
(FPCore (x) :precision binary64 (* (/ 1.0 2.0) (log (/ (+ 1.0 x) (- 1.0 x)))))
double code(double x) {
return (1.0 / 2.0) * log(((1.0 + x) / (1.0 - x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / 2.0d0) * log(((1.0d0 + x) / (1.0d0 - x)))
end function
public static double code(double x) {
return (1.0 / 2.0) * Math.log(((1.0 + x) / (1.0 - x)));
}
def code(x): return (1.0 / 2.0) * math.log(((1.0 + x) / (1.0 - x)))
function code(x) return Float64(Float64(1.0 / 2.0) * log(Float64(Float64(1.0 + x) / Float64(1.0 - x)))) end
function tmp = code(x) tmp = (1.0 / 2.0) * log(((1.0 + x) / (1.0 - x))); end
code[x_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[Log[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \log \left(\frac{1 + x}{1 - x}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* (/ 1.0 2.0) (log (/ (+ 1.0 x) (- 1.0 x)))))
double code(double x) {
return (1.0 / 2.0) * log(((1.0 + x) / (1.0 - x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / 2.0d0) * log(((1.0d0 + x) / (1.0d0 - x)))
end function
public static double code(double x) {
return (1.0 / 2.0) * Math.log(((1.0 + x) / (1.0 - x)));
}
def code(x): return (1.0 / 2.0) * math.log(((1.0 + x) / (1.0 - x)))
function code(x) return Float64(Float64(1.0 / 2.0) * log(Float64(Float64(1.0 + x) / Float64(1.0 - x)))) end
function tmp = code(x) tmp = (1.0 / 2.0) * log(((1.0 + x) / (1.0 - x))); end
code[x_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[Log[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \log \left(\frac{1 + x}{1 - x}\right)
\end{array}
(FPCore (x) :precision binary64 (* (log (/ (+ x 1.0) (- 1.0 x))) (/ 1.0 2.0)))
double code(double x) {
return log(((x + 1.0) / (1.0 - x))) * (1.0 / 2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = log(((x + 1.0d0) / (1.0d0 - x))) * (1.0d0 / 2.0d0)
end function
public static double code(double x) {
return Math.log(((x + 1.0) / (1.0 - x))) * (1.0 / 2.0);
}
def code(x): return math.log(((x + 1.0) / (1.0 - x))) * (1.0 / 2.0)
function code(x) return Float64(log(Float64(Float64(x + 1.0) / Float64(1.0 - x))) * Float64(1.0 / 2.0)) end
function tmp = code(x) tmp = log(((x + 1.0) / (1.0 - x))) * (1.0 / 2.0); end
code[x_] := N[(N[Log[N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(1.0 / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{x + 1}{1 - x}\right) \cdot \frac{1}{2}
\end{array}
Initial program 7.7%
Final simplification7.7%
herbie shell --seed 2024343
(FPCore (x)
:name "Hyperbolic arc-(co)tangent"
:precision binary64
(* (/ 1.0 2.0) (log (/ (+ 1.0 x) (- 1.0 x)))))