
(FPCore (alpha beta) :precision binary64 (/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))
double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
code = (((beta - alpha) / ((alpha + beta) + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta): return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0
function code(alpha, beta) return Float64(Float64(Float64(Float64(beta - alpha) / Float64(Float64(alpha + beta) + 2.0)) + 1.0) / 2.0) end
function tmp = code(alpha, beta) tmp = (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0; end
code[alpha_, beta_] := N[(N[(N[(N[(beta - alpha), $MachinePrecision] / N[(N[(alpha + beta), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha beta) :precision binary64 (/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))
double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
code = (((beta - alpha) / ((alpha + beta) + 2.0d0)) + 1.0d0) / 2.0d0
end function
public static double code(double alpha, double beta) {
return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0;
}
def code(alpha, beta): return (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0
function code(alpha, beta) return Float64(Float64(Float64(Float64(beta - alpha) / Float64(Float64(alpha + beta) + 2.0)) + 1.0) / 2.0) end
function tmp = code(alpha, beta) tmp = (((beta - alpha) / ((alpha + beta) + 2.0)) + 1.0) / 2.0; end
code[alpha_, beta_] := N[(N[(N[(N[(beta - alpha), $MachinePrecision] / N[(N[(alpha + beta), $MachinePrecision] + 2.0), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\beta - \alpha}{\left(\alpha + \beta\right) + 2} + 1}{2}
\end{array}
(FPCore (alpha beta) :precision binary64 (/ (+ 1.0 (/ (- beta alpha) (+ 2.0 (+ alpha beta)))) 2.0))
double code(double alpha, double beta) {
return (1.0 + ((beta - alpha) / (2.0 + (alpha + beta)))) / 2.0;
}
real(8) function code(alpha, beta)
real(8), intent (in) :: alpha
real(8), intent (in) :: beta
code = (1.0d0 + ((beta - alpha) / (2.0d0 + (alpha + beta)))) / 2.0d0
end function
public static double code(double alpha, double beta) {
return (1.0 + ((beta - alpha) / (2.0 + (alpha + beta)))) / 2.0;
}
def code(alpha, beta): return (1.0 + ((beta - alpha) / (2.0 + (alpha + beta)))) / 2.0
function code(alpha, beta) return Float64(Float64(1.0 + Float64(Float64(beta - alpha) / Float64(2.0 + Float64(alpha + beta)))) / 2.0) end
function tmp = code(alpha, beta) tmp = (1.0 + ((beta - alpha) / (2.0 + (alpha + beta)))) / 2.0; end
code[alpha_, beta_] := N[(N[(1.0 + N[(N[(beta - alpha), $MachinePrecision] / N[(2.0 + N[(alpha + beta), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + \frac{\beta - \alpha}{2 + \left(\alpha + \beta\right)}}{2}
\end{array}
Initial program 76.8%
Final simplification76.8%
herbie shell --seed 2024343
(FPCore (alpha beta)
:name "Octave 3.8, jcobi/1"
:precision binary64
:pre (and (> alpha -1.0) (> beta -1.0))
(/ (+ (/ (- beta alpha) (+ (+ alpha beta) 2.0)) 1.0) 2.0))