
Time bar (total: 9.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.1s | 8 256× | 0 | valid |
ival-sinu: 266.0ms (30.9% of total)ival-cosu: 199.0ms (23.1% of total)ival-pow2: 180.0ms (20.9% of total)ival-mult: 161.0ms (18.7% of total)ival-sub: 36.0ms (4.2% of total)ival-true: 6.0ms (0.7% of total)exact: 5.0ms (0.6% of total)ival-assert: 4.0ms (0.5% of total)adjust: 3.0ms (0.3% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 132 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 132 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 20 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 15 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 1 | (1.2553154835926089e-162 -1.177270744799657e-192 -1.6672358598021167e-190) | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 132 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 132 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 19 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 15 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 59 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 62 | |
*.f64 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | n*u | 1 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | o*u | 1 | 0 |
| ↳ | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | overflow | 106 | |
| ↳ | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | overflow | 106 | |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 59 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 62 | |
| ↳ | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | underflow | 3 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 124 | 1 |
| - | 32 | 99 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 124 | 0 | 1 |
| - | 32 | 0 | 99 |
| number | freq |
|---|---|
| 0 | 100 |
| 1 | 21 |
| 2 | 127 |
| 3 | 7 |
| 4 | 1 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 117.0ms | 512× | 0 | valid |
Compiled 201 to 52 computations (74.1% saved)
ival-mult: 52.0ms (54.1% of total)ival-cosu: 12.0ms (12.5% of total)ival-sinu: 12.0ms (12.5% of total)ival-pow2: 10.0ms (10.4% of total)ival-div: 4.0ms (4.2% of total)ival-pi: 2.0ms (2.1% of total)ival-sub: 2.0ms (2.1% of total)exact: 1.0ms (1% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 151 | 207 |
| 2 | 573 | 207 |
| 3 | 2000 | 207 |
| 4 | 7726 | 207 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 47 | 23 |
| 2 | 117 | 23 |
| 3 | 389 | 23 |
| 4 | 2191 | 23 |
| 5 | 7183 | 23 |
| 0 | 8287 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(abs b)
(abs a)
(negabs angle)
Compiled 23 to 16 computations (30.4% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 23 to 16 computations (30.4% saved)
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow a 2) |
a |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(- (pow b 2) (pow a 2)) |
b |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 angle) |
angle |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 22.0ms | b | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 4.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) 2 (- (pow b 2) (pow a 2)) (pow b 2) b (pow a 2) a (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (PI) (/ angle 180) angle 180 (cos (* (PI) (/ angle 180)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 198 | 946 |
| 1 | 738 | 862 |
| 2 | 3767 | 862 |
| 0 | 8284 | 833 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow a 2) |
a |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(- (pow b 2) (pow a 2)) |
b |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 angle) |
angle |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a)))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(pow a 2) |
(*.f64 a a) |
a |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
b |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle))))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 88 | 87 |
| 0 | 552 | 87 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
#s(literal 2 binary64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
b |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
angle |
#s(literal 180 binary64) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
Compiled 5 362 to 714 computations (86.7% saved)
38 alts after pruning (38 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 127 | 38 | 165 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 128 | 38 | 166 |
| Status | Accuracy | Program |
|---|---|---|
| 20.5% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 59.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 57.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 56.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) | |
| 56.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| ▶ | 55.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
| 51.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 56.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 53.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 52.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 59.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 50.8% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 48.7% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.8% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.3% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.0% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.4% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) | |
| 32.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| ▶ | 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) | |
| ▶ | 37.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
| 50.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
Compiled 2 692 to 1 838 computations (31.7% saved)
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) |
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
#s(literal -2 binary64) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 a a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 b b) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
b |
(+ a b) |
a |
(+ b (* -1 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (pow b 2)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow a 2) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) |
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) |
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) |
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* a (+ 1 (/ b a))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) |
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)) |
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(- (pow b 2) (pow a 2)) |
(/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow b 2)) |
(/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow b 2)) |
(/ (sin (* 1/180 (* angle (PI)))) (pow b 2)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 angle) |
angle |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 angle) |
(* 2 (* (+ a b) (- b a))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))) |
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) |
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))) |
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* 1/180 (/ (* angle (PI)) (pow b 2))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (PI) 3)) (pow b 2))) (* 1/180 (/ (PI) (pow b 2))))) |
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (PI) 5)) (pow b 2))))))) |
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (PI) 7)) (pow b 2))) (* 1/22674816000000 (/ (pow (PI) 5) (pow b 2))))))))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5)))))))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7))))))))))))))) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(* angle (PI)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))) |
(sin (* -1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 37.0ms | angle | @ | -inf | ((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle)) |
| 18.0ms | angle | @ | 0 | ((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle)) |
| 9.0ms | a | @ | 0 | ((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle)) |
| 8.0ms | angle | @ | inf | ((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle)) |
| 8.0ms | b | @ | 0 | ((* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) angle 180 (PI) (* (+ b a) (- b a)) (+ b a) b a (- b a) 2 (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) 1/90 (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (pow b 2) (pow a 2) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) (* 1/180 angle) 1/180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))))) -2 (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (* (* a a) (cos (* (* 1/180 angle) (PI)))) (* a a) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (/ (sin (* (* 1/180 angle) (PI))) (* b b)) (sin (* (* 1/180 angle) (PI))) (* b b) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI)))) (sin (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180 (* (PI) angle)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 932 | 5856 |
| 1 | 3771 | 5169 |
| 0 | 9222 | 4969 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
b |
(+ a b) |
a |
(+ b (* -1 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (pow b 2)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow a 2) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) |
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) |
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) |
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* a (+ 1 (/ b a))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) |
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)) |
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(- (pow b 2) (pow a 2)) |
(/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow b 2)) |
(/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow b 2)) |
(/ (sin (* 1/180 (* angle (PI)))) (pow b 2)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 angle) |
angle |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 angle) |
(* 2 (* (+ a b) (- b a))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))) |
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) |
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))) |
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* 1/180 (/ (* angle (PI)) (pow b 2))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (PI) 3)) (pow b 2))) (* 1/180 (/ (PI) (pow b 2))))) |
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (PI) 5)) (pow b 2))))))) |
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (PI) 7)) (pow b 2))) (* 1/22674816000000 (/ (pow (PI) 5) (pow b 2))))))))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5)))))))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7))))))))))))))) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(* angle (PI)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))) |
(sin (* -1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) |
(pow b 2) |
(*.f64 b b) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(fma.f64 b b #s(literal 0 binary64)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(fma.f64 (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64)) a (*.f64 b b)) |
b |
(+ a b) |
(+.f64 a b) |
a |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(fma.f64 (fma.f64 #s(literal -2 binary64) a #s(literal 0 binary64)) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(pow a 2) |
(*.f64 a a) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) |
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) |
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 a a)) |
(* a (+ 1 (/ b a))) |
(*.f64 (+.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) (/.f64 (*.f64 b b) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) |
(*.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) b)) |
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))) (*.f64 a a)) |
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)) |
(*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) |
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) a) #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (neg.f64 a))) a)) (*.f64 a a)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(*.f64 (-.f64 (/.f64 (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 b b) a)) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(fma.f64 (-.f64 b #s(literal 0 binary64)) b (*.f64 (neg.f64 a) a)) |
(- b a) |
(-.f64 b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) #s(literal 0 binary64)) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)) #s(literal 0 binary64)) |
(- (pow b 2) (pow a 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow b 2)) |
(*.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) b)) |
(/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow b 2)) |
(/.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(/ (sin (* 1/180 (* angle (PI)))) (pow b 2)) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* b (+ 1 (/ a b))) |
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (/.f64 (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 #s(literal 2 binary64) (*.f64 a a))) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64) (/.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) b)) b)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) (neg.f64 b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (neg.f64 (/.f64 (*.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (*.f64 a a))) b)))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(*.f64 (-.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 angle) |
(*.f64 #s(literal 1/90 binary64) angle) |
(* 2 (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b))) |
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 b b)) (*.f64 angle angle)))) angle) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 b b)) (*.f64 angle angle)))) (*.f64 angle angle))) angle) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64) (*.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b)) (*.f64 angle angle)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))))) |
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle)))) angle) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))))) (*.f64 angle angle))) angle) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64) (*.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) b) (/.f64 (*.f64 a a) b)))) (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))))) (*.f64 angle angle) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) #s(literal -2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) #s(literal -2 binary64))) angle) |
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) angle) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))) |
(*.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(*.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b))) (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))) |
(*.f64 (fma.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (fma.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) b) (/.f64 (*.f64 a a) b) (*.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64) (*.f64 (/.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) b) (/.f64 (*.f64 a a) b)))) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle))) angle) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle angle)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 a a)) (*.f64 (PI.f64) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 a a)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/180 (/ (* angle (PI)) (pow b 2))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (/.f64 (PI.f64) b)) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (pow (PI) 3)) (pow b 2))) (* 1/180 (/ (PI) (pow b 2))))) |
(*.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) (*.f64 b b)) angle) |
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* 1/22674816000000 (/ (* (pow angle 2) (pow (PI) 5)) (pow b 2))))))) |
(*.f64 (fma.f64 (/.f64 (PI.f64) b) (/.f64 #s(literal 1/180 binary64) b) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 b b)) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (/ (PI) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (pow (PI) 3) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (pow (PI) 7)) (pow b 2))) (* 1/22674816000000 (/ (pow (PI) 5) (pow b 2))))))))) |
(*.f64 (fma.f64 (/.f64 (PI.f64) b) (/.f64 #s(literal 1/180 binary64) b) (*.f64 (fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 #s(literal -1/34992000 binary64) b) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 b b)) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* 1/11664000 (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (* -1/22674816000000 (pow (PI) 5)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (* 1/881596846080000000 (pow (PI) 7))))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal -1/1417176000000 binary64) (*.f64 (fma.f64 #s(literal 1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal 1/489776025600000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal -2 binary64)) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 557 |
| 0 | 110 | 557 |
| 1 | 313 | 557 |
| 0 | 1869 | 557 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b)) |
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
#s(literal -2 binary64) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 a a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 b b) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a))) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 a (neg.f64 a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (-.f64 b a))) |
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 a a) (*.f64 b b)) (-.f64 a b)) |
(/.f64 (neg.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(+.f64 a b) |
(+.f64 b a) |
b |
a |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (/.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 a b))) (neg.f64 (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(-.f64 (/.f64 (*.f64 b b) (+.f64 a b)) (/.f64 (*.f64 a a) (+.f64 a b))) |
(-.f64 b a) |
#s(literal 2 binary64) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (+.f64 a b))) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 a b) (+.f64 a b))) |
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 a b) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) |
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) |
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b))) |
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a))) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 a b)) (+.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 a (-.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 a (neg.f64 a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64)) (neg.f64 b)) (neg.f64 b)) |
(*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64)) (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 b b)) #s(literal -2 binary64)) |
(*.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 #s(literal -2 binary64) b)) b) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64)))) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64)))) |
(*.f64 (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 b b) (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64))) |
(*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 b b))) |
(*.f64 b (*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 #s(literal -2 binary64) b))) |
(fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 b b))) |
(fma.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 b b)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(*.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64)) |
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) #s(literal -2 binary64)) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(/.f64 (*.f64 (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) #s(literal -2 binary64)) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(/.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal -2 binary64))) |
(-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
#s(literal -2 binary64) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) |
(/.f64 (neg.f64 (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))) |
(/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) #s(literal 2 binary64) (*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (neg.f64 b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (neg.f64 b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (fabs.f64 b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (fabs.f64 b)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 a a) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 a a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 a a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 (*.f64 a a) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 a (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 a (*.f64 a (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(fma.f64 a (*.f64 a (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) |
(-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(-.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) a) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a)) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (neg.f64 b)) (neg.f64 b)) |
(/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (fabs.f64 b)) (fabs.f64 b)) |
(/.f64 (neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b)) (neg.f64 b)) |
(/.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) b) b) |
(/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (neg.f64 b) b)) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) |
(neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 b b))) |
(neg.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (neg.f64 b) b))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(/.f64 (neg.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))))) #s(literal -2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))) #s(literal 2 binary64)) |
(+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) #s(literal 2 binary64))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) (neg.f64 (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(neg.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
#s(literal -1/180 binary64) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
Compiled 49 148 to 4 228 computations (91.4% saved)
77 alts after pruning (77 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 004 | 73 | 1 077 |
| Fresh | 29 | 4 | 33 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 038 | 77 | 1 115 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 65.6% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| 19.0% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.4% | (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 65.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) | |
| 59.7% | (*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 24.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 59.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 61.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 40.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 60.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.5% | (*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 50.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 59.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 62.4% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| ▶ | 55.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| 57.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 49.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 39.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 58.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 61.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 59.9% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.6% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.9% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.8% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.3% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 47.6% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 43.3% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 58.0% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 36.1% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 40.4% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 40.0% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 36.2% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 56.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) | |
| 34.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) | |
| 62.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) | |
| 58.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 58.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 18.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) | |
| 19.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) | |
| 57.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) | |
| 40.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 39.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) | |
| 27.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 31.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 26.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 26.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 21.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 40.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 37.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 38.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 20.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 16.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b))) | |
| 36.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) | |
| 58.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) | |
| 57.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) | |
| 55.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) | |
| 50.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| ▶ | 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
Compiled 6 814 to 4 422 computations (35.1% saved)
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 b a) |
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) |
#s(approx (- b a) (neg.f64 a)) |
(neg.f64 a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) |
(*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 b #s(literal 3 binary64)) |
(fma.f64 a (-.f64 a b) (*.f64 b b)) |
(-.f64 a b) |
(*.f64 b b) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
a |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 b) |
(+ (* -2 a) (* 2 b)) |
(+ b (* -1 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(pow a 2) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (pow b 2)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* -1 a) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow b 3) |
(+ (pow a 3) (pow b 3)) |
(pow a 3) |
(+ (* -1 (* a b)) (pow b 2)) |
(+ (* a (+ a (* -1 b))) (pow b 2)) |
(* -1 b) |
(- a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* a (+ 1 (/ b a))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 a) |
(* a (- (* 2 (/ b a)) 2)) |
(* a (- (/ b a) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* a (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (* -1 (/ b a)))) |
(* a (- (+ 1 (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow a 3)))) (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2)))))) |
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))) |
(* (pow a 2) (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a))) |
(* a (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ 2 (* -2 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a)) 1))) |
(* -1 (* a (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a)) 1))) |
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) |
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))) |
(* -1 (* a (- (/ b a) 1))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* a b)) (pow a 2)) |
(+ (* b (+ b (* -1 a))) (pow a 2)) |
(+ a (* -1 b)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ 2 (* -2 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* b (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (* -1 (/ a b)))) |
(* b (- (+ 1 (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ (pow a 2) (pow b 2)))))) |
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))) |
(* (pow b 2) (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2))))) |
(* b (- (/ a b) 1)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (- (* 2 (/ a b)) 2))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b)) 1))) |
(* -1 (* b (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b)) 1))) |
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))) |
(* -1 (* b (+ 1 (* -1 (/ a b))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 angle) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (PI)) |
(* 2 (* (+ a b) (- b a))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))))) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) |
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 28.0ms | b | @ | inf | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b)) |
| 11.0ms | angle | @ | inf | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b)) |
| 11.0ms | a | @ | inf | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b)) |
| 9.0ms | angle | @ | 0 | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b)) |
| 9.0ms | a | @ | -inf | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (/ angle 180) 180 (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) -1/90 (* a a) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a)) (- b a) (neg a) (cos (* (PI) (/ angle 180))) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a)) (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* a (- a b)) (* b b)) (- a b) (* b b)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 992 | 5956 |
| 1 | 4018 | 5125 |
| 0 | 9304 | 4945 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
a |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 b) |
(+ (* -2 a) (* 2 b)) |
(+ b (* -1 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(pow a 2) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (pow b 2)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* -1 a) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow b 3) |
(+ (pow a 3) (pow b 3)) |
(pow a 3) |
(+ (* -1 (* a b)) (pow b 2)) |
(+ (* a (+ a (* -1 b))) (pow b 2)) |
(* -1 b) |
(- a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* a (+ 1 (/ b a))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 a) |
(* a (- (* 2 (/ b a)) 2)) |
(* a (- (/ b a) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* a (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (* -1 (/ b a)))) |
(* a (- (+ 1 (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow a 3)))) (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2)))))) |
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))) |
(* (pow a 2) (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a))) |
(* a (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ 2 (* -2 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a)) 1))) |
(* -1 (* a (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a)) 1))) |
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) |
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))) |
(* -1 (* a (- (/ b a) 1))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* a b)) (pow a 2)) |
(+ (* b (+ b (* -1 a))) (pow a 2)) |
(+ a (* -1 b)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ 2 (* -2 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* b (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (* -1 (/ a b)))) |
(* b (- (+ 1 (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ (pow a 2) (pow b 2)))))) |
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))) |
(* (pow b 2) (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2))))) |
(* b (- (/ a b) 1)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (- (* 2 (/ a b)) 2))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b)) 1))) |
(* -1 (* b (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b)) 1))) |
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))) |
(* -1 (* b (+ 1 (* -1 (/ a b))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 angle) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (PI)) |
(* 2 (* (+ a b) (- b a))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))))) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) |
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
b |
(+ a b) |
(+.f64 b a) |
a |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 a b))) |
(* 2 b) |
(*.f64 #s(literal 2 binary64) b) |
(+ (* -2 a) (* 2 b)) |
(*.f64 #s(literal -2 binary64) (-.f64 a b)) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(*.f64 b b) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(fma.f64 (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64)) a (*.f64 b b)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/180 (* angle (PI)))))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) |
(* -1 a) |
(neg.f64 a) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(pow b 3) |
(pow.f64 b #s(literal 3 binary64)) |
(+ (pow a 3) (pow b 3)) |
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(pow a 3) |
(pow.f64 a #s(literal 3 binary64)) |
(+ (* -1 (* a b)) (pow b 2)) |
(*.f64 (-.f64 b a) b) |
(+ (* a (+ a (* -1 b))) (pow b 2)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(* -1 b) |
(neg.f64 b) |
(- a b) |
(-.f64 a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* a (+ 1 (/ b a))) |
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)))) a) |
(* -2 a) |
(*.f64 #s(literal -2 binary64) a) |
(* a (- (* 2 (/ b a)) 2)) |
(*.f64 (-.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 (*.f64 b b) #s(literal 2 binary64)) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(*.f64 (-.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64))) #s(literal 2 binary64)) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))) |
(*.f64 (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)) |
(* a (- (+ 1 (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) (pow a 2)))) (* -1 (/ b a)))) |
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (+ 1 (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) (pow a 3)))) (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (/ (pow b 2) (pow a 2)))))) |
(*.f64 (-.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) #s(literal 0 binary64)) a) |
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))) |
(*.f64 (+.f64 (pow.f64 (/.f64 b a) #s(literal 3 binary64)) #s(literal 1 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(* (pow a 2) (+ 1 (* -1 (/ b a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (*.f64 a a)) |
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a))) |
(*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 1 binary64)) (/.f64 b a)) (*.f64 a a)) |
(* a (+ 1 (* -1 (/ b a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 b (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 a)) |
(* -1 (* a (+ 2 (* -2 (/ b a))))) |
(*.f64 (fma.f64 (/.f64 b a) #s(literal -2 binary64) #s(literal 2 binary64)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -1 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) a) #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (neg.f64 a))) a)) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ (- (+ (* -1 (/ (pow b 2) a)) (/ (pow b 2) a)) (* -1 b)) a)) 1))) |
(*.f64 (-.f64 (/.f64 (+.f64 #s(literal 0 binary64) b) (neg.f64 a)) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* b (+ (* -1 (pow b 2)) (pow b 2))) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* -1 b)) a)) 1))) |
(*.f64 (-.f64 (/.f64 (+.f64 #s(literal 0 binary64) b) (neg.f64 a)) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) |
(*.f64 (neg.f64 (-.f64 (pow.f64 (/.f64 (neg.f64 b) a) #s(literal 3 binary64)) #s(literal 1 binary64))) (pow.f64 a #s(literal 3 binary64))) |
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 b (/.f64 (*.f64 b b) a)) a)) (*.f64 a a)) |
(* -1 (* a (- (/ b a) 1))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) (neg.f64 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (+.f64 #s(literal 0 binary64) b))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(- b a) |
(-.f64 b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 #s(literal 0 binary64) b))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) #s(literal 0 binary64)) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 #s(literal 0 binary64) b))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (sin (* 1/180 (* angle (PI))))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 #s(literal 0 binary64) b)) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) |
(+ (* -1 (* a b)) (pow a 2)) |
(*.f64 (-.f64 a b) a) |
(+ (* b (+ b (* -1 a))) (pow a 2)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(+ a (* -1 b)) |
(-.f64 a b) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* b (+ 1 (/ a b))) |
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) b) |
(* b (+ 2 (* -2 (/ a b)))) |
(*.f64 (fma.f64 (/.f64 a b) #s(literal -2 binary64) #s(literal 2 binary64)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) #s(literal -2 binary64) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* b (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (pow a 2)) (pow b 2)))) (* -1 (/ a b)))) |
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b) |
(* b (- (+ 1 (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ (pow a 2) (pow b 2)))))) |
(*.f64 (-.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) #s(literal 0 binary64)) b) |
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))) |
(*.f64 (+.f64 (pow.f64 (/.f64 a b) #s(literal 3 binary64)) #s(literal 1 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(* (pow b 2) (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 a b) (/.f64 a b) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (*.f64 b b)) |
(* b (- (/ a b) 1)) |
(*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b) (*.f64 #s(literal 2 binary64) (*.f64 a a)) (neg.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 b))) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b)))) (neg.f64 b)) |
(* -1 (* b (- (* 2 (/ a b)) 2))) |
(*.f64 (-.f64 (*.f64 (/.f64 a b) #s(literal 2 binary64)) #s(literal 2 binary64)) (neg.f64 b)) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) (neg.f64 b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) (*.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) angle) b)))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64) (/.f64 (fma.f64 (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (*.f64 #s(literal 2 binary64) (*.f64 a a)) (neg.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(*.f64 (-.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (/.f64 (*.f64 a a) b) #s(literal 2 binary64) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64) (/.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 #s(literal 2 binary64) (*.f64 a a)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) b)) b)) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b)) (* -1 a)) b)) 1))) |
(*.f64 (-.f64 (/.f64 (+.f64 #s(literal 0 binary64) a) (neg.f64 b)) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (* b (- (* -1 (/ (- (* -1 (/ (- (* -1 (/ (* a (+ (* -1 (pow a 2)) (pow a 2))) b)) (+ (* -1 (pow a 2)) (pow a 2))) b)) (* -1 a)) b)) 1))) |
(*.f64 (-.f64 (/.f64 (+.f64 #s(literal 0 binary64) a) (neg.f64 b)) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))) |
(*.f64 (neg.f64 (-.f64 (pow.f64 (/.f64 (neg.f64 a) b) #s(literal 3 binary64)) #s(literal 1 binary64))) (pow.f64 b #s(literal 3 binary64))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 a (/.f64 (*.f64 a a) b)) b)) (*.f64 b b)) |
(* -1 (* b (+ 1 (* -1 (/ a b))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (neg.f64 b)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 2 (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/180 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64) (*.f64 (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64)))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/881596846080000000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(*.f64 (/.f64 (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (-.f64 b a)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/17496000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(*.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) angle) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (/.f64 (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 76 | 559 |
| 0 | 123 | 533 |
| 1 | 355 | 494 |
| 0 | 2301 | 494 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 b a) |
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) |
#s(approx (- b a) (neg.f64 a)) |
(neg.f64 a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) |
(*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a)) |
(/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) |
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 b #s(literal 3 binary64)) |
(fma.f64 a (-.f64 a b) (*.f64 b b)) |
(-.f64 a b) |
(*.f64 b b) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a)) |
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b)) |
(fma.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(fma.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) (-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(neg.f64 (/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (/.f64 (pow.f64 a #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (/.f64 (pow.f64 b #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (*.f64 b b) (/.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (*.f64 a a) (/.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 b (/.f64 (*.f64 b b) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 a (/.f64 (*.f64 a a) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 b a) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 2 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))) (-.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (+.f64 b a))) |
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b) (-.f64 b a)) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)) (-.f64 b a)) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a) (-.f64 b a)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(fma.f64 (+.f64 b a) (/.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(fma.f64 (-.f64 b a) (/.f64 (+.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(-.f64 (+.f64 (-.f64 b a) b) a) |
(-.f64 b (-.f64 a (-.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
#s(literal 2 binary64) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (+.f64 b a))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle)) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) #s(literal -1/90 binary64))) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) a)) |
#s(literal -1/90 binary64) |
(*.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a))) |
(*.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a))) |
(*.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (fabs.f64 a) (fabs.f64 a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 a a) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 a) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 a) a)) |
(neg.f64 (*.f64 a (neg.f64 a))) |
(fabs.f64 (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))) |
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 (+.f64 b a)) (-.f64 b a))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a))) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 b a)) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) (+.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 a (neg.f64 a))) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a)) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) (-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(neg.f64 (/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (/.f64 (pow.f64 a #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (/.f64 (pow.f64 b #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (*.f64 b b) (/.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (*.f64 a a) (/.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 b (/.f64 (*.f64 b b) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 a (/.f64 (*.f64 a a) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 b a) |
(+.f64 a b) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) #s(approx (- b a) (neg.f64 a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(approx (- b a) (neg.f64 a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (- b a) (neg.f64 a))) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) #s(literal 1 binary64))) |
(fma.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (- b a) (neg.f64 a))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) #s(approx (- b a) (neg.f64 a))) |
(*.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 b a)) |
(*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(approx (- b a) (neg.f64 a))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(approx (- b a) (neg.f64 a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (- b a) (neg.f64 a))) (-.f64 b a)) |
(/.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(fma.f64 #s(approx (- b a) (neg.f64 a)) b (*.f64 #s(approx (- b a) (neg.f64 a)) a)) |
(fma.f64 #s(approx (- b a) (neg.f64 a)) a (*.f64 #s(approx (- b a) (neg.f64 a)) b)) |
(fma.f64 b #s(approx (- b a) (neg.f64 a)) (*.f64 a #s(approx (- b a) (neg.f64 a)))) |
(fma.f64 a #s(approx (- b a) (neg.f64 a)) (*.f64 b #s(approx (- b a) (neg.f64 a)))) |
(+.f64 (*.f64 b #s(approx (- b a) (neg.f64 a))) (*.f64 a #s(approx (- b a) (neg.f64 a)))) |
(+.f64 (*.f64 a #s(approx (- b a) (neg.f64 a))) (*.f64 b #s(approx (- b a) (neg.f64 a)))) |
(+.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) b) (*.f64 #s(approx (- b a) (neg.f64 a)) a)) |
(+.f64 (*.f64 #s(approx (- b a) (neg.f64 a)) a) (*.f64 #s(approx (- b a) (neg.f64 a)) b)) |
#s(approx (- b a) (neg.f64 a)) |
(neg.f64 a) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a))) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a))) |
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a))) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 b a)) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) (+.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 b b (*.f64 a (neg.f64 a))) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a)) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) (-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(neg.f64 (/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 b b))))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (/.f64 (pow.f64 a #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (/.f64 (pow.f64 b #s(literal 3/2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (*.f64 b b) (/.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 (*.f64 a a) (/.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 b (/.f64 (*.f64 b b) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 a (/.f64 (*.f64 a a) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 b a) |
(+.f64 a b) |
(*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (+.f64 b a)) |
(*.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
(fma.f64 (*.f64 a (fabs.f64 a)) (fabs.f64 a) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (*.f64 a (neg.f64 a)) (neg.f64 a) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (*.f64 b (fabs.f64 b)) (fabs.f64 b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (fabs.f64 (pow.f64 b #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 b #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (fabs.f64 (pow.f64 a #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (*.f64 (neg.f64 b) b) (neg.f64 b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) b (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) a)) |
(fma.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) a (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) b)) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) a) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) a) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (*.f64 a a) a (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b)) (*.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 b (*.f64 b b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b)) (*.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(fma.f64 a (*.f64 a a) (pow.f64 b #s(literal 3 binary64))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 a) (*.f64 a a))) |
(-.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (pow.f64 b #s(literal 3/2 binary64)))) |
(-.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 (neg.f64 b) b) b)) |
(-.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (neg.f64 b) (*.f64 b b))) |
(+.f64 (*.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 (*.f64 a (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 b (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(+.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) b) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) a)) |
(+.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) a) (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) b)) |
(+.f64 (/.f64 (pow.f64 a #s(literal 9 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) (/.f64 (pow.f64 b #s(literal 9 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))))) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(*.f64 (*.f64 a (fabs.f64 a)) (fabs.f64 a)) |
(*.f64 (*.f64 a (neg.f64 a)) (neg.f64 a)) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (neg.f64 (pow.f64 a #s(literal 3/2 binary64)))) |
(*.f64 (fabs.f64 (pow.f64 a #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 a #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64))) |
(*.f64 (fabs.f64 a) (*.f64 (fabs.f64 a) a)) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 a a) a) |
(*.f64 a (*.f64 a a)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 a #s(literal 3/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 3/2 binary64)) |
(pow.f64 a #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))) |
#s(literal 3 binary64) |
(*.f64 (*.f64 b (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) |
(*.f64 (fabs.f64 (pow.f64 b #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 b #s(literal 3/2 binary64)))) |
(*.f64 (*.f64 (neg.f64 b) b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64))) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) b)) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) b)) |
(*.f64 (*.f64 b b) b) |
(*.f64 b (*.f64 b b)) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 b #s(literal 3/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 3/2 binary64)) |
(pow.f64 b #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 3 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 a a) (*.f64 b (-.f64 b a)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 b) b))))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b (-.f64 b a)) #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 a a) (*.f64 b (-.f64 b a)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 a b) a) b) b)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (fabs.f64 a)) (neg.f64 (fabs.f64 a)) (*.f64 b (-.f64 b a))) |
(fma.f64 (neg.f64 (neg.f64 a)) (neg.f64 (neg.f64 a)) (*.f64 b (-.f64 b a))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (fabs.f64 (fabs.f64 a)) (fabs.f64 (fabs.f64 a)) (*.f64 b (-.f64 b a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (-.f64 a b) a)) |
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b (-.f64 b a))) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (-.f64 a b) a)) |
(fma.f64 (-.f64 a b) a (*.f64 (neg.f64 (neg.f64 b)) b)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (-.f64 b a))) |
(fma.f64 b (-.f64 b a) (*.f64 a a)) |
(fma.f64 b b (*.f64 (-.f64 a b) a)) |
(fma.f64 a (-.f64 a b) (*.f64 (neg.f64 (neg.f64 b)) b)) |
(fma.f64 a (-.f64 a b) (*.f64 b b)) |
(fma.f64 a a (*.f64 b (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)))) |
(-.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b a)) |
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b))) |
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b))) |
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (-.f64 a b)) a)) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (-.f64 a b))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a a)) |
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) b)) |
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) |
(+.f64 (*.f64 a a) (*.f64 b (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (+.f64 b a))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 b a)) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 a a) (+.f64 b a)) (/.f64 (*.f64 b b) (+.f64 b a))) |
(-.f64 a b) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
Compiled 40 999 to 4 312 computations (89.5% saved)
101 alts after pruning (101 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 938 | 52 | 990 |
| Fresh | 23 | 49 | 72 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 966 | 101 | 1 067 |
| Status | Accuracy | Program |
|---|---|---|
| 58.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 31.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) | |
| 65.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) | |
| 65.6% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 66.1% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 68.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 67.6% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 67.7% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 66.6% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| ▶ | 68.3% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
| 66.3% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) | |
| 65.6% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) | |
| 59.8% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 59.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) | |
| 62.9% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 63.9% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 38.3% | (*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 45.5% | (*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 58.4% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) | |
| 63.0% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 66.0% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) | |
| 44.7% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 39.8% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 30.0% | (*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 19.0% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.4% | (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 65.6% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 24.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 24.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.2% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 61.4% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 60.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 50.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 55.2% | (*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 62.4% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) | |
| 55.4% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) | |
| 55.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| ▶ | 57.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
| ▶ | 33.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| 49.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 39.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 40.0% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 58.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 65.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) | |
| 35.8% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 47.6% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 57.2% | (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 32.0% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 58.0% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 36.1% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 35.0% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 40.4% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 40.4% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 40.0% | #s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| 36.2% | #s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) | |
| ▶ | 20.5% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
| 56.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) | |
| 62.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) | |
| 58.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 58.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 18.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) | |
| 19.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) | |
| 57.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) | |
| 40.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) | |
| 27.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 31.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 26.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 21.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 40.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 39.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 38.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 20.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 16.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b))) | |
| 36.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) | |
| 50.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) | |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| 41.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) | |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) | |
| 39.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ▶ | 40.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
Compiled 8 504 to 5 642 computations (33.7% saved)
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 b a) |
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
(*.f64 a (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
(*.f64 b b) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) |
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 b #s(literal 3 binary64)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(-.f64 a b) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
a |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 b) |
(+ (* -2 a) (* 2 b)) |
(+ b (* -1 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* a (* angle (PI))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (pow b 2)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow b 4) |
(+ (* -1 (* a (pow b 3))) (pow b 4)) |
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) b))) (pow b 4)) |
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) (+ b (* -1 a))))) (pow b 4)) |
(pow b 3) |
(+ (pow a 3) (pow b 3)) |
(pow a 3) |
(+ (* -1 (* a b)) (pow b 2)) |
(+ (* a (+ a (* -1 b))) (pow b 2)) |
(* -1 b) |
(- a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* a (+ 1 (/ b a))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 a) |
(* a (- (* 2 (/ b a)) 2)) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 4)) |
(* (pow a 4) (- (/ b a) 1)) |
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (/ b a)) 1)) |
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (/ (pow b 4) (pow a 4)))) 1)) |
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a))) |
(* a (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ 2 (* -2 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (/ (pow b 3) (pow a 2))) a)) 1)) |
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (pow b 3) (pow a 2)))) a)) 1)) |
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) |
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))) |
(* -1 (* a (- (/ b a) 1))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -1 (pow a 4)) (* (pow a 3) b)) |
(+ (* -1 (pow a 4)) (* b (+ (* -1 (* a (pow b 2))) (pow a 3)))) |
(+ (* -1 (pow a 4)) (* b (+ (* (pow b 2) (+ b (* -1 a))) (pow a 3)))) |
(+ (* -1 (* a b)) (pow a 2)) |
(+ (* b (+ b (* -1 a))) (pow a 2)) |
(+ a (* -1 b)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ 2 (* -2 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 4) (+ 1 (* -1 (/ a b)))) |
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 3) (pow b 3))))) |
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 3) (pow b 3)))))) |
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))) |
(* (pow b 2) (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2))))) |
(* b (- (/ a b) 1)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (- (* 2 (/ a b)) 2))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 4) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 3) (pow b 2)))) b)))) |
(* (pow b 4) (+ 1 (* -1 (/ (+ a (+ (* -1 (/ (pow a 3) (pow b 2))) (/ (pow a 4) (pow b 3)))) b)))) |
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))) |
(* -1 (* b (+ 1 (* -1 (/ a b))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 angle) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (cbrt (pow (PI) 2)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (PI)) |
(* 2 (* (+ a b) (- b a))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))))) |
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
2 |
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))) |
(* -1/180 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))) |
(* 2 (cos (* -1/180 (* angle (PI))))) |
(cos (* -1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 11.0ms | angle | @ | inf | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180) |
| 10.0ms | a | @ | -inf | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180) |
| 10.0ms | angle | @ | -inf | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180) |
| 7.0ms | angle | @ | 0 | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180) |
| 6.0ms | a | @ | 0 | ((* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))))) (+ a b) a b (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (* 2 (- b a)) 2 (- b a) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (/ angle 180) (* 1/180 angle) 1/180 angle (PI) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))) (* (/ angle 180) (pow (cbrt (PI)) 2)) (/ angle 180) 180 (pow (cbrt (PI)) 2) (cbrt (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* (PI) angle))) (* -1/90 a) -1/90 (* a (* (PI) angle)) (* (PI) angle) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (* b b) (sin (* (/ angle 180) (PI))) (* (* (PI) angle) 1/180) (* (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (sin (* (/ angle 180) (PI)))) (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (* (* (+ b a) (- b a)) 2) (* (+ b a) (- b a)) (+ b a) (sin (* (/ angle 180) (PI))) (sin (* (* (PI) angle) 1/180)) (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (* (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (* (cos (* -1/180 (* (PI) angle))) 2)) (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (pow a 3) (pow b 3)) (pow a 3) 3 (pow b 3) (+ (* (- a b) a) (* b b)) (- a b) (* (cos (* -1/180 (* (PI) angle))) 2) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) -1/180) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 886 | 4948 |
| 1 | 3513 | 4293 |
| 0 | 8963 | 4141 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
b |
(+ a b) |
a |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 b) |
(+ (* -2 a) (* 2 b)) |
(+ b (* -1 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* a (* angle (PI))) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (pow b 2)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(pow b 4) |
(+ (* -1 (* a (pow b 3))) (pow b 4)) |
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) b))) (pow b 4)) |
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) (+ b (* -1 a))))) (pow b 4)) |
(pow b 3) |
(+ (pow a 3) (pow b 3)) |
(pow a 3) |
(+ (* -1 (* a b)) (pow b 2)) |
(+ (* a (+ a (* -1 b))) (pow b 2)) |
(* -1 b) |
(- a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* a (+ 1 (/ b a))) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(* -2 a) |
(* a (- (* 2 (/ b a)) 2)) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 4)) |
(* (pow a 4) (- (/ b a) 1)) |
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (/ b a)) 1)) |
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (/ (pow b 4) (pow a 4)))) 1)) |
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))) |
(pow a 2) |
(* (pow a 2) (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a))) |
(* a (+ 1 (* -1 (/ b a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(* -1 (* a (+ 2 (* -2 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (/ (pow b 3) (pow a 2))) a)) 1)) |
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (pow b 3) (pow a 2)))) a)) 1)) |
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) |
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))) |
(* -1 (* a (- (/ b a) 1))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(- b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -1 (pow a 4)) (* (pow a 3) b)) |
(+ (* -1 (pow a 4)) (* b (+ (* -1 (* a (pow b 2))) (pow a 3)))) |
(+ (* -1 (pow a 4)) (* b (+ (* (pow b 2) (+ b (* -1 a))) (pow a 3)))) |
(+ (* -1 (* a b)) (pow a 2)) |
(+ (* b (+ b (* -1 a))) (pow a 2)) |
(+ a (* -1 b)) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ 1 (/ a b))) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ 2 (* -2 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 4) (+ 1 (* -1 (/ a b)))) |
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 3) (pow b 3))))) |
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 3) (pow b 3)))))) |
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))) |
(* (pow b 2) (+ 1 (* -1 (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2))))) |
(* b (- (/ a b) 1)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(* -1 (* b (- (* 2 (/ a b)) 2))) |
(* -1 (* b (- (/ a b) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 4) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 3) (pow b 2)))) b)))) |
(* (pow b 4) (+ 1 (* -1 (/ (+ a (+ (* -1 (/ (pow a 3) (pow b 2))) (/ (pow a 4) (pow b 3)))) b)))) |
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))) |
(* -1 (* b (+ 1 (* -1 (/ a b))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 angle) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (cbrt (pow (PI) 2)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (PI)) |
(* 2 (* (+ a b) (- b a))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))))) |
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
2 |
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))) |
(* -1/180 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))) |
(* 2 (cos (* -1/180 (* angle (PI))))) |
(cos (* -1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
b |
(+ a b) |
(+.f64 b a) |
a |
(* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal -2 binary64) (-.f64 a b))) |
(* 2 b) |
(*.f64 #s(literal 2 binary64) b) |
(+ (* -2 a) (* 2 b)) |
(*.f64 #s(literal -2 binary64) (-.f64 a b)) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* (pow b 2) (cos (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(fma.f64 (fma.f64 #s(literal -2 binary64) a #s(literal 0 binary64)) a (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(fma.f64 b b #s(literal 0 binary64)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(fma.f64 (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64)) a (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) |
(+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(pow b 4) |
(pow.f64 b #s(literal 4 binary64)) |
(+ (* -1 (* a (pow b 3))) (pow b 4)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 3 binary64)) a (pow.f64 b #s(literal 4 binary64))) |
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) b))) (pow b 4)) |
(fma.f64 (fma.f64 (*.f64 a a) b (pow.f64 (neg.f64 b) #s(literal 3 binary64))) a (pow.f64 b #s(literal 4 binary64))) |
(+ (* a (+ (* -1 (pow b 3)) (* (pow a 2) (+ b (* -1 a))))) (pow b 4)) |
(fma.f64 (fma.f64 (-.f64 b a) (*.f64 a a) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) a (pow.f64 b #s(literal 4 binary64))) |
(pow b 3) |
(pow.f64 b #s(literal 3 binary64)) |
(+ (pow a 3) (pow b 3)) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow a 3) |
(pow.f64 a #s(literal 3 binary64)) |
(+ (* -1 (* a b)) (pow b 2)) |
(*.f64 (-.f64 b a) b) |
(+ (* a (+ a (* -1 b))) (pow b 2)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(* -1 b) |
(neg.f64 b) |
(- a b) |
(-.f64 a b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* a (+ 1 (/ b a))) |
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* a (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)))) a) |
(* -2 a) |
(*.f64 #s(literal -2 binary64) a) |
(* a (- (* 2 (/ b a)) 2)) |
(*.f64 (-.f64 (*.f64 (/.f64 b a) #s(literal 2 binary64)) #s(literal 2 binary64)) a) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (/.f64 b a))) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 b (/.f64 b a)) #s(literal -2 binary64)) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(*.f64 (-.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal 0 binary64)) #s(literal 1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (/.f64 b a) (/.f64 b a)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)) |
(* -1 (pow a 4)) |
(neg.f64 (pow.f64 a #s(literal 4 binary64))) |
(* (pow a 4) (- (/ b a) 1)) |
(*.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (/.f64 b a) #s(literal 1 binary64))) |
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (/ b a)) 1)) |
(*.f64 (fma.f64 (pow.f64 (/.f64 b a) #s(literal 3 binary64)) #s(literal -1 binary64) (-.f64 (/.f64 b a) #s(literal 1 binary64))) (pow.f64 a #s(literal 4 binary64))) |
(* (pow a 4) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (/ (pow b 4) (pow a 4)))) 1)) |
(*.f64 (+.f64 (+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 b a)) (-.f64 (pow.f64 (/.f64 (neg.f64 b) a) #s(literal 3 binary64)) #s(literal 1 binary64))) (pow.f64 a #s(literal 4 binary64))) |
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3)))) |
(*.f64 (+.f64 (pow.f64 (/.f64 b a) #s(literal 3 binary64)) #s(literal 1 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (* -1 (/ b a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (*.f64 a a)) |
(* (pow a 2) (- (+ 1 (/ (pow b 2) (pow a 2))) (/ b a))) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) (-.f64 #s(literal 1 binary64) (/.f64 b a))) (*.f64 a a)) |
(* a (+ 1 (* -1 (/ b a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (/.f64 #s(literal -2 binary64) a) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64)) (neg.f64 a)) |
(* -1 (* a (+ (* -2 (/ (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (neg.f64 a)) |
(* -1 (* a (+ 2 (* -2 (/ b a))))) |
(*.f64 (fma.f64 (/.f64 b a) #s(literal -2 binary64) #s(literal 2 binary64)) (neg.f64 a)) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) angle) a) (*.f64 (PI.f64) (*.f64 b (/.f64 b a))) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) #s(literal -1/90 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (cos (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (cos (* 1/180 (* angle (PI))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (-.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b (/.f64 b a))) (/.f64 #s(literal -2 binary64) a)))) (*.f64 a a)) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (*.f64 b (/.f64 b a)) #s(literal -2 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(*.f64 (-.f64 (/.f64 (-.f64 #s(literal 0 binary64) (*.f64 b (/.f64 b a))) (neg.f64 a)) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (/ (pow b 3) (pow a 2))) a)) 1)) |
(*.f64 (fma.f64 (pow.f64 (/.f64 b a) #s(literal 3 binary64)) #s(literal -1 binary64) (-.f64 (/.f64 b a) #s(literal 1 binary64))) (pow.f64 a #s(literal 4 binary64))) |
(* (pow a 4) (- (* -1 (/ (+ (* -1 b) (+ (* -1 (/ (pow b 4) (pow a 3))) (/ (pow b 3) (pow a 2)))) a)) 1)) |
(*.f64 (-.f64 (neg.f64 (+.f64 (/.f64 (neg.f64 (+.f64 b (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 3 binary64))))) a) (pow.f64 (/.f64 b a) #s(literal 3 binary64)))) #s(literal 1 binary64)) (pow.f64 a #s(literal 4 binary64))) |
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) |
(*.f64 (pow.f64 (neg.f64 a) #s(literal 3 binary64)) (-.f64 (pow.f64 (/.f64 (neg.f64 b) a) #s(literal 3 binary64)) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1 (/ (+ b (* -1 (/ (pow b 2) a))) a)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 b (*.f64 b (/.f64 b a))) a)) (*.f64 a a)) |
(* -1 (* a (- (/ b a) 1))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) (neg.f64 a)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(- b a) |
(-.f64 b a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (cos (* 1/180 (* angle (PI)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) #s(literal 0 binary64)) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(fma.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(fma.f64 (neg.f64 a) a #s(literal 0 binary64)) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(fma.f64 (neg.f64 a) a (fma.f64 b b #s(literal 0 binary64))) |
(+ (* -1 (pow a 4)) (* (pow a 3) b)) |
(fma.f64 (pow.f64 a #s(literal 3 binary64)) b (neg.f64 (pow.f64 a #s(literal 4 binary64)))) |
(+ (* -1 (pow a 4)) (* b (+ (* -1 (* a (pow b 2))) (pow a 3)))) |
(fma.f64 (fma.f64 (*.f64 (neg.f64 b) b) a (pow.f64 a #s(literal 3 binary64))) b (neg.f64 (pow.f64 a #s(literal 4 binary64)))) |
(+ (* -1 (pow a 4)) (* b (+ (* (pow b 2) (+ b (* -1 a))) (pow a 3)))) |
(fma.f64 (fma.f64 (-.f64 b a) (*.f64 b b) (pow.f64 a #s(literal 3 binary64))) b (neg.f64 (pow.f64 a #s(literal 4 binary64)))) |
(+ (* -1 (* a b)) (pow a 2)) |
(*.f64 (-.f64 a b) a) |
(+ (* b (+ b (* -1 a))) (pow a 2)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(+ a (* -1 b)) |
(-.f64 a b) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) (*.f64 b b)) |
(* b (+ 1 (/ a b))) |
(*.f64 (+.f64 (/.f64 a b) #s(literal 1 binary64)) b) |
(* b (+ (* -2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) b) |
(* b (+ 2 (* -2 (/ a b)))) |
(*.f64 (fma.f64 (/.f64 a b) #s(literal -2 binary64) #s(literal 2 binary64)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (cos (* 1/180 (* angle (PI))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (/.f64 a b))) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* (pow b 4) (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 3) (pow b 3))))) |
(*.f64 (+.f64 (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 3) (pow b 3)))))) |
(*.f64 (+.f64 (fma.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) #s(literal -1 binary64) (pow.f64 (/.f64 a b) #s(literal 3 binary64))) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3)))) |
(*.f64 (+.f64 (pow.f64 (/.f64 a b) #s(literal 3 binary64)) #s(literal 1 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(* (pow b 2) (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ (pow a 2) (pow b 2))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 a (*.f64 a (/.f64 a b))) b)) (*.f64 b b)) |
(* b (- (/ a b) 1)) |
(*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (* b (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)))) (neg.f64 b)) |
(* -1 (* b (- (* 2 (/ a b)) 2))) |
(*.f64 (-.f64 (*.f64 (/.f64 a b) #s(literal 2 binary64)) #s(literal 2 binary64)) (neg.f64 b)) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (-.f64 (/.f64 a b) #s(literal 1 binary64)) (neg.f64 b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 #s(literal 0 binary64) (PI.f64)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (cos (* 1/180 (* angle (PI))))) b))) b)) (* 2 (cos (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a (/.f64 a b))) (fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b)))) |
(*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (*.f64 a (/.f64 a b)) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b)) |
(* (pow b 4) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 3) (pow b 2)))) b)))) |
(*.f64 (+.f64 (pow.f64 (/.f64 a b) #s(literal 3 binary64)) (-.f64 #s(literal 1 binary64) (/.f64 a b))) (pow.f64 b #s(literal 4 binary64))) |
(* (pow b 4) (+ 1 (* -1 (/ (+ a (+ (* -1 (/ (pow a 3) (pow b 2))) (/ (pow a 4) (pow b 3)))) b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (+.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 a (/.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) b) b))) b)) (pow.f64 b #s(literal 4 binary64))) |
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))) |
(*.f64 (-.f64 (pow.f64 (/.f64 (neg.f64 a) b) #s(literal 3 binary64)) #s(literal 1 binary64)) (pow.f64 (neg.f64 b) #s(literal 3 binary64))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ a (* -1 (/ (pow a 2) b))) b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 (-.f64 a (*.f64 a (/.f64 a b))) b)) (*.f64 b b)) |
(* -1 (* b (+ 1 (* -1 (/ a b))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) (neg.f64 b)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- b a))) (* -1/34992000 (* (pow (PI) 3) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- b a))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- b a))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- b a))) (* -1/30855889612800000000 (* (pow (PI) 7) (- b a)))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- b a))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- b a))) (* 1/2267481600000 (* (pow (PI) 5) (- b a)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (+ (* 1/2267481600000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7))))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
angle |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* 1/180 (* angle (cbrt (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (*.f64 (PI.f64) (PI.f64)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64) (*.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 2 (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (* (+ a b) (- b a))))) (* 2 (* (+ a b) (- b a)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* 1/12597120000 (* (pow angle 2) (* (pow (PI) 4) (* (+ a b) (- b a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) |
(+ (* 2 (* (+ a b) (- b a))) (* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (* (pow (PI) 6) (* (+ a b) (- b a))))) (* 1/12597120000 (* (pow (PI) 4) (* (+ a b) (- b a))))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (fma.f64 (neg.f64 a) a (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) |
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/550998028800000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/3856986201600000000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* 1/180 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))) |
(*.f64 (/.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)))) (fma.f64 (-.f64 a b) a (*.f64 b b))) angle) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))))))) |
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (/.f64 (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (fma.f64 (-.f64 a b) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (-.f64 a b) a (*.f64 b b))) #s(literal -1/34992000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (/.f64 (PI.f64) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(literal 1/180 binary64))) angle) |
2 |
#s(literal 2 binary64) |
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 2 binary64)) |
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/12597120000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64)) |
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/12244400640000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 2 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (/ (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a)))) (+ (* a (- a b)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(/ (* (sin (* 1/180 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- b a))) (+ (* a (- a b)) (pow b 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(* 2 (cos (* -1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 93 | 668 |
| 0 | 141 | 624 |
| 1 | 424 | 572 |
| 0 | 2454 | 570 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 b a) |
(*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
(*.f64 a (*.f64 (PI.f64) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
(*.f64 b b) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b))) |
(*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) |
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(pow.f64 a #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 b #s(literal 3 binary64)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(-.f64 a b) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a)) |
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b)) |
(fma.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(fma.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) (*.f64 b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) a) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) b)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a)) |
(*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(neg.f64 (/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (/.f64 (pow.f64 a #s(literal 3/2 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (/.f64 (pow.f64 b #s(literal 3/2 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (/.f64 b (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (*.f64 a a) (/.f64 a (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 b (/.f64 (*.f64 b b) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 a (/.f64 (*.f64 a a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 b a) |
(+.f64 a b) |
a |
b |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (-.f64 b a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(fma.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) |
(*.f64 (-.f64 b a) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(literal 2 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))) (-.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 (-.f64 b a) #s(literal 3 binary64)) (pow.f64 (-.f64 b a) #s(literal 3 binary64))) (fma.f64 (-.f64 b a) (-.f64 b a) (-.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (+.f64 b a))) |
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b) (-.f64 b a)) |
(fma.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a) (-.f64 b a)) |
(fma.f64 (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (fma.f64 b (-.f64 b a) (*.f64 a a)) (-.f64 b a)) |
(fma.f64 #s(literal 1 binary64) (-.f64 b a) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(fma.f64 (+.f64 b a) (/.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(fma.f64 (-.f64 b a) (/.f64 (+.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(fma.f64 (-.f64 b a) #s(literal 1 binary64) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(-.f64 (+.f64 (-.f64 b a) b) a) |
(-.f64 b (-.f64 a (-.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) #s(literal 1 binary64)) (*.f64 (-.f64 b a) #s(literal 1 binary64))) |
(+.f64 (-.f64 b a) (-.f64 b a)) |
#s(literal 2 binary64) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (+.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (+.f64 b a))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (+.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 b b) (+.f64 b a)) (/.f64 (*.f64 a a) (+.f64 b a))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(cos.f64 (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
(*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) |
#s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 angle (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (neg.f64 angle)) #s(literal 180 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(neg.f64 (/.f64 (neg.f64 angle) #s(literal 180 binary64))) |
(neg.f64 (/.f64 angle #s(literal -180 binary64))) |
#s(literal 180 binary64) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) angle)) a) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 (PI.f64) angle) a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) a)) |
(*.f64 a (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a))) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) a))) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 a #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(*.f64 (*.f64 a angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) a) angle) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(*.f64 (PI.f64) (*.f64 angle a)) |
(*.f64 angle (*.f64 (PI.f64) a)) |
(*.f64 a (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (PI.f64) angle) |
(*.f64 angle (PI.f64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(fma.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64) (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))))) |
(+.f64 (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) |
(fma.f64 #s(literal 1 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 #s(literal 1 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
(fma.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 1 binary64) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) (*.f64 #s(literal 1 binary64) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
(+.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 1 binary64)) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 1 binary64))) |
(+.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))) |
#s(approx (* (+ b a) (- b a)) (*.f64 b b)) |
(*.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b))) |
(*.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b))) |
(*.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b))) |
(*.f64 (neg.f64 b) (neg.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 b)) |
(*.f64 b b) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) |
(pow.f64 (neg.f64 b) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 b #s(literal 2 binary64)) |
(neg.f64 (*.f64 (neg.f64 b) b)) |
(fabs.f64 (*.f64 b b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (neg.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(neg.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(fma.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 b a)) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) #s(literal 2 binary64)) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) #s(literal 2 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (-.f64 b a)) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 b b (*.f64 a a)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b b (*.f64 a a)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(fma.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) |
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a)) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 (+.f64 b a)) (-.f64 b a))) |
(-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 b a))) |
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 b a)) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (-.f64 b a)) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (-.f64 b a)) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) (+.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(neg.f64 (/.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(neg.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a)) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a))) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a)) |
(*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (/.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) (-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (+.f64 (pow.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) |
(neg.f64 (/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(neg.f64 (/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (/.f64 (pow.f64 a #s(literal 3/2 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (/.f64 (pow.f64 b #s(literal 3/2 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (*.f64 b b) (/.f64 b (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 (*.f64 a a) (/.f64 a (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 b (/.f64 (*.f64 b b) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 a (/.f64 (*.f64 a a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 b a) |
(+.f64 a b) |
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) #s(literal 1 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)))) (*.f64 #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) #s(literal 1 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (-.f64 b a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (+.f64 b a)) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(/.f64 (*.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a)) |
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a)) |
(*.f64 (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (/.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 b a)) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (-.f64 b a)) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (-.f64 b a)) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))) (*.f64 (+.f64 b a) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 b a))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (-.f64 a b))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) (+.f64 b a)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(neg.f64 (/.f64 (*.f64 (neg.f64 (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(neg.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a)) |
(fma.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a)) |
(fma.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a)) |
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b)) |
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a))) |
(fma.f64 b b (*.f64 (neg.f64 a) a)) |
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 b b (*.f64 a a)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(+.f64 (*.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a)) (*.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (-.f64 b a))) |
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) (*.f64 (-.f64 b a) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))))) |
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a)) |
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b)) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a))) |
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a)) |
(*.f64 (*.f64 (-.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) (+.f64 b a)) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) |
(*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (-.f64 b a) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 b a) (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (-.f64 b a)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (-.f64 b a)) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (+.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (+.f64 b a))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (*.f64 (+.f64 b a) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (*.f64 (+.f64 b a) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))))) |
(fma.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 b a) (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 b a))) |
(fma.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 b a) (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 b a))) |
(fma.f64 (-.f64 b a) (pow.f64 b #s(literal 3 binary64)) (*.f64 (-.f64 b a) (pow.f64 a #s(literal 3 binary64)))) |
(fma.f64 (-.f64 b a) (pow.f64 a #s(literal 3 binary64)) (*.f64 (-.f64 b a) (pow.f64 b #s(literal 3 binary64)))) |
(+.f64 (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 b a))) |
(+.f64 (*.f64 (pow.f64 a #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (pow.f64 b #s(literal 3 binary64)) (-.f64 b a))) |
(+.f64 (*.f64 (-.f64 b a) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 b a) (pow.f64 a #s(literal 3 binary64)))) |
(+.f64 (*.f64 (-.f64 b a) (pow.f64 a #s(literal 3 binary64))) (*.f64 (-.f64 b a) (pow.f64 b #s(literal 3 binary64)))) |
(*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (+.f64 b a)) |
(*.f64 (+.f64 b a) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (+.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))))) |
(/.f64 (+.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (-.f64 b a)) |
(fma.f64 (*.f64 b (fabs.f64 b)) (fabs.f64 b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (fabs.f64 (pow.f64 a #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (fabs.f64 (pow.f64 b #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 b #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (*.f64 (neg.f64 b) b) (neg.f64 b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) b (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) a)) |
(fma.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) a (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) b)) |
(fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 (*.f64 a a) a (pow.f64 b #s(literal 3 binary64))) |
(fma.f64 b (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 a (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 b (*.f64 b b) (pow.f64 a #s(literal 3 binary64))) |
(fma.f64 a (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 b (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(fma.f64 a (*.f64 a a) (pow.f64 b #s(literal 3 binary64))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 a) (*.f64 a a))) |
(-.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (pow.f64 b #s(literal 3/2 binary64)))) |
(-.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (*.f64 (neg.f64 b) b) b)) |
(-.f64 (pow.f64 a #s(literal 3 binary64)) (*.f64 (neg.f64 b) (*.f64 b b))) |
(+.f64 (*.f64 b (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 a (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 (*.f64 a (fma.f64 b (-.f64 b a) (*.f64 a a))) (*.f64 b (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) b) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) a)) |
(+.f64 (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) a) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) b)) |
(+.f64 (/.f64 (pow.f64 a #s(literal 9 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64)))) (/.f64 (pow.f64 b #s(literal 9 binary64)) (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 a #s(literal 6 binary64))))) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) |
(*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (neg.f64 (pow.f64 a #s(literal 3/2 binary64)))) |
(*.f64 (fabs.f64 (pow.f64 a #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 a #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 a #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64))) |
(*.f64 (*.f64 a a) a) |
(*.f64 a (*.f64 a a)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 a #s(literal 3/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 3/2 binary64)) |
(pow.f64 a #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 3 binary64)))) |
#s(literal 3 binary64) |
(*.f64 (*.f64 b (fabs.f64 b)) (fabs.f64 b)) |
(*.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) |
(*.f64 (fabs.f64 (pow.f64 b #s(literal 3/2 binary64))) (fabs.f64 (pow.f64 b #s(literal 3/2 binary64)))) |
(*.f64 (*.f64 (neg.f64 b) b) (neg.f64 b)) |
(*.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64))) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) b)) |
(*.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) b)) |
(*.f64 (*.f64 b b) b) |
(*.f64 b (*.f64 b b)) |
(pow.f64 (exp.f64 (log.f64 b)) #s(literal 3 binary64)) |
(pow.f64 (pow.f64 b #s(literal 3/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 3/2 binary64)) |
(pow.f64 b #s(literal 3 binary64)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 b) #s(literal 3 binary64)))) |
(/.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a)))) (-.f64 (*.f64 a a) (*.f64 b (-.f64 b a)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (neg.f64 b) b) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (+.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 b) b))))) |
(/.f64 (+.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b (-.f64 b a)) #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 a a) (*.f64 b (-.f64 b a)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64)))) (neg.f64 (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (+.f64 (pow.f64 b #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (*.f64 (-.f64 a b) (*.f64 a (*.f64 b b)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (neg.f64 a) (neg.f64 a) (*.f64 b (-.f64 b a))) |
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (fabs.f64 a) (fabs.f64 a) (*.f64 b (-.f64 b a))) |
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (-.f64 a b) a)) |
(fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a))) |
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (-.f64 a b) a)) |
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (-.f64 a b) a)) |
(fma.f64 (-.f64 a b) a (*.f64 (neg.f64 (neg.f64 b)) b)) |
(fma.f64 (-.f64 a b) a (*.f64 b b)) |
(fma.f64 b (-.f64 b a) (*.f64 a a)) |
(fma.f64 b b (*.f64 (-.f64 a b) a)) |
(fma.f64 a (-.f64 a b) (*.f64 (neg.f64 (neg.f64 b)) b)) |
(fma.f64 a (-.f64 a b) (*.f64 b b)) |
(fma.f64 a a (*.f64 b (-.f64 b a))) |
(-.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b))) (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 (-.f64 a b) a (*.f64 (neg.f64 b) b)))) |
(-.f64 (fma.f64 b b (*.f64 a a)) (*.f64 b a)) |
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) (neg.f64 b))) |
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (fabs.f64 b)) (fabs.f64 b))) |
(-.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 b) b)) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 (-.f64 a b)) a)) |
(-.f64 (*.f64 b b) (*.f64 (neg.f64 a) (-.f64 a b))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64)))) (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))))) |
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a a)) |
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 (neg.f64 (neg.f64 b)) b)) |
(+.f64 (*.f64 (-.f64 a b) a) (*.f64 b b)) |
(+.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) |
(+.f64 (*.f64 a a) (*.f64 b (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (+.f64 b a))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (+.f64 b a)) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))) |
(-.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(-.f64 (/.f64 (*.f64 a a) (+.f64 b a)) (/.f64 (*.f64 b b) (+.f64 b a))) |
(-.f64 a b) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
#s(literal -1/180 binary64) |
Compiled 57 031 to 4 521 computations (92.1% saved)
118 alts after pruning (116 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 969 | 50 | 1 019 |
| Fresh | 30 | 66 | 96 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 002 | 118 | 1 120 |
| Status | Accuracy | Program |
|---|---|---|
| 23.6% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 58.7% | (*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 31.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) | |
| 65.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) | |
| 67.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 66.1% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 68.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 67.9% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 68.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 67.7% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 68.5% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 66.6% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) | |
| 67.5% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 66.8% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 68.1% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) | |
| 66.3% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) | |
| 68.7% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 65.6% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) | |
| 59.8% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 70.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 67.1% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 59.2% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) | |
| 62.9% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 63.9% | (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 41.3% | (*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 38.3% | (*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 44.5% | (*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 45.5% | (*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 58.4% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) | |
| 63.0% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 44.7% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 39.8% | (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) | |
| 30.0% | (*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 57.4% | (*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 59.8% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 24.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.5% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 24.1% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.6% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.3% | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 54.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 54.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 61.6% | (*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 36.4% | (*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 55.2% | (*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 59.2% | (*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 35.8% | (*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 9.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 20.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) | |
| 55.5% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 61.0% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))) | |
| 57.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) | |
| ✓ | 57.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
| 33.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) | |
| 33.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 49.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 33.9% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 39.8% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 40.0% | (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 58.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 65.6% | (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| 35.8% | (*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 47.6% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) | |
| 57.2% | (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 35.0% | (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) | |
| 32.0% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 58.0% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 36.1% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 35.0% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 40.4% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| 40.4% | (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) | |
| 21.9% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) | |
| 66.0% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 20.1% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 20.0% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) | |
| 20.1% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) | |
| 18.8% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64)))) | |
| 20.0% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 50.4% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 20.6% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 36.2% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 40.0% | #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 56.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) | |
| 62.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) | |
| 58.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 35.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 39.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 58.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 18.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) | |
| 19.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) | |
| 57.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) | |
| 40.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) | |
| 57.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) | |
| 27.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) | |
| 31.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 26.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) | |
| 21.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 20.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) | |
| 16.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b))) | |
| 36.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) | |
| 58.2% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) | |
| 50.6% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) | |
| 50.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) | |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) | |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) | |
| 37.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) | |
| 40.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) | |
| 39.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ✓ | 40.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
Compiled 14 345 to 4 640 computations (67.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 3 binary64))) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (+.f64 b a) (+.f64 b a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 (exp.f64 (log.f64 a)) #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (+.f64 b a) (*.f64 a a))))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (fma.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (-.f64 b a)) (+.f64 (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 3 binary64)) (pow.f64 b #s(literal 6 binary64)))) (fma.f64 (*.f64 b b) (-.f64 (*.f64 b b) (*.f64 (-.f64 a b) a)) (pow.f64 (*.f64 (-.f64 a b) a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a)) (*.f64 b (-.f64 b a)))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))))) (*.f64 b b))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
10 calls:
| 117.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 74.0ms | a |
| 66.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 60.0ms | b |
| 58.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 72.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 70.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 70.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.4% | 1 | a |
| 70.4% | 1 | b |
| 72.2% | 2 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))) |
10 calls:
| 98.0ms | a |
| 77.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 50.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 50.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 47.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.3% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.2% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 68.2% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.2% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 68.2% | 1 | a |
| 70.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 70.4% | 2 | b |
| 73.0% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 73.0% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.0% | 3 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 b b (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (+.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))) (*.f64 b b))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
3 calls:
| 53.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 48.0ms | angle |
| 45.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.6% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a))) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(approx (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b))) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) #s(literal -2 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (neg.f64 (PI.f64)) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (fma.f64 (-.f64 a b) a (*.f64 b b)) (/.f64 (+.f64 b a) (fma.f64 (-.f64 a b) a (*.f64 b b)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (/.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 (-.f64 a b) a (*.f64 b b)))) #s(approx (* (cos (* -1/180 (* (PI) angle))) 2) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b #s(literal 0 binary64))) b (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (/.f64 (fma.f64 (*.f64 b b) b (pow.f64 a #s(literal 3 binary64))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
5 calls:
| 44.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 39.0ms | b |
| 36.0ms | angle |
| 35.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 30.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 70.4% | 2 | b |
| 70.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.2% | 2 | angle |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
10 calls:
| 74.0ms | b |
| 56.0ms | a |
| 44.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 28.0ms | angle |
| 27.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 68.5% | 2 | a |
| 68.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 68.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.7% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 70.7% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.7% | 3 | angle |
| 68.6% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 68.6% | 2 | b |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) |
3 calls:
| 42.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 33.0ms | angle |
| 25.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.6% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 70.6% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.6% | 3 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(approx (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal -2 binary64) a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 #s(approx (* 2 (- b a)) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (+.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| Outputs |
|---|
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
3 calls:
| 35.0ms | angle |
| 24.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 24.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.9% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 68.9% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.9% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
10 calls:
| 22.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 21.0ms | angle |
| 20.0ms | b |
| 20.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 19.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 66.4% | 1 | a |
| 66.4% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.4% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.0% | 3 | (pow.f64 b #s(literal 2 binary64)) |
| 70.0% | 3 | b |
| 66.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 66.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.4% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* (+ b a) (- b a)) 2) (*.f64 (fma.f64 #s(literal 2 binary64) b #s(literal 0 binary64)) b))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
(*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(approx (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal 2 binary64) (+.f64 a b)) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* 1/180 angle) (PI)))) (/ (sin (* (* 1/180 angle) (PI))) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (+ b a) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* (PI) angle) 1/180)) (/ (* (+ (pow a 3) (pow b 3)) (- b a)) (+ (* (- a b) a) (* b b)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
#s(approx (* (+ a b) (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (*.f64 #s(literal 2 binary64) b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
3 calls:
| 18.0ms | b |
| 16.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 16.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 66.4% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.4% | 1 | b |
Compiled 27 to 24 computations (11.1% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
| Outputs |
|---|
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
10 calls:
| 13.0ms | a |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 10.0ms | angle |
| 10.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 66.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 66.9% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.9% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.5% | 2 | b |
| 66.6% | 2 | angle |
| 66.9% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 65.5% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 66.9% | 2 | a |
| 66.5% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (-.f64 b a) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (/.f64 (PI.f64) a) (*.f64 b (/.f64 b a))))))) (*.f64 a a)))) |
(*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))) |
9 calls:
| 11.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | b |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | angle |
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.2% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.2% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 64.7% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 64.7% | 2 | b |
| 65.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.1% | 2 | angle |
| 64.7% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 64.7% | 2 | a |
Compiled 33 to 46 computations (-39.4% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI)))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) #s(approx (* (cos (* (/ angle 180) (PI))) (sin (* (* (/ angle 180) (pow (cbrt (PI)) 2)) (cbrt (PI))))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
3 calls:
| 7.0ms | angle |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.1% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.1% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.1% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
3 calls:
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 65.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.0% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
10 calls:
| 7.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 6.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 5.0ms | angle |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 62.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 58.3% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 58.3% | 1 | b |
| 61.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 61.9% | 2 | a |
| 58.3% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 58.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 58.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 58.3% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
2 calls:
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 62.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
2 calls:
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 62.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))) |
2 calls:
| 5.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 62.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 (neg.f64 a) a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b)))) |
4 calls:
| 12.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 4.0ms | a |
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 55.9% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 55.9% | 2 | a |
| 60.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 20 to 23 computations (-15% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) angle) #s(literal -1/90 binary64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
2 calls:
| 3.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 16 to 15 computations (6.3% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) |
10 calls:
| 13.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 2.0ms | a |
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 43.5% | 2 | a |
| 43.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 43.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 43.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 41.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 42.8% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 43.5% | 2 | angle |
| 41.0% | 1 | b |
| 42.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 42.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) a)) angle))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle)))) |
5 calls:
| 6.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | angle |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 43.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 43.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 43.5% | 2 | angle |
| 43.5% | 2 | a |
| 43.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle (*.f64 #s(literal -1/90 binary64) a))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
4 calls:
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | angle |
| 1.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 43.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 43.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 43.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 43.5% | 2 | angle |
Compiled 12 to 20 computations (-66.7% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
10 calls:
| 4.0ms | angle |
| 1.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.9% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 40.9% | 1 | b |
| 40.9% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.9% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 40.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 40.9% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.9% | 1 | angle |
| 40.9% | 1 | a |
| 40.9% | 1 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 31.0ms | 4.361364142136577e+86 | 2.407708664937668e+93 |
| 21.0ms | 144× | 0 | valid |
Compiled 629 to 504 computations (19.9% saved)
ival-sinu: 6.0ms (35.1% of total)ival-cosu: 5.0ms (29.2% of total)ival-mult: 3.0ms (17.5% of total)ival-pow2: 3.0ms (17.5% of total)ival-sub: 1.0ms (5.8% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 6.405384455723177e+141 | 6.528377356030362e+142 |
| 34.0ms | 8.344617053089671e+74 | 1.1232741628076262e+76 |
| 43.0ms | 192× | 0 | valid |
Compiled 800 to 654 computations (18.3% saved)
ival-sinu: 7.0ms (31.7% of total)ival-cosu: 6.0ms (27.1% of total)ival-mult: 4.0ms (18.1% of total)ival-pow2: 4.0ms (18.1% of total)ival-sub: 1.0ms (4.5% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 8.344617053089671e+74 | 1.1232741628076262e+76 |
Compiled 398 to 324 computations (18.6% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 15.0ms | 6.862567449772134e-134 | 4.6259974953316055e-133 |
| 11.0ms | 96× | 0 | valid |
Compiled 452 to 348 computations (23% saved)
ival-mult: 2.0ms (24% of total)ival-cosu: 2.0ms (24% of total)ival-sinu: 2.0ms (24% of total)ival-pow2: 2.0ms (24% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 22.0ms | 1.5114644655150726e+141 | 6.405384455723177e+141 |
| 26.0ms | 2.3522061650203744e+43 | 6.8597296286040535e+44 |
| 34.0ms | 208× | 0 | valid |
Compiled 1 080 to 825 computations (23.6% saved)
ival-cosu: 12.0ms (41.8% of total)ival-sinu: 8.0ms (27.9% of total)ival-mult: 4.0ms (13.9% of total)ival-pow2: 4.0ms (13.9% of total)ival-sub: 1.0ms (3.5% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 68.0ms | 1.0488856181885311e+186 | 2.3451061783156027e+191 |
| 1.0ms | 2.3522061650203744e+43 | 6.8597296286040535e+44 |
| 62.0ms | 144× | 0 | valid |
Compiled 1 224 to 951 computations (22.3% saved)
ival-sinu: 5.0ms (30.9% of total)ival-cosu: 4.0ms (24.7% of total)ival-mult: 3.0ms (18.5% of total)ival-pow2: 3.0ms (18.5% of total)ival-sub: 1.0ms (6.2% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 2.3522061650203744e+43 | 6.8597296286040535e+44 |
Compiled 628 to 473 computations (24.7% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 48.0ms | 6.554471238046258e-57 | 1.2434990673125387e-54 |
| 13.0ms | 2.926467879541213e-99 | 6.998440336582684e-99 |
| 52.0ms | 192× | 0 | valid |
Compiled 814 to 670 computations (17.7% saved)
ival-cosu: 34.0ms (71.7% of total)ival-sinu: 5.0ms (10.5% of total)ival-pow2: 4.0ms (8.4% of total)ival-mult: 3.0ms (6.3% of total)ival-sub: 1.0ms (2.1% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 20.0ms | 1.9430119638183397e-137 | 3.104553682115993e-136 |
| 16.0ms | 96× | 0 | valid |
Compiled 422 to 330 computations (21.8% saved)
ival-mult: 2.0ms (22.6% of total)ival-cosu: 2.0ms (22.6% of total)ival-sinu: 2.0ms (22.6% of total)ival-pow2: 2.0ms (22.6% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 21.0ms | 0.00016365090645216237 | 0.0038886013308144993 |
| 10.0ms | 112× | 0 | valid |
Compiled 572 to 389 computations (32% saved)
ival-mult: 2.0ms (26.4% of total)ival-sinu: 2.0ms (26.4% of total)ival-pow2: 2.0ms (26.4% of total)ival-cosu: 1.0ms (13.2% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 11.0ms | 0.00016365090645216237 | 0.0038886013308144993 |
| 7.0ms | 80× | 0 | valid |
Compiled 516 to 375 computations (27.3% saved)
ival-pow2: 2.0ms (37% of total)ival-mult: 1.0ms (18.5% of total)ival-cosu: 1.0ms (18.5% of total)ival-sinu: 1.0ms (18.5% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 5.0ms | 0.00016365090645216237 | 0.0038886013308144993 |
| 3.0ms | 32× | 0 | valid |
Compiled 544 to 382 computations (29.8% saved)
ival-mult: 1.0ms (47.6% of total)ival-pow2: 1.0ms (47.6% of total)adjust: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.3210572432896029e+68 | -4.423542562338894e+62 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -2.191171128529185e+85 | -1.21379713377024e+85 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -7.185225020657274e+40 | -1.7213676072667376e+31 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -5.3531355100854673e+244 | -1.5596906727364663e+244 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.5269528303431394e-261 | -1.2754120900696054e-286 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.5269528303431394e-261 | -1.2754120900696054e-286 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.0517672533469594e-149 | 8.072127409671752e-149 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 16.0ms | 2.1930254162680418e-143 | 5.09287380687603e-139 |
| 11.0ms | 128× | 0 | valid |
Compiled 778 to 530 computations (31.9% saved)
ival-mult: 2.0ms (26% of total)ival-pow2: 2.0ms (26% of total)ival-cosu: 1.0ms (13% of total)ival-sub: 1.0ms (13% of total)ival-sinu: 1.0ms (13% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.0517672533469594e-149 | 8.072127409671752e-149 |
Compiled 26 to 19 computations (26.9% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 264 | 2044 |
| 1 | 365 | 2044 |
| 2 | 677 | 2044 |
| 3 | 2600 | 2044 |
| 4 | 5901 | 2044 |
| 1× | node limit |
| Inputs |
|---|
(if (<=.f64 angle #s(literal 1160000000000000027159246643095016760302543255206668031024460662501782695060513287109309628416 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) |
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (if (<=.f64 angle #s(literal 40000000000000002032891393611987518819164357794039359153796832115487846857649409080313553490215840765163841149783127337325178308593873508630528 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))))) |
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) |
(if (<=.f64 b #s(literal 1892428945189957/25573364124188608359478044506465618376692515984711443667838213813251045284411519960025547596296126227741302219746563054759509816764729633229129121792 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (if (<=.f64 angle #s(literal 6400000000000000379416327941215168237207199281090901047350404766911972981022334761729490976513159972425714703186776508686700618464933273665536 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (if (<=.f64 angle #s(literal 4500000000000000451727287933693672992765942195711507726341000275275939732708732230532650891966216633255959726845195600506421798344307376743799213218810494852565922053547127802143623348224 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))))) |
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(if (<=.f64 b #s(literal 8003532508642629/1231312693637327475383720003129487931408741852202045208373384168882678805359287831606695820465153613775207124697088 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (if (<=.f64 b #s(literal 1457648828442167/220855883097298041197912187592864814478435487109452369765200775161577472 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(if (<=.f64 a #s(literal 2880583734948605/52374249726338269920211035149241586435466272736689036631732661889538140742474792878132321477214466514414186946040961136147476104734166288853256441430016 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 angle #s(literal 4438747792736361/1152921504606846976 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))) |
(if (<=.f64 angle #s(literal 3458764513820541/2305843009213693952 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 angle #s(literal 1498797955988901/1152921504606846976 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -99999999999999995280522225138166806691251291352861698530421623488512 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -20000000000000000292613904613497460619400859757293101185572215743395927285022964318208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000000310004322520389159747584 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000002216397832979173719250214483304318128040098968915481738541309455929792089182585038346225505444281420986050205132811653363414864588844456074162727639905052485516551288455999908458318119026366376053636438477835715215872973713965056 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -8863311460481781/8863311460481781141746416676937941075153709659930434578989576454853657824757125219971944776154496375261537574471193391385403783592849407838528338558092085276740615608975052082196989118065224509657855008735367281473086766641604185629827373864344704645943910512054824309490712576 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -8863311460481781/8863311460481781141746416676937941075153709659930434578989576454853657824757125219971944776154496375261537574471193391385403783592849407838528338558092085276740615608975052082196989118065224509657855008735367281473086766641604185629827373864344704645943910512054824309490712576 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4606887725612233/230344386280611654799899571593522271174128492457058131614758685317726084130380178960334883128519211886075950624436269830308263222041308144077235977260296389382897664 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))) |
(if (<=.f64 angle #s(literal 1244244575898673/429049853758163107186368799942587076079339706258956588087153966199096448962353503257659977541340909686081019461967553627320124249982290238285876768194691072 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4606887725612233/230344386280611654799899571593522271174128492457058131614758685317726084130380178960334883128519211886075950624436269830308263222041308144077235977260296389382897664 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
| Outputs |
|---|
(if (<=.f64 angle #s(literal 1160000000000000027159246643095016760302543255206668031024460662501782695060513287109309628416 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) |
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (if (<=.f64 angle #s(literal 40000000000000002032891393611987518819164357794039359153796832115487846857649409080313553490215840765163841149783127337325178308593873508630528 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 1/180 binary64))))))) |
(if (<=.f64 angle #s(literal 11000000000000000196273870603162110372323143080420773336265981731829507424256 binary64)) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) |
(if (<=.f64 b #s(literal 1892428945189957/25573364124188608359478044506465618376692515984711443667838213813251045284411519960025547596296126227741302219746563054759509816764729633229129121792 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (sin.f64 (fma.f64 (PI.f64) #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (if (<=.f64 angle #s(literal 6400000000000000379416327941215168237207199281090901047350404766911972981022334761729490976513159972425714703186776508686700618464933273665536 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))) |
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (if (<=.f64 angle #s(literal 4500000000000000451727287933693672992765942195711507726341000275275939732708732230532650891966216633255959726845195600506421798344307376743799213218810494852565922053547127802143623348224 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(approx (/ angle 180) (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))))) |
(if (<=.f64 angle #s(literal 219999999999999995638546337394828531480920064 binary64)) #s(approx (* (* (* (sin (* (/ angle 180) (PI))) (* (/ (+ (pow a 3) (pow b 3)) (+ (* a (- a b)) (* b b))) (- b a))) 2) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) |
(if (<=.f64 b #s(literal 8003532508642629/1231312693637327475383720003129487931408741852202045208373384168882678805359287831606695820465153613775207124697088 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (if (<=.f64 b #s(literal 1457648828442167/220855883097298041197912187592864814478435487109452369765200775161577472 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(if (<=.f64 b #s(literal 8003532508642629/1231312693637327475383720003129487931408741852202045208373384168882678805359287831606695820465153613775207124697088 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))))) (if (<=.f64 b #s(literal 1457648828442167/220855883097298041197912187592864814478435487109452369765200775161577472 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64)) #s(approx (cos (* (/ angle 180) (PI))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) (*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(*.f64 (+.f64 a b) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (*.f64 #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(if (<=.f64 a #s(literal 2880583734948605/52374249726338269920211035149241586435466272736689036631732661889538140742474792878132321477214466514414186946040961136147476104734166288853256441430016 binary64)) (*.f64 #s(approx (* (cos (* (/ angle 180) (PI))) (* (* (+ b a) (- b a)) 2)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 angle #s(literal 4438747792736361/1152921504606846976 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))) |
(if (<=.f64 angle #s(literal 3458764513820541/2305843009213693952 binary64)) (*.f64 (+.f64 a b) #s(approx (* (* 2 (- b a)) (* (cos (* (/ angle 180) (PI))) (sin (* (PI) (/ angle 180))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 angle #s(literal 1498797955988901/1152921504606846976 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -99999999999999995280522225138166806691251291352861698530421623488512 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -20000000000000000292613904613497460619400859757293101185572215743395927285022964318208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000000310004322520389159747584 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -50000000000000002216397832979173719250214483304318128040098968915481738541309455929792089182585038346225505444281420986050205132811653363414864588844456074162727639905052485516551288455999908458318119026366376053636438477835715215872973713965056 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -8863311460481781/8863311460481781141746416676937941075153709659930434578989576454853657824757125219971944776154496375261537574471193391385403783592849407838528338558092085276740615608975052082196989118065224509657855008735367281473086766641604185629827373864344704645943910512054824309490712576 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) #s(approx (* (+ b a) (- b a)) (*.f64 b b))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -8863311460481781/8863311460481781141746416676937941075153709659930434578989576454853657824757125219971944776154496375261537574471193391385403783592849407838528338558092085276740615608975052082196989118065224509657855008735367281473086766641604185629827373864344704645943910512054824309490712576 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4606887725612233/230344386280611654799899571593522271174128492457058131614758685317726084130380178960334883128519211886075950624436269830308263222041308144077235977260296389382897664 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) a)) a)))) |
(if (<=.f64 angle #s(literal 1244244575898673/429049853758163107186368799942587076079339706258956588087153966199096448962353503257659977541340909686081019461967553627320124249982290238285876768194691072 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 4606887725612233/230344386280611654799899571593522271174128492457058131614758685317726084130380178960334883128519211886075950624436269830308263222041308144077235977260296389382897664 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 (PI.f64) angle))))) |
| 1× | fuel |
Compiled 2 044 to 267 computations (86.9% saved)
(abs a)
(abs b)
Compiled 4 982 to 1 014 computations (79.6% saved)
Loading profile data...