
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= y 58000000.0)
(-
(+
(+ (sqrt (+ 1.0 y)) 1.0)
(+
(pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0)
(pow (+ (sqrt (+ 1.0 t)) (sqrt t)) -1.0)))
(+ (sqrt y) (sqrt x)))
(+
(+
(fma (sqrt (pow y -1.0)) 0.5 (pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -1.0))
(- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 58000000.0) {
tmp = ((sqrt((1.0 + y)) + 1.0) + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + pow((sqrt((1.0 + t)) + sqrt(t)), -1.0))) - (sqrt(y) + sqrt(x));
} else {
tmp = (fma(sqrt(pow(y, -1.0)), 0.5, pow((sqrt((1.0 + x)) + sqrt(x)), -1.0)) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 58000000.0) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 + y)) + 1.0) + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + (Float64(sqrt(Float64(1.0 + t)) + sqrt(t)) ^ -1.0))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(fma(sqrt((y ^ -1.0)), 0.5, (Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -1.0)) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 58000000.0], N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Power[N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[Sqrt[N[Power[y, -1.0], $MachinePrecision]], $MachinePrecision] * 0.5 + N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 58000000:\\
\;\;\;\;\left(\left(\sqrt{1 + y} + 1\right) + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + {\left(\sqrt{1 + t} + \sqrt{t}\right)}^{-1}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\mathsf{fma}\left(\sqrt{{y}^{-1}}, 0.5, {\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-1}\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\end{array}
\end{array}
if y < 5.8e7Initial program 97.7%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.2
Applied rewrites98.2%
Taylor expanded in x around 0
lower--.f64N/A
Applied rewrites47.4%
if 5.8e7 < y Initial program 88.9%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites90.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6495.6
Applied rewrites95.6%
Final simplification71.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_4
(+
(+
(+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
t_2)
t_3))
(t_5 (sqrt (+ 1.0 z)))
(t_6 (sqrt (+ 1.0 y))))
(if (<= t_4 1.0)
(+ (+ (pow (+ t_1 (sqrt x)) -1.0) t_2) t_3)
(if (<= t_4 2.7)
(- (+ t_1 (+ (pow (+ t_5 (sqrt z)) -1.0) t_6)) (+ (sqrt y) (sqrt x)))
(+ (- (+ (+ t_6 1.0) (- t_5 (sqrt x))) (+ (sqrt z) (sqrt y))) t_3)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double t_4 = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2) + t_3;
double t_5 = sqrt((1.0 + z));
double t_6 = sqrt((1.0 + y));
double tmp;
if (t_4 <= 1.0) {
tmp = (pow((t_1 + sqrt(x)), -1.0) + t_2) + t_3;
} else if (t_4 <= 2.7) {
tmp = (t_1 + (pow((t_5 + sqrt(z)), -1.0) + t_6)) - (sqrt(y) + sqrt(x));
} else {
tmp = (((t_6 + 1.0) + (t_5 - sqrt(x))) - (sqrt(z) + sqrt(y))) + t_3;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: t_6
real(8) :: tmp
t_1 = sqrt((1.0d0 + x))
t_2 = sqrt((z + 1.0d0)) - sqrt(z)
t_3 = sqrt((t + 1.0d0)) - sqrt(t)
t_4 = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + t_2) + t_3
t_5 = sqrt((1.0d0 + z))
t_6 = sqrt((1.0d0 + y))
if (t_4 <= 1.0d0) then
tmp = (((t_1 + sqrt(x)) ** (-1.0d0)) + t_2) + t_3
else if (t_4 <= 2.7d0) then
tmp = (t_1 + (((t_5 + sqrt(z)) ** (-1.0d0)) + t_6)) - (sqrt(y) + sqrt(x))
else
tmp = (((t_6 + 1.0d0) + (t_5 - sqrt(x))) - (sqrt(z) + sqrt(y))) + t_3
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + x));
double t_2 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_3 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_4 = (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + t_2) + t_3;
double t_5 = Math.sqrt((1.0 + z));
double t_6 = Math.sqrt((1.0 + y));
double tmp;
if (t_4 <= 1.0) {
tmp = (Math.pow((t_1 + Math.sqrt(x)), -1.0) + t_2) + t_3;
} else if (t_4 <= 2.7) {
tmp = (t_1 + (Math.pow((t_5 + Math.sqrt(z)), -1.0) + t_6)) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = (((t_6 + 1.0) + (t_5 - Math.sqrt(x))) - (Math.sqrt(z) + Math.sqrt(y))) + t_3;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + x)) t_2 = math.sqrt((z + 1.0)) - math.sqrt(z) t_3 = math.sqrt((t + 1.0)) - math.sqrt(t) t_4 = (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + t_2) + t_3 t_5 = math.sqrt((1.0 + z)) t_6 = math.sqrt((1.0 + y)) tmp = 0 if t_4 <= 1.0: tmp = (math.pow((t_1 + math.sqrt(x)), -1.0) + t_2) + t_3 elif t_4 <= 2.7: tmp = (t_1 + (math.pow((t_5 + math.sqrt(z)), -1.0) + t_6)) - (math.sqrt(y) + math.sqrt(x)) else: tmp = (((t_6 + 1.0) + (t_5 - math.sqrt(x))) - (math.sqrt(z) + math.sqrt(y))) + t_3 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_4 = Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + t_2) + t_3) t_5 = sqrt(Float64(1.0 + z)) t_6 = sqrt(Float64(1.0 + y)) tmp = 0.0 if (t_4 <= 1.0) tmp = Float64(Float64((Float64(t_1 + sqrt(x)) ^ -1.0) + t_2) + t_3); elseif (t_4 <= 2.7) tmp = Float64(Float64(t_1 + Float64((Float64(t_5 + sqrt(z)) ^ -1.0) + t_6)) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(t_6 + 1.0) + Float64(t_5 - sqrt(x))) - Float64(sqrt(z) + sqrt(y))) + t_3); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + x));
t_2 = sqrt((z + 1.0)) - sqrt(z);
t_3 = sqrt((t + 1.0)) - sqrt(t);
t_4 = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2) + t_3;
t_5 = sqrt((1.0 + z));
t_6 = sqrt((1.0 + y));
tmp = 0.0;
if (t_4 <= 1.0)
tmp = (((t_1 + sqrt(x)) ^ -1.0) + t_2) + t_3;
elseif (t_4 <= 2.7)
tmp = (t_1 + (((t_5 + sqrt(z)) ^ -1.0) + t_6)) - (sqrt(y) + sqrt(x));
else
tmp = (((t_6 + 1.0) + (t_5 - sqrt(x))) - (sqrt(z) + sqrt(y))) + t_3;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision]}, Block[{t$95$5 = N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$6 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[t$95$4, 1.0], N[(N[(N[Power[N[(t$95$1 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision], If[LessEqual[t$95$4, 2.7], N[(N[(t$95$1 + N[(N[Power[N[(t$95$5 + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$6), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(t$95$6 + 1.0), $MachinePrecision] + N[(t$95$5 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
t_4 := \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + t\_2\right) + t\_3\\
t_5 := \sqrt{1 + z}\\
t_6 := \sqrt{1 + y}\\
\mathbf{if}\;t\_4 \leq 1:\\
\;\;\;\;\left({\left(t\_1 + \sqrt{x}\right)}^{-1} + t\_2\right) + t\_3\\
\mathbf{elif}\;t\_4 \leq 2.7:\\
\;\;\;\;\left(t\_1 + \left({\left(t\_5 + \sqrt{z}\right)}^{-1} + t\_6\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(t\_6 + 1\right) + \left(t\_5 - \sqrt{x}\right)\right) - \left(\sqrt{z} + \sqrt{y}\right)\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1Initial program 84.1%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites85.2%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6465.1
Applied rewrites65.1%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.7000000000000002Initial program 96.3%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.0
Applied rewrites97.0%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites19.6%
if 2.7000000000000002 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.7%
Taylor expanded in x around 0
associate--r+N/A
lower--.f64N/A
associate-+r+N/A
associate--l+N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6445.4
Applied rewrites45.4%
Final simplification40.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 x)))
(t_2 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_3 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_4
(+
(+
(+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y)))
t_2)
t_3)))
(if (<= t_4 1.0)
(+ (+ (pow (+ t_1 (sqrt x)) -1.0) t_2) t_3)
(if (<= t_4 2.998)
(-
(+ t_1 (+ (pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0) (sqrt (+ 1.0 y))))
(+ (sqrt y) (sqrt x)))
(+ (+ (+ (- 1.0 (sqrt x)) (- 1.0 (sqrt y))) t_2) t_3)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + x));
double t_2 = sqrt((z + 1.0)) - sqrt(z);
double t_3 = sqrt((t + 1.0)) - sqrt(t);
double t_4 = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2) + t_3;
double tmp;
if (t_4 <= 1.0) {
tmp = (pow((t_1 + sqrt(x)), -1.0) + t_2) + t_3;
} else if (t_4 <= 2.998) {
tmp = (t_1 + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
} else {
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_2) + t_3;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = sqrt((1.0d0 + x))
t_2 = sqrt((z + 1.0d0)) - sqrt(z)
t_3 = sqrt((t + 1.0d0)) - sqrt(t)
t_4 = (((sqrt((x + 1.0d0)) - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + t_2) + t_3
if (t_4 <= 1.0d0) then
tmp = (((t_1 + sqrt(x)) ** (-1.0d0)) + t_2) + t_3
else if (t_4 <= 2.998d0) then
tmp = (t_1 + (((sqrt((1.0d0 + z)) + sqrt(z)) ** (-1.0d0)) + sqrt((1.0d0 + y)))) - (sqrt(y) + sqrt(x))
else
tmp = (((1.0d0 - sqrt(x)) + (1.0d0 - sqrt(y))) + t_2) + t_3
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + x));
double t_2 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_3 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_4 = (((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + t_2) + t_3;
double tmp;
if (t_4 <= 1.0) {
tmp = (Math.pow((t_1 + Math.sqrt(x)), -1.0) + t_2) + t_3;
} else if (t_4 <= 2.998) {
tmp = (t_1 + (Math.pow((Math.sqrt((1.0 + z)) + Math.sqrt(z)), -1.0) + Math.sqrt((1.0 + y)))) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = (((1.0 - Math.sqrt(x)) + (1.0 - Math.sqrt(y))) + t_2) + t_3;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + x)) t_2 = math.sqrt((z + 1.0)) - math.sqrt(z) t_3 = math.sqrt((t + 1.0)) - math.sqrt(t) t_4 = (((math.sqrt((x + 1.0)) - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + t_2) + t_3 tmp = 0 if t_4 <= 1.0: tmp = (math.pow((t_1 + math.sqrt(x)), -1.0) + t_2) + t_3 elif t_4 <= 2.998: tmp = (t_1 + (math.pow((math.sqrt((1.0 + z)) + math.sqrt(z)), -1.0) + math.sqrt((1.0 + y)))) - (math.sqrt(y) + math.sqrt(x)) else: tmp = (((1.0 - math.sqrt(x)) + (1.0 - math.sqrt(y))) + t_2) + t_3 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + x)) t_2 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_3 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_4 = Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + t_2) + t_3) tmp = 0.0 if (t_4 <= 1.0) tmp = Float64(Float64((Float64(t_1 + sqrt(x)) ^ -1.0) + t_2) + t_3); elseif (t_4 <= 2.998) tmp = Float64(Float64(t_1 + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt(Float64(1.0 + y)))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(1.0 - sqrt(y))) + t_2) + t_3); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + x));
t_2 = sqrt((z + 1.0)) - sqrt(z);
t_3 = sqrt((t + 1.0)) - sqrt(t);
t_4 = (((sqrt((x + 1.0)) - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_2) + t_3;
tmp = 0.0;
if (t_4 <= 1.0)
tmp = (((t_1 + sqrt(x)) ^ -1.0) + t_2) + t_3;
elseif (t_4 <= 2.998)
tmp = (t_1 + (((sqrt((1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt((1.0 + y)))) - (sqrt(y) + sqrt(x));
else
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_2) + t_3;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision]}, If[LessEqual[t$95$4, 1.0], N[(N[(N[Power[N[(t$95$1 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision], If[LessEqual[t$95$4, 2.998], N[(N[(t$95$1 + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$2), $MachinePrecision] + t$95$3), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + x}\\
t_2 := \sqrt{z + 1} - \sqrt{z}\\
t_3 := \sqrt{t + 1} - \sqrt{t}\\
t_4 := \left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + t\_2\right) + t\_3\\
\mathbf{if}\;t\_4 \leq 1:\\
\;\;\;\;\left({\left(t\_1 + \sqrt{x}\right)}^{-1} + t\_2\right) + t\_3\\
\mathbf{elif}\;t\_4 \leq 2.998:\\
\;\;\;\;\left(t\_1 + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + \sqrt{1 + y}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(1 - \sqrt{y}\right)\right) + t\_2\right) + t\_3\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1Initial program 84.1%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites85.2%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6465.1
Applied rewrites65.1%
if 1 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 2.9980000000000002Initial program 96.4%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.0
Applied rewrites97.0%
Taylor expanded in t around inf
lower--.f64N/A
Applied rewrites19.6%
if 2.9980000000000002 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 98.6%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6479.0
Applied rewrites79.0%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6458.0
Applied rewrites58.0%
Final simplification44.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= y 580000000000.0)
(-
(+
(+ (sqrt (+ 1.0 y)) 1.0)
(+
(pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0)
(pow (+ (sqrt (+ 1.0 t)) (sqrt t)) -1.0)))
(+ (sqrt y) (sqrt x)))
(+
(+ (pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -1.0) (- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 580000000000.0) {
tmp = ((sqrt((1.0 + y)) + 1.0) + (pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + pow((sqrt((1.0 + t)) + sqrt(t)), -1.0))) - (sqrt(y) + sqrt(x));
} else {
tmp = (pow((sqrt((1.0 + x)) + sqrt(x)), -1.0) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 580000000000.0d0) then
tmp = ((sqrt((1.0d0 + y)) + 1.0d0) + (((sqrt((1.0d0 + z)) + sqrt(z)) ** (-1.0d0)) + ((sqrt((1.0d0 + t)) + sqrt(t)) ** (-1.0d0)))) - (sqrt(y) + sqrt(x))
else
tmp = (((sqrt((1.0d0 + x)) + sqrt(x)) ** (-1.0d0)) + (sqrt((z + 1.0d0)) - sqrt(z))) + (sqrt((t + 1.0d0)) - sqrt(t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 580000000000.0) {
tmp = ((Math.sqrt((1.0 + y)) + 1.0) + (Math.pow((Math.sqrt((1.0 + z)) + Math.sqrt(z)), -1.0) + Math.pow((Math.sqrt((1.0 + t)) + Math.sqrt(t)), -1.0))) - (Math.sqrt(y) + Math.sqrt(x));
} else {
tmp = (Math.pow((Math.sqrt((1.0 + x)) + Math.sqrt(x)), -1.0) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if y <= 580000000000.0: tmp = ((math.sqrt((1.0 + y)) + 1.0) + (math.pow((math.sqrt((1.0 + z)) + math.sqrt(z)), -1.0) + math.pow((math.sqrt((1.0 + t)) + math.sqrt(t)), -1.0))) - (math.sqrt(y) + math.sqrt(x)) else: tmp = (math.pow((math.sqrt((1.0 + x)) + math.sqrt(x)), -1.0) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + (math.sqrt((t + 1.0)) - math.sqrt(t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (y <= 580000000000.0) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 + y)) + 1.0) + Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + (Float64(sqrt(Float64(1.0 + t)) + sqrt(t)) ^ -1.0))) - Float64(sqrt(y) + sqrt(x))); else tmp = Float64(Float64((Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -1.0) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (y <= 580000000000.0)
tmp = ((sqrt((1.0 + y)) + 1.0) + (((sqrt((1.0 + z)) + sqrt(z)) ^ -1.0) + ((sqrt((1.0 + t)) + sqrt(t)) ^ -1.0))) - (sqrt(y) + sqrt(x));
else
tmp = (((sqrt((1.0 + x)) + sqrt(x)) ^ -1.0) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[y, 580000000000.0], N[(N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] + 1.0), $MachinePrecision] + N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Power[N[(N[Sqrt[N[(1.0 + t), $MachinePrecision]], $MachinePrecision] + N[Sqrt[t], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 580000000000:\\
\;\;\;\;\left(\left(\sqrt{1 + y} + 1\right) + \left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + {\left(\sqrt{1 + t} + \sqrt{t}\right)}^{-1}\right)\right) - \left(\sqrt{y} + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left({\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-1} + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\end{array}
\end{array}
if y < 5.8e11Initial program 97.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.9
Applied rewrites97.9%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6498.0
Applied rewrites98.0%
Taylor expanded in x around 0
lower--.f64N/A
Applied rewrites47.6%
if 5.8e11 < y Initial program 89.0%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites89.9%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6492.4
Applied rewrites92.4%
Final simplification69.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_3 (- (sqrt (+ y 1.0)) (sqrt y))))
(if (<= (+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) t_3) t_1) t_2) 0.999998)
(+ (+ (pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -1.0) t_1) t_2)
(+ (+ (+ (- 1.0 (sqrt x)) t_3) t_1) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double t_3 = sqrt((y + 1.0)) - sqrt(y);
double tmp;
if (((((sqrt((x + 1.0)) - sqrt(x)) + t_3) + t_1) + t_2) <= 0.999998) {
tmp = (pow((sqrt((1.0 + x)) + sqrt(x)), -1.0) + t_1) + t_2;
} else {
tmp = (((1.0 - sqrt(x)) + t_3) + t_1) + t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((t + 1.0d0)) - sqrt(t)
t_3 = sqrt((y + 1.0d0)) - sqrt(y)
if (((((sqrt((x + 1.0d0)) - sqrt(x)) + t_3) + t_1) + t_2) <= 0.999998d0) then
tmp = (((sqrt((1.0d0 + x)) + sqrt(x)) ** (-1.0d0)) + t_1) + t_2
else
tmp = (((1.0d0 - sqrt(x)) + t_3) + t_1) + t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_3 = Math.sqrt((y + 1.0)) - Math.sqrt(y);
double tmp;
if (((((Math.sqrt((x + 1.0)) - Math.sqrt(x)) + t_3) + t_1) + t_2) <= 0.999998) {
tmp = (Math.pow((Math.sqrt((1.0 + x)) + Math.sqrt(x)), -1.0) + t_1) + t_2;
} else {
tmp = (((1.0 - Math.sqrt(x)) + t_3) + t_1) + t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((t + 1.0)) - math.sqrt(t) t_3 = math.sqrt((y + 1.0)) - math.sqrt(y) tmp = 0 if ((((math.sqrt((x + 1.0)) - math.sqrt(x)) + t_3) + t_1) + t_2) <= 0.999998: tmp = (math.pow((math.sqrt((1.0 + x)) + math.sqrt(x)), -1.0) + t_1) + t_2 else: tmp = (((1.0 - math.sqrt(x)) + t_3) + t_1) + t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_3 = Float64(sqrt(Float64(y + 1.0)) - sqrt(y)) tmp = 0.0 if (Float64(Float64(Float64(Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) + t_3) + t_1) + t_2) <= 0.999998) tmp = Float64(Float64((Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -1.0) + t_1) + t_2); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + t_3) + t_1) + t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((t + 1.0)) - sqrt(t);
t_3 = sqrt((y + 1.0)) - sqrt(y);
tmp = 0.0;
if (((((sqrt((x + 1.0)) - sqrt(x)) + t_3) + t_1) + t_2) <= 0.999998)
tmp = (((sqrt((1.0 + x)) + sqrt(x)) ^ -1.0) + t_1) + t_2;
else
tmp = (((1.0 - sqrt(x)) + t_3) + t_1) + t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[(N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision], 0.999998], N[(N[(N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + t$95$3), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
t_3 := \sqrt{y + 1} - \sqrt{y}\\
\mathbf{if}\;\left(\left(\left(\sqrt{x + 1} - \sqrt{x}\right) + t\_3\right) + t\_1\right) + t\_2 \leq 0.999998:\\
\;\;\;\;\left({\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-1} + t\_1\right) + t\_2\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + t\_3\right) + t\_1\right) + t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 0.999998000000000054Initial program 24.8%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites30.7%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6443.2
Applied rewrites43.2%
if 0.999998000000000054 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.3%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6451.0
Applied rewrites51.0%
Final simplification50.5%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ t 1.0)) (sqrt t))))
(if (<= y 580000000000.0)
(+
(+
1.0
(-
(+ (pow (+ (sqrt (+ 1.0 z)) (sqrt z)) -1.0) (sqrt (+ 1.0 y)))
(+ (sqrt y) (sqrt x))))
t_1)
(+
(+
(pow (+ (sqrt (+ 1.0 x)) (sqrt x)) -1.0)
(- (sqrt (+ z 1.0)) (sqrt z)))
t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((t + 1.0)) - sqrt(t);
double tmp;
if (y <= 580000000000.0) {
tmp = (1.0 + ((pow((sqrt((1.0 + z)) + sqrt(z)), -1.0) + sqrt((1.0 + y))) - (sqrt(y) + sqrt(x)))) + t_1;
} else {
tmp = (pow((sqrt((1.0 + x)) + sqrt(x)), -1.0) + (sqrt((z + 1.0)) - sqrt(z))) + t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((t + 1.0d0)) - sqrt(t)
if (y <= 580000000000.0d0) then
tmp = (1.0d0 + ((((sqrt((1.0d0 + z)) + sqrt(z)) ** (-1.0d0)) + sqrt((1.0d0 + y))) - (sqrt(y) + sqrt(x)))) + t_1
else
tmp = (((sqrt((1.0d0 + x)) + sqrt(x)) ** (-1.0d0)) + (sqrt((z + 1.0d0)) - sqrt(z))) + t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double tmp;
if (y <= 580000000000.0) {
tmp = (1.0 + ((Math.pow((Math.sqrt((1.0 + z)) + Math.sqrt(z)), -1.0) + Math.sqrt((1.0 + y))) - (Math.sqrt(y) + Math.sqrt(x)))) + t_1;
} else {
tmp = (Math.pow((Math.sqrt((1.0 + x)) + Math.sqrt(x)), -1.0) + (Math.sqrt((z + 1.0)) - Math.sqrt(z))) + t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((t + 1.0)) - math.sqrt(t) tmp = 0 if y <= 580000000000.0: tmp = (1.0 + ((math.pow((math.sqrt((1.0 + z)) + math.sqrt(z)), -1.0) + math.sqrt((1.0 + y))) - (math.sqrt(y) + math.sqrt(x)))) + t_1 else: tmp = (math.pow((math.sqrt((1.0 + x)) + math.sqrt(x)), -1.0) + (math.sqrt((z + 1.0)) - math.sqrt(z))) + t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) tmp = 0.0 if (y <= 580000000000.0) tmp = Float64(Float64(1.0 + Float64(Float64((Float64(sqrt(Float64(1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt(Float64(1.0 + y))) - Float64(sqrt(y) + sqrt(x)))) + t_1); else tmp = Float64(Float64((Float64(sqrt(Float64(1.0 + x)) + sqrt(x)) ^ -1.0) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + t_1); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((t + 1.0)) - sqrt(t);
tmp = 0.0;
if (y <= 580000000000.0)
tmp = (1.0 + ((((sqrt((1.0 + z)) + sqrt(z)) ^ -1.0) + sqrt((1.0 + y))) - (sqrt(y) + sqrt(x)))) + t_1;
else
tmp = (((sqrt((1.0 + x)) + sqrt(x)) ^ -1.0) + (sqrt((z + 1.0)) - sqrt(z))) + t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 580000000000.0], N[(N[(1.0 + N[(N[(N[Power[N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(N[Power[N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{t + 1} - \sqrt{t}\\
\mathbf{if}\;y \leq 580000000000:\\
\;\;\;\;\left(1 + \left(\left({\left(\sqrt{1 + z} + \sqrt{z}\right)}^{-1} + \sqrt{1 + y}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\right) + t\_1\\
\mathbf{else}:\\
\;\;\;\;\left({\left(\sqrt{1 + x} + \sqrt{x}\right)}^{-1} + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + t\_1\\
\end{array}
\end{array}
if y < 5.8e11Initial program 97.5%
lift--.f64N/A
flip--N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lower--.f64N/A
+-commutativeN/A
lower-+.f6497.9
Applied rewrites97.9%
Taylor expanded in x around 0
associate--l+N/A
lower-+.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6447.5
Applied rewrites47.5%
if 5.8e11 < y Initial program 89.0%
lift-+.f64N/A
+-commutativeN/A
lift--.f64N/A
flip--N/A
lift--.f64N/A
flip--N/A
frac-addN/A
lower-/.f64N/A
Applied rewrites89.9%
Taylor expanded in y around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f6492.4
Applied rewrites92.4%
Final simplification69.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (sqrt (+ z 1.0)) (sqrt z)))
(t_2 (- (sqrt (+ t 1.0)) (sqrt t)))
(t_3 (sqrt (+ x 1.0))))
(if (<=
(+ (+ (+ (- t_3 (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) t_1) t_2)
1.999961)
(+ t_3 (- (- (sqrt (+ 1.0 y)) (sqrt y)) (sqrt x)))
(+ (+ (+ (- 1.0 (sqrt x)) (- 1.0 (sqrt y))) t_1) t_2))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((z + 1.0)) - sqrt(z);
double t_2 = sqrt((t + 1.0)) - sqrt(t);
double t_3 = sqrt((x + 1.0));
double tmp;
if (((((t_3 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_1) + t_2) <= 1.999961) {
tmp = t_3 + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
} else {
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_1) + t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = sqrt((z + 1.0d0)) - sqrt(z)
t_2 = sqrt((t + 1.0d0)) - sqrt(t)
t_3 = sqrt((x + 1.0d0))
if (((((t_3 - sqrt(x)) + (sqrt((y + 1.0d0)) - sqrt(y))) + t_1) + t_2) <= 1.999961d0) then
tmp = t_3 + ((sqrt((1.0d0 + y)) - sqrt(y)) - sqrt(x))
else
tmp = (((1.0d0 - sqrt(x)) + (1.0d0 - sqrt(y))) + t_1) + t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((z + 1.0)) - Math.sqrt(z);
double t_2 = Math.sqrt((t + 1.0)) - Math.sqrt(t);
double t_3 = Math.sqrt((x + 1.0));
double tmp;
if (((((t_3 - Math.sqrt(x)) + (Math.sqrt((y + 1.0)) - Math.sqrt(y))) + t_1) + t_2) <= 1.999961) {
tmp = t_3 + ((Math.sqrt((1.0 + y)) - Math.sqrt(y)) - Math.sqrt(x));
} else {
tmp = (((1.0 - Math.sqrt(x)) + (1.0 - Math.sqrt(y))) + t_1) + t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((z + 1.0)) - math.sqrt(z) t_2 = math.sqrt((t + 1.0)) - math.sqrt(t) t_3 = math.sqrt((x + 1.0)) tmp = 0 if ((((t_3 - math.sqrt(x)) + (math.sqrt((y + 1.0)) - math.sqrt(y))) + t_1) + t_2) <= 1.999961: tmp = t_3 + ((math.sqrt((1.0 + y)) - math.sqrt(y)) - math.sqrt(x)) else: tmp = (((1.0 - math.sqrt(x)) + (1.0 - math.sqrt(y))) + t_1) + t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(sqrt(Float64(z + 1.0)) - sqrt(z)) t_2 = Float64(sqrt(Float64(t + 1.0)) - sqrt(t)) t_3 = sqrt(Float64(x + 1.0)) tmp = 0.0 if (Float64(Float64(Float64(Float64(t_3 - sqrt(x)) + Float64(sqrt(Float64(y + 1.0)) - sqrt(y))) + t_1) + t_2) <= 1.999961) tmp = Float64(t_3 + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) - sqrt(x))); else tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(1.0 - sqrt(y))) + t_1) + t_2); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((z + 1.0)) - sqrt(z);
t_2 = sqrt((t + 1.0)) - sqrt(t);
t_3 = sqrt((x + 1.0));
tmp = 0.0;
if (((((t_3 - sqrt(x)) + (sqrt((y + 1.0)) - sqrt(y))) + t_1) + t_2) <= 1.999961)
tmp = t_3 + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
else
tmp = (((1.0 - sqrt(x)) + (1.0 - sqrt(y))) + t_1) + t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(N[(N[(N[(t$95$3 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision], 1.999961], N[(t$95$3 + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(1.0 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision] + t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{z + 1} - \sqrt{z}\\
t_2 := \sqrt{t + 1} - \sqrt{t}\\
t_3 := \sqrt{x + 1}\\
\mathbf{if}\;\left(\left(\left(t\_3 - \sqrt{x}\right) + \left(\sqrt{y + 1} - \sqrt{y}\right)\right) + t\_1\right) + t\_2 \leq 1.999961:\\
\;\;\;\;t\_3 + \left(\left(\sqrt{1 + y} - \sqrt{y}\right) - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(1 - \sqrt{y}\right)\right) + t\_1\right) + t\_2\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) < 1.9999610000000001Initial program 84.8%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.2
Applied rewrites3.2%
Applied rewrites20.4%
Taylor expanded in z around inf
Applied rewrites21.7%
if 1.9999610000000001 < (+.f64 (+.f64 (+.f64 (-.f64 (sqrt.f64 (+.f64 x #s(literal 1 binary64))) (sqrt.f64 x)) (-.f64 (sqrt.f64 (+.f64 y #s(literal 1 binary64))) (sqrt.f64 y))) (-.f64 (sqrt.f64 (+.f64 z #s(literal 1 binary64))) (sqrt.f64 z))) (-.f64 (sqrt.f64 (+.f64 t #s(literal 1 binary64))) (sqrt.f64 t))) Initial program 97.8%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6462.2
Applied rewrites62.2%
Taylor expanded in y around 0
lower--.f64N/A
lower-sqrt.f6434.7
Applied rewrites34.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z 8.2e+27)
(+
(+
(+ (- 1.0 (sqrt x)) (- (fma 0.5 y 1.0) (sqrt y)))
(- (sqrt (+ z 1.0)) (sqrt z)))
(- (sqrt (+ t 1.0)) (sqrt t)))
(+ (sqrt (+ x 1.0)) (- (- (sqrt (+ 1.0 y)) (sqrt y)) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8.2e+27) {
tmp = (((1.0 - sqrt(x)) + (fma(0.5, y, 1.0) - sqrt(y))) + (sqrt((z + 1.0)) - sqrt(z))) + (sqrt((t + 1.0)) - sqrt(t));
} else {
tmp = sqrt((x + 1.0)) + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= 8.2e+27) tmp = Float64(Float64(Float64(Float64(1.0 - sqrt(x)) + Float64(fma(0.5, y, 1.0) - sqrt(y))) + Float64(sqrt(Float64(z + 1.0)) - sqrt(z))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))); else tmp = Float64(sqrt(Float64(x + 1.0)) + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) - sqrt(x))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, 8.2e+27], N[(N[(N[(N[(1.0 - N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(0.5 * y + 1.0), $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8.2 \cdot 10^{+27}:\\
\;\;\;\;\left(\left(\left(1 - \sqrt{x}\right) + \left(\mathsf{fma}\left(0.5, y, 1\right) - \sqrt{y}\right)\right) + \left(\sqrt{z + 1} - \sqrt{z}\right)\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x + 1} + \left(\left(\sqrt{1 + y} - \sqrt{y}\right) - \sqrt{x}\right)\\
\end{array}
\end{array}
if z < 8.2000000000000005e27Initial program 95.6%
Taylor expanded in x around 0
lower--.f64N/A
lower-sqrt.f6448.0
Applied rewrites48.0%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6422.8
Applied rewrites22.8%
if 8.2000000000000005e27 < z Initial program 90.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.1
Applied rewrites3.1%
Applied rewrites20.5%
Taylor expanded in z around inf
Applied rewrites31.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (sqrt (+ x 1.0)) (+ (sqrt (+ y 1.0)) (- (- (sqrt (+ 1.0 z)) (sqrt z)) (+ (sqrt y) (sqrt x))))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return sqrt((x + 1.0)) + (sqrt((y + 1.0)) + ((sqrt((1.0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((x + 1.0d0)) + (sqrt((y + 1.0d0)) + ((sqrt((1.0d0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.sqrt((x + 1.0)) + (Math.sqrt((y + 1.0)) + ((Math.sqrt((1.0 + z)) - Math.sqrt(z)) - (Math.sqrt(y) + Math.sqrt(x))));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.sqrt((x + 1.0)) + (math.sqrt((y + 1.0)) + ((math.sqrt((1.0 + z)) - math.sqrt(z)) - (math.sqrt(y) + math.sqrt(x))))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(sqrt(Float64(x + 1.0)) + Float64(sqrt(Float64(y + 1.0)) + Float64(Float64(sqrt(Float64(1.0 + z)) - sqrt(z)) - Float64(sqrt(y) + sqrt(x))))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = sqrt((x + 1.0)) + (sqrt((y + 1.0)) + ((sqrt((1.0 + z)) - sqrt(z)) - (sqrt(y) + sqrt(x))));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[Sqrt[z], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[y], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\sqrt{x + 1} + \left(\sqrt{y + 1} + \left(\left(\sqrt{1 + z} - \sqrt{z}\right) - \left(\sqrt{y} + \sqrt{x}\right)\right)\right)
\end{array}
Initial program 93.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.8
Applied rewrites8.8%
Applied rewrites24.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z 8.2e+27)
(-
(+ (+ (sqrt (+ 1.0 x)) 1.0) (fma 0.5 y (sqrt (+ 1.0 z))))
(+ (+ (sqrt z) (sqrt y)) (sqrt x)))
(+ (sqrt (+ x 1.0)) (- (- (sqrt (+ 1.0 y)) (sqrt y)) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8.2e+27) {
tmp = ((sqrt((1.0 + x)) + 1.0) + fma(0.5, y, sqrt((1.0 + z)))) - ((sqrt(z) + sqrt(y)) + sqrt(x));
} else {
tmp = sqrt((x + 1.0)) + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
}
return tmp;
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= 8.2e+27) tmp = Float64(Float64(Float64(sqrt(Float64(1.0 + x)) + 1.0) + fma(0.5, y, sqrt(Float64(1.0 + z)))) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x))); else tmp = Float64(sqrt(Float64(x + 1.0)) + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) - sqrt(x))); end return tmp end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, 8.2e+27], N[(N[(N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + 1.0), $MachinePrecision] + N[(0.5 * y + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8.2 \cdot 10^{+27}:\\
\;\;\;\;\left(\left(\sqrt{1 + x} + 1\right) + \mathsf{fma}\left(0.5, y, \sqrt{1 + z}\right)\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x + 1} + \left(\left(\sqrt{1 + y} - \sqrt{y}\right) - \sqrt{x}\right)\\
\end{array}
\end{array}
if z < 8.2000000000000005e27Initial program 95.6%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6413.2
Applied rewrites13.2%
Taylor expanded in y around 0
Applied rewrites12.1%
if 8.2000000000000005e27 < z Initial program 90.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.1
Applied rewrites3.1%
Applied rewrites20.5%
Taylor expanded in z around inf
Applied rewrites31.1%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (+ 1.0 y))))
(if (<= z 1.4e+15)
(- (+ (+ t_1 1.0) (sqrt (+ 1.0 z))) (+ (+ (sqrt z) (sqrt y)) (sqrt x)))
(+ (sqrt (+ x 1.0)) (- (- t_1 (sqrt y)) (sqrt x))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = sqrt((1.0 + y));
double tmp;
if (z <= 1.4e+15) {
tmp = ((t_1 + 1.0) + sqrt((1.0 + z))) - ((sqrt(z) + sqrt(y)) + sqrt(x));
} else {
tmp = sqrt((x + 1.0)) + ((t_1 - sqrt(y)) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = sqrt((1.0d0 + y))
if (z <= 1.4d+15) then
tmp = ((t_1 + 1.0d0) + sqrt((1.0d0 + z))) - ((sqrt(z) + sqrt(y)) + sqrt(x))
else
tmp = sqrt((x + 1.0d0)) + ((t_1 - sqrt(y)) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((1.0 + y));
double tmp;
if (z <= 1.4e+15) {
tmp = ((t_1 + 1.0) + Math.sqrt((1.0 + z))) - ((Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x));
} else {
tmp = Math.sqrt((x + 1.0)) + ((t_1 - Math.sqrt(y)) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = math.sqrt((1.0 + y)) tmp = 0 if z <= 1.4e+15: tmp = ((t_1 + 1.0) + math.sqrt((1.0 + z))) - ((math.sqrt(z) + math.sqrt(y)) + math.sqrt(x)) else: tmp = math.sqrt((x + 1.0)) + ((t_1 - math.sqrt(y)) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = sqrt(Float64(1.0 + y)) tmp = 0.0 if (z <= 1.4e+15) tmp = Float64(Float64(Float64(t_1 + 1.0) + sqrt(Float64(1.0 + z))) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x))); else tmp = Float64(sqrt(Float64(x + 1.0)) + Float64(Float64(t_1 - sqrt(y)) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = sqrt((1.0 + y));
tmp = 0.0;
if (z <= 1.4e+15)
tmp = ((t_1 + 1.0) + sqrt((1.0 + z))) - ((sqrt(z) + sqrt(y)) + sqrt(x));
else
tmp = sqrt((x + 1.0)) + ((t_1 - sqrt(y)) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[z, 1.4e+15], N[(N[(N[(t$95$1 + 1.0), $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[(t$95$1 - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \sqrt{1 + y}\\
\mathbf{if}\;z \leq 1.4 \cdot 10^{+15}:\\
\;\;\;\;\left(\left(t\_1 + 1\right) + \sqrt{1 + z}\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x + 1} + \left(\left(t\_1 - \sqrt{y}\right) - \sqrt{x}\right)\\
\end{array}
\end{array}
if z < 1.4e15Initial program 96.9%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6413.4
Applied rewrites13.4%
Taylor expanded in x around 0
Applied rewrites11.9%
if 1.4e15 < z Initial program 89.0%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.3
Applied rewrites3.3%
Applied rewrites20.7%
Taylor expanded in z around inf
Applied rewrites30.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= z 7.5e+15)
(+
1.0
(-
(+ (sqrt (+ 1.0 z)) (sqrt (+ y 1.0)))
(+ (+ (sqrt z) (sqrt y)) (sqrt x))))
(+ (sqrt (+ x 1.0)) (- (- (sqrt (+ 1.0 y)) (sqrt y)) (sqrt x)))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 7.5e+15) {
tmp = 1.0 + ((sqrt((1.0 + z)) + sqrt((y + 1.0))) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
} else {
tmp = sqrt((x + 1.0)) + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 7.5d+15) then
tmp = 1.0d0 + ((sqrt((1.0d0 + z)) + sqrt((y + 1.0d0))) - ((sqrt(z) + sqrt(y)) + sqrt(x)))
else
tmp = sqrt((x + 1.0d0)) + ((sqrt((1.0d0 + y)) - sqrt(y)) - sqrt(x))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 7.5e+15) {
tmp = 1.0 + ((Math.sqrt((1.0 + z)) + Math.sqrt((y + 1.0))) - ((Math.sqrt(z) + Math.sqrt(y)) + Math.sqrt(x)));
} else {
tmp = Math.sqrt((x + 1.0)) + ((Math.sqrt((1.0 + y)) - Math.sqrt(y)) - Math.sqrt(x));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if z <= 7.5e+15: tmp = 1.0 + ((math.sqrt((1.0 + z)) + math.sqrt((y + 1.0))) - ((math.sqrt(z) + math.sqrt(y)) + math.sqrt(x))) else: tmp = math.sqrt((x + 1.0)) + ((math.sqrt((1.0 + y)) - math.sqrt(y)) - math.sqrt(x)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (z <= 7.5e+15) tmp = Float64(1.0 + Float64(Float64(sqrt(Float64(1.0 + z)) + sqrt(Float64(y + 1.0))) - Float64(Float64(sqrt(z) + sqrt(y)) + sqrt(x)))); else tmp = Float64(sqrt(Float64(x + 1.0)) + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) - sqrt(x))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (z <= 7.5e+15)
tmp = 1.0 + ((sqrt((1.0 + z)) + sqrt((y + 1.0))) - ((sqrt(z) + sqrt(y)) + sqrt(x)));
else
tmp = sqrt((x + 1.0)) + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[z, 7.5e+15], N[(1.0 + N[(N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 7.5 \cdot 10^{+15}:\\
\;\;\;\;1 + \left(\left(\sqrt{1 + z} + \sqrt{y + 1}\right) - \left(\left(\sqrt{z} + \sqrt{y}\right) + \sqrt{x}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x + 1} + \left(\left(\sqrt{1 + y} - \sqrt{y}\right) - \sqrt{x}\right)\\
\end{array}
\end{array}
if z < 7.5e15Initial program 96.9%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6413.4
Applied rewrites13.4%
Applied rewrites18.3%
Taylor expanded in x around 0
Applied rewrites23.5%
if 7.5e15 < z Initial program 89.0%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f643.3
Applied rewrites3.3%
Applied rewrites20.7%
Taylor expanded in z around inf
Applied rewrites30.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (sqrt (+ x 1.0)) (- (- (sqrt (+ 1.0 y)) (sqrt y)) (sqrt x))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return sqrt((x + 1.0)) + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((x + 1.0d0)) + ((sqrt((1.0d0 + y)) - sqrt(y)) - sqrt(x))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.sqrt((x + 1.0)) + ((Math.sqrt((1.0 + y)) - Math.sqrt(y)) - Math.sqrt(x));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.sqrt((x + 1.0)) + ((math.sqrt((1.0 + y)) - math.sqrt(y)) - math.sqrt(x))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(sqrt(Float64(x + 1.0)) + Float64(Float64(sqrt(Float64(1.0 + y)) - sqrt(y)) - sqrt(x))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = sqrt((x + 1.0)) + ((sqrt((1.0 + y)) - sqrt(y)) - sqrt(x));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[(N[Sqrt[N[(1.0 + y), $MachinePrecision]], $MachinePrecision] - N[Sqrt[y], $MachinePrecision]), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\sqrt{x + 1} + \left(\left(\sqrt{1 + y} - \sqrt{y}\right) - \sqrt{x}\right)
\end{array}
Initial program 93.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.8
Applied rewrites8.8%
Applied rewrites19.4%
Taylor expanded in z around inf
Applied rewrites20.6%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (sqrt (+ x 1.0)) (- (sqrt (+ 1.0 z)) (+ (sqrt z) (sqrt x)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return sqrt((x + 1.0)) + (sqrt((1.0 + z)) - (sqrt(z) + sqrt(x)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((x + 1.0d0)) + (sqrt((1.0d0 + z)) - (sqrt(z) + sqrt(x)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return Math.sqrt((x + 1.0)) + (Math.sqrt((1.0 + z)) - (Math.sqrt(z) + Math.sqrt(x)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return math.sqrt((x + 1.0)) + (math.sqrt((1.0 + z)) - (math.sqrt(z) + math.sqrt(x)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(sqrt(Float64(x + 1.0)) + Float64(sqrt(Float64(1.0 + z)) - Float64(sqrt(z) + sqrt(x)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = sqrt((x + 1.0)) + (sqrt((1.0 + z)) - (sqrt(z) + sqrt(x)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[(N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\sqrt{x + 1} + \left(\sqrt{1 + z} - \left(\sqrt{z} + \sqrt{x}\right)\right)
\end{array}
Initial program 93.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.8
Applied rewrites8.8%
Applied rewrites19.4%
Taylor expanded in y around inf
Applied rewrites23.4%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- (+ (sqrt (+ 1.0 x)) (sqrt (+ 1.0 z))) (+ (sqrt z) (sqrt x))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return (sqrt((1.0 + x)) + sqrt((1.0 + z))) - (sqrt(z) + sqrt(x));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (sqrt((1.0d0 + x)) + sqrt((1.0d0 + z))) - (sqrt(z) + sqrt(x))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return (Math.sqrt((1.0 + x)) + Math.sqrt((1.0 + z))) - (Math.sqrt(z) + Math.sqrt(x));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return (math.sqrt((1.0 + x)) + math.sqrt((1.0 + z))) - (math.sqrt(z) + math.sqrt(x))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(sqrt(Float64(1.0 + x)) + sqrt(Float64(1.0 + z))) - Float64(sqrt(z) + sqrt(x))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = (sqrt((1.0 + x)) + sqrt((1.0 + z))) - (sqrt(z) + sqrt(x));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 + z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sqrt[z], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(\sqrt{1 + x} + \sqrt{1 + z}\right) - \left(\sqrt{z} + \sqrt{x}\right)
\end{array}
Initial program 93.3%
Taylor expanded in t around inf
lower--.f64N/A
associate-+r+N/A
lower-+.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f648.8
Applied rewrites8.8%
Taylor expanded in y around inf
Applied rewrites15.9%
Final simplification15.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (sqrt x)) (- (fma t 0.5 1.0) (sqrt t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(x) + (fma(t, 0.5, 1.0) - sqrt(t));
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(-sqrt(x)) + Float64(fma(t, 0.5, 1.0) - sqrt(t))) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[((-N[Sqrt[x], $MachinePrecision]) + N[(N[(t * 0.5 + 1.0), $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(-\sqrt{x}\right) + \left(\mathsf{fma}\left(t, 0.5, 1\right) - \sqrt{t}\right)
\end{array}
Initial program 93.3%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6426.1
Applied rewrites26.1%
Taylor expanded in x around 0
Applied rewrites29.3%
Taylor expanded in x around inf
Applied rewrites5.9%
Taylor expanded in t around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f647.3
Applied rewrites7.3%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ (- (sqrt x)) (- 1.0 (sqrt t))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return -sqrt(x) + (1.0 - sqrt(t));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -sqrt(x) + (1.0d0 - sqrt(t))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return -Math.sqrt(x) + (1.0 - Math.sqrt(t));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return -math.sqrt(x) + (1.0 - math.sqrt(t))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(Float64(-sqrt(x)) + Float64(1.0 - sqrt(t))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = -sqrt(x) + (1.0 - sqrt(t));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[((-N[Sqrt[x], $MachinePrecision]) + N[(1.0 - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\left(-\sqrt{x}\right) + \left(1 - \sqrt{t}\right)
\end{array}
Initial program 93.3%
Taylor expanded in z around inf
lower--.f64N/A
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-sqrt.f64N/A
lower-sqrt.f6426.1
Applied rewrites26.1%
Taylor expanded in x around 0
Applied rewrites29.3%
Taylor expanded in x around inf
Applied rewrites5.9%
Taylor expanded in t around 0
lower--.f64N/A
lower-sqrt.f645.6
Applied rewrites5.6%
(FPCore (x y z t)
:precision binary64
(+
(+
(+
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(/ 1.0 (+ (sqrt (+ y 1.0)) (sqrt y))))
(/ 1.0 (+ (sqrt (+ z 1.0)) (sqrt z))))
(- (sqrt (+ t 1.0)) (sqrt t))))
double code(double x, double y, double z, double t) {
return (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))) + (1.0d0 / (sqrt((y + 1.0d0)) + sqrt(y)))) + (1.0d0 / (sqrt((z + 1.0d0)) + sqrt(z)))) + (sqrt((t + 1.0d0)) - sqrt(t))
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x))) + (1.0 / (Math.sqrt((y + 1.0)) + Math.sqrt(y)))) + (1.0 / (Math.sqrt((z + 1.0)) + Math.sqrt(z)))) + (Math.sqrt((t + 1.0)) - Math.sqrt(t));
}
def code(x, y, z, t): return (((1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))) + (1.0 / (math.sqrt((y + 1.0)) + math.sqrt(y)))) + (1.0 / (math.sqrt((z + 1.0)) + math.sqrt(z)))) + (math.sqrt((t + 1.0)) - math.sqrt(t))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) + Float64(1.0 / Float64(sqrt(Float64(y + 1.0)) + sqrt(y)))) + Float64(1.0 / Float64(sqrt(Float64(z + 1.0)) + sqrt(z)))) + Float64(sqrt(Float64(t + 1.0)) - sqrt(t))) end
function tmp = code(x, y, z, t) tmp = (((1.0 / (sqrt((x + 1.0)) + sqrt(x))) + (1.0 / (sqrt((y + 1.0)) + sqrt(y)))) + (1.0 / (sqrt((z + 1.0)) + sqrt(z)))) + (sqrt((t + 1.0)) - sqrt(t)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(y + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(N[Sqrt[N[(z + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Sqrt[N[(t + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[t], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(\frac{1}{\sqrt{x + 1} + \sqrt{x}} + \frac{1}{\sqrt{y + 1} + \sqrt{y}}\right) + \frac{1}{\sqrt{z + 1} + \sqrt{z}}\right) + \left(\sqrt{t + 1} - \sqrt{t}\right)
\end{array}
herbie shell --seed 2024339
(FPCore (x y z t)
:name "Main:z from "
:precision binary64
:alt
(! :herbie-platform default (+ (+ (+ (/ 1 (+ (sqrt (+ x 1)) (sqrt x))) (/ 1 (+ (sqrt (+ y 1)) (sqrt y)))) (/ 1 (+ (sqrt (+ z 1)) (sqrt z)))) (- (sqrt (+ t 1)) (sqrt t))))
(+ (+ (+ (- (sqrt (+ x 1.0)) (sqrt x)) (- (sqrt (+ y 1.0)) (sqrt y))) (- (sqrt (+ z 1.0)) (sqrt z))) (- (sqrt (+ t 1.0)) (sqrt t))))