
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (+ (exp im) (exp (- im))) (* (cos re) 0.5)))
double code(double re, double im) {
return (exp(im) + exp(-im)) * (cos(re) * 0.5);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (exp(im) + exp(-im)) * (cos(re) * 0.5d0)
end function
public static double code(double re, double im) {
return (Math.exp(im) + Math.exp(-im)) * (Math.cos(re) * 0.5);
}
def code(re, im): return (math.exp(im) + math.exp(-im)) * (math.cos(re) * 0.5)
function code(re, im) return Float64(Float64(exp(im) + exp(Float64(-im))) * Float64(cos(re) * 0.5)) end
function tmp = code(re, im) tmp = (exp(im) + exp(-im)) * (cos(re) * 0.5); end
code[re_, im_] := N[(N[(N[Exp[im], $MachinePrecision] + N[Exp[(-im)], $MachinePrecision]), $MachinePrecision] * N[(N[Cos[re], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(e^{im} + e^{-im}\right) \cdot \left(\cos re \cdot 0.5\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2024341
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))