
(FPCore (x) :precision binary64 (- (cbrt (+ x 1.0)) (cbrt x)))
double code(double x) {
return cbrt((x + 1.0)) - cbrt(x);
}
public static double code(double x) {
return Math.cbrt((x + 1.0)) - Math.cbrt(x);
}
function code(x) return Float64(cbrt(Float64(x + 1.0)) - cbrt(x)) end
code[x_] := N[(N[Power[N[(x + 1.0), $MachinePrecision], 1/3], $MachinePrecision] - N[Power[x, 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{x + 1} - \sqrt[3]{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (cbrt (+ x 1.0)) (cbrt x)))
double code(double x) {
return cbrt((x + 1.0)) - cbrt(x);
}
public static double code(double x) {
return Math.cbrt((x + 1.0)) - Math.cbrt(x);
}
function code(x) return Float64(cbrt(Float64(x + 1.0)) - cbrt(x)) end
code[x_] := N[(N[Power[N[(x + 1.0), $MachinePrecision], 1/3], $MachinePrecision] - N[Power[x, 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{x + 1} - \sqrt[3]{x}
\end{array}
(FPCore (x) :precision binary64 (- (cbrt (+ 1.0 x)) (cbrt x)))
double code(double x) {
return cbrt((1.0 + x)) - cbrt(x);
}
public static double code(double x) {
return Math.cbrt((1.0 + x)) - Math.cbrt(x);
}
function code(x) return Float64(cbrt(Float64(1.0 + x)) - cbrt(x)) end
code[x_] := N[(N[Power[N[(1.0 + x), $MachinePrecision], 1/3], $MachinePrecision] - N[Power[x, 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{1 + x} - \sqrt[3]{x}
\end{array}
Initial program 7.7%
Final simplification7.7%
(FPCore (x) :precision binary64 (let* ((t_0 (cbrt (+ x 1.0)))) (/ 1.0 (+ (+ (* t_0 t_0) (* (cbrt x) t_0)) (* (cbrt x) (cbrt x))))))
double code(double x) {
double t_0 = cbrt((x + 1.0));
return 1.0 / (((t_0 * t_0) + (cbrt(x) * t_0)) + (cbrt(x) * cbrt(x)));
}
public static double code(double x) {
double t_0 = Math.cbrt((x + 1.0));
return 1.0 / (((t_0 * t_0) + (Math.cbrt(x) * t_0)) + (Math.cbrt(x) * Math.cbrt(x)));
}
function code(x) t_0 = cbrt(Float64(x + 1.0)) return Float64(1.0 / Float64(Float64(Float64(t_0 * t_0) + Float64(cbrt(x) * t_0)) + Float64(cbrt(x) * cbrt(x)))) end
code[x_] := Block[{t$95$0 = N[Power[N[(x + 1.0), $MachinePrecision], 1/3], $MachinePrecision]}, N[(1.0 / N[(N[(N[(t$95$0 * t$95$0), $MachinePrecision] + N[(N[Power[x, 1/3], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[Power[x, 1/3], $MachinePrecision] * N[Power[x, 1/3], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt[3]{x + 1}\\
\frac{1}{\left(t\_0 \cdot t\_0 + \sqrt[3]{x} \cdot t\_0\right) + \sqrt[3]{x} \cdot \sqrt[3]{x}}
\end{array}
\end{array}
herbie shell --seed 2024346
(FPCore (x)
:name "2cbrt (problem 3.3.4)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (/ 1 (+ (* (cbrt (+ x 1)) (cbrt (+ x 1))) (* (cbrt x) (cbrt (+ x 1))) (* (cbrt x) (cbrt x)))))
(- (cbrt (+ x 1.0)) (cbrt x)))