Anisotropic x16 LOD (LOD)

Percentage Accurate: 51.6% → 51.6%
Time: 5.7s
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\left(\left(\left(\left(\left(\left(1 \leq w \land w \leq 16384\right) \land \left(1 \leq h \land h \leq 16384\right)\right) \land \left(10^{-20} \leq \left|dX.u\right| \land \left|dX.u\right| \leq 10^{+20}\right)\right) \land \left(10^{-20} \leq \left|dX.v\right| \land \left|dX.v\right| \leq 10^{+20}\right)\right) \land \left(10^{-20} \leq \left|dY.u\right| \land \left|dY.u\right| \leq 10^{+20}\right)\right) \land \left(10^{-20} \leq \left|dY.v\right| \land \left|dY.v\right| \leq 10^{+20}\right)\right) \land maxAniso = 16\]
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\ t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\ t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\ t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\ t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\ t_5 := \sqrt{t\_4}\\ t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\ \log_{2} \begin{array}{l} \mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\ \;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_6}{t\_5}\\ \end{array} \end{array} \end{array} \]
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
 :precision binary32
 (let* ((t_0 (* (floor h) dX.v))
        (t_1 (* (floor w) dY.u))
        (t_2 (* (floor h) dY.v))
        (t_3 (* (floor w) dX.u))
        (t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
        (t_5 (sqrt t_4))
        (t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
   (log2
    (if (> (/ t_4 t_6) (floor maxAniso))
      (/ t_5 (floor maxAniso))
      (/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
	float t_0 = floorf(h) * dX_46_v;
	float t_1 = floorf(w) * dY_46_u;
	float t_2 = floorf(h) * dY_46_v;
	float t_3 = floorf(w) * dX_46_u;
	float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
	float t_5 = sqrtf(t_4);
	float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
	float tmp;
	if ((t_4 / t_6) > floorf(maxAniso)) {
		tmp = t_5 / floorf(maxAniso);
	} else {
		tmp = t_6 / t_5;
	}
	return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = Float32(floor(h) * dX_46_v)
	t_1 = Float32(floor(w) * dY_46_u)
	t_2 = Float32(floor(h) * dY_46_v)
	t_3 = Float32(floor(w) * dX_46_u)
	t_4 = fmax(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))
	t_5 = sqrt(t_4)
	t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1)))
	tmp = Float32(0.0)
	if (Float32(t_4 / t_6) > floor(maxAniso))
		tmp = Float32(t_5 / floor(maxAniso));
	else
		tmp = Float32(t_6 / t_5);
	end
	return log2(tmp)
end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = floor(h) * dX_46_v;
	t_1 = floor(w) * dY_46_u;
	t_2 = floor(h) * dY_46_v;
	t_3 = floor(w) * dX_46_u;
	t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
	t_5 = sqrt(t_4);
	t_6 = abs(((t_3 * t_2) - (t_0 * t_1)));
	tmp = single(0.0);
	if ((t_4 / t_6) > floor(maxAniso))
		tmp = t_5 / floor(maxAniso);
	else
		tmp = t_6 / t_5;
	end
	tmp_2 = log2(tmp);
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor  \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor  \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor  \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor  \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\

\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\


\end{array}
\end{array}
\end{array}

Sampling outcomes in binary32 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 51.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\ t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\ t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\ t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\ t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\ t_5 := \sqrt{t\_4}\\ t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\ \log_{2} \begin{array}{l} \mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\ \;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_6}{t\_5}\\ \end{array} \end{array} \end{array} \]
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
 :precision binary32
 (let* ((t_0 (* (floor h) dX.v))
        (t_1 (* (floor w) dY.u))
        (t_2 (* (floor h) dY.v))
        (t_3 (* (floor w) dX.u))
        (t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
        (t_5 (sqrt t_4))
        (t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
   (log2
    (if (> (/ t_4 t_6) (floor maxAniso))
      (/ t_5 (floor maxAniso))
      (/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
	float t_0 = floorf(h) * dX_46_v;
	float t_1 = floorf(w) * dY_46_u;
	float t_2 = floorf(h) * dY_46_v;
	float t_3 = floorf(w) * dX_46_u;
	float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
	float t_5 = sqrtf(t_4);
	float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
	float tmp;
	if ((t_4 / t_6) > floorf(maxAniso)) {
		tmp = t_5 / floorf(maxAniso);
	} else {
		tmp = t_6 / t_5;
	}
	return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = Float32(floor(h) * dX_46_v)
	t_1 = Float32(floor(w) * dY_46_u)
	t_2 = Float32(floor(h) * dY_46_v)
	t_3 = Float32(floor(w) * dX_46_u)
	t_4 = fmax(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))
	t_5 = sqrt(t_4)
	t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1)))
	tmp = Float32(0.0)
	if (Float32(t_4 / t_6) > floor(maxAniso))
		tmp = Float32(t_5 / floor(maxAniso));
	else
		tmp = Float32(t_6 / t_5);
	end
	return log2(tmp)
end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = floor(h) * dX_46_v;
	t_1 = floor(w) * dY_46_u;
	t_2 = floor(h) * dY_46_v;
	t_3 = floor(w) * dX_46_u;
	t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
	t_5 = sqrt(t_4);
	t_6 = abs(((t_3 * t_2) - (t_0 * t_1)));
	tmp = single(0.0);
	if ((t_4 / t_6) > floor(maxAniso))
		tmp = t_5 / floor(maxAniso);
	else
		tmp = t_6 / t_5;
	end
	tmp_2 = log2(tmp);
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor  \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor  \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor  \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor  \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\

\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\


\end{array}
\end{array}
\end{array}

Alternative 1: 51.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := dX.u \cdot \left\lfloor w\right\rfloor \\ t_1 := dY.v \cdot \left\lfloor h\right\rfloor \\ t_2 := dY.u \cdot \left\lfloor w\right\rfloor \\ t_3 := dX.v \cdot \left\lfloor h\right\rfloor \\ t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\ t_5 := \sqrt{t\_4}\\ t_6 := \left|t\_2 \cdot t\_3 - t\_1 \cdot t\_0\right|\\ \log_{2} \begin{array}{l} \mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\ \;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_6}{t\_5}\\ \end{array} \end{array} \end{array} \]
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
 :precision binary32
 (let* ((t_0 (* dX.u (floor w)))
        (t_1 (* dY.v (floor h)))
        (t_2 (* dY.u (floor w)))
        (t_3 (* dX.v (floor h)))
        (t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
        (t_5 (sqrt t_4))
        (t_6 (fabs (- (* t_2 t_3) (* t_1 t_0)))))
   (log2
    (if (> (/ t_4 t_6) (floor maxAniso))
      (/ t_5 (floor maxAniso))
      (/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
	float t_0 = dX_46_u * floorf(w);
	float t_1 = dY_46_v * floorf(h);
	float t_2 = dY_46_u * floorf(w);
	float t_3 = dX_46_v * floorf(h);
	float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
	float t_5 = sqrtf(t_4);
	float t_6 = fabsf(((t_2 * t_3) - (t_1 * t_0)));
	float tmp;
	if ((t_4 / t_6) > floorf(maxAniso)) {
		tmp = t_5 / floorf(maxAniso);
	} else {
		tmp = t_6 / t_5;
	}
	return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = Float32(dX_46_u * floor(w))
	t_1 = Float32(dY_46_v * floor(h))
	t_2 = Float32(dY_46_u * floor(w))
	t_3 = Float32(dX_46_v * floor(h))
	t_4 = fmax(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))
	t_5 = sqrt(t_4)
	t_6 = abs(Float32(Float32(t_2 * t_3) - Float32(t_1 * t_0)))
	tmp = Float32(0.0)
	if (Float32(t_4 / t_6) > floor(maxAniso))
		tmp = Float32(t_5 / floor(maxAniso));
	else
		tmp = Float32(t_6 / t_5);
	end
	return log2(tmp)
end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso)
	t_0 = dX_46_u * floor(w);
	t_1 = dY_46_v * floor(h);
	t_2 = dY_46_u * floor(w);
	t_3 = dX_46_v * floor(h);
	t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
	t_5 = sqrt(t_4);
	t_6 = abs(((t_2 * t_3) - (t_1 * t_0)));
	tmp = single(0.0);
	if ((t_4 / t_6) > floor(maxAniso))
		tmp = t_5 / floor(maxAniso);
	else
		tmp = t_6 / t_5;
	end
	tmp_2 = log2(tmp);
end
\begin{array}{l}

\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloor w\right\rfloor \\
t_1 := dY.v \cdot \left\lfloor h\right\rfloor \\
t_2 := dY.u \cdot \left\lfloor w\right\rfloor \\
t_3 := dX.v \cdot \left\lfloor h\right\rfloor \\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_2 \cdot t\_3 - t\_1 \cdot t\_0\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\

\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Initial program 78.3%

    \[\log_{2} \begin{array}{l} \mathbf{if}\;\frac{\mathsf{max}\left(\left(\left\lfloor w\right\rfloor \cdot dX.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dX.u\right) + \left(\left\lfloor h\right\rfloor \cdot dX.v\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dX.v\right), \left(\left\lfloor w\right\rfloor \cdot dY.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dY.u\right) + \left(\left\lfloor h\right\rfloor \cdot dY.v\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dY.v\right)\right)}{\left|\left(\left\lfloor w\right\rfloor \cdot dX.u\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dY.v\right) - \left(\left\lfloor h\right\rfloor \cdot dX.v\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dY.u\right)\right|} > \left\lfloor maxAniso\right\rfloor :\\ \;\;\;\;\frac{\sqrt{\mathsf{max}\left(\left(\left\lfloor w\right\rfloor \cdot dX.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dX.u\right) + \left(\left\lfloor h\right\rfloor \cdot dX.v\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dX.v\right), \left(\left\lfloor w\right\rfloor \cdot dY.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dY.u\right) + \left(\left\lfloor h\right\rfloor \cdot dY.v\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dY.v\right)\right)}}{\left\lfloor maxAniso\right\rfloor }\\ \mathbf{else}:\\ \;\;\;\;\frac{\left|\left(\left\lfloor w\right\rfloor \cdot dX.u\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dY.v\right) - \left(\left\lfloor h\right\rfloor \cdot dX.v\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dY.u\right)\right|}{\sqrt{\mathsf{max}\left(\left(\left\lfloor w\right\rfloor \cdot dX.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dX.u\right) + \left(\left\lfloor h\right\rfloor \cdot dX.v\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dX.v\right), \left(\left\lfloor w\right\rfloor \cdot dY.u\right) \cdot \left(\left\lfloor w\right\rfloor \cdot dY.u\right) + \left(\left\lfloor h\right\rfloor \cdot dY.v\right) \cdot \left(\left\lfloor h\right\rfloor \cdot dY.v\right)\right)}}\\ \end{array} \]
  2. Add Preprocessing
  3. Final simplification78.3%

    \[\leadsto \log_{2} \begin{array}{l} \mathbf{if}\;\frac{\mathsf{max}\left(\left(dX.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dX.v \cdot \left\lfloor h\right\rfloor \right) + \left(dX.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dX.u \cdot \left\lfloor w\right\rfloor \right), \left(dY.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dY.v \cdot \left\lfloor h\right\rfloor \right) + \left(dY.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dY.u \cdot \left\lfloor w\right\rfloor \right)\right)}{\left|\left(dY.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dX.v \cdot \left\lfloor h\right\rfloor \right) - \left(dY.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dX.u \cdot \left\lfloor w\right\rfloor \right)\right|} > \left\lfloor maxAniso\right\rfloor :\\ \;\;\;\;\frac{\sqrt{\mathsf{max}\left(\left(dX.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dX.v \cdot \left\lfloor h\right\rfloor \right) + \left(dX.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dX.u \cdot \left\lfloor w\right\rfloor \right), \left(dY.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dY.v \cdot \left\lfloor h\right\rfloor \right) + \left(dY.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dY.u \cdot \left\lfloor w\right\rfloor \right)\right)}}{\left\lfloor maxAniso\right\rfloor }\\ \mathbf{else}:\\ \;\;\;\;\frac{\left|\left(dY.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dX.v \cdot \left\lfloor h\right\rfloor \right) - \left(dY.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dX.u \cdot \left\lfloor w\right\rfloor \right)\right|}{\sqrt{\mathsf{max}\left(\left(dX.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dX.v \cdot \left\lfloor h\right\rfloor \right) + \left(dX.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dX.u \cdot \left\lfloor w\right\rfloor \right), \left(dY.v \cdot \left\lfloor h\right\rfloor \right) \cdot \left(dY.v \cdot \left\lfloor h\right\rfloor \right) + \left(dY.u \cdot \left\lfloor w\right\rfloor \right) \cdot \left(dY.u \cdot \left\lfloor w\right\rfloor \right)\right)}}\\ \end{array} \]
  4. Add Preprocessing

Reproduce

?
herbie shell --seed 2024352 
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
  :name "Anisotropic x16 LOD (LOD)"
  :precision binary32
  :pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
  (log2 (if (> (/ (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u))))) (floor maxAniso)) (/ (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))))) (floor maxAniso)) (/ (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u)))) (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))))))