
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (or (<= t_0 -5e+29) (not (<= t_0 -1.0)))
(/ (* (- y x) -4.0) z)
(fma (/ x z) 4.0 -2.0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) {
tmp = ((y - x) * -4.0) / z;
} else {
tmp = fma((x / z), 4.0, -2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) tmp = Float64(Float64(Float64(y - x) * -4.0) / z); else tmp = fma(Float64(x / z), 4.0, -2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+29], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(N[(y - x), $MachinePrecision] * -4.0), $MachinePrecision] / z), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+29} \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{\left(y - x\right) \cdot -4}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.0000000000000001e29 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
mul-1-negN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
lower--.f6499.4
Applied rewrites99.4%
if -5.0000000000000001e29 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6497.6
Applied rewrites97.6%
Applied rewrites97.7%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (or (<= t_0 -5e+29) (not (<= t_0 -1.0))) (/ (* -4.0 y) z) -2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-5d+29)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = ((-4.0d0) * y) / z
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) {
tmp = (-4.0 * y) / z;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -5e+29) or not (t_0 <= -1.0): tmp = (-4.0 * y) / z else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) tmp = Float64(Float64(-4.0 * y) / z); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -5e+29) || ~((t_0 <= -1.0))) tmp = (-4.0 * y) / z; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+29], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+29} \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.0000000000000001e29 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
lower-*.f6455.0
Applied rewrites55.0%
if -5.0000000000000001e29 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites90.2%
Final simplification66.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (or (<= t_0 -5e+29) (not (<= t_0 -1.0))) (* (/ -4.0 z) y) -2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) {
tmp = (-4.0 / z) * y;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-5d+29)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = ((-4.0d0) / z) * y
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) {
tmp = (-4.0 / z) * y;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -5e+29) or not (t_0 <= -1.0): tmp = (-4.0 / z) * y else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -5e+29) || !(t_0 <= -1.0)) tmp = Float64(Float64(-4.0 / z) * y); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -5e+29) || ~((t_0 <= -1.0))) tmp = (-4.0 / z) * y; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -5e+29], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+29} \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{-4}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5.0000000000000001e29 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6454.8
Applied rewrites54.8%
if -5.0000000000000001e29 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites90.2%
Final simplification66.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (or (<= t_0 -500000.0) (not (<= t_0 -1.0))) (* (/ 4.0 z) x) -2.0)))
double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -500000.0) || !(t_0 <= -1.0)) {
tmp = (4.0 / z) * x;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if ((t_0 <= (-500000.0d0)) .or. (.not. (t_0 <= (-1.0d0)))) then
tmp = (4.0d0 / z) * x
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if ((t_0 <= -500000.0) || !(t_0 <= -1.0)) {
tmp = (4.0 / z) * x;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if (t_0 <= -500000.0) or not (t_0 <= -1.0): tmp = (4.0 / z) * x else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if ((t_0 <= -500000.0) || !(t_0 <= -1.0)) tmp = Float64(Float64(4.0 / z) * x); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if ((t_0 <= -500000.0) || ~((t_0 <= -1.0))) tmp = (4.0 / z) * x; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -500000.0], N[Not[LessEqual[t$95$0, -1.0]], $MachinePrecision]], N[(N[(4.0 / z), $MachinePrecision] * x), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_0 \leq -500000 \lor \neg \left(t\_0 \leq -1\right):\\
\;\;\;\;\frac{4}{z} \cdot x\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e5 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lift--.f64N/A
flip--N/A
clear-numN/A
frac-timesN/A
metadata-evalN/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites99.6%
Taylor expanded in x around inf
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6450.9
Applied rewrites50.9%
if -5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites94.1%
Final simplification64.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.8e-8) (not (<= x 1.22e+85))) (fma (/ x z) 4.0 -2.0) (fma (/ y z) -4.0 -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.8e-8) || !(x <= 1.22e+85)) {
tmp = fma((x / z), 4.0, -2.0);
} else {
tmp = fma((y / z), -4.0, -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -5.8e-8) || !(x <= 1.22e+85)) tmp = fma(Float64(x / z), 4.0, -2.0); else tmp = fma(Float64(y / z), -4.0, -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.8e-8], N[Not[LessEqual[x, 1.22e+85]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.8 \cdot 10^{-8} \lor \neg \left(x \leq 1.22 \cdot 10^{+85}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
\end{array}
\end{array}
if x < -5.8000000000000003e-8 or 1.22e85 < x Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6487.1
Applied rewrites87.1%
Applied rewrites87.2%
if -5.8000000000000003e-8 < x < 1.22e85Initial program 99.9%
Taylor expanded in z around inf
Applied rewrites42.2%
Taylor expanded in x around 0
metadata-evalN/A
cancel-sign-sub-invN/A
div-subN/A
sub-negN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f6491.2
Applied rewrites91.2%
Final simplification89.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.6e+118) (not (<= y 7.5e+168))) (/ (* -4.0 y) z) (fma (/ x z) 4.0 -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.6e+118) || !(y <= 7.5e+168)) {
tmp = (-4.0 * y) / z;
} else {
tmp = fma((x / z), 4.0, -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -6.6e+118) || !(y <= 7.5e+168)) tmp = Float64(Float64(-4.0 * y) / z); else tmp = fma(Float64(x / z), 4.0, -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.6e+118], N[Not[LessEqual[y, 7.5e+168]], $MachinePrecision]], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], N[(N[(x / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.6 \cdot 10^{+118} \lor \neg \left(y \leq 7.5 \cdot 10^{+168}\right):\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{z}, 4, -2\right)\\
\end{array}
\end{array}
if y < -6.6e118 or 7.4999999999999999e168 < y Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6479.2
Applied rewrites79.2%
if -6.6e118 < y < 7.4999999999999999e168Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6479.8
Applied rewrites79.8%
Applied rewrites79.9%
Final simplification79.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -6.6e+118) (not (<= y 7.5e+168))) (/ (* -4.0 y) z) (fma (/ 4.0 z) x -2.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -6.6e+118) || !(y <= 7.5e+168)) {
tmp = (-4.0 * y) / z;
} else {
tmp = fma((4.0 / z), x, -2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((y <= -6.6e+118) || !(y <= 7.5e+168)) tmp = Float64(Float64(-4.0 * y) / z); else tmp = fma(Float64(4.0 / z), x, -2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[y, -6.6e+118], N[Not[LessEqual[y, 7.5e+168]], $MachinePrecision]], N[(N[(-4.0 * y), $MachinePrecision] / z), $MachinePrecision], N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.6 \cdot 10^{+118} \lor \neg \left(y \leq 7.5 \cdot 10^{+168}\right):\\
\;\;\;\;\frac{-4 \cdot y}{z}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\end{array}
\end{array}
if y < -6.6e118 or 7.4999999999999999e168 < y Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6479.2
Applied rewrites79.2%
if -6.6e118 < y < 7.4999999999999999e168Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6479.8
Applied rewrites79.8%
Final simplification79.7%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites31.6%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024340
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))