
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (fma (- y z) (- t) (* (- y z) y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / fma((y - z), -t, ((y - z) * y)));
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / fma(Float64(y - z), Float64(-t), Float64(Float64(y - z) * y)))) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * (-t) + N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\mathsf{fma}\left(y - z, -t, \left(y - z\right) \cdot y\right)}
\end{array}
Initial program 99.6%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-*.f6499.2
Applied rewrites99.2%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ (- x) (* (- z y) t))))
(if (<= t_1 -20000000.0)
t_2
(if (<= t_1 20000.0) 1.0 (if (<= t_1 2e+110) (/ x (* (- z y) y)) t_2)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = -x / ((z - y) * t);
double tmp;
if (t_1 <= -20000000.0) {
tmp = t_2;
} else if (t_1 <= 20000.0) {
tmp = 1.0;
} else if (t_1 <= 2e+110) {
tmp = x / ((z - y) * y);
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = -x / ((z - y) * t)
if (t_1 <= (-20000000.0d0)) then
tmp = t_2
else if (t_1 <= 20000.0d0) then
tmp = 1.0d0
else if (t_1 <= 2d+110) then
tmp = x / ((z - y) * y)
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = -x / ((z - y) * t);
double tmp;
if (t_1 <= -20000000.0) {
tmp = t_2;
} else if (t_1 <= 20000.0) {
tmp = 1.0;
} else if (t_1 <= 2e+110) {
tmp = x / ((z - y) * y);
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = -x / ((z - y) * t) tmp = 0 if t_1 <= -20000000.0: tmp = t_2 elif t_1 <= 20000.0: tmp = 1.0 elif t_1 <= 2e+110: tmp = x / ((z - y) * y) else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(Float64(-x) / Float64(Float64(z - y) * t)) tmp = 0.0 if (t_1 <= -20000000.0) tmp = t_2; elseif (t_1 <= 20000.0) tmp = 1.0; elseif (t_1 <= 2e+110) tmp = Float64(x / Float64(Float64(z - y) * y)); else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
t_2 = -x / ((z - y) * t);
tmp = 0.0;
if (t_1 <= -20000000.0)
tmp = t_2;
elseif (t_1 <= 20000.0)
tmp = 1.0;
elseif (t_1 <= 2e+110)
tmp = x / ((z - y) * y);
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-x) / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000.0], t$95$2, If[LessEqual[t$95$1, 20000.0], 1.0, If[LessEqual[t$95$1, 2e+110], N[(x / N[(N[(z - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{-x}{\left(z - y\right) \cdot t}\\
\mathbf{if}\;t\_1 \leq -20000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 20000:\\
\;\;\;\;1\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+110}:\\
\;\;\;\;\frac{x}{\left(z - y\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e7 or 2e110 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.4%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6491.8
Applied rewrites91.8%
Taylor expanded in t around inf
Applied rewrites64.7%
if -2e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e4Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.4%
if 2e4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 2e110Initial program 99.8%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.7
Applied rewrites95.7%
Taylor expanded in t around 0
Applied rewrites58.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -20000000.0)
(/ (- x) (* (- z y) t))
(if (<= t_1 5e-30) 1.0 (- 1.0 (/ x (* (- t y) z)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -20000000.0) {
tmp = -x / ((z - y) * t);
} else if (t_1 <= 5e-30) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((t - y) * z));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-20000000.0d0)) then
tmp = -x / ((z - y) * t)
else if (t_1 <= 5d-30) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / ((t - y) * z))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -20000000.0) {
tmp = -x / ((z - y) * t);
} else if (t_1 <= 5e-30) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / ((t - y) * z));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -20000000.0: tmp = -x / ((z - y) * t) elif t_1 <= 5e-30: tmp = 1.0 else: tmp = 1.0 - (x / ((t - y) * z)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -20000000.0) tmp = Float64(Float64(-x) / Float64(Float64(z - y) * t)); elseif (t_1 <= 5e-30) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if (t_1 <= -20000000.0)
tmp = -x / ((z - y) * t);
elseif (t_1 <= 5e-30)
tmp = 1.0;
else
tmp = 1.0 - (x / ((t - y) * z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000.0], N[((-x) / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-30], 1.0, N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -20000000:\\
\;\;\;\;\frac{-x}{\left(z - y\right) \cdot t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-30}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e7Initial program 95.8%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6493.9
Applied rewrites93.9%
Taylor expanded in t around inf
Applied rewrites63.9%
if -2e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.99999999999999972e-30Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites99.4%
if 4.99999999999999972e-30 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6466.0
Applied rewrites66.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (or (<= t_1 -1e+54) (not (<= t_1 2e-7))) (/ x (* (- y t) z)) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e+54) || !(t_1 <= 2e-7)) {
tmp = x / ((y - t) * z);
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-1d+54)) .or. (.not. (t_1 <= 2d-7))) then
tmp = x / ((y - t) * z)
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e+54) || !(t_1 <= 2e-7)) {
tmp = x / ((y - t) * z);
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -1e+54) or not (t_1 <= 2e-7): tmp = x / ((y - t) * z) else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -1e+54) || !(t_1 <= 2e-7)) tmp = Float64(x / Float64(Float64(y - t) * z)); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if ((t_1 <= -1e+54) || ~((t_1 <= 2e-7)))
tmp = x / ((y - t) * z);
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+54], N[Not[LessEqual[t$95$1, 2e-7]], $MachinePrecision]], N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+54} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-7}\right):\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.0000000000000001e54 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.9%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6492.0
Applied rewrites92.0%
Taylor expanded in z around inf
Applied rewrites58.1%
if -1.0000000000000001e54 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.1%
Final simplification89.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -20000000.0)
(/ (- x) (* (- y t) y))
(if (<= t_1 2e-7) 1.0 (/ x (* (- y t) z))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -20000000.0) {
tmp = -x / ((y - t) * y);
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-20000000.0d0)) then
tmp = -x / ((y - t) * y)
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = x / ((y - t) * z)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -20000000.0) {
tmp = -x / ((y - t) * y);
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -20000000.0: tmp = -x / ((y - t) * y) elif t_1 <= 2e-7: tmp = 1.0 else: tmp = x / ((y - t) * z) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -20000000.0) tmp = Float64(Float64(-x) / Float64(Float64(y - t) * y)); elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = Float64(x / Float64(Float64(y - t) * z)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if (t_1 <= -20000000.0)
tmp = -x / ((y - t) * y);
elseif (t_1 <= 2e-7)
tmp = 1.0;
else
tmp = x / ((y - t) * z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000.0], N[((-x) / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-7], 1.0, N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -20000000:\\
\;\;\;\;\frac{-x}{\left(y - t\right) \cdot y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e7Initial program 95.8%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6493.9
Applied rewrites93.9%
Taylor expanded in z around 0
Applied rewrites61.2%
if -2e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.9%
if 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6490.0
Applied rewrites90.0%
Taylor expanded in z around inf
Applied rewrites63.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -20000000.0)
(/ x (* (- z y) y))
(if (<= t_1 2e-7) 1.0 (/ x (* (- y t) z))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -20000000.0) {
tmp = x / ((z - y) * y);
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-20000000.0d0)) then
tmp = x / ((z - y) * y)
else if (t_1 <= 2d-7) then
tmp = 1.0d0
else
tmp = x / ((y - t) * z)
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -20000000.0) {
tmp = x / ((z - y) * y);
} else if (t_1 <= 2e-7) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -20000000.0: tmp = x / ((z - y) * y) elif t_1 <= 2e-7: tmp = 1.0 else: tmp = x / ((y - t) * z) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -20000000.0) tmp = Float64(x / Float64(Float64(z - y) * y)); elseif (t_1 <= 2e-7) tmp = 1.0; else tmp = Float64(x / Float64(Float64(y - t) * z)); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if (t_1 <= -20000000.0)
tmp = x / ((z - y) * y);
elseif (t_1 <= 2e-7)
tmp = 1.0;
else
tmp = x / ((y - t) * z);
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000000.0], N[(x / N[(N[(z - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-7], 1.0, N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -20000000:\\
\;\;\;\;\frac{x}{\left(z - y\right) \cdot y}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e7Initial program 95.8%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6493.9
Applied rewrites93.9%
Taylor expanded in t around 0
Applied rewrites45.7%
if -2e7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.9%
if 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6490.0
Applied rewrites90.0%
Taylor expanded in z around inf
Applied rewrites63.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t))))) (if (or (<= t_1 -1e+54) (not (<= t_1 2e-7))) (/ (- x) (* t z)) 1.0)))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e+54) || !(t_1 <= 2e-7)) {
tmp = -x / (t * z);
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if ((t_1 <= (-1d+54)) .or. (.not. (t_1 <= 2d-7))) then
tmp = -x / (t * z)
else
tmp = 1.0d0
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if ((t_1 <= -1e+54) || !(t_1 <= 2e-7)) {
tmp = -x / (t * z);
} else {
tmp = 1.0;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if (t_1 <= -1e+54) or not (t_1 <= 2e-7): tmp = -x / (t * z) else: tmp = 1.0 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if ((t_1 <= -1e+54) || !(t_1 <= 2e-7)) tmp = Float64(Float64(-x) / Float64(t * z)); else tmp = 1.0; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((y - z) * (y - t));
tmp = 0.0;
if ((t_1 <= -1e+54) || ~((t_1 <= 2e-7)))
tmp = -x / (t * z);
else
tmp = 1.0;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, -1e+54], N[Not[LessEqual[t$95$1, 2e-7]], $MachinePrecision]], N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+54} \lor \neg \left(t\_1 \leq 2 \cdot 10^{-7}\right):\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1.0000000000000001e54 or 1.9999999999999999e-7 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 97.9%
Taylor expanded in x around inf
mul-1-negN/A
associate-/r*N/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6492.0
Applied rewrites92.0%
Taylor expanded in y around 0
Applied rewrites40.5%
if -1.0000000000000001e54 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.1%
Final simplification85.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (if (or (<= z -2.7e-47) (not (<= z 3.9e-116))) (- 1.0 (/ x (* (- t y) z))) (- 1.0 (/ x (* (- y t) y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.7e-47) || !(z <= 3.9e-116)) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-2.7d-47)) .or. (.not. (z <= 3.9d-116))) then
tmp = 1.0d0 - (x / ((t - y) * z))
else
tmp = 1.0d0 - (x / ((y - t) * y))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -2.7e-47) || !(z <= 3.9e-116)) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if (z <= -2.7e-47) or not (z <= 3.9e-116): tmp = 1.0 - (x / ((t - y) * z)) else: tmp = 1.0 - (x / ((y - t) * y)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if ((z <= -2.7e-47) || !(z <= 3.9e-116)) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if ((z <= -2.7e-47) || ~((z <= 3.9e-116)))
tmp = 1.0 - (x / ((t - y) * z));
else
tmp = 1.0 - (x / ((y - t) * y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[Or[LessEqual[z, -2.7e-47], N[Not[LessEqual[z, 3.9e-116]], $MachinePrecision]], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{-47} \lor \neg \left(z \leq 3.9 \cdot 10^{-116}\right):\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\end{array}
\end{array}
if z < -2.6999999999999998e-47 or 3.9000000000000001e-116 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6496.3
Applied rewrites96.3%
if -2.6999999999999998e-47 < z < 3.9000000000000001e-116Initial program 98.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.6
Applied rewrites91.6%
Final simplification94.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z -2.7e-47)
(- 1.0 (/ x (* (- t y) z)))
(if (<= z 3.9e-116)
(- 1.0 (/ x (* (- y t) y)))
(- 1.0 (/ x (* (- z y) t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -2.7e-47) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 3.9e-116) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-2.7d-47)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (z <= 3.9d-116) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -2.7e-47) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 3.9e-116) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= -2.7e-47: tmp = 1.0 - (x / ((t - y) * z)) elif z <= 3.9e-116: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= -2.7e-47) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (z <= 3.9e-116) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= -2.7e-47)
tmp = 1.0 - (x / ((t - y) * z));
elseif (z <= 3.9e-116)
tmp = 1.0 - (x / ((y - t) * y));
else
tmp = 1.0 - (x / ((z - y) * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, -2.7e-47], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.9e-116], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{-47}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{-116}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if z < -2.6999999999999998e-47Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6497.9
Applied rewrites97.9%
if -2.6999999999999998e-47 < z < 3.9000000000000001e-116Initial program 98.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.6
Applied rewrites91.6%
if 3.9000000000000001e-116 < z Initial program 100.0%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6479.1
Applied rewrites79.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((y - z) * (y - t)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 99.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in x around 0
Applied rewrites78.2%
herbie shell --seed 2024340
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))