
(FPCore (x y z t) :precision binary64 (+ x (/ (* y (- z x)) t)))
double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * (z - x)) / t)
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
def code(x, y, z, t): return x + ((y * (z - x)) / t)
function code(x, y, z, t) return Float64(x + Float64(Float64(y * Float64(z - x)) / t)) end
function tmp = code(x, y, z, t) tmp = x + ((y * (z - x)) / t); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - x\right)}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (/ (* y (- z x)) t)))
double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * (z - x)) / t)
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
def code(x, y, z, t): return x + ((y * (z - x)) / t)
function code(x, y, z, t) return Float64(x + Float64(Float64(y * Float64(z - x)) / t)) end
function tmp = code(x, y, z, t) tmp = x + ((y * (z - x)) / t); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - x\right)}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (* (- z x) y) t) x))
double code(double x, double y, double z, double t) {
return (((z - x) * y) / t) + x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((z - x) * y) / t) + x
end function
public static double code(double x, double y, double z, double t) {
return (((z - x) * y) / t) + x;
}
def code(x, y, z, t): return (((z - x) * y) / t) + x
function code(x, y, z, t) return Float64(Float64(Float64(Float64(z - x) * y) / t) + x) end
function tmp = code(x, y, z, t) tmp = (((z - x) * y) / t) + x; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(z - x\right) \cdot y}{t} + x
\end{array}
Initial program 92.4%
Final simplification92.4%
(FPCore (x y z t) :precision binary64 (- x (+ (* x (/ y t)) (* (- z) (/ y t)))))
double code(double x, double y, double z, double t) {
return x - ((x * (y / t)) + (-z * (y / t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((x * (y / t)) + (-z * (y / t)))
end function
public static double code(double x, double y, double z, double t) {
return x - ((x * (y / t)) + (-z * (y / t)));
}
def code(x, y, z, t): return x - ((x * (y / t)) + (-z * (y / t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(x * Float64(y / t)) + Float64(Float64(-z) * Float64(y / t)))) end
function tmp = code(x, y, z, t) tmp = x - ((x * (y / t)) + (-z * (y / t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] + N[((-z) * N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(x \cdot \frac{y}{t} + \left(-z\right) \cdot \frac{y}{t}\right)
\end{array}
herbie shell --seed 2024343
(FPCore (x y z t)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, D"
:precision binary64
:alt
(! :herbie-platform default (- x (+ (* x (/ y t)) (* (- z) (/ y t)))))
(+ x (/ (* y (- z x)) t)))