
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (/ 1.0 2.0) (+ x y)))
double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 / 2.0d0) * (x + y)
end function
public static double code(double x, double y) {
return (1.0 / 2.0) * (x + y);
}
def code(x, y): return (1.0 / 2.0) * (x + y)
function code(x, y) return Float64(Float64(1.0 / 2.0) * Float64(x + y)) end
function tmp = code(x, y) tmp = (1.0 / 2.0) * (x + y); end
code[x_, y_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ y x) (/ 1.0 2.0)))
double code(double x, double y) {
return (y + x) * (1.0 / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * (1.0d0 / 2.0d0)
end function
public static double code(double x, double y) {
return (y + x) * (1.0 / 2.0);
}
def code(x, y): return (y + x) * (1.0 / 2.0)
function code(x, y) return Float64(Float64(y + x) * Float64(1.0 / 2.0)) end
function tmp = code(x, y) tmp = (y + x) * (1.0 / 2.0); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * N[(1.0 / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot \frac{1}{2}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
herbie shell --seed 2024341
(FPCore (x y)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, G"
:precision binary64
:alt
(! :herbie-platform default (/ (+ x y) 2))
(* (/ 1.0 2.0) (+ x y)))