
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (/ normAngle (sin normAngle)) u) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + (((normAngle / sinf(normAngle)) * u) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((sin(((1.0e0 - u) * normangle)) * (1.0e0 / sin(normangle))) * n0_i) + (((normangle / sin(normangle)) * u) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(Float32(normAngle / sin(normAngle)) * u) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((sin(((single(1.0) - u) * normAngle)) * (single(1.0) / sin(normAngle))) * n0_i) + (((normAngle / sin(normAngle)) * u) * n1_i); end
\begin{array}{l}
\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0\_i + \left(\frac{normAngle}{\sin normAngle} \cdot u\right) \cdot n1\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3299.0
Applied rewrites99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* (* (/ normAngle (sin normAngle)) u) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (((normAngle / sinf(normAngle)) * u) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (((normangle / sin(normangle)) * u) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(Float32(Float32(normAngle / sin(normAngle)) * u) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (((normAngle / sin(normAngle)) * u) * n1_i); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + \left(\frac{normAngle}{\sin normAngle} \cdot u\right) \cdot n1\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3299.0
Applied rewrites99.0%
Taylor expanded in normAngle around 0
lower--.f3298.5
Applied rewrites98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -7.99999999855967e-23) (not (<= n0_i 3.99999987306209e-20))) (fma n1_i u (* n0_i (- 1.0 u))) (* (- n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -7.99999999855967e-23f) || !(n0_i <= 3.99999987306209e-20f)) {
tmp = fmaf(n1_i, u, (n0_i * (1.0f - u)));
} else {
tmp = (n1_i - n0_i) * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-7.99999999855967e-23)) || !(n0_i <= Float32(3.99999987306209e-20))) tmp = fma(n1_i, u, Float32(n0_i * Float32(Float32(1.0) - u))); else tmp = Float32(Float32(n1_i - n0_i) * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -7.99999999855967 \cdot 10^{-23} \lor \neg \left(n0\_i \leq 3.99999987306209 \cdot 10^{-20}\right):\\
\;\;\;\;\mathsf{fma}\left(n1\_i, u, n0\_i \cdot \left(1 - u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(n1\_i - n0\_i\right) \cdot u\\
\end{array}
\end{array}
if n0_i < -8e-23 or 3.99999987e-20 < n0_i Initial program 97.3%
lift-+.f32N/A
+-commutativeN/A
lift-*.f32N/A
fp-cancel-sign-sub-invN/A
distribute-lft-neg-inN/A
lift-*.f32N/A
lower--.f32N/A
Applied rewrites97.7%
Taylor expanded in u around 0
mul-1-negN/A
lower-neg.f3275.0
Applied rewrites75.0%
Taylor expanded in normAngle around 0
associate-*r*N/A
mul-1-negN/A
fp-cancel-sign-sub-invN/A
lower-fma.f32N/A
lower-*.f32N/A
lower--.f3277.3
Applied rewrites76.6%
if -8e-23 < n0_i < 3.99999987e-20Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3264.5
Applied rewrites63.9%
Taylor expanded in u around inf
Applied rewrites64.1%
Final simplification70.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -7.99999999855967e-23) (not (<= n0_i 3.99999987306209e-20))) (fma u n1_i (* n0_i (- 1.0 u))) (* (- n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -7.99999999855967e-23f) || !(n0_i <= 3.99999987306209e-20f)) {
tmp = fmaf(u, n1_i, (n0_i * (1.0f - u)));
} else {
tmp = (n1_i - n0_i) * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-7.99999999855967e-23)) || !(n0_i <= Float32(3.99999987306209e-20))) tmp = fma(u, n1_i, Float32(n0_i * Float32(Float32(1.0) - u))); else tmp = Float32(Float32(n1_i - n0_i) * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -7.99999999855967 \cdot 10^{-23} \lor \neg \left(n0\_i \leq 3.99999987306209 \cdot 10^{-20}\right):\\
\;\;\;\;\mathsf{fma}\left(u, n1\_i, n0\_i \cdot \left(1 - u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(n1\_i - n0\_i\right) \cdot u\\
\end{array}
\end{array}
if n0_i < -8e-23 or 3.99999987e-20 < n0_i Initial program 97.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3219.2
Applied rewrites19.1%
Applied rewrites76.6%
if -8e-23 < n0_i < 3.99999987e-20Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3264.5
Applied rewrites63.9%
Taylor expanded in u around inf
Applied rewrites64.1%
Final simplification70.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -7.99999999855967e-23) (not (<= n0_i 3.99999987306209e-20))) (fma (- n1_i n0_i) u n0_i) (* (- n1_i n0_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -7.99999999855967e-23f) || !(n0_i <= 3.99999987306209e-20f)) {
tmp = fmaf((n1_i - n0_i), u, n0_i);
} else {
tmp = (n1_i - n0_i) * u;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-7.99999999855967e-23)) || !(n0_i <= Float32(3.99999987306209e-20))) tmp = fma(Float32(n1_i - n0_i), u, n0_i); else tmp = Float32(Float32(n1_i - n0_i) * u); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -7.99999999855967 \cdot 10^{-23} \lor \neg \left(n0\_i \leq 3.99999987306209 \cdot 10^{-20}\right):\\
\;\;\;\;\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;\left(n1\_i - n0\_i\right) \cdot u\\
\end{array}
\end{array}
if n0_i < -8e-23 or 3.99999987e-20 < n0_i Initial program 97.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3219.2
Applied rewrites19.2%
Taylor expanded in u around inf
Applied rewrites16.5%
Taylor expanded in n0_i around inf
Applied rewrites5.7%
Taylor expanded in u around 0
Applied rewrites60.2%
if -8e-23 < n0_i < 3.99999987e-20Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3264.5
Applied rewrites64.5%
Taylor expanded in u around inf
Applied rewrites64.1%
Final simplification62.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * u); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
lower-*.f3297.9
Applied rewrites97.9%
Taylor expanded in normAngle around 0
lower--.f3297.5
Applied rewrites97.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n1_i n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i - n0_i) * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i - n0_i) * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i - n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i - n0_i) * u; end
\begin{array}{l}
\\
\left(n1\_i - n0\_i\right) \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3242.2
Applied rewrites41.9%
Taylor expanded in u around inf
Applied rewrites40.7%
Final simplification40.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return -n0_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = -n0_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(-n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = -n0_i * u; end
\begin{array}{l}
\\
\left(-n0\_i\right) \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3242.2
Applied rewrites41.9%
Taylor expanded in u around inf
Applied rewrites40.7%
Taylor expanded in n0_i around inf
Applied rewrites8.2%
Final simplification8.2%
herbie shell --seed 2024339
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))