
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u)
:precision binary32
(let* ((t_0 (- 1.0 (* 4.0 u))))
(if (<= t_0 0.9819999933242798)
(* s (log (/ 1.0 t_0)))
(* s (* (+ (/ (+ (/ 4.0 u) 8.0) u) 21.333333333333332) (pow u 3.0))))))
float code(float s, float u) {
float t_0 = 1.0f - (4.0f * u);
float tmp;
if (t_0 <= 0.9819999933242798f) {
tmp = s * logf((1.0f / t_0));
} else {
tmp = s * (((((4.0f / u) + 8.0f) / u) + 21.333333333333332f) * powf(u, 3.0f));
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
real(4) :: tmp
t_0 = 1.0e0 - (4.0e0 * u)
if (t_0 <= 0.9819999933242798e0) then
tmp = s * log((1.0e0 / t_0))
else
tmp = s * (((((4.0e0 / u) + 8.0e0) / u) + 21.333333333333332e0) * (u ** 3.0e0))
end if
code = tmp
end function
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(Float32(4.0) * u)) tmp = Float32(0.0) if (t_0 <= Float32(0.9819999933242798)) tmp = Float32(s * log(Float32(Float32(1.0) / t_0))); else tmp = Float32(s * Float32(Float32(Float32(Float32(Float32(Float32(4.0) / u) + Float32(8.0)) / u) + Float32(21.333333333333332)) * (u ^ Float32(3.0)))); end return tmp end
function tmp_2 = code(s, u) t_0 = single(1.0) - (single(4.0) * u); tmp = single(0.0); if (t_0 <= single(0.9819999933242798)) tmp = s * log((single(1.0) / t_0)); else tmp = s * (((((single(4.0) / u) + single(8.0)) / u) + single(21.333333333333332)) * (u ^ single(3.0))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - 4 \cdot u\\
\mathbf{if}\;t\_0 \leq 0.9819999933242798:\\
\;\;\;\;s \cdot \log \left(\frac{1}{t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(\left(\frac{\frac{4}{u} + 8}{u} + 21.333333333333332\right) \cdot {u}^{3}\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.981999993Initial program 94.1%
if 0.981999993 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 55.2%
Taylor expanded in u around 0
lower-*.f3281.1
Applied rewrites81.1%
Applied rewrites80.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
+-commutativeN/A
lower-fma.f3281.1
Applied rewrites80.7%
Taylor expanded in u around inf
Applied rewrites98.1%
(FPCore (s u)
:precision binary32
(let* ((t_0 (- 1.0 (* 4.0 u))))
(if (<= t_0 0.9819999933242798)
(* s (log (/ 1.0 t_0)))
(* s (* (* (+ (/ (+ (/ 4.0 u) 8.0) u) 21.333333333333332) (* u u)) u)))))
float code(float s, float u) {
float t_0 = 1.0f - (4.0f * u);
float tmp;
if (t_0 <= 0.9819999933242798f) {
tmp = s * logf((1.0f / t_0));
} else {
tmp = s * ((((((4.0f / u) + 8.0f) / u) + 21.333333333333332f) * (u * u)) * u);
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: t_0
real(4) :: tmp
t_0 = 1.0e0 - (4.0e0 * u)
if (t_0 <= 0.9819999933242798e0) then
tmp = s * log((1.0e0 / t_0))
else
tmp = s * ((((((4.0e0 / u) + 8.0e0) / u) + 21.333333333333332e0) * (u * u)) * u)
end if
code = tmp
end function
function code(s, u) t_0 = Float32(Float32(1.0) - Float32(Float32(4.0) * u)) tmp = Float32(0.0) if (t_0 <= Float32(0.9819999933242798)) tmp = Float32(s * log(Float32(Float32(1.0) / t_0))); else tmp = Float32(s * Float32(Float32(Float32(Float32(Float32(Float32(Float32(4.0) / u) + Float32(8.0)) / u) + Float32(21.333333333333332)) * Float32(u * u)) * u)); end return tmp end
function tmp_2 = code(s, u) t_0 = single(1.0) - (single(4.0) * u); tmp = single(0.0); if (t_0 <= single(0.9819999933242798)) tmp = s * log((single(1.0) / t_0)); else tmp = s * ((((((single(4.0) / u) + single(8.0)) / u) + single(21.333333333333332)) * (u * u)) * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - 4 \cdot u\\
\mathbf{if}\;t\_0 \leq 0.9819999933242798:\\
\;\;\;\;s \cdot \log \left(\frac{1}{t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;s \cdot \left(\left(\left(\frac{\frac{4}{u} + 8}{u} + 21.333333333333332\right) \cdot \left(u \cdot u\right)\right) \cdot u\right)\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) < 0.981999993Initial program 94.1%
if 0.981999993 < (-.f32 #s(literal 1 binary32) (*.f32 #s(literal 4 binary32) u)) Initial program 55.2%
Taylor expanded in u around 0
lower-*.f3281.1
Applied rewrites81.1%
Applied rewrites80.9%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
+-commutativeN/A
lower-fma.f3281.1
Applied rewrites80.7%
Taylor expanded in u around inf
Applied rewrites97.9%
(FPCore (s u) :precision binary32 (* s (* (* (+ (/ (+ (/ 4.0 u) 8.0) u) 21.333333333333332) (* u u)) u)))
float code(float s, float u) {
return s * ((((((4.0f / u) + 8.0f) / u) + 21.333333333333332f) * (u * u)) * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * ((((((4.0e0 / u) + 8.0e0) / u) + 21.333333333333332e0) * (u * u)) * u)
end function
function code(s, u) return Float32(s * Float32(Float32(Float32(Float32(Float32(Float32(Float32(4.0) / u) + Float32(8.0)) / u) + Float32(21.333333333333332)) * Float32(u * u)) * u)) end
function tmp = code(s, u) tmp = s * ((((((single(4.0) / u) + single(8.0)) / u) + single(21.333333333333332)) * (u * u)) * u); end
\begin{array}{l}
\\
s \cdot \left(\left(\left(\frac{\frac{4}{u} + 8}{u} + 21.333333333333332\right) \cdot \left(u \cdot u\right)\right) \cdot u\right)
\end{array}
Initial program 63.7%
Taylor expanded in u around 0
lower-*.f3271.9
Applied rewrites71.9%
Applied rewrites71.8%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
+-commutativeN/A
lower-fma.f3271.9
Applied rewrites71.9%
Taylor expanded in u around inf
Applied rewrites90.0%
(FPCore (s u) :precision binary32 (* (* (* (- (* -64.0 u) 16.0) u) u) (/ s (* (- (* -8.0 u) 4.0) u))))
float code(float s, float u) {
return ((((-64.0f * u) - 16.0f) * u) * u) * (s / (((-8.0f * u) - 4.0f) * u));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (((((-64.0e0) * u) - 16.0e0) * u) * u) * (s / ((((-8.0e0) * u) - 4.0e0) * u))
end function
function code(s, u) return Float32(Float32(Float32(Float32(Float32(Float32(-64.0) * u) - Float32(16.0)) * u) * u) * Float32(s / Float32(Float32(Float32(Float32(-8.0) * u) - Float32(4.0)) * u))) end
function tmp = code(s, u) tmp = ((((single(-64.0) * u) - single(16.0)) * u) * u) * (s / (((single(-8.0) * u) - single(4.0)) * u)); end
\begin{array}{l}
\\
\left(\left(\left(-64 \cdot u - 16\right) \cdot u\right) \cdot u\right) \cdot \frac{s}{\left(-8 \cdot u - 4\right) \cdot u}
\end{array}
Initial program 63.7%
Applied rewrites50.0%
Taylor expanded in u around 0
*-commutativeN/A
unpow2N/A
associate-*r*N/A
lower-*.f32N/A
lower-*.f32N/A
lower--.f32N/A
lower-*.f3272.4
Applied rewrites72.2%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
lower--.f32N/A
lower-*.f3284.0
Applied rewrites84.0%
(FPCore (s u) :precision binary32 (* s (- (* (* (fma 21.333333333333332 u 8.0) u) u) (* u -4.0))))
float code(float s, float u) {
return s * (((fmaf(21.333333333333332f, u, 8.0f) * u) * u) - (u * -4.0f));
}
function code(s, u) return Float32(s * Float32(Float32(Float32(fma(Float32(21.333333333333332), u, Float32(8.0)) * u) * u) - Float32(u * Float32(-4.0)))) end
\begin{array}{l}
\\
s \cdot \left(\left(\mathsf{fma}\left(21.333333333333332, u, 8\right) \cdot u\right) \cdot u - u \cdot -4\right)
\end{array}
Initial program 63.7%
Taylor expanded in u around 0
lower-*.f3271.9
Applied rewrites71.9%
Applied rewrites71.8%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
+-commutativeN/A
lower-fma.f3271.9
Applied rewrites71.9%
Applied rewrites85.5%
(FPCore (s u) :precision binary32 (* s (* (+ (* (fma 21.333333333333332 u 8.0) u) 4.0) u)))
float code(float s, float u) {
return s * (((fmaf(21.333333333333332f, u, 8.0f) * u) + 4.0f) * u);
}
function code(s, u) return Float32(s * Float32(Float32(Float32(fma(Float32(21.333333333333332), u, Float32(8.0)) * u) + Float32(4.0)) * u)) end
\begin{array}{l}
\\
s \cdot \left(\left(\mathsf{fma}\left(21.333333333333332, u, 8\right) \cdot u + 4\right) \cdot u\right)
\end{array}
Initial program 63.7%
Taylor expanded in u around 0
lower-*.f3271.9
Applied rewrites71.9%
Applied rewrites71.8%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f32N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
+-commutativeN/A
lower-fma.f3271.9
Applied rewrites71.9%
Applied rewrites85.3%
(FPCore (s u) :precision binary32 (* s (* 4.0 u)))
float code(float s, float u) {
return s * (4.0f * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (4.0e0 * u)
end function
function code(s, u) return Float32(s * Float32(Float32(4.0) * u)) end
function tmp = code(s, u) tmp = s * (single(4.0) * u); end
\begin{array}{l}
\\
s \cdot \left(4 \cdot u\right)
\end{array}
Initial program 63.7%
Taylor expanded in u around 0
lower-*.f3271.9
Applied rewrites71.9%
herbie shell --seed 2024343
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))