
(FPCore (v w r) :precision binary64 (- (- (+ 3.0 (/ 2.0 (* r r))) (/ (* (* 0.125 (- 3.0 (* 2.0 v))) (* (* (* w w) r) r)) (- 1.0 v))) 4.5))
double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
code = ((3.0d0 + (2.0d0 / (r * r))) - (((0.125d0 * (3.0d0 - (2.0d0 * v))) * (((w * w) * r) * r)) / (1.0d0 - v))) - 4.5d0
end function
public static double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
def code(v, w, r): return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5
function code(v, w, r) return Float64(Float64(Float64(3.0 + Float64(2.0 / Float64(r * r))) - Float64(Float64(Float64(0.125 * Float64(3.0 - Float64(2.0 * v))) * Float64(Float64(Float64(w * w) * r) * r)) / Float64(1.0 - v))) - 4.5) end
function tmp = code(v, w, r) tmp = ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5; end
code[v_, w_, r_] := N[(N[(N[(3.0 + N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(0.125 * N[(3.0 - N[(2.0 * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(w * w), $MachinePrecision] * r), $MachinePrecision] * r), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 4.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(3 + \frac{2}{r \cdot r}\right) - \frac{\left(0.125 \cdot \left(3 - 2 \cdot v\right)\right) \cdot \left(\left(\left(w \cdot w\right) \cdot r\right) \cdot r\right)}{1 - v}\right) - 4.5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v w r) :precision binary64 (- (- (+ 3.0 (/ 2.0 (* r r))) (/ (* (* 0.125 (- 3.0 (* 2.0 v))) (* (* (* w w) r) r)) (- 1.0 v))) 4.5))
double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
code = ((3.0d0 + (2.0d0 / (r * r))) - (((0.125d0 * (3.0d0 - (2.0d0 * v))) * (((w * w) * r) * r)) / (1.0d0 - v))) - 4.5d0
end function
public static double code(double v, double w, double r) {
return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5;
}
def code(v, w, r): return ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5
function code(v, w, r) return Float64(Float64(Float64(3.0 + Float64(2.0 / Float64(r * r))) - Float64(Float64(Float64(0.125 * Float64(3.0 - Float64(2.0 * v))) * Float64(Float64(Float64(w * w) * r) * r)) / Float64(1.0 - v))) - 4.5) end
function tmp = code(v, w, r) tmp = ((3.0 + (2.0 / (r * r))) - (((0.125 * (3.0 - (2.0 * v))) * (((w * w) * r) * r)) / (1.0 - v))) - 4.5; end
code[v_, w_, r_] := N[(N[(N[(3.0 + N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(0.125 * N[(3.0 - N[(2.0 * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(w * w), $MachinePrecision] * r), $MachinePrecision] * r), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 4.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(3 + \frac{2}{r \cdot r}\right) - \frac{\left(0.125 \cdot \left(3 - 2 \cdot v\right)\right) \cdot \left(\left(\left(w \cdot w\right) \cdot r\right) \cdot r\right)}{1 - v}\right) - 4.5
\end{array}
(FPCore (v w r) :precision binary64 (- (- (+ (/ 2.0 (* r r)) 3.0) (/ (* (* (* (* w w) r) r) (* (- 3.0 (* v 2.0)) 0.125)) (- 1.0 v))) 4.5))
double code(double v, double w, double r) {
return (((2.0 / (r * r)) + 3.0) - (((((w * w) * r) * r) * ((3.0 - (v * 2.0)) * 0.125)) / (1.0 - v))) - 4.5;
}
real(8) function code(v, w, r)
real(8), intent (in) :: v
real(8), intent (in) :: w
real(8), intent (in) :: r
code = (((2.0d0 / (r * r)) + 3.0d0) - (((((w * w) * r) * r) * ((3.0d0 - (v * 2.0d0)) * 0.125d0)) / (1.0d0 - v))) - 4.5d0
end function
public static double code(double v, double w, double r) {
return (((2.0 / (r * r)) + 3.0) - (((((w * w) * r) * r) * ((3.0 - (v * 2.0)) * 0.125)) / (1.0 - v))) - 4.5;
}
def code(v, w, r): return (((2.0 / (r * r)) + 3.0) - (((((w * w) * r) * r) * ((3.0 - (v * 2.0)) * 0.125)) / (1.0 - v))) - 4.5
function code(v, w, r) return Float64(Float64(Float64(Float64(2.0 / Float64(r * r)) + 3.0) - Float64(Float64(Float64(Float64(Float64(w * w) * r) * r) * Float64(Float64(3.0 - Float64(v * 2.0)) * 0.125)) / Float64(1.0 - v))) - 4.5) end
function tmp = code(v, w, r) tmp = (((2.0 / (r * r)) + 3.0) - (((((w * w) * r) * r) * ((3.0 - (v * 2.0)) * 0.125)) / (1.0 - v))) - 4.5; end
code[v_, w_, r_] := N[(N[(N[(N[(2.0 / N[(r * r), $MachinePrecision]), $MachinePrecision] + 3.0), $MachinePrecision] - N[(N[(N[(N[(N[(w * w), $MachinePrecision] * r), $MachinePrecision] * r), $MachinePrecision] * N[(N[(3.0 - N[(v * 2.0), $MachinePrecision]), $MachinePrecision] * 0.125), $MachinePrecision]), $MachinePrecision] / N[(1.0 - v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 4.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{2}{r \cdot r} + 3\right) - \frac{\left(\left(\left(w \cdot w\right) \cdot r\right) \cdot r\right) \cdot \left(\left(3 - v \cdot 2\right) \cdot 0.125\right)}{1 - v}\right) - 4.5
\end{array}
Initial program 85.7%
Final simplification85.7%
herbie shell --seed 2024343
(FPCore (v w r)
:name "Rosa's TurbineBenchmark"
:precision binary64
(- (- (+ 3.0 (/ 2.0 (* r r))) (/ (* (* 0.125 (- 3.0 (* 2.0 v))) (* (* (* w w) r) r)) (- 1.0 v))) 4.5))