
(FPCore (x) :precision binary64 (+ x (/ 1.0 3.0)))
double code(double x) {
return x + (1.0 / 3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x + (1.0d0 / 3.0d0)
end function
public static double code(double x) {
return x + (1.0 / 3.0);
}
def code(x): return x + (1.0 / 3.0)
function code(x) return Float64(x + Float64(1.0 / 3.0)) end
function tmp = code(x) tmp = x + (1.0 / 3.0); end
code[x_] := N[(x + N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ x (/ 1.0 3.0)))
double code(double x) {
return x + (1.0 / 3.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x + (1.0d0 / 3.0d0)
end function
public static double code(double x) {
return x + (1.0 / 3.0);
}
def code(x): return x + (1.0 / 3.0)
function code(x) return Float64(x + Float64(1.0 / 3.0)) end
function tmp = code(x) tmp = x + (1.0 / 3.0); end
code[x_] := N[(x + N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{3}
\end{array}
(FPCore (x) :precision binary64 (+ (/ 1.0 3.0) x))
double code(double x) {
return (1.0 / 3.0) + x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / 3.0d0) + x
end function
public static double code(double x) {
return (1.0 / 3.0) + x;
}
def code(x): return (1.0 / 3.0) + x
function code(x) return Float64(Float64(1.0 / 3.0) + x) end
function tmp = code(x) tmp = (1.0 / 3.0) + x; end
code[x_] := N[(N[(1.0 / 3.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} + x
\end{array}
Initial program 100.0%
Final simplification100.0%
herbie shell --seed 2024341
(FPCore (x)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, F"
:precision binary64
(+ x (/ 1.0 3.0)))