Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1

Percentage Accurate: 45.1% → 99.5%
Time: 8.0s
Alternatives: 7
Speedup: 2.7×

Specification

?
\[\begin{array}{l} \\ \sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
	return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z):
	return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0))
end
function tmp = code(x, y, z)
	tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 45.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
	return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
	return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z):
	return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z)
	return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0))
end
function tmp = code(x, y, z)
	tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}

\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}

Alternative 1: 99.5% accurate, 0.1× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ {0.3333333333333333}^{0.25} \cdot \left({0.3333333333333333}^{0.25} \cdot \mathsf{hypot}\left(z\_m, y\_m\right)\right) \end{array} \]
z_m = (fabs.f64 z)
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
(FPCore (x_m y_m z_m)
 :precision binary64
 (*
  (pow 0.3333333333333333 0.25)
  (* (pow 0.3333333333333333 0.25) (hypot z_m y_m))))
z_m = fabs(z);
y_m = fabs(y);
x_m = fabs(x);
assert(x_m < y_m && y_m < z_m);
double code(double x_m, double y_m, double z_m) {
	return pow(0.3333333333333333, 0.25) * (pow(0.3333333333333333, 0.25) * hypot(z_m, y_m));
}
z_m = Math.abs(z);
y_m = Math.abs(y);
x_m = Math.abs(x);
assert x_m < y_m && y_m < z_m;
public static double code(double x_m, double y_m, double z_m) {
	return Math.pow(0.3333333333333333, 0.25) * (Math.pow(0.3333333333333333, 0.25) * Math.hypot(z_m, y_m));
}
z_m = math.fabs(z)
y_m = math.fabs(y)
x_m = math.fabs(x)
[x_m, y_m, z_m] = sort([x_m, y_m, z_m])
def code(x_m, y_m, z_m):
	return math.pow(0.3333333333333333, 0.25) * (math.pow(0.3333333333333333, 0.25) * math.hypot(z_m, y_m))
z_m = abs(z)
y_m = abs(y)
x_m = abs(x)
x_m, y_m, z_m = sort([x_m, y_m, z_m])
function code(x_m, y_m, z_m)
	return Float64((0.3333333333333333 ^ 0.25) * Float64((0.3333333333333333 ^ 0.25) * hypot(z_m, y_m)))
end
z_m = abs(z);
y_m = abs(y);
x_m = abs(x);
x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
function tmp = code(x_m, y_m, z_m)
	tmp = (0.3333333333333333 ^ 0.25) * ((0.3333333333333333 ^ 0.25) * hypot(z_m, y_m));
end
z_m = N[Abs[z], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Power[0.3333333333333333, 0.25], $MachinePrecision] * N[(N[Power[0.3333333333333333, 0.25], $MachinePrecision] * N[Sqrt[z$95$m ^ 2 + y$95$m ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
[x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
\\
{0.3333333333333333}^{0.25} \cdot \left({0.3333333333333333}^{0.25} \cdot \mathsf{hypot}\left(z\_m, y\_m\right)\right)
\end{array}
Derivation
  1. Initial program 43.1%

    \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot \sqrt{{y}^{2} + {z}^{2}}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
    2. lower-*.f64N/A

      \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
    3. +-commutativeN/A

      \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \cdot \sqrt{\frac{1}{3}} \]
    4. unpow2N/A

      \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \cdot \sqrt{\frac{1}{3}} \]
    5. unpow2N/A

      \[\leadsto \sqrt{z \cdot z + \color{blue}{y \cdot y}} \cdot \sqrt{\frac{1}{3}} \]
    6. lower-hypot.f64N/A

      \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right)} \cdot \sqrt{\frac{1}{3}} \]
    7. lower-sqrt.f6467.9

      \[\leadsto \mathsf{hypot}\left(z, y\right) \cdot \color{blue}{\sqrt{0.3333333333333333}} \]
  5. Applied rewrites67.9%

    \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right) \cdot \sqrt{0.3333333333333333}} \]
  6. Step-by-step derivation
    1. Applied rewrites68.0%

      \[\leadsto {0.3333333333333333}^{0.25} \cdot \color{blue}{\left({0.3333333333333333}^{0.25} \cdot \mathsf{hypot}\left(z, y\right)\right)} \]
    2. Add Preprocessing

    Alternative 2: 99.4% accurate, 0.3× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \frac{\mathsf{hypot}\left(y\_m, z\_m\right)}{\sqrt{3}} \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m) :precision binary64 (/ (hypot y_m z_m) (sqrt 3.0)))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return hypot(y_m, z_m) / sqrt(3.0);
    }
    
    z_m = Math.abs(z);
    y_m = Math.abs(y);
    x_m = Math.abs(x);
    assert x_m < y_m && y_m < z_m;
    public static double code(double x_m, double y_m, double z_m) {
    	return Math.hypot(y_m, z_m) / Math.sqrt(3.0);
    }
    
    z_m = math.fabs(z)
    y_m = math.fabs(y)
    x_m = math.fabs(x)
    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
    def code(x_m, y_m, z_m):
    	return math.hypot(y_m, z_m) / math.sqrt(3.0)
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return Float64(hypot(y_m, z_m) / sqrt(3.0))
    end
    
    z_m = abs(z);
    y_m = abs(y);
    x_m = abs(x);
    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
    function tmp = code(x_m, y_m, z_m)
    	tmp = hypot(y_m, z_m) / sqrt(3.0);
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[y$95$m ^ 2 + z$95$m ^ 2], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \frac{\mathsf{hypot}\left(y\_m, z\_m\right)}{\sqrt{3}}
    \end{array}
    
    Derivation
    1. Initial program 43.1%

      \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \sqrt{\frac{\color{blue}{{z}^{2}}}{3}} \]
    4. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \sqrt{\frac{\color{blue}{z \cdot z}}{3}} \]
      2. lower-*.f6419.6

        \[\leadsto \sqrt{\frac{\color{blue}{z \cdot z}}{3}} \]
    5. Applied rewrites19.6%

      \[\leadsto \sqrt{\frac{\color{blue}{z \cdot z}}{3}} \]
    6. Step-by-step derivation
      1. lift-sqrt.f64N/A

        \[\leadsto \color{blue}{\sqrt{\frac{z \cdot z}{3}}} \]
      2. lift-/.f64N/A

        \[\leadsto \sqrt{\color{blue}{\frac{z \cdot z}{3}}} \]
      3. sqrt-divN/A

        \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
      5. lower-sqrt.f64N/A

        \[\leadsto \frac{\color{blue}{\sqrt{z \cdot z}}}{\sqrt{3}} \]
      6. lower-sqrt.f6419.5

        \[\leadsto \frac{\sqrt{z \cdot z}}{\color{blue}{\sqrt{3}}} \]
    7. Applied rewrites19.5%

      \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
    8. Taylor expanded in x around 0

      \[\leadsto \frac{\color{blue}{\sqrt{{y}^{2} + {z}^{2}}}}{\sqrt{3}} \]
    9. Step-by-step derivation
      1. unpow2N/A

        \[\leadsto \frac{\sqrt{\color{blue}{y \cdot y} + {z}^{2}}}{\sqrt{3}} \]
      2. unpow2N/A

        \[\leadsto \frac{\sqrt{y \cdot y + \color{blue}{z \cdot z}}}{\sqrt{3}} \]
      3. lower-hypot.f6467.9

        \[\leadsto \frac{\color{blue}{\mathsf{hypot}\left(y, z\right)}}{\sqrt{3}} \]
    10. Applied rewrites67.9%

      \[\leadsto \frac{\color{blue}{\mathsf{hypot}\left(y, z\right)}}{\sqrt{3}} \]
    11. Add Preprocessing

    Alternative 3: 99.4% accurate, 0.4× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{hypot}\left(z\_m, y\_m\right) \cdot \sqrt{0.3333333333333333} \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m)
     :precision binary64
     (* (hypot z_m y_m) (sqrt 0.3333333333333333)))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return hypot(z_m, y_m) * sqrt(0.3333333333333333);
    }
    
    z_m = Math.abs(z);
    y_m = Math.abs(y);
    x_m = Math.abs(x);
    assert x_m < y_m && y_m < z_m;
    public static double code(double x_m, double y_m, double z_m) {
    	return Math.hypot(z_m, y_m) * Math.sqrt(0.3333333333333333);
    }
    
    z_m = math.fabs(z)
    y_m = math.fabs(y)
    x_m = math.fabs(x)
    [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
    def code(x_m, y_m, z_m):
    	return math.hypot(z_m, y_m) * math.sqrt(0.3333333333333333)
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return Float64(hypot(z_m, y_m) * sqrt(0.3333333333333333))
    end
    
    z_m = abs(z);
    y_m = abs(y);
    x_m = abs(x);
    x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
    function tmp = code(x_m, y_m, z_m)
    	tmp = hypot(z_m, y_m) * sqrt(0.3333333333333333);
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[z$95$m ^ 2 + y$95$m ^ 2], $MachinePrecision] * N[Sqrt[0.3333333333333333], $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \mathsf{hypot}\left(z\_m, y\_m\right) \cdot \sqrt{0.3333333333333333}
    \end{array}
    
    Derivation
    1. Initial program 43.1%

      \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot \sqrt{{y}^{2} + {z}^{2}}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
      3. +-commutativeN/A

        \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \cdot \sqrt{\frac{1}{3}} \]
      4. unpow2N/A

        \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \cdot \sqrt{\frac{1}{3}} \]
      5. unpow2N/A

        \[\leadsto \sqrt{z \cdot z + \color{blue}{y \cdot y}} \cdot \sqrt{\frac{1}{3}} \]
      6. lower-hypot.f64N/A

        \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right)} \cdot \sqrt{\frac{1}{3}} \]
      7. lower-sqrt.f6467.9

        \[\leadsto \mathsf{hypot}\left(z, y\right) \cdot \color{blue}{\sqrt{0.3333333333333333}} \]
    5. Applied rewrites67.9%

      \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right) \cdot \sqrt{0.3333333333333333}} \]
    6. Add Preprocessing

    Alternative 4: 98.6% accurate, 0.8× speedup?

    \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{fma}\left(\left(\frac{\sqrt{0.3333333333333333}}{z\_m} \cdot 0.5\right) \cdot y\_m, y\_m, \sqrt{0.3333333333333333} \cdot z\_m\right) \end{array} \]
    z_m = (fabs.f64 z)
    y_m = (fabs.f64 y)
    x_m = (fabs.f64 x)
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    (FPCore (x_m y_m z_m)
     :precision binary64
     (fma
      (* (* (/ (sqrt 0.3333333333333333) z_m) 0.5) y_m)
      y_m
      (* (sqrt 0.3333333333333333) z_m)))
    z_m = fabs(z);
    y_m = fabs(y);
    x_m = fabs(x);
    assert(x_m < y_m && y_m < z_m);
    double code(double x_m, double y_m, double z_m) {
    	return fma((((sqrt(0.3333333333333333) / z_m) * 0.5) * y_m), y_m, (sqrt(0.3333333333333333) * z_m));
    }
    
    z_m = abs(z)
    y_m = abs(y)
    x_m = abs(x)
    x_m, y_m, z_m = sort([x_m, y_m, z_m])
    function code(x_m, y_m, z_m)
    	return fma(Float64(Float64(Float64(sqrt(0.3333333333333333) / z_m) * 0.5) * y_m), y_m, Float64(sqrt(0.3333333333333333) * z_m))
    end
    
    z_m = N[Abs[z], $MachinePrecision]
    y_m = N[Abs[y], $MachinePrecision]
    x_m = N[Abs[x], $MachinePrecision]
    NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
    code[x$95$m_, y$95$m_, z$95$m_] := N[(N[(N[(N[(N[Sqrt[0.3333333333333333], $MachinePrecision] / z$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y$95$m), $MachinePrecision] * y$95$m + N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z$95$m), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    z_m = \left|z\right|
    \\
    y_m = \left|y\right|
    \\
    x_m = \left|x\right|
    \\
    [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
    \\
    \mathsf{fma}\left(\left(\frac{\sqrt{0.3333333333333333}}{z\_m} \cdot 0.5\right) \cdot y\_m, y\_m, \sqrt{0.3333333333333333} \cdot z\_m\right)
    \end{array}
    
    Derivation
    1. Initial program 43.1%

      \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot \sqrt{{y}^{2} + {z}^{2}}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
      3. +-commutativeN/A

        \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \cdot \sqrt{\frac{1}{3}} \]
      4. unpow2N/A

        \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \cdot \sqrt{\frac{1}{3}} \]
      5. unpow2N/A

        \[\leadsto \sqrt{z \cdot z + \color{blue}{y \cdot y}} \cdot \sqrt{\frac{1}{3}} \]
      6. lower-hypot.f64N/A

        \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right)} \cdot \sqrt{\frac{1}{3}} \]
      7. lower-sqrt.f6467.9

        \[\leadsto \mathsf{hypot}\left(z, y\right) \cdot \color{blue}{\sqrt{0.3333333333333333}} \]
    5. Applied rewrites67.9%

      \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right) \cdot \sqrt{0.3333333333333333}} \]
    6. Taylor expanded in y around 0

      \[\leadsto \frac{1}{2} \cdot \frac{{y}^{2} \cdot \sqrt{\frac{1}{3}}}{z} + \color{blue}{z \cdot \sqrt{\frac{1}{3}}} \]
    7. Step-by-step derivation
      1. Applied rewrites22.6%

        \[\leadsto \mathsf{fma}\left(\left(\frac{\sqrt{0.3333333333333333}}{z} \cdot 0.5\right) \cdot y, \color{blue}{y}, \sqrt{0.3333333333333333} \cdot z\right) \]
      2. Add Preprocessing

      Alternative 5: 98.6% accurate, 0.8× speedup?

      \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \mathsf{fma}\left(\sqrt{0.3333333333333333}, z\_m, \left(\left(0.5 \cdot \frac{\sqrt{0.3333333333333333}}{z\_m}\right) \cdot y\_m\right) \cdot y\_m\right) \end{array} \]
      z_m = (fabs.f64 z)
      y_m = (fabs.f64 y)
      x_m = (fabs.f64 x)
      NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
      (FPCore (x_m y_m z_m)
       :precision binary64
       (fma
        (sqrt 0.3333333333333333)
        z_m
        (* (* (* 0.5 (/ (sqrt 0.3333333333333333) z_m)) y_m) y_m)))
      z_m = fabs(z);
      y_m = fabs(y);
      x_m = fabs(x);
      assert(x_m < y_m && y_m < z_m);
      double code(double x_m, double y_m, double z_m) {
      	return fma(sqrt(0.3333333333333333), z_m, (((0.5 * (sqrt(0.3333333333333333) / z_m)) * y_m) * y_m));
      }
      
      z_m = abs(z)
      y_m = abs(y)
      x_m = abs(x)
      x_m, y_m, z_m = sort([x_m, y_m, z_m])
      function code(x_m, y_m, z_m)
      	return fma(sqrt(0.3333333333333333), z_m, Float64(Float64(Float64(0.5 * Float64(sqrt(0.3333333333333333) / z_m)) * y_m) * y_m))
      end
      
      z_m = N[Abs[z], $MachinePrecision]
      y_m = N[Abs[y], $MachinePrecision]
      x_m = N[Abs[x], $MachinePrecision]
      NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
      code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z$95$m + N[(N[(N[(0.5 * N[(N[Sqrt[0.3333333333333333], $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision] * y$95$m), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      z_m = \left|z\right|
      \\
      y_m = \left|y\right|
      \\
      x_m = \left|x\right|
      \\
      [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
      \\
      \mathsf{fma}\left(\sqrt{0.3333333333333333}, z\_m, \left(\left(0.5 \cdot \frac{\sqrt{0.3333333333333333}}{z\_m}\right) \cdot y\_m\right) \cdot y\_m\right)
      \end{array}
      
      Derivation
      1. Initial program 43.1%

        \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot \sqrt{{y}^{2} + {z}^{2}}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\sqrt{{y}^{2} + {z}^{2}} \cdot \sqrt{\frac{1}{3}}} \]
        3. +-commutativeN/A

          \[\leadsto \sqrt{\color{blue}{{z}^{2} + {y}^{2}}} \cdot \sqrt{\frac{1}{3}} \]
        4. unpow2N/A

          \[\leadsto \sqrt{\color{blue}{z \cdot z} + {y}^{2}} \cdot \sqrt{\frac{1}{3}} \]
        5. unpow2N/A

          \[\leadsto \sqrt{z \cdot z + \color{blue}{y \cdot y}} \cdot \sqrt{\frac{1}{3}} \]
        6. lower-hypot.f64N/A

          \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right)} \cdot \sqrt{\frac{1}{3}} \]
        7. lower-sqrt.f6467.9

          \[\leadsto \mathsf{hypot}\left(z, y\right) \cdot \color{blue}{\sqrt{0.3333333333333333}} \]
      5. Applied rewrites67.9%

        \[\leadsto \color{blue}{\mathsf{hypot}\left(z, y\right) \cdot \sqrt{0.3333333333333333}} \]
      6. Taylor expanded in y around 0

        \[\leadsto \frac{1}{2} \cdot \frac{{y}^{2} \cdot \sqrt{\frac{1}{3}}}{z} + \color{blue}{z \cdot \sqrt{\frac{1}{3}}} \]
      7. Step-by-step derivation
        1. Applied rewrites22.6%

          \[\leadsto \mathsf{fma}\left(\left(\frac{\sqrt{0.3333333333333333}}{z} \cdot 0.5\right) \cdot y, \color{blue}{y}, \sqrt{0.3333333333333333} \cdot z\right) \]
        2. Step-by-step derivation
          1. Applied rewrites22.6%

            \[\leadsto \mathsf{fma}\left(\sqrt{0.3333333333333333}, z, \left(\left(0.5 \cdot \frac{\sqrt{0.3333333333333333}}{z}\right) \cdot y\right) \cdot y\right) \]
          2. Add Preprocessing

          Alternative 6: 97.9% accurate, 2.0× speedup?

          \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \frac{z\_m}{\sqrt{3}} \end{array} \]
          z_m = (fabs.f64 z)
          y_m = (fabs.f64 y)
          x_m = (fabs.f64 x)
          NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
          (FPCore (x_m y_m z_m) :precision binary64 (/ z_m (sqrt 3.0)))
          z_m = fabs(z);
          y_m = fabs(y);
          x_m = fabs(x);
          assert(x_m < y_m && y_m < z_m);
          double code(double x_m, double y_m, double z_m) {
          	return z_m / sqrt(3.0);
          }
          
          z_m = abs(z)
          y_m = abs(y)
          x_m = abs(x)
          NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
          real(8) function code(x_m, y_m, z_m)
              real(8), intent (in) :: x_m
              real(8), intent (in) :: y_m
              real(8), intent (in) :: z_m
              code = z_m / sqrt(3.0d0)
          end function
          
          z_m = Math.abs(z);
          y_m = Math.abs(y);
          x_m = Math.abs(x);
          assert x_m < y_m && y_m < z_m;
          public static double code(double x_m, double y_m, double z_m) {
          	return z_m / Math.sqrt(3.0);
          }
          
          z_m = math.fabs(z)
          y_m = math.fabs(y)
          x_m = math.fabs(x)
          [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
          def code(x_m, y_m, z_m):
          	return z_m / math.sqrt(3.0)
          
          z_m = abs(z)
          y_m = abs(y)
          x_m = abs(x)
          x_m, y_m, z_m = sort([x_m, y_m, z_m])
          function code(x_m, y_m, z_m)
          	return Float64(z_m / sqrt(3.0))
          end
          
          z_m = abs(z);
          y_m = abs(y);
          x_m = abs(x);
          x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
          function tmp = code(x_m, y_m, z_m)
          	tmp = z_m / sqrt(3.0);
          end
          
          z_m = N[Abs[z], $MachinePrecision]
          y_m = N[Abs[y], $MachinePrecision]
          x_m = N[Abs[x], $MachinePrecision]
          NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
          code[x$95$m_, y$95$m_, z$95$m_] := N[(z$95$m / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          z_m = \left|z\right|
          \\
          y_m = \left|y\right|
          \\
          x_m = \left|x\right|
          \\
          [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
          \\
          \frac{z\_m}{\sqrt{3}}
          \end{array}
          
          Derivation
          1. Initial program 43.1%

            \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \sqrt{\frac{\color{blue}{{z}^{2}}}{3}} \]
          4. Step-by-step derivation
            1. unpow2N/A

              \[\leadsto \sqrt{\frac{\color{blue}{z \cdot z}}{3}} \]
            2. lower-*.f6419.6

              \[\leadsto \sqrt{\frac{\color{blue}{z \cdot z}}{3}} \]
          5. Applied rewrites19.6%

            \[\leadsto \sqrt{\frac{\color{blue}{z \cdot z}}{3}} \]
          6. Step-by-step derivation
            1. lift-sqrt.f64N/A

              \[\leadsto \color{blue}{\sqrt{\frac{z \cdot z}{3}}} \]
            2. lift-/.f64N/A

              \[\leadsto \sqrt{\color{blue}{\frac{z \cdot z}{3}}} \]
            3. sqrt-divN/A

              \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
            4. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
            5. lower-sqrt.f64N/A

              \[\leadsto \frac{\color{blue}{\sqrt{z \cdot z}}}{\sqrt{3}} \]
            6. lower-sqrt.f6419.5

              \[\leadsto \frac{\sqrt{z \cdot z}}{\color{blue}{\sqrt{3}}} \]
          7. Applied rewrites19.5%

            \[\leadsto \color{blue}{\frac{\sqrt{z \cdot z}}{\sqrt{3}}} \]
          8. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{z}{\sqrt{3}}} \]
          9. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{z}{\sqrt{3}}} \]
            2. lower-sqrt.f6421.9

              \[\leadsto \frac{z}{\color{blue}{\sqrt{3}}} \]
          10. Applied rewrites21.9%

            \[\leadsto \color{blue}{\frac{z}{\sqrt{3}}} \]
          11. Add Preprocessing

          Alternative 7: 97.8% accurate, 2.7× speedup?

          \[\begin{array}{l} z_m = \left|z\right| \\ y_m = \left|y\right| \\ x_m = \left|x\right| \\ [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\ \\ \sqrt{0.3333333333333333} \cdot z\_m \end{array} \]
          z_m = (fabs.f64 z)
          y_m = (fabs.f64 y)
          x_m = (fabs.f64 x)
          NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
          (FPCore (x_m y_m z_m) :precision binary64 (* (sqrt 0.3333333333333333) z_m))
          z_m = fabs(z);
          y_m = fabs(y);
          x_m = fabs(x);
          assert(x_m < y_m && y_m < z_m);
          double code(double x_m, double y_m, double z_m) {
          	return sqrt(0.3333333333333333) * z_m;
          }
          
          z_m = abs(z)
          y_m = abs(y)
          x_m = abs(x)
          NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
          real(8) function code(x_m, y_m, z_m)
              real(8), intent (in) :: x_m
              real(8), intent (in) :: y_m
              real(8), intent (in) :: z_m
              code = sqrt(0.3333333333333333d0) * z_m
          end function
          
          z_m = Math.abs(z);
          y_m = Math.abs(y);
          x_m = Math.abs(x);
          assert x_m < y_m && y_m < z_m;
          public static double code(double x_m, double y_m, double z_m) {
          	return Math.sqrt(0.3333333333333333) * z_m;
          }
          
          z_m = math.fabs(z)
          y_m = math.fabs(y)
          x_m = math.fabs(x)
          [x_m, y_m, z_m] = sort([x_m, y_m, z_m])
          def code(x_m, y_m, z_m):
          	return math.sqrt(0.3333333333333333) * z_m
          
          z_m = abs(z)
          y_m = abs(y)
          x_m = abs(x)
          x_m, y_m, z_m = sort([x_m, y_m, z_m])
          function code(x_m, y_m, z_m)
          	return Float64(sqrt(0.3333333333333333) * z_m)
          end
          
          z_m = abs(z);
          y_m = abs(y);
          x_m = abs(x);
          x_m, y_m, z_m = num2cell(sort([x_m, y_m, z_m])){:}
          function tmp = code(x_m, y_m, z_m)
          	tmp = sqrt(0.3333333333333333) * z_m;
          end
          
          z_m = N[Abs[z], $MachinePrecision]
          y_m = N[Abs[y], $MachinePrecision]
          x_m = N[Abs[x], $MachinePrecision]
          NOTE: x_m, y_m, and z_m should be sorted in increasing order before calling this function.
          code[x$95$m_, y$95$m_, z$95$m_] := N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z$95$m), $MachinePrecision]
          
          \begin{array}{l}
          z_m = \left|z\right|
          \\
          y_m = \left|y\right|
          \\
          x_m = \left|x\right|
          \\
          [x_m, y_m, z_m] = \mathsf{sort}([x_m, y_m, z_m])\\
          \\
          \sqrt{0.3333333333333333} \cdot z\_m
          \end{array}
          
          Derivation
          1. Initial program 43.1%

            \[\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{z \cdot \sqrt{\frac{1}{3}}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot z} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\sqrt{\frac{1}{3}} \cdot z} \]
            3. lower-sqrt.f6421.9

              \[\leadsto \color{blue}{\sqrt{0.3333333333333333}} \cdot z \]
          5. Applied rewrites21.9%

            \[\leadsto \color{blue}{\sqrt{0.3333333333333333} \cdot z} \]
          6. Add Preprocessing

          Developer Target 1: 97.3% accurate, 0.7× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\ \;\;\;\;\frac{-z}{\sqrt{3}}\\ \mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\ \;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\ \mathbf{else}:\\ \;\;\;\;\sqrt{0.3333333333333333} \cdot z\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (if (< z -6.396479394109776e+136)
             (/ (- z) (sqrt 3.0))
             (if (< z 7.320293694404182e+117)
               (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0))
               (* (sqrt 0.3333333333333333) z))))
          double code(double x, double y, double z) {
          	double tmp;
          	if (z < -6.396479394109776e+136) {
          		tmp = -z / sqrt(3.0);
          	} else if (z < 7.320293694404182e+117) {
          		tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
          	} else {
          		tmp = sqrt(0.3333333333333333) * z;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: tmp
              if (z < (-6.396479394109776d+136)) then
                  tmp = -z / sqrt(3.0d0)
              else if (z < 7.320293694404182d+117) then
                  tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0d0)
              else
                  tmp = sqrt(0.3333333333333333d0) * z
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double tmp;
          	if (z < -6.396479394109776e+136) {
          		tmp = -z / Math.sqrt(3.0);
          	} else if (z < 7.320293694404182e+117) {
          		tmp = Math.sqrt((((z * z) + (x * x)) + (y * y))) / Math.sqrt(3.0);
          	} else {
          		tmp = Math.sqrt(0.3333333333333333) * z;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	tmp = 0
          	if z < -6.396479394109776e+136:
          		tmp = -z / math.sqrt(3.0)
          	elif z < 7.320293694404182e+117:
          		tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) / math.sqrt(3.0)
          	else:
          		tmp = math.sqrt(0.3333333333333333) * z
          	return tmp
          
          function code(x, y, z)
          	tmp = 0.0
          	if (z < -6.396479394109776e+136)
          		tmp = Float64(Float64(-z) / sqrt(3.0));
          	elseif (z < 7.320293694404182e+117)
          		tmp = Float64(sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))) / sqrt(3.0));
          	else
          		tmp = Float64(sqrt(0.3333333333333333) * z);
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	tmp = 0.0;
          	if (z < -6.396479394109776e+136)
          		tmp = -z / sqrt(3.0);
          	elseif (z < 7.320293694404182e+117)
          		tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
          	else
          		tmp = sqrt(0.3333333333333333) * z;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], N[((-z) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[Less[z, 7.320293694404182e+117], N[(N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
          \;\;\;\;\frac{-z}{\sqrt{3}}\\
          
          \mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
          \;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\
          
          \mathbf{else}:\\
          \;\;\;\;\sqrt{0.3333333333333333} \cdot z\\
          
          
          \end{array}
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024340 
          (FPCore (x y z)
            :name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
            :precision binary64
          
            :alt
            (! :herbie-platform default (if (< z -63964793941097760000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- z) (sqrt 3)) (if (< z 7320293694404182000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3)) (* (sqrt 3333333333333333/10000000000000000) z))))
          
            (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))