
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) (FPCore (y_s x y_m z) :precision binary64 (* y_s (+ (- (- (* y_m x) (* z y_m)) (* y_m y_m)) (* y_m y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
double code(double y_s, double x, double y_m, double z) {
return y_s * ((((y_m * x) - (z * y_m)) - (y_m * y_m)) + (y_m * y_m));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * ((((y_m * x) - (z * y_m)) - (y_m * y_m)) + (y_m * y_m))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
public static double code(double y_s, double x, double y_m, double z) {
return y_s * ((((y_m * x) - (z * y_m)) - (y_m * y_m)) + (y_m * y_m));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) def code(y_s, x, y_m, z): return y_s * ((((y_m * x) - (z * y_m)) - (y_m * y_m)) + (y_m * y_m))
y\_m = abs(y) y\_s = copysign(1.0, y) function code(y_s, x, y_m, z) return Float64(y_s * Float64(Float64(Float64(Float64(y_m * x) - Float64(z * y_m)) - Float64(y_m * y_m)) + Float64(y_m * y_m))) end
y\_m = abs(y); y\_s = sign(y) * abs(1.0); function tmp = code(y_s, x, y_m, z) tmp = y_s * ((((y_m * x) - (z * y_m)) - (y_m * y_m)) + (y_m * y_m)); end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(N[(N[(N[(y$95$m * x), $MachinePrecision] - N[(z * y$95$m), $MachinePrecision]), $MachinePrecision] - N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision] + N[(y$95$m * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
y\_s \cdot \left(\left(\left(y\_m \cdot x - z \cdot y\_m\right) - y\_m \cdot y\_m\right) + y\_m \cdot y\_m\right)
\end{array}
Initial program 62.2%
Final simplification62.2%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024341
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (* (- x z) y))
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))