
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (+ (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) + (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) + (0.5 / x);
}
def code(x, y): return (0.5 / y) + (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) + Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) + (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] + N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} + \frac{0.5}{x}
\end{array}
Initial program 77.8%
lift-/.f64N/A
lift-+.f64N/A
div-addN/A
lower-+.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= y 1.02e-196) (/ 0.5 y) (if (<= y 1.4e+139) (/ (+ x y) (* (+ x x) y)) (/ 0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= 1.02e-196) {
tmp = 0.5 / y;
} else if (y <= 1.4e+139) {
tmp = (x + y) / ((x + x) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.02d-196) then
tmp = 0.5d0 / y
else if (y <= 1.4d+139) then
tmp = (x + y) / ((x + x) * y)
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.02e-196) {
tmp = 0.5 / y;
} else if (y <= 1.4e+139) {
tmp = (x + y) / ((x + x) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.02e-196: tmp = 0.5 / y elif y <= 1.4e+139: tmp = (x + y) / ((x + x) * y) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 1.02e-196) tmp = Float64(0.5 / y); elseif (y <= 1.4e+139) tmp = Float64(Float64(x + y) / Float64(Float64(x + x) * y)); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.02e-196) tmp = 0.5 / y; elseif (y <= 1.4e+139) tmp = (x + y) / ((x + x) * y); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.02e-196], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 1.4e+139], N[(N[(x + y), $MachinePrecision] / N[(N[(x + x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.02 \cdot 10^{-196}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+139}:\\
\;\;\;\;\frac{x + y}{\left(x + x\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 1.0200000000000001e-196Initial program 76.4%
Taylor expanded in x around inf
lower-/.f6456.8
Applied rewrites56.8%
if 1.0200000000000001e-196 < y < 1.3999999999999999e139Initial program 84.3%
lift-*.f64N/A
*-commutativeN/A
count-2-revN/A
lower-+.f6484.3
Applied rewrites84.3%
if 1.3999999999999999e139 < y Initial program 67.9%
Taylor expanded in x around 0
lower-/.f6494.8
Applied rewrites94.8%
(FPCore (x y) :precision binary64 (if (<= x -3.8e-118) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (x <= -3.8e-118) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d-118)) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8e-118) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8e-118: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8e-118) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8e-118) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8e-118], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-118}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if x < -3.8000000000000001e-118Initial program 84.2%
Taylor expanded in x around inf
lower-/.f6468.4
Applied rewrites68.4%
if -3.8000000000000001e-118 < x Initial program 74.9%
Taylor expanded in x around 0
lower-/.f6454.3
Applied rewrites54.3%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 77.8%
Taylor expanded in x around 0
lower-/.f6448.1
Applied rewrites48.1%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024342
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))