Data.Colour.Matrix:inverse from colour-2.3.3, B

Percentage Accurate: 91.2% → 97.4%
Time: 11.1s
Alternatives: 8
Speedup: 0.6×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot y - z \cdot t}{a} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a):
	return ((x * y) - (z * t)) / a
function code(x, y, z, t, a)
	return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
function tmp = code(x, y, z, t, a)
	tmp = ((x * y) - (z * t)) / a;
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 91.2% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot y - z \cdot t}{a} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
	return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a):
	return ((x * y) - (z * t)) / a
function code(x, y, z, t, a)
	return Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
end
function tmp = code(x, y, z, t, a)
	tmp = ((x * y) - (z * t)) / a;
end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}

Alternative 1: 97.4% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \begin{array}{l} t_1 := x \cdot y - z \cdot t\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+282} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+253}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-z}{a}, t, \frac{y}{a} \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_1}{a}\\ \end{array} \end{array} \]
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (- (* x y) (* z t))))
   (if (or (<= t_1 -2e+282) (not (<= t_1 2e+253)))
     (fma (/ (- z) a) t (* (/ y a) x))
     (/ t_1 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
	double t_1 = (x * y) - (z * t);
	double tmp;
	if ((t_1 <= -2e+282) || !(t_1 <= 2e+253)) {
		tmp = fma((-z / a), t, ((y / a) * x));
	} else {
		tmp = t_1 / a;
	}
	return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a])
x, y, z, t, a = sort([x, y, z, t, a])
function code(x, y, z, t, a)
	t_1 = Float64(Float64(x * y) - Float64(z * t))
	tmp = 0.0
	if ((t_1 <= -2e+282) || !(t_1 <= 2e+253))
		tmp = fma(Float64(Float64(-z) / a), t, Float64(Float64(y / a) * x));
	else
		tmp = Float64(t_1 / a);
	end
	return tmp
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -2e+282], N[Not[LessEqual[t$95$1, 2e+253]], $MachinePrecision]], N[(N[((-z) / a), $MachinePrecision] * t + N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+282} \lor \neg \left(t\_1 \leq 2 \cdot 10^{+253}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{-z}{a}, t, \frac{y}{a} \cdot x\right)\\

\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (*.f64 x y) (*.f64 z t)) < -2.00000000000000007e282 or 1.9999999999999999e253 < (-.f64 (*.f64 x y) (*.f64 z t))

    1. Initial program 74.9%

      \[\frac{x \cdot y - z \cdot t}{a} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot y - z \cdot t}{a}} \]
      2. lift--.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
      3. lift-*.f64N/A

        \[\leadsto \frac{x \cdot y - \color{blue}{z \cdot t}}{a} \]
      4. fp-cancel-sub-sign-invN/A

        \[\leadsto \frac{\color{blue}{x \cdot y + \left(\mathsf{neg}\left(z\right)\right) \cdot t}}{a} \]
      5. +-commutativeN/A

        \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot t + x \cdot y}}{a} \]
      6. div-addN/A

        \[\leadsto \color{blue}{\frac{\left(\mathsf{neg}\left(z\right)\right) \cdot t}{a} + \frac{x \cdot y}{a}} \]
      7. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{t \cdot \left(\mathsf{neg}\left(z\right)\right)}}{a} + \frac{x \cdot y}{a} \]
      8. associate-/l*N/A

        \[\leadsto \color{blue}{t \cdot \frac{\mathsf{neg}\left(z\right)}{a}} + \frac{x \cdot y}{a} \]
      9. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{\mathsf{neg}\left(z\right)}{a}, \frac{x \cdot y}{a}\right)} \]
      10. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(t, \color{blue}{\frac{\mathsf{neg}\left(z\right)}{a}}, \frac{x \cdot y}{a}\right) \]
      11. lower-neg.f64N/A

        \[\leadsto \mathsf{fma}\left(t, \frac{\color{blue}{-z}}{a}, \frac{x \cdot y}{a}\right) \]
      12. lower-/.f6475.7

        \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \color{blue}{\frac{x \cdot y}{a}}\right) \]
      13. lift-*.f64N/A

        \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \frac{\color{blue}{x \cdot y}}{a}\right) \]
      14. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \frac{\color{blue}{y \cdot x}}{a}\right) \]
      15. lower-*.f6475.7

        \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \frac{\color{blue}{y \cdot x}}{a}\right) \]
    4. Applied rewrites75.7%

      \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{-z}{a}, \frac{y \cdot x}{a}\right)} \]
    5. Step-by-step derivation
      1. lift-fma.f64N/A

        \[\leadsto \color{blue}{t \cdot \frac{-z}{a} + \frac{y \cdot x}{a}} \]
      2. lift-/.f64N/A

        \[\leadsto t \cdot \frac{-z}{a} + \color{blue}{\frac{y \cdot x}{a}} \]
      3. lift-*.f64N/A

        \[\leadsto t \cdot \frac{-z}{a} + \frac{\color{blue}{y \cdot x}}{a} \]
      4. associate-*l/N/A

        \[\leadsto t \cdot \frac{-z}{a} + \color{blue}{\frac{y}{a} \cdot x} \]
      5. lift-/.f64N/A

        \[\leadsto t \cdot \frac{-z}{a} + \color{blue}{\frac{y}{a}} \cdot x \]
      6. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{-z}{a} \cdot t} + \frac{y}{a} \cdot x \]
      7. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-z}{a}, t, \frac{y}{a} \cdot x\right)} \]
      8. lower-*.f6491.3

        \[\leadsto \mathsf{fma}\left(\frac{-z}{a}, t, \color{blue}{\frac{y}{a} \cdot x}\right) \]
    6. Applied rewrites91.3%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-z}{a}, t, \frac{y}{a} \cdot x\right)} \]

    if -2.00000000000000007e282 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.9999999999999999e253

    1. Initial program 98.9%

      \[\frac{x \cdot y - z \cdot t}{a} \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification96.5%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y - z \cdot t \leq -2 \cdot 10^{+282} \lor \neg \left(x \cdot y - z \cdot t \leq 2 \cdot 10^{+253}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{-z}{a}, t, \frac{y}{a} \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 55.8% accurate, 0.3× speedup?

\[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \begin{array}{l} t_1 := \frac{x \cdot y - z \cdot t}{a}\\ \mathbf{if}\;t\_1 \leq -\infty:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+274}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \end{array} \end{array} \]
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (- (* x y) (* z t)) a)))
   (if (<= t_1 (- INFINITY))
     (* (/ x a) y)
     (if (<= t_1 5e+274) (/ (* x y) a) (* (/ y a) x)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
	double t_1 = ((x * y) - (z * t)) / a;
	double tmp;
	if (t_1 <= -((double) INFINITY)) {
		tmp = (x / a) * y;
	} else if (t_1 <= 5e+274) {
		tmp = (x * y) / a;
	} else {
		tmp = (y / a) * x;
	}
	return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = ((x * y) - (z * t)) / a;
	double tmp;
	if (t_1 <= -Double.POSITIVE_INFINITY) {
		tmp = (x / a) * y;
	} else if (t_1 <= 5e+274) {
		tmp = (x * y) / a;
	} else {
		tmp = (y / a) * x;
	}
	return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a])
[x, y, z, t, a] = sort([x, y, z, t, a])
def code(x, y, z, t, a):
	t_1 = ((x * y) - (z * t)) / a
	tmp = 0
	if t_1 <= -math.inf:
		tmp = (x / a) * y
	elif t_1 <= 5e+274:
		tmp = (x * y) / a
	else:
		tmp = (y / a) * x
	return tmp
x, y, z, t, a = sort([x, y, z, t, a])
x, y, z, t, a = sort([x, y, z, t, a])
function code(x, y, z, t, a)
	t_1 = Float64(Float64(Float64(x * y) - Float64(z * t)) / a)
	tmp = 0.0
	if (t_1 <= Float64(-Inf))
		tmp = Float64(Float64(x / a) * y);
	elseif (t_1 <= 5e+274)
		tmp = Float64(Float64(x * y) / a);
	else
		tmp = Float64(Float64(y / a) * x);
	end
	return tmp
end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
	t_1 = ((x * y) - (z * t)) / a;
	tmp = 0.0;
	if (t_1 <= -Inf)
		tmp = (x / a) * y;
	elseif (t_1 <= 5e+274)
		tmp = (x * y) / a;
	else
		tmp = (y / a) * x;
	end
	tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$1, 5e+274], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot y - z \cdot t}{a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{x}{a} \cdot y\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+274}:\\
\;\;\;\;\frac{x \cdot y}{a}\\

\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot x\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) < -inf.0

    1. Initial program 78.0%

      \[\frac{x \cdot y - z \cdot t}{a} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
      3. lower-/.f6456.4

        \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
    5. Applied rewrites56.4%

      \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]

    if -inf.0 < (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a) < 4.9999999999999998e274

    1. Initial program 98.8%

      \[\frac{x \cdot y - z \cdot t}{a} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
      3. lower-/.f6447.5

        \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
    5. Applied rewrites47.5%

      \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
    6. Step-by-step derivation
      1. Applied rewrites47.4%

        \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]
      2. Step-by-step derivation
        1. Applied rewrites55.2%

          \[\leadsto \frac{x \cdot y}{\color{blue}{a}} \]

        if 4.9999999999999998e274 < (/.f64 (-.f64 (*.f64 x y) (*.f64 z t)) a)

        1. Initial program 81.7%

          \[\frac{x \cdot y - z \cdot t}{a} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
        4. Step-by-step derivation
          1. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
          3. lower-/.f6455.3

            \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
        5. Applied rewrites55.3%

          \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
        6. Step-by-step derivation
          1. Applied rewrites50.5%

            \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]
        7. Recombined 3 regimes into one program.
        8. Final simplification54.4%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x \cdot y - z \cdot t}{a} \leq -\infty:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \mathbf{elif}\;\frac{x \cdot y - z \cdot t}{a} \leq 5 \cdot 10^{+274}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \end{array} \]
        9. Add Preprocessing

        Alternative 3: 74.1% accurate, 0.5× speedup?

        \[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\ \;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \end{array} \]
        NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
        NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
        (FPCore (x y z t a)
         :precision binary64
         (if (<= (* x y) -1e+85)
           (* (/ y a) x)
           (if (<= (* x y) 1e-85)
             (/ (* (- z) t) a)
             (if (<= (* x y) 2e+269) (/ (* x y) a) (* (/ x a) y)))))
        assert(x < y && y < z && z < t && t < a);
        assert(x < y && y < z && z < t && t < a);
        double code(double x, double y, double z, double t, double a) {
        	double tmp;
        	if ((x * y) <= -1e+85) {
        		tmp = (y / a) * x;
        	} else if ((x * y) <= 1e-85) {
        		tmp = (-z * t) / a;
        	} else if ((x * y) <= 2e+269) {
        		tmp = (x * y) / a;
        	} else {
        		tmp = (x / a) * y;
        	}
        	return tmp;
        }
        
        NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
        NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
        real(8) function code(x, y, z, t, a)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8) :: tmp
            if ((x * y) <= (-1d+85)) then
                tmp = (y / a) * x
            else if ((x * y) <= 1d-85) then
                tmp = (-z * t) / a
            else if ((x * y) <= 2d+269) then
                tmp = (x * y) / a
            else
                tmp = (x / a) * y
            end if
            code = tmp
        end function
        
        assert x < y && y < z && z < t && t < a;
        assert x < y && y < z && z < t && t < a;
        public static double code(double x, double y, double z, double t, double a) {
        	double tmp;
        	if ((x * y) <= -1e+85) {
        		tmp = (y / a) * x;
        	} else if ((x * y) <= 1e-85) {
        		tmp = (-z * t) / a;
        	} else if ((x * y) <= 2e+269) {
        		tmp = (x * y) / a;
        	} else {
        		tmp = (x / a) * y;
        	}
        	return tmp;
        }
        
        [x, y, z, t, a] = sort([x, y, z, t, a])
        [x, y, z, t, a] = sort([x, y, z, t, a])
        def code(x, y, z, t, a):
        	tmp = 0
        	if (x * y) <= -1e+85:
        		tmp = (y / a) * x
        	elif (x * y) <= 1e-85:
        		tmp = (-z * t) / a
        	elif (x * y) <= 2e+269:
        		tmp = (x * y) / a
        	else:
        		tmp = (x / a) * y
        	return tmp
        
        x, y, z, t, a = sort([x, y, z, t, a])
        x, y, z, t, a = sort([x, y, z, t, a])
        function code(x, y, z, t, a)
        	tmp = 0.0
        	if (Float64(x * y) <= -1e+85)
        		tmp = Float64(Float64(y / a) * x);
        	elseif (Float64(x * y) <= 1e-85)
        		tmp = Float64(Float64(Float64(-z) * t) / a);
        	elseif (Float64(x * y) <= 2e+269)
        		tmp = Float64(Float64(x * y) / a);
        	else
        		tmp = Float64(Float64(x / a) * y);
        	end
        	return tmp
        end
        
        x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
        x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
        function tmp_2 = code(x, y, z, t, a)
        	tmp = 0.0;
        	if ((x * y) <= -1e+85)
        		tmp = (y / a) * x;
        	elseif ((x * y) <= 1e-85)
        		tmp = (-z * t) / a;
        	elseif ((x * y) <= 2e+269)
        		tmp = (x * y) / a;
        	else
        		tmp = (x / a) * y;
        	end
        	tmp_2 = tmp;
        end
        
        NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
        NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
        code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+85], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-85], N[(N[((-z) * t), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+269], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]]
        
        \begin{array}{l}
        [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
        [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
        \\
        \begin{array}{l}
        \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\
        \;\;\;\;\frac{y}{a} \cdot x\\
        
        \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\
        \;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\
        
        \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\
        \;\;\;\;\frac{x \cdot y}{a}\\
        
        \mathbf{else}:\\
        \;\;\;\;\frac{x}{a} \cdot y\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 4 regimes
        2. if (*.f64 x y) < -1e85

          1. Initial program 83.2%

            \[\frac{x \cdot y - z \cdot t}{a} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
          4. Step-by-step derivation
            1. associate-*l/N/A

              \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
            3. lower-/.f6484.8

              \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
          5. Applied rewrites84.8%

            \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
          6. Step-by-step derivation
            1. Applied rewrites80.8%

              \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]

            if -1e85 < (*.f64 x y) < 9.9999999999999998e-86

            1. Initial program 95.7%

              \[\frac{x \cdot y - z \cdot t}{a} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \frac{\color{blue}{-1 \cdot \left(t \cdot z\right)}}{a} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \frac{-1 \cdot \color{blue}{\left(z \cdot t\right)}}{a} \]
              2. associate-*r*N/A

                \[\leadsto \frac{\color{blue}{\left(-1 \cdot z\right) \cdot t}}{a} \]
              3. lower-*.f64N/A

                \[\leadsto \frac{\color{blue}{\left(-1 \cdot z\right) \cdot t}}{a} \]
              4. mul-1-negN/A

                \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \cdot t}{a} \]
              5. lower-neg.f6478.3

                \[\leadsto \frac{\color{blue}{\left(-z\right)} \cdot t}{a} \]
            5. Applied rewrites78.3%

              \[\leadsto \frac{\color{blue}{\left(-z\right) \cdot t}}{a} \]

            if 9.9999999999999998e-86 < (*.f64 x y) < 2.0000000000000001e269

            1. Initial program 98.1%

              \[\frac{x \cdot y - z \cdot t}{a} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
            4. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
              3. lower-/.f6464.3

                \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
            5. Applied rewrites64.3%

              \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
            6. Step-by-step derivation
              1. Applied rewrites67.0%

                \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]
              2. Step-by-step derivation
                1. Applied rewrites77.0%

                  \[\leadsto \frac{x \cdot y}{\color{blue}{a}} \]

                if 2.0000000000000001e269 < (*.f64 x y)

                1. Initial program 61.3%

                  \[\frac{x \cdot y - z \cdot t}{a} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                  3. lower-/.f6499.8

                    \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                5. Applied rewrites99.8%

                  \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
              3. Recombined 4 regimes into one program.
              4. Final simplification80.3%

                \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\ \;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \]
              5. Add Preprocessing

              Alternative 4: 73.2% accurate, 0.5× speedup?

              \[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\ \;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \end{array} \]
              NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
              NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
              (FPCore (x y z t a)
               :precision binary64
               (if (<= (* x y) -1e+85)
                 (* (/ y a) x)
                 (if (<= (* x y) 1e-85)
                   (* (- z) (/ t a))
                   (if (<= (* x y) 2e+269) (/ (* x y) a) (* (/ x a) y)))))
              assert(x < y && y < z && z < t && t < a);
              assert(x < y && y < z && z < t && t < a);
              double code(double x, double y, double z, double t, double a) {
              	double tmp;
              	if ((x * y) <= -1e+85) {
              		tmp = (y / a) * x;
              	} else if ((x * y) <= 1e-85) {
              		tmp = -z * (t / a);
              	} else if ((x * y) <= 2e+269) {
              		tmp = (x * y) / a;
              	} else {
              		tmp = (x / a) * y;
              	}
              	return tmp;
              }
              
              NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
              NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z, t, a)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8) :: tmp
                  if ((x * y) <= (-1d+85)) then
                      tmp = (y / a) * x
                  else if ((x * y) <= 1d-85) then
                      tmp = -z * (t / a)
                  else if ((x * y) <= 2d+269) then
                      tmp = (x * y) / a
                  else
                      tmp = (x / a) * y
                  end if
                  code = tmp
              end function
              
              assert x < y && y < z && z < t && t < a;
              assert x < y && y < z && z < t && t < a;
              public static double code(double x, double y, double z, double t, double a) {
              	double tmp;
              	if ((x * y) <= -1e+85) {
              		tmp = (y / a) * x;
              	} else if ((x * y) <= 1e-85) {
              		tmp = -z * (t / a);
              	} else if ((x * y) <= 2e+269) {
              		tmp = (x * y) / a;
              	} else {
              		tmp = (x / a) * y;
              	}
              	return tmp;
              }
              
              [x, y, z, t, a] = sort([x, y, z, t, a])
              [x, y, z, t, a] = sort([x, y, z, t, a])
              def code(x, y, z, t, a):
              	tmp = 0
              	if (x * y) <= -1e+85:
              		tmp = (y / a) * x
              	elif (x * y) <= 1e-85:
              		tmp = -z * (t / a)
              	elif (x * y) <= 2e+269:
              		tmp = (x * y) / a
              	else:
              		tmp = (x / a) * y
              	return tmp
              
              x, y, z, t, a = sort([x, y, z, t, a])
              x, y, z, t, a = sort([x, y, z, t, a])
              function code(x, y, z, t, a)
              	tmp = 0.0
              	if (Float64(x * y) <= -1e+85)
              		tmp = Float64(Float64(y / a) * x);
              	elseif (Float64(x * y) <= 1e-85)
              		tmp = Float64(Float64(-z) * Float64(t / a));
              	elseif (Float64(x * y) <= 2e+269)
              		tmp = Float64(Float64(x * y) / a);
              	else
              		tmp = Float64(Float64(x / a) * y);
              	end
              	return tmp
              end
              
              x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
              x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
              function tmp_2 = code(x, y, z, t, a)
              	tmp = 0.0;
              	if ((x * y) <= -1e+85)
              		tmp = (y / a) * x;
              	elseif ((x * y) <= 1e-85)
              		tmp = -z * (t / a);
              	elseif ((x * y) <= 2e+269)
              		tmp = (x * y) / a;
              	else
              		tmp = (x / a) * y;
              	end
              	tmp_2 = tmp;
              end
              
              NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
              NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
              code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+85], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-85], N[((-z) * N[(t / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+269], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]]
              
              \begin{array}{l}
              [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
              [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
              \\
              \begin{array}{l}
              \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\
              \;\;\;\;\frac{y}{a} \cdot x\\
              
              \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\
              \;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\
              
              \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\
              \;\;\;\;\frac{x \cdot y}{a}\\
              
              \mathbf{else}:\\
              \;\;\;\;\frac{x}{a} \cdot y\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 4 regimes
              2. if (*.f64 x y) < -1e85

                1. Initial program 83.2%

                  \[\frac{x \cdot y - z \cdot t}{a} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                4. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                  3. lower-/.f6484.8

                    \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                5. Applied rewrites84.8%

                  \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                6. Step-by-step derivation
                  1. Applied rewrites80.8%

                    \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]

                  if -1e85 < (*.f64 x y) < 9.9999999999999998e-86

                  1. Initial program 95.7%

                    \[\frac{x \cdot y - z \cdot t}{a} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot z}{a}} \]
                  4. Step-by-step derivation
                    1. associate-*r/N/A

                      \[\leadsto \color{blue}{\frac{-1 \cdot \left(t \cdot z\right)}{a}} \]
                    2. mul-1-negN/A

                      \[\leadsto \frac{\color{blue}{\mathsf{neg}\left(t \cdot z\right)}}{a} \]
                    3. distribute-rgt-neg-inN/A

                      \[\leadsto \frac{\color{blue}{t \cdot \left(\mathsf{neg}\left(z\right)\right)}}{a} \]
                    4. mul-1-negN/A

                      \[\leadsto \frac{t \cdot \color{blue}{\left(-1 \cdot z\right)}}{a} \]
                    5. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{t}{a} \cdot \left(-1 \cdot z\right)} \]
                    6. *-commutativeN/A

                      \[\leadsto \color{blue}{\left(-1 \cdot z\right) \cdot \frac{t}{a}} \]
                    7. lower-*.f64N/A

                      \[\leadsto \color{blue}{\left(-1 \cdot z\right) \cdot \frac{t}{a}} \]
                    8. mul-1-negN/A

                      \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \cdot \frac{t}{a} \]
                    9. lower-neg.f64N/A

                      \[\leadsto \color{blue}{\left(-z\right)} \cdot \frac{t}{a} \]
                    10. lower-/.f6477.9

                      \[\leadsto \left(-z\right) \cdot \color{blue}{\frac{t}{a}} \]
                  5. Applied rewrites77.9%

                    \[\leadsto \color{blue}{\left(-z\right) \cdot \frac{t}{a}} \]

                  if 9.9999999999999998e-86 < (*.f64 x y) < 2.0000000000000001e269

                  1. Initial program 98.1%

                    \[\frac{x \cdot y - z \cdot t}{a} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                  4. Step-by-step derivation
                    1. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                    3. lower-/.f6464.3

                      \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                  5. Applied rewrites64.3%

                    \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                  6. Step-by-step derivation
                    1. Applied rewrites67.0%

                      \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]
                    2. Step-by-step derivation
                      1. Applied rewrites77.0%

                        \[\leadsto \frac{x \cdot y}{\color{blue}{a}} \]

                      if 2.0000000000000001e269 < (*.f64 x y)

                      1. Initial program 61.3%

                        \[\frac{x \cdot y - z \cdot t}{a} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                      4. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                        3. lower-/.f6499.8

                          \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                      5. Applied rewrites99.8%

                        \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                    3. Recombined 4 regimes into one program.
                    4. Final simplification80.1%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\ \;\;\;\;\left(-z\right) \cdot \frac{t}{a}\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \]
                    5. Add Preprocessing

                    Alternative 5: 73.1% accurate, 0.5× speedup?

                    \[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\ \;\;\;\;t \cdot \frac{-z}{a}\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \end{array} \]
                    NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                    NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                    (FPCore (x y z t a)
                     :precision binary64
                     (if (<= (* x y) -1e+85)
                       (* (/ y a) x)
                       (if (<= (* x y) 1e-85)
                         (* t (/ (- z) a))
                         (if (<= (* x y) 2e+269) (/ (* x y) a) (* (/ x a) y)))))
                    assert(x < y && y < z && z < t && t < a);
                    assert(x < y && y < z && z < t && t < a);
                    double code(double x, double y, double z, double t, double a) {
                    	double tmp;
                    	if ((x * y) <= -1e+85) {
                    		tmp = (y / a) * x;
                    	} else if ((x * y) <= 1e-85) {
                    		tmp = t * (-z / a);
                    	} else if ((x * y) <= 2e+269) {
                    		tmp = (x * y) / a;
                    	} else {
                    		tmp = (x / a) * y;
                    	}
                    	return tmp;
                    }
                    
                    NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                    NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                    real(8) function code(x, y, z, t, a)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8) :: tmp
                        if ((x * y) <= (-1d+85)) then
                            tmp = (y / a) * x
                        else if ((x * y) <= 1d-85) then
                            tmp = t * (-z / a)
                        else if ((x * y) <= 2d+269) then
                            tmp = (x * y) / a
                        else
                            tmp = (x / a) * y
                        end if
                        code = tmp
                    end function
                    
                    assert x < y && y < z && z < t && t < a;
                    assert x < y && y < z && z < t && t < a;
                    public static double code(double x, double y, double z, double t, double a) {
                    	double tmp;
                    	if ((x * y) <= -1e+85) {
                    		tmp = (y / a) * x;
                    	} else if ((x * y) <= 1e-85) {
                    		tmp = t * (-z / a);
                    	} else if ((x * y) <= 2e+269) {
                    		tmp = (x * y) / a;
                    	} else {
                    		tmp = (x / a) * y;
                    	}
                    	return tmp;
                    }
                    
                    [x, y, z, t, a] = sort([x, y, z, t, a])
                    [x, y, z, t, a] = sort([x, y, z, t, a])
                    def code(x, y, z, t, a):
                    	tmp = 0
                    	if (x * y) <= -1e+85:
                    		tmp = (y / a) * x
                    	elif (x * y) <= 1e-85:
                    		tmp = t * (-z / a)
                    	elif (x * y) <= 2e+269:
                    		tmp = (x * y) / a
                    	else:
                    		tmp = (x / a) * y
                    	return tmp
                    
                    x, y, z, t, a = sort([x, y, z, t, a])
                    x, y, z, t, a = sort([x, y, z, t, a])
                    function code(x, y, z, t, a)
                    	tmp = 0.0
                    	if (Float64(x * y) <= -1e+85)
                    		tmp = Float64(Float64(y / a) * x);
                    	elseif (Float64(x * y) <= 1e-85)
                    		tmp = Float64(t * Float64(Float64(-z) / a));
                    	elseif (Float64(x * y) <= 2e+269)
                    		tmp = Float64(Float64(x * y) / a);
                    	else
                    		tmp = Float64(Float64(x / a) * y);
                    	end
                    	return tmp
                    end
                    
                    x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
                    x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
                    function tmp_2 = code(x, y, z, t, a)
                    	tmp = 0.0;
                    	if ((x * y) <= -1e+85)
                    		tmp = (y / a) * x;
                    	elseif ((x * y) <= 1e-85)
                    		tmp = t * (-z / a);
                    	elseif ((x * y) <= 2e+269)
                    		tmp = (x * y) / a;
                    	else
                    		tmp = (x / a) * y;
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                    NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                    code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+85], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-85], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+269], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]]
                    
                    \begin{array}{l}
                    [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
                    [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\
                    \;\;\;\;\frac{y}{a} \cdot x\\
                    
                    \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\
                    \;\;\;\;t \cdot \frac{-z}{a}\\
                    
                    \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\
                    \;\;\;\;\frac{x \cdot y}{a}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{x}{a} \cdot y\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 4 regimes
                    2. if (*.f64 x y) < -1e85

                      1. Initial program 83.2%

                        \[\frac{x \cdot y - z \cdot t}{a} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                      4. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                        3. lower-/.f6484.8

                          \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                      5. Applied rewrites84.8%

                        \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                      6. Step-by-step derivation
                        1. Applied rewrites80.8%

                          \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]

                        if -1e85 < (*.f64 x y) < 9.9999999999999998e-86

                        1. Initial program 95.7%

                          \[\frac{x \cdot y - z \cdot t}{a} \]
                        2. Add Preprocessing
                        3. Step-by-step derivation
                          1. lift-/.f64N/A

                            \[\leadsto \color{blue}{\frac{x \cdot y - z \cdot t}{a}} \]
                          2. lift--.f64N/A

                            \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
                          3. lift-*.f64N/A

                            \[\leadsto \frac{x \cdot y - \color{blue}{z \cdot t}}{a} \]
                          4. fp-cancel-sub-sign-invN/A

                            \[\leadsto \frac{\color{blue}{x \cdot y + \left(\mathsf{neg}\left(z\right)\right) \cdot t}}{a} \]
                          5. +-commutativeN/A

                            \[\leadsto \frac{\color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot t + x \cdot y}}{a} \]
                          6. div-addN/A

                            \[\leadsto \color{blue}{\frac{\left(\mathsf{neg}\left(z\right)\right) \cdot t}{a} + \frac{x \cdot y}{a}} \]
                          7. *-commutativeN/A

                            \[\leadsto \frac{\color{blue}{t \cdot \left(\mathsf{neg}\left(z\right)\right)}}{a} + \frac{x \cdot y}{a} \]
                          8. associate-/l*N/A

                            \[\leadsto \color{blue}{t \cdot \frac{\mathsf{neg}\left(z\right)}{a}} + \frac{x \cdot y}{a} \]
                          9. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{\mathsf{neg}\left(z\right)}{a}, \frac{x \cdot y}{a}\right)} \]
                          10. lower-/.f64N/A

                            \[\leadsto \mathsf{fma}\left(t, \color{blue}{\frac{\mathsf{neg}\left(z\right)}{a}}, \frac{x \cdot y}{a}\right) \]
                          11. lower-neg.f64N/A

                            \[\leadsto \mathsf{fma}\left(t, \frac{\color{blue}{-z}}{a}, \frac{x \cdot y}{a}\right) \]
                          12. lower-/.f6494.6

                            \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \color{blue}{\frac{x \cdot y}{a}}\right) \]
                          13. lift-*.f64N/A

                            \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \frac{\color{blue}{x \cdot y}}{a}\right) \]
                          14. *-commutativeN/A

                            \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \frac{\color{blue}{y \cdot x}}{a}\right) \]
                          15. lower-*.f6494.6

                            \[\leadsto \mathsf{fma}\left(t, \frac{-z}{a}, \frac{\color{blue}{y \cdot x}}{a}\right) \]
                        4. Applied rewrites94.6%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{-z}{a}, \frac{y \cdot x}{a}\right)} \]
                        5. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot z}{a}} \]
                        6. Step-by-step derivation
                          1. associate-/l*N/A

                            \[\leadsto -1 \cdot \color{blue}{\left(t \cdot \frac{z}{a}\right)} \]
                          2. associate-*r*N/A

                            \[\leadsto \color{blue}{\left(-1 \cdot t\right) \cdot \frac{z}{a}} \]
                          3. lower-*.f64N/A

                            \[\leadsto \color{blue}{\left(-1 \cdot t\right) \cdot \frac{z}{a}} \]
                          4. mul-1-negN/A

                            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(t\right)\right)} \cdot \frac{z}{a} \]
                          5. lower-neg.f64N/A

                            \[\leadsto \color{blue}{\left(-t\right)} \cdot \frac{z}{a} \]
                          6. lower-/.f6478.0

                            \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{z}{a}} \]
                        7. Applied rewrites78.0%

                          \[\leadsto \color{blue}{\left(-t\right) \cdot \frac{z}{a}} \]

                        if 9.9999999999999998e-86 < (*.f64 x y) < 2.0000000000000001e269

                        1. Initial program 98.1%

                          \[\frac{x \cdot y - z \cdot t}{a} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                        4. Step-by-step derivation
                          1. associate-*l/N/A

                            \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                          3. lower-/.f6464.3

                            \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                        5. Applied rewrites64.3%

                          \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                        6. Step-by-step derivation
                          1. Applied rewrites67.0%

                            \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]
                          2. Step-by-step derivation
                            1. Applied rewrites77.0%

                              \[\leadsto \frac{x \cdot y}{\color{blue}{a}} \]

                            if 2.0000000000000001e269 < (*.f64 x y)

                            1. Initial program 61.3%

                              \[\frac{x \cdot y - z \cdot t}{a} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                              3. lower-/.f6499.8

                                \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                            5. Applied rewrites99.8%

                              \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                          3. Recombined 4 regimes into one program.
                          4. Final simplification80.1%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+85}:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 10^{-85}:\\ \;\;\;\;t \cdot \frac{-z}{a}\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \]
                          5. Add Preprocessing

                          Alternative 6: 95.2% accurate, 0.5× speedup?

                          \[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \begin{array}{l} \mathbf{if}\;x \cdot y \leq -\infty:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \end{array} \]
                          NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                          NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                          (FPCore (x y z t a)
                           :precision binary64
                           (if (<= (* x y) (- INFINITY))
                             (* (/ y a) x)
                             (if (<= (* x y) 2e+269) (/ (- (* x y) (* z t)) a) (* (/ x a) y))))
                          assert(x < y && y < z && z < t && t < a);
                          assert(x < y && y < z && z < t && t < a);
                          double code(double x, double y, double z, double t, double a) {
                          	double tmp;
                          	if ((x * y) <= -((double) INFINITY)) {
                          		tmp = (y / a) * x;
                          	} else if ((x * y) <= 2e+269) {
                          		tmp = ((x * y) - (z * t)) / a;
                          	} else {
                          		tmp = (x / a) * y;
                          	}
                          	return tmp;
                          }
                          
                          assert x < y && y < z && z < t && t < a;
                          assert x < y && y < z && z < t && t < a;
                          public static double code(double x, double y, double z, double t, double a) {
                          	double tmp;
                          	if ((x * y) <= -Double.POSITIVE_INFINITY) {
                          		tmp = (y / a) * x;
                          	} else if ((x * y) <= 2e+269) {
                          		tmp = ((x * y) - (z * t)) / a;
                          	} else {
                          		tmp = (x / a) * y;
                          	}
                          	return tmp;
                          }
                          
                          [x, y, z, t, a] = sort([x, y, z, t, a])
                          [x, y, z, t, a] = sort([x, y, z, t, a])
                          def code(x, y, z, t, a):
                          	tmp = 0
                          	if (x * y) <= -math.inf:
                          		tmp = (y / a) * x
                          	elif (x * y) <= 2e+269:
                          		tmp = ((x * y) - (z * t)) / a
                          	else:
                          		tmp = (x / a) * y
                          	return tmp
                          
                          x, y, z, t, a = sort([x, y, z, t, a])
                          x, y, z, t, a = sort([x, y, z, t, a])
                          function code(x, y, z, t, a)
                          	tmp = 0.0
                          	if (Float64(x * y) <= Float64(-Inf))
                          		tmp = Float64(Float64(y / a) * x);
                          	elseif (Float64(x * y) <= 2e+269)
                          		tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a);
                          	else
                          		tmp = Float64(Float64(x / a) * y);
                          	end
                          	return tmp
                          end
                          
                          x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
                          x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
                          function tmp_2 = code(x, y, z, t, a)
                          	tmp = 0.0;
                          	if ((x * y) <= -Inf)
                          		tmp = (y / a) * x;
                          	elseif ((x * y) <= 2e+269)
                          		tmp = ((x * y) - (z * t)) / a;
                          	else
                          		tmp = (x / a) * y;
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                          NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                          code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+269], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
                          [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;x \cdot y \leq -\infty:\\
                          \;\;\;\;\frac{y}{a} \cdot x\\
                          
                          \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\
                          \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;\frac{x}{a} \cdot y\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if (*.f64 x y) < -inf.0

                            1. Initial program 74.6%

                              \[\frac{x \cdot y - z \cdot t}{a} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                              3. lower-/.f6496.2

                                \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                            5. Applied rewrites96.2%

                              \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                            6. Step-by-step derivation
                              1. Applied rewrites96.2%

                                \[\leadsto \color{blue}{\frac{y}{a} \cdot x} \]

                              if -inf.0 < (*.f64 x y) < 2.0000000000000001e269

                              1. Initial program 96.4%

                                \[\frac{x \cdot y - z \cdot t}{a} \]
                              2. Add Preprocessing

                              if 2.0000000000000001e269 < (*.f64 x y)

                              1. Initial program 61.3%

                                \[\frac{x \cdot y - z \cdot t}{a} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                              4. Step-by-step derivation
                                1. associate-*l/N/A

                                  \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                                3. lower-/.f6499.8

                                  \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                              5. Applied rewrites99.8%

                                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                            7. Recombined 3 regimes into one program.
                            8. Final simplification96.6%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot y \leq -\infty:\\ \;\;\;\;\frac{y}{a} \cdot x\\ \mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+269}:\\ \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{a} \cdot y\\ \end{array} \]
                            9. Add Preprocessing

                            Alternative 7: 93.2% accurate, 0.6× speedup?

                            \[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \begin{array}{l} \mathbf{if}\;a \leq 5.4 \cdot 10^{-21}:\\ \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, t \cdot \frac{-z}{a}\right)\\ \end{array} \end{array} \]
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            (FPCore (x y z t a)
                             :precision binary64
                             (if (<= a 5.4e-21)
                               (/ (- (* x y) (* z t)) a)
                               (fma (/ y a) x (* t (/ (- z) a)))))
                            assert(x < y && y < z && z < t && t < a);
                            assert(x < y && y < z && z < t && t < a);
                            double code(double x, double y, double z, double t, double a) {
                            	double tmp;
                            	if (a <= 5.4e-21) {
                            		tmp = ((x * y) - (z * t)) / a;
                            	} else {
                            		tmp = fma((y / a), x, (t * (-z / a)));
                            	}
                            	return tmp;
                            }
                            
                            x, y, z, t, a = sort([x, y, z, t, a])
                            x, y, z, t, a = sort([x, y, z, t, a])
                            function code(x, y, z, t, a)
                            	tmp = 0.0
                            	if (a <= 5.4e-21)
                            		tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a);
                            	else
                            		tmp = fma(Float64(y / a), x, Float64(t * Float64(Float64(-z) / a)));
                            	end
                            	return tmp
                            end
                            
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            code[x_, y_, z_, t_, a_] := If[LessEqual[a, 5.4e-21], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * x + N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
                            
                            \begin{array}{l}
                            [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
                            [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;a \leq 5.4 \cdot 10^{-21}:\\
                            \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, t \cdot \frac{-z}{a}\right)\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if a < 5.4000000000000002e-21

                              1. Initial program 94.5%

                                \[\frac{x \cdot y - z \cdot t}{a} \]
                              2. Add Preprocessing

                              if 5.4000000000000002e-21 < a

                              1. Initial program 82.2%

                                \[\frac{x \cdot y - z \cdot t}{a} \]
                              2. Add Preprocessing
                              3. Step-by-step derivation
                                1. lift-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{x \cdot y - z \cdot t}{a}} \]
                                2. lift--.f64N/A

                                  \[\leadsto \frac{\color{blue}{x \cdot y - z \cdot t}}{a} \]
                                3. div-subN/A

                                  \[\leadsto \color{blue}{\frac{x \cdot y}{a} - \frac{z \cdot t}{a}} \]
                                4. lift-*.f64N/A

                                  \[\leadsto \frac{x \cdot y}{a} - \frac{\color{blue}{z \cdot t}}{a} \]
                                5. *-commutativeN/A

                                  \[\leadsto \frac{x \cdot y}{a} - \frac{\color{blue}{t \cdot z}}{a} \]
                                6. associate-/l*N/A

                                  \[\leadsto \frac{x \cdot y}{a} - \color{blue}{t \cdot \frac{z}{a}} \]
                                7. fp-cancel-sub-sign-invN/A

                                  \[\leadsto \color{blue}{\frac{x \cdot y}{a} + \left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a}} \]
                                8. lift-*.f64N/A

                                  \[\leadsto \frac{\color{blue}{x \cdot y}}{a} + \left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a} \]
                                9. associate-/l*N/A

                                  \[\leadsto \color{blue}{x \cdot \frac{y}{a}} + \left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a} \]
                                10. *-commutativeN/A

                                  \[\leadsto \color{blue}{\frac{y}{a} \cdot x} + \left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a} \]
                                11. lower-fma.f64N/A

                                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{a}, x, \left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a}\right)} \]
                                12. lower-/.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{y}{a}}, x, \left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a}\right) \]
                                13. lower-*.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{y}{a}, x, \color{blue}{\left(\mathsf{neg}\left(t\right)\right) \cdot \frac{z}{a}}\right) \]
                                14. lower-neg.f64N/A

                                  \[\leadsto \mathsf{fma}\left(\frac{y}{a}, x, \color{blue}{\left(-t\right)} \cdot \frac{z}{a}\right) \]
                                15. lower-/.f6494.7

                                  \[\leadsto \mathsf{fma}\left(\frac{y}{a}, x, \left(-t\right) \cdot \color{blue}{\frac{z}{a}}\right) \]
                              4. Applied rewrites94.7%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{y}{a}, x, \left(-t\right) \cdot \frac{z}{a}\right)} \]
                            3. Recombined 2 regimes into one program.
                            4. Final simplification94.6%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;a \leq 5.4 \cdot 10^{-21}:\\ \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, t \cdot \frac{-z}{a}\right)\\ \end{array} \]
                            5. Add Preprocessing

                            Alternative 8: 52.2% accurate, 1.5× speedup?

                            \[\begin{array}{l} [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\ [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\ \\ \frac{x}{a} \cdot y \end{array} \]
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            (FPCore (x y z t a) :precision binary64 (* (/ x a) y))
                            assert(x < y && y < z && z < t && t < a);
                            assert(x < y && y < z && z < t && t < a);
                            double code(double x, double y, double z, double t, double a) {
                            	return (x / a) * y;
                            }
                            
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            real(8) function code(x, y, z, t, a)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8), intent (in) :: a
                                code = (x / a) * y
                            end function
                            
                            assert x < y && y < z && z < t && t < a;
                            assert x < y && y < z && z < t && t < a;
                            public static double code(double x, double y, double z, double t, double a) {
                            	return (x / a) * y;
                            }
                            
                            [x, y, z, t, a] = sort([x, y, z, t, a])
                            [x, y, z, t, a] = sort([x, y, z, t, a])
                            def code(x, y, z, t, a):
                            	return (x / a) * y
                            
                            x, y, z, t, a = sort([x, y, z, t, a])
                            x, y, z, t, a = sort([x, y, z, t, a])
                            function code(x, y, z, t, a)
                            	return Float64(Float64(x / a) * y)
                            end
                            
                            x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
                            x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
                            function tmp = code(x, y, z, t, a)
                            	tmp = (x / a) * y;
                            end
                            
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
                            code[x_, y_, z_, t_, a_] := N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]
                            
                            \begin{array}{l}
                            [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
                            [x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
                            \\
                            \frac{x}{a} \cdot y
                            \end{array}
                            
                            Derivation
                            1. Initial program 91.2%

                              \[\frac{x \cdot y - z \cdot t}{a} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{x \cdot y}{a}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                              3. lower-/.f6450.9

                                \[\leadsto \color{blue}{\frac{x}{a}} \cdot y \]
                            5. Applied rewrites50.9%

                              \[\leadsto \color{blue}{\frac{x}{a} \cdot y} \]
                            6. Final simplification50.9%

                              \[\leadsto \frac{x}{a} \cdot y \]
                            7. Add Preprocessing

                            Developer Target 1: 91.9% accurate, 0.5× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\ \mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\ \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
                            (FPCore (x y z t a)
                             :precision binary64
                             (let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
                               (if (< z -2.468684968699548e+170)
                                 t_1
                                 (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
                            double code(double x, double y, double z, double t, double a) {
                            	double t_1 = ((y / a) * x) - ((t / a) * z);
                            	double tmp;
                            	if (z < -2.468684968699548e+170) {
                            		tmp = t_1;
                            	} else if (z < 6.309831121978371e-71) {
                            		tmp = ((x * y) - (z * t)) / a;
                            	} else {
                            		tmp = t_1;
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z, t, a)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8), intent (in) :: a
                                real(8) :: t_1
                                real(8) :: tmp
                                t_1 = ((y / a) * x) - ((t / a) * z)
                                if (z < (-2.468684968699548d+170)) then
                                    tmp = t_1
                                else if (z < 6.309831121978371d-71) then
                                    tmp = ((x * y) - (z * t)) / a
                                else
                                    tmp = t_1
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z, double t, double a) {
                            	double t_1 = ((y / a) * x) - ((t / a) * z);
                            	double tmp;
                            	if (z < -2.468684968699548e+170) {
                            		tmp = t_1;
                            	} else if (z < 6.309831121978371e-71) {
                            		tmp = ((x * y) - (z * t)) / a;
                            	} else {
                            		tmp = t_1;
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z, t, a):
                            	t_1 = ((y / a) * x) - ((t / a) * z)
                            	tmp = 0
                            	if z < -2.468684968699548e+170:
                            		tmp = t_1
                            	elif z < 6.309831121978371e-71:
                            		tmp = ((x * y) - (z * t)) / a
                            	else:
                            		tmp = t_1
                            	return tmp
                            
                            function code(x, y, z, t, a)
                            	t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z))
                            	tmp = 0.0
                            	if (z < -2.468684968699548e+170)
                            		tmp = t_1;
                            	elseif (z < 6.309831121978371e-71)
                            		tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a);
                            	else
                            		tmp = t_1;
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z, t, a)
                            	t_1 = ((y / a) * x) - ((t / a) * z);
                            	tmp = 0.0;
                            	if (z < -2.468684968699548e+170)
                            		tmp = t_1;
                            	elseif (z < 6.309831121978371e-71)
                            		tmp = ((x * y) - (z * t)) / a;
                            	else
                            		tmp = t_1;
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
                            \mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
                            \;\;\;\;t\_1\\
                            
                            \mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
                            \;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;t\_1\\
                            
                            
                            \end{array}
                            \end{array}
                            

                            Reproduce

                            ?
                            herbie shell --seed 2024342 
                            (FPCore (x y z t a)
                              :name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
                              :precision binary64
                            
                              :alt
                              (! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
                            
                              (/ (- (* x y) (* z t)) a))