
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_0) (* t_6 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_0;
} else {
tmp = t_6 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(fmax(t_3, t_5))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_0); else tmp = Float32(t_6 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_0; else tmp = t_6 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_3 := t\_2 \cdot t\_2 + t\_0 \cdot t\_0\\
t_4 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_5 := t\_1 \cdot t\_1 + t\_4 \cdot t\_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t\_3, t\_5\right)}}\\
\mathbf{if}\;t\_3 \geq t\_5:\\
\;\;\;\;t\_6 \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_6 \cdot t\_4\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dY.v (floor h)))
(t_1 (+ (pow t_0 2.0) (pow (* dY.u (floor w)) 2.0)))
(t_2 (* dX.v (floor h)))
(t_3 (+ (pow t_2 2.0) (pow (* dX.u (floor w)) 2.0)))
(t_4 (sqrt (fmax t_3 t_1))))
(if (>= t_3 t_1) (/ t_2 t_4) (/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_v * floorf(h);
float t_1 = powf(t_0, 2.0f) + powf((dY_46_u * floorf(w)), 2.0f);
float t_2 = dX_46_v * floorf(h);
float t_3 = powf(t_2, 2.0f) + powf((dX_46_u * floorf(w)), 2.0f);
float t_4 = sqrtf(fmaxf(t_3, t_1));
float tmp;
if (t_3 >= t_1) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_v * floor(h)) t_1 = Float32((t_0 ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0))) t_2 = Float32(dX_46_v * floor(h)) t_3 = Float32((t_2 ^ Float32(2.0)) + (Float32(dX_46_u * floor(w)) ^ Float32(2.0))) t_4 = sqrt(fmax(t_3, t_1)) tmp = Float32(0.0) if (t_3 >= t_1) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dY_46_v * floor(h); t_1 = (t_0 ^ single(2.0)) + ((dY_46_u * floor(w)) ^ single(2.0)); t_2 = dX_46_v * floor(h); t_3 = (t_2 ^ single(2.0)) + ((dX_46_u * floor(w)) ^ single(2.0)); t_4 = sqrt(max(t_3, t_1)); tmp = single(0.0); if (t_3 >= t_1) tmp = t_2 / t_4; else tmp = t_0 / t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_1 := {t\_0}^{2} + {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
t_2 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_3 := {t\_2}^{2} + {\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
t_4 := \sqrt{\mathsf{max}\left(t\_3, t\_1\right)}\\
\mathbf{if}\;t\_3 \geq t\_1:\\
\;\;\;\;\frac{t\_2}{t\_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{t\_4}\\
\end{array}
\end{array}
Initial program 78.1%
Applied rewrites78.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (+ (pow (* dY.v (floor h)) 2.0) (pow (* dY.u (floor w)) 2.0)))
(t_1 (* dX.v (floor h)))
(t_2 (+ (pow t_1 2.0) (pow (* dX.u (floor w)) 2.0))))
(if (>= t_2 t_0)
(/ t_1 (sqrt (fmax t_2 t_0)))
(*
(floor h)
(/
dY.v
(sqrt
(fmax
(+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0))
t_0)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf((dY_46_v * floorf(h)), 2.0f) + powf((dY_46_u * floorf(w)), 2.0f);
float t_1 = dX_46_v * floorf(h);
float t_2 = powf(t_1, 2.0f) + powf((dX_46_u * floorf(w)), 2.0f);
float tmp;
if (t_2 >= t_0) {
tmp = t_1 / sqrtf(fmaxf(t_2, t_0));
} else {
tmp = floorf(h) * (dY_46_v / sqrtf(fmaxf((powf((floorf(h) * dX_46_v), 2.0f) + powf((floorf(w) * dX_46_u), 2.0f)), t_0)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32((Float32(dY_46_v * floor(h)) ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0))) t_1 = Float32(dX_46_v * floor(h)) t_2 = Float32((t_1 ^ Float32(2.0)) + (Float32(dX_46_u * floor(w)) ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_0) tmp = Float32(t_1 / sqrt(fmax(t_2, t_0))); else tmp = Float32(floor(h) * Float32(dY_46_v / sqrt(fmax(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))), t_0)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = ((dY_46_v * floor(h)) ^ single(2.0)) + ((dY_46_u * floor(w)) ^ single(2.0)); t_1 = dX_46_v * floor(h); t_2 = (t_1 ^ single(2.0)) + ((dX_46_u * floor(w)) ^ single(2.0)); tmp = single(0.0); if (t_2 >= t_0) tmp = t_1 / sqrt(max(t_2, t_0)); else tmp = floor(h) * (dY_46_v / sqrt(max((((floor(h) * dX_46_v) ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0))), t_0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
t_1 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_2 := {t\_1}^{2} + {\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
\mathbf{if}\;t\_2 \geq t\_0:\\
\;\;\;\;\frac{t\_1}{\sqrt{\mathsf{max}\left(t\_2, t\_0\right)}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloor h\right\rfloor \cdot \frac{dY.v}{\sqrt{\mathsf{max}\left({\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}, t\_0\right)}}\\
\end{array}
\end{array}
Initial program 78.1%
Applied rewrites78.2%
Applied rewrites78.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dY.v (floor h)))
(t_1 (+ (pow t_0 2.0) (pow (* dY.u (floor w)) 2.0)))
(t_2 (+ (pow (* dX.v (floor h)) 2.0) (pow (* dX.u (floor w)) 2.0))))
(if (>= t_2 t_1)
(*
(floor h)
(/
dX.v
(sqrt
(fmax
(+ (pow (* (floor h) dX.v) 2.0) (pow (* (floor w) dX.u) 2.0))
t_1))))
(/ t_0 (sqrt (fmax t_2 t_1))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dY_46_v * floorf(h);
float t_1 = powf(t_0, 2.0f) + powf((dY_46_u * floorf(w)), 2.0f);
float t_2 = powf((dX_46_v * floorf(h)), 2.0f) + powf((dX_46_u * floorf(w)), 2.0f);
float tmp;
if (t_2 >= t_1) {
tmp = floorf(h) * (dX_46_v / sqrtf(fmaxf((powf((floorf(h) * dX_46_v), 2.0f) + powf((floorf(w) * dX_46_u), 2.0f)), t_1)));
} else {
tmp = t_0 / sqrtf(fmaxf(t_2, t_1));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dY_46_v * floor(h)) t_1 = Float32((t_0 ^ Float32(2.0)) + (Float32(dY_46_u * floor(w)) ^ Float32(2.0))) t_2 = Float32((Float32(dX_46_v * floor(h)) ^ Float32(2.0)) + (Float32(dX_46_u * floor(w)) ^ Float32(2.0))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(floor(h) * Float32(dX_46_v / sqrt(fmax(Float32((Float32(floor(h) * dX_46_v) ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))), t_1)))); else tmp = Float32(t_0 / sqrt(fmax(t_2, t_1))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dY_46_v * floor(h); t_1 = (t_0 ^ single(2.0)) + ((dY_46_u * floor(w)) ^ single(2.0)); t_2 = ((dX_46_v * floor(h)) ^ single(2.0)) + ((dX_46_u * floor(w)) ^ single(2.0)); tmp = single(0.0); if (t_2 >= t_1) tmp = floor(h) * (dX_46_v / sqrt(max((((floor(h) * dX_46_v) ^ single(2.0)) + ((floor(w) * dX_46_u) ^ single(2.0))), t_1))); else tmp = t_0 / sqrt(max(t_2, t_1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_1 := {t\_0}^{2} + {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
t_2 := {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2} + {\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2}\\
\mathbf{if}\;t\_2 \geq t\_1:\\
\;\;\;\;\left\lfloor h\right\rfloor \cdot \frac{dX.v}{\sqrt{\mathsf{max}\left({\left(\left\lfloor h\right\rfloor \cdot dX.v\right)}^{2} + {\left(\left\lfloor w\right\rfloor \cdot dX.u\right)}^{2}, t\_1\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_0}{\sqrt{\mathsf{max}\left(t\_2, t\_1\right)}}\\
\end{array}
\end{array}
Initial program 78.1%
Applied rewrites78.2%
Applied rewrites78.1%
herbie shell --seed 2025017
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, v)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dX.v)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor h) dY.v))))