cos2 (problem 3.4.1)

Percentage Accurate: 51.3% → 99.5%
Time: 5.9s
Alternatives: 4
Speedup: 4.6×

Specification

?
\[\begin{array}{l} \\ \frac{1 - \cos x}{x \cdot x} \end{array} \]
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
	return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
	return (1.0 - Math.cos(x)) / (x * x);
}
def code(x):
	return (1.0 - math.cos(x)) / (x * x)
function code(x)
	return Float64(Float64(1.0 - cos(x)) / Float64(x * x))
end
function tmp = code(x)
	tmp = (1.0 - cos(x)) / (x * x);
end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1 - \cos x}{x \cdot x}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 4 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 51.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{1 - \cos x}{x \cdot x} \end{array} \]
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
	return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
    real(8), intent (in) :: x
    code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
	return (1.0 - Math.cos(x)) / (x * x);
}
def code(x):
	return (1.0 - math.cos(x)) / (x * x)
function code(x)
	return Float64(Float64(1.0 - cos(x)) / Float64(x * x))
end
function tmp = code(x)
	tmp = (1.0 - cos(x)) / (x * x);
end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1 - \cos x}{x \cdot x}
\end{array}

Alternative 1: 99.5% accurate, 0.9× speedup?

\[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;x\_m \leq 0.000182:\\ \;\;\;\;0.5\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\ \end{array} \end{array} \]
x_m = (fabs.f64 x)
(FPCore (x_m)
 :precision binary64
 (if (<= x_m 0.000182) 0.5 (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
	double tmp;
	if (x_m <= 0.000182) {
		tmp = 0.5;
	} else {
		tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
	}
	return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
    real(8), intent (in) :: x_m
    real(8) :: tmp
    if (x_m <= 0.000182d0) then
        tmp = 0.5d0
    else
        tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
    end if
    code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
	double tmp;
	if (x_m <= 0.000182) {
		tmp = 0.5;
	} else {
		tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
	}
	return tmp;
}
x_m = math.fabs(x)
def code(x_m):
	tmp = 0
	if x_m <= 0.000182:
		tmp = 0.5
	else:
		tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m
	return tmp
x_m = abs(x)
function code(x_m)
	tmp = 0.0
	if (x_m <= 0.000182)
		tmp = 0.5;
	else
		tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m);
	end
	return tmp
end
x_m = abs(x);
function tmp_2 = code(x_m)
	tmp = 0.0;
	if (x_m <= 0.000182)
		tmp = 0.5;
	else
		tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
	end
	tmp_2 = tmp;
end
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_] := If[LessEqual[x$95$m, 0.000182], 0.5, N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|

\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.000182:\\
\;\;\;\;0.5\\

\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < 1.82000000000000006e-4

    1. Initial program 38.2%

      \[\frac{1 - \cos x}{x \cdot x} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\frac{1}{2}} \]
    4. Step-by-step derivation
      1. Applied rewrites64.0%

        \[\leadsto \color{blue}{0.5} \]

      if 1.82000000000000006e-4 < x

      1. Initial program 97.4%

        \[\frac{1 - \cos x}{x \cdot x} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-/.f64N/A

          \[\leadsto \color{blue}{\frac{1 - \cos x}{x \cdot x}} \]
        2. lift-*.f64N/A

          \[\leadsto \frac{1 - \cos x}{\color{blue}{x \cdot x}} \]
        3. associate-/r*N/A

          \[\leadsto \color{blue}{\frac{\frac{1 - \cos x}{x}}{x}} \]
        4. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{\frac{1 - \cos x}{x}}{x}} \]
        5. lower-/.f6498.9

          \[\leadsto \frac{\color{blue}{\frac{1 - \cos x}{x}}}{x} \]
      4. Applied rewrites98.9%

        \[\leadsto \color{blue}{\frac{\frac{1 - \cos x}{x}}{x}} \]
    5. Recombined 2 regimes into one program.
    6. Add Preprocessing

    Alternative 2: 99.0% accurate, 1.0× speedup?

    \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;x\_m \leq 0.000182:\\ \;\;\;\;0.5\\ \mathbf{else}:\\ \;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\ \end{array} \end{array} \]
    x_m = (fabs.f64 x)
    (FPCore (x_m)
     :precision binary64
     (if (<= x_m 0.000182) 0.5 (/ (- 1.0 (cos x_m)) (* x_m x_m))))
    x_m = fabs(x);
    double code(double x_m) {
    	double tmp;
    	if (x_m <= 0.000182) {
    		tmp = 0.5;
    	} else {
    		tmp = (1.0 - cos(x_m)) / (x_m * x_m);
    	}
    	return tmp;
    }
    
    x_m = abs(x)
    real(8) function code(x_m)
        real(8), intent (in) :: x_m
        real(8) :: tmp
        if (x_m <= 0.000182d0) then
            tmp = 0.5d0
        else
            tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
        end if
        code = tmp
    end function
    
    x_m = Math.abs(x);
    public static double code(double x_m) {
    	double tmp;
    	if (x_m <= 0.000182) {
    		tmp = 0.5;
    	} else {
    		tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
    	}
    	return tmp;
    }
    
    x_m = math.fabs(x)
    def code(x_m):
    	tmp = 0
    	if x_m <= 0.000182:
    		tmp = 0.5
    	else:
    		tmp = (1.0 - math.cos(x_m)) / (x_m * x_m)
    	return tmp
    
    x_m = abs(x)
    function code(x_m)
    	tmp = 0.0
    	if (x_m <= 0.000182)
    		tmp = 0.5;
    	else
    		tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m));
    	end
    	return tmp
    end
    
    x_m = abs(x);
    function tmp_2 = code(x_m)
    	tmp = 0.0;
    	if (x_m <= 0.000182)
    		tmp = 0.5;
    	else
    		tmp = (1.0 - cos(x_m)) / (x_m * x_m);
    	end
    	tmp_2 = tmp;
    end
    
    x_m = N[Abs[x], $MachinePrecision]
    code[x$95$m_] := If[LessEqual[x$95$m, 0.000182], 0.5, N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
    
    \begin{array}{l}
    x_m = \left|x\right|
    
    \\
    \begin{array}{l}
    \mathbf{if}\;x\_m \leq 0.000182:\\
    \;\;\;\;0.5\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if x < 1.82000000000000006e-4

      1. Initial program 38.2%

        \[\frac{1 - \cos x}{x \cdot x} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\frac{1}{2}} \]
      4. Step-by-step derivation
        1. Applied rewrites64.0%

          \[\leadsto \color{blue}{0.5} \]

        if 1.82000000000000006e-4 < x

        1. Initial program 97.4%

          \[\frac{1 - \cos x}{x \cdot x} \]
        2. Add Preprocessing
      5. Recombined 2 regimes into one program.
      6. Add Preprocessing

      Alternative 3: 75.9% accurate, 4.6× speedup?

      \[\begin{array}{l} x_m = \left|x\right| \\ \begin{array}{l} \mathbf{if}\;x\_m \leq 1.55 \cdot 10^{+77}:\\ \;\;\;\;0.5\\ \mathbf{else}:\\ \;\;\;\;\frac{1 - 1}{x\_m \cdot x\_m}\\ \end{array} \end{array} \]
      x_m = (fabs.f64 x)
      (FPCore (x_m)
       :precision binary64
       (if (<= x_m 1.55e+77) 0.5 (/ (- 1.0 1.0) (* x_m x_m))))
      x_m = fabs(x);
      double code(double x_m) {
      	double tmp;
      	if (x_m <= 1.55e+77) {
      		tmp = 0.5;
      	} else {
      		tmp = (1.0 - 1.0) / (x_m * x_m);
      	}
      	return tmp;
      }
      
      x_m = abs(x)
      real(8) function code(x_m)
          real(8), intent (in) :: x_m
          real(8) :: tmp
          if (x_m <= 1.55d+77) then
              tmp = 0.5d0
          else
              tmp = (1.0d0 - 1.0d0) / (x_m * x_m)
          end if
          code = tmp
      end function
      
      x_m = Math.abs(x);
      public static double code(double x_m) {
      	double tmp;
      	if (x_m <= 1.55e+77) {
      		tmp = 0.5;
      	} else {
      		tmp = (1.0 - 1.0) / (x_m * x_m);
      	}
      	return tmp;
      }
      
      x_m = math.fabs(x)
      def code(x_m):
      	tmp = 0
      	if x_m <= 1.55e+77:
      		tmp = 0.5
      	else:
      		tmp = (1.0 - 1.0) / (x_m * x_m)
      	return tmp
      
      x_m = abs(x)
      function code(x_m)
      	tmp = 0.0
      	if (x_m <= 1.55e+77)
      		tmp = 0.5;
      	else
      		tmp = Float64(Float64(1.0 - 1.0) / Float64(x_m * x_m));
      	end
      	return tmp
      end
      
      x_m = abs(x);
      function tmp_2 = code(x_m)
      	tmp = 0.0;
      	if (x_m <= 1.55e+77)
      		tmp = 0.5;
      	else
      		tmp = (1.0 - 1.0) / (x_m * x_m);
      	end
      	tmp_2 = tmp;
      end
      
      x_m = N[Abs[x], $MachinePrecision]
      code[x$95$m_] := If[LessEqual[x$95$m, 1.55e+77], 0.5, N[(N[(1.0 - 1.0), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
      
      \begin{array}{l}
      x_m = \left|x\right|
      
      \\
      \begin{array}{l}
      \mathbf{if}\;x\_m \leq 1.55 \cdot 10^{+77}:\\
      \;\;\;\;0.5\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{1 - 1}{x\_m \cdot x\_m}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if x < 1.54999999999999999e77

        1. Initial program 41.6%

          \[\frac{1 - \cos x}{x \cdot x} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{\frac{1}{2}} \]
        4. Step-by-step derivation
          1. Applied rewrites61.0%

            \[\leadsto \color{blue}{0.5} \]

          if 1.54999999999999999e77 < x

          1. Initial program 96.9%

            \[\frac{1 - \cos x}{x \cdot x} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \frac{1 - \color{blue}{1}}{x \cdot x} \]
          4. Step-by-step derivation
            1. Applied rewrites65.4%

              \[\leadsto \frac{1 - \color{blue}{1}}{x \cdot x} \]
          5. Recombined 2 regimes into one program.
          6. Add Preprocessing

          Alternative 4: 51.1% accurate, 120.0× speedup?

          \[\begin{array}{l} x_m = \left|x\right| \\ 0.5 \end{array} \]
          x_m = (fabs.f64 x)
          (FPCore (x_m) :precision binary64 0.5)
          x_m = fabs(x);
          double code(double x_m) {
          	return 0.5;
          }
          
          x_m = abs(x)
          real(8) function code(x_m)
              real(8), intent (in) :: x_m
              code = 0.5d0
          end function
          
          x_m = Math.abs(x);
          public static double code(double x_m) {
          	return 0.5;
          }
          
          x_m = math.fabs(x)
          def code(x_m):
          	return 0.5
          
          x_m = abs(x)
          function code(x_m)
          	return 0.5
          end
          
          x_m = abs(x);
          function tmp = code(x_m)
          	tmp = 0.5;
          end
          
          x_m = N[Abs[x], $MachinePrecision]
          code[x$95$m_] := 0.5
          
          \begin{array}{l}
          x_m = \left|x\right|
          
          \\
          0.5
          \end{array}
          
          Derivation
          1. Initial program 50.2%

            \[\frac{1 - \cos x}{x \cdot x} \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{\frac{1}{2}} \]
          4. Step-by-step derivation
            1. Applied rewrites52.0%

              \[\leadsto \color{blue}{0.5} \]
            2. Add Preprocessing

            Reproduce

            ?
            herbie shell --seed 2024342 
            (FPCore (x)
              :name "cos2 (problem 3.4.1)"
              :precision binary64
              (/ (- 1.0 (cos x)) (* x x)))