
(FPCore (x) :precision binary64 (let* ((t_0 (sin (* x 0.5)))) (/ (* (* (/ 8.0 3.0) t_0) t_0) (sin x))))
double code(double x) {
double t_0 = sin((x * 0.5));
return (((8.0 / 3.0) * t_0) * t_0) / sin(x);
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sin((x * 0.5d0))
code = (((8.0d0 / 3.0d0) * t_0) * t_0) / sin(x)
end function
public static double code(double x) {
double t_0 = Math.sin((x * 0.5));
return (((8.0 / 3.0) * t_0) * t_0) / Math.sin(x);
}
def code(x): t_0 = math.sin((x * 0.5)) return (((8.0 / 3.0) * t_0) * t_0) / math.sin(x)
function code(x) t_0 = sin(Float64(x * 0.5)) return Float64(Float64(Float64(Float64(8.0 / 3.0) * t_0) * t_0) / sin(x)) end
function tmp = code(x) t_0 = sin((x * 0.5)); tmp = (((8.0 / 3.0) * t_0) * t_0) / sin(x); end
code[x_] := Block[{t$95$0 = N[Sin[N[(x * 0.5), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(N[(8.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision] * t$95$0), $MachinePrecision] / N[Sin[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(x \cdot 0.5\right)\\
\frac{\left(\frac{8}{3} \cdot t\_0\right) \cdot t\_0}{\sin x}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (let* ((t_0 (sin (* x 0.5)))) (/ (* (* (/ 8.0 3.0) t_0) t_0) (sin x))))
double code(double x) {
double t_0 = sin((x * 0.5));
return (((8.0 / 3.0) * t_0) * t_0) / sin(x);
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sin((x * 0.5d0))
code = (((8.0d0 / 3.0d0) * t_0) * t_0) / sin(x)
end function
public static double code(double x) {
double t_0 = Math.sin((x * 0.5));
return (((8.0 / 3.0) * t_0) * t_0) / Math.sin(x);
}
def code(x): t_0 = math.sin((x * 0.5)) return (((8.0 / 3.0) * t_0) * t_0) / math.sin(x)
function code(x) t_0 = sin(Float64(x * 0.5)) return Float64(Float64(Float64(Float64(8.0 / 3.0) * t_0) * t_0) / sin(x)) end
function tmp = code(x) t_0 = sin((x * 0.5)); tmp = (((8.0 / 3.0) * t_0) * t_0) / sin(x); end
code[x_] := Block[{t$95$0 = N[Sin[N[(x * 0.5), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(N[(8.0 / 3.0), $MachinePrecision] * t$95$0), $MachinePrecision] * t$95$0), $MachinePrecision] / N[Sin[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(x \cdot 0.5\right)\\
\frac{\left(\frac{8}{3} \cdot t\_0\right) \cdot t\_0}{\sin x}
\end{array}
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (sin (* 0.5 x)))) (/ (* (* t_0 (/ 8.0 3.0)) t_0) (sin x))))
double code(double x) {
double t_0 = sin((0.5 * x));
return ((t_0 * (8.0 / 3.0)) * t_0) / sin(x);
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sin((0.5d0 * x))
code = ((t_0 * (8.0d0 / 3.0d0)) * t_0) / sin(x)
end function
public static double code(double x) {
double t_0 = Math.sin((0.5 * x));
return ((t_0 * (8.0 / 3.0)) * t_0) / Math.sin(x);
}
def code(x): t_0 = math.sin((0.5 * x)) return ((t_0 * (8.0 / 3.0)) * t_0) / math.sin(x)
function code(x) t_0 = sin(Float64(0.5 * x)) return Float64(Float64(Float64(t_0 * Float64(8.0 / 3.0)) * t_0) / sin(x)) end
function tmp = code(x) t_0 = sin((0.5 * x)); tmp = ((t_0 * (8.0 / 3.0)) * t_0) / sin(x); end
code[x_] := Block[{t$95$0 = N[Sin[N[(0.5 * x), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(t$95$0 * N[(8.0 / 3.0), $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision] / N[Sin[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(0.5 \cdot x\right)\\
\frac{\left(t\_0 \cdot \frac{8}{3}\right) \cdot t\_0}{\sin x}
\end{array}
\end{array}
Initial program 78.1%
Final simplification78.1%
(FPCore (x) :precision binary64 (let* ((t_0 (sin (* x 0.5)))) (/ (/ (* 8.0 t_0) 3.0) (/ (sin x) t_0))))
double code(double x) {
double t_0 = sin((x * 0.5));
return ((8.0 * t_0) / 3.0) / (sin(x) / t_0);
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
t_0 = sin((x * 0.5d0))
code = ((8.0d0 * t_0) / 3.0d0) / (sin(x) / t_0)
end function
public static double code(double x) {
double t_0 = Math.sin((x * 0.5));
return ((8.0 * t_0) / 3.0) / (Math.sin(x) / t_0);
}
def code(x): t_0 = math.sin((x * 0.5)) return ((8.0 * t_0) / 3.0) / (math.sin(x) / t_0)
function code(x) t_0 = sin(Float64(x * 0.5)) return Float64(Float64(Float64(8.0 * t_0) / 3.0) / Float64(sin(x) / t_0)) end
function tmp = code(x) t_0 = sin((x * 0.5)); tmp = ((8.0 * t_0) / 3.0) / (sin(x) / t_0); end
code[x_] := Block[{t$95$0 = N[Sin[N[(x * 0.5), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(8.0 * t$95$0), $MachinePrecision] / 3.0), $MachinePrecision] / N[(N[Sin[x], $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(x \cdot 0.5\right)\\
\frac{\frac{8 \cdot t\_0}{3}}{\frac{\sin x}{t\_0}}
\end{array}
\end{array}
herbie shell --seed 2024343
(FPCore (x)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, A"
:precision binary64
:alt
(! :herbie-platform default (/ (/ (* 8 (sin (* x 1/2))) 3) (/ (sin x) (sin (* x 1/2)))))
(/ (* (* (/ 8.0 3.0) (sin (* x 0.5))) (sin (* x 0.5))) (sin x)))