
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (g h a) :precision binary64 (let* ((t_0 (/ 1.0 (* 2.0 a))) (t_1 (sqrt (- (* g g) (* h h))))) (+ (cbrt (* t_0 (+ (- g) t_1))) (cbrt (* t_0 (- (- g) t_1))))))
double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = sqrt(((g * g) - (h * h)));
return cbrt((t_0 * (-g + t_1))) + cbrt((t_0 * (-g - t_1)));
}
public static double code(double g, double h, double a) {
double t_0 = 1.0 / (2.0 * a);
double t_1 = Math.sqrt(((g * g) - (h * h)));
return Math.cbrt((t_0 * (-g + t_1))) + Math.cbrt((t_0 * (-g - t_1)));
}
function code(g, h, a) t_0 = Float64(1.0 / Float64(2.0 * a)) t_1 = sqrt(Float64(Float64(g * g) - Float64(h * h))) return Float64(cbrt(Float64(t_0 * Float64(Float64(-g) + t_1))) + cbrt(Float64(t_0 * Float64(Float64(-g) - t_1)))) end
code[g_, h_, a_] := Block[{t$95$0 = N[(1.0 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(g * g), $MachinePrecision] - N[(h * h), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(t$95$0 * N[((-g) + t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[Power[N[(t$95$0 * N[((-g) - t$95$1), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{2 \cdot a}\\
t_1 := \sqrt{g \cdot g - h \cdot h}\\
\sqrt[3]{t\_0 \cdot \left(\left(-g\right) + t\_1\right)} + \sqrt[3]{t\_0 \cdot \left(\left(-g\right) - t\_1\right)}
\end{array}
\end{array}
(FPCore (g h a) :precision binary64 (+ (cbrt (* (* -0.25 (/ h g)) (/ h a))) (* (cbrt (/ -1.0 a)) (cbrt g))))
double code(double g, double h, double a) {
return cbrt(((-0.25 * (h / g)) * (h / a))) + (cbrt((-1.0 / a)) * cbrt(g));
}
public static double code(double g, double h, double a) {
return Math.cbrt(((-0.25 * (h / g)) * (h / a))) + (Math.cbrt((-1.0 / a)) * Math.cbrt(g));
}
function code(g, h, a) return Float64(cbrt(Float64(Float64(-0.25 * Float64(h / g)) * Float64(h / a))) + Float64(cbrt(Float64(-1.0 / a)) * cbrt(g))) end
code[g_, h_, a_] := N[(N[Power[N[(N[(-0.25 * N[(h / g), $MachinePrecision]), $MachinePrecision] * N[(h / a), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision] + N[(N[Power[N[(-1.0 / a), $MachinePrecision], 1/3], $MachinePrecision] * N[Power[g, 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\left(-0.25 \cdot \frac{h}{g}\right) \cdot \frac{h}{a}} + \sqrt[3]{\frac{-1}{a}} \cdot \sqrt[3]{g}
\end{array}
Initial program 46.8%
Taylor expanded in h around 0
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
unpow2N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites74.5%
Applied rewrites94.3%
Applied rewrites95.2%
Applied rewrites95.4%
Final simplification95.4%
(FPCore (g h a) :precision binary64 (fma (cbrt (/ -1.0 a)) (cbrt g) (cbrt (* (* -0.25 (/ h g)) (/ h a)))))
double code(double g, double h, double a) {
return fma(cbrt((-1.0 / a)), cbrt(g), cbrt(((-0.25 * (h / g)) * (h / a))));
}
function code(g, h, a) return fma(cbrt(Float64(-1.0 / a)), cbrt(g), cbrt(Float64(Float64(-0.25 * Float64(h / g)) * Float64(h / a)))) end
code[g_, h_, a_] := N[(N[Power[N[(-1.0 / a), $MachinePrecision], 1/3], $MachinePrecision] * N[Power[g, 1/3], $MachinePrecision] + N[Power[N[(N[(-0.25 * N[(h / g), $MachinePrecision]), $MachinePrecision] * N[(h / a), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt[3]{\frac{-1}{a}}, \sqrt[3]{g}, \sqrt[3]{\left(-0.25 \cdot \frac{h}{g}\right) \cdot \frac{h}{a}}\right)
\end{array}
Initial program 46.8%
Taylor expanded in h around 0
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-cbrt.f64N/A
lower-cbrt.f64N/A
lower-*.f64N/A
lower-cbrt.f64N/A
unpow2N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites74.5%
Applied rewrites94.3%
Applied rewrites95.2%
Applied rewrites95.4%
(FPCore (g h a) :precision binary64 (/ (cbrt (- g)) (cbrt a)))
double code(double g, double h, double a) {
return cbrt(-g) / cbrt(a);
}
public static double code(double g, double h, double a) {
return Math.cbrt(-g) / Math.cbrt(a);
}
function code(g, h, a) return Float64(cbrt(Float64(-g)) / cbrt(a)) end
code[g_, h_, a_] := N[(N[Power[(-g), 1/3], $MachinePrecision] / N[Power[a, 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt[3]{-g}}{\sqrt[3]{a}}
\end{array}
Initial program 46.8%
Applied rewrites15.3%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-cbrt.f6472.6
Applied rewrites72.6%
Applied rewrites72.6%
Applied rewrites94.5%
(FPCore (g h a) :precision binary64 (cbrt (/ (- g) a)))
double code(double g, double h, double a) {
return cbrt((-g / a));
}
public static double code(double g, double h, double a) {
return Math.cbrt((-g / a));
}
function code(g, h, a) return cbrt(Float64(Float64(-g) / a)) end
code[g_, h_, a_] := N[Power[N[((-g) / a), $MachinePrecision], 1/3], $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{-g}{a}}
\end{array}
Initial program 46.8%
Applied rewrites15.3%
Taylor expanded in g around inf
lower-*.f64N/A
lower-cbrt.f64N/A
lower-/.f64N/A
lower-cbrt.f6472.6
Applied rewrites72.6%
Applied rewrites72.6%
Applied rewrites72.6%
herbie shell --seed 2024358
(FPCore (g h a)
:name "2-ancestry mixing, positive discriminant"
:precision binary64
(+ (cbrt (* (/ 1.0 (* 2.0 a)) (+ (- g) (sqrt (- (* g g) (* h h)))))) (cbrt (* (/ 1.0 (* 2.0 a)) (- (- g) (sqrt (- (* g g) (* h h))))))))