
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
}
def code(x, y, z, t): return (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x)) (t_2 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_2 (- INFINITY))
(* (/ y t_1) (/ z (+ 1.0 x)))
(if (<= t_2 1e+284) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (y / t_1) * (z / (1.0 + x));
} else if (t_2 <= 1e+284) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = (y / t_1) * (z / (1.0 + x));
} else if (t_2 <= 1e+284) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0) tmp = 0 if t_2 <= -math.inf: tmp = (y / t_1) * (z / (1.0 + x)) elif t_2 <= 1e+284: tmp = t_2 else: tmp = ((y / t) + x) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(y / t_1) * Float64(z / Float64(1.0 + x))); elseif (t_2 <= 1e+284) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = (x + (((y * z) - x) / t_1)) / (x + 1.0); tmp = 0.0; if (t_2 <= -Inf) tmp = (y / t_1) * (z / (1.0 + x)); elseif (t_2 <= 1e+284) tmp = t_2; else tmp = ((y / t) + x) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(y / t$95$1), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+284], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{y}{t\_1} \cdot \frac{z}{1 + x}\\
\mathbf{elif}\;t\_2 \leq 10^{+284}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -inf.0Initial program 36.6%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6488.9
Applied rewrites88.9%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000008e284Initial program 98.6%
if 1.00000000000000008e284 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 15.7%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
Final simplification97.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* t z) x))
(t_2 (* (/ y t_1) (/ z (+ 1.0 x))))
(t_3 (/ (+ x (/ (- (* y z) x) t_1)) (+ x 1.0))))
(if (<= t_3 -4500000000000.0)
t_2
(if (<= t_3 2e-5)
(/ (- x (/ (- (/ x z) y) t)) (+ x 1.0))
(if (<= t_3 2.0)
(/ (- x (/ x t_1)) (+ x 1.0))
(if (<= t_3 INFINITY) t_2 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (y / t_1) * (z / (1.0 + x));
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -4500000000000.0) {
tmp = t_2;
} else if (t_3 <= 2e-5) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (x + 1.0);
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (t * z) - x;
double t_2 = (y / t_1) * (z / (1.0 + x));
double t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0);
double tmp;
if (t_3 <= -4500000000000.0) {
tmp = t_2;
} else if (t_3 <= 2e-5) {
tmp = (x - (((x / z) - y) / t)) / (x + 1.0);
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_1)) / (x + 1.0);
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (t * z) - x t_2 = (y / t_1) * (z / (1.0 + x)) t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0) tmp = 0 if t_3 <= -4500000000000.0: tmp = t_2 elif t_3 <= 2e-5: tmp = (x - (((x / z) - y) / t)) / (x + 1.0) elif t_3 <= 2.0: tmp = (x - (x / t_1)) / (x + 1.0) elif t_3 <= math.inf: tmp = t_2 else: tmp = ((y / t) + x) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(t * z) - x) t_2 = Float64(Float64(y / t_1) * Float64(z / Float64(1.0 + x))) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_1)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= -4500000000000.0) tmp = t_2; elseif (t_3 <= 2e-5) tmp = Float64(Float64(x - Float64(Float64(Float64(x / z) - y) / t)) / Float64(x + 1.0)); elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_1)) / Float64(x + 1.0)); elseif (t_3 <= Inf) tmp = t_2; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (t * z) - x; t_2 = (y / t_1) * (z / (1.0 + x)); t_3 = (x + (((y * z) - x) / t_1)) / (x + 1.0); tmp = 0.0; if (t_3 <= -4500000000000.0) tmp = t_2; elseif (t_3 <= 2e-5) tmp = (x - (((x / z) - y) / t)) / (x + 1.0); elseif (t_3 <= 2.0) tmp = (x - (x / t_1)) / (x + 1.0); elseif (t_3 <= Inf) tmp = t_2; else tmp = ((y / t) + x) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / t$95$1), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -4500000000000.0], t$95$2, If[LessEqual[t$95$3, 2e-5], N[(N[(x - N[(N[(N[(x / z), $MachinePrecision] - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], t$95$2, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot z - x\\
t_2 := \frac{y}{t\_1} \cdot \frac{z}{1 + x}\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_1}}{x + 1}\\
\mathbf{if}\;t\_3 \leq -4500000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{x - \frac{\frac{x}{z} - y}{t}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_1}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.5e12 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 81.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6487.6
Applied rewrites87.6%
if -4.5e12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 94.7%
Taylor expanded in t around -inf
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
fp-cancel-sub-sign-invN/A
metadata-evalN/A
*-lft-identityN/A
lower-/.f64N/A
+-commutativeN/A
fp-cancel-sign-sub-invN/A
metadata-evalN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.9
Applied rewrites98.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification96.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y z) x))
(t_2 (- (* t z) x))
(t_3 (* (/ y t_2) (/ z (+ 1.0 x))))
(t_4 (/ (+ x (/ t_1 t_2)) (+ x 1.0))))
(if (<= t_4 -4500000000000.0)
t_3
(if (<= t_4 2e-5)
(/ (+ x (/ t_1 (* z t))) (+ x 1.0))
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_4 INFINITY) t_3 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (t * z) - x;
double t_3 = (y / t_2) * (z / (1.0 + x));
double t_4 = (x + (t_1 / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -4500000000000.0) {
tmp = t_3;
} else if (t_4 <= 2e-5) {
tmp = (x + (t_1 / (z * t))) / (x + 1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (t * z) - x;
double t_3 = (y / t_2) * (z / (1.0 + x));
double t_4 = (x + (t_1 / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -4500000000000.0) {
tmp = t_3;
} else if (t_4 <= 2e-5) {
tmp = (x + (t_1 / (z * t))) / (x + 1.0);
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) - x t_2 = (t * z) - x t_3 = (y / t_2) * (z / (1.0 + x)) t_4 = (x + (t_1 / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -4500000000000.0: tmp = t_3 elif t_4 <= 2e-5: tmp = (x + (t_1 / (z * t))) / (x + 1.0) elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (x + 1.0) elif t_4 <= math.inf: tmp = t_3 else: tmp = ((y / t) + x) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) - x) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(y / t_2) * Float64(z / Float64(1.0 + x))) t_4 = Float64(Float64(x + Float64(t_1 / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -4500000000000.0) tmp = t_3; elseif (t_4 <= 2e-5) tmp = Float64(Float64(x + Float64(t_1 / Float64(z * t))) / Float64(x + 1.0)); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_4 <= Inf) tmp = t_3; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) - x; t_2 = (t * z) - x; t_3 = (y / t_2) * (z / (1.0 + x)); t_4 = (x + (t_1 / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -4500000000000.0) tmp = t_3; elseif (t_4 <= 2e-5) tmp = (x + (t_1 / (z * t))) / (x + 1.0); elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (x + 1.0); elseif (t_4 <= Inf) tmp = t_3; else tmp = ((y / t) + x) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / t$95$2), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(t$95$1 / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -4500000000000.0], t$95$3, If[LessEqual[t$95$4, 2e-5], N[(N[(x + N[(t$95$1 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot z - x\\
t_2 := t \cdot z - x\\
t_3 := \frac{y}{t\_2} \cdot \frac{z}{1 + x}\\
t_4 := \frac{x + \frac{t\_1}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -4500000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{x + \frac{t\_1}{z \cdot t}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.5e12 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 81.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6487.6
Applied rewrites87.6%
if -4.5e12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 94.7%
Taylor expanded in t around inf
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6490.3
Applied rewrites90.3%
Applied rewrites94.7%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.9
Applied rewrites98.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* y z) x))
(t_2 (- (* t z) x))
(t_3 (* (/ y t_2) (/ z (+ 1.0 x))))
(t_4 (/ (+ x (/ t_1 t_2)) (+ x 1.0))))
(if (<= t_4 -4500000000000.0)
t_3
(if (<= t_4 2e-5)
(/ (+ x (/ t_1 (* z t))) 1.0)
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_4 INFINITY) t_3 (/ (+ (/ y t) x) (+ x 1.0))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (t * z) - x;
double t_3 = (y / t_2) * (z / (1.0 + x));
double t_4 = (x + (t_1 / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -4500000000000.0) {
tmp = t_3;
} else if (t_4 <= 2e-5) {
tmp = (x + (t_1 / (z * t))) / 1.0;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) - x;
double t_2 = (t * z) - x;
double t_3 = (y / t_2) * (z / (1.0 + x));
double t_4 = (x + (t_1 / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -4500000000000.0) {
tmp = t_3;
} else if (t_4 <= 2e-5) {
tmp = (x + (t_1 / (z * t))) / 1.0;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = ((y / t) + x) / (x + 1.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) - x t_2 = (t * z) - x t_3 = (y / t_2) * (z / (1.0 + x)) t_4 = (x + (t_1 / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -4500000000000.0: tmp = t_3 elif t_4 <= 2e-5: tmp = (x + (t_1 / (z * t))) / 1.0 elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (x + 1.0) elif t_4 <= math.inf: tmp = t_3 else: tmp = ((y / t) + x) / (x + 1.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) - x) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(y / t_2) * Float64(z / Float64(1.0 + x))) t_4 = Float64(Float64(x + Float64(t_1 / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -4500000000000.0) tmp = t_3; elseif (t_4 <= 2e-5) tmp = Float64(Float64(x + Float64(t_1 / Float64(z * t))) / 1.0); elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_4 <= Inf) tmp = t_3; else tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) - x; t_2 = (t * z) - x; t_3 = (y / t_2) * (z / (1.0 + x)); t_4 = (x + (t_1 / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -4500000000000.0) tmp = t_3; elseif (t_4 <= 2e-5) tmp = (x + (t_1 / (z * t))) / 1.0; elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (x + 1.0); elseif (t_4 <= Inf) tmp = t_3; else tmp = ((y / t) + x) / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / t$95$2), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(t$95$1 / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -4500000000000.0], t$95$3, If[LessEqual[t$95$4, 2e-5], N[(N[(x + N[(t$95$1 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot z - x\\
t_2 := t \cdot z - x\\
t_3 := \frac{y}{t\_2} \cdot \frac{z}{1 + x}\\
t_4 := \frac{x + \frac{t\_1}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -4500000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{x + \frac{t\_1}{z \cdot t}}{1}\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.5e12 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 81.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6487.6
Applied rewrites87.6%
if -4.5e12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 94.7%
Taylor expanded in t around inf
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6490.3
Applied rewrites90.3%
Applied rewrites94.7%
Taylor expanded in x around 0
Applied rewrites94.3%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.9
Applied rewrites98.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 0.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
Final simplification95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (* (/ y t_2) (/ z (+ 1.0 x))))
(t_4 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_4 -4500000000000.0)
t_3
(if (<= t_4 2e-5)
t_1
(if (<= t_4 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_4 INFINITY) t_3 t_1))))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y / t_2) * (z / (1.0 + x));
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -4500000000000.0) {
tmp = t_3;
} else if (t_4 <= 2e-5) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= ((double) INFINITY)) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (y / t_2) * (z / (1.0 + x));
double t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_4 <= -4500000000000.0) {
tmp = t_3;
} else if (t_4 <= 2e-5) {
tmp = t_1;
} else if (t_4 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x + 1.0) t_2 = (t * z) - x t_3 = (y / t_2) * (z / (1.0 + x)) t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_4 <= -4500000000000.0: tmp = t_3 elif t_4 <= 2e-5: tmp = t_1 elif t_4 <= 2.0: tmp = (x - (x / t_2)) / (x + 1.0) elif t_4 <= math.inf: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(y / t_2) * Float64(z / Float64(1.0 + x))) t_4 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_4 <= -4500000000000.0) tmp = t_3; elseif (t_4 <= 2e-5) tmp = t_1; elseif (t_4 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x + 1.0); t_2 = (t * z) - x; t_3 = (y / t_2) * (z / (1.0 + x)); t_4 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_4 <= -4500000000000.0) tmp = t_3; elseif (t_4 <= 2e-5) tmp = t_1; elseif (t_4 <= 2.0) tmp = (x - (x / t_2)) / (x + 1.0); elseif (t_4 <= Inf) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y / t$95$2), $MachinePrecision] * N[(z / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -4500000000000.0], t$95$3, If[LessEqual[t$95$4, 2e-5], t$95$1, If[LessEqual[t$95$4, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, Infinity], t$95$3, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{y}{t\_2} \cdot \frac{z}{1 + x}\\
t_4 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_4 \leq -4500000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_4 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_4 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_4 \leq \infty:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -4.5e12 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < +inf.0Initial program 81.3%
Taylor expanded in y around inf
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6487.6
Applied rewrites87.6%
if -4.5e12 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5 or +inf.0 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 84.5%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6488.8
Applied rewrites88.8%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.9
Applied rewrites98.9%
Final simplification93.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_3 2e-5)
t_1
(if (<= t_3 2.0)
(/ (- x (/ x t_2)) (+ x 1.0))
(if (<= t_3 1e+284) (/ (* y (/ z t_2)) 1.0) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= 2e-5) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_3 <= 1e+284) {
tmp = (y * (z / t_2)) / 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = ((y / t) + x) / (x + 1.0d0)
t_2 = (t * z) - x
t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_3 <= 2d-5) then
tmp = t_1
else if (t_3 <= 2.0d0) then
tmp = (x - (x / t_2)) / (x + 1.0d0)
else if (t_3 <= 1d+284) then
tmp = (y * (z / t_2)) / 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= 2e-5) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = (x - (x / t_2)) / (x + 1.0);
} else if (t_3 <= 1e+284) {
tmp = (y * (z / t_2)) / 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x + 1.0) t_2 = (t * z) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= 2e-5: tmp = t_1 elif t_3 <= 2.0: tmp = (x - (x / t_2)) / (x + 1.0) elif t_3 <= 1e+284: tmp = (y * (z / t_2)) / 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= 2e-5) tmp = t_1; elseif (t_3 <= 2.0) tmp = Float64(Float64(x - Float64(x / t_2)) / Float64(x + 1.0)); elseif (t_3 <= 1e+284) tmp = Float64(Float64(y * Float64(z / t_2)) / 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x + 1.0); t_2 = (t * z) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= 2e-5) tmp = t_1; elseif (t_3 <= 2.0) tmp = (x - (x / t_2)) / (x + 1.0); elseif (t_3 <= 1e+284) tmp = (y * (z / t_2)) / 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 2e-5], t$95$1, If[LessEqual[t$95$3, 2.0], N[(N[(x - N[(x / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+284], N[(N[(y * N[(z / t$95$2), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq 2 \cdot 10^{-5}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\frac{x - \frac{x}{t\_2}}{x + 1}\\
\mathbf{elif}\;t\_3 \leq 10^{+284}:\\
\;\;\;\;\frac{y \cdot \frac{z}{t\_2}}{1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5 or 1.00000000000000008e284 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6476.9
Applied rewrites76.9%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6498.9
Applied rewrites98.9%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000008e284Initial program 99.5%
Taylor expanded in t around inf
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6445.7
Applied rewrites45.7%
Applied rewrites53.7%
Taylor expanded in x around 0
Applied rewrites44.2%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6476.8
Applied rewrites76.8%
Final simplification88.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ (/ y t) x) (+ x 1.0)))
(t_2 (- (* t z) x))
(t_3 (/ (+ x (/ (- (* y z) x) t_2)) (+ x 1.0))))
(if (<= t_3 0.9999999999986179)
t_1
(if (<= t_3 2.0) 1.0 (if (<= t_3 1e+284) (/ (* y (/ z t_2)) 1.0) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= 0.9999999999986179) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 1e+284) {
tmp = (y * (z / t_2)) / 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = ((y / t) + x) / (x + 1.0d0)
t_2 = (t * z) - x
t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0d0)
if (t_3 <= 0.9999999999986179d0) then
tmp = t_1
else if (t_3 <= 2.0d0) then
tmp = 1.0d0
else if (t_3 <= 1d+284) then
tmp = (y * (z / t_2)) / 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((y / t) + x) / (x + 1.0);
double t_2 = (t * z) - x;
double t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0);
double tmp;
if (t_3 <= 0.9999999999986179) {
tmp = t_1;
} else if (t_3 <= 2.0) {
tmp = 1.0;
} else if (t_3 <= 1e+284) {
tmp = (y * (z / t_2)) / 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((y / t) + x) / (x + 1.0) t_2 = (t * z) - x t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0) tmp = 0 if t_3 <= 0.9999999999986179: tmp = t_1 elif t_3 <= 2.0: tmp = 1.0 elif t_3 <= 1e+284: tmp = (y * (z / t_2)) / 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)) t_2 = Float64(Float64(t * z) - x) t_3 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / t_2)) / Float64(x + 1.0)) tmp = 0.0 if (t_3 <= 0.9999999999986179) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 1e+284) tmp = Float64(Float64(y * Float64(z / t_2)) / 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((y / t) + x) / (x + 1.0); t_2 = (t * z) - x; t_3 = (x + (((y * z) - x) / t_2)) / (x + 1.0); tmp = 0.0; if (t_3 <= 0.9999999999986179) tmp = t_1; elseif (t_3 <= 2.0) tmp = 1.0; elseif (t_3 <= 1e+284) tmp = (y * (z / t_2)) / 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, 0.9999999999986179], t$95$1, If[LessEqual[t$95$3, 2.0], 1.0, If[LessEqual[t$95$3, 1e+284], N[(N[(y * N[(z / t$95$2), $MachinePrecision]), $MachinePrecision] / 1.0), $MachinePrecision], t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{y}{t} + x}{x + 1}\\
t_2 := t \cdot z - x\\
t_3 := \frac{x + \frac{y \cdot z - x}{t\_2}}{x + 1}\\
\mathbf{if}\;t\_3 \leq 0.9999999999986179:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_3 \leq 10^{+284}:\\
\;\;\;\;\frac{y \cdot \frac{z}{t\_2}}{1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999998617883 or 1.00000000000000008e284 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 79.2%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6477.2
Applied rewrites77.2%
if 0.999999999998617883 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.8%
if 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000008e284Initial program 99.5%
Taylor expanded in t around inf
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6445.7
Applied rewrites45.7%
Applied rewrites53.7%
Taylor expanded in x around 0
Applied rewrites44.2%
Taylor expanded in y around inf
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower-*.f6476.8
Applied rewrites76.8%
Final simplification87.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -2.5e-187)
(/ y t)
(if (<= t_1 0.9999999999986179)
(/ x (+ 1.0 x))
(if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2.5e-187) {
tmp = y / t;
} else if (t_1 <= 0.9999999999986179) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if (t_1 <= (-2.5d-187)) then
tmp = y / t
else if (t_1 <= 0.9999999999986179d0) then
tmp = x / (1.0d0 + x)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = y / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2.5e-187) {
tmp = y / t;
} else if (t_1 <= 0.9999999999986179) {
tmp = x / (1.0 + x);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if t_1 <= -2.5e-187: tmp = y / t elif t_1 <= 0.9999999999986179: tmp = x / (1.0 + x) elif t_1 <= 2.0: tmp = 1.0 else: tmp = y / t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2.5e-187) tmp = Float64(y / t); elseif (t_1 <= 0.9999999999986179) tmp = Float64(x / Float64(1.0 + x)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if (t_1 <= -2.5e-187) tmp = y / t; elseif (t_1 <= 0.9999999999986179) tmp = x / (1.0 + x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = y / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2.5e-187], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999986179], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2.5 \cdot 10^{-187}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999999986179:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.4999999999999998e-187 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 78.4%
Taylor expanded in x around 0
lower-/.f6444.9
Applied rewrites44.9%
if -2.4999999999999998e-187 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999998617883Initial program 94.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6462.9
Applied rewrites62.9%
if 0.999999999998617883 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -2.5e-187)
(/ y t)
(if (<= t_1 1e-12)
(* (fma -1.0 x 1.0) x)
(if (<= t_1 2.0) 1.0 (/ y t))))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2.5e-187) {
tmp = y / t;
} else if (t_1 <= 1e-12) {
tmp = fma(-1.0, x, 1.0) * x;
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = y / t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2.5e-187) tmp = Float64(y / t); elseif (t_1 <= 1e-12) tmp = Float64(fma(-1.0, x, 1.0) * x); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(y / t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2.5e-187], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 1e-12], N[(N[(-1.0 * x + 1.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(y / t), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2.5 \cdot 10^{-187}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{-12}:\\
\;\;\;\;\mathsf{fma}\left(-1, x, 1\right) \cdot x\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{t}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.4999999999999998e-187 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 78.4%
Taylor expanded in x around 0
lower-/.f6444.9
Applied rewrites44.9%
if -2.4999999999999998e-187 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 9.9999999999999998e-13Initial program 94.0%
lift-+.f64N/A
+-commutativeN/A
Applied rewrites64.1%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6465.4
Applied rewrites65.4%
Taylor expanded in x around 0
Applied rewrites65.4%
if 9.9999999999999998e-13 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites96.4%
Final simplification74.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0))))
(if (<= t_1 -2.5e-187)
(/ y t)
(if (<= t_1 0.9999999999986179)
(/ x (+ 1.0 x))
(fma (/ z (fma x x x)) (- y) 1.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if (t_1 <= -2.5e-187) {
tmp = y / t;
} else if (t_1 <= 0.9999999999986179) {
tmp = x / (1.0 + x);
} else {
tmp = fma((z / fma(x, x, x)), -y, 1.0);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if (t_1 <= -2.5e-187) tmp = Float64(y / t); elseif (t_1 <= 0.9999999999986179) tmp = Float64(x / Float64(1.0 + x)); else tmp = fma(Float64(z / fma(x, x, x)), Float64(-y), 1.0); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2.5e-187], N[(y / t), $MachinePrecision], If[LessEqual[t$95$1, 0.9999999999986179], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * (-y) + 1.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq -2.5 \cdot 10^{-187}:\\
\;\;\;\;\frac{y}{t}\\
\mathbf{elif}\;t\_1 \leq 0.9999999999986179:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(x, x, x\right)}, -y, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < -2.4999999999999998e-187Initial program 86.0%
Taylor expanded in x around 0
lower-/.f6449.5
Applied rewrites49.5%
if -2.4999999999999998e-187 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 0.999999999998617883Initial program 94.5%
Taylor expanded in t around inf
lower-/.f64N/A
lower-+.f6462.9
Applied rewrites62.9%
if 0.999999999998617883 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 93.0%
Taylor expanded in t around 0
associate-+r+N/A
div-addN/A
*-inversesN/A
mul-1-negN/A
distribute-neg-fracN/A
associate-/r*N/A
mul-1-negN/A
lower-+.f64N/A
mul-1-negN/A
associate-/l*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6486.9
Applied rewrites86.9%
Applied rewrites86.9%
Final simplification76.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))) (if (or (<= t_1 2e-5) (not (<= t_1 2.0))) (/ y t) 1.0)))
double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0d0)
if ((t_1 <= 2d-5) .or. (.not. (t_1 <= 2.0d0))) then
tmp = y / t
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0);
double tmp;
if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) {
tmp = y / t;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0) tmp = 0 if (t_1 <= 2e-5) or not (t_1 <= 2.0): tmp = y / t else: tmp = 1.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) tmp = 0.0 if ((t_1 <= 2e-5) || !(t_1 <= 2.0)) tmp = Float64(y / t); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0); tmp = 0.0; if ((t_1 <= 2e-5) || ~((t_1 <= 2.0))) tmp = y / t; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, 2e-5], N[Not[LessEqual[t$95$1, 2.0]], $MachinePrecision]], N[(y / t), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-5} \lor \neg \left(t\_1 \leq 2\right):\\
\;\;\;\;\frac{y}{t}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5 or 2 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 83.0%
Taylor expanded in x around 0
lower-/.f6439.6
Applied rewrites39.6%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.7%
Final simplification70.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)) 2e-5) (/ (+ (/ y t) x) 1.0) (fma (/ z (fma x x x)) (- y) 1.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x + (((y * z) - x) / ((t * z) - x))) / (x + 1.0)) <= 2e-5) {
tmp = ((y / t) + x) / 1.0;
} else {
tmp = fma((z / fma(x, x, x)), -y, 1.0);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x + Float64(Float64(Float64(y * z) - x) / Float64(Float64(t * z) - x))) / Float64(x + 1.0)) <= 2e-5) tmp = Float64(Float64(Float64(y / t) + x) / 1.0); else tmp = fma(Float64(z / fma(x, x, x)), Float64(-y), 1.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x + N[(N[(N[(y * z), $MachinePrecision] - x), $MachinePrecision] / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], 2e-5], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / 1.0), $MachinePrecision], N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * (-y) + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x + \frac{y \cdot z - x}{t \cdot z - x}}{x + 1} \leq 2 \cdot 10^{-5}:\\
\;\;\;\;\frac{\frac{y}{t} + x}{1}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(x, x, x\right)}, -y, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) < 2.00000000000000016e-5Initial program 89.5%
lift-+.f64N/A
+-commutativeN/A
Applied rewrites60.3%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6476.6
Applied rewrites76.6%
Taylor expanded in x around 0
Applied rewrites73.2%
if 2.00000000000000016e-5 < (/.f64 (+.f64 x (/.f64 (-.f64 (*.f64 y z) x) (-.f64 (*.f64 t z) x))) (+.f64 x #s(literal 1 binary64))) Initial program 93.1%
Taylor expanded in t around 0
associate-+r+N/A
div-addN/A
*-inversesN/A
mul-1-negN/A
distribute-neg-fracN/A
associate-/r*N/A
mul-1-negN/A
lower-+.f64N/A
mul-1-negN/A
associate-/l*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6486.8
Applied rewrites86.8%
Applied rewrites86.8%
Final simplification82.4%
(FPCore (x y z t) :precision binary64 (if (or (<= t -5e-92) (not (<= t 7.8e-35))) (/ (+ (/ y t) x) (+ x 1.0)) (fma (/ z (fma x x x)) (- y) 1.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -5e-92) || !(t <= 7.8e-35)) {
tmp = ((y / t) + x) / (x + 1.0);
} else {
tmp = fma((z / fma(x, x, x)), -y, 1.0);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((t <= -5e-92) || !(t <= 7.8e-35)) tmp = Float64(Float64(Float64(y / t) + x) / Float64(x + 1.0)); else tmp = fma(Float64(z / fma(x, x, x)), Float64(-y), 1.0); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -5e-92], N[Not[LessEqual[t, 7.8e-35]], $MachinePrecision]], N[(N[(N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(z / N[(x * x + x), $MachinePrecision]), $MachinePrecision] * (-y) + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -5 \cdot 10^{-92} \lor \neg \left(t \leq 7.8 \cdot 10^{-35}\right):\\
\;\;\;\;\frac{\frac{y}{t} + x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(x, x, x\right)}, -y, 1\right)\\
\end{array}
\end{array}
if t < -5.00000000000000011e-92 or 7.79999999999999961e-35 < t Initial program 91.1%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f64N/A
lower-/.f6487.7
Applied rewrites87.7%
if -5.00000000000000011e-92 < t < 7.79999999999999961e-35Initial program 93.1%
Taylor expanded in t around 0
associate-+r+N/A
div-addN/A
*-inversesN/A
mul-1-negN/A
distribute-neg-fracN/A
associate-/r*N/A
mul-1-negN/A
lower-+.f64N/A
mul-1-negN/A
associate-/l*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f6483.8
Applied rewrites83.8%
Applied rewrites83.8%
Final simplification86.2%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 91.9%
Taylor expanded in x around inf
Applied rewrites55.7%
(FPCore (x y z t) :precision binary64 (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1.0)))
double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0d0)
end function
public static double code(double x, double y, double z, double t) {
return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0);
}
def code(x, y, z, t): return (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0)
function code(x, y, z, t) return Float64(Float64(x + Float64(Float64(y / Float64(t - Float64(x / z))) - Float64(x / Float64(Float64(t * z) - x)))) / Float64(x + 1.0)) end
function tmp = code(x, y, z, t) tmp = (x + ((y / (t - (x / z))) - (x / ((t * z) - x)))) / (x + 1.0); end
code[x_, y_, z_, t_] := N[(N[(x + N[(N[(y / N[(t - N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(x / N[(N[(t * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \left(\frac{y}{t - \frac{x}{z}} - \frac{x}{t \cdot z - x}\right)}{x + 1}
\end{array}
herbie shell --seed 2024342
(FPCore (x y z t)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x (- (/ y (- t (/ x z))) (/ x (- (* t z) x)))) (+ x 1)))
(/ (+ x (/ (- (* y z) x) (- (* t z) x))) (+ x 1.0)))