
(FPCore (x y z t a) :precision binary64 (- (+ x y) (/ (* (- z t) y) (- a t))))
double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x + y) - (((z - t) * y) / (a - t))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
def code(x, y, z, t, a): return (x + y) - (((z - t) * y) / (a - t))
function code(x, y, z, t, a) return Float64(Float64(x + y) - Float64(Float64(Float64(z - t) * y) / Float64(a - t))) end
function tmp = code(x, y, z, t, a) tmp = (x + y) - (((z - t) * y) / (a - t)); end
code[x_, y_, z_, t_, a_] := N[(N[(x + y), $MachinePrecision] - N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - \frac{\left(z - t\right) \cdot y}{a - t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (- (+ x y) (/ (* (- z t) y) (- a t))))
double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (x + y) - (((z - t) * y) / (a - t))
end function
public static double code(double x, double y, double z, double t, double a) {
return (x + y) - (((z - t) * y) / (a - t));
}
def code(x, y, z, t, a): return (x + y) - (((z - t) * y) / (a - t))
function code(x, y, z, t, a) return Float64(Float64(x + y) - Float64(Float64(Float64(z - t) * y) / Float64(a - t))) end
function tmp = code(x, y, z, t, a) tmp = (x + y) - (((z - t) * y) / (a - t)); end
code[x_, y_, z_, t_, a_] := N[(N[(x + y), $MachinePrecision] - N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - \frac{\left(z - t\right) \cdot y}{a - t}
\end{array}
(FPCore (x y z t a) :precision binary64 (- (+ y x) (/ (* (- t z) y) (- t a))))
double code(double x, double y, double z, double t, double a) {
return (y + x) - (((t - z) * y) / (t - a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y + x) - (((t - z) * y) / (t - a))
end function
public static double code(double x, double y, double z, double t, double a) {
return (y + x) - (((t - z) * y) / (t - a));
}
def code(x, y, z, t, a): return (y + x) - (((t - z) * y) / (t - a))
function code(x, y, z, t, a) return Float64(Float64(y + x) - Float64(Float64(Float64(t - z) * y) / Float64(t - a))) end
function tmp = code(x, y, z, t, a) tmp = (y + x) - (((t - z) * y) / (t - a)); end
code[x_, y_, z_, t_, a_] := N[(N[(y + x), $MachinePrecision] - N[(N[(N[(t - z), $MachinePrecision] * y), $MachinePrecision] / N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) - \frac{\left(t - z\right) \cdot y}{t - a}
\end{array}
Initial program 75.4%
Final simplification75.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (+ y x) (* (* (- z t) (/ 1.0 (- a t))) y)))
(t_2 (- (+ x y) (/ (* (- z t) y) (- a t)))))
(if (< t_2 -1.3664970889390727e-7)
t_1
(if (< t_2 1.4754293444577233e-239)
(/ (- (* y (- a z)) (* x t)) (- a t))
t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y + x) - (((z - t) * (1.0 / (a - t))) * y);
double t_2 = (x + y) - (((z - t) * y) / (a - t));
double tmp;
if (t_2 < -1.3664970889390727e-7) {
tmp = t_1;
} else if (t_2 < 1.4754293444577233e-239) {
tmp = ((y * (a - z)) - (x * t)) / (a - t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y + x) - (((z - t) * (1.0d0 / (a - t))) * y)
t_2 = (x + y) - (((z - t) * y) / (a - t))
if (t_2 < (-1.3664970889390727d-7)) then
tmp = t_1
else if (t_2 < 1.4754293444577233d-239) then
tmp = ((y * (a - z)) - (x * t)) / (a - t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y + x) - (((z - t) * (1.0 / (a - t))) * y);
double t_2 = (x + y) - (((z - t) * y) / (a - t));
double tmp;
if (t_2 < -1.3664970889390727e-7) {
tmp = t_1;
} else if (t_2 < 1.4754293444577233e-239) {
tmp = ((y * (a - z)) - (x * t)) / (a - t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y + x) - (((z - t) * (1.0 / (a - t))) * y) t_2 = (x + y) - (((z - t) * y) / (a - t)) tmp = 0 if t_2 < -1.3664970889390727e-7: tmp = t_1 elif t_2 < 1.4754293444577233e-239: tmp = ((y * (a - z)) - (x * t)) / (a - t) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y + x) - Float64(Float64(Float64(z - t) * Float64(1.0 / Float64(a - t))) * y)) t_2 = Float64(Float64(x + y) - Float64(Float64(Float64(z - t) * y) / Float64(a - t))) tmp = 0.0 if (t_2 < -1.3664970889390727e-7) tmp = t_1; elseif (t_2 < 1.4754293444577233e-239) tmp = Float64(Float64(Float64(y * Float64(a - z)) - Float64(x * t)) / Float64(a - t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y + x) - (((z - t) * (1.0 / (a - t))) * y); t_2 = (x + y) - (((z - t) * y) / (a - t)); tmp = 0.0; if (t_2 < -1.3664970889390727e-7) tmp = t_1; elseif (t_2 < 1.4754293444577233e-239) tmp = ((y * (a - z)) - (x * t)) / (a - t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y + x), $MachinePrecision] - N[(N[(N[(z - t), $MachinePrecision] * N[(1.0 / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + y), $MachinePrecision] - N[(N[(N[(z - t), $MachinePrecision] * y), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -1.3664970889390727e-7], t$95$1, If[Less[t$95$2, 1.4754293444577233e-239], N[(N[(N[(y * N[(a - z), $MachinePrecision]), $MachinePrecision] - N[(x * t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y + x\right) - \left(\left(z - t\right) \cdot \frac{1}{a - t}\right) \cdot y\\
t_2 := \left(x + y\right) - \frac{\left(z - t\right) \cdot y}{a - t}\\
\mathbf{if}\;t\_2 < -1.3664970889390727 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 < 1.4754293444577233 \cdot 10^{-239}:\\
\;\;\;\;\frac{y \cdot \left(a - z\right) - x \cdot t}{a - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024343
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, B"
:precision binary64
:alt
(! :herbie-platform default (if (< (- (+ x y) (/ (* (- z t) y) (- a t))) -13664970889390727/100000000000000000000000) (- (+ y x) (* (* (- z t) (/ 1 (- a t))) y)) (if (< (- (+ x y) (/ (* (- z t) y) (- a t))) 14754293444577233/1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* y (- a z)) (* x t)) (- a t)) (- (+ y x) (* (* (- z t) (/ 1 (- a t))) y)))))
(- (+ x y) (/ (* (- z t) y) (- a t))))