
(FPCore (x s) :precision binary32 (let* ((t_0 (exp (/ (- (fabs x)) s))) (t_1 (+ 1.0 t_0))) (/ t_0 (* (* s t_1) t_1))))
float code(float x, float s) {
float t_0 = expf((-fabsf(x) / s));
float t_1 = 1.0f + t_0;
return t_0 / ((s * t_1) * t_1);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: t_1
t_0 = exp((-abs(x) / s))
t_1 = 1.0e0 + t_0
code = t_0 / ((s * t_1) * t_1)
end function
function code(x, s) t_0 = exp(Float32(Float32(-abs(x)) / s)) t_1 = Float32(Float32(1.0) + t_0) return Float32(t_0 / Float32(Float32(s * t_1) * t_1)) end
function tmp = code(x, s) t_0 = exp((-abs(x) / s)); t_1 = single(1.0) + t_0; tmp = t_0 / ((s * t_1) * t_1); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-\left|x\right|}{s}}\\
t_1 := 1 + t\_0\\
\frac{t\_0}{\left(s \cdot t\_1\right) \cdot t\_1}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (let* ((t_0 (exp (/ (- (fabs x)) s))) (t_1 (+ 1.0 t_0))) (/ t_0 (* (* s t_1) t_1))))
float code(float x, float s) {
float t_0 = expf((-fabsf(x) / s));
float t_1 = 1.0f + t_0;
return t_0 / ((s * t_1) * t_1);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: t_1
t_0 = exp((-abs(x) / s))
t_1 = 1.0e0 + t_0
code = t_0 / ((s * t_1) * t_1)
end function
function code(x, s) t_0 = exp(Float32(Float32(-abs(x)) / s)) t_1 = Float32(Float32(1.0) + t_0) return Float32(t_0 / Float32(Float32(s * t_1) * t_1)) end
function tmp = code(x, s) t_0 = exp((-abs(x) / s)); t_1 = single(1.0) + t_0; tmp = t_0 / ((s * t_1) * t_1); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-\left|x\right|}{s}}\\
t_1 := 1 + t\_0\\
\frac{t\_0}{\left(s \cdot t\_1\right) \cdot t\_1}
\end{array}
\end{array}
(FPCore (x s) :precision binary32 (let* ((t_0 (exp (/ (- (fabs x)) s))) (t_1 (+ 1.0 t_0))) (/ t_0 (* (* t_1 s) t_1))))
float code(float x, float s) {
float t_0 = expf((-fabsf(x) / s));
float t_1 = 1.0f + t_0;
return t_0 / ((t_1 * s) * t_1);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: t_1
t_0 = exp((-abs(x) / s))
t_1 = 1.0e0 + t_0
code = t_0 / ((t_1 * s) * t_1)
end function
function code(x, s) t_0 = exp(Float32(Float32(-abs(x)) / s)) t_1 = Float32(Float32(1.0) + t_0) return Float32(t_0 / Float32(Float32(t_1 * s) * t_1)) end
function tmp = code(x, s) t_0 = exp((-abs(x) / s)); t_1 = single(1.0) + t_0; tmp = t_0 / ((t_1 * s) * t_1); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{\frac{-\left|x\right|}{s}}\\
t_1 := 1 + t\_0\\
\frac{t\_0}{\left(t\_1 \cdot s\right) \cdot t\_1}
\end{array}
\end{array}
Initial program 99.8%
Final simplification99.8%
herbie shell --seed 2024343
(FPCore (x s)
:name "Logistic distribution"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ (exp (/ (- (fabs x)) s)) (* (* s (+ 1.0 (exp (/ (- (fabs x)) s)))) (+ 1.0 (exp (/ (- (fabs x)) s))))))