ab-angle->ABCF B

Time bar (total: 10.0s)

start0.0ms (0%)

Memory
0.2MiB live, 0.2MiB allocated; 0ms collecting garbage

analyze0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated; 0ms collecting garbage
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 14 computations (44% saved)

sample2.0s (20%)

Memory
-61.1MiB live, 1 945.4MiB allocated; 1.1s collecting garbage
Samples
1.2s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 964.0ms
ival-sinu: 343.0ms (35.6% of total)
ival-cosu: 200.0ms (20.8% of total)
ival-pow2: 198.0ms (20.5% of total)
ival-mult: 167.0ms (17.3% of total)
ival-sub: 39.0ms (4% of total)
ival-true: 6.0ms (0.6% of total)
exact: 5.0ms (0.5% of total)
adjust: 3.0ms (0.3% of total)
ival-assert: 3.0ms (0.3% of total)
Bogosity

explain239.0ms (2.4%)

Memory
-28.1MiB live, 312.9MiB allocated; 35ms collecting garbage
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1350-2(9.615317031078019e-141 2.0375898440570246e+94 898.7057257804713)(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1330-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
280-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
140-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1330
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1331
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o270
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue140
(pow.f64 b #s(literal 2 binary64))overflow74
(pow.f64 a #s(literal 2 binary64))overflow69
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u10
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow129
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow129
(pow.f64 b #s(literal 2 binary64))overflow74
(pow.f64 a #s(literal 2 binary64))overflow69
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow2
Confusion
Predicted +Predicted -
+1282
-3690
Precision
0.7804878048780488
Recall
0.9846153846153847
Confusion?
Predicted +Predicted MaybePredicted -
+12820
-36090
Precision?
0.7831325301204819
Recall?
1.0
Freqs
test
numberfreq
092
128
2128
38
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
89.0ms512×0valid
Compiler

Compiled 201 to 52 computations (74.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 68.0ms
ival-pow2: 18.0ms (26.4% of total)
ival-cosu: 16.0ms (23.5% of total)
ival-mult: 12.0ms (17.6% of total)
ival-sinu: 12.0ms (17.6% of total)
ival-div: 4.0ms (5.9% of total)
ival-pi: 2.0ms (2.9% of total)
ival-sub: 2.0ms (2.9% of total)
exact: 1.0ms (1.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess170.0ms (1.7%)

Memory
3.2MiB live, 191.2MiB allocated; 24ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1151207
2573207
32000207
47726207
01623
02723
14723
211723
338923
4219123
5718323
0828723
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

Compiler

Compiled 23 to 16 computations (30.4% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated; 0ms collecting garbage
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated; 0ms collecting garbage
Alt Table
Click to see full alt table
StatusAccuracyProgram
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 23 to 16 computations (30.4% saved)

simplify119.0ms (1.2%)

Memory
-0.5MiB live, 87.9MiB allocated; 10ms collecting garbage
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff0
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
14787
211787
338987
4219187
5718387
0828787
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 a b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))

localize48.0ms (0.5%)

Memory
-1.0MiB live, 44.6MiB allocated; 3ms collecting garbage
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy3.2968543583020584
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy6.75989602460897
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy28.805246768456147
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.03488357049975
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
37.0ms256×0valid
Compiler

Compiled 89 to 18 computations (79.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 26.0ms
ival-mult: 6.0ms (22.6% of total)
ival-sinu: 6.0ms (22.6% of total)
ival-cosu: 5.0ms (18.9% of total)
ival-pow2: 5.0ms (18.9% of total)
ival-div: 2.0ms (7.5% of total)
ival-pi: 1.0ms (3.8% of total)
ival-sub: 1.0ms (3.8% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series19.0ms (0.2%)

Memory
30.6MiB live, 30.6MiB allocated; 0ms collecting garbage
Counts
6 → 40
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
4.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
3.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
2.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
2.0ms
b
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))
2.0ms
b
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))))

simplify178.0ms (1.8%)

Memory
-19.7MiB live, 161.1MiB allocated; 28ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0197937
1737853
23767853
08296824
Stop Event
iter limit
node limit
Counts
40 → 40
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a)))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a) #s(literal -2 binary64)) (*.f64 a a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (neg.f64 (fma.f64 (/.f64 a b) (/.f64 a b) #s(literal -1 binary64))) (*.f64 b b))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle)
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle)))))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))

rewrite67.0ms (0.7%)

Memory
31.2MiB live, 86.1MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01667
02767
18867
055267
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
6 → 62
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 2 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))
(fma.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(-.f64 (fma.f64 (+.f64 b a) (-.f64 b a) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)))
(+.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (-.f64 b a))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval14.0ms (0.1%)

Memory
-24.1MiB live, 22.7MiB allocated; 3ms collecting garbage
Compiler

Compiled 3 772 to 515 computations (86.3% saved)

prune22.0ms (0.2%)

Memory
-6.1MiB live, 41.2MiB allocated; 1ms collecting garbage
Pruning

24 alts after pruning (24 fresh and 0 done)

PrunedKeptTotal
New7724101
Fresh000
Picked101
Done000
Total7824102
Accuracy
73.5%
Counts
102 → 24
Alt Table
Click to see full alt table
StatusAccuracyProgram
3.4%
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
49.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
51.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
25.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
26.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
25.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle))
35.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
31.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
55.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
38.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))
44.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)))
Compiler

Compiled 1 982 to 1 282 computations (35.3% saved)

simplify116.0ms (1.2%)

Memory
13.1MiB live, 110.2MiB allocated; 30ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
cost-diff0
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))
cost-diff7
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff0
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 b b) #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 #s(literal 1/90 binary64) angle)
cost-diff0
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
062709
099709
1205709
2670685
34023685
08224681
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
#s(literal -2 binary64)
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 a a)
a
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 b b)
b
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) #s(literal -2 binary64))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(+.f64 b a)
(+.f64 a b)
b
a
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b)))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(+.f64 b a)
(+.f64 a b)
b
a
(-.f64 b a)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) #s(literal -2 binary64))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (-.f64 b a) (+.f64 a b))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal -2 binary64))
#s(literal -2 binary64)
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 a a))
(*.f64 a a)
a
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b))
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 b b)
b
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
(*.f64 (PI.f64) angle)

localize240.0ms (2.4%)

Memory
16.1MiB live, 299.1MiB allocated; 17ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy14.103181978954618
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))
accuracy28.805246768456147
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy29.03488357049975
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy29.03488357049975
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy3.2968543583020584
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy6.75989602460897
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
accuracy28.805246768456147
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy32.951920423575466
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy3.2334771800836886
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
accuracy28.42378049056927
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
accuracy28.805246768456147
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.03488357049975
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy0.20703125
(*.f64 #s(literal 1/90 binary64) angle)
accuracy0.31640625
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
accuracy7.610420678469016
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy24.13868880189698
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy0.31640625
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy6.75989602460897
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
accuracy28.805246768456147
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.03488357049975
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
Samples
133.0ms131×1valid
45.0ms124×0valid
12.0ms3valid
Compiler

Compiled 581 to 48 computations (91.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 145.0ms
ival-mult: 48.0ms (33.1% of total)
ival-sin: 29.0ms (20% of total)
const: 16.0ms (11% of total)
ival-cos: 12.0ms (8.3% of total)
adjust: 10.0ms (6.9% of total)
ival-pow2: 7.0ms (4.8% of total)
ival-sinu: 7.0ms (4.8% of total)
ival-cosu: 5.0ms (3.4% of total)
ival-div: 4.0ms (2.8% of total)
ival-sub: 3.0ms (2.1% of total)
ival-add: 3.0ms (2.1% of total)
ival-pi: 1.0ms (0.7% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series64.0ms (0.6%)

Memory
-9.0MiB live, 87.4MiB allocated; 9ms collecting garbage
Counts
26 → 118
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow b 2))
(/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow b 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* 1/90 angle)
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))))
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
14.0ms
angle
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))
9.0ms
a
@inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))
9.0ms
angle
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))
6.0ms
angle
@-inf
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))
5.0ms
a
@0
((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (sin (* (* (PI) 1/180) angle)) (cos (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (PI) (/ angle 180))) (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))

simplify157.0ms (1.6%)

Memory
25.7MiB live, 162.3MiB allocated; 10ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05913653
123643219
279703219
080163088
Stop Event
iter limit
node limit
Counts
118 → 118
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(- (pow b 2) (pow a 2))
(/ (+ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))) (pow b 2))
(/ (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))) (pow b 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 1/90 (* angle (PI)))
(* 1/90 angle)
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))))
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))))
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))
(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(sin (* -1/180 (* angle (PI))))
Outputs
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(*.f64 (fma.f64 b #s(literal 2 binary64) #s(literal 0 binary64)) b)
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(fma.f64 (fma.f64 #s(literal -2 binary64) a #s(literal 0 binary64)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(*.f64 #s(literal -2 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (-.f64 b a) (+.f64 a b))
(* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(*.f64 (fma.f64 #s(literal 0 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) a) (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a))))) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(*.f64 (-.f64 (/.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 angle (PI.f64)) (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)) a))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (/.f64 (PI.f64) a) (/.f64 (*.f64 (PI.f64) (/.f64 (*.f64 b b) a)) a))))) (*.f64 a a))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(*.f64 (-.f64 (*.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a)) #s(literal 2 binary64)) (*.f64 a a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))
(/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)))
(* (pow a 2) (+ (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2)) (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2))))
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))
(* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b))) #s(literal -2 binary64))
(* (pow a 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (pow a 2))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))) (pow b 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (neg.f64 a))) (*.f64 a a))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(*.f64 (-.f64 (/.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))
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(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
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(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (+ (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
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(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
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(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))))
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(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))) (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))))))))
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(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2))))))))) (* -2 (* (pow b 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2)))))))))))))
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(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))
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(* angle (+ (* -2 (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))
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(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))) (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2)))))))))
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(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* 1/34992000 (pow (PI) 3)) (+ (* 1/11664000 (pow (PI) 3)) (/ (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* 1/30855889612800000000 (pow (PI) 7)) (+ (* 1/4407984230400000000 (pow (PI) 7)) (+ (* 1/1469328076800000000 (pow (PI) 7)) (+ (* 1/881596846080000000 (pow (PI) 7)) (/ (* (pow a 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))) (pow b 2)))))))) (* -2 (+ (* -1/2267481600000 (pow (PI) 5)) (+ (* -1/4534963200000 (pow (PI) 5)) (+ (* -1/22674816000000 (pow (PI) 5)) (/ (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))) (pow b 2))))))))))))
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(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3)))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7)))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
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(* -2 (* (pow b 2) (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
(* -2 (+ (* (cos (* 1/180 (* angle (PI)))) (sin (* -1/180 (* angle (PI))))) (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))))
(*.f64 (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal -2 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* -1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))

rewrite108.0ms (1.1%)

Memory
-21.6MiB live, 74.8MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
062520
099520
1282520
01797520
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
26 → 382
Calls
Call 1
Inputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b))
(*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (-.f64 b a) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 b a))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))
(*.f64 (-.f64 b a) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (+.f64 (-.f64 b a) (-.f64 b a)))
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (+.f64 a b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) #s(literal 2 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))) (-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))
(/.f64 (+.f64 (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)) (-.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))))))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (+.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 a a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 a a (*.f64 b b)) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b))))
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(fma.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(fma.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 (-.f64 b a) (+.f64 a b)))
(fma.f64 (+.f64 a b) (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 a b)))
(-.f64 (fma.f64 (-.f64 b a) (+.f64 a b) (*.f64 b b)) (*.f64 a a))
(-.f64 (*.f64 b b) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (-.f64 b a)) (+.f64 a b)))
(-.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (neg.f64 (+.f64 a b)) (-.f64 b a)))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1 binary64)))
(+.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (-.f64 b a)) (+.f64 a b))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (-.f64 b a))
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (-.f64 b a) (+.f64 a b))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))
(*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
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(fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))))
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(fma.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))))
(fma.f64 (*.f64 a a) (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal -2 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal -2 binary64)))
(-.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle))))
(cos.f64 (*.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))

eval98.0ms (1%)

Memory
-12.1MiB live, 77.9MiB allocated; 9ms collecting garbage
Compiler

Compiled 28 378 to 2 382 computations (91.6% saved)

prune163.0ms (1.6%)

Memory
-9.6MiB live, 95.5MiB allocated; 39ms collecting garbage
Pruning

62 alts after pruning (62 fresh and 0 done)

PrunedKeptTotal
New46654520
Fresh11819
Picked505
Done000
Total48262544
Accuracy
83.0%
Counts
544 → 62
Alt Table
Click to see full alt table
StatusAccuracyProgram
63.3%
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
63.3%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
51.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
67.9%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
14.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
39.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
35.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
34.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
38.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
36.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
34.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
56.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
58.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
51.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
56.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
55.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
44.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (+.f64 #s(literal 0 binary64) b))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
19.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))) (*.f64 b b)))
62.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
54.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
31.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
29.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
40.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
26.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 b b)))
19.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))))) (*.f64 b b)))
32.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
36.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
55.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
53.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
31.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
31.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
Compiler

Compiled 6 232 to 3 966 computations (36.4% saved)

simplify159.0ms (1.6%)

Memory
18.7MiB live, 157.3MiB allocated; 13ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
cost-diff1
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
cost-diff3
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
cost-diff0
(*.f64 (*.f64 b b) #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
cost-diff0
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
cost-diff0
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
cost-diff0
(*.f64 (PI.f64) angle)
cost-diff0
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
cost-diff0
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
cost-diff0
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
078611
0125603
1235603
2576603
32802603
46394603
08013602
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(+.f64 a b)
a
b
#s(literal 2 binary64)
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(literal -180 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(+.f64 a b)
a
b
#s(literal 2 binary64)
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)) (*.f64 a angle))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)) (*.f64 a angle)))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)) (*.f64 a angle))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a)
#s(literal -1/90 binary64)
(*.f64 a a)
a
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
#s(literal 2 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (+.f64 a b) (-.f64 b a))
(+.f64 b a)
(+.f64 a b)
b
a
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 (*.f64 b #s(literal 2 binary64)) b)
(*.f64 b b)
b
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 angle (PI.f64))
angle
(PI.f64)
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (+.f64 a b))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 a b) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64)))
(neg.f64 (PI.f64))
(/.f64 (PI.f64) #s(literal 2 binary64))

localize336.0ms (3.4%)

Memory
9.9MiB live, 245.6MiB allocated; 27ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.2968543583020584
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy6.75989602460897
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy28.924718401113356
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
accuracy29.03488357049975
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy3.2334771800836886
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
accuracy28.42378049056927
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
accuracy28.805246768456147
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy29.03488357049975
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
accuracy0.09765625
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
accuracy6.75989602460897
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
accuracy29.03488357049975
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy30.175497916153997
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
accuracy0.2578125
(*.f64 angle (PI.f64))
accuracy8.463701835834424
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
accuracy24.13868880189698
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
accuracy29.62099786644538
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
accuracy0.26171875
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
accuracy0.2734375
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
accuracy28.805246768456147
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
accuracy29.03488357049975
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
Samples
185.0ms130×1valid
77.0ms124×0valid
9.0ms3valid
3.0ms2valid
Compiler

Compiled 484 to 60 computations (87.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 235.0ms
ival-mult: 104.0ms (44.3% of total)
ival-sin: 62.0ms (26.4% of total)
adjust: 13.0ms (5.5% of total)
const: 12.0ms (5.1% of total)
ival-div: 8.0ms (3.4% of total)
ival-cos: 7.0ms (3% of total)
ival-cosu: 6.0ms (2.6% of total)
ival-pow2: 6.0ms (2.6% of total)
ival-sinu: 6.0ms (2.6% of total)
ival-add: 4.0ms (1.7% of total)
ival-sub: 3.0ms (1.3% of total)
ival-pi: 2.0ms (0.9% of total)
ival-neg: 2.0ms (0.9% of total)
exact: 1.0ms (0.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series53.0ms (0.5%)

Memory
11.2MiB live, 56.2MiB allocated; 6ms collecting garbage
Counts
30 → 121
Calls
Call 1
Inputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 angle (PI.f64))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Outputs
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
(* 2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* -1 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* b (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* angle (PI))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(sin (* 1/2 (PI)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(* 1/2 (PI))
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/90 (* angle (* (PI) (+ a b))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ a b))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/11337408000000 (* (pow (PI) 5) (+ a b)))))))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* -1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2)))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))
(cos (* 1/180 (* angle (PI))))
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))
Calls

9 calls:

TimeVariablePointExpression
10.0ms
b
@0
((* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* angle (PI)) 1/180))) (* (* b b) 2) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (sin (* (* angle (PI)) 1/180)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 2) (pow a 2)))
6.0ms
angle
@inf
((* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* angle (PI)) 1/180))) (* (* b b) 2) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (sin (* (* angle (PI)) 1/180)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 2) (pow a 2)))
5.0ms
angle
@-inf
((* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* angle (PI)) 1/180))) (* (* b b) 2) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (sin (* (* angle (PI)) 1/180)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 2) (pow a 2)))
5.0ms
angle
@0
((* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* angle (PI)) 1/180))) (* (* b b) 2) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (sin (* (* angle (PI)) 1/180)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 2) (pow a 2)))
5.0ms
a
@0
((* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (* (PI) angle) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* angle (PI))) (* -1/90 (* a a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (* 2 (* (+ b a) (- b a))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* angle (PI)) 1/180))) (* (* b b) 2) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (* (* 1/180 (PI)) angle)) (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (* (* (PI) 1/180) angle) (sin (* (* angle (PI)) 1/180)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 2) (pow a 2)))

simplify145.0ms (1.5%)

Memory
-24.7MiB live, 159.7MiB allocated; 25ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05773054
123222785
087302680
Stop Event
iter limit
node limit
Counts
121 → 121
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (pow a 2))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* 2 (pow b 2))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
(* 2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(* -1 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b))))
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* b (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ 2 (* -1 (/ (+ (* -2 (+ a (* -1 a))) (* 2 (/ (pow a 2) b))) b))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* angle (PI))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(sin (* 1/2 (PI)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(* 1/2 (PI))
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/90 (* angle (* (PI) (+ a b))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ a b))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/11337408000000 (* (pow (PI) 5) (+ a b)))))))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* -1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2)))))
(sin (* 1/180 (* angle (PI))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))
(cos (* 1/180 (* angle (PI))))
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))
Outputs
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 (pow a 2))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2)))
(*.f64 (fma.f64 b #s(literal 2 binary64) #s(literal 0 binary64)) b)
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b))))))
(fma.f64 (fma.f64 #s(literal -2 binary64) a #s(literal 0 binary64)) a (*.f64 (*.f64 b b) #s(literal 2 binary64)))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(+ (* 2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2))
(*.f64 (-.f64 (/.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2))
(*.f64 (fma.f64 (/.f64 #s(literal 2 binary64) a) (/.f64 (*.f64 b b) a) (-.f64 (/.f64 #s(literal 0 binary64) a) #s(literal 2 binary64))) (*.f64 a a))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) (/.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) a)))) (*.f64 a a))
(* 2 (* a (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(* a (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) (neg.f64 a))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) a) #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a))
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2))
(*.f64 (-.f64 (/.f64 #s(literal 0 binary64) a) #s(literal 2 binary64)) (*.f64 a a))
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2))
(*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a))
(* -1 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (-.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a)))))
(fma.f64 #s(literal -2 binary64) (*.f64 a a) #s(literal 0 binary64))
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a))))))
(fma.f64 (fma.f64 b #s(literal 2 binary64) #s(literal 0 binary64)) b (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 a b) (-.f64 b a))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) b) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b))
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1
#s(literal 1 binary64)
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(* -1/180 (* angle (PI)))
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(* angle (PI))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
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(sin (* 1/2 (PI)))
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(* 1/2 (PI))
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(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 angle (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/4374000 binary64)))) angle)) angle)
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/4374000 binary64))) angle)) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* 1/90 (* angle (* (PI) (+ a b))))
(*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ a b)))) (* 1/90 (* (PI) (+ a b)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (+.f64 a b) (PI.f64)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ a b))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ a b))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (+ a b))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ a b))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ a b)))) (* 1/11337408000000 (* (pow (PI) 5) (+ a b)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 a b) (*.f64 (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (+.f64 a b))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 2 binary64))
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))))
(*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a b)))
(*.f64 (*.f64 (+.f64 a b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI)))))
(*.f64 (neg.f64 angle) (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))

rewrite110.0ms (1.1%)

Memory
10.5MiB live, 112.6MiB allocated; 26ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
078447
0125439
1323439
01829438
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
30 → 359
Calls
Call 1
Inputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 a a))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 angle (PI.f64))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))
(neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
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(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)))
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 1 binary64)))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b))))
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b))) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b))))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 1 binary64)))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64)))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (+.f64 (neg.f64 b) (neg.f64 a)) (-.f64 (neg.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (neg.f64 b) (fabs.f64 a)) (-.f64 (neg.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (neg.f64 b) a) (-.f64 (neg.f64 b) a))
(*.f64 (+.f64 (fabs.f64 b) (neg.f64 a)) (-.f64 (fabs.f64 b) (neg.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) (fabs.f64 a)) (-.f64 (fabs.f64 b) (fabs.f64 a)))
(*.f64 (+.f64 (fabs.f64 b) a) (-.f64 (fabs.f64 b) a))
(*.f64 (+.f64 b (neg.f64 a)) (-.f64 b (neg.f64 a)))
(*.f64 (+.f64 b (fabs.f64 a)) (-.f64 b (fabs.f64 a)))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 a b))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 b a)) (-.f64 a b))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 b a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 b a)) (-.f64 b a))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 a b)) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 a b)) (+.f64 a b))
(/.f64 (*.f64 (+.f64 a b) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b)))
(/.f64 (*.f64 (+.f64 a b) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 a b))) (-.f64 a b))
(/.f64 (*.f64 (-.f64 b a) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a)))
(/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 b a))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 a b) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (-.f64 a b) (+.f64 a b)))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (-.f64 b a) (fma.f64 a (+.f64 a b) (*.f64 b b))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (-.f64 a b)))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 a (+.f64 a b) (*.f64 b b)) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (+.f64 a b) (-.f64 a b)))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (+.f64 a b) (fma.f64 b (-.f64 b a) (*.f64 a a))))
(/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a)))
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (fma.f64 a a (*.f64 b b)))
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (neg.f64 b)) (neg.f64 (neg.f64 b)) (*.f64 a (neg.f64 a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 (fabs.f64 b)) (neg.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 (fabs.f64 b)) (fabs.f64 (fabs.f64 b)) (*.f64 a (neg.f64 a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))
(fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 a (neg.f64 a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (neg.f64 b) (neg.f64 b) (*.f64 a (neg.f64 a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 (neg.f64 a) a))
(fma.f64 (fabs.f64 b) (fabs.f64 b) (*.f64 a (neg.f64 a)))
(fma.f64 (-.f64 b a) a (*.f64 (-.f64 b a) b))
(fma.f64 (-.f64 b a) b (*.f64 (-.f64 b a) a))
(fma.f64 a (-.f64 b a) (*.f64 b (-.f64 b a)))
(fma.f64 b (-.f64 b a) (*.f64 a (-.f64 b a)))
(fma.f64 b b (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(fma.f64 b b (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(fma.f64 b b (*.f64 (neg.f64 a) a))
(fma.f64 b b (*.f64 a (neg.f64 a)))
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))) (/.f64 (pow.f64 a #s(literal 4 binary64)) (fma.f64 a a (*.f64 b b))))
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))
(-.f64 (*.f64 b b) (*.f64 a a))
(+.f64 (*.f64 a (-.f64 b a)) (*.f64 b (-.f64 b a)))
(+.f64 (*.f64 (-.f64 b a) a) (*.f64 (-.f64 b a) b))
(+.f64 (*.f64 (-.f64 b a) b) (*.f64 (-.f64 b a) a))
(+.f64 (*.f64 b (-.f64 b a)) (*.f64 a (-.f64 b a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (neg.f64 a)) (neg.f64 a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 (fabs.f64 a)) (fabs.f64 a)))
(+.f64 (*.f64 b b) (*.f64 (neg.f64 a) a))
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a)))

eval58.0ms (0.6%)

Memory
11.4MiB live, 103.0MiB allocated; 9ms collecting garbage
Compiler

Compiled 19 996 to 2 090 computations (89.5% saved)

prune99.0ms (1%)

Memory
-5.5MiB live, 185.9MiB allocated; 14ms collecting garbage
Pruning

84 alts after pruning (82 fresh and 2 done)

PrunedKeptTotal
New39541436
Fresh164157
Picked325
Done000
Total41484498
Accuracy
83.1%
Counts
498 → 84
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.6%
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))
63.3%
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
63.3%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
14.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))
34.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
33.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.8%
(*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
66.6%
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
69.1%
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
35.8%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
63.2%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
63.3%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
42.5%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
42.6%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
65.3%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))))
68.5%
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
66.6%
(*.f64 (cos.f64 #s(approx (/ (* (PI) angle) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
54.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
14.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 a (+.f64 a b) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
39.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
34.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
38.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
36.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
34.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
59.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
56.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
54.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
45.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) (-.f64 #s(literal 2 binary64) (/.f64 #s(literal 0 binary64) b))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
44.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
55.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
33.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
37.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
52.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
19.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))) (*.f64 b b)))
62.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
54.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
31.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
36.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
29.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
40.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
26.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 b b)))
19.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))))) (*.f64 b b)))
32.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
52.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
31.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
31.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
Compiler

Compiled 8 129 to 5 284 computations (35% saved)

simplify107.0ms (1.1%)

Memory
40.7MiB live, 172.2MiB allocated; 17ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
cost-diff0
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
cost-diff0
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))))
cost-diff4
(fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
cost-diff0
(*.f64 a a)
cost-diff0
(*.f64 #s(literal -2 binary64) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
cost-diff0
(*.f64 (*.f64 b b) #s(literal 2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
cost-diff0
(*.f64 #s(literal -1/90 binary64) a)
cost-diff0
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
cost-diff0
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
cost-diff0
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
cost-diff0
(cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)))
cost-diff0
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
cost-diff4
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
094789
0144804
1289768
2764768
33541740
08247740
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 angle (sqrt.f64 (PI.f64)))
angle
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal -180 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(+.f64 a b)
a
b
#s(literal 2 binary64)
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
#s(literal -2 binary64)
(*.f64 a a)
a
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(PI.f64)
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
angle
#s(literal 1/2 binary64)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a)))
(*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(literal 2 binary64)
(fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
b
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
a
(-.f64 b a)
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) angle)
(*.f64 angle (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) angle)
angle
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal -180 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (+.f64 a b))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64)))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
(*.f64 (+.f64 a b) #s(literal 2 binary64))
(+.f64 a b)
a
b
#s(literal 2 binary64)
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 a (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 a (PI.f64))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) angle) (*.f64 a (PI.f64)))
(*.f64 #s(literal -1/90 binary64) a)
#s(literal -1/90 binary64)
a
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 (*.f64 a (PI.f64)) angle)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) b)
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(*.f64 b b)
b
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(*.f64 (*.f64 a a) #s(literal -2 binary64))
#s(literal -2 binary64)
(*.f64 a a)
a
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))
(*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))
(PI.f64)
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))
#s(literal -1/180 binary64)
angle
#s(literal 1/2 binary64)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 b a) #s(literal 1 binary64))))) (-.f64 b a))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal -180 binary64)
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 b a) #s(literal 1 binary64))))) (-.f64 b a)))
(*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))
(*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 b a) #s(literal 1 binary64))))) (-.f64 b a))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a))
#s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 b a) #s(literal 1 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(*.f64 (*.f64 a #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 b a) #s(literal 1 binary64))))
(*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 b a) #s(literal 1 binary64))) #s(literal 2 binary64))
#s(literal 2 binary64)
(fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 (/.f64 b a) #s(literal 1 binary64)))
b
(/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
#s(literal 1/180 binary64)
a
(-.f64 b a)

localize715.0ms (7.2%)

Memory
3.7MiB live, 825.2MiB allocated; 187ms collecting garbage
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy1.4960694453119472
(fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
accuracy7.179790015704696
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
accuracy28.44138871187652
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
accuracy28.55055025660706
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy5.102692012943544
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
accuracy28.432557239584447
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
accuracy28.55055025660706
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy28.707862264110776
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
accuracy2.9873848061128747
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
accuracy28.42378049056927
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
accuracy28.55055025660706
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy30.175497916153997
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
accuracy0.2578125
(*.f64 angle (PI.f64))
accuracy0.4843632076963094
(PI.f64)
accuracy23.646934010052153
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
accuracy29.37447229765143
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
accuracy0.4843632076963094
(PI.f64)
accuracy0.9921875
(sqrt.f64 (PI.f64))
accuracy28.44138871187652
(cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)))
accuracy28.55055025660706
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
Samples
490.0ms128×2valid
84.0ms124×0valid
47.0ms5exit
4.0ms1valid
Compiler

Compiled 562 to 79 computations (85.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 550.0ms
ival-mult: 175.0ms (31.8% of total)
ival-sin: 139.0ms (25.3% of total)
ival-cosu: 45.0ms (8.2% of total)
adjust: 38.0ms (6.9% of total)
ival-sinu: 34.0ms (6.2% of total)
const: 31.0ms (5.6% of total)
ival-cos: 28.0ms (5.1% of total)
ival-div: 20.0ms (3.6% of total)
ival-add: 14.0ms (2.5% of total)
ival-pow2: 9.0ms (1.6% of total)
ival-sqrt: 6.0ms (1.1% of total)
ival-sub: 5.0ms (0.9% of total)
ival-pi: 3.0ms (0.5% of total)
ival-neg: 2.0ms (0.4% of total)
exact: 1.0ms (0.2% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series69.0ms (0.7%)

Memory
29.1MiB live, 80.2MiB allocated; 8ms collecting garbage
Counts
29 → 102
Calls
Call 1
Inputs
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(*.f64 a a)
(fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 angle (PI.f64))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
Outputs
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* (PI) (+ 1/2 (* -1/180 angle)))))))
(* -2 (pow a 2))
(pow a 2)
(/ (* b (sin (* 1/180 (* angle (PI))))) a)
(/ (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))) a)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
(sin (* 1/180 (* angle (PI))))
(+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))
(* 2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 2 (pow b 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* b (+ (/ (sin (* 1/180 (* angle (PI)))) a) (/ (sin (* 1/180 (* angle (PI)))) b)))
(* b (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* angle (PI))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))
(* -1/90 (* (pow a 2) (* angle (* (PI) (sin (* 1/2 (PI)))))))
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* 1/16200 (* (pow a 2) (* angle (* (pow (PI) 2) (cos (* 1/2 (PI)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))))) (* 1/16200 (* (pow a 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* angle (+ (* 1/16200 (* (pow a 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))) (* -1/1574640000 (* (pow a 2) (* angle (* (pow (PI) 4) (cos (* 1/2 (PI)))))))))))))
(* angle (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))))
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (+ (* 1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* b (pow (PI) 7)) a)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/2 (PI)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(* 2 (* a (* angle (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))))
(* angle (+ (* 2 (* a (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))) (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a)))))))
(* angle (+ (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))) (* (pow angle 2) (+ (* 2 (* a (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5)))))) (* 2 (* a (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))) (* (pow angle 2) (+ (* 2 (* a (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* a (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* b (pow (PI) 7)) a)) (* -1/30855889612800000000 (pow (PI) 7)))))) (* 2 (* a (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5)))))))))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* -1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2)))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* (PI) (- 1/2 (* 1/180 angle)))))))
(cos (* 1/180 (* angle (PI))))
(sin (* (PI) (- 1/2 (* 1/180 angle))))
(* 2 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(sin (* (PI) (+ 1/2 (* -1/180 angle))))
Calls

9 calls:

TimeVariablePointExpression
18.0ms
angle
@-inf
((* (* angle (sqrt (PI))) (sqrt (PI))) (* (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* -2 (* a a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin (* 1/180 (* (PI) angle))))) (* -2 (* a a)) (* a a) (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (sin (* (* 1/180 (PI)) angle)) (sqrt (PI)) (PI) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 1/180 (* (PI) angle))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle))))) a))
12.0ms
angle
@0
((* (* angle (sqrt (PI))) (sqrt (PI))) (* (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* -2 (* a a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin (* 1/180 (* (PI) angle))))) (* -2 (* a a)) (* a a) (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (sin (* (* 1/180 (PI)) angle)) (sqrt (PI)) (PI) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 1/180 (* (PI) angle))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle))))) a))
6.0ms
a
@0
((* (* angle (sqrt (PI))) (sqrt (PI))) (* (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* -2 (* a a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin (* 1/180 (* (PI) angle))))) (* -2 (* a a)) (* a a) (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (sin (* (* 1/180 (PI)) angle)) (sqrt (PI)) (PI) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 1/180 (* (PI) angle))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle))))) a))
6.0ms
angle
@inf
((* (* angle (sqrt (PI))) (sqrt (PI))) (* (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* -2 (* a a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin (* 1/180 (* (PI) angle))))) (* -2 (* a a)) (* a a) (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (sin (* (* 1/180 (PI)) angle)) (sqrt (PI)) (PI) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 1/180 (* (PI) angle))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle))))) a))
6.0ms
a
@inf
((* (* angle (sqrt (PI))) (sqrt (PI))) (* (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180)) (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (* -2 (* a a)) (* (sin (* (PI) (+ (* -1/180 angle) 1/2))) (sin (* 1/180 (* (PI) angle))))) (* -2 (* a a)) (* a a) (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (* (cos (/ (* (PI) angle) -180)) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))) (cos (/ (* (PI) angle) -180)) (/ (* (PI) angle) -180) (sin (* (* 1/180 (PI)) angle)) (sqrt (PI)) (PI) (* angle (PI)) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 1/180 (* (PI) angle))) (sin (* (PI) (+ (* -1/180 angle) 1/2))) (* (* 2 (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle))))) a))

simplify191.0ms (1.9%)

Memory
4.2MiB live, 186.3MiB allocated; 60ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05362751
121382585
276912581
086342469
Stop Event
iter limit
node limit
Counts
102 → 102
Calls
Call 1
Inputs
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 a)
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* (PI) (+ 1/2 (* -1/180 angle)))))))
(* -2 (pow a 2))
(pow a 2)
(/ (* b (sin (* 1/180 (* angle (PI))))) a)
(/ (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))) a)
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
(sin (* 1/180 (* angle (PI))))
(+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))
(* 2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 2 (pow b 2))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(* b (+ (/ (sin (* 1/180 (* angle (PI)))) a) (/ (sin (* 1/180 (* angle (PI)))) b)))
(* b (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* angle (PI))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(* -1/180 (* angle (PI)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))
(* -1/90 (* (pow a 2) (* angle (* (PI) (sin (* 1/2 (PI)))))))
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* 1/16200 (* (pow a 2) (* angle (* (pow (PI) 2) (cos (* 1/2 (PI)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))))) (* 1/16200 (* (pow a 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* angle (+ (* 1/16200 (* (pow a 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))) (* -1/1574640000 (* (pow a 2) (* angle (* (pow (PI) 4) (cos (* 1/2 (PI)))))))))))))
(* angle (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))))
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5))))))))))
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (+ (* 1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* b (pow (PI) 7)) a)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/2 (PI)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(* 2 (* a (* angle (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))))
(* angle (+ (* 2 (* a (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))) (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a)))))))
(* angle (+ (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))) (* (pow angle 2) (+ (* 2 (* a (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5)))))) (* 2 (* a (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))) (* (pow angle 2) (+ (* 2 (* a (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* a (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* b (pow (PI) 7)) a)) (* -1/30855889612800000000 (pow (PI) 7)))))) (* 2 (* a (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5)))))))))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(cos (* -1/180 (* angle (PI))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2)))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* (PI) (- 1/2 (* 1/180 angle)))))))
(cos (* 1/180 (* angle (PI))))
(sin (* (PI) (- 1/2 (* 1/180 angle))))
(* 2 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(sin (* (PI) (+ 1/2 (* -1/180 angle))))
Outputs
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle)))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))
(* -1/90 (* (pow a 2) (* angle (PI))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))
(* -1/90 a)
(*.f64 #s(literal -1/90 binary64) a)
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* (PI) (+ 1/2 (* -1/180 angle)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* -2 (pow a 2))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(pow a 2)
(*.f64 a a)
(/ (* b (sin (* 1/180 (* angle (PI))))) a)
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a))
(/ (+ (* a (sin (* 1/180 (* angle (PI))))) (* b (sin (* 1/180 (* angle (PI)))))) a)
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (+.f64 a b) a))
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(+ (* 2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 a b)))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a))) (*.f64 a a))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (fma.f64 #s(literal 0 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a)) a)))) (*.f64 a a))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))
(fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* 2 (* a (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(* a (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(*.f64 (*.f64 #s(literal 2 binary64) a) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(*.f64 (fma.f64 #s(literal 1/90 binary64) (/.f64 (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64))) a) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))
(* -1 (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))))
(*.f64 (*.f64 #s(literal 2 binary64) a) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))
(* 2 (pow b 2))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 a a) b)) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))))
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (/.f64 a b) (/.f64 a b))) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) (*.f64 b b))
(* b (+ (/ (sin (* 1/180 (* angle (PI)))) a) (/ (sin (* 1/180 (* angle (PI)))) b)))
(*.f64 (+.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) b)
(* b (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b)
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (/.f64 (*.f64 a a) b)) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b))))) (*.f64 b b))
(* -1 (* b (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)))))
(*.f64 (-.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b)) (neg.f64 b))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 a b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) b)
(* angle (PI))
(*.f64 (PI.f64) angle)
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(* -1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle)
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b b)))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/16200 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))))))))))
(*.f64 (fma.f64 (fma.f64 angle (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (- (pow b 2) (pow a 2)))))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/1574640000 binary64) angle) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/4374000 binary64))) angle (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) angle)
(* -1/90 (* (pow a 2) (* angle (* (PI) (sin (* 1/2 (PI)))))))
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 (PI.f64) angle) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* 1/16200 (* (pow a 2) (* angle (* (pow (PI) 2) (cos (* 1/2 (PI)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal -1/90 binary64))) angle)
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (* angle (+ (* -1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI))))))))) (* 1/16200 (* (pow a 2) (* (pow (PI) 2) (cos (* 1/2 (PI))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64))) #s(literal -2 binary64))) angle)) angle)
(* angle (+ (* -1/90 (* (pow a 2) (* (PI) (sin (* 1/2 (PI)))))) (* angle (+ (* 1/16200 (* (pow a 2) (* (pow (PI) 2) (cos (* 1/2 (PI)))))) (* angle (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (* (pow (PI) 3) (sin (* 1/2 (PI))))) (* -1/34992000 (* (pow (PI) 3) (sin (* 1/2 (PI)))))))) (* -1/1574640000 (* (pow a 2) (* angle (* (pow (PI) 4) (cos (* 1/2 (PI)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/1574640000 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64))) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64)) (*.f64 a a)) #s(literal -2 binary64))) angle)) angle)) angle)
(* angle (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)))) angle)
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5))))))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)))) angle)
(* angle (+ (* 1/180 (PI)) (+ (* 1/180 (/ (* b (PI)) a)) (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (+ (* 1/22674816000000 (pow (PI) 5)) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* b (pow (PI) 7)) a)) (* -1/30855889612800000000 (pow (PI) 7)))))))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64)))) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(sin (* 1/2 (PI)))
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI)))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) angle) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) #s(literal -1/180 binary64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI)))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI)))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(* 2 (* a (* angle (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))))
(*.f64 (*.f64 #s(literal 2 binary64) a) (*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle))
(* angle (+ (* 2 (* a (* (pow angle 2) (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))) (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) a) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))))) angle)
(* angle (+ (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))) (* (pow angle 2) (+ (* 2 (* a (* (pow angle 2) (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5)))))) (* 2 (* a (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3)))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) a) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 angle angle))) angle)
(* angle (+ (* 2 (* a (+ (* 1/180 (PI)) (* 1/180 (/ (* b (PI)) a))))) (* (pow angle 2) (+ (* 2 (* a (+ (* -1/34992000 (/ (* b (pow (PI) 3)) a)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* a (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* b (pow (PI) 7)) a)) (* -1/30855889612800000000 (pow (PI) 7)))))) (* 2 (* a (+ (* 1/22674816000000 (/ (* b (pow (PI) 5)) a)) (* 1/22674816000000 (pow (PI) 5)))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) a) (*.f64 #s(literal -1/34992000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) a) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (/.f64 b a) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle))) angle)
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))))
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (* (PI) (- 1/2 (* 1/180 angle)))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(sin (* (PI) (- 1/2 (* 1/180 angle))))
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(* 2 (* a (+ (sin (* 1/180 (* angle (PI)))) (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(*.f64 (*.f64 #s(literal 2 binary64) a) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(sin (* (PI) (+ 1/2 (* -1/180 angle))))
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))

rewrite90.0ms (0.9%)

Memory
5.8MiB live, 96.6MiB allocated; 9ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
094460
0144439
1414439
02623439
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
29 → 226
Calls
Call 1
Inputs
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64)))
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))
(*.f64 #s(literal -1/90 binary64) a)
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 b b) #s(literal 2 binary64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(*.f64 a a)
(fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)) (-.f64 b a))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 angle (PI.f64))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 b (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
Outputs
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b))) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b))) #s(literal 2 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))
(/.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (PI.f64) angle)) a)
(*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))
(*.f64 (*.f64 a (*.f64 (PI.f64) angle)) (*.f64 #s(literal -1/90 binary64) a))
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(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64))))))
(fma.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(fma.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)))
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) #s(literal 1 binary64)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)))
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 1 binary64)))
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))
(/.f64 (*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -180 binary64))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(neg.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(PI.f64)
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(*.f64 (*.f64 a #s(literal 2 binary64)) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(*.f64 (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))
(*.f64 (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) a)
(*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 #s(literal 2 binary64) a))
(*.f64 a (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))
(fma.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a))
(fma.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))
(fma.f64 a (*.f64 (*.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(fma.f64 a (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))
(+.f64 (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) a))
(+.f64 (*.f64 a (*.f64 (*.f64 b #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))))
(+.f64 (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) b (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a))

eval58.0ms (0.6%)

Memory
-7.3MiB live, 88.1MiB allocated; 22ms collecting garbage
Compiler

Compiled 16 680 to 1 612 computations (90.3% saved)

prune126.0ms (1.3%)

Memory
20.1MiB live, 206.6MiB allocated; 21ms collecting garbage
Pruning

89 alts after pruning (85 fresh and 4 done)

PrunedKeptTotal
New27524299
Fresh166177
Picked325
Done022
Total29489383
Accuracy
83.5%
Counts
383 → 89
Alt Table
Click to see full alt table
StatusAccuracyProgram
57.6%
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))
63.3%
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
63.3%
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
14.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (+.f64 a b) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
52.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))
54.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64) (*.f64 #s(literal -180 binary64) (PI.f64))) #s(literal -360 binary64))))
53.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))
34.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
33.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.1%
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.8%
(*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
63.8%
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
35.8%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
63.2%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
63.3%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
42.5%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
42.6%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
62.3%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle))) a)) (-.f64 b a))))
40.9%
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)))) a)) (-.f64 b a))))
67.9%
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
66.6%
(*.f64 (cos.f64 #s(approx (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
54.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
39.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
34.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
38.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))
37.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
36.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
34.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
36.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
57.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
59.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
51.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
56.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
54.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.6%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
32.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
45.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) (-.f64 #s(literal 2 binary64) (/.f64 #s(literal 0 binary64) b))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
44.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (-.f64 (/.f64 (fma.f64 (/.f64 (*.f64 b b) a) #s(literal -2 binary64) #s(literal 0 binary64)) (neg.f64 a)) #s(literal 2 binary64)) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.5%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
19.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
54.4%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (/.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (PI.f64) (-.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 2 binary64)))
58.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))))
39.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) a))
22.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
37.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
52.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
19.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))) (*.f64 b b)))
62.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
54.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
31.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
36.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) b) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
29.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 b b)))
40.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b)))
26.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (fma.f64 (+.f64 (sin.f64 (*.f64 angle (fma.f64 #s(literal -1/180 binary64) (PI.f64) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (sin.f64 (*.f64 angle (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 b b)))
19.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))))) (*.f64 b b)))
32.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
52.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
32.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
31.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
32.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
37.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
37.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
33.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* -2 (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle))))) (* b b)) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a a))))
Compiler

Compiled 11 370 to 3 693 computations (67.5% saved)

regimes491.0ms (4.9%)

Memory
8.7MiB live, 838.0MiB allocated; 253ms collecting garbage
Counts
144 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 b)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (-.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))))) (*.f64 b b)))
Outputs
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
Calls

10 calls:

125.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
57.0ms
(pow.f64 b #s(literal 2 binary64))
41.0ms
(/.f64 angle #s(literal 180 binary64))
40.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
39.0ms
a
Results
AccuracySegmentsBranch
69.1%1(/.f64 angle #s(literal 180 binary64))
69.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.4%2(pow.f64 a #s(literal 2 binary64))
70.8%2(pow.f64 b #s(literal 2 binary64))
71.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
71.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
71.4%2a
73.3%3b
69.1%1angle
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes90.0ms (0.9%)

Memory
-1.8MiB live, 190.1MiB allocated; 15ms collecting garbage
Counts
102 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (/.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (PI.f64) (-.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
Outputs
(*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
Calls

3 calls:

31.0ms
b
28.0ms
a
25.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
70.9%2(pow.f64 a #s(literal 2 binary64))
70.9%2a
72.9%3b
Compiler

Compiled 5 to 11 computations (-120% saved)

regimes241.0ms (2.4%)

Memory
-1.3MiB live, 239.8MiB allocated; 44ms collecting garbage
Counts
101 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle))) a)) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) (-.f64 #s(literal 2 binary64) (/.f64 #s(literal 0 binary64) b))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 #s(approx (/ (* (PI) angle) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 #s(approx (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)))) a)) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (/.f64 (*.f64 (-.f64 (cos.f64 (*.f64 (PI.f64) (-.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) angle)))) (cos.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (*.f64 #s(literal 1/180 binary64) angle))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
Outputs
(*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

5 calls:

68.0ms
b
62.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
57.0ms
a
26.0ms
(pow.f64 a #s(literal 2 binary64))
22.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
70.9%2(pow.f64 a #s(literal 2 binary64))
70.9%2a
68.8%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.8%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
73.9%4b
Compiler

Compiled 21 to 26 computations (-23.8% saved)

regimes257.0ms (2.6%)

Memory
-16.4MiB live, 364.0MiB allocated; 46ms collecting garbage
Counts
94 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 #s(approx (/ (* (PI) angle) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 #s(approx (/ (* (* angle (sqrt (PI))) (sqrt (PI))) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
Calls

8 calls:

46.0ms
b
40.0ms
(/.f64 angle #s(literal 180 binary64))
38.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
30.0ms
a
27.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
71.9%3(/.f64 angle #s(literal 180 binary64))
71.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.9%3angle
69.8%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.6%2b
67.9%1(pow.f64 b #s(literal 2 binary64))
69.6%2(pow.f64 a #s(literal 2 binary64))
69.6%2a
Compiler

Compiled 40 to 47 computations (-17.5% saved)

regimes194.0ms (1.9%)

Memory
-3.2MiB live, 228.8MiB allocated; 53ms collecting garbage
Counts
87 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
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(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 a #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (cos.f64 #s(approx (/ (* (PI) angle) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
Calls

6 calls:

45.0ms
angle
45.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
26.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
26.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
21.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
71.1%3(/.f64 angle #s(literal 180 binary64))
71.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.1%3angle
68.3%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.3%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.1%2b
Compiler

Compiled 26 to 33 computations (-26.9% saved)

regimes191.0ms (1.9%)

Memory
38.4MiB live, 233.3MiB allocated; 33ms collecting garbage
Counts
78 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle))) a)) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) (-.f64 #s(literal 2 binary64) (/.f64 #s(literal 0 binary64) b))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

8 calls:

41.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
24.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
24.0ms
(/.f64 angle #s(literal 180 binary64))
22.0ms
(pow.f64 a #s(literal 2 binary64))
19.0ms
a
Results
AccuracySegmentsBranch
65.8%1(pow.f64 b #s(literal 2 binary64))
70.1%3(/.f64 angle #s(literal 180 binary64))
70.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.1%3angle
68.7%2(pow.f64 a #s(literal 2 binary64))
68.7%2a
69.5%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.8%1b
Compiler

Compiled 40 to 47 computations (-17.5% saved)

regimes43.0ms (0.4%)

Memory
-5.6MiB live, 52.3MiB allocated; 7ms collecting garbage
Counts
74 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle))) a)) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) (-.f64 #s(literal 2 binary64) (/.f64 #s(literal 0 binary64) b))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) a))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

2 calls:

23.0ms
a
16.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
70.1%3(pow.f64 a #s(literal 2 binary64))
70.1%3a
Compiler

Compiled 4 to 8 computations (-100% saved)

regimes111.0ms (1.1%)

Memory
9.1MiB live, 143.5MiB allocated; 18ms collecting garbage
Counts
66 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle))) a)) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) (-.f64 #s(literal 2 binary64) (/.f64 #s(literal 0 binary64) b))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (* (* a a) (cos (* (* (PI) 1/180) angle))) (/ (sin (* (* (PI) 1/180) angle)) (* b b))) (* (sin (* -1/180 (* (PI) angle))) (cos (* (* (PI) 1/180) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
Calls

5 calls:

20.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
18.0ms
(pow.f64 a #s(literal 2 binary64))
16.0ms
angle
16.0ms
a
16.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
70.1%3(/.f64 angle #s(literal 180 binary64))
70.1%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.1%3angle
70.0%3(pow.f64 a #s(literal 2 binary64))
70.0%3a
Compiler

Compiled 13 to 23 computations (-76.9% saved)

regimes56.0ms (0.6%)

Memory
-30.3MiB live, 70.0MiB allocated; 14ms collecting garbage
Counts
56 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (+ (* b (/ (sin (* 1/180 (* (PI) angle))) a)) (sin (* 1/180 (* (PI) angle)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (fma.f64 (PI.f64) (/.f64 b a) (PI.f64))) angle))) a)) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 #s(literal -2 binary64) b) (/.f64 (*.f64 a a) b) (-.f64 #s(literal 2 binary64) (/.f64 #s(literal 0 binary64) b))) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
Calls

3 calls:

19.0ms
(/.f64 angle #s(literal 180 binary64))
14.0ms
angle
14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
70.0%3(/.f64 angle #s(literal 180 binary64))
70.0%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.0%3angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes108.0ms (1.1%)

Memory
8.4MiB live, 153.8MiB allocated; 8ms collecting garbage
Counts
53 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) #s(approx (sin (* (* (PI) 1/180) angle)) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* 2 (* (+ b a) (- b a))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (neg.f64 a) a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) #s(approx (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64))) (+.f64 a b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) angle) angle (*.f64 (*.f64 (fma.f64 (neg.f64 b) b (*.f64 a a)) (PI.f64)) #s(literal -1/90 binary64))) angle))
Outputs
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

8 calls:

15.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
14.0ms
a
14.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
13.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
angle
Results
AccuracySegmentsBranch
65.8%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.8%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.8%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.8%1(pow.f64 a #s(literal 2 binary64))
65.8%1a
65.8%1(/.f64 angle #s(literal 180 binary64))
65.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.8%1angle
Compiler

Compiled 52 to 54 computations (-3.8% saved)

regimes111.0ms (1.1%)

Memory
-19.8MiB live, 170.9MiB allocated; 18ms collecting garbage
Counts
40 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

10 calls:

14.0ms
(pow.f64 a #s(literal 2 binary64))
13.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
12.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
angle
Results
AccuracySegmentsBranch
63.9%2(pow.f64 a #s(literal 2 binary64))
63.9%2a
67.1%2(/.f64 angle #s(literal 180 binary64))
67.1%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.1%2angle
62.1%1(pow.f64 b #s(literal 2 binary64))
65.4%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.3%2b
65.5%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.5%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes35.0ms (0.3%)

Memory
7.0MiB live, 52.4MiB allocated; 3ms collecting garbage
Counts
39 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

3 calls:

12.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
angle
Results
AccuracySegmentsBranch
66.3%2(/.f64 angle #s(literal 180 binary64))
66.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.3%2angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes34.0ms (0.3%)

Memory
-0.9MiB live, 44.1MiB allocated; 4ms collecting garbage
Counts
38 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
Calls

3 calls:

12.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
angle
Results
AccuracySegmentsBranch
66.7%3(/.f64 angle #s(literal 180 binary64))
66.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.7%3angle
Compiler

Compiled 9 to 15 computations (-66.7% saved)

regimes83.0ms (0.8%)

Memory
20.6MiB live, 66.2MiB allocated; 3ms collecting garbage
Counts
31 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 angle (*.f64 b b)) (PI.f64) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 0 binary64)) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b)))) (*.f64 b b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)) (*.f64 (-.f64 b a) (+.f64 a b))) (+.f64 a b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 (*.f64 angle (PI.f64)) #s(literal 0 binary64)))) a (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b))))
Calls

6 calls:

41.0ms
b
8.0ms
a
8.0ms
angle
8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
8.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
63.9%2(pow.f64 a #s(literal 2 binary64))
63.9%2a
62.1%1b
63.9%2(/.f64 angle #s(literal 180 binary64))
63.9%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
63.9%2angle
Compiler

Compiled 14 to 26 computations (-85.7% saved)

regimes63.0ms (0.6%)

Memory
-11.9MiB live, 83.6MiB allocated; 13ms collecting garbage
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))
Calls

10 calls:

14.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
9.0ms
(pow.f64 b #s(literal 2 binary64))
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
a
5.0ms
angle
Results
AccuracySegmentsBranch
57.2%2b
57.2%2(pow.f64 b #s(literal 2 binary64))
56.9%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
60.8%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
60.8%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.3%2(/.f64 angle #s(literal 180 binary64))
56.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.3%2angle
59.4%2(pow.f64 a #s(literal 2 binary64))
59.4%2a
Compiler

Compiled 56 to 62 computations (-10.7% saved)

regimes30.0ms (0.3%)

Memory
14.0MiB live, 58.5MiB allocated; 3ms collecting garbage
Accuracy

Total -4.3b remaining (-10.7%)

Threshold costs -4.3b (-10.7%)

Counts
8 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) #s(literal -1/90 binary64)) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a (*.f64 (PI.f64) angle)) a) #s(literal -1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Calls

10 calls:

5.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.0ms
angle
3.0ms
a
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
37.2%1(/.f64 angle #s(literal 180 binary64))
37.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.2%1angle
37.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
37.2%1(pow.f64 b #s(literal 2 binary64))
37.2%1b
37.2%1(pow.f64 a #s(literal 2 binary64))
37.2%1a
37.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
37.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Compiler

Compiled 56 to 62 computations (-10.7% saved)

bsearch63.0ms (0.6%)

Memory
3.8MiB live, 50.5MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
18.0ms
9.316569372608054e+224
1.5309665672914356e+226
41.0ms
1.06079348569083e-18
1.6406350683458944e-15
Samples
48.0ms240×0valid
Compiler

Compiled 1 321 to 1 029 computations (22.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 42.0ms
ival-mult: 25.0ms (59.9% of total)
ival-sinu: 6.0ms (14.4% of total)
ival-cosu: 5.0ms (12% of total)
ival-pow2: 4.0ms (9.6% of total)
ival-sub: 1.0ms (2.4% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch11.0ms (0.1%)

Memory
18.2MiB live, 18.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
2.0ms
9.316569372608054e+224
1.5309665672914356e+226
8.0ms
1.590189524641111e-42
2.048093475437576e-42
Samples
5.0ms48×0valid
Compiler

Compiled 901 to 699 computations (22.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 4.0ms
ival-mult: 1.0ms (24.2% of total)
ival-cosu: 1.0ms (24.2% of total)
ival-sinu: 1.0ms (24.2% of total)
ival-pow2: 1.0ms (24.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch25.0ms (0.3%)

Memory
-25.4MiB live, 28.2MiB allocated; 5ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
23.0ms
1.4570269789708296e+31
3.400014765101515e+34
Samples
15.0ms128×0valid
Compiler

Compiled 706 to 530 computations (24.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 12.0ms
ival-cosu: 3.0ms (26% of total)
ival-sinu: 3.0ms (26% of total)
ival-mult: 2.0ms (17.4% of total)
ival-pow2: 2.0ms (17.4% of total)
ival-sub: 1.0ms (8.7% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch2.0ms (0%)

Memory
3.8MiB live, 3.8MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
9.316569372608054e+224
1.5309665672914356e+226
Compiler

Compiled 649 to 501 computations (22.8% saved)

bsearch2.0ms (0%)

Memory
3.9MiB live, 3.9MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
2.0ms
9.316569372608054e+224
1.5309665672914356e+226
Compiler

Compiled 691 to 529 computations (23.4% saved)

bsearch21.0ms (0.2%)

Memory
-11.7MiB live, 34.2MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
19.0ms
1.6541766962814598e-107
1.249644100947415e-105
Samples
14.0ms112×0valid
Compiler

Compiled 572 to 445 computations (22.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-sinu: 3.0ms (30.8% of total)
ival-mult: 2.0ms (20.6% of total)
ival-cosu: 2.0ms (20.6% of total)
ival-pow2: 2.0ms (20.6% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch46.0ms (0.5%)

Memory
-12.5MiB live, 80.3MiB allocated; 6ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
20.0ms
9.357087983968895e-34
3.6403222570420404e-31
21.0ms
1.430314829439013e-161
4.373546891783548e-160
Samples
30.0ms240×0valid
Compiler

Compiled 1 455 to 1 095 computations (24.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 24.0ms
ival-cosu: 8.0ms (33.8% of total)
ival-sinu: 6.0ms (25.4% of total)
ival-mult: 4.0ms (16.9% of total)
ival-pow2: 4.0ms (16.9% of total)
ival-sub: 1.0ms (4.2% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch52.0ms (0.5%)

Memory
26.1MiB live, 77.5MiB allocated; 4ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
23.0ms
1.354902336949172e+212
2.3499334047762998e+213
26.0ms
4.527243088832731e+22
1.956516703735414e+30
Samples
37.0ms256×0valid
Compiler

Compiled 1 562 to 1 145 computations (26.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-sinu: 9.0ms (31.9% of total)
ival-cosu: 8.0ms (28.4% of total)
ival-mult: 5.0ms (17.7% of total)
ival-pow2: 5.0ms (17.7% of total)
ival-sub: 1.0ms (3.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch41.0ms (0.4%)

Memory
-25.6MiB live, 21.2MiB allocated; 2ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
37.0ms
1.8453327463311885e+205
1.4145606604527983e+206
2.0ms
4.527243088832731e+22
1.956516703735414e+30
Samples
13.0ms96×0valid
Compiler

Compiled 1 388 to 1 002 computations (27.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-sinu: 4.0ms (37.1% of total)
ival-cosu: 3.0ms (27.8% of total)
ival-mult: 2.0ms (18.5% of total)
ival-pow2: 2.0ms (18.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch19.0ms (0.2%)

Memory
18.2MiB live, 18.2MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
8.57568920631975e+87
6.143631540978889e+88
Samples
13.0ms96×0valid
Compiler

Compiled 500 to 360 computations (28% saved)

Precisions
Click to see histograms. Total time spent on operations: 11.0ms
ival-cosu: 3.0ms (28.3% of total)
ival-sinu: 3.0ms (28.3% of total)
ival-mult: 2.0ms (18.9% of total)
ival-pow2: 2.0ms (18.9% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.7MiB live, 2.7MiB allocated; 0ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
8.57568920631975e+87
6.143631540978889e+88
Compiler

Compiled 500 to 360 computations (28% saved)

bsearch38.0ms (0.4%)

Memory
11.1MiB live, 56.6MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
21.0ms
6.263805445984728e+206
2.266786311041352e+208
15.0ms
8.57568920631975e+87
6.143631540978889e+88
Samples
27.0ms176×0valid
Compiler

Compiled 1 131 to 798 computations (29.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 22.0ms
ival-cosu: 8.0ms (35.6% of total)
ival-sinu: 7.0ms (31.2% of total)
ival-mult: 3.0ms (13.4% of total)
ival-pow2: 3.0ms (13.4% of total)
ival-sub: 1.0ms (4.5% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch19.0ms (0.2%)

Memory
-19.6MiB live, 26.8MiB allocated; 3ms collecting garbage
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
17.0ms
1.430314829439013e-161
4.373546891783548e-160
Samples
11.0ms96×0valid
Compiler

Compiled 544 to 382 computations (29.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 9.0ms
ival-mult: 2.0ms (23% of total)
ival-cosu: 2.0ms (23% of total)
ival-sinu: 2.0ms (23% of total)
ival-pow2: 2.0ms (23% of total)
adjust: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated; 0ms collecting garbage
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.5882723043979134e-262
-1.3144474671985609e-266
Compiler

Compiled 26 to 18 computations (30.8% saved)

simplify80.0ms (0.8%)

Memory
-24.7MiB live, 50.3MiB allocated; 44ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02231633
12811633
24741633
315981633
436011633
Stop Event
node limit
Calls
Call 1
Inputs
(if (<=.f64 b #s(literal 2466341007804043/1298074214633706907132624082305024 binary64)) (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) (if (<=.f64 b #s(literal 10499999999999999659717463519150213707101188030698164577752445047533495074036580124420073752684062038592394245634278431517716530429808601196944433972223221072318323505053346435639319873574054018098045098337594620218285515341824 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(if (<=.f64 b #s(literal 6277101735386681/3138550867693340381917894711603833208051177722232017256448 binary64)) (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) (if (<=.f64 b #s(literal 10499999999999999659717463519150213707101188030698164577752445047533495074036580124420073752684062038592394245634278431517716530429808601196944433972223221072318323505053346435639319873574054018098045098337594620218285515341824 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(if (<=.f64 a #s(literal 30999999999999997736371408294903808 binary64)) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 b #s(literal 10499999999999999659717463519150213707101188030698164577752445047533495074036580124420073752684062038592394245634278431517716530429808601196944433972223221072318323505053346435639319873574054018098045098337594620218285515341824 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(if (<=.f64 b #s(literal 10499999999999999659717463519150213707101188030698164577752445047533495074036580124420073752684062038592394245634278431517716530429808601196944433972223221072318323505053346435639319873574054018098045098337594620218285515341824 binary64)) (*.f64 (cos.f64 #s(approx (/ (* (PI) angle) -180) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(if (<=.f64 a #s(literal 4379495793235397/82631996098781074868989413504096379978550585370535152410581099409300723904538918228148651304964410605948901503127919788032 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 a #s(literal 5065326622169181/31658291388557380359744322690514840324496812684955115509000071179890844813636078997800499335839109758668501942530065835436974724391264154875845907853042325493325666835033489408 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (if (<=.f64 a #s(literal 447584876432589/91343852333181432387730302044767688728495783936 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(if (<=.f64 angle #s(literal 539999999999999974834176 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (if (<=.f64 angle #s(literal 540000000000000018456690012954544820904207390213328312714811355796836547899489017532836270980097605821263536969389310696824712559545283553567401948467357874888961749413135978096045833068314267438096300309575892992 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a))))))
(if (<=.f64 angle #s(literal 539999999999999974834176 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* (* 1/180 (PI)) angle)) (* (+ a b) 2)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (PI.f64)) angle) #s(literal 1/90 binary64))) (-.f64 b a)))) (if (<=.f64 angle #s(literal 72000000000000000305252870916225956859740097625198631299713375143981519852861217443251468170426499253453982735410189315829269792155353546358007829897120981760768742885998315151778260640742386701340189392896 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(if (<=.f64 angle #s(literal 11500000000000000858427629831817418599631080588146078426814921269491313705140626862899200 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 angle #s(literal 11500000000000000858427629831817418599631080588146078426814921269491313705140626862899200 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 angle #s(literal 18499999999999999690921168637077792928426302844225980590761145900328762104994207195201536 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))) (if (<=.f64 angle #s(literal 22000000000000001425963783326718947818908645557480858545200087447762076066063742025286988334817767618450922683298491896427986231209377177399972130960608916659558273943052501111303954572717426928610166976806912 binary64)) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(approx (* 2 (* (+ b a) (- b a))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 a b)))))))
(if (<=.f64 a #s(literal 8737688423241837/253266331108459042877954581524118722595974501479640924072000569439126758509088631982403994686712878069348015540240526683495797795130113239006767262824338603946605334680267915264 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 a b)))))
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -7090649168385425/35453245841927124566985666707751764300614838639721738315958305819414631299028500879887779104617985501046150297884773565541615134371397631354113354232368341106962462435900208328787956472260898038631420034941469125892347066566416742519309495457378818583775642048219297237962850304 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
Outputs
(if (<=.f64 b #s(literal 2466341007804043/1298074214633706907132624082305024 binary64)) (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) (if (<=.f64 b #s(literal 10499999999999999659717463519150213707101188030698164577752445047533495074036580124420073752684062038592394245634278431517716530429808601196944433972223221072318323505053346435639319873574054018098045098337594620218285515341824 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(if (<=.f64 b #s(literal 6277101735386681/3138550867693340381917894711603833208051177722232017256448 binary64)) (*.f64 (cos.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) (if (<=.f64 b #s(literal 10499999999999999659717463519150213707101188030698164577752445047533495074036580124420073752684062038592394245634278431517716530429808601196944433972223221072318323505053346435639319873574054018098045098337594620218285515341824 binary64)) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(if (<=.f64 a #s(literal 30999999999999997736371408294903808 binary64)) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (+.f64 a b) #s(literal 2 binary64))) (-.f64 b a)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (+.f64 a b)) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))))

derivations1.1s (10.8%)

Memory
32.8MiB live, 1 075.5MiB allocated; 97ms collecting garbage
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
05913653
123643219
279703219
080163088
05773054
123222785
087302680
078447
0125439
1323439
01829438
05362751
121382585
276912581
086342469
062520
099520
1282520
01797520
01667
02767
18867
055267
094460
0144439
1414439
02623439
0197937
1737853
23767853
08296824
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
iter limit
node limit
iter limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 1 708 to 227 computations (86.7% saved)

preprocess222.0ms (2.2%)

Memory
12.7MiB live, 337.9MiB allocated; 45ms collecting garbage
Remove

(abs a)

Compiler

Compiled 6 282 to 1 706 computations (72.8% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated; 0ms collecting garbage

Profiling

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