
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 1e+220) (/ (fma (fma 0.3333333333333333 x -1.3333333333333333) x 1.0) y) (* (* (/ 0.3333333333333333 y) x) x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 1e+220) {
tmp = fma(fma(0.3333333333333333, x, -1.3333333333333333), x, 1.0) / y;
} else {
tmp = ((0.3333333333333333 / y) * x) * x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 1e+220) tmp = Float64(fma(fma(0.3333333333333333, x, -1.3333333333333333), x, 1.0) / y); else tmp = Float64(Float64(Float64(0.3333333333333333 / y) * x) * x); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 1e+220], N[(N[(N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision] * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(0.3333333333333333 / y), $MachinePrecision] * x), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 10^{+220}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right), x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.3333333333333333}{y} \cdot x\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 1e220Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
fp-cancel-sub-sign-invN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
div-add-revN/A
associate-*l/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
if 1e220 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 80.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
Applied rewrites99.8%
Applied rewrites99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (pow y -1.0)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = pow(y, -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = y ** (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = Math.pow(y, -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = math.pow(y, -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = y ^ -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = y ^ -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[Power[y, -1.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;{y}^{-1}\\
\end{array}
\end{array}
if x < -0.75Initial program 85.3%
Taylor expanded in x around inf
Applied rewrites98.3%
Taylor expanded in x around 0
Applied rewrites30.1%
Applied rewrites30.1%
if -0.75 < x Initial program 96.1%
Taylor expanded in x around 0
lower-/.f6463.9
Applied rewrites63.9%
Final simplification54.5%
(FPCore (x y) :precision binary64 (pow y -1.0))
double code(double x, double y) {
return pow(y, -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y ** (-1.0d0)
end function
public static double code(double x, double y) {
return Math.pow(y, -1.0);
}
def code(x, y): return math.pow(y, -1.0)
function code(x, y) return y ^ -1.0 end
function tmp = code(x, y) tmp = y ^ -1.0; end
code[x_, y_] := N[Power[y, -1.0], $MachinePrecision]
\begin{array}{l}
\\
{y}^{-1}
\end{array}
Initial program 93.1%
Taylor expanded in x around 0
lower-/.f6447.5
Applied rewrites47.5%
Final simplification47.5%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (/ (fma 0.3333333333333333 x -1.3333333333333333) y) x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (fma(0.3333333333333333, x, -1.3333333333333333) / y) * x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(fma(0.3333333333333333, x, -1.3333333333333333) / y) * x); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right)}{y} \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.7%
Taylor expanded in x around inf
Applied rewrites98.6%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (/ x (* 3.0 y)) x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (x / (3.0 * y)) * x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(x / Float64(3.0 * y)) * x); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / N[(3.0 * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{3 \cdot y} \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.3%
Applied rewrites97.3%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (/ x y) (* 0.3333333333333333 x))))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (x / y) * (0.3333333333333333 * x);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(x / y) * Float64(0.3333333333333333 * x)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(0.3333333333333333 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \left(0.3333333333333333 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.3%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 5.0) (/ (fma -1.3333333333333333 x 1.0) y) (* (* 0.3333333333333333 (/ x y)) x)))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 5.0) {
tmp = fma(-1.3333333333333333, x, 1.0) / y;
} else {
tmp = (0.3333333333333333 * (x / y)) * x;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 5.0) tmp = Float64(fma(-1.3333333333333333, x, 1.0) / y); else tmp = Float64(Float64(0.3333333333333333 * Float64(x / y)) * x); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 5.0], N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(0.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 5:\\
\;\;\;\;\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(0.3333333333333333 \cdot \frac{x}{y}\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5Initial program 99.6%
Taylor expanded in x around 0
associate-*r/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
if 5 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 87.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.3
Applied rewrites97.3%
Applied rewrites97.3%
(FPCore (x y) :precision binary64 (* (/ (- 3.0 x) y) (/ (- 1.0 x) 3.0)))
double code(double x, double y) {
return ((3.0 - x) / y) * ((1.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((3.0d0 - x) / y) * ((1.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((3.0 - x) / y) * ((1.0 - x) / 3.0);
}
def code(x, y): return ((3.0 - x) / y) * ((1.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(3.0 - x) / y) * Float64(Float64(1.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((3.0 - x) / y) * ((1.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{3 - x}{y} \cdot \frac{1 - x}{3}
\end{array}
Initial program 93.1%
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (* (- x 3.0) (/ (- 1.0 x) (* -3.0 y))))
double code(double x, double y) {
return (x - 3.0) * ((1.0 - x) / (-3.0 * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - 3.0d0) * ((1.0d0 - x) / ((-3.0d0) * y))
end function
public static double code(double x, double y) {
return (x - 3.0) * ((1.0 - x) / (-3.0 * y));
}
def code(x, y): return (x - 3.0) * ((1.0 - x) / (-3.0 * y))
function code(x, y) return Float64(Float64(x - 3.0) * Float64(Float64(1.0 - x) / Float64(-3.0 * y))) end
function tmp = code(x, y) tmp = (x - 3.0) * ((1.0 - x) / (-3.0 * y)); end
code[x_, y_] := N[(N[(x - 3.0), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(-3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - 3\right) \cdot \frac{1 - x}{-3 \cdot y}
\end{array}
Initial program 93.1%
Applied rewrites99.6%
Taylor expanded in x around 0
lower--.f6499.6
Applied rewrites99.6%
(FPCore (x y) :precision binary64 (* (- x 3.0) (/ (fma 0.3333333333333333 x -0.3333333333333333) y)))
double code(double x, double y) {
return (x - 3.0) * (fma(0.3333333333333333, x, -0.3333333333333333) / y);
}
function code(x, y) return Float64(Float64(x - 3.0) * Float64(fma(0.3333333333333333, x, -0.3333333333333333) / y)) end
code[x_, y_] := N[(N[(x - 3.0), $MachinePrecision] * N[(N[(0.3333333333333333 * x + -0.3333333333333333), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x - 3\right) \cdot \frac{\mathsf{fma}\left(0.3333333333333333, x, -0.3333333333333333\right)}{y}
\end{array}
Initial program 93.1%
Applied rewrites99.6%
Taylor expanded in x around 0
lower--.f6499.6
Applied rewrites99.6%
Taylor expanded in x around 0
fp-cancel-sub-sign-invN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
metadata-evalN/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f6499.5
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (/ (fma -1.3333333333333333 x 1.0) y))
double code(double x, double y) {
return fma(-1.3333333333333333, x, 1.0) / y;
}
function code(x, y) return Float64(fma(-1.3333333333333333, x, 1.0) / y) end
code[x_, y_] := N[(N[(-1.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(-1.3333333333333333, x, 1\right)}{y}
\end{array}
Initial program 93.1%
Taylor expanded in x around 0
associate-*r/N/A
div-add-revN/A
lower-/.f64N/A
lower-fma.f6453.8
Applied rewrites53.8%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024342
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (* (/ (- 1 x) y) (/ (- 3 x) 3)))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))