
(FPCore (x eps) :precision binary64 (- (cos (+ x eps)) (cos x)))
double code(double x, double eps) {
return cos((x + eps)) - cos(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = cos((x + eps)) - cos(x)
end function
public static double code(double x, double eps) {
return Math.cos((x + eps)) - Math.cos(x);
}
def code(x, eps): return math.cos((x + eps)) - math.cos(x)
function code(x, eps) return Float64(cos(Float64(x + eps)) - cos(x)) end
function tmp = code(x, eps) tmp = cos((x + eps)) - cos(x); end
code[x_, eps_] := N[(N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos \left(x + \varepsilon\right) - \cos x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (cos (+ x eps)) (cos x)))
double code(double x, double eps) {
return cos((x + eps)) - cos(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = cos((x + eps)) - cos(x)
end function
public static double code(double x, double eps) {
return Math.cos((x + eps)) - Math.cos(x);
}
def code(x, eps): return math.cos((x + eps)) - math.cos(x)
function code(x, eps) return Float64(cos(Float64(x + eps)) - cos(x)) end
function tmp = code(x, eps) tmp = cos((x + eps)) - cos(x); end
code[x_, eps_] := N[(N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos \left(x + \varepsilon\right) - \cos x
\end{array}
(FPCore (x eps) :precision binary64 (- (cos (+ eps x)) (cos x)))
double code(double x, double eps) {
return cos((eps + x)) - cos(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = cos((eps + x)) - cos(x)
end function
public static double code(double x, double eps) {
return Math.cos((eps + x)) - Math.cos(x);
}
def code(x, eps): return math.cos((eps + x)) - math.cos(x)
function code(x, eps) return Float64(cos(Float64(eps + x)) - cos(x)) end
function tmp = code(x, eps) tmp = cos((eps + x)) - cos(x); end
code[x_, eps_] := N[(N[Cos[N[(eps + x), $MachinePrecision]], $MachinePrecision] - N[Cos[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos \left(\varepsilon + x\right) - \cos x
\end{array}
Initial program 50.8%
Final simplification50.8%
(FPCore (x eps) :precision binary64 (pow (cbrt (* (* -2.0 (sin (* 0.5 (fma 2.0 x eps)))) (sin (* 0.5 eps)))) 3.0))
double code(double x, double eps) {
return pow(cbrt(((-2.0 * sin((0.5 * fma(2.0, x, eps)))) * sin((0.5 * eps)))), 3.0);
}
function code(x, eps) return cbrt(Float64(Float64(-2.0 * sin(Float64(0.5 * fma(2.0, x, eps)))) * sin(Float64(0.5 * eps)))) ^ 3.0 end
code[x_, eps_] := N[Power[N[Power[N[(N[(-2.0 * N[Sin[N[(0.5 * N[(2.0 * x + eps), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(0.5 * eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]
\begin{array}{l}
\\
{\left(\sqrt[3]{\left(-2 \cdot \sin \left(0.5 \cdot \mathsf{fma}\left(2, x, \varepsilon\right)\right)\right) \cdot \sin \left(0.5 \cdot \varepsilon\right)}\right)}^{3}
\end{array}
herbie shell --seed 2024343
(FPCore (x eps)
:name "2cos (problem 3.3.5)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:alt
(! :herbie-platform default (pow (cbrt (* -2 (sin (* 1/2 (fma 2 x eps))) (sin (* 1/2 eps)))) 3))
(- (cos (+ x eps)) (cos x)))