
Time bar (total: 10.1s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.4s | 8 256× | 0 | valid |
ival-sinu: 509.0ms (44.4% of total)ival-cosu: 222.0ms (19.4% of total)ival-mult: 184.0ms (16.1% of total)ival-pow2: 178.0ms (15.5% of total)ival-sub: 35.0ms (3.1% of total)ival-true: 6.0ms (0.5% of total)exact: 5.0ms (0.4% of total)adjust: 3.0ms (0.3% of total)ival-assert: 3.0ms (0.3% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 126 | 0 | - | 1 | (-9.152275567752062e-33 0.014061288062619918 10516.215588343417) | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 126 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 22 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 22 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 126 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 125 | 1 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 22 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 65 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 79 | |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 20 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | o*u | 2 | 0 |
| ↳ | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | overflow | 122 | |
| ↳ | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | overflow | 122 | |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 65 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 79 | |
| ↳ | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | underflow | 5 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 123 | 0 |
| - | 30 | 103 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 123 | 0 | 0 |
| - | 30 | 0 | 103 |
| number | freq |
|---|---|
| 0 | 103 |
| 1 | 27 |
| 2 | 110 |
| 3 | 16 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 86.0ms | 512× | 0 | valid |
Compiled 201 to 52 computations (74.1% saved)
ival-pow2: 16.0ms (25.1% of total)ival-cosu: 12.0ms (18.8% of total)ival-sinu: 12.0ms (18.8% of total)ival-mult: 11.0ms (17.2% of total)ival-sub: 5.0ms (7.8% of total)ival-div: 4.0ms (6.3% of total)ival-pi: 2.0ms (3.1% of total)exact: 1.0ms (1.6% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 151 | 207 |
| 2 | 538 | 207 |
| 3 | 1652 | 207 |
| 4 | 5167 | 207 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 47 | 23 |
| 2 | 108 | 23 |
| 3 | 307 | 23 |
| 4 | 1507 | 23 |
| 5 | 5713 | 23 |
| 0 | 8102 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(abs b)
(abs a)
(negabs angle)
Compiled 23 to 16 computations (30.4% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 23 to 16 computations (30.4% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 47 | 87 |
| 2 | 108 | 87 |
| 3 | 307 | 87 |
| 4 | 1507 | 87 |
| 5 | 5713 | 87 |
| 0 | 8102 | 87 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 a b) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 4.890604358302059 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| accuracy | 5.29161339420521 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.042497027199015 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 38.0ms | 256× | 0 | valid |
Compiled 89 to 18 computations (79.8% saved)
ival-mult: 6.0ms (21.4% of total)ival-sinu: 6.0ms (21.4% of total)ival-cosu: 5.0ms (17.8% of total)ival-pow2: 5.0ms (17.8% of total)ival-pi: 2.0ms (7.1% of total)ival-div: 2.0ms (7.1% of total)ival-sub: 1.0ms (3.6% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 15.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 2.0ms | a | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 2.0ms | b | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 2.0ms | b | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* 2 (- (pow b 2) (pow a 2))) (- (pow b 2) (pow a 2)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 197 | 962 |
| 1 | 737 | 853 |
| 2 | 3585 | 805 |
| 0 | 8742 | 777 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(- (pow b 2) (pow a 2)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(+ (* -2 (pow a 2)) (* 2 (pow b 2))) |
(*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (/.f64 b a) (/.f64 b a))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2)) |
(*.f64 (-.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) b) a) (/.f64 b a)) #s(literal 2 binary64)) (*.f64 a a)) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -2 binary64) a) b) (/.f64 a b) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle angle)) #s(literal -1/4374000 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (neg.f64 b) b (*.f64 a a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 67 |
| 0 | 27 | 67 |
| 1 | 88 | 67 |
| 2 | 527 | 47 |
| 3 | 6191 | 46 |
| 0 | 8359 | 46 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 a b))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (/.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (-.f64 b a) (+.f64 a b))) #s(literal 2 binary64)) |
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(fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(sin.f64 (+.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64))))) (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
Compiled 15 466 to 1 568 computations (89.9% saved)
36 alts after pruning (36 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 326 | 36 | 362 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 327 | 36 | 363 |
| Status | Accuracy | Program |
|---|---|---|
| 8.4% | (/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))))) | |
| ▶ | 67.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
| 9.0% | (*.f64 (*.f64 (fma.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (+.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 13.5% | (*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 59.8% | (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| ▶ | 67.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 56.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))))) | |
| 58.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 47.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) | |
| 56.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 58.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 51.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) | |
| 55.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| ▶ | 28.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 32.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 12.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 45.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.5% | (*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 40.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 35.9% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 31.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle angle)) #s(literal -1/4374000 binary64))) angle)) | |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 40.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| ▶ | 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
Compiled 2 920 to 1 792 computations (38.6% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 8 | (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) angle) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| cost-diff | 2 | (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 603 |
| 0 | 111 | 581 |
| 1 | 226 | 573 |
| 2 | 667 | 563 |
| 3 | 3258 | 563 |
| 0 | 8408 | 563 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(-.f64 b a) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(literal 2 binary64) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
angle |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
#s(literal -2 binary64) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(*.f64 b b) |
b |
(*.f64 a a) |
a |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
#s(literal 2 binary64) |
(-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 b b) |
b |
(cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
a |
(sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) |
(-.f64 b a) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
#s(literal 2 binary64) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 1/90 binary64)) (*.f64 angle (*.f64 (PI.f64) (+.f64 b a)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
angle |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(*.f64 (*.f64 (*.f64 b b) #s(literal -2 binary64)) (fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) |
(*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) #s(literal -2 binary64)) |
#s(literal -2 binary64) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(fma.f64 (/.f64 (/.f64 (*.f64 a a) b) b) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) |
(/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(*.f64 b b) |
b |
(*.f64 a a) |
a |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) |
#s(literal 2 binary64) |
(-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) |
(*.f64 b b) |
b |
(cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) |
(*.f64 (log.f64 a) #s(literal 2 binary64)) |
(log.f64 a) |
a |
(sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 8.4335586591135 | (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| accuracy | 25.490719317685087 | (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.042497027199015 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 14.113860745532241 | (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) | |
| accuracy | 28.042497027199015 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 0.32421875 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 0.32421875 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 28.042497027199015 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 0.2109375 | (*.f64 #s(literal 1/90 binary64) angle) | |
| accuracy | 0.32421875 | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) | |
| accuracy | 5.256505387743326 | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| accuracy | 25.178287797099685 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| accuracy | 0.109375 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| accuracy | 0.26953125 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| accuracy | 0.32421875 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 28.003511126743824 | (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 201.0ms | 133× | 1 | valid |
| 98.0ms | 46× | 2 | valid |
| 57.0ms | 75× | 0 | valid |
| 32.0ms | 2× | 3 | valid |
Compiled 540 to 60 computations (88.9% saved)
ival-mult: 74.0ms (23.6% of total)ival-sin: 62.0ms (19.8% of total)adjust: 45.0ms (14.4% of total)const: 25.0ms (8% of total)ival-sub: 24.0ms (7.7% of total)ival-cosh: 23.0ms (7.3% of total)ival-sinh: 15.0ms (4.8% of total)ival-log: 14.0ms (4.5% of total)ival-div: 7.0ms (2.2% of total)ival-sinu: 7.0ms (2.2% of total)ival-pow2: 6.0ms (1.9% of total)ival-cosu: 6.0ms (1.9% of total)ival-add: 5.0ms (1.6% of total)ival-pi: 2.0ms (0.6% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| Outputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))) |
(* -2 (sin (* -1/180 (* angle (PI))))) |
(+ (* -2 (sin (* -1/180 (* angle (PI))))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) |
(* 2 (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) |
(sin (* -1/180 (* angle (PI)))) |
(+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(- (pow b 2) (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(* (pow a 2) (+ (* -2 (/ (sin (* -1/180 (* angle (PI)))) (pow a 2))) (* -2 (/ (sin (* 1/180 (* angle (PI)))) (pow b 2))))) |
(/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)) |
(* (pow a 2) (+ (/ (sin (* -1/180 (* angle (PI)))) (pow a 2)) (/ (sin (* 1/180 (* angle (PI)))) (pow b 2)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))))))) |
(* 2 (- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))))))) |
(- (pow b 2) (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(/ (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))) (pow b 2)) |
(* -1 (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) |
(* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) |
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) |
(+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) |
(+ (* -2 (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) (* 2 (pow b 2))) |
(/ (+ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (pow b 2)) |
(* -1/2 (+ (/ 1 (pow a 2)) (pow a 2))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ 2 (* -2 (/ (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1/2 (/ (+ (/ 1 (pow a 2)) (pow a 2)) (pow b 2))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7)))))) (* -2 (* (pow b 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2)))))))))))) |
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) |
(* angle (+ (* -2 (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2)))))) (* -2 (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7))))) (* -2 (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7))))))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (pow b 2) (+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* -2 (+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 51.0ms | a | @ | 0 | ((* 2 (* (/ angle 180) (PI))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (* b b)) (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2))) (* (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* 2 (* (/ angle 180) (PI)))) (* (/ angle 180) (PI)) (cos (* (PI) (/ angle 180))) (sin (* (/ angle 180) (PI))) (* (PI) (/ angle 180)) (sin (* -1/180 (* (PI) angle))) (sin (* (* (PI) 1/180) angle)) (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (sin (* (PI) (/ angle 180))) (- (* b b) (cosh (* (log a) 2)))) |
| 41.0ms | angle | @ | 0 | ((* 2 (* (/ angle 180) (PI))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (* b b)) (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2))) (* (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* 2 (* (/ angle 180) (PI)))) (* (/ angle 180) (PI)) (cos (* (PI) (/ angle 180))) (sin (* (/ angle 180) (PI))) (* (PI) (/ angle 180)) (sin (* -1/180 (* (PI) angle))) (sin (* (* (PI) 1/180) angle)) (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (sin (* (PI) (/ angle 180))) (- (* b b) (cosh (* (log a) 2)))) |
| 22.0ms | a | @ | -inf | ((* 2 (* (/ angle 180) (PI))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (* b b)) (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2))) (* (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* 2 (* (/ angle 180) (PI)))) (* (/ angle 180) (PI)) (cos (* (PI) (/ angle 180))) (sin (* (/ angle 180) (PI))) (* (PI) (/ angle 180)) (sin (* -1/180 (* (PI) angle))) (sin (* (* (PI) 1/180) angle)) (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (sin (* (PI) (/ angle 180))) (- (* b b) (cosh (* (log a) 2)))) |
| 20.0ms | angle | @ | inf | ((* 2 (* (/ angle 180) (PI))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (* b b)) (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2))) (* (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* 2 (* (/ angle 180) (PI)))) (* (/ angle 180) (PI)) (cos (* (PI) (/ angle 180))) (sin (* (/ angle 180) (PI))) (* (PI) (/ angle 180)) (sin (* -1/180 (* (PI) angle))) (sin (* (* (PI) 1/180) angle)) (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (sin (* (PI) (/ angle 180))) (- (* b b) (cosh (* (log a) 2)))) |
| 16.0ms | angle | @ | -inf | ((* 2 (* (/ angle 180) (PI))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* 1/90 angle) (PI)) (* 1/90 angle) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (* b b)) (* -2 (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle))))) (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2))) (* (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* (PI) (/ angle 180)))) (* 2 (- (- (* b b) (cosh (* (log a) 2))) (sinh (* (log a) 2)))) (sin (* 2 (* (/ angle 180) (PI)))) (* (/ angle 180) (PI)) (cos (* (PI) (/ angle 180))) (sin (* (/ angle 180) (PI))) (* (PI) (/ angle 180)) (sin (* -1/180 (* (PI) angle))) (sin (* (* (PI) 1/180) angle)) (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (sin (* (PI) (/ angle 180))) (- (* b b) (cosh (* (log a) 2)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 867 | 6421 |
| 1 | 3610 | 5860 |
| 0 | 8082 | 5632 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))) |
(* -2 (sin (* -1/180 (* angle (PI))))) |
(+ (* -2 (sin (* -1/180 (* angle (PI))))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) |
(* 2 (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) |
(sin (* -1/180 (* angle (PI)))) |
(+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(- (pow b 2) (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(* (pow a 2) (+ (* -2 (/ (sin (* -1/180 (* angle (PI)))) (pow a 2))) (* -2 (/ (sin (* 1/180 (* angle (PI)))) (pow b 2))))) |
(/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)) |
(* (pow a 2) (+ (/ (sin (* -1/180 (* angle (PI)))) (pow a 2)) (/ (sin (* 1/180 (* angle (PI)))) (pow b 2)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))))))) |
(* 2 (- (pow b 2) (+ (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a))))))))) (* 1/2 (- (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))))))) |
(- (pow b 2) (* 1/2 (+ (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))) (/ 1 (exp (* 2 (+ (log -1) (* -1 (log (/ -1 a)))))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(/ (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))) (pow b 2)) |
(* -1 (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) |
(* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) |
(+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) |
(+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) |
(+ (* -2 (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) (* 2 (pow b 2))) |
(/ (+ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) (pow b 2)) |
(* -1/2 (+ (/ 1 (pow a 2)) (pow a 2))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))) (pow b 2))))) |
(* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ 2 (* -2 (/ (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1/2 (/ (+ (/ 1 (pow a 2)) (pow a 2)) (pow b 2))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7)))))) (* -2 (* (pow b 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2)))))))))))) |
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) |
(* angle (+ (* -2 (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2)))))) (* -2 (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7))))) (* -2 (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))))))) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7))))))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* -2 (* (pow b 2) (+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(* -2 (+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (fma.f64 #s(literal -1 binary64) a #s(literal 0 binary64))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
b |
(+ a b) |
(+.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b (neg.f64 a))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) a)) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* -2 (* (pow b 2) (sin (* -1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) |
(* -2 (sin (* -1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal -2 binary64)) |
(+ (* -2 (sin (* -1/180 (* angle (PI))))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) |
(fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) |
(* 2 (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) |
(*.f64 (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) #s(literal 2 binary64)) |
(sin (* -1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(- (pow b 2) (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2)))) |
(fma.f64 #s(literal -1/2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) (*.f64 b b)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (/.f64 (PI.f64) a) (*.f64 (/.f64 (PI.f64) a) (/.f64 (*.f64 b b) a)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a)) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a)))) a) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (pow b 2) (sin (* -1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (/.f64 #s(literal -2 binary64) (*.f64 b b))) |
(* (pow a 2) (+ (* -2 (/ (sin (* -1/180 (* angle (PI)))) (pow a 2))) (* -2 (/ (sin (* 1/180 (* angle (PI)))) (pow b 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)))) (*.f64 a a)) |
(/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)) |
(/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)) |
(* (pow a 2) (+ (/ (sin (* -1/180 (* angle (PI)))) (pow a 2)) (/ (sin (* 1/180 (* angle (PI)))) (pow b 2)))) |
(*.f64 (+.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (neg.f64 a))) a)) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 a) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* (pow b 2) (+ (* -2 (sin (* -1/180 (* angle (PI))))) (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))) (pow b 2))))) |
(*.f64 (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))) (*.f64 b b)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ 2 (* -2 (/ (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))) (*.f64 b b))) #s(literal -2 binary64) #s(literal 2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1/2 (/ (+ (/ 1 (pow a 2)) (pow a 2)) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 #s(literal -1/2 binary64) b) (/.f64 (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))) b) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 (*.f64 a a) b))) b)) (*.f64 b b)) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) (neg.f64 b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) b)))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64) (/.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b)))) (neg.f64 b))) (*.f64 b b)) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (/.f64 a b)))) (neg.f64 b)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (-.f64 b a))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64)) (-.f64 b a))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* 1/90 angle) |
(*.f64 #s(literal 1/90 binary64) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -2 (* angle (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b))) |
(* angle (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))))) (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b) (*.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64))))))) angle) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))) (* -2 (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 #s(literal -1/22674816000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* -2 (* (pow b 2) (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) (* (pow angle 2) (+ (* -2 (* (pow b 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (* (pow b 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7)))))) (* -2 (* (pow b 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) (*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 (*.f64 angle b) (*.f64 angle b)) (*.f64 #s(literal -1/30855889612800000000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (*.f64 #s(literal -1/22674816000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)))) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -2 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))))) |
(* angle (+ (* -2 (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))) (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))))) angle) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2)))))) (* -2 (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) (*.f64 angle angle))) angle) |
(* angle (+ (* -2 (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) (* (pow angle 2) (+ (* -2 (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3)))) (* (pow angle 2) (+ (* -2 (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7))))) (* -2 (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/22674816000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) #s(literal -2 binary64))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) #s(literal -2 binary64))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) #s(literal -1/4374000 binary64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2))))))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (+ (* 1/2 (+ (/ 1 (pow a 2)) (pow a 2))) (* 1/2 (- (pow a 2) (/ 1 (pow a 2)))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a)))))) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 b b (*.f64 #s(literal -1/2 binary64) (+.f64 (-.f64 (*.f64 a a) (/.f64 #s(literal 1 binary64) (*.f64 a a))) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/180 (PI)) (* 1/34992000 (* (pow angle 2) (pow (PI) 3))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (pow (PI) 5))) (* 1/34992000 (pow (PI) 3)))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* (pow angle 2) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/180 (PI)) (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b)))) angle) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (* 1/34992000 (pow (PI) 3))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))))) angle) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/22674816000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))))) angle) |
(* angle (+ (* -1/180 (PI)) (+ (* 1/180 (/ (* (pow a 2) (PI)) (pow b 2))) (* (pow angle 2) (+ (* -1/34992000 (/ (* (pow a 2) (pow (PI) 3)) (pow b 2))) (+ (* 1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/22674816000000 (pow (PI) 5)) (+ (* 1/22674816000000 (/ (* (pow a 2) (pow (PI) 5)) (pow b 2))) (* (pow angle 2) (+ (* -1/30855889612800000000 (/ (* (pow a 2) (pow (PI) 7)) (pow b 2))) (* 1/30855889612800000000 (pow (PI) 7))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/22674816000000 binary64) (-.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) (/.f64 (*.f64 a a) b))))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (-.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) (/.f64 (*.f64 a a) b)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle) (*.f64 #s(literal -1/180 binary64) (-.f64 (PI.f64) (*.f64 (/.f64 (PI.f64) b) (/.f64 (*.f64 a a) b))))) angle) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) |
(* -2 (* (pow b 2) (+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* -2 (+ (sin (* -1/180 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2)))) |
(*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -2 binary64)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 66 | 452 |
| 0 | 111 | 422 |
| 1 | 331 | 399 |
| 2 | 2192 | 399 |
| 0 | 8197 | 399 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b)) |
(*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) b)) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (+.f64 b a))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 b a)) |
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(/.f64 (+.f64 (pow.f64 (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 3 binary64)) (pow.f64 (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 3 binary64))) (fma.f64 (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 (*.f64 (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (*.f64 (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) #s(literal 3 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) #s(literal 3 binary64))) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (-.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))))))) |
(/.f64 (fma.f64 (*.f64 (-.f64 (*.f64 b b) (pow.f64 a #s(literal -2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (-.f64 (*.f64 b b) (pow.f64 a #s(literal -2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 (*.f64 b b) (pow.f64 a #s(literal -2 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) #s(literal 3 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (fma.f64 (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (-.f64 (*.f64 b b) (pow.f64 a #s(literal -2 binary64))) (pow.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) #s(literal 2 binary64)))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (fma.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 a a (*.f64 (neg.f64 b) b)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 (neg.f64 b) b)))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a)))) (neg.f64 (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (fma.f64 a a (*.f64 (neg.f64 b) b)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 a b)) |
(/.f64 (*.f64 (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 a a (*.f64 (neg.f64 b) b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a)))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a)) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b)) |
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(/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) |
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(/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)) |
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(+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (/.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))))) |
(+.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (fma.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))))))) (/.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (fma.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (fma.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))))))) (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)) (fma.f64 (pow.f64 (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) (pow.f64 a #s(literal 4 binary64)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) (/.f64 (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (-.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) |
(+.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 2 binary64))))) (neg.f64 (neg.f64 (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))))))) |
(/.f64 (neg.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 3 binary64))))) (neg.f64 (neg.f64 (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) (pow.f64 b #s(literal 4 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 2 binary64)))) (neg.f64 (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) (pow.f64 b #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 2 binary64))) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 3 binary64))) (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) (pow.f64 b #s(literal 4 binary64)))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))))) (/.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 2 binary64)) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) (pow.f64 b #s(literal 4 binary64)))) (/.f64 (pow.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) #s(literal 3 binary64)) (fma.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) (pow.f64 b #s(literal 4 binary64))))) |
(-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64))))) (/.f64 (*.f64 (neg.f64 (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))) (fma.f64 b b (cosh.f64 (*.f64 (log.f64 a) #s(literal -2 binary64)))))) |
Compiled 44 411 to 4 167 computations (90.6% saved)
79 alts after pruning (79 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 869 | 65 | 934 |
| Fresh | 17 | 14 | 31 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 891 | 79 | 970 |
| Status | Accuracy | Program |
|---|---|---|
| 8.4% | (/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))))) | |
| 56.8% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (-.f64 b a)) | |
| 67.0% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 67.0% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 56.8% | (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))) | |
| 45.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) | |
| 45.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 67.1% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 66.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) | |
| 65.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) | |
| 67.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 66.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) | |
| 69.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ▶ | 66.1% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
| 67.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) | |
| 68.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) | |
| 68.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) | |
| 38.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a))) | |
| 37.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) (neg.f64 b)))) | |
| 60.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 41.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) | |
| ▶ | 44.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
| 67.0% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.9% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 59.8% | (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) | |
| 19.7% | (*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 72.3% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
| 64.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 65.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.6% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 27.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 24.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(approx (- (* b b) (cosh (* (log a) 2))) (*.f64 #s(literal -1/2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.8% | (*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 15.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (*.f64 #s(literal -8 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 38.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 34.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 19.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.1% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle)) | |
| 54.0% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) | |
| 37.7% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) | |
| 39.6% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 51.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) | |
| 60.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 39.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 40.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) | |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) | |
| 41.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) | |
| 45.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) | |
| 38.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| 38.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) | |
| ▶ | 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
Compiled 6 076 to 4 018 computations (33.9% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| cost-diff | 2 | (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 6 | (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 b b) #s(literal 2 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| cost-diff | 0 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) | |
| cost-diff | 1 | (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) | |
| cost-diff | 0 | #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| cost-diff | 1 | (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) | |
| cost-diff | 3 | (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 73 | 512 |
| 0 | 117 | 482 |
| 1 | 230 | 470 |
| 2 | 630 | 462 |
| 3 | 2961 | 459 |
| 0 | 8241 | 458 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (PI.f64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 a b) |
a |
b |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(neg.f64 a) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(-.f64 b a) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
#s(literal 2 binary64) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) angle (/.f64 (PI.f64) #s(literal 2 binary64))) |
(neg.f64 (PI.f64)) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
#s(literal -1/90 binary64) |
(*.f64 a a) |
a |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) a)) (+.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) a)) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle)) a) |
(neg.f64 a) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 b b) |
b |
#s(literal 2 binary64) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) (+.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (-.f64 b a)) |
(-.f64 b a) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
#s(literal 2 binary64) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(PI.f64) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.5091400390737681 | (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 1.0 | (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) | |
| accuracy | 1.0 | (cbrt.f64 (PI.f64)) | |
| accuracy | 28.003511126743824 | (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) | |
| accuracy | 2.499578402768829 | (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| accuracy | 26.504371868893436 | #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 28.042497027199015 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 0.28125 | (*.f64 (PI.f64) angle) | |
| accuracy | 0.5688886061148517 | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) | |
| accuracy | 28.003511126743824 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) | |
| accuracy | 30.025527738040346 | #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| accuracy | 0.28125 | (*.f64 (PI.f64) angle) | |
| accuracy | 7.719746694638961 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) | |
| accuracy | 25.178287797099685 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) | |
| accuracy | 28.7121175321762 | #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) | |
| accuracy | 0.24609375 | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| accuracy | 0.32421875 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 27.82636503904467 | (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 137.0ms | 120× | 1 | valid |
| 69.0ms | 131× | 0 | valid |
| 21.0ms | 2× | 3 | valid |
| 12.0ms | 3× | 2 | valid |
Compiled 437 to 64 computations (85.4% saved)
ival-mult: 65.0ms (32.6% of total)ival-sin: 64.0ms (32.1% of total)const: 15.0ms (7.5% of total)adjust: 13.0ms (6.5% of total)ival-pow2: 9.0ms (4.5% of total)ival-sinu: 7.0ms (3.5% of total)ival-cosu: 6.0ms (3% of total)ival-add: 5.0ms (2.5% of total)ival-div: 5.0ms (2.5% of total)ival-neg: 3.0ms (1.5% of total)ival-cbrt: 3.0ms (1.5% of total)ival-sub: 3.0ms (1.5% of total)ival-pi: 2.0ms (1% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 a b) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (PI.f64) angle) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (+ (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(* 1/2 (PI)) |
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) |
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))) |
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (PI)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (cbrt (PI)))) |
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 12.0ms | angle | @ | 0 | ((sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (neg a) (sin (* (* (PI) angle) 1/90))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (+ a b) (* (- b a) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (PI) angle) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) |
| 7.0ms | angle | @ | inf | ((sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (neg a) (sin (* (* (PI) angle) 1/90))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (+ a b) (* (- b a) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (PI) angle) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) |
| 7.0ms | angle | @ | -inf | ((sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (neg a) (sin (* (* (PI) angle) 1/90))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (+ a b) (* (- b a) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (PI) angle) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) |
| 5.0ms | a | @ | 0 | ((sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (neg a) (sin (* (* (PI) angle) 1/90))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (+ a b) (* (- b a) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (PI) angle) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) |
| 4.0ms | a | @ | inf | ((sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 (* a a)) (* (PI) angle)) (* -1/90 (* a a)) (* (neg a) (sin (* (* (PI) angle) 1/90))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (* (* (* b b) 2) (sin (* (* (PI) 1/180) angle))) (* (* b b) 2) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (* (+ a b) (* (- b a) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (PI) angle) (sin (* (* (PI) angle) 1/90)) (* (* (PI) angle) 1/90) (cos (* (PI) (/ angle 180))) (sin (* (* (PI) 1/180) angle)) (sin (* 2 (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))))) (cbrt (PI)) (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 713 | 4166 |
| 1 | 2892 | 3780 |
| 2 | 7619 | 3776 |
| 0 | 8415 | 3613 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (+ (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ 1 (/ a b))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(* 1/2 (PI)) |
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) |
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))) |
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (PI)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (cbrt (PI)))) |
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) |
(+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (pow a 2)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) a) #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
b |
(+ a b) |
(+.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b (neg.f64 a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a))) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 (fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a)) a)) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a)) a)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (/.f64 (fma.f64 #s(literal 0 binary64) (PI.f64) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) a)) a)))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)))) a) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) a)) #s(literal -2 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64))) (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (neg.f64 a))) a)) (*.f64 a a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (neg.f64 a) (-.f64 (/.f64 (neg.f64 b) a) #s(literal 1 binary64))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (neg.f64 a) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a)))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (neg.f64 a) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (+ (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (+.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b #s(literal 0 binary64)))) b (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 #s(literal 0 binary64) (PI.f64) (*.f64 (PI.f64) b))) b (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(fma.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) b)) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) b)) b)) |
(* 2 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
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(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
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(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (-.f64 (/.f64 (neg.f64 a) b) #s(literal 1 binary64)) (neg.f64 b)) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
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(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
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(sin (* 1/2 (PI))) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(* 1/2 (PI)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) |
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) |
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))) |
(*.f64 (fma.f64 (fma.f64 angle (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a)))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (+.f64 b a)) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (*.f64 #s(literal -1/881596846080000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -29/30855889612800000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal -1/708588000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 angle angle)))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) a) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/241061637600000000 binary64) a) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal -1/708588000000 binary64))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 b b)) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 b b)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (cbrt (PI)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)) |
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle)))) |
(*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(* -1 (* angle (+ (* -1/2 (/ (PI) angle)) (* 1/180 (PI))))) |
(*.f64 (neg.f64 angle) (fma.f64 #s(literal -1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 73 | 409 |
| 0 | 117 | 384 |
| 1 | 330 | 363 |
| 2 | 1917 | 363 |
| 0 | 8597 | 362 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(+.f64 a b) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 b b) #s(literal 2 binary64)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (PI.f64) angle) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64)))) |
(/.f64 (fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 3 binary64)) #s(literal 1 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))))) |
(fma.f64 (sin.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(cos.f64 (neg.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(/.f64 (-.f64 (*.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (*.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle (neg.f64 (PI.f64))))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 angle (neg.f64 (PI.f64))))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 angle (PI.f64)))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (neg.f64 angle) (PI.f64)))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (neg.f64 angle)))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (PI.f64) #s(literal -180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle (neg.f64 (PI.f64))))) #s(literal -360 binary64)) |
(/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 angle (PI.f64)))) #s(literal 360 binary64)) |
(/.f64 (-.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)) (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)))) (neg.f64 (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) |
(/.f64 (fma.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -2 binary64) (*.f64 #s(literal 180 binary64) (neg.f64 (PI.f64)))) #s(literal -360 binary64)) |
(/.f64 (fma.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal 2 binary64) (*.f64 #s(literal 180 binary64) (PI.f64))) #s(literal 360 binary64)) |
(/.f64 (fma.f64 (neg.f64 (PI.f64)) #s(literal 180 binary64) (*.f64 #s(literal -2 binary64) (*.f64 angle (neg.f64 (PI.f64))))) #s(literal -360 binary64)) |
(/.f64 (fma.f64 (PI.f64) #s(literal 180 binary64) (*.f64 #s(literal 2 binary64) (*.f64 angle (neg.f64 (PI.f64))))) #s(literal 360 binary64)) |
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(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a)) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b)) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 angle (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64)))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (neg.f64 a)) (neg.f64 a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) a) |
(*.f64 (neg.f64 a) (*.f64 (neg.f64 a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) a)) |
(*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (+.f64 b a)) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a)) |
(fma.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b)) |
(fma.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(fma.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(+.f64 (*.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (*.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(+.f64 (*.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (*.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(+.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b) (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a)) |
(+.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a) (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b)) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (-.f64 (*.f64 (*.f64 a a) (-.f64 a b)) (*.f64 (-.f64 a b) (*.f64 b b))) (*.f64 (-.f64 a b) (-.f64 a b))) |
(/.f64 (-.f64 (*.f64 (*.f64 b b) (-.f64 b a)) (*.f64 (-.f64 b a) (*.f64 a a))) (*.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(/.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (neg.f64 (sqrt.f64 b)) (neg.f64 (sqrt.f64 b)) a) |
(fma.f64 (fabs.f64 (sqrt.f64 a)) (fabs.f64 (sqrt.f64 a)) b) |
(fma.f64 (fabs.f64 (sqrt.f64 b)) (fabs.f64 (sqrt.f64 b)) a) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 b))) (sqrt.f64 (neg.f64 (neg.f64 b))) a) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (neg.f64 b)) a) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 a))) (sqrt.f64 (neg.f64 (neg.f64 a))) b) |
(fma.f64 (sqrt.f64 (neg.f64 a)) (sqrt.f64 (neg.f64 a)) b) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) a) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 b a) |
(+.f64 a b) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) |
(*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(fma.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))))) |
(+.f64 (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) |
#s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) b) (*.f64 b #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(*.f64 (neg.f64 b) (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 (*.f64 b b) #s(literal 2 binary64))) |
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(*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 b a)) (+.f64 b a)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (+.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) |
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)))) (fma.f64 b b (*.f64 a a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)))) (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) b (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) a)) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) a (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) b)) |
(fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)))) |
(+.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) (*.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) b) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) a)) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) a) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a)) b)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (+.f64 b a)) (+.f64 b a)) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal 1/90 binary64)) angle)) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64)))) |
(/.f64 (fma.f64 (pow.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 3 binary64)) #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 3 binary64)) #s(literal 1 binary64))) (+.f64 (pow.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))))))) |
(fma.f64 (sin.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (+.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(cos.f64 (neg.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) |
(-.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (fabs.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (fabs.f64 (cbrt.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (sqrt.f64 (neg.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(pow.f64 (exp.f64 #s(literal 1/3 binary64)) (log.f64 (PI.f64))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/9 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(fabs.f64 (neg.f64 (cbrt.f64 (PI.f64)))) |
(fabs.f64 (cbrt.f64 (PI.f64))) |
(exp.f64 (/.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) |
(+.f64 (cosh.f64 (log.f64 (cbrt.f64 (PI.f64)))) (sinh.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (cbrt.f64 (neg.f64 (PI.f64))) (cbrt.f64 (neg.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64)) (pow.f64 (neg.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2/3 binary64))) |
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2/3 binary64)) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)) #s(literal 1/3 binary64))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (cbrt.f64 (PI.f64)))) |
(pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4/3 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 2/9 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(exp.f64 (/.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (/.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64))) |
(exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) |
(+.f64 (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) |
(/.f64 (*.f64 (neg.f64 angle) (cbrt.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) |
Compiled 25 418 to 3 176 computations (87.5% saved)
95 alts after pruning (93 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 671 | 37 | 708 |
| Fresh | 18 | 56 | 74 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 0 | 0 |
| Total | 692 | 95 | 787 |
| Status | Accuracy | Program |
|---|---|---|
| 8.4% | (/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))))) | |
| 56.8% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (-.f64 b a)) | |
| 66.2% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 67.0% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 66.1% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 44.7% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) | |
| 13.9% | (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 59.0% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 18.6% | (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 56.8% | (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 28.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))) | |
| 45.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) | |
| 45.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 67.1% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 66.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 65.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))) | |
| 68.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) | |
| 67.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 69.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 69.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 66.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 64.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 67.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(approx (* (cbrt (PI)) (/ angle 180)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 38.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a))) | |
| 37.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) (neg.f64 b)))) | |
| 60.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 41.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) | |
| 45.3% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))))) | |
| 44.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) | |
| 47.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) | |
| 44.6% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 47.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) | |
| ✓ | 44.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
| ▶ | 45.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
| 25.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) | |
| 43.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle)))) | |
| 42.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) | |
| 67.0% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 16.9% | (*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| ▶ | 19.7% | (*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) | |
| 64.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 67.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 360 binary64)))) | |
| 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| ▶ | 71.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
| ▶ | 65.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 68.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.6% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) | |
| 24.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(approx (- (* b b) (cosh (* (log a) 2))) (*.f64 #s(literal -1/2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 15.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (*.f64 #s(literal -8 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 38.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 40.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 34.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 19.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) | |
| 37.7% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) | |
| 39.6% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 41.8% | #s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 40.4% | #s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 51.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) | |
| 60.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 40.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) | |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) | |
| 41.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) | |
| 45.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) | |
| 38.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) | |
| 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) | |
| 38.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ✓ | 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| ▶ | 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
Compiled 7 231 to 4 857 computations (32.8% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) | |
| cost-diff | 0 | (*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| cost-diff | 0 | #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) | |
| cost-diff | 1 | (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) a) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) | |
| cost-diff | 0 | #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) | |
| cost-diff | 1 | (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 83 | 638 |
| 0 | 134 | 638 |
| 1 | 263 | 635 |
| 2 | 671 | 626 |
| 3 | 2748 | 623 |
| 4 | 5413 | 623 |
| 0 | 8278 | 620 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) |
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
(*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(/.f64 (PI.f64) angle) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
#s(literal -1/180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
a |
(*.f64 a (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(+.f64 a b) |
a |
b |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(neg.f64 a) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
angle |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(+.f64 a b) |
a |
b |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow.f64 b #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(fma.f64 b b (*.f64 a (+.f64 b a))) |
(*.f64 a (+.f64 b a)) |
(+.f64 b a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (*.f64 (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) (-.f64 (/.f64 #s(literal 1/2 binary64) angle) #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) |
(sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) (-.f64 (/.f64 #s(literal 1/2 binary64) angle) #s(literal 1/180 binary64))))) |
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)) |
#s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (*.f64 (PI.f64) angle) (-.f64 (/.f64 #s(literal 1/2 binary64) angle) #s(literal 1/180 binary64)))) |
(*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 (PI.f64) angle) (-.f64 (/.f64 #s(literal 1/2 binary64) angle) #s(literal 1/180 binary64))) |
(fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (-.f64 (/.f64 #s(literal 1/2 binary64) angle) #s(literal 1/180 binary64))) |
(/.f64 (PI.f64) angle) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
#s(literal -1/180 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)) a) |
(*.f64 #s(literal -1/90 binary64) a) |
#s(literal -1/90 binary64) |
a |
(*.f64 a (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) a)) (+.f64 b a)) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) a)) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) a) |
(neg.f64 a) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
angle |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(-.f64 b a) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
#s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)) |
#s(literal -1/180 binary64) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (+.f64 b a)) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 a b) |
(+.f64 b a) |
a |
b |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(pow.f64 b #s(literal 3 binary64)) |
#s(literal 3 binary64) |
(pow.f64 a #s(literal 3 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(fma.f64 b b (*.f64 a (+.f64 b a))) |
(fma.f64 (+.f64 b a) a (*.f64 b b)) |
(*.f64 a (+.f64 b a)) |
(*.f64 (+.f64 b a) a) |
(+.f64 b a) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 8.289025344943706 | (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.042497027199015 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 41.048189363271426 | (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) | |
| accuracy | 0.32421875 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 0.5697295537649559 | (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 28.042497027199015 | (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) | |
| accuracy | 0.109375 | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) | |
| accuracy | 0.22265625 | (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) | |
| accuracy | 28.003511126743824 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) | |
| accuracy | 30.025527738040346 | #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) | |
| accuracy | 0.26953125 | (*.f64 #s(literal -1/90 binary64) a) | |
| accuracy | 0.28125 | (*.f64 angle (PI.f64)) | |
| accuracy | 25.178287797099685 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) | |
| accuracy | 28.7121175321762 | #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) | |
| accuracy | 0.24609375 | (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) | |
| accuracy | 0.32421875 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 27.82636503904467 | (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) | |
| accuracy | 28.042038295761056 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 209.0ms | 120× | 1 | valid |
| 125.0ms | 131× | 0 | valid |
| 19.0ms | 2× | 3 | valid |
| 9.0ms | 3× | 2 | valid |
Compiled 545 to 72 computations (86.8% saved)
ival-mult: 66.0ms (22.7% of total)ival-sinu: 55.0ms (19% of total)ival-sin: 43.0ms (14.8% of total)const: 30.0ms (10.3% of total)ival-add: 22.0ms (7.6% of total)adjust: 19.0ms (6.5% of total)ival-pi: 15.0ms (5.2% of total)ival-div: 9.0ms (3.1% of total)ival-cos: 6.0ms (2.1% of total)ival-pow: 6.0ms (2.1% of total)ival-cosu: 6.0ms (2.1% of total)ival-pow2: 6.0ms (2.1% of total)ival-sub: 4.0ms (1.4% of total)ival-neg: 3.0ms (1% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (PI.f64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
b |
(+ a b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (* a (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))))))) |
(+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* a (+ (* -2 (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))) (* 2 (/ (* a (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))) b))))))) |
(pow b 3) |
(+ (* -1 (pow a 3)) (pow b 3)) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* -2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (pow a 2))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* -2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (pow a 2))) (+ (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (/ (* b (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (pow a 3))))))) |
(* -1 (pow a 3)) |
(* (pow a 3) (- (/ (pow b 3) (pow a 3)) 1)) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -1 (/ (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) a))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1 (/ (+ (* -2 (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* b (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) a))) a)) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* (pow a 3) (+ 1 (* -1 (/ (pow b 3) (pow a 3)))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (+ (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* b (+ (* -2 (* b (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (/ (sin (* 1/180 (* angle (PI)))) a)))) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* b (+ (* -2 (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (/ (sin (* 1/180 (* angle (PI)))) a))) (* 2 (/ (* b (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (/ (sin (* 1/180 (* angle (PI)))) a))) a))))))) |
(- (pow b 3) (pow a 3)) |
(* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* b (+ 1 (/ a b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (+ (* -2 (/ (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (+ (* -2 (/ (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI))))))) (pow b 3))))))) |
(* (pow b 3) (+ 1 (* -1 (/ (pow a 3) (pow b 3))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) b))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* a (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI))))))) b)) (* 2 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) b))) b))))) |
(* -1 (* (pow b 3) (- (/ (pow a 3) (pow b 3)) 1))) |
(* 1/2 (/ (PI) angle)) |
(/ (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) angle) |
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))) |
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))))))) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(* 1/90 (/ (* angle (* (PI) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))))) |
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(* angle (PI)) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (PI)) |
(+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 24.0ms | angle | @ | -inf | ((+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (+ a b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (neg a) (sin (* (* (PI) 1/90) angle))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a)))) (sin (* (/ angle 180) (PI))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (* (/ angle 180) (PI)) (* angle (PI)) (sin (* (* (PI) 1/90) angle)) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 3) (pow a 3))) |
| 22.0ms | a | @ | inf | ((+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (+ a b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (neg a) (sin (* (* (PI) 1/90) angle))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a)))) (sin (* (/ angle 180) (PI))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (* (/ angle 180) (PI)) (* angle (PI)) (sin (* (* (PI) 1/90) angle)) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 3) (pow a 3))) |
| 18.0ms | b | @ | -inf | ((+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (+ a b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (neg a) (sin (* (* (PI) 1/90) angle))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a)))) (sin (* (/ angle 180) (PI))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (* (/ angle 180) (PI)) (* angle (PI)) (sin (* (* (PI) 1/90) angle)) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 3) (pow a 3))) |
| 9.0ms | angle | @ | inf | ((+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (+ a b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (neg a) (sin (* (* (PI) 1/90) angle))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a)))) (sin (* (/ angle 180) (PI))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (* (/ angle 180) (PI)) (* angle (PI)) (sin (* (* (PI) 1/90) angle)) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 3) (pow a 3))) |
| 9.0ms | angle | @ | 0 | ((+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (+ a b) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (* (* -1/90 a) (* a (* angle (PI)))) (* -1/90 a) (* (neg a) (sin (* (* (PI) 1/90) angle))) (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (cos (* (PI) (/ angle 180)))) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (* (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (cos (* (PI) (/ angle 180)))) (* (+ a b) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a))))) (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a)))) (sin (* (/ angle 180) (PI))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2))) (* (/ angle 180) (PI)) (* angle (PI)) (sin (* (* (PI) 1/90) angle)) (cos (* -1/180 (* (PI) angle))) (* -1/180 (* (PI) angle)) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (- (pow b 3) (pow a 3))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 983 | 6386 |
| 1 | 4083 | 5357 |
| 0 | 9274 | 5124 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
b |
(+ a b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (* a (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))))))) |
(+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* a (+ (* -2 (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))) (* 2 (/ (* a (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))) b))))))) |
(pow b 3) |
(+ (* -1 (pow a 3)) (pow b 3)) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
a |
(* a (+ 1 (/ b a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* -2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (pow a 2))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* -2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (pow a 2))) (+ (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (/ (* b (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (pow a 3))))))) |
(* -1 (pow a 3)) |
(* (pow a 3) (- (/ (pow b 3) (pow a 3)) 1)) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -1 (/ (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) a))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -1 (/ (+ (* -1 (/ (+ (* -2 (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (* 2 (/ (* b (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) a))) a)) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* (pow a 3) (+ 1 (* -1 (/ (pow b 3) (pow a 3)))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* b (+ (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* b (+ (* -2 (* b (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (/ (sin (* 1/180 (* angle (PI)))) a)))) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* b (+ (* -2 (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (/ (sin (* 1/180 (* angle (PI)))) a))) (* 2 (/ (* b (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) a)) (/ (sin (* 1/180 (* angle (PI)))) a))) a))))))) |
(- (pow b 3) (pow a 3)) |
(* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* b (+ 1 (/ a b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (+ (* -2 (/ (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (+ (* -2 (/ (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI))))))) (pow b 3))))))) |
(* (pow b 3) (+ 1 (* -1 (/ (pow a 3) (pow b 3))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) b))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) b))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* a (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI))))))) b)) (* 2 (+ (* -1 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* (pow a 2) (sin (* 1/180 (* angle (PI)))))))) b))) b))))) |
(* -1 (* (pow b 3) (- (/ (pow a 3) (pow b 3)) 1))) |
(* 1/2 (/ (PI) angle)) |
(/ (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))) angle) |
(* 1/90 (* angle (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))) |
(* angle (+ (* -1/16200 (* angle (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 1/90 (/ (* angle (* (PI) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))))))) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(* 1/90 (/ (* angle (* (PI) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))))) |
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))) |
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/2 (PI))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(* angle (PI)) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* -1/180 (* angle (PI))) |
(* -1/180 (PI)) |
(+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* -1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))))) |
(+ (* 2 (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* a (+ (* -2 (* a (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a) #s(literal 0 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
b |
(+ a b) |
(+.f64 b a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) a (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (PI.f64) angle) a) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle))) a (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)) |
(* -1/90 a) |
(*.f64 #s(literal -1/90 binary64) a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 0 binary64)) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 #s(literal 0 binary64) (neg.f64 a))) a (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b (neg.f64 a))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -2 binary64) a) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) a (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) b (*.f64 #s(literal -2 binary64) a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (* a (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))))))) |
(fma.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) a (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* a (+ (* -2 (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))) (* 2 (/ (* a (+ (* -1 (/ (sin (* 1/180 (* angle (PI)))) b)) (/ (sin (* 1/180 (* angle (PI)))) b))) b))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 (/.f64 #s(literal 0 binary64) b) #s(literal 0 binary64))) a)) |
(pow b 3) |
(pow.f64 b #s(literal 3 binary64)) |
(+ (* -1 (pow a 3)) (pow b 3)) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 #s(literal 0 binary64) a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a)) (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a))) #s(literal 0 binary64)) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(*.f64 (+.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) (/.f64 angle a)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) angle) (PI.f64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 #s(literal 0 binary64) (/.f64 (PI.f64) a) (*.f64 (/.f64 (*.f64 b b) a) (/.f64 (PI.f64) a)))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 (/.f64 #s(literal 0 binary64) a) #s(literal -1 binary64)) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 0 binary64) (*.f64 #s(literal -2 binary64) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 a a)))))) (*.f64 a a)) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 b a)))) a) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (-.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (*.f64 a a)))) (*.f64 a a)) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* -2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (pow a 2))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (/.f64 #s(literal 0 binary64) a)) a)) a) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* -2 (/ (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (pow a 2))) (+ (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (/ (* b (+ (* -1 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (pow a 3))))))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (fma.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b (/.f64 #s(literal 0 binary64) a)) a) (/.f64 #s(literal 0 binary64) (pow.f64 a #s(literal 3 binary64))))) a) |
(* -1 (pow a 3)) |
(pow.f64 (neg.f64 a) #s(literal 3 binary64)) |
(* (pow a 3) (- (/ (pow b 3) (pow a 3)) 1)) |
(*.f64 (-.f64 (pow.f64 (/.f64 b a) #s(literal 3 binary64)) #s(literal 1 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 #s(literal 0 binary64) a))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (/.f64 (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) a)) #s(literal -2 binary64) (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) (neg.f64 a))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* -1 (* a (- (* -1 (/ b a)) 1))) |
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
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(- (pow b 3) (pow a 3)) |
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(* (pow b 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b)))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (pow b 2))) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* b (+ 1 (/ a b))) |
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(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* 2 (* angle (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a)))))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a))))) (* angle (+ (* 1/1574640000 (* angle (* (pow (PI) 4) (* (cos (* 1/2 (PI))) (* (+ a b) (- b a)))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (sin (* 1/2 (PI))) (* (+ a b) (- b a))))))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
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(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
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(* 1/90 (/ (* angle (* (PI) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (/.f64 angle (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64)) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (/.f64 (PI.f64) (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (/.f64 (PI.f64) (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/34992000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* -1/1469328076800000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* -1/4407984230400000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* -1/30855889612800000000 (/ (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (+ (* 1/4534963200000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/2267481600000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2))))))))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal -29/30855889612800000000 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal -1/881596846080000000 binary64))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal -1/4374000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (/.f64 (PI.f64) (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))) |
(*.f64 (/.f64 (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 angle angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))) (fma.f64 (+.f64 b a) a (*.f64 b b))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))))))) |
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 angle angle)) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (/.f64 (PI.f64) (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))))) |
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(* 1/90 (/ (* angle (* (PI) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (PI.f64)) (/.f64 angle (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/17496000 (/ (* (pow angle 2) (* (pow (PI) 3) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))))) |
(*.f64 (/.f64 (fma.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 angle angle)) (*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (PI.f64)))) (fma.f64 (+.f64 b a) a (*.f64 b b))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow angle 2) (* (pow (PI) 5) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))))))) |
(*.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 angle angle)) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (PI.f64) (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* angle (+ (* 1/90 (/ (* (PI) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (/ (* (pow (PI) 3) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (/ (* (pow angle 2) (* (pow (PI) 7) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) (* 1/11337408000000 (/ (* (pow (PI) 5) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))))))))) |
(*.f64 (fma.f64 (fma.f64 (/.f64 (fma.f64 #s(literal 1/11337408000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 angle angle)))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 angle angle) (*.f64 (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (+.f64 b a) a (*.f64 b b))) #s(literal -1/17496000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (/.f64 (PI.f64) (fma.f64 (+.f64 b a) a (*.f64 b b)))) #s(literal 1/90 binary64))) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(sin (* 1/2 (PI))) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(+ (sin (* 1/2 (PI))) (* -1/180 (* angle (* (PI) (cos (* 1/2 (PI))))))) |
(fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (*.f64 (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* -1/64800 (* angle (* (pow (PI) 2) (sin (* 1/2 (PI))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))))) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (* angle (+ (* -1/180 (* (PI) (cos (* 1/2 (PI))))) (* angle (+ (* -1/64800 (* (pow (PI) 2) (sin (* 1/2 (PI))))) (* 1/34992000 (* angle (* (pow (PI) 3) (cos (* 1/2 (PI))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (cos.f64 (*.f64 #s(literal -1/2 binary64) (PI.f64)))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(* -1/180 (PI)) |
(*.f64 #s(literal -1/180 binary64) (PI.f64)) |
(+ (* -1/180 (PI)) (* 1/2 (/ (PI) angle))) |
(fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (+.f64 b a)) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (-.f64 b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (-.f64 b a)) #s(literal 2 binary64)) |
(* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- (pow b 3) (pow a 3))))) (+ (* a (+ a b)) (pow b 2)))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (+.f64 b a)) (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- (pow b 3) (pow a 3)))) (+ (* a (+ a b)) (pow b 2)))) |
(*.f64 (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (+.f64 b a)) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (- (pow b 3) (pow a 3))) (+ (* a (+ a b)) (pow b 2)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin (+ (* -1/180 (* angle (PI))) (* 1/2 (PI)))) |
(sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(cos (* -1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 83 | 409 |
| 0 | 134 | 383 |
| 1 | 391 | 354 |
| 2 | 2591 | 354 |
| 0 | 10002 | 354 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (PI.f64)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
| Outputs |
|---|
(/.f64 (fma.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 3 binary64)) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (/.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) (*.f64 (fma.f64 #s(literal 1/4 binary64) (pow.f64 (/.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) (*.f64 #s(literal -1/5832000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 (fma.f64 #s(literal 1/4 binary64) (pow.f64 (/.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (/.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 2 binary64))) (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 3 binary64)) (*.f64 #s(literal 1/5832000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (fma.f64 #s(literal 1/4 binary64) (pow.f64 (/.f64 (PI.f64) angle) #s(literal 2 binary64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (neg.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))))) |
(/.f64 (neg.f64 (fma.f64 #s(literal -1/5832000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 #s(literal 1/4 binary64) (pow.f64 (/.f64 (PI.f64) angle) #s(literal 2 binary64)) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (-.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
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(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) #s(literal -2 binary64))) (*.f64 (-.f64 a b) (neg.f64 (fma.f64 (+.f64 b a) a (*.f64 b b))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (-.f64 a b) (fma.f64 (+.f64 b a) a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) #s(literal -2 binary64))) (*.f64 (-.f64 b a) (neg.f64 (fma.f64 (+.f64 b a) a (*.f64 b b))))) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) #s(literal -2 binary64))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (neg.f64 (fma.f64 (+.f64 b a) a (*.f64 b b))))) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 (+.f64 b a) a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a)) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b)) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b)) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (+.f64 b a) a (*.f64 b b))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a)) |
(*.f64 (-.f64 b a) (/.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (+.f64 b a) (/.f64 (-.f64 b a) (-.f64 b a))) |
(/.f64 (fma.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (pow.f64 b #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (fma.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (+.f64 b a) (-.f64 a b))) (neg.f64 (-.f64 a b))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (neg.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(/.f64 (neg.f64 (*.f64 (-.f64 b a) (+.f64 b a))) (neg.f64 (-.f64 b a))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (-.f64 a b)) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (*.f64 (fma.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)) (pow.f64 b #s(literal 4 binary64))) (-.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) |
(/.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 (neg.f64 (sqrt.f64 a)) (neg.f64 (sqrt.f64 a)) b) |
(fma.f64 (neg.f64 (sqrt.f64 b)) (neg.f64 (sqrt.f64 b)) a) |
(fma.f64 (fabs.f64 (sqrt.f64 b)) (fabs.f64 (sqrt.f64 b)) a) |
(fma.f64 (fabs.f64 (sqrt.f64 a)) (fabs.f64 (sqrt.f64 a)) b) |
(fma.f64 (sqrt.f64 (neg.f64 (neg.f64 b))) (sqrt.f64 (neg.f64 (neg.f64 b))) a) |
(fma.f64 (sqrt.f64 (neg.f64 b)) (sqrt.f64 (neg.f64 b)) a) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 1 binary64)) a) |
(fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 1 binary64)) b) |
(fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) |
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) |
(-.f64 (/.f64 (*.f64 a a) (-.f64 a b)) (/.f64 (*.f64 b b) (-.f64 a b))) |
(-.f64 (/.f64 (*.f64 b b) (-.f64 b a)) (/.f64 (*.f64 a a) (-.f64 b a))) |
(+.f64 (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 (/.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a))) (/.f64 (pow.f64 a #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) |
(+.f64 b a) |
(+.f64 a b) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)))) |
#s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 angle (PI.f64))) a) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) a)) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 (*.f64 angle (PI.f64)) a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a)) |
(*.f64 a (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a))) |
(*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) a))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) a) angle))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) (*.f64 (*.f64 #s(literal -1/90 binary64) a) a))) |
(log.f64 (pow.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) a) (*.f64 #s(literal -1/90 binary64) a))) |
(*.f64 #s(literal -1/90 binary64) a) |
(*.f64 a #s(literal -1/90 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)))) |
(*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))) |
(neg.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) a)) |
(*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (+.f64 b a)) |
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (-.f64 a b)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (-.f64 b a)) |
(/.f64 (*.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 (+.f64 b a) (-.f64 a b))) (-.f64 a b)) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 (-.f64 b a) (+.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (fma.f64 b (-.f64 b a) (*.f64 a a))) |
(fma.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a)) |
(fma.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b)) |
(fma.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(fma.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) (*.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(+.f64 (*.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (*.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(+.f64 (*.f64 a #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a)))) (*.f64 b #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))))) |
(+.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b) (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a)) |
(+.f64 (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) a) (*.f64 #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) b)) |
#s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) (neg.f64 a))) |
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(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
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(/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a a))) |
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(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) |
(fma.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a)) |
(fma.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b)) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 a (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 b (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
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(+.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) a) (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b)) |
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(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a)) #s(literal 2 binary64)) |
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(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 b a)) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (-.f64 b a))) |
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(/.f64 (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (+.f64 b a)) |
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(*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(sin.f64 (+.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (neg.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) angle) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 #s(literal -1/180 binary64) angle)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 #s(literal -1/180 binary64) angle))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) angle) #s(literal -1/180 binary64))) |
(log.f64 (pow.f64 (pow.f64 (exp.f64 (PI.f64)) #s(literal -1/180 binary64)) angle)) |
(fma.f64 (sin.f64 (/.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal -5832000 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (/.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal -5832000 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))))) |
(fma.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (neg.f64 (/.f64 angle #s(literal 180 binary64))) (neg.f64 (PI.f64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(cos.f64 (neg.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(cos.f64 (neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal -5832000 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (/.f64 (pow.f64 (*.f64 angle (PI.f64)) #s(literal 3 binary64)) #s(literal -5832000 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (+.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64))) (-.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 a #s(literal 3/2 binary64)))) |
(*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (-.f64 b a)) |
(*.f64 (-.f64 b a) (fma.f64 (+.f64 b a) a (*.f64 b b))) |
(/.f64 (*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a)) |
(/.f64 (*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 (+.f64 b a) a (*.f64 b b))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 b #s(literal 6 binary64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (neg.f64 (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64))) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) |
(/.f64 (-.f64 (pow.f64 b #s(literal 9 binary64)) (pow.f64 a #s(literal 9 binary64))) (+.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 b #s(literal 6 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) (neg.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (neg.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) (neg.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) (neg.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64)))) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3/2 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 (neg.f64 b)) #s(literal 3/2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 b) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 b) #s(literal 3/2 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (pow.f64 (neg.f64 b) #s(literal 3/2 binary64)) (pow.f64 (neg.f64 b) #s(literal 3/2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 3 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 3 binary64)) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (*.f64 b (neg.f64 b)) (neg.f64 b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (*.f64 b (neg.f64 b)) (neg.f64 b) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (*.f64 b (neg.f64 b)) (neg.f64 b) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (neg.f64 (pow.f64 b #s(literal 3/2 binary64))) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (pow.f64 b #s(literal 3/2 binary64)) (pow.f64 b #s(literal 3/2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) b) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (neg.f64 b) (*.f64 b b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (neg.f64 b) (*.f64 b b) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (neg.f64 b) (*.f64 b b) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (*.f64 b b) (neg.f64 b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (*.f64 b b) (neg.f64 b) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (*.f64 b b) (neg.f64 b) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 (*.f64 b b) b (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 (*.f64 b b) b (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 (*.f64 b b) b (*.f64 (neg.f64 (*.f64 a a)) a)) |
(fma.f64 b (*.f64 b b) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(fma.f64 b (*.f64 b b) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(fma.f64 b (*.f64 b b) (*.f64 (neg.f64 (*.f64 a a)) a)) |
(-.f64 (/.f64 (pow.f64 b #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64)))) (/.f64 (pow.f64 a #s(literal 6 binary64)) (-.f64 (pow.f64 a #s(literal 3 binary64)) (pow.f64 b #s(literal 3 binary64))))) |
(-.f64 (/.f64 (pow.f64 b #s(literal 9 binary64)) (+.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 b #s(literal 6 binary64)))) (/.f64 (pow.f64 a #s(literal 9 binary64)) (+.f64 (-.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 (*.f64 b a) #s(literal 3 binary64))) (pow.f64 b #s(literal 6 binary64))))) |
(-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 (neg.f64 a) #s(literal 3 binary64))) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 (pow.f64 a #s(literal 3/2 binary64))) (pow.f64 a #s(literal 3/2 binary64)))) |
(+.f64 (pow.f64 b #s(literal 3 binary64)) (*.f64 (neg.f64 (*.f64 a a)) a)) |
Compiled 36 314 to 2 844 computations (92.2% saved)
104 alts after pruning (100 fresh and 4 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 726 | 23 | 749 |
| Fresh | 11 | 77 | 88 |
| Picked | 3 | 2 | 5 |
| Done | 0 | 2 | 2 |
| Total | 740 | 104 | 844 |
| Status | Accuracy | Program |
|---|---|---|
| 8.4% | (/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))))) | |
| 56.8% | (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (-.f64 b a)) | |
| 66.2% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 67.0% | (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 66.1% | (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 5.9% | (*.f64 (/.f64 (fma.f64 (pow.f64 b #s(literal 3 binary64)) (fma.f64 b (-.f64 b a) (*.f64 a a)) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (pow.f64 a #s(literal 3 binary64)))) (*.f64 (fma.f64 b (-.f64 b a) (*.f64 a a)) (fma.f64 b (-.f64 b a) (*.f64 a a)))) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) | |
| 13.9% | (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 59.0% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 18.6% | (*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 56.8% | (*.f64 (/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.4% | (*.f64 (+.f64 b a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 45.2% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) | |
| 45.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 68.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 67.1% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) | |
| 66.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) | |
| 65.6% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))) | |
| 68.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) | |
| 66.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) | |
| 67.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) | |
| 69.4% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| 69.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 66.5% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 64.9% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 67.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(approx (* (cbrt (PI)) (/ angle 180)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64)))))))) | |
| 69.3% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) | |
| 38.0% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a))) | |
| 37.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) (neg.f64 b)))) | |
| 60.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 41.2% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) | |
| 45.3% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))))) | |
| 44.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) | |
| 47.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) | |
| 44.6% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) | |
| 47.5% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) | |
| ✓ | 44.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
| ✓ | 45.9% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
| 42.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) | |
| 25.4% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) | |
| 42.8% | (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) | |
| 65.3% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 17.8% | (*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 19.4% | (*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 19.8% | (*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 15.2% | (*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 #s(approx (- (pow b 3) (pow a 3)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.8% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) | |
| 64.2% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 64.9% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 71.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(approx (+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (/.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) angle)) angle)))) | |
| 32.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(approx (+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) | |
| 64.1% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) | |
| 68.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))) | |
| 66.4% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 67.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 20.9% | (*.f64 (*.f64 (+.f64 a b) #s(approx (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a)))) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 41.6% | (*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.5% | (*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))))) | |
| 53.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) | |
| 52.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) | |
| 24.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(approx (- (* b b) (cosh (* (log a) 2))) (*.f64 #s(literal -1/2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.1% | (*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 15.2% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (*.f64 #s(literal -8 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) | |
| 38.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 40.7% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.6% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) | |
| 33.8% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| 19.1% | (*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.6% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 54.0% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) | |
| 37.7% | #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) | |
| 41.8% | #s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 40.4% | #s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) | |
| 51.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) | |
| 60.5% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) | |
| 40.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 37.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) | |
| 53.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) | |
| 54.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) | |
| 41.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) | |
| 45.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) | |
| 38.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) | |
| 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) | |
| 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) | |
| 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) | |
| 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) | |
| 38.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) | |
| 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) | |
| ✓ | 37.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| ✓ | 40.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
Compiled 10 263 to 3 734 computations (63.6% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle angle)) #s(literal -1/4374000 binary64))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(approx (+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) (neg.f64 b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(approx (+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (/.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) angle)) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (+.f64 (neg.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
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(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (*.f64 (neg.f64 a) a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (/.f64 (*.f64 (fma.f64 (+.f64 b a) a (*.f64 b b)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))) |
(/.f64 (*.f64 (+.f64 #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 3 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 #s(literal 0 binary64) (pow.f64 (*.f64 (-.f64 b a) (+.f64 a b)) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64)))) (fma.f64 b b (*.f64 a (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 #s(approx (- (pow b 3) (pow a 3)) (pow.f64 b #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
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(*.f64 (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (*.f64 (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))) (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))) (fma.f64 b b (-.f64 (*.f64 a a) (*.f64 (-.f64 b a) (+.f64 a b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal 1/90 binary64) angle))))))) |
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(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (/ (* (- (pow b 3) (pow a 3)) (* (sin (* (PI) (/ angle 180))) 2)) (+ (* b b) (* a (+ b a)))) (*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (fma.f64 (+.f64 b a) a (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 #s(approx (- (* b b) (cosh (* (log a) 2))) (*.f64 #s(literal -1/2 binary64) (fma.f64 a a (/.f64 #s(literal 1 binary64) (*.f64 a a))))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (+.f64 a b) (/.f64 (*.f64 (-.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (fma.f64 b b (*.f64 a (+.f64 b a))))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (*.f64 (+.f64 (pow.f64 b #s(literal 3 binary64)) (pow.f64 a #s(literal 3 binary64))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fma.f64 b (-.f64 b a) (*.f64 a a))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64))) (/.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (fma.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a a) (pow.f64 b #s(literal 4 binary64)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64)))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (*.f64 (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (neg.f64 (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (/.f64 (fma.f64 (neg.f64 angle) (PI.f64) (*.f64 (PI.f64) angle)) #s(literal -180 binary64))))) #s(literal 2 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (+.f64 (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (/.f64 (-.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) #s(literal 360 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (/.f64 (+.f64 (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (-.f64 (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (+.f64 (cosh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (-.f64 (sinh.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (-.f64 (*.f64 b b) (cosh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) (sinh.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (fma.f64 b b (*.f64 a a)) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 (*.f64 (fma.f64 (/.f64 (-.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (+.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (+.f64 (-.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 (*.f64 a b) #s(literal 2 binary64))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (-.f64 b a) (+.f64 a b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 #s(literal -8 binary64) (pow.f64 (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 3 binary64)) (*.f64 #s(literal -8 binary64) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 3 binary64)))) (+.f64 (pow.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal -2 binary64)))))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
10 calls:
| 70.0ms | angle |
| 47.0ms | b |
| 46.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 45.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 43.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.3% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 72.3% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.3% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 74.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 74.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 74.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.3% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.3% | 1 | a |
| 74.4% | 2 | b |
| 72.3% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle angle)) #s(literal -1/4374000 binary64))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
#s(approx (* (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (sin (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (+ a b) (* (- b a) (* (sin (* (/ angle 180) (PI))) 2))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) #s(approx (* (- b a) (* (sin (* (/ angle 180) (PI))) 2)) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 b a) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) a))) |
(*.f64 (*.f64 #s(approx (* 2 (- (pow b 2) (pow a 2))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(approx (+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 b a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (/.f64 a b) (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (PI.f64)))) (neg.f64 b)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) (sin.f64 (fma.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) (fma.f64 (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 a a) (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 b b))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (+.f64 b a) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 #s(approx (+ (* (/ (PI) angle) 1/2) (* -1/180 (PI))) (/.f64 (*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64))) angle)) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 #s(approx (+ (* (neg (PI)) (/ angle 180)) (/ (PI) 2)) (*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 1/2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle)))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -2 binary64) #s(approx (+ (* (/ (sin (* (* (PI) 1/180) angle)) (* b b)) (* a a)) (sin (* -1/180 (* (PI) angle)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b)))) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
2 calls:
| 23.0ms | b |
| 21.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.4% | 2 | b |
| 74.4% | 2 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 4 to 8 computations (-100% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) a) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)) (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64))) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 angle angle)) #s(literal -1/4374000 binary64))) angle)) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (-.f64 b a) (+.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (-.f64 b a) (+.f64 b a)))) angle)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (-.f64 b a))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle)))) |
10 calls:
| 15.0ms | b |
| 14.0ms | a |
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 14.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.3% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 70.5% | 2 | angle |
| 71.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 71.5% | 2 | a |
| 74.7% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 74.7% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 73.5% | 2 | b |
| 73.5% | 2 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(approx (cos (* -1/180 (* (PI) angle))) #s(literal 1 binary64)))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
7 calls:
| 12.0ms | a |
| 11.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 11.0ms | b |
| 10.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 10.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 68.4% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 68.4% | 1 | a |
| 68.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 71.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.3% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 71.3% | 2 | b |
Compiled 47 to 47 computations (0% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
10 calls:
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 12.0ms | b |
| 11.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 11.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.5% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.5% | 1 | a |
| 67.5% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.5% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.5% | 1 | angle |
| 67.5% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.5% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.5% | 1 | b |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
10 calls:
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 11.0ms | angle |
| 10.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 10.0ms | a |
| 10.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.0% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 67.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 67.0% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 67.0% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 67.0% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 67.0% | 1 | angle |
| 67.0% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 67.0% | 1 | b |
| 67.0% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 67.0% | 1 | a |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
10 calls:
| 11.0ms | angle |
| 10.0ms | b |
| 10.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 9.0ms | a |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.5% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 65.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 65.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.4% | 3 | (pow.f64 a #s(literal 2 binary64)) |
| 66.0% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.0% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 65.4% | 2 | angle |
| 64.2% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 65.6% | 3 | a |
| 64.2% | 2 | b |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 a (sin.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle (PI.f64)))))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
7 calls:
| 10.0ms | angle |
| 9.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.5% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 60.5% | 1 | b |
| 65.7% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 65.7% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 65.7% | 3 | angle |
| 62.3% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 62.3% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 29 to 38 computations (-31% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (*.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) b) angle))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) a)))) (*.f64 a a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b))))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (+.f64 b a)) (*.f64 (-.f64 b a) (+.f64 b a))) (+.f64 b a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (*.f64 #s(literal -1/90 binary64) (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (PI.f64)) angle) (*.f64 (*.f64 (*.f64 a a) angle) (/.f64 (PI.f64) b)))) (neg.f64 b))) (*.f64 b b)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (fma.f64 (/.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) (/.f64 #s(literal 0 binary64) b)))))) (*.f64 b b)))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 b b))) |
| Outputs |
|---|
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
5 calls:
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 8.0ms | a |
| 8.0ms | angle |
| 6.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.9% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 62.9% | 2 | a |
| 63.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 63.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.0% | 2 | angle |
Compiled 13 to 23 computations (-76.9% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 b a)) (-.f64 b a)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
3 calls:
| 7.0ms | angle |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.0% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 63.0% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 63.0% | 2 | angle |
Compiled 9 to 15 computations (-66.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) (PI.f64)) angle))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) a) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (PI.f64)) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))) |
(*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) #s(approx (sin (* (* (PI) 1/90) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (*.f64 #s(literal 1/90 binary64) angle)) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64)))) |
10 calls:
| 6.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | angle |
| 5.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 5.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 58.4% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 57.8% | 3 | (pow.f64 b #s(literal 2 binary64)) |
| 57.8% | 3 | b |
| 59.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 59.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 57.1% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 57.1% | 2 | a |
| 55.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 55.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 55.8% | 2 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
10 calls:
| 3.0ms | angle |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | a |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 40.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.7% | 1 | angle |
| 40.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 40.7% | 1 | b |
| 40.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 40.7% | 1 | a |
| 40.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
Compiled 56 to 62 computations (-10.7% saved)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a angle)) (PI.f64)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
10 calls:
| 3.0ms | a |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.7% | 1 | a |
| 40.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 40.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 40.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.7% | 1 | b |
| 40.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 40.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 40.7% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
Total -3.0b remaining (-8%)
Threshold costs -3b (-8%)
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle)))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
10 calls:
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | a |
| 1.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 40.7% | 1 | a |
| 40.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 40.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 40.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 40.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 40.7% | 1 | b |
| 40.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 40.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 40.7% | 1 | angle |
Compiled 56 to 62 computations (-10.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.137627065698289e+211 | 2.2060774558671523e+212 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.137627065698289e+211 | 2.2060774558671523e+212 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.137627065698289e+211 | 2.2060774558671523e+212 |
Compiled 26 to 19 computations (26.9% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 19.0ms | 1.3042325388143491e+150 | 4.4296361848534455e+151 |
| 14.0ms | 112× | 0 | valid |
Compiled 313 to 284 computations (9.3% saved)
ival-mult: 4.0ms (34.7% of total)ival-sinu: 3.0ms (26% of total)ival-cosu: 2.0ms (17.3% of total)ival-pow2: 2.0ms (17.3% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.64707950046312e-281 | 3.4481439969869075e-275 |
Compiled 26 to 18 computations (30.8% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 36.0ms | 1.5108409938356966e+254 | 2.144164781544005e+254 |
| 24.0ms | 1.8985823869609803e+103 | 3.654391481334177e+104 |
| 52.0ms | 176× | 0 | valid |
Compiled 652 to 548 computations (16% saved)
ival-pow2: 27.0ms (60.9% of total)ival-sinu: 7.0ms (15.8% of total)ival-cosu: 6.0ms (13.5% of total)ival-mult: 3.0ms (6.8% of total)ival-sub: 1.0ms (2.3% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 67.0ms | 5.252135344343115e+60 | 1.665411538221789e+63 |
| 18.0ms | 128× | 0 | valid |
Compiled 506 to 418 computations (17.4% saved)
ival-sinu: 5.0ms (33.7% of total)ival-cosu: 4.0ms (27% of total)ival-mult: 2.0ms (13.5% of total)ival-pow2: 2.0ms (13.5% of total)ival-sub: 1.0ms (6.7% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 5.252135344343115e+60 | 1.665411538221789e+63 |
Compiled 594 to 450 computations (24.2% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -1.2483852553168817e-212 | -7.204553756999901e-227 |
Compiled 26 to 18 computations (30.8% saved)
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 163 | 785 |
| 1 | 232 | 785 |
| 2 | 423 | 785 |
| 3 | 1375 | 785 |
| 4 | 5485 | 785 |
| 1× | node limit |
| Inputs |
|---|
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 99999999999999990959401044767537593501656918740576398586892792465272451027953301036534141738485988029569553038510666318680865279842887243162229186843277653306392406169861934038413548670665077684456779836676898816 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 99999999999999990959401044767537593501656918740576398586892792465272451027953301036534141738485988029569553038510666318680865279842887243162229186843277653306392406169861934038413548670665077684456779836676898816 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 99999999999999990959401044767537593501656918740576398586892792465272451027953301036534141738485988029569553038510666318680865279842887243162229186843277653306392406169861934038413548670665077684456779836676898816 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) |
(if (<=.f64 b #s(literal 3200000000000000156725525040481665854631126411298380443984135598688538443498831219715940893591284684137961806980832885638570985339720272694727283834880 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3269984763141685/163499238157084246970890052651977815332245607254872681799888670100456398181905536269103756533156716633238933245476249210386222120009203192687752953715493389952614864728152938620316690140722215910002962984513038253533659992483501702257775023591263777382983344691261934931342007929269781293292322816 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))) |
(if (<=.f64 angle #s(literal 50000000000000000095783754286733436810797756363259600557640175729968966210199437798061807255409016176640 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (if (<=.f64 angle #s(literal 159999999999999989817393110042814683782811317241121177037431051573730500448843320782294191913391161247696562921750491079282410626645029371900356198550720088962907515243539817090061798998463972421661311582730610412438975332700795459858687515104784452419584 binary64)) #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 12999999999999998628408912508982304741384400418426762758717440 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)))))) |
(if (<=.f64 angle #s(literal 12999999999999998628408912508982304741384400418426762758717440 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -7580654747562055/758065474756205534740712640850831325809026375545262017157740252942407691741394964028749223060862538061761587254458531838950966818415436714572405896016201728127175281260180617944465471499803928137335448825056869507271897877839872 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
| Outputs |
|---|
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 99999999999999990959401044767537593501656918740576398586892792465272451027953301036534141738485988029569553038510666318680865279842887243162229186843277653306392406169861934038413548670665077684456779836676898816 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (sin.f64 (fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 99999999999999990959401044767537593501656918740576398586892792465272451027953301036534141738485988029569553038510666318680865279842887243162229186843277653306392406169861934038413548670665077684456779836676898816 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 99999999999999990959401044767537593501656918740576398586892792465272451027953301036534141738485988029569553038510666318680865279842887243162229186843277653306392406169861934038413548670665077684456779836676898816 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) #s(approx (sin (* 2 (* (/ angle 180) (PI)))) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle))))) |
(if (<=.f64 b #s(literal 3200000000000000156725525040481665854631126411298380443984135598688538443498831219715940893591284684137961806980832885638570985339720272694727283834880 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) (*.f64 (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))))))) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal 3269984763141685/163499238157084246970890052651977815332245607254872681799888670100456398181905536269103756533156716633238933245476249210386222120009203192687752953715493389952614864728152938620316690140722215910002962984513038253533659992483501702257775023591263777382983344691261934931342007929269781293292322816 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) b)))) |
(if (<=.f64 angle #s(literal 50000000000000000095783754286733436810797756363259600557640175729968966210199437798061807255409016176640 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (if (<=.f64 angle #s(literal 159999999999999989817393110042814683782811317241121177037431051573730500448843320782294191913391161247696562921750491079282410626645029371900356198550720088962907515243539817090061798998463972421661311582730610412438975332700795459858687515104784452419584 binary64)) #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 50000000000000000095783754286733436810797756363259600557640175729968966210199437798061807255409016176640 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (if (<=.f64 angle #s(literal 159999999999999989817393110042814683782811317241121177037431051573730500448843320782294191913391161247696562921750491079282410626645029371900356198550720088962907515243539817090061798998463972421661311582730610412438975332700795459858687515104784452419584 binary64)) #s(approx (* (+ a b) (* (- b a) (sin (* 2 (* (/ angle 180) (PI)))))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64))))))) |
(if (<=.f64 angle #s(literal 12999999999999998628408912508982304741384400418426762758717440 binary64)) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) angle) #s(literal 1/90 binary64)))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)))))) |
(if (<=.f64 angle #s(literal 12999999999999998628408912508982304741384400418426762758717440 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64))))) (*.f64 (+.f64 a b) #s(approx (* (- b a) (sin (* 2 (* (/ angle 180) (PI))))) #s(approx (* (neg a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64)))))) |
(if (<=.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(literal -7580654747562055/758065474756205534740712640850831325809026375545262017157740252942407691741394964028749223060862538061761587254458531838950966818415436714572405896016201728127175281260180617944465471499803928137335448825056869507271897877839872 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) #s(literal 1/90 binary64))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) a)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 a angle) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) a))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* 1/90 angle) (PI)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) a) (*.f64 a (*.f64 angle (PI.f64)))))) |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 83 | 409 |
| 0 | 134 | 383 |
| 1 | 391 | 354 |
| 2 | 2591 | 354 |
| 0 | 10002 | 354 |
| 0 | 867 | 6421 |
| 1 | 3610 | 5860 |
| 0 | 8082 | 5632 |
| 0 | 713 | 4166 |
| 1 | 2892 | 3780 |
| 2 | 7619 | 3776 |
| 0 | 8415 | 3613 |
| 0 | 66 | 452 |
| 0 | 111 | 422 |
| 1 | 331 | 399 |
| 2 | 2192 | 399 |
| 0 | 8197 | 399 |
| 0 | 73 | 409 |
| 0 | 117 | 384 |
| 1 | 330 | 363 |
| 2 | 1917 | 363 |
| 0 | 8597 | 362 |
| 0 | 16 | 67 |
| 0 | 27 | 67 |
| 1 | 88 | 67 |
| 2 | 527 | 47 |
| 3 | 6191 | 46 |
| 0 | 8359 | 46 |
| 0 | 197 | 962 |
| 1 | 737 | 853 |
| 2 | 3585 | 805 |
| 0 | 8742 | 777 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
Compiled 785 to 165 computations (79% saved)
(abs b)
Compiled 2 146 to 662 computations (69.2% saved)
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