
(FPCore (x y) :precision binary64 (sqrt (+ x y)))
double code(double x, double y) {
return sqrt((x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x + y))
end function
public static double code(double x, double y) {
return Math.sqrt((x + y));
}
def code(x, y): return math.sqrt((x + y))
function code(x, y) return sqrt(Float64(x + y)) end
function tmp = code(x, y) tmp = sqrt((x + y)); end
code[x_, y_] := N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (sqrt (+ x y)))
double code(double x, double y) {
return sqrt((x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x + y))
end function
public static double code(double x, double y) {
return Math.sqrt((x + y));
}
def code(x, y): return math.sqrt((x + y))
function code(x, y) return sqrt(Float64(x + y)) end
function tmp = code(x, y) tmp = sqrt((x + y)); end
code[x_, y_] := N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + y}
\end{array}
(FPCore (x y) :precision binary64 (sqrt (+ y x)))
double code(double x, double y) {
return sqrt((y + x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((y + x))
end function
public static double code(double x, double y) {
return Math.sqrt((y + x));
}
def code(x, y): return math.sqrt((y + x))
function code(x, y) return sqrt(Float64(y + x)) end
function tmp = code(x, y) tmp = sqrt((y + x)); end
code[x_, y_] := N[Sqrt[N[(y + x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{y + x}
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2024343
(FPCore (x y)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, A"
:precision binary64
(sqrt (+ x y)))