quad2m (problem 3.2.1, negative)

Percentage Accurate: 75.5% → 75.5%
Time: 1.3s
Alternatives: 1
Speedup: 1.0×

Specification

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\[\begin{array}{l} \\ \frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a} \end{array} \]
(FPCore (a b_2 c)
 :precision binary64
 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
	return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
    real(8), intent (in) :: a
    real(8), intent (in) :: b_2
    real(8), intent (in) :: c
    code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
	return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c):
	return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c)
	return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a)
end
function tmp = code(a, b_2, c)
	tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 75.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a} \end{array} \]
(FPCore (a b_2 c)
 :precision binary64
 (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
double code(double a, double b_2, double c) {
	return (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
}
real(8) function code(a, b_2, c)
    real(8), intent (in) :: a
    real(8), intent (in) :: b_2
    real(8), intent (in) :: c
    code = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a
end function
public static double code(double a, double b_2, double c) {
	return (-b_2 - Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
def code(a, b_2, c):
	return (-b_2 - math.sqrt(((b_2 * b_2) - (a * c)))) / a
function code(a, b_2, c)
	return Float64(Float64(Float64(-b_2) - sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a)
end
function tmp = code(a, b_2, c)
	tmp = (-b_2 - sqrt(((b_2 * b_2) - (a * c)))) / a;
end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) - N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a}
\end{array}

Alternative 1: 75.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\sqrt{b\_2 \cdot b\_2 - c \cdot a} + b\_2}{-a} \end{array} \]
(FPCore (a b_2 c)
 :precision binary64
 (/ (+ (sqrt (- (* b_2 b_2) (* c a))) b_2) (- a)))
double code(double a, double b_2, double c) {
	return (sqrt(((b_2 * b_2) - (c * a))) + b_2) / -a;
}
real(8) function code(a, b_2, c)
    real(8), intent (in) :: a
    real(8), intent (in) :: b_2
    real(8), intent (in) :: c
    code = (sqrt(((b_2 * b_2) - (c * a))) + b_2) / -a
end function
public static double code(double a, double b_2, double c) {
	return (Math.sqrt(((b_2 * b_2) - (c * a))) + b_2) / -a;
}
def code(a, b_2, c):
	return (math.sqrt(((b_2 * b_2) - (c * a))) + b_2) / -a
function code(a, b_2, c)
	return Float64(Float64(sqrt(Float64(Float64(b_2 * b_2) - Float64(c * a))) + b_2) / Float64(-a))
end
function tmp = code(a, b_2, c)
	tmp = (sqrt(((b_2 * b_2) - (c * a))) + b_2) / -a;
end
code[a_, b$95$2_, c_] := N[(N[(N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(c * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + b$95$2), $MachinePrecision] / (-a)), $MachinePrecision]
\begin{array}{l}

\\
\frac{\sqrt{b\_2 \cdot b\_2 - c \cdot a} + b\_2}{-a}
\end{array}
Derivation
  1. Initial program 48.7%

    \[\frac{\left(-b\_2\right) - \sqrt{b\_2 \cdot b\_2 - a \cdot c}}{a} \]
  2. Add Preprocessing
  3. Final simplification48.7%

    \[\leadsto \frac{\sqrt{b\_2 \cdot b\_2 - c \cdot a} + b\_2}{-a} \]
  4. Add Preprocessing

Developer Target 1: 99.2% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \sqrt{\left|a\right|} \cdot \sqrt{\left|c\right|}\\ t_1 := \begin{array}{l} \mathbf{if}\;\mathsf{copysign}\left(a, c\right) = a:\\ \;\;\;\;\sqrt{\left|b\_2\right| - t\_0} \cdot \sqrt{\left|b\_2\right| + t\_0}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{hypot}\left(b\_2, t\_0\right)\\ \end{array}\\ \mathbf{if}\;b\_2 < 0:\\ \;\;\;\;\frac{c}{t\_1 - b\_2}\\ \mathbf{else}:\\ \;\;\;\;\frac{b\_2 + t\_1}{-a}\\ \end{array} \end{array} \]
(FPCore (a b_2 c)
 :precision binary64
 (let* ((t_0 (* (sqrt (fabs a)) (sqrt (fabs c))))
        (t_1
         (if (== (copysign a c) a)
           (* (sqrt (- (fabs b_2) t_0)) (sqrt (+ (fabs b_2) t_0)))
           (hypot b_2 t_0))))
   (if (< b_2 0.0) (/ c (- t_1 b_2)) (/ (+ b_2 t_1) (- a)))))
double code(double a, double b_2, double c) {
	double t_0 = sqrt(fabs(a)) * sqrt(fabs(c));
	double tmp;
	if (copysign(a, c) == a) {
		tmp = sqrt((fabs(b_2) - t_0)) * sqrt((fabs(b_2) + t_0));
	} else {
		tmp = hypot(b_2, t_0);
	}
	double t_1 = tmp;
	double tmp_1;
	if (b_2 < 0.0) {
		tmp_1 = c / (t_1 - b_2);
	} else {
		tmp_1 = (b_2 + t_1) / -a;
	}
	return tmp_1;
}
public static double code(double a, double b_2, double c) {
	double t_0 = Math.sqrt(Math.abs(a)) * Math.sqrt(Math.abs(c));
	double tmp;
	if (Math.copySign(a, c) == a) {
		tmp = Math.sqrt((Math.abs(b_2) - t_0)) * Math.sqrt((Math.abs(b_2) + t_0));
	} else {
		tmp = Math.hypot(b_2, t_0);
	}
	double t_1 = tmp;
	double tmp_1;
	if (b_2 < 0.0) {
		tmp_1 = c / (t_1 - b_2);
	} else {
		tmp_1 = (b_2 + t_1) / -a;
	}
	return tmp_1;
}
def code(a, b_2, c):
	t_0 = math.sqrt(math.fabs(a)) * math.sqrt(math.fabs(c))
	tmp = 0
	if math.copysign(a, c) == a:
		tmp = math.sqrt((math.fabs(b_2) - t_0)) * math.sqrt((math.fabs(b_2) + t_0))
	else:
		tmp = math.hypot(b_2, t_0)
	t_1 = tmp
	tmp_1 = 0
	if b_2 < 0.0:
		tmp_1 = c / (t_1 - b_2)
	else:
		tmp_1 = (b_2 + t_1) / -a
	return tmp_1
function code(a, b_2, c)
	t_0 = Float64(sqrt(abs(a)) * sqrt(abs(c)))
	tmp = 0.0
	if (copysign(a, c) == a)
		tmp = Float64(sqrt(Float64(abs(b_2) - t_0)) * sqrt(Float64(abs(b_2) + t_0)));
	else
		tmp = hypot(b_2, t_0);
	end
	t_1 = tmp
	tmp_1 = 0.0
	if (b_2 < 0.0)
		tmp_1 = Float64(c / Float64(t_1 - b_2));
	else
		tmp_1 = Float64(Float64(b_2 + t_1) / Float64(-a));
	end
	return tmp_1
end
function tmp_3 = code(a, b_2, c)
	t_0 = sqrt(abs(a)) * sqrt(abs(c));
	tmp = 0.0;
	if ((sign(c) * abs(a)) == a)
		tmp = sqrt((abs(b_2) - t_0)) * sqrt((abs(b_2) + t_0));
	else
		tmp = hypot(b_2, t_0);
	end
	t_1 = tmp;
	tmp_2 = 0.0;
	if (b_2 < 0.0)
		tmp_2 = c / (t_1 - b_2);
	else
		tmp_2 = (b_2 + t_1) / -a;
	end
	tmp_3 = tmp_2;
end
code[a_, b$95$2_, c_] := Block[{t$95$0 = N[(N[Sqrt[N[Abs[a], $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[Abs[c], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = If[Equal[N[With[{TMP1 = Abs[a], TMP2 = Sign[c]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision], a], N[(N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(N[Abs[b$95$2], $MachinePrecision] + t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Sqrt[b$95$2 ^ 2 + t$95$0 ^ 2], $MachinePrecision]]}, If[Less[b$95$2, 0.0], N[(c / N[(t$95$1 - b$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(b$95$2 + t$95$1), $MachinePrecision] / (-a)), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \sqrt{\left|a\right|} \cdot \sqrt{\left|c\right|}\\
t_1 := \begin{array}{l}
\mathbf{if}\;\mathsf{copysign}\left(a, c\right) = a:\\
\;\;\;\;\sqrt{\left|b\_2\right| - t\_0} \cdot \sqrt{\left|b\_2\right| + t\_0}\\

\mathbf{else}:\\
\;\;\;\;\mathsf{hypot}\left(b\_2, t\_0\right)\\


\end{array}\\
\mathbf{if}\;b\_2 < 0:\\
\;\;\;\;\frac{c}{t\_1 - b\_2}\\

\mathbf{else}:\\
\;\;\;\;\frac{b\_2 + t\_1}{-a}\\


\end{array}
\end{array}

Reproduce

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herbie shell --seed 2024343 
(FPCore (a b_2 c)
  :name "quad2m (problem 3.2.1, negative)"
  :precision binary64
  :herbie-expected 10

  :alt
  (! :herbie-platform default (let ((sqtD (let ((x (* (sqrt (fabs a)) (sqrt (fabs c))))) (if (== (copysign a c) a) (* (sqrt (- (fabs b_2) x)) (sqrt (+ (fabs b_2) x))) (hypot b_2 x))))) (if (< b_2 0) (/ c (- sqtD b_2)) (/ (+ b_2 sqtD) (- a)))))

  (/ (- (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))