Rosa's FloatVsDoubleBenchmark

Percentage Accurate: 100.0% → 100.0%
Time: 49.8s
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(3 \cdot x1\right) \cdot x1\\ t_1 := x1 \cdot x1 + 1\\ t_2 := \frac{\left(t\_0 + 2 \cdot x2\right) - x1}{t\_1}\\ x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t\_2\right) \cdot \left(t\_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t\_2 - 6\right)\right) \cdot t\_1 + t\_0 \cdot t\_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t\_0 - 2 \cdot x2\right) - x1}{t\_1}\right) \end{array} \end{array} \]
(FPCore (x1 x2)
 :precision binary64
 (let* ((t_0 (* (* 3.0 x1) x1))
        (t_1 (+ (* x1 x1) 1.0))
        (t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1)))
   (+
    x1
    (+
     (+
      (+
       (+
        (*
         (+
          (* (* (* 2.0 x1) t_2) (- t_2 3.0))
          (* (* x1 x1) (- (* 4.0 t_2) 6.0)))
         t_1)
        (* t_0 t_2))
       (* (* x1 x1) x1))
      x1)
     (* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1))))))
double code(double x1, double x2) {
	double t_0 = (3.0 * x1) * x1;
	double t_1 = (x1 * x1) + 1.0;
	double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
	return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
real(8) function code(x1, x2)
    real(8), intent (in) :: x1
    real(8), intent (in) :: x2
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    t_0 = (3.0d0 * x1) * x1
    t_1 = (x1 * x1) + 1.0d0
    t_2 = ((t_0 + (2.0d0 * x2)) - x1) / t_1
    code = x1 + (((((((((2.0d0 * x1) * t_2) * (t_2 - 3.0d0)) + ((x1 * x1) * ((4.0d0 * t_2) - 6.0d0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0d0 * (((t_0 - (2.0d0 * x2)) - x1) / t_1)))
end function
public static double code(double x1, double x2) {
	double t_0 = (3.0 * x1) * x1;
	double t_1 = (x1 * x1) + 1.0;
	double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
	return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
def code(x1, x2):
	t_0 = (3.0 * x1) * x1
	t_1 = (x1 * x1) + 1.0
	t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1
	return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)))
function code(x1, x2)
	t_0 = Float64(Float64(3.0 * x1) * x1)
	t_1 = Float64(Float64(x1 * x1) + 1.0)
	t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1)
	return Float64(x1 + Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(2.0 * x1) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(4.0 * t_2) - 6.0))) * t_1) + Float64(t_0 * t_2)) + Float64(Float64(x1 * x1) * x1)) + x1) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1))))
end
function tmp = code(x1, x2)
	t_0 = (3.0 * x1) * x1;
	t_1 = (x1 * x1) + 1.0;
	t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
	tmp = x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
end
code[x1_, x2_] := Block[{t$95$0 = N[(N[(3.0 * x1), $MachinePrecision] * x1), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(x1 + N[(N[(N[(N[(N[(N[(N[(N[(N[(2.0 * x1), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * x1), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(3 \cdot x1\right) \cdot x1\\
t_1 := x1 \cdot x1 + 1\\
t_2 := \frac{\left(t\_0 + 2 \cdot x2\right) - x1}{t\_1}\\
x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t\_2\right) \cdot \left(t\_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t\_2 - 6\right)\right) \cdot t\_1 + t\_0 \cdot t\_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t\_0 - 2 \cdot x2\right) - x1}{t\_1}\right)
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(3 \cdot x1\right) \cdot x1\\ t_1 := x1 \cdot x1 + 1\\ t_2 := \frac{\left(t\_0 + 2 \cdot x2\right) - x1}{t\_1}\\ x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t\_2\right) \cdot \left(t\_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t\_2 - 6\right)\right) \cdot t\_1 + t\_0 \cdot t\_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t\_0 - 2 \cdot x2\right) - x1}{t\_1}\right) \end{array} \end{array} \]
(FPCore (x1 x2)
 :precision binary64
 (let* ((t_0 (* (* 3.0 x1) x1))
        (t_1 (+ (* x1 x1) 1.0))
        (t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1)))
   (+
    x1
    (+
     (+
      (+
       (+
        (*
         (+
          (* (* (* 2.0 x1) t_2) (- t_2 3.0))
          (* (* x1 x1) (- (* 4.0 t_2) 6.0)))
         t_1)
        (* t_0 t_2))
       (* (* x1 x1) x1))
      x1)
     (* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1))))))
double code(double x1, double x2) {
	double t_0 = (3.0 * x1) * x1;
	double t_1 = (x1 * x1) + 1.0;
	double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
	return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
real(8) function code(x1, x2)
    real(8), intent (in) :: x1
    real(8), intent (in) :: x2
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    t_0 = (3.0d0 * x1) * x1
    t_1 = (x1 * x1) + 1.0d0
    t_2 = ((t_0 + (2.0d0 * x2)) - x1) / t_1
    code = x1 + (((((((((2.0d0 * x1) * t_2) * (t_2 - 3.0d0)) + ((x1 * x1) * ((4.0d0 * t_2) - 6.0d0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0d0 * (((t_0 - (2.0d0 * x2)) - x1) / t_1)))
end function
public static double code(double x1, double x2) {
	double t_0 = (3.0 * x1) * x1;
	double t_1 = (x1 * x1) + 1.0;
	double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
	return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
def code(x1, x2):
	t_0 = (3.0 * x1) * x1
	t_1 = (x1 * x1) + 1.0
	t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1
	return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)))
function code(x1, x2)
	t_0 = Float64(Float64(3.0 * x1) * x1)
	t_1 = Float64(Float64(x1 * x1) + 1.0)
	t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1)
	return Float64(x1 + Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(2.0 * x1) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(4.0 * t_2) - 6.0))) * t_1) + Float64(t_0 * t_2)) + Float64(Float64(x1 * x1) * x1)) + x1) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1))))
end
function tmp = code(x1, x2)
	t_0 = (3.0 * x1) * x1;
	t_1 = (x1 * x1) + 1.0;
	t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
	tmp = x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
end
code[x1_, x2_] := Block[{t$95$0 = N[(N[(3.0 * x1), $MachinePrecision] * x1), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(x1 + N[(N[(N[(N[(N[(N[(N[(N[(N[(2.0 * x1), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * x1), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(3 \cdot x1\right) \cdot x1\\
t_1 := x1 \cdot x1 + 1\\
t_2 := \frac{\left(t\_0 + 2 \cdot x2\right) - x1}{t\_1}\\
x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t\_2\right) \cdot \left(t\_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t\_2 - 6\right)\right) \cdot t\_1 + t\_0 \cdot t\_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t\_0 - 2 \cdot x2\right) - x1}{t\_1}\right)
\end{array}
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(3 \cdot x1\right) \cdot x1\\ t_1 := 1 + x1 \cdot x1\\ t_2 := \frac{\left(x2 \cdot 2 + t\_0\right) - x1}{t\_1}\\ \left(\frac{\left(t\_0 - x2 \cdot 2\right) - x1}{t\_1} \cdot 3 + \left(\left(\left(x1 \cdot x1\right) \cdot x1 + \left(t\_2 \cdot t\_0 + \left(\left(4 \cdot t\_2 - 6\right) \cdot \left(x1 \cdot x1\right) + \left(t\_2 - 3\right) \cdot \left(t\_2 \cdot \left(2 \cdot x1\right)\right)\right) \cdot t\_1\right)\right) + x1\right)\right) + x1 \end{array} \end{array} \]
(FPCore (x1 x2)
 :precision binary64
 (let* ((t_0 (* (* 3.0 x1) x1))
        (t_1 (+ 1.0 (* x1 x1)))
        (t_2 (/ (- (+ (* x2 2.0) t_0) x1) t_1)))
   (+
    (+
     (* (/ (- (- t_0 (* x2 2.0)) x1) t_1) 3.0)
     (+
      (+
       (* (* x1 x1) x1)
       (+
        (* t_2 t_0)
        (*
         (+
          (* (- (* 4.0 t_2) 6.0) (* x1 x1))
          (* (- t_2 3.0) (* t_2 (* 2.0 x1))))
         t_1)))
      x1))
    x1)))
double code(double x1, double x2) {
	double t_0 = (3.0 * x1) * x1;
	double t_1 = 1.0 + (x1 * x1);
	double t_2 = (((x2 * 2.0) + t_0) - x1) / t_1;
	return (((((t_0 - (x2 * 2.0)) - x1) / t_1) * 3.0) + ((((x1 * x1) * x1) + ((t_2 * t_0) + (((((4.0 * t_2) - 6.0) * (x1 * x1)) + ((t_2 - 3.0) * (t_2 * (2.0 * x1)))) * t_1))) + x1)) + x1;
}
real(8) function code(x1, x2)
    real(8), intent (in) :: x1
    real(8), intent (in) :: x2
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: t_2
    t_0 = (3.0d0 * x1) * x1
    t_1 = 1.0d0 + (x1 * x1)
    t_2 = (((x2 * 2.0d0) + t_0) - x1) / t_1
    code = (((((t_0 - (x2 * 2.0d0)) - x1) / t_1) * 3.0d0) + ((((x1 * x1) * x1) + ((t_2 * t_0) + (((((4.0d0 * t_2) - 6.0d0) * (x1 * x1)) + ((t_2 - 3.0d0) * (t_2 * (2.0d0 * x1)))) * t_1))) + x1)) + x1
end function
public static double code(double x1, double x2) {
	double t_0 = (3.0 * x1) * x1;
	double t_1 = 1.0 + (x1 * x1);
	double t_2 = (((x2 * 2.0) + t_0) - x1) / t_1;
	return (((((t_0 - (x2 * 2.0)) - x1) / t_1) * 3.0) + ((((x1 * x1) * x1) + ((t_2 * t_0) + (((((4.0 * t_2) - 6.0) * (x1 * x1)) + ((t_2 - 3.0) * (t_2 * (2.0 * x1)))) * t_1))) + x1)) + x1;
}
def code(x1, x2):
	t_0 = (3.0 * x1) * x1
	t_1 = 1.0 + (x1 * x1)
	t_2 = (((x2 * 2.0) + t_0) - x1) / t_1
	return (((((t_0 - (x2 * 2.0)) - x1) / t_1) * 3.0) + ((((x1 * x1) * x1) + ((t_2 * t_0) + (((((4.0 * t_2) - 6.0) * (x1 * x1)) + ((t_2 - 3.0) * (t_2 * (2.0 * x1)))) * t_1))) + x1)) + x1
function code(x1, x2)
	t_0 = Float64(Float64(3.0 * x1) * x1)
	t_1 = Float64(1.0 + Float64(x1 * x1))
	t_2 = Float64(Float64(Float64(Float64(x2 * 2.0) + t_0) - x1) / t_1)
	return Float64(Float64(Float64(Float64(Float64(Float64(t_0 - Float64(x2 * 2.0)) - x1) / t_1) * 3.0) + Float64(Float64(Float64(Float64(x1 * x1) * x1) + Float64(Float64(t_2 * t_0) + Float64(Float64(Float64(Float64(Float64(4.0 * t_2) - 6.0) * Float64(x1 * x1)) + Float64(Float64(t_2 - 3.0) * Float64(t_2 * Float64(2.0 * x1)))) * t_1))) + x1)) + x1)
end
function tmp = code(x1, x2)
	t_0 = (3.0 * x1) * x1;
	t_1 = 1.0 + (x1 * x1);
	t_2 = (((x2 * 2.0) + t_0) - x1) / t_1;
	tmp = (((((t_0 - (x2 * 2.0)) - x1) / t_1) * 3.0) + ((((x1 * x1) * x1) + ((t_2 * t_0) + (((((4.0 * t_2) - 6.0) * (x1 * x1)) + ((t_2 - 3.0) * (t_2 * (2.0 * x1)))) * t_1))) + x1)) + x1;
end
code[x1_, x2_] := Block[{t$95$0 = N[(N[(3.0 * x1), $MachinePrecision] * x1), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(x1 * x1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(x2 * 2.0), $MachinePrecision] + t$95$0), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(N[(N[(N[(N[(N[(t$95$0 - N[(x2 * 2.0), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision] * 3.0), $MachinePrecision] + N[(N[(N[(N[(x1 * x1), $MachinePrecision] * x1), $MachinePrecision] + N[(N[(t$95$2 * t$95$0), $MachinePrecision] + N[(N[(N[(N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision] * N[(x1 * x1), $MachinePrecision]), $MachinePrecision] + N[(N[(t$95$2 - 3.0), $MachinePrecision] * N[(t$95$2 * N[(2.0 * x1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(3 \cdot x1\right) \cdot x1\\
t_1 := 1 + x1 \cdot x1\\
t_2 := \frac{\left(x2 \cdot 2 + t\_0\right) - x1}{t\_1}\\
\left(\frac{\left(t\_0 - x2 \cdot 2\right) - x1}{t\_1} \cdot 3 + \left(\left(\left(x1 \cdot x1\right) \cdot x1 + \left(t\_2 \cdot t\_0 + \left(\left(4 \cdot t\_2 - 6\right) \cdot \left(x1 \cdot x1\right) + \left(t\_2 - 3\right) \cdot \left(t\_2 \cdot \left(2 \cdot x1\right)\right)\right) \cdot t\_1\right)\right) + x1\right)\right) + x1
\end{array}
\end{array}
Derivation
  1. Initial program 72.6%

    \[x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \cdot \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1} - 6\right)\right) \cdot \left(x1 \cdot x1 + 1\right) + \left(\left(3 \cdot x1\right) \cdot x1\right) \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 + 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(\left(3 \cdot x1\right) \cdot x1 - 2 \cdot x2\right) - x1}{x1 \cdot x1 + 1}\right) \]
  2. Add Preprocessing
  3. Final simplification72.6%

    \[\leadsto \left(\frac{\left(\left(3 \cdot x1\right) \cdot x1 - x2 \cdot 2\right) - x1}{1 + x1 \cdot x1} \cdot 3 + \left(\left(\left(x1 \cdot x1\right) \cdot x1 + \left(\frac{\left(x2 \cdot 2 + \left(3 \cdot x1\right) \cdot x1\right) - x1}{1 + x1 \cdot x1} \cdot \left(\left(3 \cdot x1\right) \cdot x1\right) + \left(\left(4 \cdot \frac{\left(x2 \cdot 2 + \left(3 \cdot x1\right) \cdot x1\right) - x1}{1 + x1 \cdot x1} - 6\right) \cdot \left(x1 \cdot x1\right) + \left(\frac{\left(x2 \cdot 2 + \left(3 \cdot x1\right) \cdot x1\right) - x1}{1 + x1 \cdot x1} - 3\right) \cdot \left(\frac{\left(x2 \cdot 2 + \left(3 \cdot x1\right) \cdot x1\right) - x1}{1 + x1 \cdot x1} \cdot \left(2 \cdot x1\right)\right)\right) \cdot \left(1 + x1 \cdot x1\right)\right)\right) + x1\right)\right) + x1 \]
  4. Add Preprocessing

Reproduce

?
herbie shell --seed 2024341 
(FPCore (x1 x2)
  :name "Rosa's FloatVsDoubleBenchmark"
  :precision binary64
  (+ x1 (+ (+ (+ (+ (* (+ (* (* (* 2.0 x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) (- (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)) 3.0)) (* (* x1 x1) (- (* 4.0 (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) 6.0))) (+ (* x1 x1) 1.0)) (* (* (* 3.0 x1) x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)))) (* (* x1 x1) x1)) x1) (* 3.0 (/ (- (- (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))))))