
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (fma (sqrt (pow x -1.0)) 0.5 (* (sqrt (pow (* (* x x) x) -1.0)) -0.125)))
double code(double x) {
return fma(sqrt(pow(x, -1.0)), 0.5, (sqrt(pow(((x * x) * x), -1.0)) * -0.125));
}
function code(x) return fma(sqrt((x ^ -1.0)), 0.5, Float64(sqrt((Float64(Float64(x * x) * x) ^ -1.0)) * -0.125)) end
code[x_] := N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5 + N[(N[Sqrt[N[Power[N[(N[(x * x), $MachinePrecision] * x), $MachinePrecision], -1.0], $MachinePrecision]], $MachinePrecision] * -0.125), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sqrt{{x}^{-1}}, 0.5, \sqrt{{\left(\left(x \cdot x\right) \cdot x\right)}^{-1}} \cdot -0.125\right)
\end{array}
Initial program 5.6%
Taylor expanded in x around inf
lower-/.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites99.5%
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x) :precision binary64 (/ (fma (sqrt (pow x -1.0)) -0.125 (* 0.5 (sqrt x))) x))
double code(double x) {
return fma(sqrt(pow(x, -1.0)), -0.125, (0.5 * sqrt(x))) / x;
}
function code(x) return Float64(fma(sqrt((x ^ -1.0)), -0.125, Float64(0.5 * sqrt(x))) / x) end
code[x_] := N[(N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * -0.125 + N[(0.5 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(\sqrt{{x}^{-1}}, -0.125, 0.5 \cdot \sqrt{x}\right)}{x}
\end{array}
Initial program 5.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.3
Applied rewrites99.3%
Final simplification99.3%
(FPCore (x) :precision binary64 (* (sqrt (pow x -1.0)) 0.5))
double code(double x) {
return sqrt(pow(x, -1.0)) * 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x ** (-1.0d0))) * 0.5d0
end function
public static double code(double x) {
return Math.sqrt(Math.pow(x, -1.0)) * 0.5;
}
def code(x): return math.sqrt(math.pow(x, -1.0)) * 0.5
function code(x) return Float64(sqrt((x ^ -1.0)) * 0.5) end
function tmp = code(x) tmp = sqrt((x ^ -1.0)) * 0.5; end
code[x_] := N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{x}^{-1}} \cdot 0.5
\end{array}
Initial program 5.6%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6498.9
Applied rewrites98.9%
Final simplification98.9%
(FPCore (x) :precision binary64 (/ 0.5 (sqrt x)))
double code(double x) {
return 0.5 / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 / sqrt(x)
end function
public static double code(double x) {
return 0.5 / Math.sqrt(x);
}
def code(x): return 0.5 / math.sqrt(x)
function code(x) return Float64(0.5 / sqrt(x)) end
function tmp = code(x) tmp = 0.5 / sqrt(x); end
code[x_] := N[(0.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{\sqrt{x}}
\end{array}
Initial program 5.6%
Taylor expanded in x around inf
lower-/.f64N/A
Applied rewrites99.5%
Applied rewrites98.7%
Taylor expanded in x around inf
Applied rewrites98.8%
(FPCore (x) :precision binary64 (sqrt x))
double code(double x) {
return sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt(x)
end function
public static double code(double x) {
return Math.sqrt(x);
}
def code(x): return math.sqrt(x)
function code(x) return sqrt(x) end
function tmp = code(x) tmp = sqrt(x); end
code[x_] := N[Sqrt[x], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x}
\end{array}
Initial program 5.6%
Taylor expanded in x around 0
Applied rewrites1.6%
rem-square-sqrtN/A
sqrt-prodN/A
sqr-neg-revN/A
sqrt-prodN/A
rem-square-sqrtN/A
lower-neg.f645.3
Applied rewrites5.3%
Taylor expanded in x around 0
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f645.3
Applied rewrites5.3%
Taylor expanded in x around -inf
Applied rewrites5.3%
(FPCore (x) :precision binary64 (* 0.5 (pow x -0.5)))
double code(double x) {
return 0.5 * pow(x, -0.5);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * (x ** (-0.5d0))
end function
public static double code(double x) {
return 0.5 * Math.pow(x, -0.5);
}
def code(x): return 0.5 * math.pow(x, -0.5)
function code(x) return Float64(0.5 * (x ^ -0.5)) end
function tmp = code(x) tmp = 0.5 * (x ^ -0.5); end
code[x_] := N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot {x}^{-0.5}
\end{array}
herbie shell --seed 2024339
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:pre (and (> x 1.0) (< x 1e+308))
:alt
(! :herbie-platform default (* 1/2 (pow x -1/2)))
(- (sqrt (+ x 1.0)) (sqrt x)))