ab-angle->ABCF A

Time bar (total: 17.5s)

start0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated

analyze0.0ms (0%)

Memory
0.8MiB live, 0.8MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 23 to 12 computations (47.8% saved)

sample1.6s (9.4%)

Memory
39.0MiB live, 1 986.8MiB allocated
Samples
1.3s8 256×0valid
Precisions
Click to see histograms. Total time spent on operations: 979.0ms
ival-sinu: 309.0ms (31.6% of total)
ival-cosu: 283.0ms (28.9% of total)
ival-pow2: 153.0ms (15.6% of total)
ival-mult: 129.0ms (13.2% of total)
ival-add: 94.0ms (9.6% of total)
ival-true: 6.0ms (0.6% of total)
ival-assert: 4.0ms (0.4% of total)
Bogosity

explain231.0ms (1.3%)

Memory
20.6MiB live, 356.3MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1310-0-(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
1300-0-(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
00-0-(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-#s(literal 2 binary64)
00-0-(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
00-0-b
00-0-(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1311
sin.f64(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))sensitivity1301
Confusion
Predicted +Predicted -
+590
-72125
Precision
0.45038167938931295
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+5900
-721124
Precision?
0.44696969696969696
Recall?
1.0
Freqs
test
numberfreq
0125
11
2130
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
78.0ms512×0valid
Compiler

Compiled 191 to 49 computations (74.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 57.0ms
ival-mult: 13.0ms (22.7% of total)
ival-sinu: 13.0ms (22.7% of total)
ival-cosu: 12.0ms (20.9% of total)
ival-pow2: 9.0ms (15.7% of total)
ival-div: 4.0ms (7% of total)
ival-pi: 2.0ms (3.5% of total)
ival-add: 2.0ms (3.5% of total)
exact: 1.0ms (1.7% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess171.0ms (1%)

Memory
-11.9MiB live, 227.6MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
058198
1131192
2438192
31316192
43133192
55237192
01521
02521
14021
29821
326521
467721
5166121
6280121
7420321
0855521
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
Symmetry

(abs angle)

(abs b)

(abs a)

Compiler

Compiled 21 to 15 computations (28.6% saved)

eval0.0ms (0%)

Memory
0.1MiB live, 0.1MiB allocated
Compiler

Compiled 0 to 3 computations (-∞% saved)

prune1.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Compiler

Compiled 21 to 15 computations (28.6% saved)

simplify107.0ms (0.6%)

Memory
-9.8MiB live, 127.5MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
cost-diff0
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
cost-diff0
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01583
02583
14083
29883
326583
467783
5166183
6280183
7420383
0855583
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Outputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))

localize58.0ms (0.3%)

Memory
29.3MiB live, 82.1MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy0.23046875
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
accuracy0.34375
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy28.326500978578597
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy29.007778757073996
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Samples
48.0ms256×0valid
Compiler

Compiled 85 to 17 computations (80% saved)

Precisions
Click to see histograms. Total time spent on operations: 36.0ms
ival-mult: 15.0ms (41.3% of total)
ival-sinu: 7.0ms (19.3% of total)
ival-cosu: 5.0ms (13.8% of total)
ival-pow2: 4.0ms (11% of total)
ival-div: 2.0ms (5.5% of total)
ival-pi: 1.0ms (2.8% of total)
ival-add: 1.0ms (2.8% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series22.0ms (0.1%)

Memory
-12.0MiB live, 34.4MiB allocated
Counts
6 → 28
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
5.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
4.0ms
angle
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
3.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
2.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))
2.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)))

simplify171.0ms (1%)

Memory
7.0MiB live, 233.0MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0179659
1652647
23141609
08137573
Stop Event
iter limit
node limit
Counts
28 → 28
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a)
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (*.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) angle) angle)
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) a)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) a) (PI.f64) (*.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 a (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) angle)
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))

rewrite214.0ms (1.2%)

Memory
-6.3MiB live, 234.1MiB allocated
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01556
02556
18756
252956
3589756
0857856
Stop Event
iter limit
node limit
iter limit
Counts
6 → 353
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)))) (+.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 8 binary64)) (pow.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64)))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 12 binary64)))) (fma.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (-.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 8 binary64))))
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(*.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
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(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))
(+.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)))))
(+.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))
(log.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64))))
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))

eval77.0ms (0.4%)

Memory
-14.8MiB live, 130.9MiB allocated
Compiler

Compiled 17 934 to 1 492 computations (91.7% saved)

prune60.0ms (0.3%)

Memory
22.5MiB live, 121.6MiB allocated
Pruning

50 alts after pruning (50 fresh and 0 done)

PrunedKeptTotal
New36850418
Fresh000
Picked101
Done000
Total36950419
Accuracy
83.1%
Counts
419 → 50
Alt Table
Click to see full alt table
StatusAccuracyProgram
14.1%
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
76.9%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
81.5%
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
65.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
63.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
75.6%
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
21.4%
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))
14.2%
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))))
65.0%
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.9%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.0%
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (sin.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.6%
(+.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
49.6%
(+.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
75.1%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
44.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
63.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
56.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Compiler

Compiled 3 602 to 2 220 computations (38.4% saved)

simplify196.0ms (1.1%)

Memory
30.6MiB live, 238.4MiB allocated
Algorithm
egg-herbie
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
cost-diff3
(sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
cost-diff3
(cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
cost-diff5
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
cost-diff7
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
cost-diff0
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
cost-diff0
(exp.f64 #s(literal 2 binary64))
cost-diff0
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
cost-diff0
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
cost-diff0
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
cost-diff0
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))
cost-diff0
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(*.f64 b b)
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
cost-diff0
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
cost-diff0
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
062643
0105636
1170630
2348571
31011535
43527498
09298495
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 4 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
#s(literal 2 binary64)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))
(*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
b
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(/.f64 angle #s(literal -180 binary64))
#s(literal -180 binary64)
(cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
(neg.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
Outputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
b
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
#s(literal 4 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
#s(literal 2 binary64)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b #s(literal 0 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)
a
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64))
(pow.f64 (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b #s(literal 0 binary64)) #s(literal 2 binary64))
(*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))))
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b #s(literal 0 binary64))
b
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))
(-.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
#s(literal 0 binary64)
(sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(/.f64 angle #s(literal -180 binary64))
#s(literal -180 binary64)
(cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
#s(literal 0 binary64)
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
(/.f64 (PI.f64) #s(literal -2 binary64))
(neg.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))
(*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
#s(literal -1 binary64)

localize7.9s (45.1%)

Memory
-95.1MiB live, 7 546.7MiB allocated
Localize:

Found 18 expressions of interest:

NewMetricScoreProgram
accuracy0.49609375
(sqrt.f64 (PI.f64))
accuracy0.5009823808453308
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy30.718376169135215
(cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
accuracy31.241426896412015
(PI.f64)
accuracy0.5009823808453308
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy1.20913060636078
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
accuracy5.7126842608616855
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
accuracy31.241426896412015
(PI.f64)
accuracy0.4813365242921504
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy0.5009823808453308
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy5.736630511814425
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))
accuracy31.241426896412015
(PI.f64)
accuracy0.0
(*.f64 b b)
accuracy9.722400883728966
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
accuracy0.1640625
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy0.4813365242921504
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy0.5009823808453308
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy31.241426896412015
(PI.f64)
Samples
7.0s61×5exit
761.0ms127×2valid
39.0ms68×0invalid
Compiler

Compiled 613 to 48 computations (92.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.7s
ival-sin: 7.0s (91.4% of total)
ival-cos: 409.0ms (5.3% of total)
ival-mult: 90.0ms (1.2% of total)
adjust: 45.0ms (0.6% of total)
ival-pow2: 19.0ms (0.2% of total)
ival-pow: 15.0ms (0.2% of total)
ival-sinu: 15.0ms (0.2% of total)
ival-sqrt: 10.0ms (0.1% of total)
ival-div: 9.0ms (0.1% of total)
ival-add: 9.0ms (0.1% of total)
ival-cosu: 9.0ms (0.1% of total)
const: 7.0ms (0.1% of total)
ival-exp: 6.0ms (0.1% of total)
ival-log: 5.0ms (0.1% of total)
ival-pi: 4.0ms (0.1% of total)
ival-sub: 4.0ms (0.1% of total)
ival-neg: 3.0ms (0% of total)
exact: 1.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series271.0ms (1.5%)

Memory
-23.8MiB live, 255.5MiB allocated
Counts
25 → 60
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
(sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
(PI.f64)
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(pow b 2)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))
(* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
(* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* -1/180 (* angle (* (PI) (cos (* -1/2 (PI))))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* 1/34992000 (* (pow angle 2) (* (pow (PI) 3) (cos (* -1/2 (PI))))))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (cos (* -1/2 (PI)))))) (* 1/34992000 (* (pow (PI) 3) (cos (* -1/2 (PI)))))))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* 1/34992000 (* (pow (PI) 3) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow (PI) 5) (cos (* -1/2 (PI))))) (* 1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (cos (* -1/2 (PI))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(* (cos (* -1/2 (PI))) (sin (* -1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
59.0ms
a
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* (sin (* (PI) (/ angle 180))) a) 4) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (/ angle -180) (PI))) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)))) (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (sin (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (PI) (cos (* (/ angle 180) (PI))) (sin (* (* (PI) 1/180) angle)) (* (/ angle 180) (PI)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sqrt (PI)))
56.0ms
angle
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* (sin (* (PI) (/ angle 180))) a) 4) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (/ angle -180) (PI))) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)))) (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (sin (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (PI) (cos (* (/ angle 180) (PI))) (sin (* (* (PI) 1/180) angle)) (* (/ angle 180) (PI)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sqrt (PI)))
41.0ms
a
@inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* (sin (* (PI) (/ angle 180))) a) 4) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (/ angle -180) (PI))) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)))) (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (sin (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (PI) (cos (* (/ angle 180) (PI))) (sin (* (* (PI) 1/180) angle)) (* (/ angle 180) (PI)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sqrt (PI)))
36.0ms
angle
@-inf
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* (sin (* (PI) (/ angle 180))) a) 4) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (/ angle -180) (PI))) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)))) (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (sin (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (PI) (cos (* (/ angle 180) (PI))) (sin (* (* (PI) 1/180) angle)) (* (/ angle 180) (PI)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sqrt (PI)))
34.0ms
b
@0
((+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (sin (* (/ angle 180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (* b b) (+ (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (sqrt (pow (* (sin (* (PI) (/ angle 180))) a) 4)) (pow (* (sin (* (PI) (/ angle 180))) a) 4) (* (sin (* (PI) (/ angle 180))) a) (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (exp 2) (log (* (sin (* (PI) (/ angle 180))) a)) (* (sin (* (/ angle -180) (PI))) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)))) (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (sin (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2))) (PI) (cos (* (/ angle 180) (PI))) (sin (* (* (PI) 1/180) angle)) (* (/ angle 180) (PI)) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sqrt (PI)))

simplify163.0ms (0.9%)

Memory
28.8MiB live, 260.0MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03771790
114231742
271481720
081011627
Stop Event
iter limit
node limit
Counts
60 → 60
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(pow b 2)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))
(* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))
(* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
(* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* -1/180 (* angle (* (PI) (cos (* -1/2 (PI))))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* 1/34992000 (* (pow angle 2) (* (pow (PI) 3) (cos (* -1/2 (PI))))))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (cos (* -1/2 (PI)))))) (* 1/34992000 (* (pow (PI) 3) (cos (* -1/2 (PI)))))))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* 1/34992000 (* (pow (PI) 3) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow (PI) 5) (cos (* -1/2 (PI))))) (* 1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (cos (* -1/2 (PI))))))))))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(sin (* 1/180 (* angle (PI))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(* (cos (* -1/2 (PI))) (sin (* -1/180 (* angle (PI)))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(* (pow a 4) (pow (sin (* 1/180 (* angle (PI)))) 4))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64)))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (log.f64 a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (log.f64 a))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) a)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) a))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) a))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(* 1/1049760000 (* (pow a 4) (* (pow angle 4) (pow (PI) 4))))
(*.f64 (*.f64 (pow.f64 angle #s(literal 4 binary64)) #s(literal 1/1049760000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))
(* (pow angle 4) (+ (* -1/51018336000000 (* (pow a 4) (* (pow angle 2) (pow (PI) 6)))) (* 1/1049760000 (* (pow a 4) (pow (PI) 4)))))
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/51018336000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 a #s(literal 4 binary64))) (*.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64)))) (pow.f64 angle #s(literal 4 binary64)))
(* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow a 4) (* (pow angle 2) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 angle angle)) (pow.f64 a #s(literal 4 binary64)))) (*.f64 angle angle))) (pow.f64 angle #s(literal 4 binary64)))
(* (pow angle 4) (+ (* 1/1049760000 (* (pow a 4) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/51018336000000 (* (pow a 4) (pow (PI) 6))) (* (pow angle 2) (+ (* (pow a 4) (* (pow angle 2) (+ (* -1/1574640000 (* (pow (PI) 4) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))) (* 1/16200 (* (pow (PI) 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8)))))))) (* (pow a 4) (+ (* 1/9917964518400000000 (pow (PI) 8)) (* 1/16200 (* (pow (PI) 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/1049760000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (pow.f64 a #s(literal 4 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/51018336000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (pow.f64 a #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 a #s(literal 4 binary64)) angle) angle) (fma.f64 (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal -1/1574640000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/16200 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/9917964518400000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))))))) (*.f64 angle angle))) (pow.f64 angle #s(literal 4 binary64)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 b b))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 6 binary64))) #s(literal -1/765275040000000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/1166400 binary64) (*.f64 #s(literal -1/7873200000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/360 binary64) (*.f64 #s(literal -1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle))))) (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle))))) (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 b b)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/1166400 binary64) (*.f64 #s(literal -1/7873200000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/360 binary64) (*.f64 #s(literal -1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal 1/180 binary64))) (log.f64 angle)))
(* -1/180 (* angle (* (PI) (cos (* -1/2 (PI))))))
(*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* 1/34992000 (* (pow angle 2) (* (pow (PI) 3) (cos (* -1/2 (PI))))))))
(*.f64 (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (*.f64 angle angle)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) angle)
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (cos (* -1/2 (PI)))))) (* 1/34992000 (* (pow (PI) 3) (cos (* -1/2 (PI)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/22674816000000 binary64) (*.f64 angle angle)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
(* angle (+ (* -1/180 (* (PI) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* 1/34992000 (* (pow (PI) 3) (cos (* -1/2 (PI))))) (* (pow angle 2) (+ (* -1/22674816000000 (* (pow (PI) 5) (cos (* -1/2 (PI))))) (* 1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (cos (* -1/2 (PI))))))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal -1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 angle angle))) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
(* (cos (* -1/2 (PI))) (sin (* -1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))

rewrite185.0ms (1.1%)

Memory
13.7MiB live, 290.9MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
054272
088266
1263246
21348237
08546237
Stop Event
iter limit
node limit
iter limit
Counts
25 → 828
Calls
Call 1
Inputs
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
(*.f64 b b)
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))
(pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
(log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
(cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
(sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))
(PI.f64)
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
Outputs
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))) (fma.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b))) (fma.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b)))
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(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64))))
(*.f64 (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) #s(literal 2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(sqrt.f64 (PI.f64))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(exp.f64 (log.f64 (sqrt.f64 (PI.f64))))
(+.f64 (cosh.f64 (log.f64 (sqrt.f64 (PI.f64)))) (sinh.f64 (log.f64 (sqrt.f64 (PI.f64)))))

eval355.0ms (2%)

Memory
34.8MiB live, 548.4MiB allocated
Compiler

Compiled 72 708 to 7 479 computations (89.7% saved)

prune146.0ms (0.8%)

Memory
-12.4MiB live, 338.0MiB allocated
Pruning

84 alts after pruning (82 fresh and 2 done)

PrunedKeptTotal
New1 566521 618
Fresh153045
Picked325
Done000
Total1 584841 668
Accuracy
83.5%
Counts
1 668 → 84
Alt Table
Click to see full alt table
StatusAccuracyProgram
14.1%
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
76.9%
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
65.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
63.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
79.5%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
80.1%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) a) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 3 binary64))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
14.1%
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))
63.7%
(+.f64 (pow.f64 (/.f64 (-.f64 (pow.f64 (sinh.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (cosh.f64 #s(literal -2 binary64)) #s(literal 2 binary64))) (-.f64 (sinh.f64 #s(literal 2 binary64)) (cosh.f64 #s(literal -2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.4%
(+.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 (cosh.f64 #s(literal -2 binary64)) #s(literal 2 binary64)) (exp.f64 #s(literal -2 binary64))) (/.f64 (pow.f64 (sinh.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) (exp.f64 #s(literal -2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.9%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.2%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64))) (*.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 #s(approx (* (sin (* (/ angle -180) (PI))) (cos (* (neg (sqrt (PI))) (/ (sqrt (PI)) 2)))) (*.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (-.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.7%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
80.7%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.2%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
6.2%
(+.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
49.6%
(+.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sqrt.f64 a)) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.9%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) a)) (sqrt.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.0%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (-.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.9%
(+.f64 (sqrt.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
44.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
44.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
51.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
63.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
56.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
51.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
71.4%
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
Compiler

Compiled 6 655 to 4 235 computations (36.4% saved)

simplify158.0ms (0.9%)

Memory
-23.5MiB live, 202.4MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))
cost-diff0
(exp.f64 #s(literal 2 binary64))
cost-diff0
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a)))
cost-diff0
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(exp.f64 #s(literal 2 binary64))
cost-diff0
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a)))
cost-diff0
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff4
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff0
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
cost-diff0
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
cost-diff4
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
cost-diff0
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
cost-diff0
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)))
cost-diff0
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
cost-diff0
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
cost-diff0
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
cost-diff0
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
cost-diff1
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
075686
0130635
1244633
2677633
33132633
47867633
08024633
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
b
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(/.f64 angle #s(literal -180 binary64))
angle
#s(literal -180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(-.f64 (*.f64 b b) (*.f64 a a))
(*.f64 b b)
b
(*.f64 a a)
a
(*.f64 angle angle)
angle
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a)
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(pow.f64 (PI.f64) #s(literal 3/2 binary64))
(PI.f64)
#s(literal 3/2 binary64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Outputs
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
b
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b)
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))
(/.f64 angle #s(literal -180 binary64))
angle
#s(literal -180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 b b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))
#s(literal -1/32400 binary64)
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(-.f64 (*.f64 b b) (*.f64 a a))
(*.f64 (-.f64 b a) (+.f64 a b))
(*.f64 b b)
b
(*.f64 a a)
a
(*.f64 angle angle)
angle
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))
(log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(PI.f64)
(sqrt.f64 (PI.f64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) a))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) a)))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) a))
(*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a)
(*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))) a)
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(pow.f64 (PI.f64) #s(literal 3/2 binary64))
(PI.f64)
#s(literal 3/2 binary64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))

localize527.0ms (3%)

Memory
7.6MiB live, 970.9MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy5.7126842608616855
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))
accuracy8.48891496688922
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
accuracy8.649927297746686
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy22.522889157878403
(PI.f64)
accuracy5.7126842608616855
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))
accuracy8.48891496688922
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
accuracy8.649927297746686
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy22.522889157878403
(PI.f64)
accuracy0.63671875
(sqrt.f64 (PI.f64))
accuracy8.48891496688922
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy8.649927297746686
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
accuracy22.522889157878403
(PI.f64)
accuracy2.199202236641647
(-.f64 (*.f64 b b) (*.f64 a a))
accuracy7.8701489691982225
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
accuracy12.992474265013925
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b))
accuracy22.522889157878403
(PI.f64)
accuracy0.22265625
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
accuracy8.48891496688922
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy8.649927297746686
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
accuracy22.522889157878403
(PI.f64)
Samples
169.0ms54×1invalid
74.0ms124×0valid
60.0ms25×2exit
60.0ms30×1valid
43.0ms4exit
34.0ms2valid
9.0ms12×0invalid
Compiler

Compiled 613 to 68 computations (88.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 399.0ms
ival-mult: 105.0ms (26.3% of total)
ival-pow: 82.0ms (20.6% of total)
ival-sin: 68.0ms (17.1% of total)
ival-pow2: 19.0ms (4.8% of total)
ival-cosu: 18.0ms (4.5% of total)
ival-sinu: 17.0ms (4.3% of total)
adjust: 16.0ms (4% of total)
const: 12.0ms (3% of total)
ival-log: 11.0ms (2.8% of total)
ival-add: 11.0ms (2.8% of total)
ival-exp: 10.0ms (2.5% of total)
ival-cos: 9.0ms (2.3% of total)
ival-div: 7.0ms (1.8% of total)
ival-cbrt: 4.0ms (1% of total)
ival-sqrt: 3.0ms (0.8% of total)
ival-pi: 2.0ms (0.5% of total)
ival-sub: 2.0ms (0.5% of total)
exact: 1.0ms (0.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series126.0ms (0.7%)

Memory
21.3MiB live, 312.3MiB allocated
Counts
29 → 84
Calls
Call 1
Inputs
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a)))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))
(PI.f64)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(-.f64 (*.f64 b b) (*.f64 a a))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sqrt.f64 (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
Outputs
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(* b (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2))))) (pow b 2))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* -1/180 (* angle (PI)))
(pow (cos (* -1/180 (* angle (PI)))) 2)
(cos (* -1/180 (* angle (PI))))
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow b 2) (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
21.0ms
angle
@-inf
((+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* -1/32400 (* (PI) (PI))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI)))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (+ (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (exp 2) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (/ angle -180) (PI)) (- (* b b) (* a a)) (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a)) (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))))
21.0ms
a
@0
((+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* -1/32400 (* (PI) (PI))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI)))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (+ (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (exp 2) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (/ angle -180) (PI)) (- (* b b) (* a a)) (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a)) (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))))
19.0ms
a
@-inf
((+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* -1/32400 (* (PI) (PI))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI)))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (+ (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (exp 2) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (/ angle -180) (PI)) (- (* b b) (* a a)) (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a)) (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))))
19.0ms
a
@inf
((+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* -1/32400 (* (PI) (PI))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI)))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (+ (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (exp 2) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (/ angle -180) (PI)) (- (* b b) (* a a)) (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a)) (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))))
18.0ms
angle
@inf
((+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* -1/32400 (* (PI) (PI))) (* (sqrt (PI)) (sqrt (PI))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI)))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (* a (sin (* (/ angle 180) (PI)))) (+ (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a))) (exp 2) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (PI) (sin (* (* 1/180 (PI)) angle)) (* (/ angle -180) (PI)) (- (* b b) (* a a)) (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)) (cos (* (/ angle 180) (PI))) (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) (log (* (sin (* (* (sqrt (PI)) (sqrt (PI))) (/ angle 180))) a)) (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))))

simplify174.0ms (1%)

Memory
-11.3MiB live, 314.2MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03842091
114492006
272921978
090191873
Stop Event
iter limit
node limit
Counts
84 → 83
Calls
Call 1
Inputs
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (sin (* 1/180 (* angle (PI)))))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(* b (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(- (pow b 2) (pow a 2))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2))))) (pow b 2))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(* 1/180 (* a (* angle (PI))))
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* -1/180 (* angle (PI)))
(pow (cos (* -1/180 (* angle (PI)))) 2)
(cos (* -1/180 (* angle (PI))))
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow b 2) (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) b) b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) b) b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 b b))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(* -1/32400 (* (pow b 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))
(+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(* a (sin (* 1/180 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) b) b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 a a))
(* 1/32400 (* (pow a 2) (pow (PI) 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))) (* 1/32400 (pow (PI) 2))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 (*.f64 b b) (PI.f64)) a) (/.f64 (PI.f64) a)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) b) b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))
(* -1 (pow a 2))
(*.f64 (neg.f64 a) a)
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (-.f64 (*.f64 (/.f64 b a) (/.f64 b a)) #s(literal 1 binary64)) (*.f64 a a))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(* b (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 (/.f64 (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (PI.f64)) b) (/.f64 (PI.f64) b))) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2)))))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) b) (/.f64 a b)))) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 b b))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) angle) angle)) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) angle) angle (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b)) (*.f64 angle angle))) (*.f64 angle angle) b)
1
#s(literal 1 binary64)
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a (*.f64 (*.f64 angle angle) a)) (fma.f64 (*.f64 (*.f64 #s(literal -1/347128758144000000000 binary64) (pow.f64 (PI.f64) #s(literal 8 binary64))) angle) angle (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 angle angle))) (*.f64 angle angle))
(* 1/180 (* a (* angle (PI))))
(*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle)
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))
(*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) angle)
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle))
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(fma.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 b b))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(fma.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(fma.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (fma.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 b b)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 b b) (pow.f64 (PI.f64) #s(literal 6 binary64))) #s(literal -1/765275040000000 binary64) (*.f64 (fma.f64 (*.f64 #s(literal -1/1166400 binary64) (*.f64 #s(literal -1/7873200000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/360 binary64) (*.f64 #s(literal -1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (fma.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) b) b))) (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle))))) (*.f64 angle angle) (fma.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 b b)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(fma.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle) (*.f64 (fma.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (*.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle))) (*.f64 angle angle))) (*.f64 angle angle)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/1166400 binary64) (*.f64 #s(literal -1/7873200000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64)) #s(literal 1/360 binary64) (*.f64 #s(literal -1/5509980288000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64)))))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)) (*.f64 (fma.f64 #s(literal 1/18895680000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/94478400000 binary64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/97200 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (pow.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) #s(literal 2 binary64)) (*.f64 angle angle)))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 #s(literal -1/194400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64)) angle) angle)) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(fma.f64 (fma.f64 (*.f64 #s(literal -1/194400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/133923132000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/188956800000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (+.f64 (log.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64))) (log.f64 angle)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(* -1/180 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(pow (cos (* -1/180 (* angle (PI)))) 2)
(pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))
(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow b 2) (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(*.f64 (fma.f64 (/.f64 b angle) (/.f64 b angle) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 angle angle))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))

rewrite148.0ms (0.8%)

Memory
1.7MiB live, 294.3MiB allocated
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
075395
0130336
1433326
22713326
08313326
Stop Event
iter limit
node limit
iter limit
Counts
29 → 911
Calls
Call 1
Inputs
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b))
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a)))
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a)))
(exp.f64 #s(literal 2 binary64))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a)))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))
(PI.f64)
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(-.f64 (*.f64 b b) (*.f64 a a))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sqrt.f64 (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))
(sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))
Outputs
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (-.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64)))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))))
(/.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))))
(/.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) #s(literal 2 binary64))))
(fma.f64 (neg.f64 (neg.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (neg.f64 (neg.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fabs.f64 (*.f64 (neg.f64 b) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b)) b (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) (neg.f64 a))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) a)) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) a)) (fabs.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (*.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (fabs.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (fabs.f64 (*.f64 a (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
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(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)))
(pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(*.f64 #s(literal 1 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(*.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 1 binary64))
(/.f64 (-.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (log.f64 a) #s(literal 2 binary64))) (log.f64 (/.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 a) #s(literal 2 binary64)) (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (log.f64 a)))))
(+.f64 (log.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (log.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
(+.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (log.f64 a))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(log.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64))
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)))

eval154.0ms (0.9%)

Memory
-0.0MiB live, 374.4MiB allocated
Compiler

Compiled 32 511 to 3 902 computations (88% saved)

prune142.0ms (0.8%)

Memory
-8.8MiB live, 376.5MiB allocated
Pruning

105 alts after pruning (100 fresh and 5 done)

PrunedKeptTotal
New81836854
Fresh136477
Picked235
Done022
Total833105938
Accuracy
83.5%
Counts
938 → 105
Alt Table
Click to see full alt table
StatusAccuracyProgram
14.1%
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
76.9%
(fma.f64 (*.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
65.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
63.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
80.1%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) a) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 3 binary64))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
81.3%
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
76.8%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
81.4%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
81.3%
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
45.7%
(fma.f64 b (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.3%
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.1%
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
62.2%
(fma.f64 b (exp.f64 (+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
14.1%
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))
63.7%
(+.f64 (pow.f64 (/.f64 (-.f64 (pow.f64 (sinh.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (cosh.f64 #s(literal -2 binary64)) #s(literal 2 binary64))) (-.f64 (sinh.f64 #s(literal 2 binary64)) (cosh.f64 #s(literal -2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.3%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.4%
(+.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 (cosh.f64 #s(literal -2 binary64)) #s(literal 2 binary64)) (exp.f64 #s(literal -2 binary64))) (/.f64 (pow.f64 (sinh.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) (exp.f64 #s(literal -2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.9%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.2%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64))) (*.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) #s(literal 180 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.9%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64)))) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.7%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
27.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
25.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
6.2%
(+.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
49.6%
(+.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sqrt.f64 a)) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.9%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) a)) (sqrt.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.0%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (-.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.9%
(+.f64 (sqrt.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
65.3%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
71.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
71.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) b) b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))))
51.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
44.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
64.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
46.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
64.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
46.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)))
51.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
63.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
63.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
56.2%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
51.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
27.9%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
36.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
Compiler

Compiled 8 167 to 5 357 computations (34.4% saved)

simplify111.0ms (0.6%)

Memory
21.4MiB live, 211.5MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
cost-diff0
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
cost-diff3
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))
cost-diff4
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
cost-diff0
#s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))
cost-diff0
(exp.f64 #s(literal 2 binary64))
cost-diff0
(pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))))
cost-diff0
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
cost-diff0
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
cost-diff0
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
cost-diff0
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
cost-diff1
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
cost-diff0
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a)))
cost-diff0
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
cost-diff0
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))
cost-diff0
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
cost-diff0
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
cost-diff0
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
cost-diff1
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
cost-diff2
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0101831
0160772
1317767
2956755
33160755
08186750
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
b
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
#s(literal 2 binary64)
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a)))
#s(literal 1/32400 binary64)
(*.f64 a (*.f64 (*.f64 angle angle) a))
a
(*.f64 (*.f64 angle angle) a)
(*.f64 angle angle)
angle
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
b
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(/.f64 angle #s(literal -180 binary64))
angle
#s(literal -180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
#s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
a
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))
(cbrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
#s(literal 3 binary64)
Outputs
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
b
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))
#s(literal 1/2 binary64)
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64))) #s(literal 1/2 binary64))
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
#s(literal 2 binary64)
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(PI.f64)
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 #s(literal 1/180 binary64) (PI.f64))
#s(literal 1/180 binary64)
a
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 angle angle) a) a))))
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 angle angle) a) a)))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 angle angle) a) a))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a)))
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) #s(literal 1/32400 binary64))
#s(literal 1/32400 binary64)
(*.f64 a (*.f64 (*.f64 angle angle) a))
(*.f64 (*.f64 (*.f64 angle angle) a) a)
a
(*.f64 (*.f64 angle angle) a)
(*.f64 angle angle)
angle
(*.f64 (PI.f64) (PI.f64))
(PI.f64)
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) a) #s(literal 2 binary64)))
b
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(*.f64 (pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64)) b)
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(/.f64 angle #s(literal -180 binary64))
angle
#s(literal -180 binary64)
(PI.f64)
#s(literal 2 binary64)
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64))
(pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) a) #s(literal 2 binary64))
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a)
(*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) a)
#s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
#s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
a
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))))
(exp.f64 #s(literal 2 binary64))
#s(literal 2 binary64)
#s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))
#s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
a
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))
(*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
a
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
#s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (PI.f64) #s(literal 1/180 binary64))
(*.f64 #s(literal 1/180 binary64) (PI.f64))
(PI.f64)
#s(literal 1/180 binary64)
angle
#s(literal 2 binary64)
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64))
(pow.f64 (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b) #s(literal 2 binary64))
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))) b)
b
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(PI.f64)
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))
(sqrt.f64 (PI.f64))
(cbrt.f64 (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
#s(literal 3 binary64)

localize1.0s (6%)

Memory
-7.7MiB live, 1 172.5MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy0.63671875
(sqrt.f64 (PI.f64))
accuracy8.48891496688922
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
accuracy8.649927297746686
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))
accuracy22.522889157878403
(PI.f64)
accuracy5.7126842608616855
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
accuracy8.48891496688922
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy8.649927297746686
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
accuracy22.522889157878403
(PI.f64)
accuracy0.22265625
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
accuracy8.48891496688922
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy8.649927297746686
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
accuracy22.522889157878403
(PI.f64)
accuracy4.013848480915729
(*.f64 (*.f64 angle angle) a)
accuracy7.8701489691982225
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
accuracy22.522889157878403
(PI.f64)
accuracy25.834061218276716
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))
accuracy0.22265625
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
accuracy8.48891496688922
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
accuracy8.525332926988435
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
accuracy22.522889157878403
(PI.f64)
Samples
468.0ms30×1valid
166.0ms54×1invalid
137.0ms124×0valid
99.0ms4exit
60.0ms25×2exit
34.0ms2valid
10.0ms12×0invalid
Compiler

Compiled 636 to 83 computations (86.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 920.0ms
ival-pow: 449.0ms (48.8% of total)
ival-mult: 104.0ms (11.3% of total)
ival-cos: 74.0ms (8% of total)
adjust: 73.0ms (7.9% of total)
ival-sin: 62.0ms (6.7% of total)
ival-exp: 48.0ms (5.2% of total)
ival-pow2: 18.0ms (2% of total)
ival-cosu: 17.0ms (1.8% of total)
ival-add: 15.0ms (1.6% of total)
const: 15.0ms (1.6% of total)
ival-sinu: 12.0ms (1.3% of total)
ival-log: 10.0ms (1.1% of total)
ival-cbrt: 8.0ms (0.9% of total)
ival-div: 7.0ms (0.8% of total)
ival-sqrt: 3.0ms (0.3% of total)
ival-pi: 2.0ms (0.2% of total)
ival-sub: 2.0ms (0.2% of total)
exact: 1.0ms (0.1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series139.0ms (0.8%)

Memory
18.4MiB live, 352.5MiB allocated
Counts
32 → 88
Calls
Call 1
Inputs
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))))
(exp.f64 #s(literal 2 binary64))
#s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(PI.f64)
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 angle angle) a)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sqrt.f64 (PI.f64))
Outputs
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (pow angle 2)))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow angle 2))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* b (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* 1/90 (* angle (PI)))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/3149280000 (* b (pow (PI) 4))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2))))) (pow b 2))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* -1/180 (* angle (PI)))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow b 2) (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(pow (cos (* -1/180 (* angle (PI)))) 2)
(cos (* -1/180 (* angle (PI))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(cos (* 1/90 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Calls

9 calls:

TimeVariablePointExpression
25.0ms
angle
@inf
((* 2 (* (/ angle 180) (PI))) (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI))))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (* 1/32400 (* a (* (* angle angle) a))) (+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)) (pow (cbrt (sqrt (PI))) 3) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (PI) (cos (* 2 (* (/ angle 180) (PI)))) (sin (* (* 1/180 (PI)) angle)) (* (/ angle 180) (PI)) (* (* angle angle) a) (sin (* 1/180 (* (PI) angle))) (* (/ angle -180) (PI)) (cos (* (/ angle 180) (PI))) (log (* (sin (* 1/180 (* (PI) angle))) a)) (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)))
22.0ms
a
@0
((* 2 (* (/ angle 180) (PI))) (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI))))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (* 1/32400 (* a (* (* angle angle) a))) (+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)) (pow (cbrt (sqrt (PI))) 3) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (PI) (cos (* 2 (* (/ angle 180) (PI)))) (sin (* (* 1/180 (PI)) angle)) (* (/ angle 180) (PI)) (* (* angle angle) a) (sin (* 1/180 (* (PI) angle))) (* (/ angle -180) (PI)) (cos (* (/ angle 180) (PI))) (log (* (sin (* 1/180 (* (PI) angle))) a)) (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)))
20.0ms
angle
@-inf
((* 2 (* (/ angle 180) (PI))) (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI))))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (* 1/32400 (* a (* (* angle angle) a))) (+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)) (pow (cbrt (sqrt (PI))) 3) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (PI) (cos (* 2 (* (/ angle 180) (PI)))) (sin (* (* 1/180 (PI)) angle)) (* (/ angle 180) (PI)) (* (* angle angle) a) (sin (* 1/180 (* (PI) angle))) (* (/ angle -180) (PI)) (cos (* (/ angle 180) (PI))) (log (* (sin (* 1/180 (* (PI) angle))) a)) (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)))
20.0ms
a
@inf
((* 2 (* (/ angle 180) (PI))) (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI))))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (* 1/32400 (* a (* (* angle angle) a))) (+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)) (pow (cbrt (sqrt (PI))) 3) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (PI) (cos (* 2 (* (/ angle 180) (PI)))) (sin (* (* 1/180 (PI)) angle)) (* (/ angle 180) (PI)) (* (* angle angle) a) (sin (* 1/180 (* (PI) angle))) (* (/ angle -180) (PI)) (cos (* (/ angle 180) (PI))) (log (* (sin (* 1/180 (* (PI) angle))) a)) (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)))
19.0ms
a
@-inf
((* 2 (* (/ angle 180) (PI))) (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI))))))) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (* 1/32400 (* a (* (* angle angle) a))) (+ (* b (* b (pow (cos (* (/ angle -180) (PI))) 2))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (* b (pow (cos (* (/ angle -180) (PI))) 2)) (pow (cos (* (/ angle -180) (PI))) 2) (cos (* (/ angle -180) (PI))) (+ (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a))) (exp 2) (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)) (pow (cbrt (sqrt (PI))) 3) (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3))))) 2)) (pow (* a (sin (* (/ angle 180) (PI)))) 2) (PI) (cos (* 2 (* (/ angle 180) (PI)))) (sin (* (* 1/180 (PI)) angle)) (* (/ angle 180) (PI)) (* (* angle angle) a) (sin (* 1/180 (* (PI) angle))) (* (/ angle -180) (PI)) (cos (* (/ angle 180) (PI))) (log (* (sin (* 1/180 (* (PI) angle))) a)) (cos (* (/ angle 180) (* (pow (cbrt (sqrt (PI))) 3) (pow (cbrt (sqrt (PI))) 3)))) (sin (* (* (PI) 1/180) angle)) (sqrt (PI)))

simplify150.0ms (0.9%)

Memory
7.5MiB live, 238.6MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
04252310
116092212
279742212
080102079
Stop Event
iter limit
node limit
Counts
88 → 87
Calls
Call 1
Inputs
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(* 1/32400 (* (pow a 2) (pow angle 2)))
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(* a (pow angle 2))
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(* b (pow (cos (* -1/180 (* angle (PI)))) 2))
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(* 1/90 (* angle (PI)))
1
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(pow b 2)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/3149280000 (* b (pow (PI) 4))))))))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2))))) (pow b 2))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (pow b 2))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (+ (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)))
(exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* -1/97200 (* (pow angle 2) (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI)))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(+ (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (* (pow angle 2) (+ (* -1/97200 (* (pow (PI) 2) (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))))) (* (pow angle 2) (+ (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* 1/18895680000 (pow (PI) 4)) (* 1/12 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))) (* (pow angle 2) (* (exp (* 2 (+ (log angle) (log (* 1/180 (* a (PI))))))) (+ (* -1/1166400 (* (pow (PI) 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))) (+ (* -1/5509980288000000 (pow (PI) 6)) (* 1/360 (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6))))))))))))))
(+ (log angle) (log (* 1/180 (* a (PI)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* -1/194400 (* (pow angle 2) (pow (PI) 2)))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4)))))))))
(+ (log angle) (+ (log (* 1/180 (* a (PI)))) (* (pow angle 2) (+ (* -1/194400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/30611001600000 (pow (PI) 6)) (+ (* -1/238085568000000 (pow (PI) 6)) (* 1/34012224000000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/3149280000 (pow (PI) 4)) (* 1/5248800000 (pow (PI) 4))))))))))
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(* -1/180 (* angle (PI)))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2)))))
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow b 2) (pow a 2)))) (/ (pow b 2) (pow angle 2))))
(pow (cos (* -1/180 (* angle (PI)))) 2)
(cos (* -1/180 (* angle (PI))))
(log (* a (sin (* 1/180 (* angle (PI))))))
(cos (* 1/90 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 b b))
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2)))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))) (*.f64 angle angle) (*.f64 b b))
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))
(* 1/32400 (* (pow a 2) (pow angle 2)))
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)
(* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b))
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a)))
(+ (exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (exp.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 a))) #s(literal 2 binary64)))
(exp (* 2 (+ (log a) (log (sin (* 1/180 (* angle (PI))))))))
(pow.f64 (exp.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 a))) #s(literal 2 binary64))
(+ (log a) (log (sin (* 1/180 (* angle (PI))))))
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 a))
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a))
(* a (pow angle 2))
(*.f64 (*.f64 angle angle) a)
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) (PI.f64)) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) (*.f64 (/.f64 b a) (/.f64 b a)))) (*.f64 a a))
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* -1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 a a))
(+ (exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b) b (pow.f64 (exp.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 a))) #s(literal 2 binary64)))
(exp (* 2 (+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))))
(pow.f64 (exp.f64 (+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 a))) #s(literal 2 binary64))
(+ (log (sin (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a))))
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (log.f64 a))
(+ (exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a)))))
(exp (* 2 (+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a))))
(+ (log (* -1 (sin (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a))))
(-.f64 (log.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 (/.f64 #s(literal -1 binary64) a)))
(* b (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b)
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))) (*.f64 angle angle) (*.f64 b b))
(* b (pow (cos (* -1/180 (* angle (PI)))) 2))
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) b)
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)))))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))))))
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (*.f64 a a)) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 b b))
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* -1/180 (* angle (PI)))) 2)))
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 b b))
(* 1/90 (* angle (PI)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
1
#s(literal 1 binary64)
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (PI.f64)) (PI.f64) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))))))
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 angle angle) #s(literal 1 binary64))
(pow b 2)
(*.f64 b b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) b) b (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) b) b (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)))) (*.f64 angle angle) (*.f64 b b))
b
(+ b (* -1/32400 (* (pow angle 2) (* b (pow (PI) 2)))))
(fma.f64 (*.f64 (*.f64 angle angle) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) b)
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* 1/3149280000 (* (pow angle 2) (* b (pow (PI) 4)))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/3149280000 (* b (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) b) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) b)) (*.f64 angle angle))) (*.f64 angle angle) b)
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))
(fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) b) b (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))
(fma.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal 1/3149280000 binary64) b) b (*.f64 #s(literal -1/3149280000 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 (*.f64 #s(literal -1/32400 binary64) b) b)))) (*.f64 angle angle) (*.f64 b b))
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2))))) (pow b 2))
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))) (*.f64 b b))
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) b) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) b)
(+ b (* (pow angle 2) (+ (* -1/32400 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* b (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (* b (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))
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(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))
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(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))
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(* 1/180 (* angle (PI)))
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
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(* -1/180 (* angle (PI)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))
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(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow b 2) (pow a 2)))))
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(cos (* -1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))
(log (* a (sin (* 1/180 (* angle (PI))))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) a))
(cos (* 1/90 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))

rewrite125.0ms (0.7%)

Memory
-8.3MiB live, 231.2MiB allocated
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0101486
0160457
1527415
03399413
Stop Event
iter limit
iter limit
node limit
iter limit
Counts
32 → 655
Calls
Call 1
Inputs
(*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64))))
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
(*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))))
(exp.f64 #s(literal 2 binary64))
#s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
(pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))
(PI.f64)
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 (*.f64 angle angle) a)
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))
(log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a))
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))
(sqrt.f64 (PI.f64))
Outputs
(*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (PI.f64))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (+.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (PI.f64)) (fma.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))
(*.f64 (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) #s(literal 2 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (+.f64 (PI.f64) (PI.f64)))
(*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (-.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))
(/.f64 (fma.f64 (PI.f64) angle (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))
(/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (neg.f64 (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(+.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64))))
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) #s(literal 1/2 binary64))
(*.f64 (neg.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (neg.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))
(*.f64 (fabs.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (fabs.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))
(*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))))
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))
(pow.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))
(pow.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64))
(/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
(/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 1/4 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))
(/.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 3 binary64))) (+.f64 #s(literal 1/4 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))))))
(/.f64 (neg.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) (neg.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(/.f64 (neg.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 3 binary64)) #s(literal 1/8 binary64) #s(literal 1/8 binary64))) (neg.f64 (fma.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 2 binary64))
(/.f64 (-.f64 #s(literal 1/4 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)))
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(+.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (-.f64 #s(literal 1/2 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(+.f64 #s(literal 1/2 binary64) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (sqrt.f64 (PI.f64)))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (neg.f64 (PI.f64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 a (neg.f64 angle)) (neg.f64 angle))
(*.f64 (*.f64 a (fabs.f64 angle)) (fabs.f64 angle))
(*.f64 (*.f64 a angle) angle)
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) a))
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) a))
(*.f64 (*.f64 angle angle) a)
(*.f64 a (*.f64 angle angle))
(*.f64 angle (*.f64 a angle))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))
(*.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))))
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))
(*.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)))
(*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (PI.f64)))
(*.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)))
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal 180 binary64))
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal 180 binary64))
(/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))
(neg.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1/2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1 binary64))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(/.f64 (-.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) (*.f64 (log.f64 a) (log.f64 a))) (-.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (log.f64 a)))
(/.f64 (+.f64 (pow.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 3 binary64)) (pow.f64 (log.f64 a) #s(literal 3 binary64))) (fma.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (-.f64 (*.f64 (log.f64 a) (log.f64 a)) (*.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (log.f64 a)))))
(+.f64 (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (log.f64 a))
(+.f64 (log.f64 a) (log.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))
(log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1/2 binary64)))
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 1 binary64))
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))
(sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 1 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/6 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/6 binary64)))
(*.f64 (neg.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))) (neg.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))))
(*.f64 (fabs.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))) (fabs.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64))))
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (fabs.f64 (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (neg.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (sqrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/4 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/4 binary64))))
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/4 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/4 binary64)) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(pow.f64 (exp.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) #s(literal 3 binary64))
(pow.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))
(sqrt.f64 (PI.f64))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)))
(exp.f64 (/.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3/2 binary64)) #s(literal 3 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 3 binary64)))
(+.f64 (cosh.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 3 binary64))) (sinh.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 3 binary64))))

eval114.0ms (0.6%)

Memory
0.4MiB live, 283.6MiB allocated
Compiler

Compiled 27 827 to 2 893 computations (89.6% saved)

prune178.0ms (1%)

Memory
34.4MiB live, 412.2MiB allocated
Pruning

114 alts after pruning (108 fresh and 6 done)

PrunedKeptTotal
New54933582
Fresh207595
Picked415
Done055
Total573114687
Accuracy
83.5%
Counts
687 → 114
Alt Table
Click to see full alt table
StatusAccuracyProgram
14.1%
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
76.9%
(fma.f64 (*.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
65.1%
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
63.5%
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
80.1%
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) a) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
62.7%
(fma.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 3 binary64))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
81.5%
(fma.f64 b (fma.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
21.4%
(fma.f64 b (/.f64 (-.f64 (*.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 b #s(literal 1/2 binary64))) (*.f64 (*.f64 (*.f64 b #s(literal 1/2 binary64)) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (*.f64 (*.f64 b #s(literal 1/2 binary64)) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (-.f64 (*.f64 b #s(literal 1/2 binary64)) (*.f64 (*.f64 b #s(literal 1/2 binary64)) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.3%
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
33.6%
(fma.f64 b (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 1/4 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
74.5%
(fma.f64 b (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
74.2%
(fma.f64 b (*.f64 b (/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
44.6%
(fma.f64 b (*.f64 b (-.f64 (/.f64 #s(literal 1/4 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.3%
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.5%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64))) (cos.f64 (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.4%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.3%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
80.6%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.4%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.3%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.4%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
76.8%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
81.4%
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a) #s(literal 2 binary64)))
81.1%
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
81.4%
(fma.f64 b (*.f64 b #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
62.2%
(fma.f64 b (exp.f64 (+.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
14.1%
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (-.f64 (+.f64 (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))
63.7%
(+.f64 (pow.f64 (/.f64 (-.f64 (pow.f64 (sinh.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (cosh.f64 #s(literal -2 binary64)) #s(literal 2 binary64))) (-.f64 (sinh.f64 #s(literal 2 binary64)) (cosh.f64 #s(literal -2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
61.8%
(+.f64 (pow.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 #s(literal -2 binary64)) (cosh.f64 #s(literal -2 binary64))) (*.f64 (sinh.f64 #s(literal 2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (-.f64 (cosh.f64 #s(literal -2 binary64)) (sinh.f64 #s(literal 2 binary64)))) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.8%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.3%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.2%
(+.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 #s(literal -2 binary64))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.4%
(+.f64 (pow.f64 (-.f64 (/.f64 (pow.f64 (cosh.f64 #s(literal -2 binary64)) #s(literal 2 binary64)) (exp.f64 #s(literal -2 binary64))) (/.f64 (pow.f64 (sinh.f64 #s(literal 2 binary64)) #s(literal 2 binary64)) (exp.f64 #s(literal -2 binary64)))) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.9%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.2%
(+.f64 (pow.f64 (*.f64 (exp.f64 (log.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))))) (exp.f64 (log.f64 a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.6%
(+.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a))) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64))) (*.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal -1 binary64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
81.1%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) angle) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.0%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.2%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 9/4 binary64))))))) #s(literal 2 binary64)))
81.3%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
81.4%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))) #s(literal 2 binary64)))
81.5%
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.3%
(+.f64 (pow.f64 (exp.f64 #s(literal 4 binary64)) (*.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.0%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.7%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
27.2%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (neg.f64 (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.5%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.9%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
25.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
64.1%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
62.4%
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(approx (log (* (sin (* (* (cbrt (pow (PI) 3/2)) (cbrt (pow (PI) 3/2))) (/ angle 180))) a)) (log.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) a)))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))))) #s(literal 2 binary64)))
76.7%
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
6.2%
(+.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
49.6%
(+.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sqrt.f64 a)) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
58.9%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) a)) (sqrt.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
75.0%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (-.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
74.7%
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
61.9%
(+.f64 (sqrt.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
63.7%
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
80.7%
(+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
41.5%
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) a) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))) #s(literal 2 binary64)))
71.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
51.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
44.1%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
64.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
46.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
64.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
51.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
63.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
63.7%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
53.3%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
51.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
36.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
39.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
36.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
38.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
36.8%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
38.5%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
33.4%
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
71.3%
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
53.3%
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
Compiler

Compiled 11 688 to 4 245 computations (63.7% saved)

regimes480.0ms (2.7%)

Memory
-12.5MiB live, 400.5MiB allocated
Counts
172 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64)))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (fma.f64 (*.f64 b (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1/2 binary64) (*.f64 b #s(literal 1/2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 #s(approx (* a (sin (* (/ angle 180) (PI)))) (*.f64 (*.f64 (*.f64 a (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #s(literal 2 binary64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (* (sqrt (PI)) (sqrt (PI))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) b) b (*.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) a) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) a (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (/.f64 (+.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (exp.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
#s(approx (+ (pow (exp 2) (log (* (sin (* (PI) (/ angle 180))) a))) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (pow.f64 (/.f64 #s(literal -1 binary64) a) #s(literal -2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))))
(+.f64 (sqrt.f64 #s(approx (pow (* (sin (* (PI) (/ angle 180))) a) 4) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a)) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 3 binary64))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 1/4 binary64)) (-.f64 (*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) a)) (sqrt.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
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(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (-.f64 (cosh.f64 (log.f64 (PI.f64))) (sinh.f64 (log.f64 (PI.f64))))) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (-.f64 (/.f64 (+.f64 (pow.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 3 binary64)) (pow.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) #s(literal 3 binary64))) (fma.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64))) (*.f64 (/.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (/.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal -2 binary64)))) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)))
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64)))))
(+.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64)))) (*.f64 (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (-.f64 (cosh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))) (sinh.f64 (*.f64 (log.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a)) #s(literal 2 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
Calls

6 calls:

98.0ms
a
79.0ms
b
70.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
54.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
45.0ms
angle
Results
AccuracySegmentsBranch
81.5%1(/.f64 angle #s(literal 180 binary64))
81.5%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.5%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.5%1a
81.5%1b
81.5%1angle
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes89.0ms (0.5%)

Memory
44.7MiB live, 90.0MiB allocated
Counts
33 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)))
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))))
Outputs
(fma.f64 b (*.f64 b #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
Calls

6 calls:

44.0ms
(/.f64 angle #s(literal 180 binary64))
9.0ms
angle
9.0ms
a
9.0ms
b
9.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
Results
AccuracySegmentsBranch
81.4%1a
81.4%1(/.f64 angle #s(literal 180 binary64))
81.4%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.4%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.4%1angle
81.4%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes64.0ms (0.4%)

Memory
10.4MiB live, 112.0MiB allocated
Counts
30 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) a))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) #s(approx (sin (* (* 1/180 (PI)) angle)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) a) #s(literal 2 binary64)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64)))
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
Outputs
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
Calls

6 calls:

18.0ms
b
13.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
8.0ms
angle
8.0ms
a
Results
AccuracySegmentsBranch
81.1%1a
81.1%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
81.1%1(/.f64 angle #s(literal 180 binary64))
81.1%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
81.1%1angle
81.1%1b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes54.0ms (0.3%)

Memory
-42.1MiB live, 108.5MiB allocated
Counts
22 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
Calls

6 calls:

13.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
a
6.0ms
b
6.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
6.0ms
angle
Results
AccuracySegmentsBranch
69.6%3(/.f64 angle #s(literal 180 binary64))
69.6%3(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
75.2%3a
69.6%3angle
67.4%2(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
73.9%3b
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes7.0ms (0%)

Memory
21.8MiB live, 21.8MiB allocated
Counts
20 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))))
Outputs
#s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
Calls

1 calls:

5.0ms
a
Results
AccuracySegmentsBranch
75.2%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes9.0ms (0.1%)

Memory
-23.8MiB live, 22.6MiB allocated
Counts
18 → 3
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* b b) (* a a)) (*.f64 (neg.f64 a) a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle angle)) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (*.f64 (PI.f64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (+.f64 a b)))) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 b a) (+.f64 a b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 a a) (*.f64 #s(literal -1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 b b) (*.f64 a a))) (*.f64 angle angle) (*.f64 b b)))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b)))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
Calls

1 calls:

8.0ms
a
Results
AccuracySegmentsBranch
75.2%3a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes7.0ms (0%)

Memory
21.2MiB live, 21.2MiB allocated
Counts
10 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 angle angle) a) a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (PI.f64))))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))
Calls

2 calls:

3.0ms
b
3.0ms
a
Results
AccuracySegmentsBranch
67.0%2b
72.0%2a
Compiler

Compiled 2 to 6 computations (-200% saved)

regimes3.0ms (0%)

Memory
9.8MiB live, 9.8MiB allocated
Counts
7 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle angle) a))) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) a)) (*.f64 (*.f64 angle angle) a))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64)))))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
70.1%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes2.0ms (0%)

Memory
5.5MiB live, 5.5MiB allocated
Counts
4 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) a) (*.f64 (*.f64 (*.f64 angle angle) a) (*.f64 (PI.f64) (PI.f64))))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64)))))
Calls

1 calls:

2.0ms
a
Results
AccuracySegmentsBranch
69.1%2a
Compiler

Compiled 1 to 3 computations (-200% saved)

regimes41.0ms (0.2%)

Memory
-24.6MiB live, 21.7MiB allocated
Counts
2 → 2
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle)))))
Calls

6 calls:

34.0ms
angle
1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
b
Results
AccuracySegmentsBranch
61.8%2b
53.3%1(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))
56.6%2(/.f64 angle #s(literal 180 binary64))
56.6%2(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
56.6%2angle
65.3%2a
Compiler

Compiled 32 to 36 computations (-12.5% saved)

regimes5.0ms (0%)

Memory
15.4MiB live, 15.4MiB allocated
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Calls

5 calls:

1.0ms
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
1.0ms
a
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
b
1.0ms
angle
Results
AccuracySegmentsBranch
53.3%1(/.f64 angle #s(literal 180 binary64))
53.3%1(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))
53.3%1angle
53.3%1b
53.3%1a
Compiler

Compiled 11 to 21 computations (-90.9% saved)

bsearch80.0ms (0.5%)

Memory
-3.0MiB live, 93.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
19.0ms
7.864267387754017e+147
1.251723286086081e+149
58.0ms
1.381850019903125e-58
8.107703092136618e-51
Samples
66.0ms240×0valid
Compiler

Compiled 1 452 to 976 computations (32.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 25.0ms
ival-sinu: 11.0ms (44.2% of total)
ival-cosu: 5.0ms (20.1% of total)
ival-pow2: 4.0ms (16.1% of total)
ival-mult: 3.0ms (12.1% of total)
ival-add: 1.0ms (4% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch50.0ms (0.3%)

Memory
-16.5MiB live, 115.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
26.0ms
8.599319792766221e+141
7.864267387754017e+147
18.0ms
1.381850019903125e-58
8.107703092136618e-51
Samples
33.0ms224×0valid
Compiler

Compiled 1 842 to 1 222 computations (33.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-cosu: 9.0ms (38.8% of total)
ival-sinu: 6.0ms (25.9% of total)
ival-pow2: 4.0ms (17.3% of total)
ival-mult: 3.0ms (12.9% of total)
ival-add: 1.0ms (4.3% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch10.0ms (0.1%)

Memory
34.6MiB live, 34.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
1.0ms
7.864267387754017e+147
1.251723286086081e+149
8.0ms
1.381850019903125e-58
8.107703092136618e-51
Samples
5.0ms48×0valid
Compiler

Compiled 1 371 to 904 computations (34.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 4.0ms
ival-mult: 1.0ms (27.8% of total)
ival-sinu: 1.0ms (27.8% of total)
ival-cosu: 1.0ms (27.8% of total)
ival-pow2: 1.0ms (27.8% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch122.0ms (0.7%)

Memory
-71.1MiB live, 62.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
103.0ms
7.017906859215199e+109
1.9975094578736478e+111
Samples
98.0ms112×0valid
Compiler

Compiled 598 to 394 computations (34.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 95.0ms
ival-pow2: 88.0ms (92.4% of total)
ival-sinu: 3.0ms (3.1% of total)
ival-cosu: 3.0ms (3.1% of total)
ival-add: 1.0ms (1% of total)
ival-mult: 1.0ms (1% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
4.8MiB live, 4.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.017906859215199e+109
1.9975094578736478e+111
Compiler

Compiled 598 to 394 computations (34.1% saved)

bsearch2.0ms (0%)

Memory
4.9MiB live, 4.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
7.017906859215199e+109
1.9975094578736478e+111
Compiler

Compiled 668 to 429 computations (35.8% saved)

bsearch11.0ms (0.1%)

Memory
32.0MiB live, 32.0MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
10.0ms
7.017906859215199e+109
1.9975094578736478e+111
Samples
6.0ms64×0valid
Compiler

Compiled 696 to 436 computations (37.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 5.0ms
ival-sinu: 2.0ms (41.3% of total)
ival-mult: 1.0ms (20.7% of total)
ival-cosu: 1.0ms (20.7% of total)
ival-pow2: 1.0ms (20.7% of total)
ival-true: 0.0ms (0% of total)
ival-add: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

simplify65.0ms (0.4%)

Memory
-4.3MiB live, 88.0MiB allocated
Algorithm
egg-herbie
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0140950
1236950
2669950
33646950
Stop Event
node limit
Calls
Call 1
Inputs
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(if (<=.f64 a #s(literal 4003012881138527/6901746346790563787434755862277025452451108972170386555162524223799296 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 86000000000000003076312978751059003359893072478636889504509018140820001479202652810117023838081520689034206822354312612845155221214079307522980708352 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 a #s(literal 4003012881138527/13803492693581127574869511724554050904902217944340773110325048447598592 binary64)) #s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 7800000000000000325234191950579772196497448136289448085833099218106588996536979287070161544269543657727606067503001599309444776276023013636007002112 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 a #s(literal 3243820782991565/13803492693581127574869511724554050904902217944340773110325048447598592 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 86000000000000003076312978751059003359893072478636889504509018140820001479202652810117023838081520689034206822354312612845155221214079307522980708352 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 a #s(literal 540000000000000019402417944904782157439190541110566564223604403569412007056232360047523698324424454363406139392 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 a #s(literal 540000000000000019402417944904782157439190541110566564223604403569412007056232360047523698324424454363406139392 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 a #s(literal 540000000000000019402417944904782157439190541110566564223604403569412007056232360047523698324424454363406139392 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 a #s(literal 620000000000000034637886320544090639068038828274817829540900671439954352702535347544261733380823852827904311296 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))
Outputs
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))) (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(fma.f64 b (*.f64 b #s(approx (pow (cos (* (/ angle -180) (PI))) 2) #s(literal 1 binary64))) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) a) #s(literal 2 binary64)))
(if (<=.f64 a #s(literal 4003012881138527/6901746346790563787434755862277025452451108972170386555162524223799296 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 86000000000000003076312978751059003359893072478636889504509018140820001479202652810117023838081520689034206822354312612845155221214079307522980708352 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 a #s(literal 4003012881138527/13803492693581127574869511724554050904902217944340773110325048447598592 binary64)) #s(approx (+ (* b (* b (+ 1/2 (* 1/2 (cos (* 2 (* (/ angle 180) (PI)))))))) (pow (* (sin (* (/ angle 180) (PI))) a) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) (if (<=.f64 a #s(literal 7800000000000000325234191950579772196497448136289448085833099218106588996536979287070161544269543657727606067503001599309444776276023013636007002112 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 a #s(literal 3243820782991565/13803492693581127574869511724554050904902217944340773110325048447598592 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 86000000000000003076312978751059003359893072478636889504509018140820001479202652810117023838081520689034206822354312612845155221214079307522980708352 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64)))))))
(if (<=.f64 a #s(literal 540000000000000019402417944904782157439190541110566564223604403569412007056232360047523698324424454363406139392 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) a) angle) (*.f64 a angle)) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 a #s(literal 540000000000000019402417944904782157439190541110566564223604403569412007056232360047523698324424454363406139392 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a angle) angle))) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 a #s(literal 540000000000000019402417944904782157439190541110566564223604403569412007056232360047523698324424454363406139392 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) (*.f64 #s(approx (* 1/32400 (* a (* (* angle angle) a))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) angle)) (*.f64 (PI.f64) (PI.f64))))))
(if (<=.f64 a #s(literal 620000000000000034637886320544090639068038828274817829540900671439954352702535347544261733380823852827904311296 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* b b) (* a a))) (* angle angle)) (* b b)) #s(approx (* (* 1/32400 (* a (* (* angle angle) a))) (* (PI) (PI))) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle))))))
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))

soundness1.0s (6%)

Memory
6.2MiB live, 957.3MiB allocated
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
04252310
116092212
279742212
080102079
03842091
114492006
272921978
090191873
0101486
0160457
1527415
03399413
075395
0130336
1433326
22713326
08313326
0179659
1652647
23141609
08137573
054272
088266
1263246
21348237
08546237
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 1 655 to 688 computations (58.4% saved)

preprocess87.0ms (0.5%)

Memory
8.0MiB live, 151.3MiB allocated
Remove

(abs a)

(abs b)

(abs angle)

Compiler

Compiled 2 134 to 480 computations (77.5% saved)

end28.0ms (0.2%)

Memory
-25.6MiB live, 67.3MiB allocated

Profiling

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