ab-angle->ABCF B

Time bar (total: 9.3s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample1.4s (15.3%)

Memory
65.6MiB live, 2 042.5MiB allocated; 227ms collecting garbage
Samples
1.1s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 862.0ms
ival-sinu: 266.0ms (30.9% of total)
ival-cosu: 199.0ms (23.1% of total)
ival-pow2: 180.0ms (20.9% of total)
ival-mult: 161.0ms (18.7% of total)
ival-sub: 36.0ms (4.2% of total)
ival-true: 6.0ms (0.7% of total)
exact: 5.0ms (0.6% of total)
ival-assert: 4.0ms (0.5% of total)
adjust: 3.0ms (0.3% of total)
Bogosity

explain274.0ms (2.9%)

Memory
-18.4MiB live, 221.3MiB allocated; 21ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1320-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1320-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
200-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
150-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
01(1.2553154835926089e-162 -1.177270744799657e-192 -1.6672358598021167e-190)0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1320
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1320
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o190
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue150
(pow.f64 b #s(literal 2 binary64))overflow59
(pow.f64 a #s(literal 2 binary64))overflow62
*.f64(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))n*u10
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u10
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow106
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow106
(pow.f64 b #s(literal 2 binary64))overflow59
(pow.f64 a #s(literal 2 binary64))overflow62
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow3
Confusion
Predicted +Predicted -
+1241
-3299
Precision
0.7948717948717948
Recall
0.992
Confusion?
Predicted +Predicted MaybePredicted -
+12401
-32099
Precision?
0.7948717948717948
Recall?
0.992
Freqs
test
numberfreq
0100
121
2127
37
41
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
117.0ms512×0valid
Compiler

Compiled 201 to 52 computations (74.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 96.0ms
ival-mult: 52.0ms (54.1% of total)
ival-cosu: 12.0ms (12.5% of total)
ival-sinu: 12.0ms (12.5% of total)
ival-pow2: 10.0ms (10.4% of total)
ival-div: 4.0ms (4.2% of total)
ival-pi: 2.0ms (2.1% of total)
ival-sub: 2.0ms (2.1% of total)
exact: 1.0ms (1% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess199.0ms (2.1%)

Memory
-5.1MiB live, 203.7MiB allocated; 87ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1151207
2573207
32000207
47726207
01623
02723
14723
211723
338923
4219123
5718323
0828723
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

Compiler

Compiled 23 to 16 computations (30.4% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
1.6MiB live, 1.6MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 23 to 16 computations (30.4% saved)

simplify0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage

series44.0ms (0.5%)

Memory
9.6MiB live, 59.8MiB allocated; 10ms collecting garbage
Counts
16 → 45
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(pow a 2)
a
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(- (pow b 2) (pow a 2))
b
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
22.0ms
b
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
4.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
3.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))
2.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180))))

simplify157.0ms (1.7%)

Memory
-0.8MiB live, 183.6MiB allocated; 21ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0198946
1738862
23767862
08284833
Stop Event
iter limit
node limit
Counts
45 → 42
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(pow a 2)
a
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(- (pow b 2) (pow a 2))
b
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a)))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow a 2)
(*.f64 a a)
a
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
b
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b b))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle)))))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))

rewrite84.0ms (0.9%)

Memory
13.0MiB live, 100.7MiB allocated; 7ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
18887
055287
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
16 → 102
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
b
(*.f64 (neg.f64 a) (neg.f64 a))
(*.f64 (fabs.f64 a) (fabs.f64 a))
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)))
(*.f64 a a)
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 a #s(literal 2 binary64))
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(PI.f64)
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
angle
#s(literal 180 binary64)
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval70.0ms (0.7%)

Memory
-1.7MiB live, 41.3MiB allocated; 12ms collecting garbage
Compiler

Compiled 5 362 to 714 computations (86.7% saved)

prune78.0ms (0.8%)

Memory
-15.9MiB live, 71.8MiB allocated; 42ms collecting garbage
Pruning

38 alts after pruning (38 fresh and 0 done)

PrunedKeptTotal
New12738165
Fresh000
Picked101
Done000
Total12838166
Accuracy
74.5%
Counts
166 → 38
Alt Table
Click to see full alt table
StatusAccuracyProgram
20.5%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
57.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
56.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
55.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
58.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
51.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
53.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
50.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.8%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
37.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
50.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
Compiler

Compiled 2 692 to 1 838 computations (31.7% saved)

simplify0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage

series110.0ms (1.2%)

Memory
2.3MiB live, 143.6MiB allocated; 69ms collecting garbage
Counts
55 → 207
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
#s(literal -2 binary64)
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 a a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 b b)
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
b
(+ a b)
a
(+ b (* -1 a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -1 (pow a 2)) (pow b 2))
(pow a 2)
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* a (+ 1 (/ b a)))
(* -1 a)
(* a (- (/ b a) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(- (pow b 2) (pow a 2))
(/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow b 2))
(/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow b 2))
(/ (sin (* 1/180 (* angle (PI)))) (pow b 2))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* b (+ 1 (/ a b)))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (PI)))
(* 1/90 angle)
(* 2 (* (+ a b) (- b a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))))
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* 1/180 (/ (* angle (PI)) (pow b 2)))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (PI) 3)) (pow b 2))) (* 1/180 (/ (PI) (pow b 2)))))
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (PI) 5)) (pow b 2)))))))
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (PI) 7)) (pow b 2))) (* 1/22674816000000 (/ (pow (PI) 5) (pow b 2)))))))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))))))))))))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(* angle (PI))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(sin (* -1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
37.0ms
angle
@-inf
((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle))
18.0ms
angle
@0
((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle))
9.0ms
a
@0
((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle))
8.0ms
angle
@inf
((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle))
8.0ms
b
@0
((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle))

simplify202.0ms (2.2%)

Memory
38.5MiB live, 222.1MiB allocated; 20ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09325856
137715169
092224969
Stop Event
iter limit
node limit
Counts
207 → 204
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
b
(+ a b)
a
(+ b (* -1 a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -1 (pow a 2)) (pow b 2))
(pow a 2)
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* a (+ 1 (/ b a)))
(* -1 a)
(* a (- (/ b a) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(- (pow b 2) (pow a 2))
(/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow b 2))
(/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow b 2))
(/ (sin (* 1/180 (* angle (PI)))) (pow b 2))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* b (+ 1 (/ a b)))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 angle)
angle
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 1/90 (* angle (PI)))
(* 1/90 angle)
(* 2 (* (+ a b) (- b a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))))
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(* 1/180 (/ (* angle (PI)) (pow b 2)))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (PI) 3)) (pow b 2))) (* 1/180 (/ (PI) (pow b 2)))))
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (PI) 5)) (pow b 2)))))))
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (PI) 7)) (pow b 2))) (* 1/22674816000000 (/ (pow (PI) 5) (pow b 2)))))))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))))))))))))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(* angle (PI))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(sin (* -1/180 (* angle (PI))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))
(pow b 2)
(*.f64 b b)
(+ (* a (+ b (* -1 b))) (pow b 2))
(fma.f64 b b #s(literal 0 binary64))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(fma.f64 (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64)) a (*.f64 b b))
b
(+ a b)
(+.f64 a b)
a
(+ b (* -1 a))
(-.f64 b a)
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b)
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(fma.f64 (fma.f64 #s(literal -2 binary64) a #s(literal 0 binary64)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))
(+ (* -1 (pow a 2)) (pow b 2))
(fma.f64 (neg.f64 a) a (*.f64 b b))
(pow a 2)
(*.f64 a a)
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(*.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64))
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (cos (* 1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 a a))
(* a (+ 1 (/ b a)))
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a)
(* -1 a)
(neg.f64 a)
(* a (- (/ b a) 1))
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a))
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2))))))
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(* 1/180 angle)
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angle
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(* 1/90 angle)
(*.f64 #s(literal 1/90 binary64) angle)
(* 2 (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle)))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(*.f64 (*.f64 #s(literal -2 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b)))
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 b b)) (*.f64 angle angle)))) angle)
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 b b)) (*.f64 angle angle)))) (*.f64 angle angle))) angle)
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64) (*.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))
(*.f64 (*.f64 #s(literal -2 binary64) angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))))
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle)))) angle)
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))))) (*.f64 angle angle))) angle)
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64) (*.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) b) (/.f64 (*.f64 a a) b)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) #s(literal -2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) #s(literal -2 binary64))) angle)
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))
(*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) angle)
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))
(*.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(*.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)))) (*.f64 angle angle))) angle)
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(*.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64) (*.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) b) (/.f64 (*.f64 a a) b)))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle))) angle)
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a))
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a))
(* 1/180 (/ (* angle (PI)) (pow b 2)))
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (/.f64 (PI.f64) b))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (PI) 3)) (pow b 2))) (* 1/180 (/ (PI) (pow b 2)))))
(*.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 b b)) angle)
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (PI) 5)) (pow b 2)))))))
(*.f64 (fma.f64 (/.f64 (PI.f64) b) (/.f64 #s(literal 1/180 binary64) b) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 b b)) (*.f64 angle angle))) angle)
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (PI) 7)) (pow b 2))) (* 1/22674816000000 (/ (pow (PI) 5) (pow b 2)))))))))
(*.f64 (fma.f64 (/.f64 (PI.f64) b) (/.f64 #s(literal 1/180 binary64) b) (*.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 #s(literal -1/34992000 binary64) b) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3))))))
(*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7)))))))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(*.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64))
(sin (* -1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite601.0ms (6.4%)

Memory
-129.9MiB live, 195.4MiB allocated; 783ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
066557
0110557
1313557
01869557
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
55 → 707
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))))
#s(literal -2 binary64)
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(*.f64 a a)
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 b b)
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
Outputs
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)))
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(+.f64 a b)
(+.f64 b a)
b
a
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(-.f64 b a)
#s(literal 2 binary64)
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(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
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(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
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(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
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(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle)))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
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#s(literal -2 binary64)
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(/.f64 (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (neg.f64 b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
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(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (fabs.f64 b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
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(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (neg.f64 b))
(/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (fabs.f64 b))
(/.f64 (neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 b))
(/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b)
(/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b))
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 b) b))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))
(neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 b b)))
(neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 b) b)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(/.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(literal -2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64))
(+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 2 binary64)))
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle)))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))
#s(literal -1/180 binary64)
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))

eval151.0ms (1.6%)

Memory
20.5MiB live, 241.9MiB allocated; 45ms collecting garbage
Compiler

Compiled 49 148 to 4 228 computations (91.4% saved)

prune124.0ms (1.3%)

Memory
-20.2MiB live, 219.7MiB allocated; 33ms collecting garbage
Pruning

77 alts after pruning (77 fresh and 0 done)

PrunedKeptTotal
New1 004731 077
Fresh29433
Picked505
Done000
Total1 038771 115
Accuracy
81.3%
Counts
1 115 → 77
Alt Table
Click to see full alt table
StatusAccuracyProgram
65.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
19.0%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.4%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
65.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
59.7%
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
61.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.0%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
58.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
57.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
50.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
59.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
62.4%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
55.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
57.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
49.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
39.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
58.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
61.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
59.9%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.6%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
39.3%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
43.3%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
58.0%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
36.1%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
40.4%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
40.0%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
36.2%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
56.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
62.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
18.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
19.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
57.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
40.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
39.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
27.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
31.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
26.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b)))
26.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b)))
21.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
40.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
37.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
38.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
20.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
16.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b)))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
57.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
55.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
50.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
Compiler

Compiled 6 814 to 4 422 computations (35.1% saved)

simplify0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated; 0ms collecting garbage

series102.0ms (1.1%)

Memory
10.9MiB live, 146.7MiB allocated; 22ms collecting garbage
Counts
56 → 225
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))
#s(approx (- b a) (neg.f64 a))
(neg.f64 a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a)))
(*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))
(pow.f64 a #s(literal 3 binary64))
#s(literal 3 binary64)
(pow.f64 b #s(literal 3 binary64))
(fma.f64 a (-.f64 a b) (*.f64 b b))
(-.f64 a b)
(*.f64 b b)
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
b
(+ a b)
a
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 b)
(+ (* -2 a) (* 2 b))
(+ b (* -1 a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(pow a 2)
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* -1 a)
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -1 (pow a 2)) (pow b 2))
(pow b 3)
(+ (pow a 3) (pow b 3))
(pow a 3)
(+ (* -1 (* a b)) (pow b 2))
(+ (* a (+ a (* -1 b))) (pow b 2))
(* -1 b)
(- a b)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* a (+ 1 (/ b a)))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))
(* -2 a)
(* a (- (* 2 (/ b a)) 2))
(* a (- (/ b a) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* a (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (* -1 (/ b a))))
(* a (- (+ 1 (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow a 3)))) (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2))))))
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))
(* (pow a 2) (+ 1 (* -1 (/ b a))))
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a)))
(* a (+ 1 (* -1 (/ b a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ 2 (* -2 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a)) 1)))
(* -1 (* a (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a)) 1)))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a))))
(* -1 (* a (- (/ b a) 1)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* a b)) (pow a 2))
(+ (* b (+ b (* -1 a))) (pow a 2))
(+ a (* -1 b))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ 2 (* -2 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* b (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (* -1 (/ a b))))
(* b (- (+ 1 (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ (pow a 2) (pow b 2))))))
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))
(* (pow b 2) (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2)))))
(* b (- (/ a b) 1))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (- (* 2 (/ a b)) 2)))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b)) 1)))
(* -1 (* b (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b)) 1)))
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b))))
(* -1 (* b (+ 1 (* -1 (/ a b)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 angle)
angle
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (PI))
(* 2 (* (+ a b) (- b a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))))))
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))
Calls

9 calls:

TimeVariablePointExpression
28.0ms
b
@inf
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b))
11.0ms
angle
@inf
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b))
11.0ms
a
@inf
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b))
9.0ms
angle
@0
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b))
9.0ms
a
@-inf
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b))

simplify163.0ms (1.7%)

Memory
2.4MiB live, 233.5MiB allocated; 20ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
09925956
140185125
093044945
Stop Event
iter limit
node limit
Counts
225 → 222
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
b
(+ a b)
a
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 b)
(+ (* -2 a) (* 2 b))
(+ b (* -1 a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(pow a 2)
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* -1 a)
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -1 (pow a 2)) (pow b 2))
(pow b 3)
(+ (pow a 3) (pow b 3))
(pow a 3)
(+ (* -1 (* a b)) (pow b 2))
(+ (* a (+ a (* -1 b))) (pow b 2))
(* -1 b)
(- a b)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* a (+ 1 (/ b a)))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))
(* -2 a)
(* a (- (* 2 (/ b a)) 2))
(* a (- (/ b a) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* a (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (* -1 (/ b a))))
(* a (- (+ 1 (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow a 3)))) (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2))))))
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))
(* (pow a 2) (+ 1 (* -1 (/ b a))))
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a)))
(* a (+ 1 (* -1 (/ b a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ 2 (* -2 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* -1 (* a (- (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a)) 1)))
(* -1 (* a (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a)) 1)))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a))))
(* -1 (* a (- (/ b a) 1)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* a b)) (pow a 2))
(+ (* b (+ b (* -1 a))) (pow a 2))
(+ a (* -1 b))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ 2 (* -2 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* b (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (* -1 (/ a b))))
(* b (- (+ 1 (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ (pow a 2) (pow b 2))))))
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))
(* (pow b 2) (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2)))))
(* b (- (/ a b) 1))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (- (* 2 (/ a b)) 2)))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b))))
(* -1 (* b (- (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b)) 1)))
(* -1 (* b (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b)) 1)))
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b))))
(* -1 (* b (+ 1 (* -1 (/ a b)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 angle)
angle
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (PI))
(* 2 (* (+ a b) (- b a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))))))
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
b
(+ a b)
(+.f64 b a)
a
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 a b)))
(* 2 b)
(*.f64 #s(literal 2 binary64) b)
(+ (* -2 a) (* 2 b))
(*.f64 #s(literal -2 binary64) (-.f64 a b))
(+ b (* -1 a))
(-.f64 b a)
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* a (+ b (* -1 b))) (pow b 2))
(*.f64 b b)
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(fma.f64 (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64)) a (*.f64 b b))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))
(* -1 a)
(neg.f64 a)
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
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(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* 1/90 (* angle (* (PI) (- b a))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 2 (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle)))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/90 binary64))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))
(*.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64)))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/881596846080000000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle)
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(*.f64 (/.f64 (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (-.f64 b a)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(*.f64 (fma.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/17496000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle)
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(*.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) angle)
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(*.f64 (fma.f64 (fma.f64 (/.f64 (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle)
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))))

rewrite111.0ms (1.2%)

Memory
2.9MiB live, 195.0MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
076559
0123533
1355494
02301494
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
56 → 837
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))
#s(approx (- b a) (neg.f64 a))
(neg.f64 a)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a)))
(*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))
(pow.f64 a #s(literal 3 binary64))
#s(literal 3 binary64)
(pow.f64 b #s(literal 3 binary64))
(fma.f64 a (-.f64 a b) (*.f64 b b))
(-.f64 a b)
(*.f64 b b)
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a))
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b))
(fma.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(fma.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(+.f64 (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a))
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a))
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)))
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))))
(*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) (-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))))
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))))))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (-.f64 b a)))
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))))
(/.f64 (fma.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a)))
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a)))
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))
(neg.f64 (/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(neg.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))))
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (/.f64 (pow.f64 a #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (/.f64 (pow.f64 b #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 (*.f64 b b) (/.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 (*.f64 a a) (/.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 b (/.f64 (*.f64 b b) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(fma.f64 a (/.f64 (*.f64 a a) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b)))
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(+.f64 b a)
(+.f64 a b)
a
b
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
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(fma.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (-.f64 b a) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 2 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(/.f64 (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))) (-.f64 (-.f64 b a) (-.f64 b a)))
(/.f64 (+.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a)))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (fma.f64 b (+.f64 b a) (*.f64 a a))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (+.f64 b a)))
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (fma.f64 b (+.f64 b a) (*.f64 a a))))
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a))
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b) (-.f64 b a))
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)) (-.f64 b a))
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a) (-.f64 b a))
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(fma.f64 (+.f64 b a) (/.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a))
(fma.f64 (-.f64 b a) (/.f64 (+.f64 b a) (+.f64 b a)) (-.f64 b a))
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(-.f64 (+.f64 (-.f64 b a) b) a)
(-.f64 b (-.f64 a (-.f64 b a)))
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64)))
(+.f64 (-.f64 b a) (-.f64 b a))
#s(literal 2 binary64)
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (+.f64 b a)))
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (+.f64 b a)))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (+.f64 b a) (*.f64 a a))))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 b a)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (+.f64 b a)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (+.f64 b a)))
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))))
(-.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a)))
(-.f64 b a)
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
(*.f64 angle #s(literal 1/180 binary64))
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 angle) #s(literal -180 binary64))
(/.f64 angle #s(literal 180 binary64))
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64)))
(neg.f64 (/.f64 angle #s(literal -180 binary64)))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle)
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(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
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(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
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#s(literal -1/90 binary64)
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(neg.f64 (*.f64 a (neg.f64 a)))
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(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
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(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
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(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
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(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a)))
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
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(+.f64 b a)
(+.f64 a b)
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(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
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(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
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(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64)))
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(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))))
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(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))))
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(fma.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))))
(fma.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))))
(fma.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))))
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(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (- b a) (neg.f64 a))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))
(*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(approx (- b a) (neg.f64 a))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(approx (- b a) (neg.f64 a))) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (- b a) (neg.f64 a))) (-.f64 b a))
(/.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(/.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(fma.f64 #s(approx (- b a) (neg.f64 a)) b (*.f64 #s(approx (- b a) (neg.f64 a)) a))
(fma.f64 #s(approx (- b a) (neg.f64 a)) a (*.f64 #s(approx (- b a) (neg.f64 a)) b))
(fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a #s(approx (- b a) (neg.f64 a))))
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(+.f64 (*.f64 a #s(approx (- b a) (neg.f64 a))) (*.f64 b #s(approx (- b a) (neg.f64 a))))
(+.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) b) (*.f64 #s(approx (- b a) (neg.f64 a)) a))
(+.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) a) (*.f64 #s(approx (- b a) (neg.f64 a)) b))
#s(approx (- b a) (neg.f64 a))
(neg.f64 a)
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(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
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(/.f64 (+.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b (-.f64 b a)) #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 a a) (*.f64 b (-.f64 b a))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))))
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 a b) a) b) b))))
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 b (-.f64 b a)))
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 b (-.f64 b a)))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)) (*.f64 b (-.f64 b a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (-.f64 a b) a))
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b (-.f64 b a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (-.f64 a b) a))
(fma.f64 (-.f64 a b) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (-.f64 a b) a (*.f64 b b))
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a a))
(fma.f64 b b (*.f64 (-.f64 a b) a))
(fma.f64 a (-.f64 a b) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (-.f64 a b) (*.f64 b b))
(fma.f64 a a (*.f64 b (-.f64 b a)))
(-.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))))
(-.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b a))
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b)))
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (-.f64 a b)) a))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (-.f64 a b)))
(+.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a a))
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (-.f64 a b) a))
(+.f64 (*.f64 a a) (*.f64 b (-.f64 b a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (+.f64 b a)))
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (+.f64 b a) (*.f64 a a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 b a))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))))
(-.f64 (/.f64 (*.f64 a a) (+.f64 b a)) (/.f64 (*.f64 b b) (+.f64 b a)))
(-.f64 a b)
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)))
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)))
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)))
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)))
(*.f64 (neg.f64 b) (neg.f64 b))
(*.f64 (fabs.f64 b) (fabs.f64 b))
(*.f64 b b)
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))
(pow.f64 (neg.f64 b) #s(literal 2 binary64))
(pow.f64 (fabs.f64 b) #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 b #s(literal 2 binary64))
(neg.f64 (*.f64 (neg.f64 b) b))
(fabs.f64 (*.f64 b b))
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))

eval127.0ms (1.4%)

Memory
11.1MiB live, 207.7MiB allocated; 27ms collecting garbage
Compiler

Compiled 40 999 to 4 312 computations (89.5% saved)

prune145.0ms (1.6%)

Memory
-26.7MiB live, 258.7MiB allocated; 28ms collecting garbage
Pruning

101 alts after pruning (101 fresh and 0 done)

PrunedKeptTotal
New93852990
Fresh234972
Picked505
Done000
Total9661011 067
Accuracy
81.4%
Counts
1 067 → 101
Alt Table
Click to see full alt table
StatusAccuracyProgram
58.7%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
31.0%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
66.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
65.2%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
65.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
66.1%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
68.2%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
67.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
67.7%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
68.0%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
66.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
68.3%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
66.3%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
65.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
59.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
66.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.2%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
62.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
63.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
38.3%
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
45.5%
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
58.4%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
63.0%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
66.0%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
44.7%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
39.8%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
30.0%
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
19.0%
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.4%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.4%
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
65.6%
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
59.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.2%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
61.4%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
60.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
50.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
55.2%
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
62.4%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
55.4%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
55.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
57.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
33.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
49.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
39.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
40.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
58.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
65.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
35.8%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
57.2%
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
32.0%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
58.0%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
36.1%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
35.0%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
40.4%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
40.4%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
40.0%
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
36.2%
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
20.5%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
56.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
62.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
18.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
19.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
57.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
40.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
27.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
31.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
26.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b)))
21.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
40.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
38.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
20.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
16.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b)))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
50.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
41.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
39.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
40.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Compiler

Compiled 8 504 to 5 642 computations (33.7% saved)

simplify0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage

series73.0ms (0.8%)

Memory
22.9MiB live, 115.5MiB allocated; 8ms collecting garbage
Counts
61 → 210
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
(*.f64 b b)
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a))
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))
(pow.f64 a #s(literal 3 binary64))
#s(literal 3 binary64)
(pow.f64 b #s(literal 3 binary64))
(fma.f64 (-.f64 a b) a (*.f64 b b))
(-.f64 a b)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
b
(+ a b)
a
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 b)
(+ (* -2 a) (* 2 b))
(+ b (* -1 a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* a (* angle (PI)))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -1 (pow a 2)) (pow b 2))
(pow b 4)
(+ (* -1 (* a (pow b 3))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) b))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) (+ b (* -1 a))))) (pow b 4))
(pow b 3)
(+ (pow a 3) (pow b 3))
(pow a 3)
(+ (* -1 (* a b)) (pow b 2))
(+ (* a (+ a (* -1 b))) (pow b 2))
(* -1 b)
(- a b)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* a (+ 1 (/ b a)))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))
(* -2 a)
(* a (- (* 2 (/ b a)) 2))
(* -1 a)
(* a (- (/ b a) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 4))
(* (pow a 4) (- (/ b a) 1))
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (/ b a)) 1))
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (/ (pow b 4) (pow a 4)))) 1))
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))
(pow a 2)
(* (pow a 2) (+ 1 (* -1 (/ b a))))
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a)))
(* a (+ 1 (* -1 (/ b a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ 2 (* -2 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (/ (pow b 3) (pow a 2))) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (pow b 3) (pow a 2)))) a)) 1))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a))))
(* -1 (* a (- (/ b a) 1)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(+ (* -1 (pow a 4)) (* (pow a 3) b))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (* a (pow b 2))) (pow a 3))))
(+ (* -1 (pow a 4)) (* b (+ (* (pow b 2) (+ b (* -1 a))) (pow a 3))))
(+ (* -1 (* a b)) (pow a 2))
(+ (* b (+ b (* -1 a))) (pow a 2))
(+ a (* -1 b))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ 2 (* -2 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 4) (+ 1 (* -1 (/ a b))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 3) (pow b 3)))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 3) (pow b 3))))))
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))
(* (pow b 2) (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2)))))
(* b (- (/ a b) 1))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (- (* 2 (/ a b)) 2)))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 3) (pow b 2)))) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ a (+ (* -1 (/ (pow a 3) (pow b 2))) (/ (pow a 4) (pow b 3)))) b))))
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b))))
(* -1 (* b (+ 1 (* -1 (/ a b)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 angle)
angle
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (cbrt (pow (PI) 2))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (PI))
(* 2 (* (+ a b) (- b a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))))))
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
2
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4))))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))
(* 2 (cos (* -1/180 (* angle (PI)))))
(cos (* -1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
11.0ms
angle
@inf
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180)
10.0ms
a
@-inf
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180)
10.0ms
angle
@-inf
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180)
7.0ms
angle
@0
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180)
6.0ms
a
@0
((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180)

simplify153.0ms (1.6%)

Memory
20.2MiB live, 204.8MiB allocated; 16ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
08864948
135134293
089634141
Stop Event
iter limit
node limit
Counts
210 → 207
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
b
(+ a b)
a
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 b)
(+ (* -2 a) (* 2 b))
(+ b (* -1 a))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* a (* angle (PI)))
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (sin (* 1/180 (* angle (PI)))))
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -1 (pow a 2)) (pow b 2))
(pow b 4)
(+ (* -1 (* a (pow b 3))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) b))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) (+ b (* -1 a))))) (pow b 4))
(pow b 3)
(+ (pow a 3) (pow b 3))
(pow a 3)
(+ (* -1 (* a b)) (pow b 2))
(+ (* a (+ a (* -1 b))) (pow b 2))
(* -1 b)
(- a b)
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* a (+ 1 (/ b a)))
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a))))
(* -2 a)
(* a (- (* 2 (/ b a)) 2))
(* -1 a)
(* a (- (/ b a) 1))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 4))
(* (pow a 4) (- (/ b a) 1))
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (/ b a)) 1))
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (/ (pow b 4) (pow a 4)))) 1))
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))
(pow a 2)
(* (pow a 2) (+ 1 (* -1 (/ b a))))
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a)))
(* a (+ 1 (* -1 (/ b a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))))
(* -1 (* a (+ 2 (* -2 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (/ (pow b 3) (pow a 2))) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (pow b 3) (pow a 2)))) a)) 1))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a))))
(* -1 (* a (- (/ b a) 1)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(- b a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(+ (* -1 (pow a 4)) (* (pow a 3) b))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (* a (pow b 2))) (pow a 3))))
(+ (* -1 (pow a 4)) (* b (+ (* (pow b 2) (+ b (* -1 a))) (pow a 3))))
(+ (* -1 (* a b)) (pow a 2))
(+ (* b (+ b (* -1 a))) (pow a 2))
(+ a (* -1 b))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* b (+ 1 (/ a b)))
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* b (+ 2 (* -2 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 4) (+ 1 (* -1 (/ a b))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 3) (pow b 3)))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 3) (pow b 3))))))
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))
(* (pow b 2) (+ 1 (* -1 (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2)))))
(* b (- (/ a b) 1))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)))))
(* -1 (* b (- (* 2 (/ a b)) 2)))
(* -1 (* b (- (/ a b) 1)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 3) (pow b 2)))) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ a (+ (* -1 (/ (pow a 3) (pow b 2))) (/ (pow a 4) (pow b 3)))) b))))
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b))))
(* -1 (* b (+ 1 (* -1 (/ a b)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 1/180 angle)
angle
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/180 (* angle (cbrt (pow (PI) 2))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (PI))
(* 2 (* (+ a b) (- b a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))))))
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
2
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4))))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))
(* 2 (cos (* -1/180 (* angle (PI)))))
(cos (* -1/180 (* angle (PI))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
b
(+ a b)
(+.f64 b a)
a
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 a b)))
(* 2 b)
(*.f64 #s(literal 2 binary64) b)
(+ (* -2 a) (* 2 b))
(*.f64 #s(literal -2 binary64) (-.f64 a b))
(+ b (* -1 a))
(-.f64 b a)
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* a (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) a)
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b)
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(fma.f64 (fma.f64 #s(literal -2 binary64) a #s(literal 0 binary64)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(pow b 2)
(*.f64 b b)
(+ (* a (+ b (* -1 b))) (pow b 2))
(fma.f64 b b #s(literal 0 binary64))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(fma.f64 (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64)) a (*.f64 b b))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))
(*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* 1/180 angle)
(*.f64 #s(literal 1/180 binary64) angle)
angle
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* 1/180 (* angle (cbrt (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 2 (* (+ a b) (- b a)))
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a))))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle)))
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a)))))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle)))
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/90 binary64))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/550998028800000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/3856986201600000000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle)
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))
(*.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) angle)
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))))))
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))
(*.f64 (fma.f64 (fma.f64 (/.f64 (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle)
2
#s(literal 2 binary64)
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(* 2 (cos (* -1/180 (* angle (PI)))))
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite162.0ms (1.7%)

Memory
-58.0MiB live, 101.9MiB allocated; 67ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
093668
0141624
1424572
02454570
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
61 → 765
Calls
Call 1
Inputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(+.f64 a b)
a
b
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))
(*.f64 #s(literal 2 binary64) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 b a)
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))
(*.f64 #s(literal 1/180 binary64) angle)
#s(literal 1/180 binary64)
angle
(PI.f64)
(sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))
(cbrt.f64 (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))
#s(approx (* (+ b a) (- b a)) (*.f64 b b))
(*.f64 b b)
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))
(*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a))
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))
(pow.f64 a #s(literal 3 binary64))
#s(literal 3 binary64)
(pow.f64 b #s(literal 3 binary64))
(fma.f64 (-.f64 a b) a (*.f64 b b))
(-.f64 a b)
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
Outputs
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a))
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a
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(pow.f64 b #s(literal 3 binary64))
(exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))))
(/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 a a) (*.f64 b (-.f64 b a))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 b) b)))))
(/.f64 (+.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b (-.f64 b a)) #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 a a) (*.f64 b (-.f64 b a))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (*.f64 a (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (-.f64 b a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b (-.f64 b a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (-.f64 a b) a))
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (-.f64 a b) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (-.f64 a b) a))
(fma.f64 (-.f64 a b) a (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 (-.f64 a b) a (*.f64 b b))
(fma.f64 b (-.f64 b a) (*.f64 a a))
(fma.f64 b b (*.f64 (-.f64 a b) a))
(fma.f64 a (-.f64 a b) (*.f64 (neg.f64 (neg.f64 b)) b))
(fma.f64 a (-.f64 a b) (*.f64 b b))
(fma.f64 a a (*.f64 b (-.f64 b a)))
(-.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))))
(-.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b a))
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b)))
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b)))
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 b) b))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (-.f64 a b)) a))
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (-.f64 a b)))
(+.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a a))
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) b))
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 b b))
(+.f64 (*.f64 b b) (*.f64 (-.f64 a b) a))
(+.f64 (*.f64 a a) (*.f64 b (-.f64 b a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a))
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (+.f64 b a)))
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (+.f64 b a) (*.f64 a a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 b a))
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)))
(-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))))
(-.f64 (/.f64 (*.f64 a a) (+.f64 b a)) (/.f64 (*.f64 b b) (+.f64 b a)))
(-.f64 a b)
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)))
(+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64)))
#s(literal -1/180 binary64)

eval166.0ms (1.8%)

Memory
37.1MiB live, 218.7MiB allocated; 30ms collecting garbage
Compiler

Compiled 57 031 to 4 521 computations (92.1% saved)

prune285.0ms (3.1%)

Memory
19.2MiB live, 396.8MiB allocated; 36ms collecting garbage
Pruning

118 alts after pruning (116 fresh and 2 done)

PrunedKeptTotal
New969501 019
Fresh306696
Picked325
Done000
Total1 0021181 120
Accuracy
81.7%
Counts
1 120 → 118
Alt Table
Click to see full alt table
StatusAccuracyProgram
23.6%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
58.7%
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
31.0%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
66.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
65.2%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
67.0%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
66.1%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
66.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
68.2%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
67.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
68.2%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
67.7%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
68.5%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
68.0%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
66.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
67.5%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
66.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
68.1%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
66.3%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
68.7%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))))))
65.6%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
59.8%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
70.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
67.1%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
66.4%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
59.2%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
62.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
63.9%
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
41.3%
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
38.3%
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
44.5%
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
45.5%
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
58.4%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
63.0%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
44.7%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
39.8%
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
30.0%
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
57.4%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.7%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
59.8%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.5%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.1%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
23.6%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.3%
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
54.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
61.6%
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
36.4%
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
55.2%
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
59.2%
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
35.8%
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
9.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
20.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
55.5%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
61.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))))
57.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))
57.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
33.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
33.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
49.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
33.9%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
39.8%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
40.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
58.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
65.6%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
35.8%
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
47.6%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
57.2%
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
35.0%
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
32.0%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
58.0%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
36.1%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
35.0%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
40.4%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
40.4%
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
21.9%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
66.0%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
20.1%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
20.0%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
20.1%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
18.8%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
20.0%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
50.4%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
20.6%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
36.2%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
40.0%
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
56.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
62.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
39.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
58.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
18.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
19.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
57.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
40.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
27.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))
31.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
26.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b)))
21.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
20.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
16.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b)))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
50.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
50.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
37.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
39.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
40.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
39.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
40.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Compiler

Compiled 14 345 to 4 640 computations (67.7% saved)

regimes646.0ms (6.9%)

Memory
30.3MiB live, 854.9MiB allocated; 121ms collecting garbage
Counts
214 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
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(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b)))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b)))
Outputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
Calls

10 calls:

117.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
74.0ms
a
66.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
60.0ms
b
58.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
72.2%2(/.f64 angle #s(literal 180 binary64))
72.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.4%1(pow.f64 a #s(literal 2 binary64))
70.4%1(pow.f64 b #s(literal 2 binary64))
70.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.4%1a
70.4%1b
72.2%2angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes575.0ms (6.2%)

Memory
37.9MiB live, 784.4MiB allocated; 130ms collecting garbage
Counts
179 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
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(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b)))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))))
Calls

10 calls:

98.0ms
a
77.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
50.0ms
(/.f64 angle #s(literal 180 binary64))
50.0ms
(pow.f64 a #s(literal 2 binary64))
47.0ms
b
Results
AccuracySegmentsBranch
70.3%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.2%1(pow.f64 a #s(literal 2 binary64))
68.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.2%1a
70.4%2(pow.f64 b #s(literal 2 binary64))
70.4%2b
73.0%3(/.f64 angle #s(literal 180 binary64))
73.0%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
73.0%3angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes180.0ms (1.9%)

Memory
-35.2MiB live, 294.8MiB allocated; 67ms collecting garbage
Counts
178 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
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(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
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(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
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(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b)))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))
Calls

3 calls:

53.0ms
(/.f64 angle #s(literal 180 binary64))
48.0ms
angle
45.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
70.6%2(/.f64 angle #s(literal 180 binary64))
70.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.6%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes193.0ms (2.1%)

Memory
4.3MiB live, 429.0MiB allocated; 38ms collecting garbage
Counts
140 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
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(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
Calls

5 calls:

44.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
39.0ms
b
36.0ms
angle
35.0ms
(/.f64 angle #s(literal 180 binary64))
30.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
70.4%2(pow.f64 b #s(literal 2 binary64))
70.4%2b
70.2%2(/.f64 angle #s(literal 180 binary64))
70.2%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.2%2angle
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes357.0ms (3.8%)

Memory
34.1MiB live, 616.6MiB allocated; 105ms collecting garbage
Counts
102 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
Outputs
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
Calls

10 calls:

74.0ms
b
56.0ms
a
44.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
28.0ms
angle
27.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
68.5%2(pow.f64 a #s(literal 2 binary64))
68.5%2a
68.5%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.5%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.7%3(/.f64 angle #s(literal 180 binary64))
70.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.7%3angle
68.6%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.6%2(pow.f64 b #s(literal 2 binary64))
68.6%2b
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes106.0ms (1.1%)

Memory
-17.6MiB live, 168.5MiB allocated; 13ms collecting garbage
Counts
101 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
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(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
Outputs
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
Calls

3 calls:

42.0ms
(/.f64 angle #s(literal 180 binary64))
33.0ms
angle
25.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
70.6%3(/.f64 angle #s(literal 180 binary64))
70.6%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.6%3angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes90.0ms (1%)

Memory
-22.1MiB live, 175.3MiB allocated; 14ms collecting garbage
Counts
95 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
Outputs
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
Calls

3 calls:

35.0ms
angle
24.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
24.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
68.9%2(/.f64 angle #s(literal 180 binary64))
68.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.9%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes196.0ms (2.1%)

Memory
21.4MiB live, 450.8MiB allocated; 26ms collecting garbage
Counts
74 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
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(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
Calls

10 calls:

22.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
21.0ms
angle
20.0ms
b
20.0ms
(/.f64 angle #s(literal 180 binary64))
19.0ms
a
Results
AccuracySegmentsBranch
66.4%1(pow.f64 a #s(literal 2 binary64))
66.4%1a
66.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.0%3(pow.f64 b #s(literal 2 binary64))
70.0%3b
66.4%1(/.f64 angle #s(literal 180 binary64))
66.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.4%1angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes54.0ms (0.6%)

Memory
-8.6MiB live, 132.6MiB allocated; 4ms collecting garbage
Counts
70 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle)))
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))))
Outputs
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
Calls

3 calls:

18.0ms
b
16.0ms
(pow.f64 b #s(literal 2 binary64))
16.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
66.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.4%1(pow.f64 b #s(literal 2 binary64))
66.4%1b
Compiler

Compiled 27 to 24 computations (11.1% saved)

regimes100.0ms (1.1%)

Memory
1.4MiB live, 192.1MiB allocated; 12ms collecting garbage
Counts
36 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
Outputs
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
Calls

10 calls:

13.0ms
a
12.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
angle
10.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
66.6%2(/.f64 angle #s(literal 180 binary64))
66.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.9%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.9%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.5%2b
66.6%2angle
66.9%2(pow.f64 a #s(literal 2 binary64))
65.5%2(pow.f64 b #s(literal 2 binary64))
66.9%2a
66.5%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes80.0ms (0.9%)

Memory
36.6MiB live, 133.5MiB allocated; 6ms collecting garbage
Counts
33 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a))))
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
Calls

9 calls:

11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
b
9.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
9.0ms
a
Results
AccuracySegmentsBranch
66.2%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.2%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
64.7%2(pow.f64 b #s(literal 2 binary64))
64.7%2b
65.1%2(/.f64 angle #s(literal 180 binary64))
65.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.1%2angle
64.7%2(pow.f64 a #s(literal 2 binary64))
64.7%2a
Compiler

Compiled 33 to 46 computations (-39.4% saved)

regimes25.0ms (0.3%)

Memory
-9.7MiB live, 35.1MiB allocated; 4ms collecting garbage
Counts
26 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
Outputs
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

3 calls:

7.0ms
angle
7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
65.1%2(/.f64 angle #s(literal 180 binary64))
65.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.1%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes18.0ms (0.2%)

Memory
-9.1MiB live, 37.5MiB allocated; 2ms collecting garbage
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

3 calls:

6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
angle
Results
AccuracySegmentsBranch
65.0%2(/.f64 angle #s(literal 180 binary64))
65.0%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.0%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes52.0ms (0.6%)

Memory
-17.1MiB live, 80.4MiB allocated; 5ms collecting garbage
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
Calls

10 calls:

7.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
5.0ms
angle
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
62.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
62.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
58.3%1(pow.f64 b #s(literal 2 binary64))
58.3%1b
61.5%2(pow.f64 a #s(literal 2 binary64))
61.9%2a
58.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.3%1(/.f64 angle #s(literal 180 binary64))
58.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
58.3%1angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes10.0ms (0.1%)

Memory
13.8MiB live, 13.8MiB allocated; 0ms collecting garbage
Counts
16 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

2 calls:

4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
62.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
62.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes9.0ms (0.1%)

Memory
13.2MiB live, 13.2MiB allocated; 0ms collecting garbage
Counts
15 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

2 calls:

4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
62.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
62.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes10.0ms (0.1%)

Memory
-26.2MiB live, 20.7MiB allocated; 1ms collecting garbage
Counts
14 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
Calls

2 calls:

5.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
62.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
62.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes24.0ms (0.3%)

Memory
64.9MiB live, 82.2MiB allocated; 10ms collecting garbage
Counts
12 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))
Calls

4 calls:

12.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
4.0ms
a
4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
3.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
55.9%2(pow.f64 a #s(literal 2 binary64))
55.9%2a
60.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 20 to 23 computations (-15% saved)

regimes6.0ms (0.1%)

Memory
16.9MiB live, 16.8MiB allocated; 0ms collecting garbage
Counts
9 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
Calls

2 calls:

3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
60.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 16 to 15 computations (6.3% saved)

regimes34.0ms (0.4%)

Memory
-27.9MiB live, 51.7MiB allocated; 13ms collecting garbage
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))
Calls

10 calls:

13.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
2.0ms
a
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
43.5%2a
43.5%2(pow.f64 a #s(literal 2 binary64))
43.5%2(/.f64 angle #s(literal 180 binary64))
43.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
41.0%1(pow.f64 b #s(literal 2 binary64))
42.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
43.5%2angle
41.0%1b
42.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
42.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes14.0ms (0.2%)

Memory
-21.2MiB live, 24.2MiB allocated; 5ms collecting garbage
Counts
5 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))
Calls

5 calls:

6.0ms
(pow.f64 a #s(literal 2 binary64))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
angle
2.0ms
a
Results
AccuracySegmentsBranch
43.5%2(/.f64 angle #s(literal 180 binary64))
43.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
43.5%2angle
43.5%2a
43.5%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes7.0ms (0.1%)

Memory
19.5MiB live, 19.5MiB allocated; 0ms collecting garbage
Counts
3 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Calls

4 calls:

2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
angle
1.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
43.5%2(pow.f64 a #s(literal 2 binary64))
43.5%2(/.f64 angle #s(literal 180 binary64))
43.5%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
43.5%2angle
Compiler

Compiled 12 to 20 computations (-66.7% saved)

regimes14.0ms (0.1%)

Memory
-18.1MiB live, 28.0MiB allocated; 4ms collecting garbage
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Calls

10 calls:

4.0ms
angle
1.0ms
(pow.f64 b #s(literal 2 binary64))
1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
40.9%1(pow.f64 b #s(literal 2 binary64))
40.9%1b
40.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
40.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
40.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.9%1(/.f64 angle #s(literal 180 binary64))
40.9%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.9%1angle
40.9%1a
40.9%1(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

bsearch34.0ms (0.4%)

Memory
10.9MiB live, 56.9MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
31.0ms
4.361364142136577e+86
2.407708664937668e+93
Samples
21.0ms144×0valid
Compiler

Compiled 629 to 504 computations (19.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 17.0ms
ival-sinu: 6.0ms (35.1% of total)
ival-cosu: 5.0ms (29.2% of total)
ival-mult: 3.0ms (17.5% of total)
ival-pow2: 3.0ms (17.5% of total)
ival-sub: 1.0ms (5.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch60.0ms (0.6%)

Memory
-28.9MiB live, 72.5MiB allocated; 28ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
22.0ms
6.405384455723177e+141
6.528377356030362e+142
34.0ms
8.344617053089671e+74
1.1232741628076262e+76
Samples
43.0ms192×0valid
Compiler

Compiled 800 to 654 computations (18.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 22.0ms
ival-sinu: 7.0ms (31.7% of total)
ival-cosu: 6.0ms (27.1% of total)
ival-mult: 4.0ms (18.1% of total)
ival-pow2: 4.0ms (18.1% of total)
ival-sub: 1.0ms (4.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
4.5MiB live, 4.5MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.344617053089671e+74
1.1232741628076262e+76
Compiler

Compiled 398 to 324 computations (18.6% saved)

bsearch17.0ms (0.2%)

Memory
35.1MiB live, 35.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
15.0ms
6.862567449772134e-134
4.6259974953316055e-133
Samples
11.0ms96×0valid
Compiler

Compiled 452 to 348 computations (23% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-mult: 2.0ms (24% of total)
ival-cosu: 2.0ms (24% of total)
ival-sinu: 2.0ms (24% of total)
ival-pow2: 2.0ms (24% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch51.0ms (0.5%)

Memory
-11.9MiB live, 78.6MiB allocated; 13ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
22.0ms
1.5114644655150726e+141
6.405384455723177e+141
26.0ms
2.3522061650203744e+43
6.8597296286040535e+44
Samples
34.0ms208×0valid
Compiler

Compiled 1 080 to 825 computations (23.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 29.0ms
ival-cosu: 12.0ms (41.8% of total)
ival-sinu: 8.0ms (27.9% of total)
ival-mult: 4.0ms (13.9% of total)
ival-pow2: 4.0ms (13.9% of total)
ival-sub: 1.0ms (3.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch73.0ms (0.8%)

Memory
-10.5MiB live, 44.2MiB allocated; 8ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
68.0ms
1.0488856181885311e+186
2.3451061783156027e+191
1.0ms
2.3522061650203744e+43
6.8597296286040535e+44
Samples
62.0ms144×0valid
Compiler

Compiled 1 224 to 951 computations (22.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 16.0ms
ival-sinu: 5.0ms (30.9% of total)
ival-cosu: 4.0ms (24.7% of total)
ival-mult: 3.0ms (18.5% of total)
ival-pow2: 3.0ms (18.5% of total)
ival-sub: 1.0ms (6.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
4.4MiB live, 4.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
2.3522061650203744e+43
6.8597296286040535e+44
Compiler

Compiled 628 to 473 computations (24.7% saved)

bsearch64.0ms (0.7%)

Memory
19.8MiB live, 65.1MiB allocated; 7ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
48.0ms
6.554471238046258e-57
1.2434990673125387e-54
13.0ms
2.926467879541213e-99
6.998440336582684e-99
Samples
52.0ms192×0valid
Compiler

Compiled 814 to 670 computations (17.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 47.0ms
ival-cosu: 34.0ms (71.7% of total)
ival-sinu: 5.0ms (10.5% of total)
ival-pow2: 4.0ms (8.4% of total)
ival-mult: 3.0ms (6.3% of total)
ival-sub: 1.0ms (2.1% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch22.0ms (0.2%)

Memory
-15.7MiB live, 29.1MiB allocated; 7ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
20.0ms
1.9430119638183397e-137
3.104553682115993e-136
Samples
16.0ms96×0valid
Compiler

Compiled 422 to 330 computations (21.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-mult: 2.0ms (22.6% of total)
ival-cosu: 2.0ms (22.6% of total)
ival-sinu: 2.0ms (22.6% of total)
ival-pow2: 2.0ms (22.6% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch23.0ms (0.2%)

Memory
-15.2MiB live, 28.2MiB allocated; 12ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
21.0ms
0.00016365090645216237
0.0038886013308144993
Samples
10.0ms112×0valid
Compiler

Compiled 572 to 389 computations (32% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-mult: 2.0ms (26.4% of total)
ival-sinu: 2.0ms (26.4% of total)
ival-pow2: 2.0ms (26.4% of total)
ival-cosu: 1.0ms (13.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch13.0ms (0.1%)

Memory
25.1MiB live, 25.1MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
11.0ms
0.00016365090645216237
0.0038886013308144993
Samples
7.0ms80×0valid
Compiler

Compiled 516 to 375 computations (27.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-pow2: 2.0ms (37% of total)
ival-mult: 1.0ms (18.5% of total)
ival-cosu: 1.0ms (18.5% of total)
ival-sinu: 1.0ms (18.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch6.0ms (0.1%)

Memory
9.9MiB live, 9.9MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
5.0ms
0.00016365090645216237
0.0038886013308144993
Samples
3.0ms32×0valid
Compiler

Compiled 544 to 382 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 2.0ms
ival-mult: 1.0ms (47.6% of total)
ival-pow2: 1.0ms (47.6% of total)
adjust: 0.0ms (0% of total)
ival-cosu: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
ival-sinu: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.3210572432896029e+68
-4.423542562338894e+62
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.191171128529185e+85
-1.21379713377024e+85
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-7.185225020657274e+40
-1.7213676072667376e+31
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-5.3531355100854673e+244
-1.5596906727364663e+244
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.5269528303431394e-261
-1.2754120900696054e-286
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-1.5269528303431394e-261
-1.2754120900696054e-286
Compiler

Compiled 26 to 18 computations (30.8% saved)

bsearch7.0ms (0.1%)

Memory
-52.7MiB live, 0.9MiB allocated; 13ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.0517672533469594e-149
8.072127409671752e-149
Compiler

Compiled 26 to 19 computations (26.9% saved)

bsearch18.0ms (0.2%)

Memory
41.4MiB live, 41.4MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
2.1930254162680418e-143
5.09287380687603e-139
Samples
11.0ms128×0valid
Compiler

Compiled 778 to 530 computations (31.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 8.0ms
ival-mult: 2.0ms (26% of total)
ival-pow2: 2.0ms (26% of total)
ival-cosu: 1.0ms (13% of total)
ival-sub: 1.0ms (13% of total)
ival-sinu: 1.0ms (13% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.0517672533469594e-149
8.072127409671752e-149
Compiler

Compiled 26 to 19 computations (26.9% saved)

simplify80.0ms (0.9%)

Memory
5.7MiB live, 96.1MiB allocated; 15ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02642044
13652044
26772044
326002044
459012044
Stop Event
node limit
Calls
Call 1
Inputs
(if (<=.f64 angle #s(literal 1160000000000000027159246643095016760302543255206668031024460662501782695060513287109309628416 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))))
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (if (<=.f64 angle #s(literal 40000000000000002032891393611987518819164357794039359153796832115487846857649409080313553490215840765163841149783127337325178308593873508630528 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))))))
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))))
(if (<=.f64 b #s(literal 1892428945189957/25573364124188608359478044506465618376692515984711443667838213813251045284411519960025547596296126227741302219746563054759509816764729633229129121792 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (if (<=.f64 angle #s(literal 6400000000000000379416327941215168237207199281090901047350404766911972981022334761729490976513159972425714703186776508686700618464933273665536 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (if (<=.f64 angle #s(literal 4500000000000000451727287933693672992765942195711507726341000275275939732708732230532650891966216633255959726845195600506421798344307376743799213218810494852565922053547127802143623348224 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))))
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(if (<=.f64 b #s(literal 8003532508642629/1231312693637327475383720003129487931408741852202045208373384168882678805359287831606695820465153613775207124697088 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (if (<=.f64 b #s(literal 1457648828442167/220855883097298041197912187592864814478435487109452369765200775161577472 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(if (<=.f64 a #s(literal 2880583734948605/52374249726338269920211035149241586435466272736689036631732661889538140742474792878132321477214466514414186946040961136147476104734166288853256441430016 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 angle #s(literal 4438747792736361/1152921504606846976 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))))
(if (<=.f64 angle #s(literal 3458764513820541/2305843009213693952 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(if (<=.f64 angle #s(literal 1498797955988901/1152921504606846976 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -99999999999999995280522225138166806691251291352861698530421623488512 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -20000000000000000292613904613497460619400859757293101185572215743395927285022964318208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000000310004322520389159747584 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000002216397832979173719250214483304318128040098968915481738541309455929792089182585038346225505444281420986050205132811653363414864588844456074162727639905052485516551288455999908458318119026366376053636438477835715215872973713965056 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -8863311460481781/8863311460481781141746416676937941075153709659930434578989576454853657824757125219971944776154496375261537574471193391385403783592849407838528338558092085276740615608975052082196989118065224509657855008735367281473086766641604185629827373864344704645943910512054824309490712576 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -8863311460481781/8863311460481781141746416676937941075153709659930434578989576454853657824757125219971944776154496375261537574471193391385403783592849407838528338558092085276740615608975052082196989118065224509657855008735367281473086766641604185629827373864344704645943910512054824309490712576 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4606887725612233/230344386280611654799899571593522271174128492457058131614758685317726084130380178960334883128519211886075950624436269830308263222041308144077235977260296389382897664 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))))
(if (<=.f64 angle #s(literal 1244244575898673/429049853758163107186368799942587076079339706258956588087153966199096448962353503257659977541340909686081019461967553627320124249982290238285876768194691072 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4606887725612233/230344386280611654799899571593522271174128492457058131614758685317726084130380178960334883128519211886075950624436269830308263222041308144077235977260296389382897664 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))
Outputs
(if (<=.f64 angle #s(literal 1160000000000000027159246643095016760302543255206668031024460662501782695060513287109309628416 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))))
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (if (<=.f64 angle #s(literal 40000000000000002032891393611987518819164357794039359153796832115487846857649409080313553490215840765163841149783127337325178308593873508630528 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64)))))))
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))))
(if (<=.f64 b #s(literal 1892428945189957/25573364124188608359478044506465618376692515984711443667838213813251045284411519960025547596296126227741302219746563054759509816764729633229129121792 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (if (<=.f64 angle #s(literal 6400000000000000379416327941215168237207199281090901047350404766911972981022334761729490976513159972425714703186776508686700618464933273665536 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))

derivations795.0ms (8.5%)

Memory
-19.7MiB live, 525.8MiB allocated; 138ms collecting garbage
Stop Event
fuel
Compiler

Compiled 2 044 to 267 computations (86.9% saved)

preprocess262.0ms (2.8%)

Memory
-25.6MiB live, 445.0MiB allocated; 83ms collecting garbage
Remove

(abs a)

(abs b)

Compiler

Compiled 4 982 to 1 014 computations (79.6% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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