
(FPCore (x) :precision binary64 (acos (- 1.0 x)))
double code(double x) {
return acos((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = acos((1.0d0 - x))
end function
public static double code(double x) {
return Math.acos((1.0 - x));
}
def code(x): return math.acos((1.0 - x))
function code(x) return acos(Float64(1.0 - x)) end
function tmp = code(x) tmp = acos((1.0 - x)); end
code[x_] := N[ArcCos[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(1 - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (acos (- 1.0 x)))
double code(double x) {
return acos((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = acos((1.0d0 - x))
end function
public static double code(double x) {
return Math.acos((1.0 - x));
}
def code(x): return math.acos((1.0 - x))
function code(x) return acos(Float64(1.0 - x)) end
function tmp = code(x) tmp = acos((1.0 - x)); end
code[x_] := N[ArcCos[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(1 - x\right)
\end{array}
(FPCore (x) :precision binary64 (acos (- 1.0 x)))
double code(double x) {
return acos((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = acos((1.0d0 - x))
end function
public static double code(double x) {
return Math.acos((1.0 - x));
}
def code(x): return math.acos((1.0 - x))
function code(x) return acos(Float64(1.0 - x)) end
function tmp = code(x) tmp = acos((1.0 - x)); end
code[x_] := N[ArcCos[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(1 - x\right)
\end{array}
Initial program 6.7%
(FPCore (x) :precision binary64 (* 2.0 (asin (sqrt (/ x 2.0)))))
double code(double x) {
return 2.0 * asin(sqrt((x / 2.0)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 * asin(sqrt((x / 2.0d0)))
end function
public static double code(double x) {
return 2.0 * Math.asin(Math.sqrt((x / 2.0)));
}
def code(x): return 2.0 * math.asin(math.sqrt((x / 2.0)))
function code(x) return Float64(2.0 * asin(sqrt(Float64(x / 2.0)))) end
function tmp = code(x) tmp = 2.0 * asin(sqrt((x / 2.0))); end
code[x_] := N[(2.0 * N[ArcSin[N[Sqrt[N[(x / 2.0), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sin^{-1} \left(\sqrt{\frac{x}{2}}\right)
\end{array}
herbie shell --seed 2024341
(FPCore (x)
:name "bug323 (missed optimization)"
:precision binary64
:pre (and (<= 0.0 x) (<= x 0.5))
:alt
(! :herbie-platform default (* 2 (asin (sqrt (/ x 2)))))
(acos (- 1.0 x)))