
Time bar (total: 11.9s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 12 computations (47.8% saved)
| 1.1s | 8 256× | 0 | valid |
ival-cosu: 262.0ms (29.9% of total)ival-sinu: 196.0ms (22.4% of total)ival-pow2: 186.0ms (21.2% of total)ival-mult: 155.0ms (17.7% of total)ival-add: 67.0ms (7.6% of total)ival-true: 6.0ms (0.7% of total)ival-assert: 3.0ms (0.3% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 131 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 130 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 131 | 1 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 130 | 1 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 60 | 0 |
| - | 71 | 125 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 60 | 0 | 0 |
| - | 71 | 1 | 124 |
| number | freq |
|---|---|
| 0 | 125 |
| 1 | 1 |
| 2 | 130 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 79.0ms | 512× | 0 | valid |
Compiled 191 to 49 computations (74.3% saved)
ival-sinu: 13.0ms (24.4% of total)ival-cosu: 12.0ms (22.5% of total)ival-mult: 10.0ms (18.8% of total)ival-pow2: 9.0ms (16.9% of total)ival-div: 4.0ms (7.5% of total)ival-pi: 2.0ms (3.8% of total)ival-add: 2.0ms (3.8% of total)exact: 1.0ms (1.9% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 131 | 192 |
| 2 | 434 | 192 |
| 3 | 1301 | 192 |
| 4 | 3114 | 192 |
| 5 | 5260 | 192 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 40 | 21 |
| 2 | 96 | 21 |
| 3 | 264 | 21 |
| 4 | 672 | 21 |
| 5 | 1679 | 21 |
| 6 | 2820 | 21 |
| 7 | 4223 | 21 |
| 0 | 8578 | 21 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
Compiled 21 to 15 computations (28.6% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 21 to 15 computations (28.6% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 40 | 83 |
| 2 | 96 | 83 |
| 3 | 264 | 83 |
| 4 | 672 | 83 |
| 5 | 1679 | 83 |
| 6 | 2820 | 83 |
| 7 | 4223 | 83 |
| 0 | 8578 | 83 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.23828125 | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 0.34375 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 28.326500978578597 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 29.007778757073996 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 68.0ms | 256× | 0 | valid |
Compiled 85 to 17 computations (80% saved)
ival-cosu: 37.0ms (64.3% of total)ival-sinu: 6.0ms (10.4% of total)ival-pow2: 6.0ms (10.4% of total)ival-mult: 5.0ms (8.7% of total)ival-div: 2.0ms (3.5% of total)ival-pi: 1.0ms (1.7% of total)ival-add: 1.0ms (1.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180))))) |
| 4.0ms | angle | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180))))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180))))) |
| 2.0ms | a | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180))))) |
| 2.0ms | angle | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (* b (sin (* (PI) (/ angle 180))))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 700 |
| 1 | 686 | 688 |
| 2 | 3316 | 648 |
| 0 | 8344 | 606 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b)) (*.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 a a) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))) (*.f64 angle angle))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 a (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 angle angle) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 a (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) a)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) b) (PI.f64) (*.f64 (*.f64 b (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 b (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) angle) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 64 |
| 0 | 25 | 64 |
| 1 | 87 | 64 |
| 2 | 525 | 64 |
| 3 | 5821 | 64 |
| 0 | 8478 | 64 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (+.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) |
(*.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 8 binary64)) (pow.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64))) (+.f64 (pow.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 12 binary64)))) (fma.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (-.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 8 binary64)))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) |
(*.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
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(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (neg.f64 (*.f64 (neg.f64 b) b)) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
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(fma.f64 a (pow.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
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(fma.f64 a (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
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(-.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) |
(-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
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(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) (-.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) (neg.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (-.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))))) |
(+.f64 (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (+.f64 (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) a)) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (neg.f64 b) b)) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b)) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (sqrt.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (neg.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (fabs.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a)) (fabs.f64 a)) |
(*.f64 (fabs.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fabs.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (fabs.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fabs.f64 (*.f64 a a))) |
(*.f64 (fabs.f64 (*.f64 a a)) (fabs.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(*.f64 (fabs.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fabs.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (fabs.f64 a) (fabs.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a))) |
(*.f64 (pow.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a) |
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (*.f64 (sqrt.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(*.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 a (pow.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) #s(literal 1 binary64))) |
(*.f64 a (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) |
(pow.f64 (*.f64 (neg.f64 a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
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(/.f64 #s(literal 1 binary64) (exp.f64 (neg.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))))) |
(neg.f64 (neg.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (sinh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a))) (cosh.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a)))) (cosh.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))))) |
(sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) |
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(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
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(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
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(fma.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(fma.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 0 binary64) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(sin.f64 (+.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
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(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64))))) (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))))) |
(-.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (neg.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) |
(cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64)) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 3 binary64)) (fma.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) (sinh.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64))) |
(pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(fma.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (cos.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) (sin.f64 (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) (sinh.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) (pow.f64 (PI.f64) #s(literal 1/4 binary64))) |
(*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (/.f64 angle #s(literal -180 binary64)) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (neg.f64 angle) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (neg.f64 (*.f64 (neg.f64 (PI.f64)) angle)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(fma.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(+.f64 (log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64)))) (log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (cosh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))) (*.f64 (sinh.f64 (log.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))) |
(+.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) |
(log.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (exp.f64 (PI.f64))) (/.f64 angle #s(literal -180 binary64)))) |
(log.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (neg.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) |
(*.f64 (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (fabs.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) |
(*.f64 (fabs.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fabs.f64 b)) |
(*.f64 (fabs.f64 b) (fabs.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) |
(*.f64 (exp.f64 (log.f64 b)) (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 1 binary64)) |
(sqrt.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) b)) |
(fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) |
(exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) |
(+.f64 (cosh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (sinh.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)))) |
Compiled 18 689 to 1 551 computations (91.7% saved)
52 alts after pruning (52 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 389 | 52 | 441 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 390 | 52 | 442 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 7.0% | (fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) | |
| 79.2% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 65.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 76.4% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 63.5% | (+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (pow.f64 (sqrt.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| ▶ | 64.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 65.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 81.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 39.9% | (+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 72.3% | (+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 79.9% | (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 55.4% | (+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 72.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))) | |
| 41.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) | |
| 64.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) | |
| 59.0% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) | |
| 34.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| ▶ | 57.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
Compiled 3 740 to 2 316 computations (38.1% saved)
| 1× | egg-herbie |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| cost-diff | 2 | (exp.f64 (log.f64 b)) | |
| cost-diff | 2 | (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| cost-diff | 2 | (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)) | |
| cost-diff | 3 | (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) | |
| cost-diff | 7 | (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| cost-diff | 0 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| cost-diff | 0 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| cost-diff | 0 | (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) | |
| cost-diff | 1 | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 a a) | |
| cost-diff | 0 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) | |
| cost-diff | 0 | #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) | |
| cost-diff | 0 | (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 56 | 496 |
| 0 | 95 | 437 |
| 1 | 171 | 422 |
| 2 | 433 | 422 |
| 3 | 1609 | 422 |
| 4 | 7359 | 422 |
| 0 | 8047 | 422 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
a |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
a |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
b |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) |
a |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(literal 0 binary64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) |
(/.f64 angle #s(literal -180 binary64)) |
#s(literal -180 binary64) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(exp.f64 (log.f64 b)) |
(log.f64 b) |
b |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
a |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
a |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
b |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) |
a |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
#s(literal 0 binary64) |
#s(literal 0 binary64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
(*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) |
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(cos.f64 (fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (PI.f64))) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) |
(/.f64 angle #s(literal -180 binary64)) |
#s(literal -180 binary64) |
#s(literal 1 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) |
a |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(exp.f64 (log.f64 b)) |
b |
(log.f64 b) |
b |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 4.238679370503487 | (exp.f64 (log.f64 b)) | |
| accuracy | 14.036728692800885 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 14.197829431024383 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 16.468349061674505 | (PI.f64) | |
| accuracy | 14.197829431024383 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 14.197829431024383 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 14.238004078985824 | (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) | |
| accuracy | 16.468349061674505 | (PI.f64) | |
| accuracy | 0.26171875 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 14.036728692800885 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 14.197829431024383 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 16.468349061674505 | (PI.f64) | |
| accuracy | 0.0 | (*.f64 a a) | |
| accuracy | 18.493461648131397 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) | |
| accuracy | 0.26171875 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 14.197829431024383 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 14.308175369178743 | #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) | |
| accuracy | 16.468349061674505 | (PI.f64) |
| 68.0ms | 61× | 1 | valid |
| 52.0ms | 127× | 0 | valid |
| 29.0ms | 68× | 0 | invalid |
Compiled 494 to 44 computations (91.1% saved)
ival-mult: 24.0ms (22% of total)ival-pow2: 18.0ms (16.5% of total)ival-cosu: 12.0ms (11% of total)ival-log: 11.0ms (10.1% of total)ival-cos: 10.0ms (9.2% of total)ival-sinu: 9.0ms (8.3% of total)ival-exp: 7.0ms (6.4% of total)ival-add: 7.0ms (6.4% of total)adjust: 4.0ms (3.7% of total)ival-div: 4.0ms (3.7% of total)ival-sub: 2.0ms (1.8% of total)ival-pi: 1.0ms (0.9% of total)exact: 1.0ms (0.9% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(exp.f64 (log.f64 b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(PI.f64) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(pow a 2) |
(+ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2))) |
b |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))) |
(* 1/180 (* angle (PI))) |
0 |
(* -1 (cos (PI))) |
(- (* -1/180 (* angle (* (PI) (sin (PI))))) (cos (PI))) |
(- (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* 1/64800 (* angle (* (pow (PI) 2) (cos (PI))))))) (cos (PI))) |
(- (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (- (* 1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/64800 (* (pow (PI) 2) (cos (PI)))))))) (cos (PI))) |
(cos (PI)) |
(+ (cos (PI)) (* 1/180 (* angle (* (PI) (sin (PI)))))) |
(+ (cos (PI)) (* angle (- (* -1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) |
(+ (cos (PI)) (* angle (- (* angle (+ (* -1/64800 (* (pow (PI) 2) (cos (PI)))) (* -1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* -1/180 (* (PI) (sin (PI))))))) |
(* (pow a 2) (pow (cos (PI)) 2)) |
(+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (PI)) (sin (PI))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(pow (cos (* 1/180 (* angle (PI)))) 2) |
(* -1 (cos (+ (PI) (* -1/180 (* angle (PI)))))) |
(cos (+ (PI) (* -1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 4.0ms | b | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* 0 (sin (* (/ angle 180) (PI)))) (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (/ angle 180) (PI))) (cos (+ (* (/ angle -180) (PI)) (PI))) (cos (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* 0 (sin (* (/ angle 180) (PI)))) (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (/ angle 180) (PI))) (cos (+ (* (/ angle -180) (PI)) (PI))) (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | 0 | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* 0 (sin (* (/ angle 180) (PI)))) (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (/ angle 180) (PI))) (cos (+ (* (/ angle -180) (PI)) (PI))) (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* 0 (sin (* (/ angle 180) (PI)))) (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (/ angle 180) (PI))) (cos (+ (* (/ angle -180) (PI)) (PI))) (cos (* (PI) (/ angle 180)))) |
| 3.0ms | a | @ | -inf | ((+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* a (cos (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (* a a) (+ (* (pow (cos (* (/ angle 180) (PI))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (/ angle 180) (PI))) 2) (cos (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* 0 (sin (* (/ angle 180) (PI)))) (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b)) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* (exp (log (sin (* (/ angle 180) (PI))))) (exp (log b))) 2)) (pow (* a (cos (* (PI) (/ angle 180)))) 2) (PI) (sin (* (PI) (/ angle 180))) (* (PI) (/ angle 180)) (sin (* (/ angle 180) (PI))) (cos (+ (* (/ angle -180) (PI)) (PI))) (cos (* (PI) (/ angle 180)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 261 | 975 |
| 1 | 956 | 877 |
| 2 | 4625 | 877 |
| 0 | 8812 | 816 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(pow a 2) |
(+ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2))) |
b |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))) |
(* 1/180 (* angle (PI))) |
0 |
(* -1 (cos (PI))) |
(- (* -1/180 (* angle (* (PI) (sin (PI))))) (cos (PI))) |
(- (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* 1/64800 (* angle (* (pow (PI) 2) (cos (PI))))))) (cos (PI))) |
(- (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (- (* 1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/64800 (* (pow (PI) 2) (cos (PI)))))))) (cos (PI))) |
(cos (PI)) |
(+ (cos (PI)) (* 1/180 (* angle (* (PI) (sin (PI)))))) |
(+ (cos (PI)) (* angle (- (* -1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) |
(+ (cos (PI)) (* angle (- (* angle (+ (* -1/64800 (* (pow (PI) 2) (cos (PI)))) (* -1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* -1/180 (* (PI) (sin (PI))))))) |
(* (pow a 2) (pow (cos (PI)) 2)) |
(+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (PI)) (sin (PI))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(cos (* 1/180 (* angle (PI)))) |
(pow (cos (* 1/180 (* angle (PI)))) 2) |
(* -1 (cos (+ (PI) (* -1/180 (* angle (PI)))))) |
(cos (+ (PI) (* -1/180 (* angle (PI))))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) a) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a)) |
b |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) a (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 b b))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (*.f64 b b) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) a (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) a) (*.f64 (PI.f64) a)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) a) a)) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) a) a (*.f64 (*.f64 (*.f64 angle a) (*.f64 angle a)) (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle) (*.f64 a a)) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) a) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/64800 binary64))) (*.f64 angle angle) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 angle angle) a)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
0 |
#s(literal 0 binary64) |
(* -1 (cos (PI))) |
#s(literal 1 binary64) |
(- (* -1/180 (* angle (* (PI) (sin (PI))))) (cos (PI))) |
#s(literal 1 binary64) |
(- (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* 1/64800 (* angle (* (pow (PI) 2) (cos (PI))))))) (cos (PI))) |
(-.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) angle) angle) #s(literal -1 binary64)) |
(- (* angle (+ (* -1/180 (* (PI) (sin (PI)))) (* angle (- (* 1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/64800 (* (pow (PI) 2) (cos (PI)))))))) (cos (PI))) |
(-.f64 (*.f64 (*.f64 (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) angle) angle) #s(literal -1 binary64)) |
(cos (PI)) |
#s(literal -1 binary64) |
(+ (cos (PI)) (* 1/180 (* angle (* (PI) (sin (PI)))))) |
#s(literal -1 binary64) |
(+ (cos (PI)) (* angle (- (* -1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* -1/180 (* (PI) (sin (PI))))))) |
(fma.f64 (*.f64 (fma.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) angle) angle #s(literal -1 binary64)) |
(+ (cos (PI)) (* angle (- (* angle (+ (* -1/64800 (* (pow (PI) 2) (cos (PI)))) (* -1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* -1/180 (* (PI) (sin (PI))))))) |
(fma.f64 (*.f64 (fma.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) angle) angle #s(literal -1 binary64)) |
(* (pow a 2) (pow (cos (PI)) 2)) |
(*.f64 a a) |
(+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (PI)) (sin (PI))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 a a #s(literal 0 binary64)) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 0 binary64)) (*.f64 angle angle) (*.f64 a a)) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a))) #s(literal 0 binary64)) (*.f64 angle angle) (*.f64 a a)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(pow (cos (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) |
(* -1 (cos (+ (PI) (* -1/180 (* angle (PI)))))) |
(neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) |
(cos (+ (PI) (* -1/180 (* angle (PI))))) |
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 56 | 267 |
| 0 | 95 | 225 |
| 1 | 348 | 225 |
| 2 | 1969 | 225 |
| 0 | 8315 | 225 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
(*.f64 a a) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(exp.f64 (log.f64 b)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(PI.f64) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(/.f64 (fma.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (*.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (*.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 6 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (neg.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (neg.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a)) (fabs.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (fabs.f64 (*.f64 a (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (fabs.f64 b) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b)) (fabs.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (fabs.f64 (*.f64 b b)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 b b)) (fabs.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fabs.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 b) (fabs.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64)) b (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) #s(literal 1 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 1 binary64)) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(literal 1 binary64)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 1 binary64)) (pow.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (neg.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (neg.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 a) (*.f64 (neg.f64 a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 b (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (fabs.f64 (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 b (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b)) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 a (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (fabs.f64 (*.f64 (neg.f64 a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (fabs.f64 (*.f64 a (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (fabs.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (pow.f64 (*.f64 (neg.f64 a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (pow.f64 (*.f64 a (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 1 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 a (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64))) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 a (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)))) (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) (*.f64 (neg.f64 (*.f64 a a)) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)))) |
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(/.f64 (+.f64 (cos.f64 (+.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (-.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (cos.f64 (-.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (cos.f64 (-.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (+.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (neg.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64))) (PI.f64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (cos.f64 (-.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 4 binary64))) (neg.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)))) |
(/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 4 binary64)) #s(literal 0 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 6 binary64)) #s(literal 0 binary64)) (+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 4 binary64)) (-.f64 #s(literal 0 binary64) (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 0 binary64))))) |
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(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal -180 binary64)))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
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(neg.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))))) |
(fma.f64 (pow.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)) (pow.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 1 binary64)) #s(literal 0 binary64)) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64)) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64) #s(literal 0 binary64)) |
(fma.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 0 binary64)) |
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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64))) (sin.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))) (sin.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))))) |
(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))))) |
(-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(fabs.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (+.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) |
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(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
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(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b)) |
(exp.f64 (*.f64 (log.f64 b) #s(literal 1 binary64))) |
(exp.f64 (log.f64 b)) |
(+.f64 (sinh.f64 (log.f64 b)) (cosh.f64 (log.f64 b))) |
(+.f64 (cosh.f64 (log.f64 b)) (sinh.f64 (log.f64 b))) |
b |
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(fabs.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
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(exp.f64 (*.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) |
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(*.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 5 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (sqrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 4 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (neg.f64 (PI.f64))) (sqrt.f64 (neg.f64 (PI.f64)))) |
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(*.f64 (cbrt.f64 (pow.f64 (*.f64 (PI.f64) (cbrt.f64 (PI.f64))) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) |
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/2 binary64)) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
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(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)) #s(literal 1/3 binary64))) |
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(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) |
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(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
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(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (*.f64 (cbrt.f64 (PI.f64)) (PI.f64)))) |
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(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 1 binary64)) (log.f64 (PI.f64))) |
(pow.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
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(exp.f64 (/.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (/.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (/.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (log.f64 (PI.f64))) |
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(log.f64 (exp.f64 (PI.f64))) |
(PI.f64) |
(pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))) #s(literal 4 binary64)) |
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))) #s(literal 4 binary64)) |
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(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
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(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64)))))) |
(-.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64))) |
(+.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(+.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(+.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(neg.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1 binary64)) |
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))) #s(literal 4 binary64)) |
(/.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 2 binary64) (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))))) #s(literal 4 binary64)) |
(/.f64 (+.f64 (pow.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(neg.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
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(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64))) |
(fma.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) |
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(-.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 #s(literal -1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 1 binary64))) |
(exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
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(+.f64 (sinh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (cosh.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) |
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(*.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64)))) |
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(fma.f64 #s(literal 1 binary64) (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) #s(literal 0 binary64)) |
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(sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64))) |
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(-.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
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(cos.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)) (PI.f64))) |
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(cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (PI.f64))) |
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(cos.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
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(cos.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (PI.f64))) |
(cos.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))) |
(cos.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(+.f64 (cosh.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) (sinh.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) |
(+.f64 (-.f64 #s(literal 0 binary64) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64))) |
(+.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (*.f64 (cos.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) #s(literal 0 binary64))) |
(+.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64)) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 0 binary64)) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
(+.f64 #s(literal 0 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) |
Compiled 39 112 to 4 772 computations (87.8% saved)
85 alts after pruning (84 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 056 | 58 | 1 114 |
| Fresh | 21 | 26 | 47 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 081 | 85 | 1 166 |
| Status | Accuracy | Program |
|---|---|---|
| 63.5% | (fma.f64 (pow.f64 (pow.f64 (sqrt.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| ▶ | 81.5% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.3% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 7.0% | (fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) | |
| 66.0% | (fma.f64 (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))) (cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.1% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 71.3% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| ▶ | 71.3% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 72.5% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.1% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 79.2% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 80.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| ▶ | 81.6% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 76.4% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (sin.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (cos.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 2 binary64)) #s(literal 360 binary64))) (sin.f64 (/.f64 (*.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 360 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)) (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 46.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 60.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) #s(literal 2 binary64))) | |
| 62.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (exp (log (sin (* (/ angle 180) (PI))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) | |
| 64.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 74.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64))) | |
| ▶ | 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 80.9% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 39.9% | (+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 79.9% | (+.f64 (exp.f64 (log.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 64.4% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) | |
| 59.0% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) | |
| 57.2% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) | |
| 41.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) | |
| ▶ | 41.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))) | |
| 34.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| ✓ | 57.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 49.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) | |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
Compiled 6 135 to 4 023 computations (34.4% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 0 | (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) | |
| cost-diff | 1 | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| cost-diff | 6 | (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) | |
| cost-diff | 3 | (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) | |
| cost-diff | 4 | (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) | |
| cost-diff | 6 | (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) | |
| cost-diff | 12 | (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| cost-diff | 2 | (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) | |
| cost-diff | 0 | (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) | |
| cost-diff | 0 | (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)) | |
| cost-diff | 0 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) | |
| cost-diff | 0 | #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) | |
| cost-diff | 0 | (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) | |
| cost-diff | 0 | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 79 | 790 |
| 0 | 134 | 748 |
| 1 | 273 | 707 |
| 2 | 850 | 606 |
| 3 | 4484 | 590 |
| 0 | 8104 | 589 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
b |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
#s(literal -1/32400 binary64) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(-.f64 (*.f64 a a) (*.f64 b b)) |
(*.f64 a a) |
a |
(*.f64 b b) |
b |
(*.f64 angle angle) |
angle |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) |
a |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) |
(neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) |
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) |
(/.f64 angle #s(literal -180 binary64)) |
angle |
#s(literal -180 binary64) |
#s(literal 1 binary64) |
(PI.f64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) |
(sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
b |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
b |
| Outputs |
|---|
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64))) a) #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64))) #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
(*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
b |
#s(literal 2 binary64) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (*.f64 a a)) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) |
(*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) |
#s(literal -1/32400 binary64) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(-.f64 (*.f64 a a) (*.f64 b b)) |
(*.f64 (-.f64 a b) (+.f64 b a)) |
(*.f64 a a) |
a |
(*.f64 b b) |
b |
(*.f64 angle angle) |
angle |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) #s(literal 2 binary64)) |
(*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) |
(*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) a) |
a |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))))) |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) |
(cos.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) angle) (PI.f64) (PI.f64))) |
(fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (*.f64 a a) #s(literal 2 binary64)) (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 #s(literal 0 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 #s(literal 0 binary64))) #s(literal 2 binary64)) |
(+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 #s(literal 0 binary64))) |
(sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(cos.f64 #s(literal 0 binary64)) |
(-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 0 binary64)) |
(fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) |
(/.f64 angle #s(literal -180 binary64)) |
angle |
#s(literal -180 binary64) |
#s(literal 1 binary64) |
(PI.f64) |
(/.f64 (PI.f64) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) |
(sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(fma.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
b |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(cbrt.f64 (PI.f64)) |
(PI.f64) |
#s(literal 2 binary64) |
(*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
b |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 1.0 | (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) | |
| accuracy | 1.0 | (cbrt.f64 (PI.f64)) | |
| accuracy | 28.326500978578597 | (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) | |
| accuracy | 29.007778757073996 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 0.5123794465192946 | (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) | |
| accuracy | 27.991481006890304 | (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) | |
| accuracy | 29.007778757073996 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 30.64780038556109 | (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) | |
| accuracy | 0.25390625 | (*.f64 #s(literal 1/180 binary64) angle) | |
| accuracy | 0.34375 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) | |
| accuracy | 28.403779861019597 | (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) | |
| accuracy | 29.007778757073996 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 1.0 | (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) | |
| accuracy | 3.140618807490618 | (-.f64 (*.f64 a a) (*.f64 b b)) | |
| accuracy | 21.554228548654084 | (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)) | |
| accuracy | 25.370806459283724 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) | |
| accuracy | 0.23828125 | (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) | |
| accuracy | 0.34375 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 29.007778757073996 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 29.555215168644747 | #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
| 677.0ms | 125× | 1 | valid |
| 118.0ms | 131× | 0 | valid |
Compiled 756 to 73 computations (90.3% saved)
ival-sin: 495.0ms (66.9% of total)ival-mult: 61.0ms (8.2% of total)ival-pow2: 42.0ms (5.7% of total)ival-cos: 42.0ms (5.7% of total)ival-add: 20.0ms (2.7% of total)adjust: 17.0ms (2.3% of total)const: 12.0ms (1.6% of total)ival-cosu: 12.0ms (1.6% of total)ival-sinu: 12.0ms (1.6% of total)ival-div: 11.0ms (1.5% of total)ival-cbrt: 7.0ms (0.9% of total)ival-sub: 5.0ms (0.7% of total)ival-neg: 2.0ms (0.3% of total)ival-pi: 1.0ms (0.1% of total)exact: 1.0ms (0.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
(neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) |
(-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(-.f64 (*.f64 a a) (*.f64 b b)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* a (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) |
(* -1 (* a (cos (+ (PI) (* -1/180 (* angle (PI))))))) |
(* -1 (pow b 2)) |
(- (pow a 2) (pow b 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2))) |
(pow a 2) |
(* (pow a 2) (+ 1 (* -1 (/ (pow b 2) (pow a 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(+ (* -1 (pow b 2)) (pow a 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (- (/ (pow a 2) (pow b 2)) 1)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* a (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) (pow a 2)) |
(* -1 (cos (PI))) |
(- (* 1/180 (* angle (* (PI) (sin (PI))))) (cos (PI))) |
(- (* angle (+ (* 1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI)))))) (cos (PI))) |
(- (* angle (+ (* 1/180 (* (PI) (sin (PI)))) (* angle (- (* -1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/64800 (* (pow (PI) 2) (cos (PI)))))))) (cos (PI))) |
(* (pow a 2) (pow (cos (PI)) 2)) |
(+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (PI)) (sin (PI))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(* -1 (* a (cos (PI)))) |
(+ (* -1 (* a (cos (PI)))) (* -1/180 (* a (* angle (* (PI) (sin (PI))))))) |
(+ (* -1 (* a (cos (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (sin (PI))))) (* 1/64800 (* a (* angle (* (pow (PI) 2) (cos (PI))))))))) |
(+ (* -1 (* a (cos (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (sin (PI))))) (* angle (+ (* 1/34992000 (* a (* angle (* (pow (PI) 3) (sin (PI)))))) (* 1/64800 (* a (* (pow (PI) 2) (cos (PI)))))))))) |
(* 1/2 (PI)) |
(+ (* 1/2 (PI)) (* 2 (PI))) |
(+ (* -1/90 (* angle (PI))) (+ (* 1/2 (PI)) (* 2 (PI)))) |
(sin (* 1/2 (PI))) |
(sin (+ (* 1/2 (PI)) (* 2 (PI)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
(* 1/180 (* angle (PI))) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(cos (PI)) |
(+ (cos (PI)) (* -1/180 (* angle (* (PI) (sin (PI)))))) |
(+ (cos (PI)) (* angle (- (* -1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI))))))) |
(+ (cos (PI)) (* angle (- (* angle (+ (* -1/64800 (* (pow (PI) 2) (cos (PI)))) (* 1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/180 (* (PI) (sin (PI))))))) |
(* 1/180 angle) |
(+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow a 2) (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* -1 (cos (+ (PI) (* 1/180 (* angle (PI)))))) |
(* -1/90 (* angle (PI))) |
(* angle (+ (* -1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (* 2 (/ (PI) angle))))) |
(sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle))))))) |
(pow (cos (* 1/180 (* angle (PI)))) 2) |
(sin (* 1/180 (* angle (PI)))) |
(cos (+ (PI) (* 1/180 (* angle (PI))))) |
(+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle)))))))) |
(* -1 (* angle (+ (* -1 (/ (+ (* 1/2 (PI)) (* 2 (PI))) angle)) (* 1/90 (PI))))) |
(sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) |
(+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 11.0ms | angle | @ | -inf | ((+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* -1/32400 (* (PI) (PI))) (neg (cos (+ (* (* 1/180 angle) (PI)) (PI)))) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (+ (* (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (* (/ angle 180) (PI))) b) (- (* a a) (* b b)) (sin (* (PI) (/ angle 180))) (cos (+ (* (* 1/180 angle) (PI)) (PI))) (* (PI) (/ angle 180)) (* 1/180 angle) (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 9.0ms | a | @ | inf | ((+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* -1/32400 (* (PI) (PI))) (neg (cos (+ (* (* 1/180 angle) (PI)) (PI)))) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (+ (* (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (* (/ angle 180) (PI))) b) (- (* a a) (* b b)) (sin (* (PI) (/ angle 180))) (cos (+ (* (* 1/180 angle) (PI)) (PI))) (* (PI) (/ angle 180)) (* 1/180 angle) (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 7.0ms | angle | @ | 0 | ((+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* -1/32400 (* (PI) (PI))) (neg (cos (+ (* (* 1/180 angle) (PI)) (PI)))) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (+ (* (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (* (/ angle 180) (PI))) b) (- (* a a) (* b b)) (sin (* (PI) (/ angle 180))) (cos (+ (* (* 1/180 angle) (PI)) (PI))) (* (PI) (/ angle 180)) (* 1/180 angle) (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 6.0ms | angle | @ | inf | ((+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* -1/32400 (* (PI) (PI))) (neg (cos (+ (* (* 1/180 angle) (PI)) (PI)))) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (+ (* (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (* (/ angle 180) (PI))) b) (- (* a a) (* b b)) (sin (* (PI) (/ angle 180))) (cos (+ (* (* 1/180 angle) (PI)) (PI))) (* (PI) (/ angle 180)) (* 1/180 angle) (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 5.0ms | a | @ | 0 | ((+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180))) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* -1/32400 (* (PI) (PI))) (neg (cos (+ (* (* 1/180 angle) (PI)) (PI)))) (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180))) (+ (* (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (pow (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) 2) (cos (* (pow (cbrt (PI)) 2) (* (cbrt (PI)) (/ angle 180)))) (sin (* (/ angle 180) (PI))) (* (/ angle 180) (PI)) (* (sin (* (/ angle 180) (PI))) b) (- (* a a) (* b b)) (sin (* (PI) (/ angle 180))) (cos (+ (* (* 1/180 angle) (PI)) (PI))) (* (PI) (/ angle 180)) (* 1/180 angle) (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (cbrt (PI)) (pow (cbrt (PI)) 2)) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 436 | 1939 |
| 1 | 1633 | 1730 |
| 2 | 7658 | 1724 |
| 0 | 9255 | 1609 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* a (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) |
(* -1 (* a (cos (+ (PI) (* -1/180 (* angle (PI))))))) |
(* -1 (pow b 2)) |
(- (pow a 2) (pow b 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2))) |
(pow a 2) |
(* (pow a 2) (+ 1 (* -1 (/ (pow b 2) (pow a 2))))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(+ (* -1 (pow b 2)) (pow a 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (- (/ (pow a 2) (pow b 2)) 1)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* a (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) (pow a 2)) |
(* -1 (cos (PI))) |
(- (* 1/180 (* angle (* (PI) (sin (PI))))) (cos (PI))) |
(- (* angle (+ (* 1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI)))))) (cos (PI))) |
(- (* angle (+ (* 1/180 (* (PI) (sin (PI)))) (* angle (- (* -1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/64800 (* (pow (PI) 2) (cos (PI)))))))) (cos (PI))) |
(* (pow a 2) (pow (cos (PI)) 2)) |
(+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (PI)) (sin (PI))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(* -1 (* a (cos (PI)))) |
(+ (* -1 (* a (cos (PI)))) (* -1/180 (* a (* angle (* (PI) (sin (PI))))))) |
(+ (* -1 (* a (cos (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (sin (PI))))) (* 1/64800 (* a (* angle (* (pow (PI) 2) (cos (PI))))))))) |
(+ (* -1 (* a (cos (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (sin (PI))))) (* angle (+ (* 1/34992000 (* a (* angle (* (pow (PI) 3) (sin (PI)))))) (* 1/64800 (* a (* (pow (PI) 2) (cos (PI)))))))))) |
(* 1/2 (PI)) |
(+ (* 1/2 (PI)) (* 2 (PI))) |
(+ (* -1/90 (* angle (PI))) (+ (* 1/2 (PI)) (* 2 (PI)))) |
(sin (* 1/2 (PI))) |
(sin (+ (* 1/2 (PI)) (* 2 (PI)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
(* 1/180 (* angle (PI))) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(cos (PI)) |
(+ (cos (PI)) (* -1/180 (* angle (* (PI) (sin (PI)))))) |
(+ (cos (PI)) (* angle (- (* -1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI))))))) |
(+ (cos (PI)) (* angle (- (* angle (+ (* -1/64800 (* (pow (PI) 2) (cos (PI)))) (* 1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/180 (* (PI) (sin (PI))))))) |
(* 1/180 angle) |
(+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))))))))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow a 2) (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* -1 (cos (+ (PI) (* 1/180 (* angle (PI)))))) |
(* -1/90 (* angle (PI))) |
(* angle (+ (* -1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (* 2 (/ (PI) angle))))) |
(sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle))))))) |
(pow (cos (* 1/180 (* angle (PI)))) 2) |
(sin (* 1/180 (* angle (PI)))) |
(cos (+ (PI) (* 1/180 (* angle (PI))))) |
(+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle)))))))) |
(* -1 (* angle (+ (* -1 (/ (+ (* 1/2 (PI)) (* 2 (PI))) angle)) (* 1/90 (PI))))) |
(sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) |
(+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* a (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) a) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64)) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(+ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* -1 (* a (cos (+ (PI) (* -1/180 (* angle (PI))))))) |
(*.f64 (neg.f64 a) (cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) |
(* -1 (pow b 2)) |
(*.f64 (neg.f64 b) b) |
(- (pow a 2) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 a b)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) a) a) (PI.f64)) (PI.f64)) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) a) (/.f64 b a)))) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2))) |
(*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(* (pow a 2) (+ 1 (* -1 (/ (pow b 2) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 b) a) (/.f64 b a) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) b) |
(+ (* -1 (pow b 2)) (pow a 2)) |
(*.f64 (+.f64 a b) (-.f64 a b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64) (/.f64 (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) (*.f64 b b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (/.f64 (*.f64 a (PI.f64)) b) (/.f64 (*.f64 a (PI.f64)) b)) (*.f64 (PI.f64) (PI.f64)))) (*.f64 b b)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (+ (PI) (* -1/180 (* angle (PI))))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (- (/ (pow a 2) (pow b 2)) 1)) |
(*.f64 (-.f64 (*.f64 (/.f64 a b) (/.f64 a b)) #s(literal 1 binary64)) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) a)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b) (fma.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) a (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) a) a (*.f64 (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 a a)) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 a angle) angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* a (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) a) angle) angle)) (*.f64 angle angle) a) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* a (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* a (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) a) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 a angle) angle) (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) (*.f64 angle angle) a) |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 a angle) angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 a angle) angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) a))) (*.f64 angle angle) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) a) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 (*.f64 a angle) angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) a) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) a) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (+.f64 a b) (-.f64 a b))) (*.f64 (PI.f64) (PI.f64)) (*.f64 a a)) |
(* -1 (cos (PI))) |
#s(literal 1 binary64) |
(- (* 1/180 (* angle (* (PI) (sin (PI))))) (cos (PI))) |
#s(literal 1 binary64) |
(- (* angle (+ (* 1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI)))))) (cos (PI))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(- (* angle (+ (* 1/180 (* (PI) (sin (PI)))) (* angle (- (* -1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))) (* -1/64800 (* (pow (PI) 2) (cos (PI)))))))) (cos (PI))) |
(+.f64 #s(literal 0 binary64) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* (pow a 2) (pow (cos (PI)) 2)) |
(*.f64 a a) |
(+ (* 1/90 (* (pow a 2) (* angle (* (PI) (* (cos (PI)) (sin (PI))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 a a #s(literal 0 binary64)) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) #s(literal 0 binary64)) (*.f64 angle angle) (*.f64 a a)) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 #s(literal -1/32400 binary64) a) a (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) #s(literal 0 binary64)) (*.f64 angle angle) (*.f64 a a)) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* (pow a 2) (* angle (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2)))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/32400 binary64)) a #s(literal 0 binary64)) angle) angle (*.f64 a a)) |
(+ (* angle (+ (* 1/90 (* (pow a 2) (* (PI) (* (cos (PI)) (sin (PI)))))) (* angle (+ (* (pow a 2) (* angle (+ (* -1/5832000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI))))) (* -1/17496000 (* (pow (PI) 3) (* (cos (PI)) (sin (PI)))))))) (* (pow a 2) (+ (* -1/32400 (* (pow (PI) 2) (pow (cos (PI)) 2))) (* 1/32400 (* (pow (PI) 2) (pow (sin (PI)) 2))))))))) (* (pow a 2) (pow (cos (PI)) 2))) |
(fma.f64 (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) a) #s(literal -1/32400 binary64)) a #s(literal 0 binary64)) angle) angle (*.f64 a a)) |
(* -1 (* a (cos (PI)))) |
(*.f64 #s(literal 1 binary64) a) |
(+ (* -1 (* a (cos (PI)))) (* -1/180 (* a (* angle (* (PI) (sin (PI))))))) |
(fma.f64 #s(literal 1 binary64) a #s(literal 0 binary64)) |
(+ (* -1 (* a (cos (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (sin (PI))))) (* 1/64800 (* a (* angle (* (pow (PI) 2) (cos (PI))))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) angle) a #s(literal 0 binary64)) angle (*.f64 #s(literal 1 binary64) a)) |
(+ (* -1 (* a (cos (PI)))) (* angle (+ (* -1/180 (* a (* (PI) (sin (PI))))) (* angle (+ (* 1/34992000 (* a (* angle (* (pow (PI) 3) (sin (PI)))))) (* 1/64800 (* a (* (pow (PI) 2) (cos (PI)))))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) angle) a #s(literal 0 binary64)) angle (*.f64 #s(literal 1 binary64) a)) |
(* 1/2 (PI)) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
(+ (* 1/2 (PI)) (* 2 (PI))) |
(*.f64 #s(literal 5/2 binary64) (PI.f64)) |
(+ (* -1/90 (* angle (PI))) (+ (* 1/2 (PI)) (* 2 (PI)))) |
(fma.f64 #s(literal 5/2 binary64) (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/2 (PI))) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(sin (+ (* 1/2 (PI)) (* 2 (PI)))) |
(sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(fma.f64 (fma.f64 (*.f64 angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))))) angle (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))))) angle)) angle (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (PI.f64)) (PI.f64) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (+ (* 1/4199040000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) angle) angle (*.f64 #s(literal 1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64)) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/34992000 binary64))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64)) angle) angle (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) b) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) b) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle))))) |
(cos (PI)) |
#s(literal -1 binary64) |
(+ (cos (PI)) (* -1/180 (* angle (* (PI) (sin (PI)))))) |
#s(literal -1 binary64) |
(+ (cos (PI)) (* angle (- (* -1/64800 (* angle (* (pow (PI) 2) (cos (PI))))) (* 1/180 (* (PI) (sin (PI))))))) |
(fma.f64 (*.f64 (fma.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) angle) angle #s(literal -1 binary64)) |
(+ (cos (PI)) (* angle (- (* angle (+ (* -1/64800 (* (pow (PI) 2) (cos (PI)))) (* 1/34992000 (* angle (* (pow (PI) 3) (sin (PI))))))) (* 1/180 (* (PI) (sin (PI))))))) |
(fma.f64 (*.f64 (fma.f64 #s(literal 1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) #s(literal 0 binary64)) angle) angle #s(literal -1 binary64)) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))) |
(+.f64 (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) angle) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64)))) (PI.f64) (+.f64 (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))))))) |
(fma.f64 (fma.f64 (*.f64 angle (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))))) angle (+.f64 (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(+ (sin (* 1/2 (PI))) (+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) angle)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))))) angle)) angle (+.f64 (sin.f64 (*.f64 #s(literal 5/2 binary64) (PI.f64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow a 2) (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (/.f64 a angle) (/.f64 a angle) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 a b)))) (*.f64 angle angle)) |
(* -1 (cos (+ (PI) (* 1/180 (* angle (PI)))))) |
(cos.f64 (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64))) |
(* -1/90 (* angle (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (* 2 (/ (PI) angle))))) |
(*.f64 (fma.f64 #s(literal 5/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle) |
(sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle))))))) |
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) |
(pow (cos (* 1/180 (* angle (PI)))) 2) |
(pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(cos (+ (PI) (* 1/180 (* angle (PI))))) |
(cos.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64))) |
(+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle)))))))) |
(+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(* -1 (* angle (+ (* -1 (/ (+ (* 1/2 (PI)) (* 2 (PI))) angle)) (* 1/90 (PI))))) |
(*.f64 (neg.f64 angle) (fma.f64 #s(literal -5/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) |
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) |
(+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))))))) |
(+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 77 | 483 |
| 0 | 129 | 431 |
| 1 | 531 | 406 |
| 2 | 3911 | 373 |
| 0 | 8172 | 372 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a)) |
(*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) |
(*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) |
(neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) |
(-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(-.f64 (*.f64 a a) (*.f64 b b)) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cbrt.f64 (PI.f64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
| Outputs |
|---|
(/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 6 binary64))) (+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)) (-.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 6 binary64))) (+.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 4 binary64)))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (neg.f64 b)) (neg.f64 b) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (fabs.f64 b)) (fabs.f64 b) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (neg.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (neg.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (fabs.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (fabs.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (neg.f64 b) (*.f64 (neg.f64 b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (fabs.f64 b) (*.f64 (fabs.f64 b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a a) (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (*.f64 b (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(-.f64 (*.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal -1 binary64)) (*.f64 (cos.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 0 binary64))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))))) |
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(fma.f64 (fabs.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (fabs.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
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(fma.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal -1 binary64) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (*.f64 (neg.f64 (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
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(cos.f64 (neg.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cos.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(cos.f64 (neg.f64 (fma.f64 (neg.f64 (PI.f64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(cos.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (/.f64 (PI.f64) #s(literal 2 binary64)))) |
(cos.f64 (fma.f64 (neg.f64 (PI.f64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cos.f64 (-.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cos.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
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(+.f64 (*.f64 (sin.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 0 binary64)) (*.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 1 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (*.f64 #s(literal 0 binary64) (sin.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 #s(literal 0 binary64) (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 #s(literal -1 binary64) (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(+.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal -1 binary64)) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 0 binary64))) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (neg.f64 (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 4 binary64)))) (neg.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))))) |
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(fma.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))))) #s(literal 0 binary64)) |
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(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 0 binary64)) |
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(-.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))))) |
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(-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) |
(-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 1 binary64) (fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(fma.f64 (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(fma.f64 (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64))) (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (*.f64 (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(fma.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(fma.f64 #s(literal 1 binary64) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(-.f64 (+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(-.f64 (/.f64 (pow.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64)) (-.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))))) |
(-.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (-.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(+.f64 (+.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(+.f64 (/.f64 (pow.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 3 binary64)) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (pow.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) (/.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 3 binary64)) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (-.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (pow.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) (fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(+.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) (*.f64 (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(+.f64 (cos.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/3 binary64))) (exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1/3 binary64)))) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 1/9 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (PI.f64) #s(literal 1/3 binary64)) |
(cbrt.f64 (PI.f64)) |
(exp.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(+.f64 (cosh.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64))) (sinh.f64 (/.f64 (log.f64 (PI.f64)) #s(literal 3 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))) (sinh.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))) |
(+.f64 (cosh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))) (sinh.f64 (*.f64 (log.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64)))) |
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (fabs.f64 (cbrt.f64 (PI.f64))) (fabs.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) |
(pow.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (fabs.f64 (cbrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal 2/9 binary64)) |
(pow.f64 (neg.f64 (PI.f64)) #s(literal 2/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 4/3 binary64)) |
(pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/3 binary64)) |
(pow.f64 (PI.f64) #s(literal 2/3 binary64)) |
(cbrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 (log.f64 (cbrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 2/3 binary64))) |
(exp.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) |
(+.f64 (cosh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64)))) (sinh.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))))) |
Compiled 54 024 to 5 086 computations (90.6% saved)
106 alts after pruning (104 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 033 | 50 | 1 083 |
| Fresh | 25 | 54 | 79 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 1 062 | 106 | 1 168 |
| Status | Accuracy | Program |
|---|---|---|
| 81.5% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 76.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.3% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 7.0% | (fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) | |
| 81.5% | (fma.f64 (/.f64 (-.f64 (+.f64 (pow.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 71.4% | (fma.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.6% | (fma.f64 (/.f64 (+.f64 (/.f64 (-.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.3% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.6% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.9% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 74.8% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.1% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 71.3% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.0% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (-.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal -1 binary64)) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (neg.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 66.9% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 72.1% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 #s(approx (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 (fma.f64 #s(literal 5/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 #s(approx (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 #s(literal 5/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.0% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.5% | (fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.6% | (fma.f64 (/.f64 (+.f64 (sin.f64 #s(approx (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.5% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.5% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 71.3% | (fma.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| ▶ | 81.6% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 81.4% | (fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| ▶ | 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 79.3% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 65.2% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| ✓ | 81.6% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 81.6% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 64.4% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 74.0% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64)))))) #s(literal 2 binary64))) | |
| 76.4% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 #s(approx (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a)) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 46.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 60.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) #s(literal 2 binary64))) | |
| 62.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (exp (log (sin (* (/ angle 180) (PI))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 76.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) #s(literal -1 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) (sin.f64 (neg.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 81.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 80.0% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 39.9% | (+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 64.4% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) | |
| 59.0% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) | |
| 57.2% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) | |
| 42.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) | |
| 42.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) | |
| 45.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) | |
| 45.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) | |
| 41.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) | |
| 42.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) | |
| 65.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) | |
| 65.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) | |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))) | |
| 34.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| ✓ | 57.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 49.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) | |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 46.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) | |
| ▶ | 40.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
| 26.8% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) | |
| 34.0% | #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 57.2% | #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
Compiled 9 076 to 5 742 computations (36.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 2 | (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) | |
| cost-diff | 3 | (sin.f64 (+.f64 (PI.f64) (PI.f64))) | |
| cost-diff | 3 | (cos.f64 (+.f64 (PI.f64) (PI.f64))) | |
| cost-diff | 7 | (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64)))) | |
| cost-diff | 0 | (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) | |
| cost-diff | 0 | (exp.f64 #s(literal 2 binary64)) | |
| cost-diff | 0 | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) | |
| cost-diff | 0 | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) | |
| cost-diff | 0 | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| cost-diff | 1 | (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) | |
| cost-diff | 1 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) | |
| cost-diff | 0 | #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) | |
| cost-diff | 0 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| cost-diff | 0 | (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| cost-diff | 1 | (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)) | |
| cost-diff | 1 | (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 107 | 976 |
| 0 | 173 | 907 |
| 1 | 353 | 838 |
| 2 | 1093 | 757 |
| 3 | 5834 | 736 |
| 0 | 8017 | 727 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
(+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) |
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64))) |
(PI.f64) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal -1/180 binary64) |
angle |
#s(literal 1/2 binary64) |
(fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 2 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
b |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (*.f64 angle angle) b) b) |
(*.f64 (*.f64 angle angle) b) |
(*.f64 angle angle) |
angle |
b |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
#s(literal 2 binary64) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) |
(/.f64 angle #s(literal -180 binary64)) |
angle |
#s(literal -180 binary64) |
(PI.f64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
b |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(exp.f64 #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
(*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) |
a |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64)))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(cos.f64 (+.f64 (PI.f64) (PI.f64))) |
(+.f64 (PI.f64) (PI.f64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (+.f64 (PI.f64) (PI.f64))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (*.f64 a a) #s(literal 2 binary64)) #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (PI.f64))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
(/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) |
#s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (PI.f64))))) |
(+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) |
(+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (PI.f64)))) |
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) |
(sin.f64 (*.f64 (fma.f64 #s(literal -1/180 binary64) angle (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (PI.f64))) |
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64))) |
(*.f64 (fma.f64 #s(literal -1/180 binary64) angle (+.f64 #s(literal 2 binary64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)))) (PI.f64)) |
(PI.f64) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) |
#s(literal -1/180 binary64) |
angle |
#s(literal 1/2 binary64) |
(fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)) |
(*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 2 binary64)) (PI.f64)) |
(fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) |
#s(literal 1 binary64) |
(sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) |
(*.f64 #s(literal 1/2 binary64) (PI.f64)) |
#s(literal 2 binary64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
b |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 angle angle) b)))) |
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) |
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 angle angle) b))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) b) (*.f64 (*.f64 angle angle) b)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) #s(literal 1/32400 binary64)) |
#s(literal 1/32400 binary64) |
(*.f64 (*.f64 (*.f64 angle angle) b) b) |
(*.f64 (*.f64 angle angle) b) |
(*.f64 angle angle) |
angle |
b |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (fma.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64))) #s(literal 1/2 binary64) #s(literal -1/2 binary64)) a) (neg.f64 a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(fma.f64 (neg.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(*.f64 (neg.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)))) #s(literal 1/2 binary64)) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(neg.f64 (cos.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) |
(*.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) |
(fma.f64 (PI.f64) (/.f64 angle #s(literal -180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal -180 binary64)) |
angle |
#s(literal -180 binary64) |
(PI.f64) |
(*.f64 a a) |
a |
(pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
b |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64)) a)))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64)) a))) |
(exp.f64 #s(literal 2 binary64)) |
#s(literal 2 binary64) |
(log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) |
(log.f64 (*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64)) a)) |
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) |
(*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64)) a) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) #s(literal 1 binary64)) |
#s(literal 1 binary64) |
a |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) a) #s(literal 2 binary64)) |
(*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) |
(*.f64 #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) a) |
a |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64)))))) |
#s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))) |
(-.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 0 binary64)) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
(cos.f64 (+.f64 (PI.f64) (PI.f64))) |
#s(literal 1 binary64) |
(+.f64 (PI.f64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 2 binary64)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64)))) |
#s(literal 0 binary64) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin.f64 (+.f64 (PI.f64) (PI.f64))) |
#s(literal 0 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) #s(literal 2 binary64)) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 b (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle))) |
b |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 11.888595099314315 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 11.888595099314315 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 42.57239291777259 | (sin.f64 (+.f64 (PI.f64) (PI.f64))) | |
| accuracy | 1.8583572632771317 | (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) | |
| accuracy | 10.611163913481807 | #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) | |
| accuracy | 11.888595099314315 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 0.25 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 11.888595099314315 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 11.935660820640132 | (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 4.477737674866421 | (*.f64 (*.f64 angle angle) b) | |
| accuracy | 10.945534677676138 | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| accuracy | 19.374528307852376 | (PI.f64) | |
| accuracy | 25.837219600670085 | #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) | |
| accuracy | 0.25 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 11.467903446525437 | (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) | |
| accuracy | 11.888595099314315 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 19.374528307852376 | (PI.f64) |
| 1.1s | 155× | 2 | valid |
| 163.0ms | 21× | 1 | valid |
| 136.0ms | 7× | 5 | exit |
| 81.0ms | 73× | 0 | invalid |
Compiled 796 to 95 computations (88.1% saved)
ival-sin: 547.0ms (40.7% of total)ival-div: 325.0ms (24.2% of total)ival-mult: 132.0ms (9.8% of total)adjust: 76.0ms (5.7% of total)ival-cos: 59.0ms (4.4% of total)ival-sinu: 57.0ms (4.2% of total)ival-add: 45.0ms (3.3% of total)const: 31.0ms (2.3% of total)ival-pow2: 17.0ms (1.3% of total)ival-cosu: 16.0ms (1.2% of total)ival-sub: 13.0ms (1% of total)ival-pow: 10.0ms (0.7% of total)ival-exp: 5.0ms (0.4% of total)ival-log: 5.0ms (0.4% of total)ival-pi: 3.0ms (0.2% of total)exact: 1.0ms (0.1% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64))) |
(fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(exp.f64 #s(literal 2 binary64)) |
(log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64)))) |
(cos.f64 (+.f64 (PI.f64) (PI.f64))) |
(sin.f64 (+.f64 (PI.f64) (PI.f64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) |
(PI.f64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle angle) b) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/2 (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))) |
(+ (log a) (log (cos (* 1/180 (* angle (PI)))))) |
(* 1/2 (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI))))))))) |
(* (pow a 2) (+ (* 1/2 (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(+ (exp (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* (pow angle 2) b) |
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI)))))))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/2 (PI)) (* 2 (PI))) |
(+ (* -1/90 (* angle (PI))) (+ (* 1/2 (PI)) (* 2 (PI)))) |
(* 2 (PI)) |
(+ (* -1/180 (* angle (PI))) (* 2 (PI))) |
(* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) |
(+ (* -1/180 (* (pow a 2) (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (+ (* 1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) |
(+ (* -1/180 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) |
(+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/180 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/32400 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/180 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/8748000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) (pow a 2)) |
(+ 1/2 (* 1/2 (cos (* 2 (PI))))) |
(+ 1/2 (+ (* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) (* 1/2 (cos (* 2 (PI)))))) |
(+ 1/2 (+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI))))))))) |
(+ 1/2 (+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (sin (* 2 (PI)))))))))))) |
(cos (* 2 (PI))) |
(+ (cos (* 2 (PI))) (* 1/90 (* angle (* (PI) (sin (* 2 (PI))))))) |
(+ (cos (* 2 (PI))) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* -1/90 (* (PI) (sin (* 2 (PI)))))))) |
(+ (cos (* 2 (PI))) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (sin (* 2 (PI)))))))) (* -1/90 (* (PI) (sin (* 2 (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI)))))) |
(+ (* 1/180 (* (pow a 2) (* angle (* (PI) (sin (* 2 (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (* 2 (PI)))))) (+ (* -1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (sin (* 2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(* 1/2 (cos (* 2 (PI)))) |
(+ (* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) (* 1/2 (cos (* 2 (PI))))) |
(+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI)))))))) |
(+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (sin (* 2 (PI))))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (pow a 2)) |
(log a) |
(+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (sin (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI))))))) |
(* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (sin (* 2 (PI))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (sin (* 2 (PI)))))))))) |
(* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (sin (* 2 (PI)))))) (* 1/22674816000000 (* (pow (PI) 5) (sin (* 2 (PI))))))))))) |
(+ (cos (* 2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (cos (* 2 (PI))))))) |
(+ (cos (* 2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (cos (* 2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (cos (* 2 (PI))))))))) |
(+ (cos (* 2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (cos (* 2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (cos (* 2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (cos (* 2 (PI)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (+ (* 1/2 (PI)) (* 2 (PI)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* -1/90 (* angle (PI))) |
(* angle (+ (* -1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (* 2 (/ (PI) angle))))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* 2 (/ (PI) angle)))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle))))))))) |
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow a 2) (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI)))))))) |
(cos (* 2 (+ (PI) (* -1/180 (* angle (PI)))))) |
(* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))) |
(log (* a (cos (* 1/180 (* angle (PI)))))) |
(* (sin (* 1/180 (* angle (PI)))) (sin (* 2 (PI)))) |
(* (cos (* 1/180 (* angle (PI)))) (cos (* 2 (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (+ (PI) (+ (* (PI) (- 1/2 (* 1/180 angle))) (* (PI) (- 1 (* 1/180 angle)))))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (* angle (+ (* -1 (/ (+ (* 1/2 (PI)) (* 2 (PI))) angle)) (* 1/90 (PI))))) |
(* -1 (* angle (+ (* -2 (/ (PI) angle)) (* 1/180 (PI))))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))))) |
(sin (+ (PI) (+ (* (PI) (+ 1/2 (* -1/180 angle))) (* (PI) (+ 1 (* -1/180 angle)))))) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 109.0ms | a | @ | -inf | ((+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))) (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI))))) (+ (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (exp 2) (log (* (cos (* (PI) (/ angle 180))) a)) (* (sin (* (* 1/180 angle) (PI))) (sin (+ (PI) (PI)))) (cos (+ (PI) (PI))) (sin (+ (PI) (PI))) (* (cos (* (* 1/180 angle) (PI))) (cos (+ (PI) (PI)))) (PI) (sin (* (/ angle 180) (PI))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)))) (* (/ angle 180) (PI)) (* (* angle angle) b) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI)))) |
| 76.0ms | a | @ | 0 | ((+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))) (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI))))) (+ (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (exp 2) (log (* (cos (* (PI) (/ angle 180))) a)) (* (sin (* (* 1/180 angle) (PI))) (sin (+ (PI) (PI)))) (cos (+ (PI) (PI))) (sin (+ (PI) (PI))) (* (cos (* (* 1/180 angle) (PI))) (cos (+ (PI) (PI)))) (PI) (sin (* (/ angle 180) (PI))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)))) (* (/ angle 180) (PI)) (* (* angle angle) b) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI)))) |
| 58.0ms | angle | @ | inf | ((+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))) (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI))))) (+ (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (exp 2) (log (* (cos (* (PI) (/ angle 180))) a)) (* (sin (* (* 1/180 angle) (PI))) (sin (+ (PI) (PI)))) (cos (+ (PI) (PI))) (sin (+ (PI) (PI))) (* (cos (* (* 1/180 angle) (PI))) (cos (+ (PI) (PI)))) (PI) (sin (* (/ angle 180) (PI))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)))) (* (/ angle 180) (PI)) (* (* angle angle) b) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI)))) |
| 38.0ms | angle | @ | -inf | ((+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))) (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI))))) (+ (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (exp 2) (log (* (cos (* (PI) (/ angle 180))) a)) (* (sin (* (* 1/180 angle) (PI))) (sin (+ (PI) (PI)))) (cos (+ (PI) (PI))) (sin (+ (PI) (PI))) (* (cos (* (* 1/180 angle) (PI))) (cos (+ (PI) (PI)))) (PI) (sin (* (/ angle 180) (PI))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)))) (* (/ angle 180) (PI)) (* (* angle angle) b) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI)))) |
| 22.0ms | a | @ | inf | ((+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (* (* 1/32400 (* (* (* angle angle) b) b)) (* (PI) (PI))) (* 1/32400 (* (* (* angle angle) b) b)) (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))) (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI))))) (+ (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow (exp 2) (log (* (cos (* (PI) (/ angle 180))) a))) (exp 2) (log (* (cos (* (PI) (/ angle 180))) a)) (* (sin (* (* 1/180 angle) (PI))) (sin (+ (PI) (PI)))) (cos (+ (PI) (PI))) (sin (+ (PI) (PI))) (* (cos (* (* 1/180 angle) (PI))) (cos (+ (PI) (PI)))) (PI) (sin (* (/ angle 180) (PI))) (sin (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)))) (* (/ angle 180) (PI)) (* (* angle angle) b) (sin (* (PI) (/ angle 180))) (cos (* (PI) (/ angle 180))) (sin (* (* 1/180 angle) (PI)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 520 | 2932 |
| 1 | 1935 | 2691 |
| 0 | 8688 | 2515 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* 1/2 (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (exp (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))) |
(+ (log a) (log (cos (* 1/180 (* angle (PI)))))) |
(* 1/2 (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI))))))))) |
(* (pow a 2) (+ (* 1/2 (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(+ (exp (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+ (exp (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(exp (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(* (pow angle 2) b) |
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI)))))))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* 1/2 (PI)) (* 2 (PI))) |
(+ (* -1/90 (* angle (PI))) (+ (* 1/2 (PI)) (* 2 (PI)))) |
(* 2 (PI)) |
(+ (* -1/180 (* angle (PI))) (* 2 (PI))) |
(* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) |
(+ (* -1/180 (* (pow a 2) (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (+ (* 1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) |
(+ (* -1/180 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) |
(+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/180 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/32400 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/180 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/8748000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) (pow a 2)) |
(+ 1/2 (* 1/2 (cos (* 2 (PI))))) |
(+ 1/2 (+ (* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) (* 1/2 (cos (* 2 (PI)))))) |
(+ 1/2 (+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI))))))))) |
(+ 1/2 (+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (sin (* 2 (PI)))))))))))) |
(cos (* 2 (PI))) |
(+ (cos (* 2 (PI))) (* 1/90 (* angle (* (PI) (sin (* 2 (PI))))))) |
(+ (cos (* 2 (PI))) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* -1/90 (* (PI) (sin (* 2 (PI)))))))) |
(+ (cos (* 2 (PI))) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (sin (* 2 (PI)))))))) (* -1/90 (* (PI) (sin (* 2 (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI)))))) |
(+ (* 1/180 (* (pow a 2) (* angle (* (PI) (sin (* 2 (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (* 2 (PI)))))) (+ (* -1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (sin (* 2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(* 1/2 (cos (* 2 (PI)))) |
(+ (* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) (* 1/2 (cos (* 2 (PI))))) |
(+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI)))))))) |
(+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (sin (* 2 (PI))))))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (pow a 2)) |
(log a) |
(+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (sin (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI))))))) |
(* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (sin (* 2 (PI))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (sin (* 2 (PI)))))))))) |
(* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (sin (* 2 (PI)))))) (* 1/22674816000000 (* (pow (PI) 5) (sin (* 2 (PI))))))))))) |
(+ (cos (* 2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (cos (* 2 (PI))))))) |
(+ (cos (* 2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (cos (* 2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (cos (* 2 (PI))))))))) |
(+ (cos (* 2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (cos (* 2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (cos (* 2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (cos (* 2 (PI)))))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (+ (* 1/2 (PI)) (* 2 (PI)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* -1/90 (* angle (PI))) |
(* angle (+ (* -1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (* 2 (/ (PI) angle))))) |
(* -1/180 (* angle (PI))) |
(* angle (+ (* -1/180 (PI)) (* 2 (/ (PI) angle)))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle))))))))) |
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow a 2) (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI)))))))) |
(cos (* 2 (+ (PI) (* -1/180 (* angle (PI)))))) |
(* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))) |
(log (* a (cos (* 1/180 (* angle (PI)))))) |
(* (sin (* 1/180 (* angle (PI)))) (sin (* 2 (PI)))) |
(* (cos (* 1/180 (* angle (PI)))) (cos (* 2 (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (+ (PI) (+ (* (PI) (- 1/2 (* 1/180 angle))) (* (PI) (- 1 (* 1/180 angle)))))) |
(cos (* 1/180 (* angle (PI)))) |
(* -1 (* angle (+ (* -1 (/ (+ (* 1/2 (PI)) (* 2 (PI))) angle)) (* 1/90 (PI))))) |
(* -1 (* angle (+ (* -2 (/ (PI) angle)) (* 1/180 (PI))))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))))) |
(sin (+ (PI) (+ (* (PI) (+ 1/2 (* -1/180 angle))) (* (PI) (+ 1 (* -1/180 angle)))))) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) |
(+ (* 1/2 (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(+ (exp (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (exp.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log a) (log (cos (* 1/180 (* angle (PI)))))))) |
(pow.f64 (exp.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))) #s(literal 2 binary64)) |
(+ (log a) (log (cos (* 1/180 (* angle (PI)))))) |
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a)) |
(* 1/2 (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI))))))))) |
(*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64)))))) |
(* (pow a 2) (+ (* 1/2 (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))) |
(*.f64 (fma.f64 (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) #s(literal 1/2 binary64) (/.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)) (*.f64 a a))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b) (*.f64 angle angle)) (*.f64 a a))) #s(literal 1 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a)) |
(+ (exp (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) b) b (pow.f64 (exp.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))) #s(literal 2 binary64))) |
(exp (* 2 (+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))))) |
(pow.f64 (exp.f64 (+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a))) #s(literal 2 binary64)) |
(+ (log (cos (* 1/180 (* angle (PI))))) (* -1 (log (/ 1 a)))) |
(+.f64 (log.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) (log.f64 a)) |
(+ (exp (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b) (pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (log.f64 (/.f64 #s(literal -1 binary64) a))))) |
(exp (* 2 (+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (-.f64 (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (log.f64 (/.f64 #s(literal -1 binary64) a)))) |
(+ (log (* -1 (cos (* 1/180 (* angle (PI)))))) (* -1 (log (/ -1 a)))) |
(-.f64 (log.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))) (log.f64 (/.f64 #s(literal -1 binary64) a))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) angle) angle) (PI.f64)) (PI.f64) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (pow b 2))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 angle angle)) b) b) |
(* (pow angle 2) b) |
(*.f64 (*.f64 angle angle) b) |
(* (pow b 2) (+ (* 1/2 (/ (* (pow a 2) (+ (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))) (sin (- (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))) (+ (PI) (* -1/180 (* angle (PI)))))))) (pow b 2))) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
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(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
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(+ (* 1/2 (PI)) (* 2 (PI))) |
(*.f64 (PI.f64) #s(literal 5/2 binary64)) |
(+ (* -1/90 (* angle (PI))) (+ (* 1/2 (PI)) (* 2 (PI)))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))) |
(* 2 (PI)) |
(*.f64 #s(literal 2 binary64) (PI.f64)) |
(+ (* -1/180 (* angle (PI))) (* 2 (PI))) |
(*.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 2 binary64))) |
(* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) |
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(+ (* -1/180 (* (pow a 2) (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
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(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) |
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(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/180 (* (pow a 2) (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) (+ (* 1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))))) |
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(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) |
(*.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64)) |
(+ (* -1/180 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI))))))) (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI))))))) |
(fma.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))))) |
(+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/180 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/32400 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(fma.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64) (*.f64 (fma.f64 (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))) (*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))))) angle)) |
(+ (* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/180 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/8748000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/8748000 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))))) angle)) angle (*.f64 (+.f64 (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64)))) #s(literal 1/2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) a) a)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) a) a (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) a) a (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) b) b)) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) |
(+ 1/2 (* 1/2 (cos (* 2 (PI))))) |
(fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(+ 1/2 (+ (* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) (* 1/2 (cos (* 2 (PI)))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sin.f64 (PI.f64)))) (PI.f64) (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(+ 1/2 (+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI))))))))) |
(fma.f64 (fma.f64 (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (cos.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))))) angle (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(+ 1/2 (+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (sin (* 2 (PI)))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cos.f64 (PI.f64))))) angle)) angle (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) |
(cos (* 2 (PI))) |
(neg.f64 (cos.f64 (PI.f64))) |
(+ (cos (* 2 (PI))) (* 1/90 (* angle (* (PI) (sin (* 2 (PI))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))) (neg.f64 (cos.f64 (PI.f64)))) |
(+ (cos (* 2 (PI))) (* angle (- (* -1/16200 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* -1/90 (* (PI) (sin (* 2 (PI)))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/16200 binary64) angle) (neg.f64 (cos.f64 (PI.f64)))) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))))) angle (neg.f64 (cos.f64 (PI.f64)))) |
(+ (cos (* 2 (PI))) (* angle (- (* angle (+ (* -1/16200 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/4374000 (* angle (* (pow (PI) 3) (sin (* 2 (PI)))))))) (* -1/90 (* (PI) (sin (* 2 (PI)))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cos.f64 (PI.f64))))) angle (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))))) angle (neg.f64 (cos.f64 (PI.f64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI)))))) |
(*.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(+ (* 1/180 (* (pow a 2) (* angle (* (PI) (sin (* 2 (PI))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(fma.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (PI.f64))) (*.f64 (PI.f64) angle)))) |
(+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (neg.f64 (cos.f64 (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b))) angle (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))))) angle (*.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+ (* angle (+ (* 1/180 (* (pow a 2) (* (PI) (sin (* 2 (PI)))))) (* angle (+ (* -1/32400 (* (pow a 2) (* (pow (PI) 2) (cos (* 2 (PI)))))) (+ (* -1/8748000 (* (pow a 2) (* angle (* (pow (PI) 3) (sin (* 2 (PI))))))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (PI))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 a a) angle) (*.f64 (*.f64 (neg.f64 (sin.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64)) (*.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (neg.f64 (cos.f64 (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) angle (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))))) angle (*.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(* 1/2 (cos (* 2 (PI)))) |
(*.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64)) |
(+ (* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) (* 1/2 (cos (* 2 (PI))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sin.f64 (PI.f64)))) (PI.f64) (*.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* -1/32400 (* angle (* (pow (PI) 2) (cos (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI)))))))) |
(fma.f64 (fma.f64 (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (cos.f64 (PI.f64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))))) angle (*.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(+ (* 1/2 (cos (* 2 (PI)))) (* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* angle (+ (* -1/32400 (* (pow (PI) 2) (cos (* 2 (PI))))) (* -1/8748000 (* angle (* (pow (PI) 3) (sin (* 2 (PI))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/8748000 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cos.f64 (PI.f64))))) angle)) angle (*.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b) (*.f64 (*.f64 (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/6298560000 binary64))) a) a)) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 b b) (fma.f64 (*.f64 (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/6298560000 binary64))) a) a (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) b) b (*.f64 (fma.f64 (*.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/360 binary64) (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 a a))) (*.f64 angle angle)))) (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/6298560000 binary64))) angle) angle) (*.f64 a a) (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/388800 (* (pow (PI) 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))) (+ (* -1/204073344000000 (pow (PI) 6)) (* 1/360 (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6))))))))) (* (pow a 2) (+ (* 1/2099520000 (pow (PI) 4)) (* 1/12 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))))) (pow a 2)) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/388800 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/524880000 binary64))) (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64)) #s(literal 1/360 binary64) (*.f64 #s(literal -1/204073344000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))))) (*.f64 angle angle) (fma.f64 #s(literal 1/2099520000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/6298560000 binary64)))))) (*.f64 angle angle) (*.f64 a a)) |
(log a) |
(log.f64 a) |
(+ (log a) (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle (log.f64 a)) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/24 (* (pow angle 2) (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4)))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64)) angle) angle)) (*.f64 angle angle) (log.f64 a)) |
(+ (log a) (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* 1/720 (* (pow angle 2) (+ (* -1/1133740800000 (pow (PI) 6)) (+ (* -1/34012224000000 (pow (PI) 6)) (* 1/2267481600000 (pow (PI) 6)))))) (* 1/24 (+ (* -1/349920000 (pow (PI) 4)) (* 1/1049760000 (pow (PI) 4))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/720 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/2125764000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/12597120000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) (log.f64 a)) |
(* 1/180 (* angle (* (PI) (sin (* 2 (PI)))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (sin.f64 (PI.f64)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (sin (* 2 (PI)))))) (* 1/180 (* (PI) (sin (* 2 (PI))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (neg.f64 (sin.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))))) angle) |
(* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (sin (* 2 (PI))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (sin (* 2 (PI)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (neg.f64 (sin.f64 (PI.f64)))) (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (neg.f64 (sin.f64 (PI.f64))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/180 (* (PI) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (sin (* 2 (PI))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (sin (* 2 (PI)))))) (* 1/22674816000000 (* (pow (PI) 5) (sin (* 2 (PI))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (neg.f64 (sin.f64 (PI.f64))) (*.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (neg.f64 (sin.f64 (PI.f64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) (neg.f64 (sin.f64 (PI.f64))))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(+ (cos (* 2 (PI))) (* -1/64800 (* (pow angle 2) (* (pow (PI) 2) (cos (* 2 (PI))))))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (*.f64 (neg.f64 (cos.f64 (PI.f64))) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cos.f64 (PI.f64)))) |
(+ (cos (* 2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (cos (* 2 (PI))))) (* 1/25194240000 (* (pow angle 2) (* (pow (PI) 4) (cos (* 2 (PI))))))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)) (*.f64 (neg.f64 (cos.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cos.f64 (PI.f64))))) (*.f64 angle angle) (neg.f64 (cos.f64 (PI.f64)))) |
(+ (cos (* 2 (PI))) (* (pow angle 2) (+ (* -1/64800 (* (pow (PI) 2) (cos (* 2 (PI))))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow (PI) 6) (cos (* 2 (PI)))))) (* 1/25194240000 (* (pow (PI) 4) (cos (* 2 (PI)))))))))) |
(fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (*.f64 (neg.f64 (cos.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (neg.f64 (cos.f64 (PI.f64))))) (*.f64 angle angle) (*.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) (neg.f64 (cos.f64 (PI.f64))))) (*.f64 angle angle) (neg.f64 (cos.f64 (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 (fma.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(sin (+ (* 1/2 (PI)) (* 2 (PI)))) |
(sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* -1/90 (* angle (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))) |
(fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* -1/16200 (* angle (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (*.f64 (PI.f64) angle) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))))) angle (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64)))) |
(+ (sin (+ (* 1/2 (PI)) (* 2 (PI)))) (* angle (+ (* -1/90 (* (PI) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))) (* angle (+ (* -1/16200 (* (pow (PI) 2) (sin (+ (* 1/2 (PI)) (* 2 (PI)))))) (* 1/4374000 (* angle (* (pow (PI) 3) (cos (+ (* 1/2 (PI)) (* 2 (PI)))))))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 3 binary64)))) (cos.f64 (*.f64 (PI.f64) #s(literal -5/2 binary64))) (*.f64 (*.f64 #s(literal -1/16200 binary64) (*.f64 (PI.f64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64))))) angle)) angle (sin.f64 (*.f64 (PI.f64) #s(literal 5/2 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle)) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* -1/90 (* angle (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/90 (PI)) (+ (* 1/2 (/ (PI) angle)) (* 2 (/ (PI) angle))))) |
(*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 5/2 binary64) (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle) |
(* -1/180 (* angle (PI))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/180 (PI)) (* 2 (/ (PI) angle)))) |
(*.f64 (fma.f64 (/.f64 (PI.f64) angle) #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (PI.f64))) angle) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (- 1 (* 1/180 angle))))))))) |
(*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) #s(literal 1/2 binary64)) |
(* -1/32400 (* (pow angle 2) (* (pow (PI) 2) (- (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (+ (* -1/32400 (* (pow (PI) 2) (- (pow a 2) (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (fma.f64 (/.f64 a angle) (/.f64 a angle) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 a b)))) (*.f64 angle angle)) |
(+ 1/2 (* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI)))))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(cos (* 2 (+ (PI) (* -1/180 (* angle (PI)))))) |
(cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) |
(* 1/2 (cos (* 2 (+ (PI) (* -1/180 (* angle (PI))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64)) |
(log (* a (cos (* 1/180 (* angle (PI)))))) |
(log.f64 (*.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) a)) |
(* (sin (* 1/180 (* angle (PI)))) (sin (* 2 (PI)))) |
(*.f64 (neg.f64 (sin.f64 (PI.f64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) |
(* (cos (* 1/180 (* angle (PI)))) (cos (* 2 (PI)))) |
(*.f64 (neg.f64 (cos.f64 (PI.f64))) (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) |
(sin (+ (PI) (+ (* (PI) (- 1/2 (* 1/180 angle))) (* (PI) (- 1 (* 1/180 angle)))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) |
(* -1 (* angle (+ (* -1 (/ (+ (* 1/2 (PI)) (* 2 (PI))) angle)) (* 1/90 (PI))))) |
(*.f64 (neg.f64 angle) (fma.f64 (/.f64 (PI.f64) angle) #s(literal -5/2 binary64) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) |
(* -1 (* angle (+ (* -2 (/ (PI) angle)) (* 1/180 (PI))))) |
(*.f64 (neg.f64 angle) (fma.f64 #s(literal -2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(+ (* 1/2 (* (pow a 2) (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
(* 1/2 (+ (sin (* 1/2 (PI))) (sin (+ (PI) (+ (* -1/180 (* angle (PI))) (+ (* 1/2 (PI)) (* (PI) (+ 1 (* -1/180 angle))))))))) |
(*.f64 (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) #s(literal 1/2 binary64)) |
(sin (+ (PI) (+ (* (PI) (+ 1/2 (* -1/180 angle))) (* (PI) (+ 1 (* -1/180 angle)))))) |
(sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 95 | 463 |
| 0 | 156 | 455 |
| 1 | 643 | 405 |
| 0 | 5441 | 394 |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64))) |
(fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) |
(+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) |
(exp.f64 #s(literal 2 binary64)) |
(log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64)))) |
(cos.f64 (+.f64 (PI.f64) (PI.f64))) |
(sin.f64 (+.f64 (PI.f64) (PI.f64))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) |
(PI.f64) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle angle) b) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
| Outputs |
|---|
(*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)))) |
(*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)))) |
(/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)))) (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)))) (PI.f64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64))) (-.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)))) #s(literal 3 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)))) (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)))) (-.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)))) (PI.f64))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)))) (neg.f64 (*.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)))))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 3 binary64)))) (neg.f64 (fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) (-.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64))) (*.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))))) |
(/.f64 (+.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 3 binary64)) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 3 binary64))) (fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) (-.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (+.f64 (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) |
(fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (+.f64 (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) |
(fma.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) |
(fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) |
(fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) |
(fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) |
(fma.f64 (neg.f64 (*.f64 #s(literal 1/180 binary64) angle)) (PI.f64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) |
(fma.f64 (fabs.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (fabs.f64 (cbrt.f64 (PI.f64))) (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) |
(fma.f64 (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) |
(fma.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 1 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) |
(fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/180 binary64) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) |
(fma.f64 (neg.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) angle) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))) (+.f64 (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (fma.f64 #s(literal 1/2 binary64) (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)))) |
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) |
(fma.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)) (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) |
(fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))) (+.f64 (PI.f64) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) |
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) #s(literal 0 binary64))) |
(fma.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
(fma.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
(fma.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))) |
(-.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (neg.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) #s(literal -1 binary64)) (*.f64 (cos.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1 binary64))))) #s(literal 0 binary64))) |
(+.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(log.f64 (pow.f64 (exp.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (*.f64 b (neg.f64 angle)) (neg.f64 angle)) |
(*.f64 (*.f64 b (fabs.f64 angle)) (fabs.f64 angle)) |
(*.f64 (*.f64 b angle) angle) |
(*.f64 (neg.f64 angle) (*.f64 (neg.f64 angle) b)) |
(*.f64 (fabs.f64 angle) (*.f64 (fabs.f64 angle) b)) |
(*.f64 (*.f64 angle angle) b) |
(*.f64 b (*.f64 angle angle)) |
(*.f64 angle (*.f64 b angle)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Compiled 54 455 to 4 654 computations (91.5% saved)
115 alts after pruning (112 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 834 | 35 | 869 |
| Fresh | 22 | 77 | 99 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 2 | 2 |
| Total | 860 | 115 | 975 |
| Status | Accuracy | Program |
|---|---|---|
| 81.5% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 76.6% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.3% | (fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 7.0% | (fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) | |
| 71.4% | (fma.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.6% | (fma.f64 (/.f64 (+.f64 (/.f64 (-.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.3% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal -180 binary64))) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.6% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.9% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 74.8% | (fma.f64 (/.f64 (+.f64 (sin.f64 (fma.f64 angle (/.f64 (PI.f64) #s(literal -180 binary64)) (+.f64 (PI.f64) (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.1% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.0% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (-.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal -1 binary64)) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (neg.f64 (PI.f64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 66.9% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 #s(approx (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 #s(literal 5/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.0% | (fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 73.5% | (fma.f64 (/.f64 (+.f64 (sin.f64 (+.f64 (fma.f64 (neg.f64 (PI.f64)) (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.6% | (fma.f64 (/.f64 (+.f64 (sin.f64 #s(approx (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.5% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 72.5% | (fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 71.3% | (fma.f64 (/.f64 (*.f64 (*.f64 (cos.f64 (/.f64 (-.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64))) (sin.f64 (/.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.7% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (fma.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.7% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 76.6% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(approx (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (*.f64 #s(literal 2 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 50.9% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 67.7% | (fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.2% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (fma.f64 #s(literal 0 binary64) (/.f64 angle #s(literal -180 binary64)) #s(literal 0 binary64))) #s(literal 1/2 binary64) (-.f64 #s(literal 1/2 binary64) (pow.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.5% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.0% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) b) #s(literal 2 binary64))) | |
| 76.6% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 79.3% | (fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.2% | (fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) | |
| 65.2% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) | |
| ✓ | 81.6% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| 81.6% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) | |
| 64.4% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 74.0% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64)))))) #s(literal 2 binary64))) | |
| 76.4% | (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) | |
| 81.6% | (fma.f64 (*.f64 a (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 65.4% | (fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sin.f64 (PI.f64)))) (PI.f64) (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 81.4% | (fma.f64 #s(approx (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a)) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) | |
| 79.2% | (+.f64 (pow.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 #s(literal -2 binary64)) (cosh.f64 #s(literal -2 binary64))) (*.f64 (sinh.f64 #s(literal 2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (-.f64 (cosh.f64 #s(literal -2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.1% | (+.f64 (pow.f64 (*.f64 (exp.f64 #s(literal 2 binary64)) (exp.f64 #s(literal 2 binary64))) (/.f64 (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) #s(literal 2 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 68.6% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (/.f64 (-.f64 (cos.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (/.f64 (PI.f64) #s(literal 2 binary64)))) (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 46.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 60.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 62.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 64.3% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) b))) #s(literal 2 binary64))) | |
| 62.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 #s(approx (exp (log (sin (* (/ angle 180) (PI))))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) | |
| 81.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (fma.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) #s(literal -1 binary64) (*.f64 (sin.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64))) (sin.f64 (neg.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.6% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.5% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.4% | (+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.3% | (+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 39.9% | (+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) | |
| 64.4% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) | |
| 57.2% | #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) | |
| 42.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) | |
| 45.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) | |
| 45.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) | |
| 41.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) | |
| 65.7% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) | |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))) | |
| 34.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) | |
| 57.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) | |
| ✓ | 57.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| 49.4% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) | |
| 55.9% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) | |
| 39.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) | |
| 39.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 40.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) | |
| 40.5% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) | |
| 36.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) | |
| 40.6% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) | |
| 40.1% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) | |
| ✓ | 40.2% | #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
| 72.5% | #s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) | |
| 34.0% | #s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) | |
| 47.7% | #s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))))) | |
| 27.4% | #s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (PI.f64))) (*.f64 (PI.f64) angle))))) | |
| 58.9% | #s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 (*.f64 a a) b) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) | |
| 62.5% | #s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) | |
| 57.2% | #s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
Compiled 14 418 to 4 775 computations (66.9% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (PI.f64))) (*.f64 (PI.f64) angle))))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 (*.f64 a a) b) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a)) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sin.f64 (PI.f64)))) (PI.f64) (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(approx (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (*.f64 #s(literal 2 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
6 calls:
| 50.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 49.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 47.0ms | a |
| 47.0ms | angle |
| 46.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.7% | 1 | a |
| 81.7% | 1 | b |
| 81.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (PI.f64))) (*.f64 (PI.f64) angle))))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
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(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 (*.f64 a a) b) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a)) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sin.f64 (PI.f64)))) (PI.f64) (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(approx (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (*.f64 #s(literal 2 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
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(fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (fma.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (cos.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (-.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (/.f64 (-.f64 (*.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) (*.f64 (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))))) (sin.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (PI.f64))) #s(literal 1 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (/.f64 (-.f64 (*.f64 (cosh.f64 #s(literal -2 binary64)) (cosh.f64 #s(literal -2 binary64))) (*.f64 (sinh.f64 #s(literal 2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (-.f64 (cosh.f64 #s(literal -2 binary64)) (sinh.f64 #s(literal 2 binary64)))) (log.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64)) (cosh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) (sinh.f64 (log.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (cbrt.f64 (PI.f64))))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (/.f64 (-.f64 (pow.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64)) #s(literal 2 binary64)) (pow.f64 (*.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))) (neg.f64 (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (cos.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))) (sin.f64 (/.f64 (*.f64 (PI.f64) (PI.f64)) (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (cos.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 (cos.f64 (/.f64 (pow.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))) (sin.f64 (/.f64 (pow.f64 (/.f64 (PI.f64) #s(literal 2 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 #s(literal 0 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (fma.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (-.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (cos.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) (sin.f64 (*.f64 (neg.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)))))) (exp.f64 (log.f64 b))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (fma.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (+.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (-.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))) (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (cosh.f64 (log.f64 (PI.f64))))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sinh.f64 (log.f64 (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 b #s(literal 6 binary64)) (/.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64)))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 6 binary64)) (+.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 4 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b) #s(literal 2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))))) |
| Outputs |
|---|
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (fma.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
6 calls:
| 79.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 65.0ms | angle |
| 51.0ms | b |
| 47.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.7% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.7% | 1 | a |
| 81.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.7% | 1 | b |
| 81.7% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (PI.f64))) (*.f64 (PI.f64) angle))))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 (*.f64 a a) b) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a)) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sin.f64 (PI.f64)))) (PI.f64) (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(approx (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (*.f64 #s(literal 2 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) b) (PI.f64) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) b) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) b) #s(literal -1/34992000 binary64)))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (neg.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 #s(approx (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 #s(literal 1/2 binary64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 #s(approx (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 #s(literal 5/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))) (cos.f64 (/.f64 (-.f64 (*.f64 (PI.f64) angle) (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (cos.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (cos.f64 (-.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 #s(approx (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))) (*.f64 (fma.f64 #s(literal 5/2 binary64) (/.f64 (PI.f64) angle) (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle)))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (-.f64 (/.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))) (/.f64 (pow.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64)) #s(literal 2 binary64)) (*.f64 (PI.f64) (-.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (/.f64 angle #s(literal 180 binary64))) (cbrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 1/2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) (cbrt.f64 (PI.f64)) (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (cos.f64 (+.f64 (PI.f64) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (sin.f64 (+.f64 (PI.f64) (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 a (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
6 calls:
| 48.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 40.0ms | b |
| 40.0ms | angle |
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 37.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.6% | 1 | a |
| 81.6% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.6% | 1 | b |
| 81.6% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 a a)) (*.f64 (neg.f64 (sin.f64 (PI.f64))) (*.f64 (PI.f64) angle))))) |
(+.f64 #s(approx (pow (* a (cos (* (PI) (/ angle 180)))) 2) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) angle) angle) #s(literal 1 binary64)) (*.f64 a a))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (-.f64 (*.f64 (+.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(literal 1 binary64)) (PI.f64)) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) b) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) b (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a)) (sqrt.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 #s(approx (* b (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) angle)) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (neg.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) (fma.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (sin.f64 (fma.f64 #s(literal -2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) a) (/.f64 (*.f64 b b) a) (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))) (*.f64 a a))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) b) (/.f64 (*.f64 a a) b) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64))) (*.f64 b b))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (neg.f64 (PI.f64)) (/.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64)))))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (sin (* (PI) (/ angle 180))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) a) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (exp.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (+.f64 (sin.f64 (-.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64)))) (sin.f64 (+.f64 (fma.f64 (+.f64 (/.f64 angle #s(literal -180 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))) (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) a)) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (neg.f64 (cos.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) a) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) b) b (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 #s(literal 1 binary64) (pow.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64))) #s(literal 2 binary64))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(+.f64 (sqrt.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 4 binary64))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1)) (sin.f64 (fma.f64 (+.f64 (fma.f64 #s(literal 1/180 binary64) angle #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal -180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (fma.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64) (/.f64 (PI.f64) #s(literal 2 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 #s(approx (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (fma.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (neg.f64 (sin.f64 (PI.f64)))) (PI.f64) (fma.f64 (neg.f64 (cos.f64 (PI.f64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)))) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (*.f64 (PI.f64) #s(literal 5/2 binary64))))) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b)))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 #s(approx (+ (* (PI) (+ (* -1/180 angle) 1/2)) (+ (* (+ (* -1/180 angle) 1) (PI)) (PI))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 a b) (/.f64 a b)) (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (fma.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 (/.f64 b a) (/.f64 b a)) (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64))) (*.f64 a a))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (fma.f64 (PI.f64) (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1/2 binary64)) #s(approx (+ (* (+ (* -1/180 angle) 1) (PI)) (PI)) (*.f64 #s(literal 2 binary64) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) a) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
6 calls:
| 23.0ms | angle |
| 23.0ms | b |
| 22.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 22.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 21.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.6% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.6% | 1 | a |
| 81.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.6% | 1 | b |
| 81.6% | 1 | angle |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
6 calls:
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | a |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | angle |
| 8.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.6% | 1 | b |
| 81.6% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.6% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.6% | 1 | angle |
| 81.6% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.6% | 1 | a |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
6 calls:
| 10.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 9.0ms | b |
| 8.0ms | a |
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 8.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.8% | 2 | b |
| 76.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 76.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.4% | 1 | angle |
| 78.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.4% | 1 | a |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (* (/ (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) 2) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 b b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
1 calls:
| 8.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.8% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) |
1 calls:
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 78.8% | 2 | b |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal 1/32400 binary64) (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (*.f64 a a)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (fma.f64 #s(literal -1/32400 binary64) (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) (*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) b) b) (PI.f64)) a) (/.f64 (PI.f64) a))) #s(literal 1 binary64)) (*.f64 a a)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (sqrt.f64 (pow.f64 a #s(literal 4 binary64)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 b angle) #s(literal 2 binary64)) #s(literal 1/32400 binary64)) (PI.f64)) (PI.f64)))) |
#s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
6 calls:
| 7.0ms | a |
| 6.0ms | b |
| 6.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 6.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.5% | 2 | a |
| 71.7% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 71.7% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.7% | 3 | angle |
| 68.3% | 2 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 73.5% | 3 | b |
Compiled 32 to 36 computations (-12.5% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 a b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 angle angle)) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (-.f64 (*.f64 a a) (*.f64 b b))) (*.f64 angle angle) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
1 calls:
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.5% | 2 | a |
Compiled 1 to 3 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(approx (- (* a a) (* b b)) (*.f64 (neg.f64 b) b))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 a b) (+.f64 b a))) (*.f64 a a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
2 calls:
| 3.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.4% | 3 | b |
| 72.8% | 3 | a |
Compiled 2 to 6 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) b) b)))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b)) b))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) b) b) (*.f64 (PI.f64) (PI.f64))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 a b)) (*.f64 (PI.f64) (PI.f64)))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))) |
2 calls:
| 2.0ms | a |
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.6% | 2 | a |
| 70.3% | 2 | b |
Compiled 2 to 6 computations (-200% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64))))) |
4 calls:
| 2.0ms | angle |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 59.2% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 59.2% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 59.2% | 2 | angle |
| 69.2% | 2 | b |
Compiled 10 to 18 computations (-80% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
6 calls:
| 1.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | a |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 57.4% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 57.4% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 57.4% | 1 | angle |
| 57.4% | 1 | a |
| 57.4% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 57.4% | 1 | b |
Compiled 32 to 36 computations (-12.5% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 25.0ms | 1.5836714381104567e-124 | 1.1221973093223014e-119 |
| 16.0ms | 144× | 0 | valid |
Compiled 798 to 574 computations (28.1% saved)
ival-cosu: 3.0ms (25.2% of total)ival-sinu: 3.0ms (25.2% of total)ival-mult: 2.0ms (16.8% of total)ival-pow2: 2.0ms (16.8% of total)ival-add: 1.0ms (8.4% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 2.0ms | 1.5836714381104567e-124 | 1.1221973093223014e-119 |
Compiled 744 to 493 computations (33.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 6.0ms | 1.5836714381104567e-124 | 1.1221973093223014e-119 |
| 4.0ms | 32× | 0 | valid |
Compiled 789 to 574 computations (27.2% saved)
ival-cosu: 1.0ms (36.2% of total)ival-sinu: 1.0ms (36.2% of total)ival-pow2: 1.0ms (36.2% of total)ival-true: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 23.0ms | 1.3104564820914978e+82 | 1.1362552960756245e+86 |
| 17.0ms | 128× | 0 | valid |
Compiled 576 to 392 computations (31.9% saved)
ival-pow2: 6.0ms (42% of total)ival-cosu: 3.0ms (21% of total)ival-sinu: 3.0ms (21% of total)ival-mult: 2.0ms (14% of total)ival-add: 1.0ms (7% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 1.3104564820914978e+82 | 1.1362552960756245e+86 |
Compiled 560 to 384 computations (31.4% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 15.0ms | 2.3757888874868928e+151 | 3.204307221270732e+152 |
| 21.0ms | 2.9460923375603646e-98 | 9.076210366123316e-89 |
| 27.0ms | 240× | 0 | valid |
Compiled 1 371 to 904 computations (34.1% saved)
ival-cosu: 6.0ms (28.7% of total)ival-sinu: 5.0ms (24% of total)ival-mult: 4.0ms (19.2% of total)ival-pow2: 4.0ms (19.2% of total)ival-add: 1.0ms (4.8% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 14.0ms | 5.270273857035663e+162 | 4.36719801987899e+163 |
| 10.0ms | 96× | 0 | valid |
Compiled 516 to 340 computations (34.1% saved)
ival-cosu: 2.0ms (25.9% of total)ival-sinu: 2.0ms (25.9% of total)ival-pow2: 2.0ms (25.9% of total)ival-mult: 1.0ms (12.9% of total)ival-true: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 5.270273857035663e+162 | 4.36719801987899e+163 |
Compiled 516 to 340 computations (34.1% saved)
| 1× | egg-herbie |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 203 | 1159 |
| 1 | 332 | 1126 |
| 2 | 846 | 1084 |
| 3 | 3920 | 1071 |
| 1× | node limit |
| Inputs |
|---|
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (fma.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 5814709794364855/726838724295606890549323807888004534353641360687318060281490199180639288113397923326191050713763565560762521606266177933534601628614656 binary64)) #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 5814709794364855/726838724295606890549323807888004534353641360687318060281490199180639288113397923326191050713763565560762521606266177933534601628614656 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 2616619407464185/363419362147803445274661903944002267176820680343659030140745099590319644056698961663095525356881782780381260803133088966767300814307328 binary64)) #s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 35000000000000000404234546405017996905283444227184404380202799860780582824375746560 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))) |
(if (<=.f64 a #s(literal 35000000000000000404234546405017996905283444227184404380202799860780582824375746560 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))) |
(if (<=.f64 b #s(literal 1376099169594043/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 320000000000000005496810363909670117772579330697774563447434510246401000409020333442644055771557541847121470705393370713181796046245536199988305582882816 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 b #s(literal 5400000000000000303723777150543755305783948522610886538341816323768595333920116344737551793893831529687149797361384443749741139971183075400865564690029208294916096 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 5400000000000000303723777150543755305783948522610886538341816323768595333920116344737551793893831529687149797361384443749741139971183075400865564690029208294916096 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
| Outputs |
|---|
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (*.f64 (*.f64 (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64)))))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (fma.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64)) (PI.f64))) (cos.f64 (*.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))))) #s(literal 2 binary64)) (*.f64 a a) (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (/.f64 #s(approx (+ (sin (- (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI)))) (sin (+ (+ (* (+ (/ angle -180) 1) (PI)) (/ (PI) 2)) (+ (* (/ angle -180) (PI)) (PI))))) (+.f64 (sin.f64 (*.f64 #s(literal 1/2 binary64) (PI.f64))) (sin.f64 (*.f64 (PI.f64) (+.f64 (fma.f64 angle #s(literal -1/180 binary64) #s(literal 1/2 binary64)) (fma.f64 angle #s(literal -1/180 binary64) #s(literal 2 binary64))))))) #s(literal 2 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) b) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 (*.f64 #s(approx (sin (* (/ angle 180) (PI))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) b) #s(literal 2 binary64))) |
(if (<=.f64 b #s(literal 5814709794364855/726838724295606890549323807888004534353641360687318060281490199180639288113397923326191050713763565560762521606266177933534601628614656 binary64)) #s(approx (+ (pow (* a (- (* 0 (sin (* (/ angle 180) (PI)))) (* (cos (+ (* (/ angle -180) (PI)) (PI))) 1))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) #s(literal 2 binary64)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 5814709794364855/726838724295606890549323807888004534353641360687318060281490199180639288113397923326191050713763565560762521606266177933534601628614656 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 2616619407464185/363419362147803445274661903944002267176820680343659030140745099590319644056698961663095525356881782780381260803133088966767300814307328 binary64)) #s(approx (+ (* (+ 1/2 (* 1/2 (cos (* 2 (+ (* (/ angle -180) (PI)) (PI)))))) (* a a)) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 (fma.f64 (cos.f64 (*.f64 #s(literal -2 binary64) (*.f64 (fma.f64 #s(literal -1/180 binary64) angle #s(literal 1 binary64)) (PI.f64)))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a))) (fma.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (pow.f64 #s(approx (* (sin (* (/ angle 180) (PI))) b) (*.f64 (*.f64 (*.f64 b (PI.f64)) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)))) |
(if (<=.f64 a #s(literal 35000000000000000404234546405017996905283444227184404380202799860780582824375746560 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))) |
(if (<=.f64 a #s(literal 35000000000000000404234546405017996905283444227184404380202799860780582824375746560 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64))) (neg.f64 angle)) (neg.f64 angle) (*.f64 a a))) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))) |
(if (<=.f64 a #s(literal 35000000000000000404234546405017996905283444227184404380202799860780582824375746560 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a))) |
(if (<=.f64 a #s(literal 35000000000000000404234546405017996905283444227184404380202799860780582824375746560 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 (*.f64 (*.f64 (-.f64 a b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64)) angle)) angle (*.f64 a a))) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a))) |
(if (<=.f64 b #s(literal 1376099169594043/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 320000000000000005496810363909670117772579330697774563447434510246401000409020333442644055771557541847121470705393370713181796046245536199988305582882816 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 b #s(literal 1376099169594043/18347988927920572092886567162416695526372519913346248989900710715095383008707878464560148424881005492436992 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) (if (<=.f64 b #s(literal 320000000000000005496810363909670117772579330697774563447434510246401000409020333442644055771557541847121470705393370713181796046245536199988305582882816 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (fma.f64 #s(approx (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (PI.f64)) (PI.f64))) (*.f64 angle angle) (*.f64 a a))) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 b #s(literal 5400000000000000303723777150543755305783948522610886538341816323768595333920116344737551793893831529687149797361384443749741139971183075400865564690029208294916096 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 5400000000000000303723777150543755305783948522610886538341816323768595333920116344737551793893831529687149797361384443749741139971183075400865564690029208294916096 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 b angle) angle) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 5400000000000000303723777150543755305783948522610886538341816323768595333920116344737551793893831529687149797361384443749741139971183075400865564690029208294916096 binary64)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) #s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
(if (<=.f64 b #s(literal 5400000000000000303723777150543755305783948522610886538341816323768595333920116344737551793893831529687149797361384443749741139971183075400865564690029208294916096 binary64)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) #s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) #s(approx (+ (* (* (* -1/32400 (* (PI) (PI))) (- (* a a) (* b b))) (* angle angle)) (* a a)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) b) b)) (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) (*.f64 a a)) |
#s(approx (+ (* (* (* (cos (* (PI) (/ angle 180))) a) (cos (* (PI) (/ angle 180)))) a) (pow (* (sin (* (/ angle 180) (PI))) b) 2)) (*.f64 a a)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 700 |
| 1 | 686 | 688 |
| 2 | 3316 | 648 |
| 0 | 8344 | 606 |
| 0 | 95 | 463 |
| 0 | 156 | 455 |
| 1 | 643 | 405 |
| 0 | 5441 | 394 |
| 0 | 15 | 64 |
| 0 | 25 | 64 |
| 1 | 87 | 64 |
| 2 | 525 | 64 |
| 3 | 5821 | 64 |
| 0 | 8478 | 64 |
| 0 | 77 | 483 |
| 0 | 129 | 431 |
| 1 | 531 | 406 |
| 2 | 3911 | 373 |
| 0 | 8172 | 372 |
| 0 | 520 | 2932 |
| 1 | 1935 | 2691 |
| 0 | 8688 | 2515 |
| 0 | 261 | 975 |
| 1 | 956 | 877 |
| 2 | 4625 | 877 |
| 0 | 8812 | 816 |
| 0 | 56 | 267 |
| 0 | 95 | 225 |
| 1 | 348 | 225 |
| 2 | 1969 | 225 |
| 0 | 8315 | 225 |
| 0 | 436 | 1939 |
| 1 | 1633 | 1730 |
| 2 | 7658 | 1724 |
| 0 | 9255 | 1609 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 2 228 to 897 computations (59.7% saved)
(abs a)
(abs b)
Compiled 5 650 to 1 320 computations (76.6% saved)
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