
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= (* (sqrt (/ u1 (- 1.0 u1))) t_0) 0.024000000208616257)
(* (sqrt (* u1 (+ 1.0 u1))) t_0)
(*
(sqrt (* u1 (/ 1.0 (- 1.0 u1))))
(+
(* (* (- (* (* u2 u2) 64.93939402268539) 19.739208802181317) u2) u2)
1.0)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if ((sqrtf((u1 / (1.0f - u1))) * t_0) <= 0.024000000208616257f) {
tmp = sqrtf((u1 * (1.0f + u1))) * t_0;
} else {
tmp = sqrtf((u1 * (1.0f / (1.0f - u1)))) * ((((((u2 * u2) * 64.93939402268539f) - 19.739208802181317f) * u2) * u2) + 1.0f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if ((sqrt((u1 / (1.0e0 - u1))) * t_0) <= 0.024000000208616257e0) then
tmp = sqrt((u1 * (1.0e0 + u1))) * t_0
else
tmp = sqrt((u1 * (1.0e0 / (1.0e0 - u1)))) * ((((((u2 * u2) * 64.93939402268539e0) - 19.739208802181317e0) * u2) * u2) + 1.0e0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * t_0) <= Float32(0.024000000208616257)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) + u1))) * t_0); else tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) / Float32(Float32(1.0) - u1)))) * Float32(Float32(Float32(Float32(Float32(Float32(u2 * u2) * Float32(64.93939402268539)) - Float32(19.739208802181317)) * u2) * u2) + Float32(1.0))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if ((sqrt((u1 / (single(1.0) - u1))) * t_0) <= single(0.024000000208616257)) tmp = sqrt((u1 * (single(1.0) + u1))) * t_0; else tmp = sqrt((u1 * (single(1.0) / (single(1.0) - u1)))) * ((((((u2 * u2) * single(64.93939402268539)) - single(19.739208802181317)) * u2) * u2) + single(1.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;\sqrt{\frac{u1}{1 - u1}} \cdot t\_0 \leq 0.024000000208616257:\\
\;\;\;\;\sqrt{u1 \cdot \left(1 + u1\right)} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \frac{1}{1 - u1}} \cdot \left(\left(\left(\left(u2 \cdot u2\right) \cdot 64.93939402268539 - 19.739208802181317\right) \cdot u2\right) \cdot u2 + 1\right)\\
\end{array}
\end{array}
if (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) < 0.0240000002Initial program 98.8%
Applied rewrites98.6%
Taylor expanded in u1 around 0
lower-+.f3297.9
Applied rewrites97.9%
if 0.0240000002 < (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) Initial program 99.3%
Applied rewrites98.9%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f32N/A
unpow2N/A
lower-*.f32N/A
unpow2N/A
lower-*.f3285.5
Applied rewrites84.4%
Applied rewrites96.8%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u2 0.11999999731779099)
(*
(sqrt (* u1 (/ 1.0 (- 1.0 u1))))
(+
(* (* (- (* (* u2 u2) 64.93939402268539) 19.739208802181317) u2) u2)
1.0))
(* (sqrt u1) (cos (* 6.28318530718 u2)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.11999999731779099f) {
tmp = sqrtf((u1 * (1.0f / (1.0f - u1)))) * ((((((u2 * u2) * 64.93939402268539f) - 19.739208802181317f) * u2) * u2) + 1.0f);
} else {
tmp = sqrtf(u1) * cosf((6.28318530718f * u2));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (u2 <= 0.11999999731779099e0) then
tmp = sqrt((u1 * (1.0e0 / (1.0e0 - u1)))) * ((((((u2 * u2) * 64.93939402268539e0) - 19.739208802181317e0) * u2) * u2) + 1.0e0)
else
tmp = sqrt(u1) * cos((6.28318530718e0 * u2))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.11999999731779099)) tmp = Float32(sqrt(Float32(u1 * Float32(Float32(1.0) / Float32(Float32(1.0) - u1)))) * Float32(Float32(Float32(Float32(Float32(Float32(u2 * u2) * Float32(64.93939402268539)) - Float32(19.739208802181317)) * u2) * u2) + Float32(1.0))); else tmp = Float32(sqrt(u1) * cos(Float32(Float32(6.28318530718) * u2))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (u2 <= single(0.11999999731779099)) tmp = sqrt((u1 * (single(1.0) / (single(1.0) - u1)))) * ((((((u2 * u2) * single(64.93939402268539)) - single(19.739208802181317)) * u2) * u2) + single(1.0)); else tmp = sqrt(u1) * cos((single(6.28318530718) * u2)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.11999999731779099:\\
\;\;\;\;\sqrt{u1 \cdot \frac{1}{1 - u1}} \cdot \left(\left(\left(\left(u2 \cdot u2\right) \cdot 64.93939402268539 - 19.739208802181317\right) \cdot u2\right) \cdot u2 + 1\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(6.28318530718 \cdot u2\right)\\
\end{array}
\end{array}
if u2 < 0.119999997Initial program 99.3%
Applied rewrites99.0%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f32N/A
unpow2N/A
lower-*.f32N/A
unpow2N/A
lower-*.f3287.1
Applied rewrites86.7%
Applied rewrites98.0%
if 0.119999997 < u2 Initial program 95.7%
Taylor expanded in u1 around 0
lower-sqrt.f3276.4
Applied rewrites76.4%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= u2 0.0010999999940395355)
(sqrt (/ u1 (- 1.0 u1)))
(*
(sqrt (* u1 (fma (- u1 -1.0) u1 1.0)))
(+
(* (* (- (* (* u2 u2) 64.93939402268539) 19.739208802181317) u2) u2)
1.0))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (u2 <= 0.0010999999940395355f) {
tmp = sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf((u1 * fmaf((u1 - -1.0f), u1, 1.0f))) * ((((((u2 * u2) * 64.93939402268539f) - 19.739208802181317f) * u2) * u2) + 1.0f);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (u2 <= Float32(0.0010999999940395355)) tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); else tmp = Float32(sqrt(Float32(u1 * fma(Float32(u1 - Float32(-1.0)), u1, Float32(1.0)))) * Float32(Float32(Float32(Float32(Float32(Float32(u2 * u2) * Float32(64.93939402268539)) - Float32(19.739208802181317)) * u2) * u2) + Float32(1.0))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \leq 0.0010999999940395355:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1 \cdot \mathsf{fma}\left(u1 - -1, u1, 1\right)} \cdot \left(\left(\left(\left(u2 \cdot u2\right) \cdot 64.93939402268539 - 19.739208802181317\right) \cdot u2\right) \cdot u2 + 1\right)\\
\end{array}
\end{array}
if u2 < 0.0011Initial program 99.4%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3296.7
Applied rewrites96.7%
if 0.0011 < u2 Initial program 97.9%
Applied rewrites97.8%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f32N/A
unpow2N/A
lower-*.f32N/A
unpow2N/A
lower-*.f3241.3
Applied rewrites41.0%
Taylor expanded in u1 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
+-commutativeN/A
rgt-mult-inverseN/A
fp-cancel-sign-subN/A
distribute-lft-neg-outN/A
rgt-mult-inverseN/A
metadata-evalN/A
lower--.f3239.7
Applied rewrites39.7%
Applied rewrites57.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* u1 (/ 1.0 (- 1.0 u1)))) (+ (* (* (- (* (* u2 u2) 64.93939402268539) 19.739208802181317) u2) u2) 1.0)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (1.0f / (1.0f - u1)))) * ((((((u2 * u2) * 64.93939402268539f) - 19.739208802181317f) * u2) * u2) + 1.0f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (1.0e0 / (1.0e0 - u1)))) * ((((((u2 * u2) * 64.93939402268539e0) - 19.739208802181317e0) * u2) * u2) + 1.0e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 * Float32(Float32(1.0) / Float32(Float32(1.0) - u1)))) * Float32(Float32(Float32(Float32(Float32(Float32(u2 * u2) * Float32(64.93939402268539)) - Float32(19.739208802181317)) * u2) * u2) + Float32(1.0))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (single(1.0) / (single(1.0) - u1)))) * ((((((u2 * u2) * single(64.93939402268539)) - single(19.739208802181317)) * u2) * u2) + single(1.0)); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \frac{1}{1 - u1}} \cdot \left(\left(\left(\left(u2 \cdot u2\right) \cdot 64.93939402268539 - 19.739208802181317\right) \cdot u2\right) \cdot u2 + 1\right)
\end{array}
Initial program 99.0%
Applied rewrites98.7%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f32N/A
unpow2N/A
lower-*.f32N/A
unpow2N/A
lower-*.f3280.3
Applied rewrites80.3%
Applied rewrites91.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.5
Applied rewrites80.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (fma 0.5 u1 1.0) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return fmaf(0.5f, u1, 1.0f) * sqrtf(u1);
}
function code(cosTheta_i, u1, u2) return Float32(fma(Float32(0.5), u1, Float32(1.0)) * sqrt(u1)) end
\begin{array}{l}
\\
\mathsf{fma}\left(0.5, u1, 1\right) \cdot \sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.5
Applied rewrites80.5%
Applied rewrites80.0%
Taylor expanded in u1 around 0
Applied rewrites63.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* (- 1.0 u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((1.0f - u1) * u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(((1.0e0 - u1) * u1))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(Float32(Float32(1.0) - u1) * u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((single(1.0) - u1) * u1)); end
\begin{array}{l}
\\
\sqrt{\left(1 - u1\right) \cdot u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.5
Applied rewrites80.5%
Applied rewrites62.1%
Taylor expanded in u1 around 0
Applied rewrites62.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- (/ 0.5 u1) 1.0))
float code(float cosTheta_i, float u1, float u2) {
return (0.5f / u1) - 1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (0.5e0 / u1) - 1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(0.5) / u1) - Float32(1.0)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(0.5) / u1) - single(1.0); end
\begin{array}{l}
\\
\frac{0.5}{u1} - 1
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.5
Applied rewrites80.5%
Applied rewrites62.1%
Taylor expanded in u1 around -inf
Applied rewrites14.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (- 1.0 (/ 0.5 u1)))
float code(float cosTheta_i, float u1, float u2) {
return 1.0f - (0.5f / u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 1.0e0 - (0.5e0 / u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(1.0) - Float32(Float32(0.5) / u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(1.0) - (single(0.5) / u1); end
\begin{array}{l}
\\
1 - \frac{0.5}{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.5
Applied rewrites80.5%
Applied rewrites62.1%
Taylor expanded in u1 around inf
Applied rewrites4.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 -1.0)
float code(float cosTheta_i, float u1, float u2) {
return -1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(-1.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower--.f3280.5
Applied rewrites80.5%
Applied rewrites62.1%
Taylor expanded in u1 around -inf
Applied rewrites4.0%
herbie shell --seed 2024343
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))