
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (- (* (log (/ x y)) x) z))
double code(double x, double y, double z) {
return (log((x / y)) * x) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (log((x / y)) * x) - z
end function
public static double code(double x, double y, double z) {
return (Math.log((x / y)) * x) - z;
}
def code(x, y, z): return (math.log((x / y)) * x) - z
function code(x, y, z) return Float64(Float64(log(Float64(x / y)) * x) - z) end
function tmp = code(x, y, z) tmp = (log((x / y)) * x) - z; end
code[x_, y_, z_] := N[(N[(N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\log \left(\frac{x}{y}\right) \cdot x - z
\end{array}
Initial program 78.0%
Final simplification78.0%
(FPCore (x y z) :precision binary64 (if (< y 7.595077799083773e-308) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * log((x / y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 7.595077799083773d-308) then
tmp = (x * log((x / y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * Math.log((x / y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 7.595077799083773e-308: tmp = (x * math.log((x / y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y < 7.595077799083773e-308) tmp = Float64(Float64(x * log(Float64(x / y))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 7.595077799083773e-308) tmp = (x * log((x / y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 7.595077799083773e-308], N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 7.595077799083773 \cdot 10^{-308}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
herbie shell --seed 2024341
(FPCore (x y z)
:name "Numeric.SpecFunctions.Extra:bd0 from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< y 7595077799083773/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z)))
(- (* x (log (/ x y))) z))