ab-angle->ABCF A

Time bar (total: 8.1s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.9s (23.1%)

Memory
-42.1MiB live, 1 810.7MiB allocated; 1.1s collecting garbage
Samples
1.4s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 1.2s
ival-add: 416.0ms (34.4% of total)
ival-sinu: 243.0ms (20.1% of total)
ival-cosu: 215.0ms (17.8% of total)
ival-pow2: 192.0ms (15.9% of total)
ival-mult: 132.0ms (10.9% of total)
ival-true: 5.0ms (0.4% of total)
ival-assert: 3.0ms (0.2% of total)
adjust: 2.0ms (0.2% of total)
Bogosity

explain259.0ms (3.2%)

Memory
-42.7MiB live, 445.4MiB allocated; 47ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1260-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1260-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1260
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1260
Confusion
Predicted +Predicted -
+590
-67130
Precision
0.46825396825396826
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+5900
-670130
Precision?
0.46825396825396826
Recall?
1.0
Freqs
test
numberfreq
0130
2126
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
96.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 55.0ms
ival-cosu: 12.0ms (21.7% of total)
ival-sinu: 12.0ms (21.7% of total)
ival-mult: 9.0ms (16.3% of total)
ival-pow2: 9.0ms (16.3% of total)
ival-pi: 6.0ms (10.8% of total)
ival-div: 4.0ms (7.2% of total)
ival-add: 2.0ms (3.6% of total)
exact: 1.0ms (1.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess210.0ms (2.6%)

Memory
33.2MiB live, 262.6MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1131192
2464192
31349192
43122192
55558192
01521
02521
14021
210321
327221
471721
5192421
6522721
0812221
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 21 to 15 computations (28.6% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

series30.0ms (0.4%)

Memory
-27.4MiB live, 64.7MiB allocated; 7ms collecting garbage
Counts
15 → 39
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (cos (* 1/180 (* angle (PI)))))
b
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
6.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
5.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
4.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))
3.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) b (cos (* (/ angle 180) (PI))))

simplify155.0ms (1.9%)

Memory
36.4MiB live, 229.0MiB allocated; 17ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0214841
1782829
23799829
08837778
Stop Event
iter limit
node limit
Counts
39 → 36
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (cos (* 1/180 (* angle (PI)))))
b
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
a
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
b
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle) (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) a)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) a))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) a))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

rewrite113.0ms (1.4%)

Memory
-29.6MiB live, 83.3MiB allocated; 45ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
18783
055483
Stop Event
iter limit
iter limit
iter limit
unsound
iter limit
Counts
15 → 109
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval26.0ms (0.3%)

Memory
0.4MiB live, 44.0MiB allocated; 7ms collecting garbage
Compiler

Compiled 5 119 to 686 computations (86.6% saved)

prune33.0ms (0.4%)

Memory
21.3MiB live, 65.9MiB allocated; 3ms collecting garbage
Pruning

34 alts after pruning (34 fresh and 0 done)

PrunedKeptTotal
New13334167
Fresh000
Picked101
Done000
Total13434168
Accuracy
82.9%
Counts
168 → 34
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
81.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
77.8%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
81.4%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
25.9%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
15.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
65.4%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
66.6%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
75.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
64.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
51.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
49.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.4%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
77.8%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
70.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
56.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 2 134 to 1 440 computations (32.5% saved)

series80.0ms (1%)

Memory
-31.7MiB live, 112.2MiB allocated; 16ms collecting garbage
Counts
50 → 81
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
b
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) b)
(*.f64 angle angle)
(*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))
#s(literal 1/3149280000 binary64)
(pow.f64 (PI.f64) #s(literal 4 binary64))
#s(literal 4 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (cos (* 1/180 (* angle (PI)))))
b
(pow b 2)
(* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
(* -1/32400 (* (pow b 2) (PI)))
(* -1/32400 (pow b 2))
(* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) b)
(* b (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (cbrt (PI))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))
(pow angle 2)
(* (pow b 2) (pow (sin (* 1/2 (PI))) 2))
(+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(* b (sin (* 1/2 (PI))))
(+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))
(+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))
(+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))
(sin (* 1/2 (PI)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(* 1/2 (PI))
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))
(* 1/180 (* angle (sqrt (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/3149280000 (* (pow angle 4) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (/ (pow b 2) (pow angle 4)))))
(* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))
Calls

9 calls:

TimeVariablePointExpression
19.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* -1/32400 (* b b)) -1/32400 (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* angle angle) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2)) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2) (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
15.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* -1/32400 (* b b)) -1/32400 (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* angle angle) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2)) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2) (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
11.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* -1/32400 (* b b)) -1/32400 (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* angle angle) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2)) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2) (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
7.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* -1/32400 (* b b)) -1/32400 (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* angle angle) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2)) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2) (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))
6.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (pow (cbrt (PI)) 2) (cbrt (PI)) (* (cbrt (PI)) (/ angle 180)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* -1/32400 (* b b)) -1/32400 (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* angle angle) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2) (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (neg (PI)) (/ (PI) 2) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2)) (pow (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) 2) (* b (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))))) (cos (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))) (* (* (/ angle 180) (sqrt (PI))) (sqrt (PI))) (* (/ angle 180) (sqrt (PI))) (sqrt (PI)))

simplify212.0ms (2.6%)

Memory
48.7MiB live, 276.0MiB allocated; 29ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03661807
113371773
263911769
092451671
Stop Event
iter limit
node limit
Counts
81 → 78
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (cos (* 1/180 (* angle (PI)))))
b
(pow b 2)
(* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
(* -1/32400 (* (pow b 2) (PI)))
(* -1/32400 (pow b 2))
(* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) b)
(* b (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (cbrt (PI))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))
(pow angle 2)
(* (pow b 2) (pow (sin (* 1/2 (PI))) 2))
(+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(* b (sin (* 1/2 (PI))))
(+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))
(+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))
(+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))
(sin (* 1/2 (PI)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(* 1/2 (PI))
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))
(* 1/180 (* angle (sqrt (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/3149280000 (* (pow angle 4) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (/ (pow b 2) (pow angle 4)))))
(* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
a
(* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
b
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b))
(* -1/32400 (* (pow b 2) (PI)))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal -1/32400 binary64))
(* -1/32400 (pow b 2))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
(* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))
(*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle))
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b angle) b) angle)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* b (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) b)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64)) angle) angle)) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (cbrt (PI))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b))
(pow angle 2)
(*.f64 angle angle)
(* (pow b 2) (pow (sin (* 1/2 (PI))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* -1/90 (* angle (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (*.f64 (*.f64 b b) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 b b))) angle)) angle))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 (*.f64 (*.f64 b angle) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 1/4374000 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 b b)))) angle)) angle (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2)))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 (*.f64 b angle) b) (*.f64 #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))))))) angle))
(+ (* angle (+ (* -1/90 (* (pow b 2) (* (PI) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))) (* angle (+ (* angle (* (pow b 2) (+ (* 1/17496000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI)))))) (* 1/5832000 (* (pow (PI) 3) (* (cos (* 1/2 (PI))) (sin (* 1/2 (PI))))))))) (* (pow b 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (sin (* 1/2 (PI))) 2))) (* 1/32400 (* (pow (PI) 2) (pow (cos (* 1/2 (PI))) 2))))))))) (* (pow b 2) (pow (sin (* 1/2 (PI))) 2)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b angle) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) #s(literal 1/4374000 binary64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 b b))) angle)) angle))
(* b (sin (* 1/2 (PI))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b)
(+ (* -1/180 (* angle (* b (* (PI) (cos (* 1/2 (PI))))))) (* b (sin (* 1/2 (PI)))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (PI.f64) b)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
(+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* -1/64800 (* angle (* b (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) (* b (sin (* 1/2 (PI)))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) b) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/64800 binary64) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
(+ (* angle (+ (* -1/180 (* b (* (PI) (cos (* 1/2 (PI)))))) (* angle (+ (* -1/64800 (* b (* (pow (PI) 2) (sin (* 1/2 (PI)))))) (* 1/34992000 (* angle (* b (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) (* b (sin (* 1/2 (PI)))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) b) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/34992000 binary64) angle) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))))) angle)) angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) b))
(sin (* 1/2 (PI)))
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(fma.f64 (fma.f64 (*.f64 angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(* 1/2 (PI))
(*.f64 #s(literal 1/2 binary64) (PI.f64))
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* 1/3149280000 (* (pow angle 4) (* (pow b 2) (pow (PI) 4))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) b) angle) (/.f64 b angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b)) (pow.f64 angle #s(literal 4 binary64)))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (/ (pow b 2) (pow angle 4)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) b) angle) (/.f64 b angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 b (/.f64 b (pow.f64 angle #s(literal 4 binary64)))))) (pow.f64 angle #s(literal 4 binary64)))
(* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) b) angle) (/.f64 b angle) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b)) (*.f64 angle angle))
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(* -1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))
(*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))
(*.f64 (neg.f64 angle) (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))

rewrite96.0ms (1.2%)

Memory
-23.9MiB live, 119.8MiB allocated; 14ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
060504
0103438
1364426
01933425
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
50 → 670
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
b
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) b)
(*.f64 angle angle)
(*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))
#s(literal 1/3149280000 binary64)
(pow.f64 (PI.f64) #s(literal 4 binary64))
#s(literal 4 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(fma.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(+.f64 (*.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
b
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64))))
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64))))
(*.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64)))
(pow.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 2/3 binary64))
(cbrt.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64)))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(cbrt.f64 (PI.f64))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))
(/.f64 (*.f64 (neg.f64 angle) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))) (/.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))))
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle))))
(/.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 b) b)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b))))
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b)))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (neg.f64 angle)) (neg.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (fabs.f64 angle)) (fabs.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (fabs.f64 angle)) (fabs.f64 angle) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) angle (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) angle (*.f64 b b))
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 b b))
(fma.f64 b b (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 angle (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 angle (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) (*.f64 b b))
(-.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b))))
(-.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(-.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b)))
(-.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle)) angle))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 angle angle)))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 angle angle)) (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) b)) b (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 b (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (PI.f64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 angle (*.f64 (*.f64 b angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (PI.f64) #s(literal 4 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(-.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))) (PI.f64)))
(-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))))
(-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))))
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/32400 binary64) b)) b)
(*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 b b))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal -1/32400 binary64))
(*.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (PI.f64)))
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (PI.f64) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal -1/32400 binary64)))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal -1/32400 binary64)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64))
(*.f64 b (*.f64 #s(literal -1/32400 binary64) b))
#s(literal -1/32400 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) b)) b)
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 b b))
(*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64))
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) (*.f64 (*.f64 angle angle) b))
(*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(*.f64 b (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(*.f64 angle (*.f64 (*.f64 b angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(*.f64 (*.f64 (*.f64 angle angle) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (*.f64 angle angle) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (neg.f64 angle) (neg.f64 b)) (*.f64 (neg.f64 angle) (neg.f64 b)))
(*.f64 (*.f64 (neg.f64 angle) (fabs.f64 b)) (*.f64 (neg.f64 angle) (fabs.f64 b)))
(*.f64 (*.f64 (neg.f64 angle) b) (*.f64 (neg.f64 angle) b))
(*.f64 (*.f64 (fabs.f64 angle) (neg.f64 b)) (*.f64 (fabs.f64 angle) (neg.f64 b)))
(*.f64 (*.f64 (fabs.f64 angle) (fabs.f64 b)) (*.f64 (fabs.f64 angle) (fabs.f64 b)))
(*.f64 (*.f64 (fabs.f64 angle) b) (*.f64 (fabs.f64 angle) b))
(*.f64 (*.f64 angle (neg.f64 b)) (*.f64 angle (neg.f64 b)))
(*.f64 (*.f64 angle (fabs.f64 b)) (*.f64 angle (fabs.f64 b)))
(*.f64 (*.f64 b angle) (*.f64 b angle))
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 b b)))
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 b b) (*.f64 angle angle))
(*.f64 b (*.f64 (*.f64 angle angle) b))
(*.f64 angle (*.f64 (*.f64 b angle) b))
(*.f64 angle (*.f64 angle (*.f64 b b)))
(pow.f64 (*.f64 b angle) #s(literal 2 binary64))
(*.f64 (*.f64 b (neg.f64 angle)) (neg.f64 angle))
(*.f64 (*.f64 b (fabs.f64 angle)) (fabs.f64 angle))
(*.f64 (*.f64 b angle) angle)
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) b))
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) b))
(*.f64 (*.f64 angle angle) b)
(*.f64 b (*.f64 angle angle))
(*.f64 angle (*.f64 b angle))
(*.f64 (neg.f64 (neg.f64 angle)) (neg.f64 (neg.f64 angle)))
(*.f64 (neg.f64 (fabs.f64 angle)) (neg.f64 (fabs.f64 angle)))
(*.f64 (fabs.f64 (fabs.f64 angle)) (fabs.f64 (fabs.f64 angle)))
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (pow.f64 angle #s(literal 1 binary64)))
(*.f64 (pow.f64 angle #s(literal 1 binary64)) angle)
(*.f64 (neg.f64 angle) (neg.f64 angle))
(*.f64 (fabs.f64 angle) (fabs.f64 angle))
(*.f64 angle angle)
(pow.f64 (neg.f64 angle) #s(literal 2 binary64))
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64))
(pow.f64 angle #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 angle) angle))
(neg.f64 (*.f64 angle (neg.f64 angle)))
(fabs.f64 (*.f64 angle angle))
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))
(*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))
#s(literal 1/3149280000 binary64)
(*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (fabs.f64 (*.f64 (PI.f64) (PI.f64))) (fabs.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64))))
#s(literal 4 binary64)
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(fma.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(+.f64 (*.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(/.f64 (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64)))))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64))
(/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64))
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal -360 binary64))
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 (PI.f64)) angle))) #s(literal 360 binary64))
(/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64))) (-.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64)) (/.f64 (*.f64 (*.f64 (neg.f64 (PI.f64)) angle) (PI.f64)) #s(literal 360 binary64)))))
(/.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64))))
(fma.f64 (/.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(fma.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(fma.f64 (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (PI.f64) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))))
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (/.f64 (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64)))) (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) #s(literal 2 binary64)))))
(+.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(+.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (cbrt.f64 (PI.f64))))
(neg.f64 (PI.f64))
(log.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))))
(*.f64 (/.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 2 binary64))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(/.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(/.f64 (neg.f64 (PI.f64)) #s(literal -2 binary64))
(/.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (/.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64)))
(neg.f64 (/.f64 (PI.f64) #s(literal -2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (neg.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (fabs.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1 binary64))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(fma.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))
(+.f64 (*.f64 b (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 b (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))

eval166.0ms (2.1%)

Memory
-5.0MiB live, 179.6MiB allocated; 37ms collecting garbage
Compiler

Compiled 38 075 to 3 310 computations (91.3% saved)

prune78.0ms (1%)

Memory
14.6MiB live, 157.4MiB allocated; 16ms collecting garbage
Pruning

54 alts after pruning (53 fresh and 1 done)

PrunedKeptTotal
New83039869
Fresh151429
Picked415
Done000
Total84954903
Accuracy
83.0%
Counts
903 → 54
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.8%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
81.4%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
25.9%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
15.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
46.7%
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
51.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
51.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)))
54.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
64.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
47.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
51.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
76.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
70.9%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.2%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
77.8%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
47.9%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
64.4%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
45.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
40.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
44.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 b b))) angle)) angle)))
55.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
56.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
70.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
56.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Compiler

Compiled 4 183 to 2 839 computations (32.1% saved)

series161.0ms (2%)

Memory
12.8MiB live, 287.7MiB allocated; 26ms collecting garbage
Counts
62 → 94
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
b
(cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (PI.f64) (PI.f64))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 b b)
(*.f64 angle angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) b)
(*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))
#s(literal 1/3149280000 binary64)
(pow.f64 (PI.f64) #s(literal 4 binary64))
#s(literal 4 binary64)
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* -1/32400 (pow b 2))
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))
(pow a 2)
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* 1/32400 (pow a 2))
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(* b (cos (* 1/180 (* angle (PI)))))
b
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(pow b 2)
(* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
(* -1/32400 (* (pow b 2) (PI)))
(* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) b)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (sqrt (PI))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(pow angle 2)
(* angle (PI))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))
(+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* 1/3149280000 (* (pow angle 4) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (/ (pow b 2) (pow angle 4)))))
(* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
Calls

9 calls:

TimeVariablePointExpression
40.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) 1/32400 (* a a) (* -1/32400 (* b b)) -1/32400 (* b b) (* angle angle) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (* (pow (sin (* (PI) (/ angle 180))) 2) (* a a)) (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (sin (* (PI) (/ angle 180))) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (PI) (/ angle 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))))
38.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) 1/32400 (* a a) (* -1/32400 (* b b)) -1/32400 (* b b) (* angle angle) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (* (pow (sin (* (PI) (/ angle 180))) 2) (* a a)) (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (sin (* (PI) (/ angle 180))) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (PI) (/ angle 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))))
24.0ms
a
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) 1/32400 (* a a) (* -1/32400 (* b b)) -1/32400 (* b b) (* angle angle) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (* (pow (sin (* (PI) (/ angle 180))) 2) (* a a)) (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (sin (* (PI) (/ angle 180))) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (PI) (/ angle 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))))
23.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) 1/32400 (* a a) (* -1/32400 (* b b)) -1/32400 (* b b) (* angle angle) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (* (pow (sin (* (PI) (/ angle 180))) 2) (* a a)) (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (sin (* (PI) (/ angle 180))) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (PI) (/ angle 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))))
9.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) 1/32400 (* a a) (* -1/32400 (* b b)) -1/32400 (* b b) (* angle angle) (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (+ (* (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* angle angle)) (* b b)) (+ (* (* (* -1/32400 (* b b)) (PI)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4)))) (* (* -1/32400 (* b b)) (PI)) (* (* (* (* angle angle) b) b) (* 1/3149280000 (pow (PI) 4))) (* (* (* angle angle) b) b) (* (* angle angle) b) (* 1/3149280000 (pow (PI) 4)) 1/3149280000 (pow (PI) 4) 4 (+ (* (pow (sin (* (PI) (/ angle 180))) 2) (* a a)) (pow (* (cos (* (PI) (/ angle 180))) b) 2)) (pow (sin (* (PI) (/ angle 180))) 2) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (pow (* (cos (* (PI) (/ angle 180))) b) 2) (* (cos (* (PI) (/ angle 180))) b) (cos (* (PI) (/ angle 180))) (+ (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp (* (log (* (sin (* (PI) (/ angle 180))) a)) 2)) (* (log (* (sin (* (PI) (/ angle 180))) a)) 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (PI) (/ angle 180))) a) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))))

simplify213.0ms (2.6%)

Memory
12.8MiB live, 254.3MiB allocated; 50ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03791848
114051762
269461752
091731667
Stop Event
iter limit
node limit
Counts
94 → 91
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* -1/32400 (pow b 2))
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))
(pow a 2)
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(* 1/32400 (pow a 2))
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(* b (cos (* 1/180 (* angle (PI)))))
b
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(pow b 2)
(* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
(* -1/32400 (* (pow b 2) (PI)))
(* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 2) (pow b 2))
(* (pow angle 2) b)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (sqrt (PI))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(pow angle 2)
(* angle (PI))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))
(+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* 1/3149280000 (* (pow angle 4) (* (pow b 2) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (/ (pow b 2) (pow angle 4)))))
(* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(log (* a (sin (* 1/180 (* angle (PI))))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
a
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) b) b)
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64)))
(* -1/32400 (pow b 2))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(pow a 2)
(*.f64 a a)
(* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))
(*.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 a a))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (fma.f64 (*.f64 (/.f64 (PI.f64) a) b) (*.f64 (/.f64 (PI.f64) a) b) (*.f64 (neg.f64 (PI.f64)) (PI.f64)))) (*.f64 a a))
(* 1/32400 (pow a 2))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (/.f64 #s(literal -1/32400 binary64) a) (/.f64 (*.f64 b b) a) #s(literal 1/32400 binary64)) (*.f64 a a))
(* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))
(*.f64 (+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))
(*.f64 (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a))) #s(literal 2 binary64))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
b
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b))
(* -1/32400 (* (pow b 2) (PI)))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal -1/32400 binary64))
(* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4))))
(*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle))
(* (pow angle 2) (pow b 2))
(*.f64 (*.f64 (*.f64 b b) angle) angle)
(* (pow angle 2) b)
(*.f64 (*.f64 angle angle) b)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400))
(*.f64 (-.f64 (*.f64 (/.f64 #s(literal 1/32400 binary64) b) (/.f64 (*.f64 a a) b)) #s(literal 1/32400 binary64)) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 b b))
(pow angle 2)
(*.f64 angle angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) #s(literal 1 binary64)) (*.f64 b b))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 b b))
(* 1/32400 (* (pow angle 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle)
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (+ (* 1/1224440064000000 (pow (PI) 6)) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))
(*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64))
(+ (* -1/97200 (* (pow angle 2) (pow (PI) 2))) (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64)))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64)) angle) angle)) (*.f64 angle angle) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64)))
(+ (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))) (* (pow angle 2) (+ (* -1/97200 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)) #s(literal 2 binary64)))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/194400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle)) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))
(* 1/3149280000 (* (pow angle 4) (* (pow b 2) (pow (PI) 4))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) b))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (/.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle))) (pow.f64 angle #s(literal 4 binary64)))
(* (pow angle 4) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (/ (pow b 2) (pow angle 4)))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 b (/.f64 b (pow.f64 angle #s(literal 4 binary64)))))) (pow.f64 angle #s(literal 4 binary64)))
(* (pow angle 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow angle 2))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) b (*.f64 (/.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) angle) (/.f64 (*.f64 (PI.f64) (PI.f64)) angle))) (*.f64 angle angle))
(pow (sin (* 1/180 (* angle (PI)))) 2)
(pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))
(* 2 (log (* a (sin (* 1/180 (* angle (PI)))))))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)) #s(literal 2 binary64))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a))

rewrite166.0ms (2.1%)

Memory
-15.0MiB live, 119.8MiB allocated; 11ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
079601
0137618
1491554
02826554
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
62 → 1 003
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
b
(cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(*.f64 (PI.f64) (PI.f64))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
#s(literal -1/32400 binary64)
(*.f64 b b)
(*.f64 angle angle)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) b)
(*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))
#s(literal 1/3149280000 binary64)
(pow.f64 (PI.f64) #s(literal 4 binary64))
#s(literal 4 binary64)
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a)) a))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)))
(*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a)
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) (-.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
a
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
b
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(/.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(neg.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (neg.f64 b) b)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (neg.f64 b) b))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (neg.f64 b) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))))
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle)) (fabs.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (fabs.f64 angle)) (fabs.f64 angle) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) (*.f64 b b))
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b))
(fma.f64 b b (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))
(fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))) (*.f64 b b))
(fma.f64 angle (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 angle (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) (*.f64 b b))
(-.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (neg.f64 b) b))))
(-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b)))
(-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))) angle))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle)))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))))
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 3 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(/.f64 (*.f64 (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 3 binary64))) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a))) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (-.f64 (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))))
(fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) b)) b (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) a (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 a (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (PI.f64)))
(-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))))
(-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 a a)))
(*.f64 (*.f64 (PI.f64) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64))))
(cbrt.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))))
(fabs.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))
(/.f64 (-.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))))) (neg.f64 (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(/.f64 (neg.f64 (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)) (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))
(/.f64 (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 3 binary64))) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal -1/32400 binary64)) (*.f64 b b)))))
(/.f64 (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (neg.f64 a)) (neg.f64 a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) (fabs.f64 a)) (fabs.f64 a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (neg.f64 b)) (neg.f64 b) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (fabs.f64 b)) (fabs.f64 b) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) b) b (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 (*.f64 a a) #s(literal 1/32400 binary64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(fma.f64 b (*.f64 #s(literal -1/32400 binary64) b) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(fma.f64 a (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))))
(-.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal -1/32400 binary64) b)) b))
(-.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (neg.f64 b) b) #s(literal -1/32400 binary64)))
(-.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (*.f64 #s(literal 1/32400 binary64) a)) a))
(-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (*.f64 a a)) #s(literal 1/32400 binary64)))
(-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)))) (/.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64))) (fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (-.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (pow.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(+.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
#s(literal 1/32400 binary64)
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)))
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) a)
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 a a)
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (fabs.f64 a) #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 a) a))
(neg.f64 (*.f64 a (neg.f64 a)))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) #s(literal -1/32400 binary64)))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) #s(literal -1/32400 binary64)))
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64))
(*.f64 #s(literal -1/32400 binary64) (*.f64 b b))
(*.f64 b (*.f64 #s(literal -1/32400 binary64) b))
#s(literal -1/32400 binary64)
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) b)
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 b #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 angle)) (neg.f64 (neg.f64 angle)))
(*.f64 (neg.f64 (fabs.f64 angle)) (neg.f64 (fabs.f64 angle)))
(*.f64 (fabs.f64 (fabs.f64 angle)) (fabs.f64 (fabs.f64 angle)))
(*.f64 (pow.f64 angle #s(literal 1 binary64)) (pow.f64 angle #s(literal 1 binary64)))
(*.f64 (pow.f64 angle #s(literal 1 binary64)) angle)
(*.f64 (neg.f64 angle) (neg.f64 angle))
(*.f64 (fabs.f64 angle) (fabs.f64 angle))
(*.f64 angle angle)
(pow.f64 (neg.f64 angle) #s(literal 2 binary64))
(pow.f64 (fabs.f64 angle) #s(literal 2 binary64))
(pow.f64 angle #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 angle) angle))
(neg.f64 (*.f64 angle (neg.f64 angle)))
(fabs.f64 (*.f64 angle angle))
(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(fma.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))) (/.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))))
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a)) a))
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (*.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(+.f64 (+.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) #s(literal 3 binary64)) (fma.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b)))))
(+.f64 #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)))
(*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a)
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) (-.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle))))
(/.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 b) b)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b))))
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b)))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64))) (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64))))
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (neg.f64 angle)) (neg.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (fabs.f64 angle)) (fabs.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (fabs.f64 angle)) (fabs.f64 angle) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (pow.f64 b #s(literal 1 binary64)) b (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) angle (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) angle (*.f64 b b))
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 b b))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 b b))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 b b))
(fma.f64 b b (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(fma.f64 angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 angle (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle) (*.f64 b b))
(-.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle) (*.f64 (neg.f64 b) b))))
(-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b)))
(-.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) angle)) angle))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (*.f64 angle angle)))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 angle angle)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(+.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 3 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 angle angle)))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))))
(/.f64 (neg.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(/.f64 (neg.f64 (fma.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))))
(/.f64 (fma.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))))))
(/.f64 (fma.f64 (*.f64 #s(literal -1/34012224000000 binary64) (pow.f64 b #s(literal 6 binary64))) (pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) b)) b (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 b b) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) b)) b (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) b)) b (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 b (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(fma.f64 angle (*.f64 (*.f64 b angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(-.f64 (/.f64 (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (pow.f64 (PI.f64) #s(literal 4 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (*.f64 (*.f64 angle angle) b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))) (PI.f64)))
(-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (PI.f64))))
(-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))))
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (/.f64 (pow.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 b #s(literal 4 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (neg.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(+.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/32400 binary64) b)) b)
(*.f64 (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 b b))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal -1/32400 binary64))
(*.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (PI.f64)))
(*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64))
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (PI.f64)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))
(*.f64 (PI.f64) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 (*.f64 angle angle) b)) b)
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (*.f64 angle angle)) (*.f64 b b))
(*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))) #s(literal 1/3149280000 binary64))
(*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b) (*.f64 (*.f64 angle angle) b))
(*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 4 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(*.f64 #s(literal 1/3149280000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (*.f64 b angle) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))
(*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(*.f64 b (*.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))
(*.f64 b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(*.f64 angle (*.f64 (*.f64 b angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)))
(*.f64 (*.f64 (*.f64 angle angle) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (*.f64 angle angle) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (neg.f64 angle) (neg.f64 b)) (*.f64 (neg.f64 angle) (neg.f64 b)))
(*.f64 (*.f64 (neg.f64 angle) (fabs.f64 b)) (*.f64 (neg.f64 angle) (fabs.f64 b)))
(*.f64 (*.f64 (neg.f64 angle) b) (*.f64 (neg.f64 angle) b))
(*.f64 (*.f64 (fabs.f64 angle) (neg.f64 b)) (*.f64 (fabs.f64 angle) (neg.f64 b)))
(*.f64 (*.f64 (fabs.f64 angle) (fabs.f64 b)) (*.f64 (fabs.f64 angle) (fabs.f64 b)))
(*.f64 (*.f64 (fabs.f64 angle) b) (*.f64 (fabs.f64 angle) b))
(*.f64 (*.f64 angle (neg.f64 b)) (*.f64 angle (neg.f64 b)))
(*.f64 (*.f64 angle (fabs.f64 b)) (*.f64 angle (fabs.f64 b)))
(*.f64 (*.f64 b angle) (*.f64 b angle))
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) (*.f64 b b)))
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 angle angle) b) b)
(*.f64 (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 b b) (*.f64 angle angle))
(*.f64 b (*.f64 (*.f64 angle angle) b))
(*.f64 angle (*.f64 (*.f64 b angle) b))
(*.f64 angle (*.f64 angle (*.f64 b b)))
(pow.f64 (*.f64 b angle) #s(literal 2 binary64))
(*.f64 (*.f64 b (neg.f64 angle)) (neg.f64 angle))
(*.f64 (*.f64 b (fabs.f64 angle)) (fabs.f64 angle))
(*.f64 (*.f64 b angle) angle)
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) b))
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) b))
(*.f64 (*.f64 angle angle) b)
(*.f64 b (*.f64 angle angle))
(*.f64 angle (*.f64 b angle))
(*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))
(*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64)))
#s(literal 1/3149280000 binary64)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (neg.f64 (PI.f64))) (*.f64 (PI.f64) (neg.f64 (PI.f64))))
(*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (neg.f64 (*.f64 (PI.f64) (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 4 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64)))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 3 binary64)))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))
(pow.f64 (PI.f64) #s(literal 4 binary64))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 4 binary64))))
#s(literal 4 binary64)
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a)) a))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a)) a))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (*.f64 (neg.f64 b) b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 a)) (fabs.f64 a))
(*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (fabs.f64 a)))
(*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (fabs.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a)
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a a)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) (-.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(/.f64 (*.f64 #s(literal 4 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(literal 2 binary64))
(/.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 4 binary64)) #s(literal 2 binary64))
(fma.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(fma.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(fma.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(fma.f64 #s(literal 2 binary64) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(+.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(+.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (log.f64 a) (log.f64 a))) (-.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a)))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a)))))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a)))
(*.f64 (pow.f64 a #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 a #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b))
(*.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(pow.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 b #s(literal 1 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (pow.f64 b #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval135.0ms (1.7%)

Memory
10.2MiB live, 250.9MiB allocated; 30ms collecting garbage
Compiler

Compiled 45 119 to 3 890 computations (91.4% saved)

prune108.0ms (1.3%)

Memory
23.8MiB live, 203.7MiB allocated; 23ms collecting garbage
Pruning

75 alts after pruning (73 fresh and 2 done)

PrunedKeptTotal
New93136967
Fresh113748
Picked415
Done011
Total946751 021
Accuracy
83.1%
Counts
1 021 → 75
Alt Table
Click to see full alt table
StatusAccuracyProgram
70.5%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
31.5%
(fma.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
76.2%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
81.5%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
72.6%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
25.9%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
15.8%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))))
81.5%
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
65.5%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
51.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)))
54.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))))
47.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
76.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
13.1%
(+.f64 (/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
70.9%
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.2%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
47.9%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
64.0%
(+.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (log.f64 a) (log.f64 a))) (-.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.0%
(+.f64 (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.5%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
45.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
64.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
40.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
55.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
56.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
70.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
44.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
40.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
40.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
64.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
44.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
40.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
64.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
37.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
56.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
36.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
33.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Compiler

Compiled 6 148 to 4 020 computations (34.6% saved)

series198.0ms (2.5%)

Memory
-16.9MiB live, 303.1MiB allocated; 57ms collecting garbage
Counts
61 → 82
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
a
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
b
(cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)
(*.f64 (*.f64 (PI.f64) (PI.f64)) angle)
(*.f64 (PI.f64) (PI.f64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))
(*.f64 (*.f64 b b) (PI.f64))
(*.f64 b b)
#s(literal -1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
#s(literal -180 binary64)
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (pow a 2))
(pow a 2)
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (cos (* 1/180 (* angle (PI)))))
b
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* -1/32400 (* angle (* (pow b 2) (pow (PI) 2))))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(* (pow b 2) (pow (PI) 2))
(* (pow b 2) (PI))
(pow b 2)
(* 2 (+ (log b) (log (cos (* -1/180 (* angle (PI)))))))
(+ (log b) (log (cos (* -1/180 (* angle (PI))))))
(* b (cos (* -1/180 (* angle (PI)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (sqrt (PI))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* (pow angle 2) (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (PI))
(* 2 (log b))
(+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))
(+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(log b)
(+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(* -1/180 (* angle (PI)))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* 2 (log (* b (cos (* -1/180 (* angle (PI)))))))
(log (* b (cos (* -1/180 (* angle (PI))))))
(cos (* -1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
70.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* a a)) (* (* (* (PI) (PI)) angle) angle)) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (* (PI) (PI)) angle) angle) (* (* (PI) (PI)) angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) (* (* (* (* b b) (PI)) (PI)) -1/32400) (* (* (* b b) (PI)) (PI)) (* (* b b) (PI)) (* b b) -1/32400 (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2))) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2)) (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2) (log (* (cos (/ (* (PI) angle) -180)) b)) (* (cos (/ (* (PI) angle) -180)) b) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) -180)
43.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* a a)) (* (* (* (PI) (PI)) angle) angle)) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (* (PI) (PI)) angle) angle) (* (* (PI) (PI)) angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) (* (* (* (* b b) (PI)) (PI)) -1/32400) (* (* (* b b) (PI)) (PI)) (* (* b b) (PI)) (* b b) -1/32400 (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2))) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2)) (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2) (log (* (cos (/ (* (PI) angle) -180)) b)) (* (cos (/ (* (PI) angle) -180)) b) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) -180)
24.0ms
b
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* a a)) (* (* (* (PI) (PI)) angle) angle)) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (* (PI) (PI)) angle) angle) (* (* (PI) (PI)) angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) (* (* (* (* b b) (PI)) (PI)) -1/32400) (* (* (* b b) (PI)) (PI)) (* (* b b) (PI)) (* b b) -1/32400 (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2))) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2)) (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2) (log (* (cos (/ (* (PI) angle) -180)) b)) (* (cos (/ (* (PI) angle) -180)) b) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) -180)
22.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* a a)) (* (* (* (PI) (PI)) angle) angle)) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (* (PI) (PI)) angle) angle) (* (* (PI) (PI)) angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) (* (* (* (* b b) (PI)) (PI)) -1/32400) (* (* (* b b) (PI)) (PI)) (* (* b b) (PI)) (* b b) -1/32400 (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2))) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2)) (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2) (log (* (cos (/ (* (PI) angle) -180)) b)) (* (cos (/ (* (PI) angle) -180)) b) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) -180)
12.0ms
b
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) a (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) 2 (pow (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) 2) (* b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))))) b (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI))) (* angle (/ (sqrt (PI)) 180)) (/ (sqrt (PI)) 180) (sqrt (PI)) 180 (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (* (* 1/32400 (* a a)) (* (* (* (PI) (PI)) angle) angle)) (* 1/32400 (* a a)) 1/32400 (* a a) (* (* (* (PI) (PI)) angle) angle) (* (* (PI) (PI)) angle) (* (PI) (PI)) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) (* (* (* (* b b) (PI)) (PI)) -1/32400) (* (* (* b b) (PI)) (PI)) (* (* b b) (PI)) (* b b) -1/32400 (+ (pow (* a (sin (/ (* (PI) angle) 180))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (/ (* (PI) angle) 180))) 2) (* a (sin (/ (* (PI) angle) 180))) (sin (/ (* (PI) angle) 180)) (/ (* (PI) angle) 180) (* (PI) angle) (pow (* b (cos (* (/ angle 180) (PI)))) 2) (* b (cos (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2))) (exp (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2)) (* (log (* (cos (/ (* (PI) angle) -180)) b)) 2) (log (* (cos (/ (* (PI) angle) -180)) b)) (* (cos (/ (* (PI) angle) -180)) b) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) -180)

simplify198.0ms (2.5%)

Memory
7.0MiB live, 287.3MiB allocated; 38ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03261536
111881460
257741450
085971378
Stop Event
iter limit
node limit
Counts
82 → 79
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
a
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (pow a 2))
(pow a 2)
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* b (cos (* 1/180 (* angle (PI)))))
b
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* -1/32400 (* angle (* (pow b 2) (pow (PI) 2))))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(* (pow b 2) (pow (PI) 2))
(* (pow b 2) (PI))
(pow b 2)
(* 2 (+ (log b) (log (cos (* -1/180 (* angle (PI)))))))
(+ (log b) (log (cos (* -1/180 (* angle (PI))))))
(* b (cos (* -1/180 (* angle (PI)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 (* angle (sqrt (PI))))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(* (pow angle 2) (pow (PI) 2))
(* angle (pow (PI) 2))
(* angle (PI))
(* 2 (log b))
(+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))
(+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(log b)
(+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(* -1/180 (* angle (PI)))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(* 2 (log (* b (cos (* -1/180 (* angle (PI)))))))
(log (* b (cos (* -1/180 (* angle (PI))))))
(cos (* -1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a)
a
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))
(* 1/32400 (pow a 2))
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(pow a 2)
(*.f64 a a)
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a))
(* b (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
b
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))
(* -1/32400 (* angle (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) angle)) (*.f64 (PI.f64) (PI.f64)))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64))
(* (pow b 2) (pow (PI) 2))
(*.f64 (*.f64 (PI.f64) b) (*.f64 (PI.f64) b))
(* (pow b 2) (PI))
(*.f64 (*.f64 b b) (PI.f64))
(pow b 2)
(*.f64 b b)
(* 2 (+ (log b) (log (cos (* -1/180 (* angle (PI)))))))
(*.f64 (+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) #s(literal 2 binary64))
(+ (log b) (log (cos (* -1/180 (* angle (PI))))))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b))
(* b (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b))
(* 2 (+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 b)))))
(*.f64 (+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b)) #s(literal 2 binary64))
(+ (log (cos (* -1/180 (* angle (PI))))) (* -1 (log (/ 1 b))))
(+.f64 (log.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (log.f64 b))
(* 2 (+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 b)))))
(*.f64 (-.f64 (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (log.f64 (/.f64 #s(literal -1 binary64) b))) #s(literal 2 binary64))
(+ (log (* -1 (cos (* -1/180 (* angle (PI)))))) (* -1 (log (/ -1 b))))
(-.f64 (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (log.f64 (/.f64 #s(literal -1 binary64) b)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b)) angle) angle (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) angle) angle (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (*.f64 b b))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) a)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) a))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) a))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))))
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) #s(literal -1/64800 binary64))) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) b) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) b)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 (* angle (sqrt (PI))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 b b))
(* (pow angle 2) (pow (PI) 2))
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))
(* angle (pow (PI) 2))
(*.f64 (*.f64 (PI.f64) (PI.f64)) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 2 (log b))
(*.f64 (log.f64 b) #s(literal 2 binary64))
(+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 2 (log b)))
(fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/6298560000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+ (* 2 (log b)) (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/360 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/6298560000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(log b)
(log.f64 b)
(+ (log b) (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (log.f64 b))
(+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64)) angle) angle)) (*.f64 angle angle) (log.f64 b))
(+ (log b) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (log.f64 b))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))
(* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))
(* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (/ (pow b 2) (pow angle 2))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) (*.f64 (/.f64 b angle) (/.f64 b angle))) (*.f64 angle angle))
(* 2 (log (* b (cos (* -1/180 (* angle (PI)))))))
(*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) #s(literal 2 binary64))
(log (* b (cos (* -1/180 (* angle (PI))))))
(log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

rewrite188.0ms (2.3%)

Memory
50.0MiB live, 278.7MiB allocated; 37ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
085600
0138610
1451530
22803521
08418516
Stop Event
iter limit
node limit
iter limit
Counts
61 → 1 321
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
a
(sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))))
b
(cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
#s(literal 1/32400 binary64)
(*.f64 a a)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)
(*.f64 (*.f64 (PI.f64) (PI.f64)) angle)
(*.f64 (PI.f64) (PI.f64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))
(*.f64 (*.f64 b b) (PI.f64))
(*.f64 b b)
#s(literal -1/32400 binary64)
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(*.f64 (PI.f64) angle)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))
(*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
#s(literal -180 binary64)
Outputs
(*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b)) (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (fabs.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) a)
(*.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))))
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(*.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
(*.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)))))
(*.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))))
(*.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)))
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64))
(fabs.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))))
(*.f64 (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a)
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (exp.f64 (log.f64 a)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)
(*.f64 a (fabs.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 a (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 1 binary64))
(fabs.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))))
a
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1/2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 1 binary64))
(sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 1 binary64)))
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
#s(literal 2 binary64)
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b)
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b)) (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (fabs.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))
(*.f64 b (fabs.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(*.f64 b (fabs.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(*.f64 b (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 b (pow.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(/.f64 (fabs.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (fabs.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))))))
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(fabs.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(*.f64 (neg.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (fabs.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(*.f64 b (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
b
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (cosh.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sinh.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle)
(*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -180 binary64)))
(/.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))
(neg.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))
(*.f64 (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))
(*.f64 (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (sqrt.f64 (PI.f64))))
(+.f64 (cosh.f64 (log.f64 (sqrt.f64 (PI.f64)))) (sinh.f64 (log.f64 (sqrt.f64 (PI.f64)))))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)
(*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))
(*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 a (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) angle) angle)
(*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (*.f64 angle angle))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) (*.f64 angle (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))))
(*.f64 #s(literal 1/32400 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)))
(*.f64 angle (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) angle))
(neg.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64))))
(*.f64 (fabs.f64 (*.f64 #s(literal 1/32400 binary64) (neg.f64 a))) a)
(*.f64 (fabs.f64 (*.f64 #s(literal 1/32400 binary64) a)) a)
(*.f64 (*.f64 #s(literal 1/32400 binary64) (neg.f64 a)) (neg.f64 a))
(*.f64 (*.f64 #s(literal 1/32400 binary64) a) a)
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) #s(literal 1/32400 binary64)))
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a a))
(*.f64 a (fabs.f64 (*.f64 (neg.f64 a) #s(literal 1/32400 binary64))))
(*.f64 a (fabs.f64 (*.f64 #s(literal 1/32400 binary64) a)))
(*.f64 a (*.f64 #s(literal 1/32400 binary64) a))
(neg.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))
(neg.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(fabs.f64 (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))
(fabs.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))
(fabs.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))
(fabs.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))
#s(literal 1/32400 binary64)
(*.f64 (neg.f64 (neg.f64 (neg.f64 a))) (neg.f64 (neg.f64 (neg.f64 a))))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)))
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 a (neg.f64 a))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (neg.f64 a) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 a) a))
(neg.f64 (*.f64 a a))
(sqrt.f64 (pow.f64 a #s(literal 4 binary64)))
(fabs.f64 (*.f64 (neg.f64 a) a))
(fabs.f64 (*.f64 a a))
(exp.f64 (*.f64 (log.f64 (neg.f64 a)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
(*.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))) (neg.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle))))
(*.f64 (pow.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 angle)) (neg.f64 angle))
(*.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)))
(*.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 2 binary64)))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 angle angle)))
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle))
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) angle) angle))
(*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (PI.f64)))
(*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))
(pow.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 1 binary64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 1 binary64))
(fabs.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(exp.f64 (+.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (log.f64 angle) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 angle) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (PI.f64)))))
(exp.f64 (fma.f64 (log.f64 angle) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)) (*.f64 angle angle)))
(*.f64 (*.f64 (neg.f64 angle) (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 angle) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) (PI.f64))
(*.f64 (*.f64 (PI.f64) (PI.f64)) angle)
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) angle)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) (PI.f64)))
(fabs.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (neg.f64 angle)))
(fabs.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 (neg.f64 angle) (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (PI.f64) angle)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) (PI.f64)))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)) angle))
(*.f64 (neg.f64 (neg.f64 (neg.f64 (PI.f64)))) (neg.f64 (neg.f64 (neg.f64 (PI.f64)))))
(*.f64 (fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (neg.f64 (neg.f64 (PI.f64))) (neg.f64 (neg.f64 (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (PI.f64)) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (fabs.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(*.f64 (PI.f64) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) (PI.f64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/3 binary64))
(pow.f64 (neg.f64 (PI.f64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 2/3 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4 binary64))
(pow.f64 (PI.f64) #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (PI.f64)))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (PI.f64)))
(fabs.f64 (*.f64 (PI.f64) (PI.f64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (neg.f64 (PI.f64))) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (PI.f64) (PI.f64)))) (sinh.f64 (log.f64 (*.f64 (PI.f64) (PI.f64)))))
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (neg.f64 (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (PI.f64)))
(log.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 (PI.f64)) (PI.f64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)))
(/.f64 (-.f64 (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 2 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (fma.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (*.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))))
(/.f64 (+.f64 (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (fma.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))) (/.f64 (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))))
(-.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (fma.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) #s(literal 3 binary64)) (fma.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (-.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a)
(*.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
(*.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
(*.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(fabs.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(*.f64 (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(fabs.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b)))))
(/.f64 (neg.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(/.f64 (neg.f64 (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (neg.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b))))))
(/.f64 (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b)))
(/.f64 (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b)))))
(/.f64 (fma.f64 #s(literal -1/34012224000000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b)))))
(fma.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (neg.f64 angle)) (neg.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (neg.f64 angle)) (neg.f64 angle) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b))
(fma.f64 (*.f64 angle (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 angle (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (*.f64 angle (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) angle) (*.f64 b b))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))))
(fma.f64 (neg.f64 b) b (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) angle (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) angle (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) angle (*.f64 b b))
(fma.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 angle angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 angle angle) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (*.f64 b b))
(fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 b b))
(fma.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 angle angle)) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 angle angle)) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) (*.f64 b b))
(fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))
(fma.f64 b (neg.f64 b) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))))
(fma.f64 b b (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))))
(fma.f64 angle (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 angle (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(fma.f64 angle (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 b b))
(-.f64 (/.f64 (pow.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 2 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) (*.f64 b b))))
(-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(-.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))) angle))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))) (*.f64 angle angle)))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 angle) (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) #s(literal 3 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b))))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 #s(literal 1/1049760000 binary64) (pow.f64 (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b))))))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(+.f64 (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 2 binary64))))
(*.f64 (*.f64 angle (*.f64 (*.f64 b b) (PI.f64))) (*.f64 #s(literal -1/32400 binary64) (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) #s(literal -1/32400 binary64))
(*.f64 (*.f64 #s(literal -1/32400 binary64) angle) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)) angle)
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) (*.f64 #s(literal -1/32400 binary64) angle))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 (PI.f64) (*.f64 #s(literal -1/32400 binary64) angle)))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) angle)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) angle))
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) angle)))
(*.f64 angle (*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64)))
(log.f64 (pow.f64 (exp.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) angle)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) b)) b)
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 b b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (PI.f64))) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (PI.f64)) (PI.f64))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (*.f64 b b) (PI.f64)))
(*.f64 (*.f64 #s(literal -1/32400 binary64) b) (*.f64 b (*.f64 (PI.f64) (PI.f64))))
(*.f64 (neg.f64 (PI.f64)) (*.f64 (neg.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)))
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal -1/32400 binary64))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (PI.f64)))
(*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 #s(literal -1/32400 binary64) (PI.f64))))
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal -1/32400 binary64) (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))
(*.f64 b (*.f64 (*.f64 b (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 b b) (PI.f64)) #s(literal -1/32400 binary64)))
(*.f64 (PI.f64) (*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (neg.f64 (PI.f64)))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b) (PI.f64))))
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) b) b) (*.f64 #s(literal -1/32400 binary64) (PI.f64))))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) (PI.f64)) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)))
(log.f64 (pow.f64 (exp.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))) #s(literal -1/32400 binary64)))
(*.f64 (neg.f64 (*.f64 (neg.f64 b) (neg.f64 (PI.f64)))) (neg.f64 (*.f64 (neg.f64 b) (neg.f64 (PI.f64)))))
(*.f64 (neg.f64 (*.f64 (neg.f64 b) (PI.f64))) (neg.f64 (*.f64 (neg.f64 b) (PI.f64))))
(*.f64 (neg.f64 (*.f64 b (neg.f64 (PI.f64)))) (neg.f64 (*.f64 b (neg.f64 (PI.f64)))))
(*.f64 (neg.f64 (*.f64 b (PI.f64))) (neg.f64 (*.f64 b (PI.f64))))
(*.f64 (pow.f64 (*.f64 b (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64)) (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64)) (*.f64 b (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 b b) (neg.f64 (PI.f64))) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (neg.f64 b) (neg.f64 (PI.f64))) (*.f64 (neg.f64 b) (neg.f64 (PI.f64))))
(*.f64 (*.f64 (neg.f64 b) (PI.f64)) (*.f64 (neg.f64 b) (PI.f64)))
(*.f64 (*.f64 b (neg.f64 (PI.f64))) (*.f64 b (neg.f64 (PI.f64))))
(*.f64 (*.f64 b (PI.f64)) (*.f64 b (PI.f64)))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64))
(*.f64 (*.f64 b b) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 b b) (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 b b) (PI.f64))))
(*.f64 b (*.f64 (*.f64 b (PI.f64)) (PI.f64)))
(*.f64 b (*.f64 b (*.f64 (PI.f64) (PI.f64))))
(*.f64 (PI.f64) (*.f64 (*.f64 b b) (PI.f64)))
(pow.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 (PI.f64)) b) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 1 binary64)) #s(literal 2 binary64))
(pow.f64 (*.f64 (PI.f64) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (neg.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (PI.f64)) #s(literal 2 binary64))
(pow.f64 (*.f64 b (neg.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64))
(fabs.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (log.f64 (*.f64 (PI.f64) (PI.f64)))))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64))))
(exp.f64 (+.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (*.f64 b (PI.f64))) #s(literal 2 binary64)))
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (*.f64 (*.f64 b b) (neg.f64 (PI.f64)))))
(log.f64 (exp.f64 (pow.f64 (*.f64 b (PI.f64)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (*.f64 (neg.f64 b) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (neg.f64 b) (sqrt.f64 (PI.f64)))))
(*.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 b))) (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 b))))
(*.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) b)) (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) b)))
(*.f64 (pow.f64 (*.f64 b (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 b b) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (PI.f64) (neg.f64 b)) (neg.f64 b))
(*.f64 (*.f64 (neg.f64 b) (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 b) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 b)) (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 b)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) b) (*.f64 (sqrt.f64 (PI.f64)) b))
(*.f64 (*.f64 b (PI.f64)) b)
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (PI.f64)))
(*.f64 (*.f64 b b) (PI.f64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 b b)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 b b)))
(*.f64 b (*.f64 b (PI.f64)))
(*.f64 (PI.f64) (*.f64 b b))
(pow.f64 (*.f64 (neg.f64 b) (sqrt.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (sqrt.f64 (PI.f64)) b) #s(literal 2 binary64))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 b b)))
(fabs.f64 (*.f64 (*.f64 b b) (neg.f64 (PI.f64))))
(fabs.f64 (*.f64 (*.f64 b b) (PI.f64)))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (log.f64 (PI.f64))))
(exp.f64 (+.f64 (log.f64 (PI.f64)) (*.f64 (log.f64 b) #s(literal 2 binary64))))
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) b) b))
(*.f64 (neg.f64 (neg.f64 (neg.f64 b))) (neg.f64 (neg.f64 (neg.f64 b))))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (neg.f64 b) b)
(*.f64 b (neg.f64 b))
(*.f64 b b)
(pow.f64 (neg.f64 (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(neg.f64 (*.f64 b b))
(sqrt.f64 (pow.f64 b #s(literal 4 binary64)))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 (neg.f64 b)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(literal -1/32400 binary64)
(*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b)) (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (fabs.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a)
(*.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a))
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a)
(*.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(*.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
(*.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))))
(*.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (neg.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(fabs.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64))))
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(*.f64 (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1 binary64))
(fabs.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)))
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(sqrt.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)))
(fabs.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)))
(fabs.f64 (*.f64 (neg.f64 angle) (PI.f64)))
(fabs.f64 (*.f64 (PI.f64) angle))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b)
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b)) (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (fabs.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))
(*.f64 b (fabs.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(*.f64 b (fabs.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(*.f64 b (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 b (pow.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(/.f64 (fabs.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (fabs.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))))))
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(fabs.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(*.f64 (neg.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (fabs.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(*.f64 b (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (cosh.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sinh.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b)) (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a)) (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fabs.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (fabs.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (fabs.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(+.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(+.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(*.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) b)
(*.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b)) (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (*.f64 b b))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (fabs.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) b)
(*.f64 (pow.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) #s(literal 1 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)))
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(*.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (pow.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 b b) (fabs.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))
(*.f64 b (fabs.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(*.f64 b (fabs.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(*.f64 b (fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 b (pow.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) #s(literal 1 binary64)))
(*.f64 b (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (neg.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 (neg.f64 b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))
(pow.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) #s(literal 1/2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(/.f64 (fabs.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (fabs.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))))))
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(fabs.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(fabs.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(exp.f64 (fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64))))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(*.f64 #s(literal 1 binary64) (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (log.f64 (exp.f64 #s(literal 2 binary64))))
(*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fma.f64 (log.f64 b) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(fma.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(fma.f64 #s(literal 2 binary64) (log.f64 (neg.f64 b)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(fma.f64 #s(literal 2 binary64) (log.f64 b) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(fma.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(-.f64 (log.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 3 binary64)))) (log.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))))))
(-.f64 #s(literal 0 binary64) (neg.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (log.f64 b))
(+.f64 (log.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) b)) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (log.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (log.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(+.f64 (log.f64 (neg.f64 b)) (log.f64 (*.f64 (neg.f64 b) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(+.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(+.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (log.f64 b) (log.f64 (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))))
(+.f64 (log.f64 b) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(+.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (log.f64 (*.f64 b (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(log.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64))
(/.f64 (-.f64 (pow.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (log.f64 b) #s(literal 2 binary64))) (log.f64 (/.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(/.f64 (+.f64 (pow.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 3 binary64)) (pow.f64 (log.f64 b) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 b) #s(literal 2 binary64)) (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (log.f64 b)))))
(+.f64 (log.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (log.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(+.f64 (log.f64 b) (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (log.f64 b))
(log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(*.f64 (neg.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (neg.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (fabs.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) b)
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
(*.f64 b (fabs.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 1 binary64))
(fabs.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(fabs.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))
(exp.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (cosh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))) (sinh.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1/2 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))
(pow.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(literal 1/2 binary64))
(pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))
(+.f64 (cosh.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sinh.f64 (log.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (neg.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle))
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal 180 binary64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle)))
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 angle (neg.f64 (/.f64 (PI.f64) #s(literal 180 binary64))))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(log.f64 (pow.f64 (exp.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(log.f64 (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
#s(literal -180 binary64)

eval198.0ms (2.5%)

Memory
0.6MiB live, 290.3MiB allocated; 124ms collecting garbage
Compiler

Compiled 48 986 to 4 444 computations (90.9% saved)

prune159.0ms (2%)

Memory
7.3MiB live, 331.3MiB allocated; 27ms collecting garbage
Pruning

87 alts after pruning (83 fresh and 4 done)

PrunedKeptTotal
New1 130401 170
Fresh254368
Picked235
Done112
Total1 158871 245
Accuracy
83.1%
Counts
1 245 → 87
Alt Table
Click to see full alt table
StatusAccuracyProgram
25.4%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
70.5%
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
31.5%
(fma.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
72.6%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
76.3%
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
33.3%
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
49.9%
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
41.9%
(+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
44.0%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
42.8%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
44.0%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
51.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)))
54.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
63.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) b)) #s(literal 2 binary64))))
61.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)) #s(literal 2 binary64))))
78.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
47.8%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
52.9%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
22.0%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
51.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
66.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
70.7%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (* angle (/ (sqrt (PI)) 180)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
64.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
47.8%
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
76.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
43.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
64.8%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
51.0%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
13.1%
(+.f64 (/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
47.4%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
44.2%
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
42.6%
(+.f64 (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
64.0%
(+.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (log.f64 a) (log.f64 a))) (-.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.0%
(+.f64 (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.4%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
46.7%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
64.9%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
40.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
55.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
56.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
70.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
44.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
40.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
44.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
40.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
40.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
64.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
37.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
64.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
56.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
36.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
41.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
39.6%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
36.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
36.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
33.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
33.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
33.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
33.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
33.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
33.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
56.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
54.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Compiler

Compiled 10 009 to 3 300 computations (67% saved)

regimes270.0ms (3.3%)

Memory
12.7MiB live, 390.7MiB allocated; 63ms collecting garbage
Counts
150 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (* angle (/ (sqrt (PI)) 180)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (neg.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) angle) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (cos (/ (* (PI) angle) -180)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) b)) #s(literal 2 binary64))))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) b)) #s(literal 2 binary64))))
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b))))
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 1/2 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
(fma.f64 (+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/32400 binary64) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (neg.f64 (*.f64 (PI.f64) (PI.f64))) (pow.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) #s(literal 2 binary64))))) (*.f64 b b))) angle)) angle)))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) #s(literal 2 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)) #s(literal 2 binary64)))))
(+.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (log.f64 a) (log.f64 a))) (-.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (log.f64 a))))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (-.f64 (*.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))) (*.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

58.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
46.0ms
(/.f64 angle #s(literal 180 binary64))
45.0ms
angle
38.0ms
b
37.0ms
a
Results
AccuracySegmentsBranch
81.5%1(/.f64 angle #s(literal 180 binary64))
81.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%1a
81.5%1b
81.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes216.0ms (2.7%)

Memory
-15.1MiB live, 227.1MiB allocated; 8ms collecting garbage
Counts
93 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (* angle (/ (sqrt (PI)) 180)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)))) #s(literal 2 binary64)))
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
Calls

6 calls:

43.0ms
(/.f64 angle #s(literal 180 binary64))
43.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
31.0ms
a
24.0ms
b
22.0ms
angle
Results
AccuracySegmentsBranch
81.5%1a
81.5%1(/.f64 angle #s(literal 180 binary64))
81.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%1b
81.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes183.0ms (2.3%)

Memory
19.4MiB live, 350.7MiB allocated; 13ms collecting garbage
Counts
81 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
Calls

6 calls:

42.0ms
a
33.0ms
(/.f64 angle #s(literal 180 binary64))
27.0ms
angle
27.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
27.0ms
b
Results
AccuracySegmentsBranch
81.5%1a
81.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%1b
81.5%1(/.f64 angle #s(literal 180 binary64))
81.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes117.0ms (1.4%)

Memory
-29.3MiB live, 217.2MiB allocated; 22ms collecting garbage
Counts
67 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(-.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) a) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
Calls

6 calls:

20.0ms
a
19.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
19.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
18.0ms
b
16.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
81.4%1a
81.4%1b
81.4%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%1(/.f64 angle #s(literal 180 binary64))
81.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.4%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes517.0ms (6.4%)

Memory
-12.2MiB live, 302.3MiB allocated; 906ms collecting garbage
Counts
62 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) #s(literal 1/2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
Calls

6 calls:

405.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
27.0ms
(/.f64 angle #s(literal 180 binary64))
22.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
21.0ms
b
19.0ms
a
Results
AccuracySegmentsBranch
81.3%1a
81.3%1b
81.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%1(/.f64 angle #s(literal 180 binary64))
81.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.3%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes83.0ms (1%)

Memory
4.1MiB live, 195.6MiB allocated; 18ms collecting garbage
Counts
45 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 a (*.f64 a (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3149280000 binary64))))) (*.f64 angle angle) (*.f64 b b))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
Calls

6 calls:

15.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
15.0ms
angle
14.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
a
11.0ms
b
Results
AccuracySegmentsBranch
78.8%1a
78.8%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
78.8%1(/.f64 angle #s(literal 180 binary64))
78.8%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
78.8%1b
78.8%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes80.0ms (1%)

Memory
17.5MiB live, 166.0MiB allocated; 27ms collecting garbage
Counts
37 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
Outputs
(+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
Calls

6 calls:

23.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
angle
13.0ms
a
10.0ms
b
9.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
77.5%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.7%3a
74.5%2b
75.5%2(/.f64 angle #s(literal 180 binary64))
75.5%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
75.5%2angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes15.0ms (0.2%)

Memory
-13.9MiB live, 32.9MiB allocated; 5ms collecting garbage
Counts
36 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
Calls

1 calls:

9.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
77.5%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

regimes45.0ms (0.6%)

Memory
9.5MiB live, 107.6MiB allocated; 8ms collecting garbage
Counts
35 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)) (*.f64 b b))))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b)))))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Calls

4 calls:

12.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
9.0ms
angle
9.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
75.5%2(/.f64 angle #s(literal 180 binary64))
75.5%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
75.5%2angle
76.9%3(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 30 to 30 computations (0% saved)

regimes66.0ms (0.8%)

Memory
-43.1MiB live, 148.9MiB allocated; 16ms collecting garbage
Counts
33 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

6 calls:

12.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
12.0ms
angle
11.0ms
b
9.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
a
Results
AccuracySegmentsBranch
74.7%3a
70.1%3b
70.4%3(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
67.4%2(/.f64 angle #s(literal 180 binary64))
67.4%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
67.4%2angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes10.0ms (0.1%)

Memory
29.4MiB live, 29.4MiB allocated; 0ms collecting garbage
Counts
31 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 6 binary64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

1 calls:

8.0ms
a
Results
AccuracySegmentsBranch
74.7%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes12.0ms (0.1%)

Memory
-23.3MiB live, 23.1MiB allocated; 4ms collecting garbage
Counts
25 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

1 calls:

10.0ms
a
Results
AccuracySegmentsBranch
74.7%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes8.0ms (0.1%)

Memory
22.1MiB live, 22.1MiB allocated; 0ms collecting garbage
Counts
23 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (pow.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) a)) a)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) #s(approx (pow (* b (cos (* (/ angle 180) (PI)))) 2) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 angle angle) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))
Calls

1 calls:

6.0ms
a
Results
AccuracySegmentsBranch
74.5%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes14.0ms (0.2%)

Memory
-11.8MiB live, 34.6MiB allocated; 3ms collecting garbage
Counts
19 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (/.f64 (PI.f64) b) a) (*.f64 (/.f64 (PI.f64) b) a)))) (*.f64 b b))) (*.f64 angle angle) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
Calls

2 calls:

8.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
5.0ms
a
Results
AccuracySegmentsBranch
70.4%3(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
68.5%2a
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes11.0ms (0.1%)

Memory
31.6MiB live, 31.6MiB allocated; 0ms collecting garbage
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)) (PI.f64)) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal 1/32400 binary64) a) a (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (PI.f64)))) (*.f64 angle angle) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b)))
Calls

2 calls:

5.0ms
a
5.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
68.5%2a
69.4%3(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes6.0ms (0.1%)

Memory
-36.7MiB live, 10.2MiB allocated; 4ms collecting garbage
Counts
8 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))
Calls

1 calls:

6.0ms
a
Results
AccuracySegmentsBranch
68.5%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes19.0ms (0.2%)

Memory
-5.6MiB live, 46.3MiB allocated; 4ms collecting garbage
Counts
7 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle))))
Calls

6 calls:

5.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
2.0ms
a
2.0ms
b
2.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
58.8%2(/.f64 angle #s(literal 180 binary64))
58.8%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
58.8%2angle
56.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.7%2b
65.5%2a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes3.0ms (0%)

Memory
7.6MiB live, 7.6MiB allocated; 0ms collecting garbage
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) a) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)))))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
65.2%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes5.0ms (0.1%)

Memory
19.8MiB live, 19.8MiB allocated; 0ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

5 calls:

1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
a
1.0ms
b
1.0ms
angle
Results
AccuracySegmentsBranch
56.5%1(/.f64 angle #s(literal 180 binary64))
56.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
56.5%1angle
56.5%1b
56.5%1a
Compiler

Compiled 11 to 21 computations (-90.9% saved)

bsearch1.0ms (0%)

Memory
2.0MiB live, 2.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.4430279380456417e+299
6.648594834011563e+306
Compiler

Compiled 24 to 21 computations (12.5% saved)

bsearch1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.4430279380456417e+299
6.648594834011563e+306
Compiler

Compiled 24 to 21 computations (12.5% saved)

bsearch9.0ms (0.1%)

Memory
-28.8MiB live, 18.0MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
8.0ms
1.182500864056159e-21
1.6401294851828919e-21
Samples
4.0ms48×0valid
Compiler

Compiled 309 to 229 computations (25.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 3.0ms
ival-mult: 1.0ms (39.5% of total)
ival-pow2: 1.0ms (39.5% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch43.0ms (0.5%)

Memory
1.7MiB live, 94.7MiB allocated; 10ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
25.0ms
6.82579235298207e+150
8.747425012829692e+159
12.0ms
1.1298697399785556e-156
3.5718354297931525e-156
Samples
27.0ms224×0valid
Compiler

Compiled 1 188 to 881 computations (25.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-sinu: 6.0ms (28.5% of total)
ival-add: 4.0ms (19% of total)
ival-cosu: 4.0ms (19% of total)
ival-pow2: 4.0ms (19% of total)
ival-mult: 3.0ms (14.2% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch46.0ms (0.6%)

Memory
19.7MiB live, 76.5MiB allocated; 26ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
29.0ms
6.82579235298207e+150
8.747425012829692e+159
14.0ms
1.4090570002796228e-58
9.545465152555538e-58
Samples
34.0ms176×0valid
Compiler

Compiled 1 653 to 1 141 computations (31% saved)

Precisions
Click to see histograms. Total time spent on operations: 30.0ms
ival-sinu: 20.0ms (67.3% of total)
ival-cosu: 3.0ms (10.1% of total)
ival-pow2: 3.0ms (10.1% of total)
ival-mult: 2.0ms (6.7% of total)
ival-add: 1.0ms (3.4% of total)
ival-true: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch3.0ms (0%)

Memory
9.4MiB live, 9.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
2.0ms
6.82579235298207e+150
8.747425012829692e+159
1.0ms
1.4090570002796228e-58
9.545465152555538e-58
Compiler

Compiled 1 617 to 1 111 computations (31.3% saved)

bsearch17.0ms (0.2%)

Memory
-11.7MiB live, 35.1MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
2.0ms
6.82579235298207e+150
8.747425012829692e+159
14.0ms
1.4090570002796228e-58
9.545465152555538e-58
Samples
11.0ms64×0valid
Compiler

Compiled 1 563 to 1 063 computations (32% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-pow2: 5.0ms (52% of total)
ival-sinu: 2.0ms (20.8% of total)
ival-mult: 1.0ms (10.4% of total)
ival-cosu: 1.0ms (10.4% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.8MiB live, 1.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.4430279380456417e+299
6.648594834011563e+306
0.0ms
1.1058231206014535e-99
5.6769521814291e-84
Compiler

Compiled 24 to 21 computations (12.5% saved)

bsearch1.0ms (0%)

Memory
3.4MiB live, 3.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.4090570002796228e-58
9.545465152555538e-58
Compiler

Compiled 510 to 352 computations (31% saved)

bsearch1.0ms (0%)

Memory
3.4MiB live, 3.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
1.4090570002796228e-58
9.545465152555538e-58
Compiler

Compiled 534 to 364 computations (31.8% saved)

bsearch22.0ms (0.3%)

Memory
0.1MiB live, 46.8MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
5.412529184805341e+162
4.405776269281606e+164
Samples
15.0ms112×0valid
Compiler

Compiled 654 to 436 computations (33.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-sinu: 6.0ms (48% of total)
ival-cosu: 2.0ms (16% of total)
ival-pow2: 2.0ms (16% of total)
ival-mult: 1.0ms (8% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch4.0ms (0%)

Memory
9.4MiB live, 9.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
3.0ms
5.412529184805341e+162
4.405776269281606e+164
Samples
2.0ms16×0valid
Compiler

Compiled 654 to 429 computations (34.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 1.0ms
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
adjust: 0.0ms (0% of total)
ival-mult: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-pow2: 0.0ms (0% of total)

simplify60.0ms (0.7%)

Memory
-4.0MiB live, 94.7MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
02301783
13531662
28721654
340671652
Stop Event
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) (+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 angle #s(literal 1595073594941899/1329227995784915872903807060280344576 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))) (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 3381470332640101/966134380754314586173837972732996836074731832426608749664308812862879785572390106134048441645480644490615904007875544294341269665260746913935727168366770187174245203705856 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 4200000000000000333807576772732900893521674555089923512558467794418514831704863581464846952824945134172247559963171592485018851362796718697303097076613120 binary64)) (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 5936606137655371/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 5936606137655371/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2462625387274655/1231312693637327475383720003129487931408741852202045208373384168882678805359287831606695820465153613775207124697088 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b))) (if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 a #s(literal 5499999999999999658174668009640186065477888376914323919566489237574772223853007513710705233302236835141949887920418171517503899016497571346696444563858532706811904 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)))))
(if (<=.f64 a #s(literal 5800000000000000119030227229611512045626380420976358878163881545691146753484226012915660965107449003901437312359353205567875277392727442888234405878749621173354496 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (* angle (/ (sqrt (PI)) 180)) (sqrt (PI)))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (neg.f64 b) b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) (+.f64 (pow.f64 (*.f64 a (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) (+.f64 (pow.f64 (*.f64 (neg.f64 a) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 angle #s(literal 1595073594941899/1329227995784915872903807060280344576 binary64)) (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(approx (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2) #s(approx (+ (* (* (* (* (* (* b b) (PI)) (PI)) -1/32400) angle) angle) (* b b)) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle) angle #s(literal 1 binary64)) (*.f64 b b))))) (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))))
(if (<=.f64 a #s(literal 3381470332640101/966134380754314586173837972732996836074731832426608749664308812862879785572390106134048441645480644490615904007875544294341269665260746913935727168366770187174245203705856 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 4200000000000000333807576772732900893521674555089923512558467794418514831704863581464846952824945134172247559963171592485018851362796718697303097076613120 binary64)) (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 3381470332640101/966134380754314586173837972732996836074731832426608749664308812862879785572390106134048441645480644490615904007875544294341269665260746913935727168366770187174245203705856 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 4200000000000000333807576772732900893521674555089923512558467794418514831704863581464846952824945134172247559963171592485018851362796718697303097076613120 binary64)) (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 5936606137655371/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 5936606137655371/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 5936606137655371/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 5936606137655371/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 13500000000000000275507010685175621526490118987092636456657125042259125821644957267949903389666459196246900088209596760608108317076954234449082739494748160 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal 2 binary64)) #s(literal 1/32400 binary64))))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2462625387274655/1231312693637327475383720003129487931408741852202045208373384168882678805359287831606695820465153613775207124697088 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 b b))) (if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))))
(if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 2462625387274655/1231312693637327475383720003129487931408741852202045208373384168882678805359287831606695820465153613775207124697088 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (neg.f64 #s(literal 1/32400 binary64)) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (PI.f64) (PI.f64))) angle) (neg.f64 angle) (*.f64 b b))) (if (<=.f64 (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) #s(literal 200000000000000010500952051040884049740893716221631830983170823102360491597781639157274275016089572808740888766576775635388504647072086115128958436957341396569677440185315160747566046758957618011873790646994159989016223807793528176014930548556028498915851757764011368567623133894439277373091880108032 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b)))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b)))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(approx (+ (* 1/32400 (* a a)) (* -1/32400 (* b b))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 a #s(literal 7350083789478079/28269553036454149273332760011886696253239742350009903329945699220681916416 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (fma.f64 #s(approx (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a)) (*.f64 angle angle) (*.f64 b b))))
(if (<=.f64 a #s(literal 5499999999999999658174668009640186065477888376914323919566489237574772223853007513710705233302236835141949887920418171517503899016497571346696444563858532706811904 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)))))
(if (<=.f64 a #s(literal 5499999999999999658174668009640186065477888376914323919566489237574772223853007513710705233302236835141949887920418171517503899016497571346696444563858532706811904 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) angle)))))
(if (<=.f64 a #s(literal 5800000000000000119030227229611512045626380420976358878163881545691146753484226012915660965107449003901437312359353205567875277392727442888234405878749621173354496 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))))))
(if (<=.f64 a #s(literal 5800000000000000119030227229611512045626380420976358878163881545691146753484226012915660965107449003901437312359353205567875277392727442888234405878749621173354496 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) #s(approx (+ (* (* (* (PI) (PI)) (+ (* 1/32400 (* a a)) (* -1/32400 (* b b)))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) 2)) (*.f64 b b))

derivations1.0s (12.5%)

Memory
2.9MiB live, 1 038.8MiB allocated; 205ms collecting garbage
Stop Event
fuel
Compiler

Compiled 1 812 to 230 computations (87.3% saved)

preprocess125.0ms (1.5%)

Memory
17.5MiB live, 255.3MiB allocated; 38ms collecting garbage
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 4 014 to 766 computations (80.9% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

Loading profile data...