
Time bar (total: 6.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.4s | 8 256× | 0 | valid |
ival-cosu: 549.0ms (45.8% of total)ival-sinu: 251.0ms (20.9% of total)ival-pow2: 187.0ms (15.6% of total)ival-mult: 163.0ms (13.6% of total)ival-add: 37.0ms (3.1% of total)ival-true: 7.0ms (0.6% of total)ival-assert: 3.0ms (0.3% of total)adjust: 2.0ms (0.2% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 107 | 0 | - | 0 | - | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 107 | 0 | - | 1 | (6.50603373623542e+161 2.021474984994359e-158 -42474.77781680283) | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 1 | 0 | - | 1 | (-6.394315521925382e+117 1.9334476817897242e-185 1.4418208406587784e-308) | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
sin.f64 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 107 | 0 |
cos.f64 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 106 | 1 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 50 | 0 |
| - | 57 | 149 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 50 | 0 | 0 |
| - | 57 | 0 | 149 |
| number | freq |
|---|---|
| 0 | 149 |
| 1 | 1 |
| 2 | 106 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 76.0ms | 512× | 0 | valid |
Compiled 191 to 49 computations (74.3% saved)
ival-sinu: 12.0ms (21.6% of total)ival-mult: 11.0ms (19.8% of total)ival-cosu: 11.0ms (19.8% of total)ival-pow2: 10.0ms (18% of total)ival-div: 6.0ms (10.8% of total)ival-pi: 2.0ms (3.6% of total)ival-add: 2.0ms (3.6% of total)ival-true: 1.0ms (1.8% of total)exact: 1.0ms (1.8% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 131 | 192 |
| 2 | 438 | 192 |
| 3 | 1316 | 192 |
| 4 | 3133 | 192 |
| 5 | 5237 | 192 |
| 1× | node limit |
(abs angle)
(abs b)
(abs a)
Compiled 21 to 15 computations (28.6% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 21 to 15 computations (28.6% saved)
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.235343466849389 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| accuracy | 0.3359375 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 36.0ms | 256× | 0 | valid |
Compiled 85 to 17 computations (80% saved)
ival-sinu: 6.0ms (23.6% of total)ival-mult: 5.0ms (19.6% of total)ival-cosu: 5.0ms (19.6% of total)ival-pow2: 5.0ms (19.6% of total)ival-div: 2.0ms (7.9% of total)ival-pi: 1.0ms (3.9% of total)ival-add: 1.0ms (3.9% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | a | @ | inf | ((sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI))))) |
| 2.0ms | angle | @ | 0 | ((sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI))))) |
| 2.0ms | a | @ | 0 | ((sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI))))) |
| 1.0ms | a | @ | -inf | ((sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI))))) |
| 1.0ms | angle | @ | inf | ((sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 93 | 249 |
| 1× | iter limit |
| Inputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 9 | 25 |
| 0 | 15 | 25 |
| 1 | 43 | 25 |
| 2 | 214 | 25 |
| 3 | 1982 | 25 |
| 0 | 8458 | 25 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| Outputs |
|---|
(neg.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(fma.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64))))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))) |
(fma.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64))))) (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (PI.f64))) #s(literal 1 binary64))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) (sqrt.f64 (PI.f64))) |
(*.f64 (neg.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (neg.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal -180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (neg.f64 (/.f64 (PI.f64) #s(literal -180 binary64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64))) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) |
(fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) |
(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(+.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(log.f64 (pow.f64 (exp.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64)))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) |
Compiled 4 730 to 853 computations (82% saved)
24 alts after pruning (24 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 123 | 24 | 147 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 124 | 24 | 148 |
| Status | Accuracy | Program |
|---|---|---|
| 84.7% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 84.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 72.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal -2 binary64)) #s(literal 2 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64)))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.4% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 78.8% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 1 528 to 1 054 computations (31% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 1.0 | (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) | |
| accuracy | 1.0 | (cbrt.f64 (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) | |
| accuracy | 0.3359375 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) | |
| accuracy | 0.29296875 | (*.f64 (PI.f64) angle) | |
| accuracy | 0.3359375 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 23.316246931598172 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) | |
| accuracy | 0.235343466849389 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| accuracy | 0.3359375 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 23.41406742336567 | #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) | |
| accuracy | 23.061647735881564 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.138042069371835 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.305807405533958 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.361097335728758 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
| 224.0ms | 105× | 1 | valid |
| 75.0ms | 150× | 0 | valid |
| 5.0ms | 1× | 2 | valid |
Compiled 722 to 56 computations (92.2% saved)
ival-sin: 53.0ms (21.5% of total)ival-mult: 44.0ms (17.9% of total)ival-pow2: 25.0ms (10.2% of total)ival-cos: 16.0ms (6.5% of total)ival-cosh: 15.0ms (6.1% of total)adjust: 14.0ms (5.7% of total)ival-log: 13.0ms (5.3% of total)ival-add: 13.0ms (5.3% of total)ival-sinu: 12.0ms (4.9% of total)ival-sinh: 11.0ms (4.5% of total)ival-div: 11.0ms (4.5% of total)ival-cosu: 11.0ms (4.5% of total)ival-sqrt: 3.0ms (1.2% of total)ival-cbrt: 3.0ms (1.2% of total)ival-pi: 2.0ms (0.8% of total)exact: 1.0ms (0.4% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) angle) |
(sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
1 |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* angle (PI)) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | 0 | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI)))) (sin (/ (* (PI) angle) 180)) (cos (* (/ angle 180) (PI))) (* (PI) angle) (sin (* (/ (* (sqrt (PI)) angle) 180) (sqrt (PI)))) (sqrt (PI)) (sin (* (/ (* (pow (cbrt (PI)) 2) angle) 180) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 1.0ms | angle | @ | -inf | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI)))) (sin (/ (* (PI) angle) 180)) (cos (* (/ angle 180) (PI))) (* (PI) angle) (sin (* (/ (* (sqrt (PI)) angle) 180) (sqrt (PI)))) (sqrt (PI)) (sin (* (/ (* (pow (cbrt (PI)) 2) angle) 180) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 1.0ms | a | @ | 0 | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI)))) (sin (/ (* (PI) angle) 180)) (cos (* (/ angle 180) (PI))) (* (PI) angle) (sin (* (/ (* (sqrt (PI)) angle) 180) (sqrt (PI)))) (sqrt (PI)) (sin (* (/ (* (pow (cbrt (PI)) 2) angle) 180) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 1.0ms | angle | @ | inf | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI)))) (sin (/ (* (PI) angle) 180)) (cos (* (/ angle 180) (PI))) (* (PI) angle) (sin (* (/ (* (sqrt (PI)) angle) 180) (sqrt (PI)))) (sqrt (PI)) (sin (* (/ (* (pow (cbrt (PI)) 2) angle) 180) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 1.0ms | a | @ | -inf | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (PI))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* a (sin (* (/ angle 180) (PI)))) (sin (/ (* (PI) angle) 180)) (cos (* (/ angle 180) (PI))) (* (PI) angle) (sin (* (/ (* (sqrt (PI)) angle) 180) (sqrt (PI)))) (sqrt (PI)) (sin (* (/ (* (pow (cbrt (PI)) 2) angle) 180) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 199 | 688 |
| 1× | iter limit |
| Inputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
1 |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* angle (PI)) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(*.f64 angle (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/725594112000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3949553870438400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/725594112000000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64))))))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/403107840000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1567283281920000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/403107840000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/403107840000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1567283281920000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/403107840000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(*.f64 angle (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/725594112000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3949553870438400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/725594112000000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64))))))))) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 39 | 104 |
| 0 | 66 | 94 |
| 1 | 142 | 94 |
| 2 | 536 | 94 |
| 3 | 5296 | 94 |
| 0 | 8916 | 93 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) angle) |
(sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
| Outputs |
|---|
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) |
(sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))))))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)))))) |
(sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(neg.f64 (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal -180 binary64)) (cbrt.f64 (PI.f64))))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -180 binary64)) (sqrt.f64 (PI.f64))))) |
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (log.f64 (exp.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))) |
(*.f64 (*.f64 (neg.f64 angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64))) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (*.f64 (/.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
(*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal -180 binary64)) (cbrt.f64 (PI.f64)))) |
(neg.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -180 binary64)) (sqrt.f64 (PI.f64)))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(fma.f64 (/.f64 (cosh.f64 (log.f64 (PI.f64))) #s(literal 180 binary64)) angle (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (neg.f64 (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 (cosh.f64 (log.f64 (PI.f64)))) (/.f64 angle #s(literal -180 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (neg.f64 angle) (/.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) #s(literal -360 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
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(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
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(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -180 binary64)) (sqrt.f64 (PI.f64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) #s(literal 1 binary64))) |
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(cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal -180 binary64)) (cbrt.f64 (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -180 binary64)) (sqrt.f64 (PI.f64)))) |
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(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
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(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle))) |
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(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)) |
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(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
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(fma.f64 angle (cosh.f64 (log.f64 (PI.f64))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle)) |
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(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/6 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
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(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
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(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
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(pow.f64 (pow.f64 (exp.f64 #s(literal 1/3 binary64)) #s(literal 3 binary64)) (log.f64 (cbrt.f64 (PI.f64)))) |
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(pow.f64 (pow.f64 (exp.f64 #s(literal 1/3 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 1/3 binary64)) #s(literal 2 binary64)) (log.f64 (sqrt.f64 (PI.f64)))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 1/3 binary64)) #s(literal 1 binary64)) (log.f64 (PI.f64))) |
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(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/9 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64)) |
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(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
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(cbrt.f64 (PI.f64)) |
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(exp.f64 (*.f64 (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 1/9 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/6 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64))) |
(exp.f64 (/.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) |
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(/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))))) |
(neg.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (cosh.f64 (log.f64 (cbrt.f64 (PI.f64))))) (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (cbrt.f64 (PI.f64))))) |
(exp.f64 (*.f64 (log.f64 (neg.f64 (cbrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 3 binary64) (log.f64 (PI.f64))) #s(literal 2/9 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 4/3 binary64))) |
(exp.f64 (/.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64))) |
(exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) |
(+.f64 (cosh.f64 (/.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) (sinh.f64 (/.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64))) (sinh.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) (sinh.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))) |
(+.f64 (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
(+.f64 (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
Compiled 33 108 to 3 750 computations (88.7% saved)
44 alts after pruning (44 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 740 | 40 | 780 |
| Fresh | 15 | 4 | 19 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 760 | 44 | 804 |
| Status | Accuracy | Program |
|---|---|---|
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 #s(approx (sin (* (/ angle 180) (cosh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))) | |
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/3 binary64)) #s(literal 1/2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (PI.f64)))) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 78.4% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
Compiled 3 928 to 2 464 computations (37.3% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 23.061647735881564 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.138042069371835 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.305807405533958 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.361097335728758 | (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) | |
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 1.0 | (cbrt.f64 (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) | |
| accuracy | 23.316246931598172 | (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) | |
| accuracy | 0.3046875 | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) | |
| accuracy | 0.3359375 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 0.234375 | (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) | |
| accuracy | 0.29296875 | (*.f64 angle (PI.f64)) | |
| accuracy | 23.41406742336567 | #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) | |
| accuracy | 26.033152232596926 | #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) | |
| accuracy | 1.0 | (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) | |
| accuracy | 1.0 | (cbrt.f64 (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
| 302.0ms | 105× | 1 | valid |
| 93.0ms | 150× | 0 | valid |
| 5.0ms | 1× | 2 | valid |
Compiled 835 to 71 computations (91.5% saved)
ival-pow2: 67.0ms (19% of total)ival-mult: 56.0ms (15.9% of total)ival-sin: 41.0ms (11.7% of total)adjust: 33.0ms (9.4% of total)ival-cos: 28.0ms (8% of total)ival-pow: 24.0ms (6.8% of total)const: 19.0ms (5.4% of total)ival-cosh: 13.0ms (3.7% of total)ival-div: 12.0ms (3.4% of total)ival-sinh: 11.0ms (3.1% of total)ival-log: 10.0ms (2.8% of total)ival-add: 9.0ms (2.6% of total)ival-cosu: 9.0ms (2.6% of total)ival-sinu: 9.0ms (2.6% of total)ival-sqrt: 3.0ms (0.9% of total)ival-cbrt: 3.0ms (0.9% of total)ival-sub: 2.0ms (0.6% of total)ival-pi: 2.0ms (0.6% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) |
(sqrt.f64 (PI.f64)) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* angle (PI)) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 62.0ms | a | @ | 0 | ((sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (cos (* (/ angle 180) (PI))) (cbrt (PI)) (pow (pow (pow (PI) 1/6) 2) 2) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* angle (PI)) (* 1/180 (* a (* angle (PI)))) (sin (* (/ angle 180) (PI))) (cos (* 1/180 (* angle (PI)))) (* (/ angle 180) (PI)) (* 1/180 (* angle (PI))) (sin (/ (* (PI) angle) 180)) (cos (* (cbrt (PI)) (* (pow (PI) 1/6) (/ (* (sqrt (PI)) angle) 180)))) (sqrt (PI)) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI)))))) |
| 44.0ms | b | @ | 0 | ((sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (cos (* (/ angle 180) (PI))) (cbrt (PI)) (pow (pow (pow (PI) 1/6) 2) 2) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* angle (PI)) (* 1/180 (* a (* angle (PI)))) (sin (* (/ angle 180) (PI))) (cos (* 1/180 (* angle (PI)))) (* (/ angle 180) (PI)) (* 1/180 (* angle (PI))) (sin (/ (* (PI) angle) 180)) (cos (* (cbrt (PI)) (* (pow (PI) 1/6) (/ (* (sqrt (PI)) angle) 180)))) (sqrt (PI)) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI)))))) |
| 33.0ms | angle | @ | 0 | ((sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (cos (* (/ angle 180) (PI))) (cbrt (PI)) (pow (pow (pow (PI) 1/6) 2) 2) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* angle (PI)) (* 1/180 (* a (* angle (PI)))) (sin (* (/ angle 180) (PI))) (cos (* 1/180 (* angle (PI)))) (* (/ angle 180) (PI)) (* 1/180 (* angle (PI))) (sin (/ (* (PI) angle) 180)) (cos (* (cbrt (PI)) (* (pow (PI) 1/6) (/ (* (sqrt (PI)) angle) 180)))) (sqrt (PI)) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI)))))) |
| 12.0ms | a | @ | -inf | ((sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (cos (* (/ angle 180) (PI))) (cbrt (PI)) (pow (pow (pow (PI) 1/6) 2) 2) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* angle (PI)) (* 1/180 (* a (* angle (PI)))) (sin (* (/ angle 180) (PI))) (cos (* 1/180 (* angle (PI)))) (* (/ angle 180) (PI)) (* 1/180 (* angle (PI))) (sin (/ (* (PI) angle) 180)) (cos (* (cbrt (PI)) (* (pow (PI) 1/6) (/ (* (sqrt (PI)) angle) 180)))) (sqrt (PI)) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI)))))) |
| 12.0ms | a | @ | inf | ((sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (cos (* (/ angle 180) (PI))) (cbrt (PI)) (pow (pow (pow (PI) 1/6) 2) 2) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* angle (PI)) (* 1/180 (* a (* angle (PI)))) (sin (* (/ angle 180) (PI))) (cos (* 1/180 (* angle (PI)))) (* (/ angle 180) (PI)) (* 1/180 (* angle (PI))) (sin (/ (* (PI) angle) 180)) (cos (* (cbrt (PI)) (* (pow (PI) 1/6) (/ (* (sqrt (PI)) angle) 180)))) (sqrt (PI)) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (cosh (log (PI))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI)))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 199 | 688 |
| 1× | iter limit |
| Inputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* angle (PI)) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(*.f64 angle (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/725594112000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3949553870438400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/725594112000000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64))))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/403107840000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1567283281920000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/403107840000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/403107840000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1567283281920000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/403107840000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(*.f64 angle (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/725594112000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3949553870438400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/725594112000000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64))))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 56 | 142 |
| 0 | 94 | 140 |
| 1 | 232 | 122 |
| 2 | 1039 | 120 |
| 0 | 8743 | 119 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) |
(sqrt.f64 (PI.f64)) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
| Outputs |
|---|
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
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(/.f64 (+.f64 (pow.f64 (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (-.f64 (*.f64 (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) (*.f64 (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))))))) |
(neg.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(fma.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (sqrt.f64 (PI.f64)) (*.f64 (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (sqrt.f64 (PI.f64)))) |
(fma.f64 (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64)) (*.f64 (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))))) |
(fma.f64 (cbrt.f64 (PI.f64)) (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (*.f64 (cbrt.f64 (PI.f64)) (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))))) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (/.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) |
(+.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (sqrt.f64 (PI.f64))) (*.f64 (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (sqrt.f64 (PI.f64)))) |
(+.f64 (*.f64 (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (*.f64 (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64)))) |
(+.f64 (*.f64 (sqrt.f64 (PI.f64)) (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)))) (*.f64 (sqrt.f64 (PI.f64)) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))))) |
(+.f64 (*.f64 (cbrt.f64 (PI.f64)) (cosh.f64 (log.f64 (cbrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (PI.f64)) (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))))) |
(+.f64 (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 1/180 binary64))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) (pow.f64 (PI.f64) #s(literal 1/18 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 5/12 binary64))) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) angle)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (cbrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/12 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) angle) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 (neg.f64 angle) (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 angle (PI.f64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) angle) |
(neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))))) |
(fma.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) |
(fma.f64 (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(fma.f64 (cosh.f64 (log.f64 (PI.f64))) angle (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle)) |
(fma.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))))) |
(fma.f64 angle (cosh.f64 (log.f64 (PI.f64))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle)) |
(+.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))) (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) |
(+.f64 (*.f64 (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64)))) (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/6 binary64))))) |
(+.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cosh.f64 (log.f64 (cbrt.f64 (PI.f64))))) (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sinh.f64 (log.f64 (cbrt.f64 (PI.f64)))))) |
(+.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) angle) (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (cbrt.f64 (PI.f64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (sqrt.f64 (PI.f64)) angle)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (cbrt.f64 (PI.f64))) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (*.f64 angle (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))) angle) |
(*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 a (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (*.f64 a angle)) |
(*.f64 (*.f64 a angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (PI.f64) a)) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) a) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (PI.f64)) a)) |
(*.f64 a (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (cosh.f64 (log.f64 (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sinh.f64 (log.f64 (PI.f64))))) |
(fma.f64 (cosh.f64 (log.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle))) |
(+.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sinh.f64 (log.f64 (PI.f64))))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) a))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) a) #s(literal 1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) a)) |
(neg.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) |
(sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
Compiled 29 471 to 4 155 computations (85.9% saved)
56 alts after pruning (53 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 640 | 27 | 667 |
| Fresh | 13 | 26 | 39 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 0 | 0 |
| Total | 655 | 56 | 711 |
| Status | Accuracy | Program |
|---|---|---|
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (cos (* (/ angle 180) (sinh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 #s(approx (sin (* (/ angle 180) (cosh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/36 binary64)) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 6 binary64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (*.f64 (pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64))) #s(literal 3 binary64))) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| ✓ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 8 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))) #s(literal 2 binary64))) | |
| ✓ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 80.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
Compiled 4 878 to 3 230 computations (33.8% saved)
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 23.021114285016523 | (sin.f64 (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) | |
| accuracy | 23.061647735881564 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.138042069371835 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.361097335728758 | (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) | |
| accuracy | 1.0 | (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) | |
| accuracy | 1.0 | (cbrt.f64 (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 0.3359375 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 0.3359375 | (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) | |
| accuracy | 22.858759945138466 | (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 23.316246931598172 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 0.25100542126051817 | (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) | |
| accuracy | 0.28125 | (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) | |
| accuracy | 23.41406742336567 | #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) | |
| accuracy | 26.033152232596926 | #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) | |
| accuracy | 23.061647735881564 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.138042069371835 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) | |
| accuracy | 23.305807405533958 | (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) | |
| accuracy | 23.361097335728758 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
| 266.0ms | 105× | 1 | valid |
| 145.0ms | 150× | 0 | valid |
| 3.0ms | 1× | 2 | valid |
Compiled 993 to 63 computations (93.7% saved)
ival-mult: 104.0ms (29.5% of total)ival-cos: 56.0ms (15.9% of total)ival-sin: 44.0ms (12.5% of total)ival-pow2: 22.0ms (6.2% of total)adjust: 18.0ms (5.1% of total)ival-cosu: 17.0ms (4.8% of total)ival-cosh: 15.0ms (4.3% of total)const: 12.0ms (3.4% of total)ival-sinh: 12.0ms (3.4% of total)ival-add: 12.0ms (3.4% of total)ival-log: 11.0ms (3.1% of total)ival-div: 11.0ms (3.1% of total)ival-sinu: 10.0ms (2.8% of total)ival-cbrt: 3.0ms (0.9% of total)ival-sub: 2.0ms (0.6% of total)ival-pi: 2.0ms (0.6% of total)exact: 1.0ms (0.3% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(sin.f64 (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a angle)) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
1 |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* 1/360 (* angle (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/259200 (* angle (* (sin (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 2)))) (* 1/360 (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI)))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* 1/360 (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI))))) (* angle (+ (* -1/259200 (* (sin (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 2))) (* -1/279936000 (* angle (* (cos (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 3))))))))) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (+ (* 1/360 (* angle (+ (PI) (/ 1 (PI))))) (* 1/2 (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 7.0ms | a | @ | inf | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (* a (* 1/180 angle)) (PI)) (* a (* 1/180 angle)) (sin (* (/ angle 180) (PI))) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* (/ angle 180) (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (sin (+ (* (cosh (log (PI))) (/ angle 180)) (/ (PI) 2)))) |
| 3.0ms | angle | @ | 0 | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (* a (* 1/180 angle)) (PI)) (* a (* 1/180 angle)) (sin (* (/ angle 180) (PI))) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* (/ angle 180) (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (sin (+ (* (cosh (log (PI))) (/ angle 180)) (/ (PI) 2)))) |
| 2.0ms | a | @ | 0 | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (* a (* 1/180 angle)) (PI)) (* a (* 1/180 angle)) (sin (* (/ angle 180) (PI))) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* (/ angle 180) (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (sin (+ (* (cosh (log (PI))) (/ angle 180)) (/ (PI) 2)))) |
| 2.0ms | angle | @ | inf | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (* a (* 1/180 angle)) (PI)) (* a (* 1/180 angle)) (sin (* (/ angle 180) (PI))) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* (/ angle 180) (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (sin (+ (* (cosh (log (PI))) (/ angle 180)) (/ (PI) 2)))) |
| 2.0ms | a | @ | -inf | ((sin (* (/ angle 180) (sinh (log (PI))))) (cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) (cos (* (/ angle 180) (sinh (log (PI))))) (sin (* (/ angle 180) (cosh (log (PI))))) (* a (sin (* (/ angle 180) (PI)))) (cos (* (/ angle 180) (PI))) (* (* a (* 1/180 angle)) (PI)) (* a (* 1/180 angle)) (sin (* (/ angle 180) (PI))) (cos (* (* 1/180 angle) (PI))) (* (* 1/180 angle) (PI)) (* (/ angle 180) (PI)) (cos (* (* (* 1/180 angle) (pow (cbrt (PI)) 2)) (cbrt (PI)))) (cbrt (PI)) (pow (cbrt (PI)) 2) (sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) (sin (+ (* (cosh (log (PI))) (/ angle 180)) (/ (PI) 2)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 227 | 812 |
| 1× | iter limit |
| Inputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* 1/180 (* a angle)) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
1 |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* 1/360 (* angle (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/259200 (* angle (* (sin (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 2)))) (* 1/360 (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI)))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* 1/360 (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI))))) (* angle (+ (* -1/259200 (* (sin (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 2))) (* -1/279936000 (* angle (* (cos (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 3))))))))) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (+ (* 1/360 (* angle (+ (PI) (/ 1 (PI))))) (* 1/2 (PI)))) |
| Outputs |
|---|
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64)))) |
(* 1/180 (* a angle)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 a angle)) |
(* 1/360 (* angle (- (PI) (/ 1 (PI))))) |
(*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 3))) (* 1/360 (- (PI) (/ 1 (PI)))))) |
(*.f64 angle (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/725594112000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/360 (- (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (- (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (- (PI) (/ 1 (PI))) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3949553870438400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/725594112000000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64))))))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/403107840000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (+ (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (+ (PI) (/ 1 (PI))) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1567283281920000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/403107840000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
(+ 1 (* -1/259200 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/259200 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* 1/403107840000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 #s(literal 1/403107840000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/259200 (pow (- (PI) (/ 1 (PI))) 2)) (* (pow angle 2) (+ (* -1/1567283281920000000 (* (pow angle 2) (pow (- (PI) (/ 1 (PI))) 6))) (* 1/403107840000 (pow (- (PI) (/ 1 (PI))) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/259200 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/1567283281920000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 6 binary64))) (*.f64 #s(literal 1/403107840000 binary64) (pow.f64 (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 4 binary64)))))))) |
(* 1/360 (* angle (+ (PI) (/ 1 (PI))))) |
(*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))) |
(* angle (+ (* -1/279936000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 3))) (* 1/360 (+ (PI) (/ 1 (PI)))))) |
(*.f64 angle (fma.f64 #s(literal -1/279936000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64))) (*.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* 1/725594112000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 #s(literal 1/725594112000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/360 (+ (PI) (/ 1 (PI)))) (* (pow angle 2) (+ (* -1/279936000 (pow (+ (PI) (/ 1 (PI))) 3)) (* (pow angle 2) (+ (* -1/3949553870438400000000 (* (pow angle 2) (pow (+ (PI) (/ 1 (PI))) 7))) (* 1/725594112000000 (pow (+ (PI) (/ 1 (PI))) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/360 binary64) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/279936000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/3949553870438400000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 7 binary64))) (*.f64 #s(literal 1/725594112000000 binary64) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 5 binary64))))))))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 a (pow.f64 (PI.f64) #s(literal 5 binary64)))))))))) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+.f64 #s(literal 1 binary64) (*.f64 #s(literal -1/64800 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 2 binary64))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+.f64 #s(literal 1 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/64800 binary64) (pow.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (fma.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))) |
(sin (* 1/2 (PI))) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+ (sin (* 1/2 (PI))) (* 1/360 (* angle (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI))))))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 #s(literal 1/360 binary64) (*.f64 angle (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/259200 (* angle (* (sin (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 2)))) (* 1/360 (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI)))))))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal -1/259200 binary64) (*.f64 angle (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64)))) (*.f64 #s(literal 1/360 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* 1/360 (* (cos (* 1/2 (PI))) (+ (PI) (/ 1 (PI))))) (* angle (+ (* -1/259200 (* (sin (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 2))) (* -1/279936000 (* angle (* (cos (* 1/2 (PI))) (pow (+ (PI) (/ 1 (PI))) 3))))))))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 angle (fma.f64 #s(literal 1/360 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 angle (fma.f64 #s(literal -1/259200 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 2 binary64))) (*.f64 #s(literal -1/279936000 binary64) (*.f64 angle (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))) #s(literal 3 binary64)))))))))) |
(sin (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/360 (* angle (- (PI) (/ 1 (PI)))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(sin (* 1/360 (* angle (+ (PI) (/ 1 (PI)))))) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (+ (* 1/360 (* angle (+ (PI) (/ 1 (PI))))) (* 1/2 (PI)))) |
(sin.f64 (fma.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 49 | 131 |
| 0 | 83 | 122 |
| 1 | 220 | 122 |
| 2 | 1250 | 122 |
| 0 | 8158 | 121 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64)) |
(*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))) |
(sin.f64 (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
| Outputs |
|---|
(sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))))) |
(sin.f64 (fma.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1/360 binary64) angle))) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/360 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1/360 binary64) angle))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/360 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/360 binary64) angle))) (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1/360 binary64) angle)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/360 binary64) angle))) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1/360 binary64) angle))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1/360 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64)))) (cos.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (PI.f64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (PI.f64))) (cos.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (PI.f64))) (sin.f64 (*.f64 (*.f64 #s(literal 1/360 binary64) angle) (pow.f64 (PI.f64) #s(literal -1 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle)))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) |
(cos.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle) #s(literal 1/360 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal -1/360 binary64) (*.f64 (+.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) (PI.f64)) angle))) #s(literal 1 binary64))) |
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) (-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (-.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(sin.f64 (fma.f64 (sinh.f64 (neg.f64 (log.f64 (PI.f64)))) (neg.f64 (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (sinh.f64 (neg.f64 (log.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (neg.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle) #s(literal -180 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle) #s(literal -180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) angle) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (PI.f64))) |
#s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
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(*.f64 (*.f64 a (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)) angle) |
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(*.f64 (*.f64 #s(literal 1/180 binary64) a) (*.f64 (PI.f64) angle)) |
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(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 a (PI.f64))) |
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(*.f64 (PI.f64) (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a)) |
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(*.f64 (*.f64 a angle) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) |
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(*.f64 angle (*.f64 #s(literal 1/180 binary64) a)) |
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(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
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(*.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 angle #s(literal 180 binary64)))) |
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(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
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(cos.f64 (neg.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 0 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)))))) (/.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 3 binary64)) #s(literal 1 binary64)) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64)) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (neg.f64 (neg.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1 binary64))) |
Compiled 20 572 to 2 522 computations (87.7% saved)
61 alts after pruning (58 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 351 | 15 | 366 |
| Fresh | 5 | 43 | 48 |
| Picked | 4 | 1 | 5 |
| Done | 1 | 2 | 3 |
| Total | 361 | 61 | 422 |
| Status | Accuracy | Program |
|---|---|---|
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (sinh.f64 (neg.f64 (log.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (sin.f64 (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (sin (+ (* (cosh (log (PI))) (/ angle 180)) (/ (PI) 2))) (sin.f64 (fma.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))) (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (sin (+ (* (cosh (log (PI))) (/ angle 180)) (/ (PI) 2))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1/360 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (cos (* (/ angle 180) (sinh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 #s(approx (sin (* (/ angle 180) (cosh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) #s(approx (sin (* (/ angle 180) (sinh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (-.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64)))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 #s(approx (sin (* (/ angle 180) (cosh (log (PI))))) (sin.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (cos.f64 (*.f64 #s(literal 1/360 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (PI.f64))))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/18 binary64)) #s(literal 4 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/36 binary64)) #s(literal 4 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (*.f64 (pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64))) #s(literal 3 binary64)) (pow.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64))) #s(literal 3 binary64))) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 8 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))) #s(literal 2 binary64))) | |
| ✓ | 84.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
| 84.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| 84.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 84.7% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) | |
| 84.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ✓ | 80.1% | (+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
Compiled 7 349 to 2 619 computations (64.4% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(approx (cos (* (/ angle 180) (cosh (log (PI))))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (cos.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1/360 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/360 binary64))) (sin.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) angle) #s(literal 1/360 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (fma.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal -1 binary64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (sin.f64 (-.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 67.0ms | angle |
| 60.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 40.0ms | b |
| 28.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 27.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 84.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 84.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 84.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.7% | 1 | a |
| 84.7% | 1 | b |
| 84.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 8 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 19.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 17.0ms | angle |
| 17.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 15.0ms | b |
| 14.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 84.7% | 1 | a |
| 84.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 84.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 84.7% | 1 | angle |
| 84.7% | 1 | b |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal -2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (PI.f64) #s(literal 5/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 18.0ms | a |
| 17.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 13.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 13.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 84.7% | 1 | a |
| 84.7% | 1 | b |
| 84.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 84.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 84.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 a (*.f64 (pow.f64 angle #s(literal 2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 11.0ms | b |
| 7.0ms | a |
| 7.0ms | angle |
| 7.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 84.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.7% | 1 | a |
| 84.7% | 1 | b |
| 84.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 84.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 84.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
6 calls:
| 10.0ms | b |
| 6.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 6.0ms | angle |
| 6.0ms | a |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 84.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.7% | 1 | a |
| 84.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 84.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 84.7% | 1 | b |
| 84.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ (* (pow (pow (pow (PI) 1/6) 2) 2) angle) 180) (cbrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 11.0ms | angle |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | b |
| 5.0ms | a |
| 5.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 84.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 84.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 84.6% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.6% | 1 | a |
| 84.6% | 1 | b |
| 84.6% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | b |
| 3.0ms | a |
| 3.0ms | angle |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 84.6% | 1 | b |
| 84.6% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 84.6% | 1 | a |
| 84.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 84.6% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 84.6% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 a angle) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) a) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) a) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/180 binary64) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 7.0ms | angle |
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | a |
| 3.0ms | b |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.1% | 1 | a |
| 80.1% | 1 | b |
| 80.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.1% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
Total -0.0b remaining (-0.3%)
Threshold costs -0b (-0.3%)
| Inputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 a (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 5.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 1.0ms | a |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.1% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.1% | 1 | a |
| 80.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.1% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.1% | 1 | angle |
| 80.1% | 1 | b |
Compiled 32 to 36 computations (-12.5% saved)
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 199 | 688 |
| 0 | 9 | 25 |
| 0 | 15 | 25 |
| 1 | 43 | 25 |
| 2 | 214 | 25 |
| 3 | 1982 | 25 |
| 0 | 8458 | 25 |
| 0 | 93 | 249 |
| 0 | 39 | 104 |
| 0 | 66 | 94 |
| 1 | 142 | 94 |
| 2 | 536 | 94 |
| 3 | 5296 | 94 |
| 0 | 8916 | 93 |
| 0 | 56 | 142 |
| 0 | 94 | 140 |
| 1 | 232 | 122 |
| 2 | 1039 | 120 |
| 0 | 8743 | 119 |
| 0 | 227 | 812 |
| 1× | fuel |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
Compiled 256 to 84 computations (67.2% saved)
(abs a)
(abs b)
(abs angle)
Compiled 734 to 336 computations (54.2% saved)
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