Octave 3.8, oct_fill_randg

Percentage Accurate: 99.7% → 99.7%
Time: 8.8s
Alternatives: 12
Speedup: 2.4×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(a, rand)
use fmin_fmax_functions
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 12 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(a, rand)
use fmin_fmax_functions
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Alternative 1: 99.7% accurate, 1.6× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{rand}{\sqrt{9 \cdot \left(a - 0.3333333333333333\right)}}, a - 0.3333333333333333, a - 0.3333333333333333\right) \end{array} \]
(FPCore (a rand)
 :precision binary64
 (fma
  (/ rand (sqrt (* 9.0 (- a 0.3333333333333333))))
  (- a 0.3333333333333333)
  (- a 0.3333333333333333)))
double code(double a, double rand) {
	return fma((rand / sqrt((9.0 * (a - 0.3333333333333333)))), (a - 0.3333333333333333), (a - 0.3333333333333333));
}
function code(a, rand)
	return fma(Float64(rand / sqrt(Float64(9.0 * Float64(a - 0.3333333333333333)))), Float64(a - 0.3333333333333333), Float64(a - 0.3333333333333333))
end
code[a_, rand_] := N[(N[(rand / N[Sqrt[N[(9.0 * N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(a - 0.3333333333333333), $MachinePrecision] + N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{rand}{\sqrt{9 \cdot \left(a - 0.3333333333333333\right)}}, a - 0.3333333333333333, a - 0.3333333333333333\right)
\end{array}
Derivation
  1. Initial program 99.8%

    \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
    2. lift-+.f64N/A

      \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
    3. +-commutativeN/A

      \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand + 1\right)} \]
    4. distribute-rgt-inN/A

      \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + 1 \cdot \left(a - \frac{1}{3}\right)} \]
    5. *-lft-identityN/A

      \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
    6. lower-fma.f6499.8

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand, a - \frac{1}{3}, a - \frac{1}{3}\right)} \]
  4. Applied rewrites99.9%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{rand}{\sqrt{9 \cdot \left(a - 0.3333333333333333\right)}}, a - 0.3333333333333333, a - 0.3333333333333333\right)} \]
  5. Add Preprocessing

Alternative 2: 92.5% accurate, 1.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76} \lor \neg \left(rand \leq 2.8 \cdot 10^{+84}\right):\\ \;\;\;\;\left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand\\ \mathbf{else}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (if (or (<= rand -2.2e+76) (not (<= rand 2.8e+84)))
   (* (* (sqrt (- a 0.3333333333333333)) 0.3333333333333333) rand)
   (* (- a 0.3333333333333333) 1.0)))
double code(double a, double rand) {
	double tmp;
	if ((rand <= -2.2e+76) || !(rand <= 2.8e+84)) {
		tmp = (sqrt((a - 0.3333333333333333)) * 0.3333333333333333) * rand;
	} else {
		tmp = (a - 0.3333333333333333) * 1.0;
	}
	return tmp;
}
module fmin_fmax_functions
    implicit none
    private
    public fmax
    public fmin

    interface fmax
        module procedure fmax88
        module procedure fmax44
        module procedure fmax84
        module procedure fmax48
    end interface
    interface fmin
        module procedure fmin88
        module procedure fmin44
        module procedure fmin84
        module procedure fmin48
    end interface
contains
    real(8) function fmax88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(4) function fmax44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
    end function
    real(8) function fmax84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmax48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
    end function
    real(8) function fmin88(x, y) result (res)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(4) function fmin44(x, y) result (res)
        real(4), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
    end function
    real(8) function fmin84(x, y) result(res)
        real(8), intent (in) :: x
        real(4), intent (in) :: y
        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
    end function
    real(8) function fmin48(x, y) result(res)
        real(4), intent (in) :: x
        real(8), intent (in) :: y
        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
    end function
end module

real(8) function code(a, rand)
use fmin_fmax_functions
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: tmp
    if ((rand <= (-2.2d+76)) .or. (.not. (rand <= 2.8d+84))) then
        tmp = (sqrt((a - 0.3333333333333333d0)) * 0.3333333333333333d0) * rand
    else
        tmp = (a - 0.3333333333333333d0) * 1.0d0
    end if
    code = tmp
end function
public static double code(double a, double rand) {
	double tmp;
	if ((rand <= -2.2e+76) || !(rand <= 2.8e+84)) {
		tmp = (Math.sqrt((a - 0.3333333333333333)) * 0.3333333333333333) * rand;
	} else {
		tmp = (a - 0.3333333333333333) * 1.0;
	}
	return tmp;
}
def code(a, rand):
	tmp = 0
	if (rand <= -2.2e+76) or not (rand <= 2.8e+84):
		tmp = (math.sqrt((a - 0.3333333333333333)) * 0.3333333333333333) * rand
	else:
		tmp = (a - 0.3333333333333333) * 1.0
	return tmp
function code(a, rand)
	tmp = 0.0
	if ((rand <= -2.2e+76) || !(rand <= 2.8e+84))
		tmp = Float64(Float64(sqrt(Float64(a - 0.3333333333333333)) * 0.3333333333333333) * rand);
	else
		tmp = Float64(Float64(a - 0.3333333333333333) * 1.0);
	end
	return tmp
end
function tmp_2 = code(a, rand)
	tmp = 0.0;
	if ((rand <= -2.2e+76) || ~((rand <= 2.8e+84)))
		tmp = (sqrt((a - 0.3333333333333333)) * 0.3333333333333333) * rand;
	else
		tmp = (a - 0.3333333333333333) * 1.0;
	end
	tmp_2 = tmp;
end
code[a_, rand_] := If[Or[LessEqual[rand, -2.2e+76], N[Not[LessEqual[rand, 2.8e+84]], $MachinePrecision]], N[(N[(N[Sqrt[N[(a - 0.3333333333333333), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision] * rand), $MachinePrecision], N[(N[(a - 0.3333333333333333), $MachinePrecision] * 1.0), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;rand \leq -2.2 \cdot 10^{+76} \lor \neg \left(rand \leq 2.8 \cdot 10^{+84}\right):\\
\;\;\;\;\left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand\\

\mathbf{else}:\\
\;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if rand < -2.2e76 or 2.79999999999999982e84 < rand

    1. Initial program 99.5%

      \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    2. Add Preprocessing
    3. Taylor expanded in rand around inf

      \[\leadsto \color{blue}{rand \cdot \left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
      3. associate--l+N/A

        \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right)} \cdot rand \]
      4. *-commutativeN/A

        \[\leadsto \left(\color{blue}{\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right) \cdot rand \]
      5. associate-*r/N/A

        \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \color{blue}{\frac{\frac{1}{3} \cdot 1}{rand}}\right)\right) \cdot rand \]
      6. metadata-evalN/A

        \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \frac{\color{blue}{\frac{1}{3}}}{rand}\right)\right) \cdot rand \]
      7. div-subN/A

        \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
      8. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right)} \cdot rand \]
      9. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
      10. lower--.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{\color{blue}{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
      11. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
      12. lower--.f6499.6

        \[\leadsto \mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{\color{blue}{a - 0.3333333333333333}}{rand}\right) \cdot rand \]
    5. Applied rewrites99.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{a - 0.3333333333333333}{rand}\right) \cdot rand} \]
    6. Taylor expanded in rand around inf

      \[\leadsto \left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}}\right) \cdot rand \]
    7. Step-by-step derivation
      1. Applied rewrites91.8%

        \[\leadsto \left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand \]

      if -2.2e76 < rand < 2.79999999999999982e84

      1. Initial program 99.9%

        \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
      2. Add Preprocessing
      3. Taylor expanded in rand around 0

        \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites94.4%

          \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
        2. Applied rewrites94.4%

          \[\leadsto \color{blue}{\left(a - 0.3333333333333333\right) \cdot 1} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification93.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76} \lor \neg \left(rand \leq 2.8 \cdot 10^{+84}\right):\\ \;\;\;\;\left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand\\ \mathbf{else}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \end{array} \]
      7. Add Preprocessing

      Alternative 3: 92.5% accurate, 1.9× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \sqrt{a - 0.3333333333333333}\\ \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\ \;\;\;\;\left(t\_0 \cdot rand\right) \cdot 0.3333333333333333\\ \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(t\_0 \cdot 0.3333333333333333\right) \cdot rand\\ \end{array} \end{array} \]
      (FPCore (a rand)
       :precision binary64
       (let* ((t_0 (sqrt (- a 0.3333333333333333))))
         (if (<= rand -2.2e+76)
           (* (* t_0 rand) 0.3333333333333333)
           (if (<= rand 2.8e+84)
             (* (- a 0.3333333333333333) 1.0)
             (* (* t_0 0.3333333333333333) rand)))))
      double code(double a, double rand) {
      	double t_0 = sqrt((a - 0.3333333333333333));
      	double tmp;
      	if (rand <= -2.2e+76) {
      		tmp = (t_0 * rand) * 0.3333333333333333;
      	} else if (rand <= 2.8e+84) {
      		tmp = (a - 0.3333333333333333) * 1.0;
      	} else {
      		tmp = (t_0 * 0.3333333333333333) * rand;
      	}
      	return tmp;
      }
      
      module fmin_fmax_functions
          implicit none
          private
          public fmax
          public fmin
      
          interface fmax
              module procedure fmax88
              module procedure fmax44
              module procedure fmax84
              module procedure fmax48
          end interface
          interface fmin
              module procedure fmin88
              module procedure fmin44
              module procedure fmin84
              module procedure fmin48
          end interface
      contains
          real(8) function fmax88(x, y) result (res)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
          end function
          real(4) function fmax44(x, y) result (res)
              real(4), intent (in) :: x
              real(4), intent (in) :: y
              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
          end function
          real(8) function fmax84(x, y) result(res)
              real(8), intent (in) :: x
              real(4), intent (in) :: y
              res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
          end function
          real(8) function fmax48(x, y) result(res)
              real(4), intent (in) :: x
              real(8), intent (in) :: y
              res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
          end function
          real(8) function fmin88(x, y) result (res)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
          end function
          real(4) function fmin44(x, y) result (res)
              real(4), intent (in) :: x
              real(4), intent (in) :: y
              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
          end function
          real(8) function fmin84(x, y) result(res)
              real(8), intent (in) :: x
              real(4), intent (in) :: y
              res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
          end function
          real(8) function fmin48(x, y) result(res)
              real(4), intent (in) :: x
              real(8), intent (in) :: y
              res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
          end function
      end module
      
      real(8) function code(a, rand)
      use fmin_fmax_functions
          real(8), intent (in) :: a
          real(8), intent (in) :: rand
          real(8) :: t_0
          real(8) :: tmp
          t_0 = sqrt((a - 0.3333333333333333d0))
          if (rand <= (-2.2d+76)) then
              tmp = (t_0 * rand) * 0.3333333333333333d0
          else if (rand <= 2.8d+84) then
              tmp = (a - 0.3333333333333333d0) * 1.0d0
          else
              tmp = (t_0 * 0.3333333333333333d0) * rand
          end if
          code = tmp
      end function
      
      public static double code(double a, double rand) {
      	double t_0 = Math.sqrt((a - 0.3333333333333333));
      	double tmp;
      	if (rand <= -2.2e+76) {
      		tmp = (t_0 * rand) * 0.3333333333333333;
      	} else if (rand <= 2.8e+84) {
      		tmp = (a - 0.3333333333333333) * 1.0;
      	} else {
      		tmp = (t_0 * 0.3333333333333333) * rand;
      	}
      	return tmp;
      }
      
      def code(a, rand):
      	t_0 = math.sqrt((a - 0.3333333333333333))
      	tmp = 0
      	if rand <= -2.2e+76:
      		tmp = (t_0 * rand) * 0.3333333333333333
      	elif rand <= 2.8e+84:
      		tmp = (a - 0.3333333333333333) * 1.0
      	else:
      		tmp = (t_0 * 0.3333333333333333) * rand
      	return tmp
      
      function code(a, rand)
      	t_0 = sqrt(Float64(a - 0.3333333333333333))
      	tmp = 0.0
      	if (rand <= -2.2e+76)
      		tmp = Float64(Float64(t_0 * rand) * 0.3333333333333333);
      	elseif (rand <= 2.8e+84)
      		tmp = Float64(Float64(a - 0.3333333333333333) * 1.0);
      	else
      		tmp = Float64(Float64(t_0 * 0.3333333333333333) * rand);
      	end
      	return tmp
      end
      
      function tmp_2 = code(a, rand)
      	t_0 = sqrt((a - 0.3333333333333333));
      	tmp = 0.0;
      	if (rand <= -2.2e+76)
      		tmp = (t_0 * rand) * 0.3333333333333333;
      	elseif (rand <= 2.8e+84)
      		tmp = (a - 0.3333333333333333) * 1.0;
      	else
      		tmp = (t_0 * 0.3333333333333333) * rand;
      	end
      	tmp_2 = tmp;
      end
      
      code[a_, rand_] := Block[{t$95$0 = N[Sqrt[N[(a - 0.3333333333333333), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[rand, -2.2e+76], N[(N[(t$95$0 * rand), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[rand, 2.8e+84], N[(N[(a - 0.3333333333333333), $MachinePrecision] * 1.0), $MachinePrecision], N[(N[(t$95$0 * 0.3333333333333333), $MachinePrecision] * rand), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \sqrt{a - 0.3333333333333333}\\
      \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\
      \;\;\;\;\left(t\_0 \cdot rand\right) \cdot 0.3333333333333333\\
      
      \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\
      \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\
      
      \mathbf{else}:\\
      \;\;\;\;\left(t\_0 \cdot 0.3333333333333333\right) \cdot rand\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if rand < -2.2e76

        1. Initial program 99.4%

          \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
        2. Add Preprocessing
        3. Step-by-step derivation
          1. lift-*.f64N/A

            \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
          2. lift-+.f64N/A

            \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
          3. +-commutativeN/A

            \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand + 1\right)} \]
          4. distribute-rgt-inN/A

            \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + 1 \cdot \left(a - \frac{1}{3}\right)} \]
          5. *-lft-identityN/A

            \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
          6. lower-fma.f6499.5

            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand, a - \frac{1}{3}, a - \frac{1}{3}\right)} \]
        4. Applied rewrites99.7%

          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{rand}{\sqrt{9 \cdot \left(a - 0.3333333333333333\right)}}, a - 0.3333333333333333, a - 0.3333333333333333\right)} \]
        5. Taylor expanded in rand around inf

          \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)} \]
        6. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right)} \cdot \sqrt{a - \frac{1}{3}} \]
          4. lower-sqrt.f64N/A

            \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \color{blue}{\sqrt{a - \frac{1}{3}}} \]
          5. lower--.f6488.9

            \[\leadsto \left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{\color{blue}{a - 0.3333333333333333}} \]
        7. Applied rewrites88.9%

          \[\leadsto \color{blue}{\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a - 0.3333333333333333}} \]
        8. Step-by-step derivation
          1. Applied rewrites88.9%

            \[\leadsto \left(\sqrt{a - 0.3333333333333333} \cdot rand\right) \cdot \color{blue}{0.3333333333333333} \]

          if -2.2e76 < rand < 2.79999999999999982e84

          1. Initial program 99.9%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Taylor expanded in rand around 0

            \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites94.4%

              \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
            2. Applied rewrites94.4%

              \[\leadsto \color{blue}{\left(a - 0.3333333333333333\right) \cdot 1} \]

            if 2.79999999999999982e84 < rand

            1. Initial program 99.7%

              \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
            2. Add Preprocessing
            3. Taylor expanded in rand around inf

              \[\leadsto \color{blue}{rand \cdot \left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right)} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
              3. associate--l+N/A

                \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right)} \cdot rand \]
              4. *-commutativeN/A

                \[\leadsto \left(\color{blue}{\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right) \cdot rand \]
              5. associate-*r/N/A

                \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \color{blue}{\frac{\frac{1}{3} \cdot 1}{rand}}\right)\right) \cdot rand \]
              6. metadata-evalN/A

                \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \frac{\color{blue}{\frac{1}{3}}}{rand}\right)\right) \cdot rand \]
              7. div-subN/A

                \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
              8. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right)} \cdot rand \]
              9. lower-sqrt.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
              10. lower--.f64N/A

                \[\leadsto \mathsf{fma}\left(\sqrt{\color{blue}{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
              11. lower-/.f64N/A

                \[\leadsto \mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
              12. lower--.f6499.6

                \[\leadsto \mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{\color{blue}{a - 0.3333333333333333}}{rand}\right) \cdot rand \]
            5. Applied rewrites99.6%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{a - 0.3333333333333333}{rand}\right) \cdot rand} \]
            6. Taylor expanded in rand around inf

              \[\leadsto \left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}}\right) \cdot rand \]
            7. Step-by-step derivation
              1. Applied rewrites94.4%

                \[\leadsto \left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand \]
            8. Recombined 3 regimes into one program.
            9. Final simplification93.6%

              \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\ \;\;\;\;\left(\sqrt{a - 0.3333333333333333} \cdot rand\right) \cdot 0.3333333333333333\\ \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand\\ \end{array} \]
            10. Add Preprocessing

            Alternative 4: 92.5% accurate, 1.9× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := \sqrt{a - 0.3333333333333333}\\ \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\ \;\;\;\;\left(0.3333333333333333 \cdot rand\right) \cdot t\_0\\ \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(t\_0 \cdot 0.3333333333333333\right) \cdot rand\\ \end{array} \end{array} \]
            (FPCore (a rand)
             :precision binary64
             (let* ((t_0 (sqrt (- a 0.3333333333333333))))
               (if (<= rand -2.2e+76)
                 (* (* 0.3333333333333333 rand) t_0)
                 (if (<= rand 2.8e+84)
                   (* (- a 0.3333333333333333) 1.0)
                   (* (* t_0 0.3333333333333333) rand)))))
            double code(double a, double rand) {
            	double t_0 = sqrt((a - 0.3333333333333333));
            	double tmp;
            	if (rand <= -2.2e+76) {
            		tmp = (0.3333333333333333 * rand) * t_0;
            	} else if (rand <= 2.8e+84) {
            		tmp = (a - 0.3333333333333333) * 1.0;
            	} else {
            		tmp = (t_0 * 0.3333333333333333) * rand;
            	}
            	return tmp;
            }
            
            module fmin_fmax_functions
                implicit none
                private
                public fmax
                public fmin
            
                interface fmax
                    module procedure fmax88
                    module procedure fmax44
                    module procedure fmax84
                    module procedure fmax48
                end interface
                interface fmin
                    module procedure fmin88
                    module procedure fmin44
                    module procedure fmin84
                    module procedure fmin48
                end interface
            contains
                real(8) function fmax88(x, y) result (res)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                end function
                real(4) function fmax44(x, y) result (res)
                    real(4), intent (in) :: x
                    real(4), intent (in) :: y
                    res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                end function
                real(8) function fmax84(x, y) result(res)
                    real(8), intent (in) :: x
                    real(4), intent (in) :: y
                    res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                end function
                real(8) function fmax48(x, y) result(res)
                    real(4), intent (in) :: x
                    real(8), intent (in) :: y
                    res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                end function
                real(8) function fmin88(x, y) result (res)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                end function
                real(4) function fmin44(x, y) result (res)
                    real(4), intent (in) :: x
                    real(4), intent (in) :: y
                    res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                end function
                real(8) function fmin84(x, y) result(res)
                    real(8), intent (in) :: x
                    real(4), intent (in) :: y
                    res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                end function
                real(8) function fmin48(x, y) result(res)
                    real(4), intent (in) :: x
                    real(8), intent (in) :: y
                    res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                end function
            end module
            
            real(8) function code(a, rand)
            use fmin_fmax_functions
                real(8), intent (in) :: a
                real(8), intent (in) :: rand
                real(8) :: t_0
                real(8) :: tmp
                t_0 = sqrt((a - 0.3333333333333333d0))
                if (rand <= (-2.2d+76)) then
                    tmp = (0.3333333333333333d0 * rand) * t_0
                else if (rand <= 2.8d+84) then
                    tmp = (a - 0.3333333333333333d0) * 1.0d0
                else
                    tmp = (t_0 * 0.3333333333333333d0) * rand
                end if
                code = tmp
            end function
            
            public static double code(double a, double rand) {
            	double t_0 = Math.sqrt((a - 0.3333333333333333));
            	double tmp;
            	if (rand <= -2.2e+76) {
            		tmp = (0.3333333333333333 * rand) * t_0;
            	} else if (rand <= 2.8e+84) {
            		tmp = (a - 0.3333333333333333) * 1.0;
            	} else {
            		tmp = (t_0 * 0.3333333333333333) * rand;
            	}
            	return tmp;
            }
            
            def code(a, rand):
            	t_0 = math.sqrt((a - 0.3333333333333333))
            	tmp = 0
            	if rand <= -2.2e+76:
            		tmp = (0.3333333333333333 * rand) * t_0
            	elif rand <= 2.8e+84:
            		tmp = (a - 0.3333333333333333) * 1.0
            	else:
            		tmp = (t_0 * 0.3333333333333333) * rand
            	return tmp
            
            function code(a, rand)
            	t_0 = sqrt(Float64(a - 0.3333333333333333))
            	tmp = 0.0
            	if (rand <= -2.2e+76)
            		tmp = Float64(Float64(0.3333333333333333 * rand) * t_0);
            	elseif (rand <= 2.8e+84)
            		tmp = Float64(Float64(a - 0.3333333333333333) * 1.0);
            	else
            		tmp = Float64(Float64(t_0 * 0.3333333333333333) * rand);
            	end
            	return tmp
            end
            
            function tmp_2 = code(a, rand)
            	t_0 = sqrt((a - 0.3333333333333333));
            	tmp = 0.0;
            	if (rand <= -2.2e+76)
            		tmp = (0.3333333333333333 * rand) * t_0;
            	elseif (rand <= 2.8e+84)
            		tmp = (a - 0.3333333333333333) * 1.0;
            	else
            		tmp = (t_0 * 0.3333333333333333) * rand;
            	end
            	tmp_2 = tmp;
            end
            
            code[a_, rand_] := Block[{t$95$0 = N[Sqrt[N[(a - 0.3333333333333333), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[rand, -2.2e+76], N[(N[(0.3333333333333333 * rand), $MachinePrecision] * t$95$0), $MachinePrecision], If[LessEqual[rand, 2.8e+84], N[(N[(a - 0.3333333333333333), $MachinePrecision] * 1.0), $MachinePrecision], N[(N[(t$95$0 * 0.3333333333333333), $MachinePrecision] * rand), $MachinePrecision]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := \sqrt{a - 0.3333333333333333}\\
            \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\
            \;\;\;\;\left(0.3333333333333333 \cdot rand\right) \cdot t\_0\\
            
            \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\
            \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\
            
            \mathbf{else}:\\
            \;\;\;\;\left(t\_0 \cdot 0.3333333333333333\right) \cdot rand\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if rand < -2.2e76

              1. Initial program 99.4%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around inf

                \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)} \]
              4. Step-by-step derivation
                1. associate-*r*N/A

                  \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
                3. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right)} \cdot \sqrt{a - \frac{1}{3}} \]
                4. lower-sqrt.f64N/A

                  \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \color{blue}{\sqrt{a - \frac{1}{3}}} \]
                5. lower--.f6488.9

                  \[\leadsto \left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{\color{blue}{a - 0.3333333333333333}} \]
              5. Applied rewrites88.9%

                \[\leadsto \color{blue}{\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a - 0.3333333333333333}} \]

              if -2.2e76 < rand < 2.79999999999999982e84

              1. Initial program 99.9%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around 0

                \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
              4. Step-by-step derivation
                1. Applied rewrites94.4%

                  \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                2. Applied rewrites94.4%

                  \[\leadsto \color{blue}{\left(a - 0.3333333333333333\right) \cdot 1} \]

                if 2.79999999999999982e84 < rand

                1. Initial program 99.7%

                  \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                2. Add Preprocessing
                3. Taylor expanded in rand around inf

                  \[\leadsto \color{blue}{rand \cdot \left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right)} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
                  3. associate--l+N/A

                    \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right)} \cdot rand \]
                  4. *-commutativeN/A

                    \[\leadsto \left(\color{blue}{\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right) \cdot rand \]
                  5. associate-*r/N/A

                    \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \color{blue}{\frac{\frac{1}{3} \cdot 1}{rand}}\right)\right) \cdot rand \]
                  6. metadata-evalN/A

                    \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \frac{\color{blue}{\frac{1}{3}}}{rand}\right)\right) \cdot rand \]
                  7. div-subN/A

                    \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
                  8. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right)} \cdot rand \]
                  9. lower-sqrt.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
                  10. lower--.f64N/A

                    \[\leadsto \mathsf{fma}\left(\sqrt{\color{blue}{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
                  11. lower-/.f64N/A

                    \[\leadsto \mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
                  12. lower--.f6499.6

                    \[\leadsto \mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{\color{blue}{a - 0.3333333333333333}}{rand}\right) \cdot rand \]
                5. Applied rewrites99.6%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{a - 0.3333333333333333}{rand}\right) \cdot rand} \]
                6. Taylor expanded in rand around inf

                  \[\leadsto \left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}}\right) \cdot rand \]
                7. Step-by-step derivation
                  1. Applied rewrites94.4%

                    \[\leadsto \left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand \]
                8. Recombined 3 regimes into one program.
                9. Final simplification93.6%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\ \;\;\;\;\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a - 0.3333333333333333}\\ \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand\\ \end{array} \]
                10. Add Preprocessing

                Alternative 5: 91.8% accurate, 2.1× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76} \lor \neg \left(rand \leq 2.8 \cdot 10^{+84}\right):\\ \;\;\;\;\left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand\\ \mathbf{else}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \end{array} \end{array} \]
                (FPCore (a rand)
                 :precision binary64
                 (if (or (<= rand -2.2e+76) (not (<= rand 2.8e+84)))
                   (* (* (sqrt a) 0.3333333333333333) rand)
                   (* (- a 0.3333333333333333) 1.0)))
                double code(double a, double rand) {
                	double tmp;
                	if ((rand <= -2.2e+76) || !(rand <= 2.8e+84)) {
                		tmp = (sqrt(a) * 0.3333333333333333) * rand;
                	} else {
                		tmp = (a - 0.3333333333333333) * 1.0;
                	}
                	return tmp;
                }
                
                module fmin_fmax_functions
                    implicit none
                    private
                    public fmax
                    public fmin
                
                    interface fmax
                        module procedure fmax88
                        module procedure fmax44
                        module procedure fmax84
                        module procedure fmax48
                    end interface
                    interface fmin
                        module procedure fmin88
                        module procedure fmin44
                        module procedure fmin84
                        module procedure fmin48
                    end interface
                contains
                    real(8) function fmax88(x, y) result (res)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                    end function
                    real(4) function fmax44(x, y) result (res)
                        real(4), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                    end function
                    real(8) function fmax84(x, y) result(res)
                        real(8), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                    end function
                    real(8) function fmax48(x, y) result(res)
                        real(4), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                    end function
                    real(8) function fmin88(x, y) result (res)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                    end function
                    real(4) function fmin44(x, y) result (res)
                        real(4), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                    end function
                    real(8) function fmin84(x, y) result(res)
                        real(8), intent (in) :: x
                        real(4), intent (in) :: y
                        res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                    end function
                    real(8) function fmin48(x, y) result(res)
                        real(4), intent (in) :: x
                        real(8), intent (in) :: y
                        res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                    end function
                end module
                
                real(8) function code(a, rand)
                use fmin_fmax_functions
                    real(8), intent (in) :: a
                    real(8), intent (in) :: rand
                    real(8) :: tmp
                    if ((rand <= (-2.2d+76)) .or. (.not. (rand <= 2.8d+84))) then
                        tmp = (sqrt(a) * 0.3333333333333333d0) * rand
                    else
                        tmp = (a - 0.3333333333333333d0) * 1.0d0
                    end if
                    code = tmp
                end function
                
                public static double code(double a, double rand) {
                	double tmp;
                	if ((rand <= -2.2e+76) || !(rand <= 2.8e+84)) {
                		tmp = (Math.sqrt(a) * 0.3333333333333333) * rand;
                	} else {
                		tmp = (a - 0.3333333333333333) * 1.0;
                	}
                	return tmp;
                }
                
                def code(a, rand):
                	tmp = 0
                	if (rand <= -2.2e+76) or not (rand <= 2.8e+84):
                		tmp = (math.sqrt(a) * 0.3333333333333333) * rand
                	else:
                		tmp = (a - 0.3333333333333333) * 1.0
                	return tmp
                
                function code(a, rand)
                	tmp = 0.0
                	if ((rand <= -2.2e+76) || !(rand <= 2.8e+84))
                		tmp = Float64(Float64(sqrt(a) * 0.3333333333333333) * rand);
                	else
                		tmp = Float64(Float64(a - 0.3333333333333333) * 1.0);
                	end
                	return tmp
                end
                
                function tmp_2 = code(a, rand)
                	tmp = 0.0;
                	if ((rand <= -2.2e+76) || ~((rand <= 2.8e+84)))
                		tmp = (sqrt(a) * 0.3333333333333333) * rand;
                	else
                		tmp = (a - 0.3333333333333333) * 1.0;
                	end
                	tmp_2 = tmp;
                end
                
                code[a_, rand_] := If[Or[LessEqual[rand, -2.2e+76], N[Not[LessEqual[rand, 2.8e+84]], $MachinePrecision]], N[(N[(N[Sqrt[a], $MachinePrecision] * 0.3333333333333333), $MachinePrecision] * rand), $MachinePrecision], N[(N[(a - 0.3333333333333333), $MachinePrecision] * 1.0), $MachinePrecision]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76} \lor \neg \left(rand \leq 2.8 \cdot 10^{+84}\right):\\
                \;\;\;\;\left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand\\
                
                \mathbf{else}:\\
                \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if rand < -2.2e76 or 2.79999999999999982e84 < rand

                  1. Initial program 99.5%

                    \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                  2. Add Preprocessing
                  3. Taylor expanded in rand around inf

                    \[\leadsto \color{blue}{rand \cdot \left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right)} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
                    3. associate--l+N/A

                      \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right)} \cdot rand \]
                    4. *-commutativeN/A

                      \[\leadsto \left(\color{blue}{\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right) \cdot rand \]
                    5. associate-*r/N/A

                      \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \color{blue}{\frac{\frac{1}{3} \cdot 1}{rand}}\right)\right) \cdot rand \]
                    6. metadata-evalN/A

                      \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \frac{\color{blue}{\frac{1}{3}}}{rand}\right)\right) \cdot rand \]
                    7. div-subN/A

                      \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
                    8. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right)} \cdot rand \]
                    9. lower-sqrt.f64N/A

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
                    10. lower--.f64N/A

                      \[\leadsto \mathsf{fma}\left(\sqrt{\color{blue}{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
                    11. lower-/.f64N/A

                      \[\leadsto \mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
                    12. lower--.f6499.6

                      \[\leadsto \mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{\color{blue}{a - 0.3333333333333333}}{rand}\right) \cdot rand \]
                  5. Applied rewrites99.6%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{a - 0.3333333333333333}{rand}\right) \cdot rand} \]
                  6. Taylor expanded in rand around inf

                    \[\leadsto \left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}}\right) \cdot rand \]
                  7. Step-by-step derivation
                    1. Applied rewrites91.8%

                      \[\leadsto \left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand \]
                    2. Taylor expanded in a around inf

                      \[\leadsto \left(\frac{1}{3} \cdot \sqrt{a}\right) \cdot rand \]
                    3. Step-by-step derivation
                      1. Applied rewrites90.5%

                        \[\leadsto \left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand \]

                      if -2.2e76 < rand < 2.79999999999999982e84

                      1. Initial program 99.9%

                        \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                      2. Add Preprocessing
                      3. Taylor expanded in rand around 0

                        \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                      4. Step-by-step derivation
                        1. Applied rewrites94.4%

                          \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                        2. Applied rewrites94.4%

                          \[\leadsto \color{blue}{\left(a - 0.3333333333333333\right) \cdot 1} \]
                      5. Recombined 2 regimes into one program.
                      6. Final simplification93.1%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76} \lor \neg \left(rand \leq 2.8 \cdot 10^{+84}\right):\\ \;\;\;\;\left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand\\ \mathbf{else}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \end{array} \]
                      7. Add Preprocessing

                      Alternative 6: 91.7% accurate, 2.1× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\ \;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\ \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand\\ \end{array} \end{array} \]
                      (FPCore (a rand)
                       :precision binary64
                       (if (<= rand -2.2e+76)
                         (* (* (sqrt a) rand) 0.3333333333333333)
                         (if (<= rand 2.8e+84)
                           (* (- a 0.3333333333333333) 1.0)
                           (* (* (sqrt a) 0.3333333333333333) rand))))
                      double code(double a, double rand) {
                      	double tmp;
                      	if (rand <= -2.2e+76) {
                      		tmp = (sqrt(a) * rand) * 0.3333333333333333;
                      	} else if (rand <= 2.8e+84) {
                      		tmp = (a - 0.3333333333333333) * 1.0;
                      	} else {
                      		tmp = (sqrt(a) * 0.3333333333333333) * rand;
                      	}
                      	return tmp;
                      }
                      
                      module fmin_fmax_functions
                          implicit none
                          private
                          public fmax
                          public fmin
                      
                          interface fmax
                              module procedure fmax88
                              module procedure fmax44
                              module procedure fmax84
                              module procedure fmax48
                          end interface
                          interface fmin
                              module procedure fmin88
                              module procedure fmin44
                              module procedure fmin84
                              module procedure fmin48
                          end interface
                      contains
                          real(8) function fmax88(x, y) result (res)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                          end function
                          real(4) function fmax44(x, y) result (res)
                              real(4), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                          end function
                          real(8) function fmax84(x, y) result(res)
                              real(8), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                          end function
                          real(8) function fmax48(x, y) result(res)
                              real(4), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                          end function
                          real(8) function fmin88(x, y) result (res)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                          end function
                          real(4) function fmin44(x, y) result (res)
                              real(4), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                          end function
                          real(8) function fmin84(x, y) result(res)
                              real(8), intent (in) :: x
                              real(4), intent (in) :: y
                              res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                          end function
                          real(8) function fmin48(x, y) result(res)
                              real(4), intent (in) :: x
                              real(8), intent (in) :: y
                              res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                          end function
                      end module
                      
                      real(8) function code(a, rand)
                      use fmin_fmax_functions
                          real(8), intent (in) :: a
                          real(8), intent (in) :: rand
                          real(8) :: tmp
                          if (rand <= (-2.2d+76)) then
                              tmp = (sqrt(a) * rand) * 0.3333333333333333d0
                          else if (rand <= 2.8d+84) then
                              tmp = (a - 0.3333333333333333d0) * 1.0d0
                          else
                              tmp = (sqrt(a) * 0.3333333333333333d0) * rand
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double a, double rand) {
                      	double tmp;
                      	if (rand <= -2.2e+76) {
                      		tmp = (Math.sqrt(a) * rand) * 0.3333333333333333;
                      	} else if (rand <= 2.8e+84) {
                      		tmp = (a - 0.3333333333333333) * 1.0;
                      	} else {
                      		tmp = (Math.sqrt(a) * 0.3333333333333333) * rand;
                      	}
                      	return tmp;
                      }
                      
                      def code(a, rand):
                      	tmp = 0
                      	if rand <= -2.2e+76:
                      		tmp = (math.sqrt(a) * rand) * 0.3333333333333333
                      	elif rand <= 2.8e+84:
                      		tmp = (a - 0.3333333333333333) * 1.0
                      	else:
                      		tmp = (math.sqrt(a) * 0.3333333333333333) * rand
                      	return tmp
                      
                      function code(a, rand)
                      	tmp = 0.0
                      	if (rand <= -2.2e+76)
                      		tmp = Float64(Float64(sqrt(a) * rand) * 0.3333333333333333);
                      	elseif (rand <= 2.8e+84)
                      		tmp = Float64(Float64(a - 0.3333333333333333) * 1.0);
                      	else
                      		tmp = Float64(Float64(sqrt(a) * 0.3333333333333333) * rand);
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(a, rand)
                      	tmp = 0.0;
                      	if (rand <= -2.2e+76)
                      		tmp = (sqrt(a) * rand) * 0.3333333333333333;
                      	elseif (rand <= 2.8e+84)
                      		tmp = (a - 0.3333333333333333) * 1.0;
                      	else
                      		tmp = (sqrt(a) * 0.3333333333333333) * rand;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[a_, rand_] := If[LessEqual[rand, -2.2e+76], N[(N[(N[Sqrt[a], $MachinePrecision] * rand), $MachinePrecision] * 0.3333333333333333), $MachinePrecision], If[LessEqual[rand, 2.8e+84], N[(N[(a - 0.3333333333333333), $MachinePrecision] * 1.0), $MachinePrecision], N[(N[(N[Sqrt[a], $MachinePrecision] * 0.3333333333333333), $MachinePrecision] * rand), $MachinePrecision]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\
                      \;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\
                      
                      \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\
                      \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 3 regimes
                      2. if rand < -2.2e76

                        1. Initial program 99.4%

                          \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                        2. Add Preprocessing
                        3. Step-by-step derivation
                          1. lift-*.f64N/A

                            \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
                          2. lift-+.f64N/A

                            \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
                          3. +-commutativeN/A

                            \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand + 1\right)} \]
                          4. distribute-rgt-inN/A

                            \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + 1 \cdot \left(a - \frac{1}{3}\right)} \]
                          5. *-lft-identityN/A

                            \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
                          6. lower-fma.f6499.5

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand, a - \frac{1}{3}, a - \frac{1}{3}\right)} \]
                        4. Applied rewrites99.7%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{rand}{\sqrt{9 \cdot \left(a - 0.3333333333333333\right)}}, a - 0.3333333333333333, a - 0.3333333333333333\right)} \]
                        5. Taylor expanded in rand around inf

                          \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)} \]
                        6. Step-by-step derivation
                          1. associate-*r*N/A

                            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right)} \cdot \sqrt{a - \frac{1}{3}} \]
                          4. lower-sqrt.f64N/A

                            \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \color{blue}{\sqrt{a - \frac{1}{3}}} \]
                          5. lower--.f6488.9

                            \[\leadsto \left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{\color{blue}{a - 0.3333333333333333}} \]
                        7. Applied rewrites88.9%

                          \[\leadsto \color{blue}{\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a - 0.3333333333333333}} \]
                        8. Taylor expanded in a around inf

                          \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(\sqrt{a} \cdot rand\right)} \]
                        9. Step-by-step derivation
                          1. Applied rewrites88.2%

                            \[\leadsto \left(\sqrt{a} \cdot rand\right) \cdot \color{blue}{0.3333333333333333} \]

                          if -2.2e76 < rand < 2.79999999999999982e84

                          1. Initial program 99.9%

                            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                          2. Add Preprocessing
                          3. Taylor expanded in rand around 0

                            \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                          4. Step-by-step derivation
                            1. Applied rewrites94.4%

                              \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                            2. Applied rewrites94.4%

                              \[\leadsto \color{blue}{\left(a - 0.3333333333333333\right) \cdot 1} \]

                            if 2.79999999999999982e84 < rand

                            1. Initial program 99.7%

                              \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                            2. Add Preprocessing
                            3. Taylor expanded in rand around inf

                              \[\leadsto \color{blue}{rand \cdot \left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right)} \]
                            4. Step-by-step derivation
                              1. *-commutativeN/A

                                \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\left(\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \frac{a}{rand}\right) - \frac{1}{3} \cdot \frac{1}{rand}\right) \cdot rand} \]
                              3. associate--l+N/A

                                \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right)} \cdot rand \]
                              4. *-commutativeN/A

                                \[\leadsto \left(\color{blue}{\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3}} + \left(\frac{a}{rand} - \frac{1}{3} \cdot \frac{1}{rand}\right)\right) \cdot rand \]
                              5. associate-*r/N/A

                                \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \color{blue}{\frac{\frac{1}{3} \cdot 1}{rand}}\right)\right) \cdot rand \]
                              6. metadata-evalN/A

                                \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \left(\frac{a}{rand} - \frac{\color{blue}{\frac{1}{3}}}{rand}\right)\right) \cdot rand \]
                              7. div-subN/A

                                \[\leadsto \left(\sqrt{a - \frac{1}{3}} \cdot \frac{1}{3} + \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
                              8. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right)} \cdot rand \]
                              9. lower-sqrt.f64N/A

                                \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
                              10. lower--.f64N/A

                                \[\leadsto \mathsf{fma}\left(\sqrt{\color{blue}{a - \frac{1}{3}}}, \frac{1}{3}, \frac{a - \frac{1}{3}}{rand}\right) \cdot rand \]
                              11. lower-/.f64N/A

                                \[\leadsto \mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3}, \color{blue}{\frac{a - \frac{1}{3}}{rand}}\right) \cdot rand \]
                              12. lower--.f6499.6

                                \[\leadsto \mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{\color{blue}{a - 0.3333333333333333}}{rand}\right) \cdot rand \]
                            5. Applied rewrites99.6%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - 0.3333333333333333}, 0.3333333333333333, \frac{a - 0.3333333333333333}{rand}\right) \cdot rand} \]
                            6. Taylor expanded in rand around inf

                              \[\leadsto \left(\frac{1}{3} \cdot \sqrt{a - \frac{1}{3}}\right) \cdot rand \]
                            7. Step-by-step derivation
                              1. Applied rewrites94.4%

                                \[\leadsto \left(\sqrt{a - 0.3333333333333333} \cdot 0.3333333333333333\right) \cdot rand \]
                              2. Taylor expanded in a around inf

                                \[\leadsto \left(\frac{1}{3} \cdot \sqrt{a}\right) \cdot rand \]
                              3. Step-by-step derivation
                                1. Applied rewrites92.5%

                                  \[\leadsto \left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand \]
                              4. Recombined 3 regimes into one program.
                              5. Final simplification93.2%

                                \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -2.2 \cdot 10^{+76}:\\ \;\;\;\;\left(\sqrt{a} \cdot rand\right) \cdot 0.3333333333333333\\ \mathbf{elif}\;rand \leq 2.8 \cdot 10^{+84}:\\ \;\;\;\;\left(a - 0.3333333333333333\right) \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(\sqrt{a} \cdot 0.3333333333333333\right) \cdot rand\\ \end{array} \]
                              6. Add Preprocessing

                              Alternative 7: 99.7% accurate, 2.4× speedup?

                              \[\begin{array}{l} \\ \mathsf{fma}\left(\sqrt{a - 0.3333333333333333} \cdot rand, 0.3333333333333333, a - 0.3333333333333333\right) \end{array} \]
                              (FPCore (a rand)
                               :precision binary64
                               (fma
                                (* (sqrt (- a 0.3333333333333333)) rand)
                                0.3333333333333333
                                (- a 0.3333333333333333)))
                              double code(double a, double rand) {
                              	return fma((sqrt((a - 0.3333333333333333)) * rand), 0.3333333333333333, (a - 0.3333333333333333));
                              }
                              
                              function code(a, rand)
                              	return fma(Float64(sqrt(Float64(a - 0.3333333333333333)) * rand), 0.3333333333333333, Float64(a - 0.3333333333333333))
                              end
                              
                              code[a_, rand_] := N[(N[(N[Sqrt[N[(a - 0.3333333333333333), $MachinePrecision]], $MachinePrecision] * rand), $MachinePrecision] * 0.3333333333333333 + N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
                              
                              \begin{array}{l}
                              
                              \\
                              \mathsf{fma}\left(\sqrt{a - 0.3333333333333333} \cdot rand, 0.3333333333333333, a - 0.3333333333333333\right)
                              \end{array}
                              
                              Derivation
                              1. Initial program 99.8%

                                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                              2. Add Preprocessing
                              3. Taylor expanded in rand around 0

                                \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
                              4. Step-by-step derivation
                                1. +-commutativeN/A

                                  \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} - \frac{1}{3} \]
                                2. associate--l+N/A

                                  \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + \left(a - \frac{1}{3}\right)} \]
                                3. associate-*r*N/A

                                  \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + \left(a - \frac{1}{3}\right) \]
                                4. lower-fma.f64N/A

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right)} \]
                                5. lower-*.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right) \]
                                6. lower-sqrt.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                7. lower--.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\color{blue}{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                8. lower--.f6499.8

                                  \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, \color{blue}{a - 0.3333333333333333}\right) \]
                              5. Applied rewrites99.8%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)} \]
                              6. Step-by-step derivation
                                1. Applied rewrites99.9%

                                  \[\leadsto \mathsf{fma}\left(\sqrt{a - 0.3333333333333333} \cdot rand, \color{blue}{0.3333333333333333}, a - 0.3333333333333333\right) \]
                                2. Final simplification99.9%

                                  \[\leadsto \mathsf{fma}\left(\sqrt{a - 0.3333333333333333} \cdot rand, 0.3333333333333333, a - 0.3333333333333333\right) \]
                                3. Add Preprocessing

                                Alternative 8: 99.8% accurate, 2.4× speedup?

                                \[\begin{array}{l} \\ \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right) \end{array} \]
                                (FPCore (a rand)
                                 :precision binary64
                                 (fma
                                  (* 0.3333333333333333 rand)
                                  (sqrt (- a 0.3333333333333333))
                                  (- a 0.3333333333333333)))
                                double code(double a, double rand) {
                                	return fma((0.3333333333333333 * rand), sqrt((a - 0.3333333333333333)), (a - 0.3333333333333333));
                                }
                                
                                function code(a, rand)
                                	return fma(Float64(0.3333333333333333 * rand), sqrt(Float64(a - 0.3333333333333333)), Float64(a - 0.3333333333333333))
                                end
                                
                                code[a_, rand_] := N[(N[(0.3333333333333333 * rand), $MachinePrecision] * N[Sqrt[N[(a - 0.3333333333333333), $MachinePrecision]], $MachinePrecision] + N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
                                
                                \begin{array}{l}
                                
                                \\
                                \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)
                                \end{array}
                                
                                Derivation
                                1. Initial program 99.8%

                                  \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                                2. Add Preprocessing
                                3. Taylor expanded in rand around 0

                                  \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
                                4. Step-by-step derivation
                                  1. +-commutativeN/A

                                    \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} - \frac{1}{3} \]
                                  2. associate--l+N/A

                                    \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + \left(a - \frac{1}{3}\right)} \]
                                  3. associate-*r*N/A

                                    \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + \left(a - \frac{1}{3}\right) \]
                                  4. lower-fma.f64N/A

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right)} \]
                                  5. lower-*.f64N/A

                                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right) \]
                                  6. lower-sqrt.f64N/A

                                    \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                  7. lower--.f64N/A

                                    \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\color{blue}{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                  8. lower--.f6499.8

                                    \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, \color{blue}{a - 0.3333333333333333}\right) \]
                                5. Applied rewrites99.8%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)} \]
                                6. Final simplification99.8%

                                  \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right) \]
                                7. Add Preprocessing

                                Alternative 9: 98.8% accurate, 2.7× speedup?

                                \[\begin{array}{l} \\ \mathsf{fma}\left(\sqrt{a} \cdot rand, 0.3333333333333333, a - 0.3333333333333333\right) \end{array} \]
                                (FPCore (a rand)
                                 :precision binary64
                                 (fma (* (sqrt a) rand) 0.3333333333333333 (- a 0.3333333333333333)))
                                double code(double a, double rand) {
                                	return fma((sqrt(a) * rand), 0.3333333333333333, (a - 0.3333333333333333));
                                }
                                
                                function code(a, rand)
                                	return fma(Float64(sqrt(a) * rand), 0.3333333333333333, Float64(a - 0.3333333333333333))
                                end
                                
                                code[a_, rand_] := N[(N[(N[Sqrt[a], $MachinePrecision] * rand), $MachinePrecision] * 0.3333333333333333 + N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
                                
                                \begin{array}{l}
                                
                                \\
                                \mathsf{fma}\left(\sqrt{a} \cdot rand, 0.3333333333333333, a - 0.3333333333333333\right)
                                \end{array}
                                
                                Derivation
                                1. Initial program 99.8%

                                  \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                                2. Add Preprocessing
                                3. Taylor expanded in rand around 0

                                  \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
                                4. Step-by-step derivation
                                  1. +-commutativeN/A

                                    \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} - \frac{1}{3} \]
                                  2. associate--l+N/A

                                    \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + \left(a - \frac{1}{3}\right)} \]
                                  3. associate-*r*N/A

                                    \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + \left(a - \frac{1}{3}\right) \]
                                  4. lower-fma.f64N/A

                                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right)} \]
                                  5. lower-*.f64N/A

                                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right) \]
                                  6. lower-sqrt.f64N/A

                                    \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                  7. lower--.f64N/A

                                    \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\color{blue}{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                  8. lower--.f6499.8

                                    \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, \color{blue}{a - 0.3333333333333333}\right) \]
                                5. Applied rewrites99.8%

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)} \]
                                6. Taylor expanded in a around inf

                                  \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a}, a - \frac{1}{3}\right) \]
                                7. Step-by-step derivation
                                  1. Applied rewrites99.3%

                                    \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right) \]
                                  2. Step-by-step derivation
                                    1. Applied rewrites99.4%

                                      \[\leadsto \mathsf{fma}\left(\sqrt{a} \cdot rand, \color{blue}{0.3333333333333333}, a - 0.3333333333333333\right) \]
                                    2. Final simplification99.4%

                                      \[\leadsto \mathsf{fma}\left(\sqrt{a} \cdot rand, 0.3333333333333333, a - 0.3333333333333333\right) \]
                                    3. Add Preprocessing

                                    Alternative 10: 98.9% accurate, 2.7× speedup?

                                    \[\begin{array}{l} \\ \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right) \end{array} \]
                                    (FPCore (a rand)
                                     :precision binary64
                                     (fma (* 0.3333333333333333 rand) (sqrt a) (- a 0.3333333333333333)))
                                    double code(double a, double rand) {
                                    	return fma((0.3333333333333333 * rand), sqrt(a), (a - 0.3333333333333333));
                                    }
                                    
                                    function code(a, rand)
                                    	return fma(Float64(0.3333333333333333 * rand), sqrt(a), Float64(a - 0.3333333333333333))
                                    end
                                    
                                    code[a_, rand_] := N[(N[(0.3333333333333333 * rand), $MachinePrecision] * N[Sqrt[a], $MachinePrecision] + N[(a - 0.3333333333333333), $MachinePrecision]), $MachinePrecision]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right)
                                    \end{array}
                                    
                                    Derivation
                                    1. Initial program 99.8%

                                      \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in rand around 0

                                      \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
                                    4. Step-by-step derivation
                                      1. +-commutativeN/A

                                        \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} - \frac{1}{3} \]
                                      2. associate--l+N/A

                                        \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + \left(a - \frac{1}{3}\right)} \]
                                      3. associate-*r*N/A

                                        \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + \left(a - \frac{1}{3}\right) \]
                                      4. lower-fma.f64N/A

                                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right)} \]
                                      5. lower-*.f64N/A

                                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{a - \frac{1}{3}}, a - \frac{1}{3}\right) \]
                                      6. lower-sqrt.f64N/A

                                        \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                      7. lower--.f64N/A

                                        \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\color{blue}{a - \frac{1}{3}}}, a - \frac{1}{3}\right) \]
                                      8. lower--.f6499.8

                                        \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, \color{blue}{a - 0.3333333333333333}\right) \]
                                    5. Applied rewrites99.8%

                                      \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a - 0.3333333333333333}, a - 0.3333333333333333\right)} \]
                                    6. Taylor expanded in a around inf

                                      \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a}, a - \frac{1}{3}\right) \]
                                    7. Step-by-step derivation
                                      1. Applied rewrites99.3%

                                        \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right) \]
                                      2. Final simplification99.3%

                                        \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a}, a - 0.3333333333333333\right) \]
                                      3. Add Preprocessing

                                      Alternative 11: 62.4% accurate, 7.6× speedup?

                                      \[\begin{array}{l} \\ \left(a - 0.3333333333333333\right) \cdot 1 \end{array} \]
                                      (FPCore (a rand) :precision binary64 (* (- a 0.3333333333333333) 1.0))
                                      double code(double a, double rand) {
                                      	return (a - 0.3333333333333333) * 1.0;
                                      }
                                      
                                      module fmin_fmax_functions
                                          implicit none
                                          private
                                          public fmax
                                          public fmin
                                      
                                          interface fmax
                                              module procedure fmax88
                                              module procedure fmax44
                                              module procedure fmax84
                                              module procedure fmax48
                                          end interface
                                          interface fmin
                                              module procedure fmin88
                                              module procedure fmin44
                                              module procedure fmin84
                                              module procedure fmin48
                                          end interface
                                      contains
                                          real(8) function fmax88(x, y) result (res)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                          end function
                                          real(4) function fmax44(x, y) result (res)
                                              real(4), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                          end function
                                          real(8) function fmax84(x, y) result(res)
                                              real(8), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                          end function
                                          real(8) function fmax48(x, y) result(res)
                                              real(4), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                          end function
                                          real(8) function fmin88(x, y) result (res)
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                          end function
                                          real(4) function fmin44(x, y) result (res)
                                              real(4), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                          end function
                                          real(8) function fmin84(x, y) result(res)
                                              real(8), intent (in) :: x
                                              real(4), intent (in) :: y
                                              res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                          end function
                                          real(8) function fmin48(x, y) result(res)
                                              real(4), intent (in) :: x
                                              real(8), intent (in) :: y
                                              res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                          end function
                                      end module
                                      
                                      real(8) function code(a, rand)
                                      use fmin_fmax_functions
                                          real(8), intent (in) :: a
                                          real(8), intent (in) :: rand
                                          code = (a - 0.3333333333333333d0) * 1.0d0
                                      end function
                                      
                                      public static double code(double a, double rand) {
                                      	return (a - 0.3333333333333333) * 1.0;
                                      }
                                      
                                      def code(a, rand):
                                      	return (a - 0.3333333333333333) * 1.0
                                      
                                      function code(a, rand)
                                      	return Float64(Float64(a - 0.3333333333333333) * 1.0)
                                      end
                                      
                                      function tmp = code(a, rand)
                                      	tmp = (a - 0.3333333333333333) * 1.0;
                                      end
                                      
                                      code[a_, rand_] := N[(N[(a - 0.3333333333333333), $MachinePrecision] * 1.0), $MachinePrecision]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \left(a - 0.3333333333333333\right) \cdot 1
                                      \end{array}
                                      
                                      Derivation
                                      1. Initial program 99.8%

                                        \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in rand around 0

                                        \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites67.5%

                                          \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                                        2. Applied rewrites67.5%

                                          \[\leadsto \color{blue}{\left(a - 0.3333333333333333\right) \cdot 1} \]
                                        3. Add Preprocessing

                                        Alternative 12: 1.5% accurate, 11.3× speedup?

                                        \[\begin{array}{l} \\ -0.3333333333333333 \cdot 1 \end{array} \]
                                        (FPCore (a rand) :precision binary64 (* -0.3333333333333333 1.0))
                                        double code(double a, double rand) {
                                        	return -0.3333333333333333 * 1.0;
                                        }
                                        
                                        module fmin_fmax_functions
                                            implicit none
                                            private
                                            public fmax
                                            public fmin
                                        
                                            interface fmax
                                                module procedure fmax88
                                                module procedure fmax44
                                                module procedure fmax84
                                                module procedure fmax48
                                            end interface
                                            interface fmin
                                                module procedure fmin88
                                                module procedure fmin44
                                                module procedure fmin84
                                                module procedure fmin48
                                            end interface
                                        contains
                                            real(8) function fmax88(x, y) result (res)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                            end function
                                            real(4) function fmax44(x, y) result (res)
                                                real(4), intent (in) :: x
                                                real(4), intent (in) :: y
                                                res = merge(y, merge(x, max(x, y), y /= y), x /= x)
                                            end function
                                            real(8) function fmax84(x, y) result(res)
                                                real(8), intent (in) :: x
                                                real(4), intent (in) :: y
                                                res = merge(dble(y), merge(x, max(x, dble(y)), y /= y), x /= x)
                                            end function
                                            real(8) function fmax48(x, y) result(res)
                                                real(4), intent (in) :: x
                                                real(8), intent (in) :: y
                                                res = merge(y, merge(dble(x), max(dble(x), y), y /= y), x /= x)
                                            end function
                                            real(8) function fmin88(x, y) result (res)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                            end function
                                            real(4) function fmin44(x, y) result (res)
                                                real(4), intent (in) :: x
                                                real(4), intent (in) :: y
                                                res = merge(y, merge(x, min(x, y), y /= y), x /= x)
                                            end function
                                            real(8) function fmin84(x, y) result(res)
                                                real(8), intent (in) :: x
                                                real(4), intent (in) :: y
                                                res = merge(dble(y), merge(x, min(x, dble(y)), y /= y), x /= x)
                                            end function
                                            real(8) function fmin48(x, y) result(res)
                                                real(4), intent (in) :: x
                                                real(8), intent (in) :: y
                                                res = merge(y, merge(dble(x), min(dble(x), y), y /= y), x /= x)
                                            end function
                                        end module
                                        
                                        real(8) function code(a, rand)
                                        use fmin_fmax_functions
                                            real(8), intent (in) :: a
                                            real(8), intent (in) :: rand
                                            code = (-0.3333333333333333d0) * 1.0d0
                                        end function
                                        
                                        public static double code(double a, double rand) {
                                        	return -0.3333333333333333 * 1.0;
                                        }
                                        
                                        def code(a, rand):
                                        	return -0.3333333333333333 * 1.0
                                        
                                        function code(a, rand)
                                        	return Float64(-0.3333333333333333 * 1.0)
                                        end
                                        
                                        function tmp = code(a, rand)
                                        	tmp = -0.3333333333333333 * 1.0;
                                        end
                                        
                                        code[a_, rand_] := N[(-0.3333333333333333 * 1.0), $MachinePrecision]
                                        
                                        \begin{array}{l}
                                        
                                        \\
                                        -0.3333333333333333 \cdot 1
                                        \end{array}
                                        
                                        Derivation
                                        1. Initial program 99.8%

                                          \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in rand around 0

                                          \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                                        4. Step-by-step derivation
                                          1. Applied rewrites67.5%

                                            \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{1} \]
                                          2. Applied rewrites67.5%

                                            \[\leadsto \color{blue}{\left(a - 0.3333333333333333\right) \cdot 1} \]
                                          3. Taylor expanded in a around 0

                                            \[\leadsto \color{blue}{\frac{-1}{3}} \cdot 1 \]
                                          4. Step-by-step derivation
                                            1. Applied rewrites1.5%

                                              \[\leadsto \color{blue}{-0.3333333333333333} \cdot 1 \]
                                            2. Add Preprocessing

                                            Reproduce

                                            ?
                                            herbie shell --seed 2024351 
                                            (FPCore (a rand)
                                              :name "Octave 3.8, oct_fill_randg"
                                              :precision binary64
                                              (* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))