Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 97.0% → 97.3%
Time: 7.3s
Alternatives: 13
Speedup: 0.8×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 97.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 97.3% accurate, 0.8× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_m \leq 5 \cdot 10^{-49}:\\ \;\;\;\;\frac{t\_m \cdot \left(x - y\right)}{z - y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x - y}{z - y} \cdot t\_m\\ \end{array} \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
 :precision binary64
 (*
  t_s
  (if (<= t_m 5e-49) (/ (* t_m (- x y)) (- z y)) (* (/ (- x y) (- z y)) t_m))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
	double tmp;
	if (t_m <= 5e-49) {
		tmp = (t_m * (x - y)) / (z - y);
	} else {
		tmp = ((x - y) / (z - y)) * t_m;
	}
	return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
    real(8), intent (in) :: t_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t_m
    real(8) :: tmp
    if (t_m <= 5d-49) then
        tmp = (t_m * (x - y)) / (z - y)
    else
        tmp = ((x - y) / (z - y)) * t_m
    end if
    code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
	double tmp;
	if (t_m <= 5e-49) {
		tmp = (t_m * (x - y)) / (z - y);
	} else {
		tmp = ((x - y) / (z - y)) * t_m;
	}
	return t_s * tmp;
}
t\_m = math.fabs(t)
t\_s = math.copysign(1.0, t)
def code(t_s, x, y, z, t_m):
	tmp = 0
	if t_m <= 5e-49:
		tmp = (t_m * (x - y)) / (z - y)
	else:
		tmp = ((x - y) / (z - y)) * t_m
	return t_s * tmp
t\_m = abs(t)
t\_s = copysign(1.0, t)
function code(t_s, x, y, z, t_m)
	tmp = 0.0
	if (t_m <= 5e-49)
		tmp = Float64(Float64(t_m * Float64(x - y)) / Float64(z - y));
	else
		tmp = Float64(Float64(Float64(x - y) / Float64(z - y)) * t_m);
	end
	return Float64(t_s * tmp)
end
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
function tmp_2 = code(t_s, x, y, z, t_m)
	tmp = 0.0;
	if (t_m <= 5e-49)
		tmp = (t_m * (x - y)) / (z - y);
	else
		tmp = ((x - y) / (z - y)) * t_m;
	end
	tmp_2 = t_s * tmp;
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[t$95$m, 5e-49], N[(N[(t$95$m * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)

\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 5 \cdot 10^{-49}:\\
\;\;\;\;\frac{t\_m \cdot \left(x - y\right)}{z - y}\\

\mathbf{else}:\\
\;\;\;\;\frac{x - y}{z - y} \cdot t\_m\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 4.9999999999999999e-49

    1. Initial program 93.8%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y} \cdot t} \]
      2. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z - y}} \cdot t \]
      3. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
      4. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
      5. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{t \cdot \left(x - y\right)}}{z - y} \]
      6. lower-*.f6488.0

        \[\leadsto \frac{\color{blue}{t \cdot \left(x - y\right)}}{z - y} \]
    4. Applied rewrites88.0%

      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z - y}} \]

    if 4.9999999999999999e-49 < t

    1. Initial program 98.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 94.0% accurate, 0.2× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{t\_m \cdot x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -20:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.0005:\\ \;\;\;\;\frac{x - y}{z} \cdot t\_m\\ \mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+15}:\\ \;\;\;\;\mathsf{fma}\left(-t\_m, \frac{x - z}{y}, t\_m\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
 :precision binary64
 (let* ((t_2 (/ (* t_m x) (- z y))) (t_3 (/ (- x y) (- z y))))
   (*
    t_s
    (if (<= t_3 -20.0)
      t_2
      (if (<= t_3 0.0005)
        (* (/ (- x y) z) t_m)
        (if (<= t_3 2e+15) (fma (- t_m) (/ (- x z) y) t_m) t_2))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
	double t_2 = (t_m * x) / (z - y);
	double t_3 = (x - y) / (z - y);
	double tmp;
	if (t_3 <= -20.0) {
		tmp = t_2;
	} else if (t_3 <= 0.0005) {
		tmp = ((x - y) / z) * t_m;
	} else if (t_3 <= 2e+15) {
		tmp = fma(-t_m, ((x - z) / y), t_m);
	} else {
		tmp = t_2;
	}
	return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0, t)
function code(t_s, x, y, z, t_m)
	t_2 = Float64(Float64(t_m * x) / Float64(z - y))
	t_3 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_3 <= -20.0)
		tmp = t_2;
	elseif (t_3 <= 0.0005)
		tmp = Float64(Float64(Float64(x - y) / z) * t_m);
	elseif (t_3 <= 2e+15)
		tmp = fma(Float64(-t_m), Float64(Float64(x - z) / y), t_m);
	else
		tmp = t_2;
	end
	return Float64(t_s * tmp)
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -20.0], t$95$2, If[LessEqual[t$95$3, 0.0005], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t$95$m), $MachinePrecision], If[LessEqual[t$95$3, 2e+15], N[((-t$95$m) * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)

\\
\begin{array}{l}
t_2 := \frac{t\_m \cdot x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -20:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_3 \leq 0.0005:\\
\;\;\;\;\frac{x - y}{z} \cdot t\_m\\

\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(-t\_m, \frac{x - z}{y}, t\_m\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -20 or 2e15 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 88.5%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
    4. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
      4. lower--.f6489.8

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
    5. Applied rewrites89.8%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
    6. Step-by-step derivation
      1. Applied rewrites95.6%

        \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]

      if -20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

      1. Initial program 96.8%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
        2. lower--.f6493.7

          \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
      5. Applied rewrites93.7%

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

      if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e15

      1. Initial program 99.9%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
      4. Step-by-step derivation
        1. associate--l+N/A

          \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
        2. distribute-lft-out--N/A

          \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
        3. div-subN/A

          \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
        4. +-commutativeN/A

          \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
        5. mul-1-negN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
        6. distribute-lft-out--N/A

          \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
        7. associate-/l*N/A

          \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
        8. distribute-lft-neg-inN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(t\right)\right) \cdot \frac{x - z}{y}} + t \]
        9. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{neg}\left(t\right), \frac{x - z}{y}, t\right)} \]
        10. lower-neg.f64N/A

          \[\leadsto \mathsf{fma}\left(\color{blue}{-t}, \frac{x - z}{y}, t\right) \]
        11. lower-/.f64N/A

          \[\leadsto \mathsf{fma}\left(-t, \color{blue}{\frac{x - z}{y}}, t\right) \]
        12. lower--.f6498.6

          \[\leadsto \mathsf{fma}\left(-t, \frac{\color{blue}{x - z}}{y}, t\right) \]
      5. Applied rewrites98.6%

        \[\leadsto \color{blue}{\mathsf{fma}\left(-t, \frac{x - z}{y}, t\right)} \]
    7. Recombined 3 regimes into one program.
    8. Add Preprocessing

    Alternative 3: 93.7% accurate, 0.3× speedup?

    \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{t\_m \cdot x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -20:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.0005:\\ \;\;\;\;\frac{x - y}{z} \cdot t\_m\\ \mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+15}:\\ \;\;\;\;\left(-t\_m\right) \cdot \frac{x - y}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
    t\_m = (fabs.f64 t)
    t\_s = (copysign.f64 #s(literal 1 binary64) t)
    (FPCore (t_s x y z t_m)
     :precision binary64
     (let* ((t_2 (/ (* t_m x) (- z y))) (t_3 (/ (- x y) (- z y))))
       (*
        t_s
        (if (<= t_3 -20.0)
          t_2
          (if (<= t_3 0.0005)
            (* (/ (- x y) z) t_m)
            (if (<= t_3 2e+15) (* (- t_m) (/ (- x y) y)) t_2))))))
    t\_m = fabs(t);
    t\_s = copysign(1.0, t);
    double code(double t_s, double x, double y, double z, double t_m) {
    	double t_2 = (t_m * x) / (z - y);
    	double t_3 = (x - y) / (z - y);
    	double tmp;
    	if (t_3 <= -20.0) {
    		tmp = t_2;
    	} else if (t_3 <= 0.0005) {
    		tmp = ((x - y) / z) * t_m;
    	} else if (t_3 <= 2e+15) {
    		tmp = -t_m * ((x - y) / y);
    	} else {
    		tmp = t_2;
    	}
    	return t_s * tmp;
    }
    
    t\_m = abs(t)
    t\_s = copysign(1.0d0, t)
    real(8) function code(t_s, x, y, z, t_m)
        real(8), intent (in) :: t_s
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t_m
        real(8) :: t_2
        real(8) :: t_3
        real(8) :: tmp
        t_2 = (t_m * x) / (z - y)
        t_3 = (x - y) / (z - y)
        if (t_3 <= (-20.0d0)) then
            tmp = t_2
        else if (t_3 <= 0.0005d0) then
            tmp = ((x - y) / z) * t_m
        else if (t_3 <= 2d+15) then
            tmp = -t_m * ((x - y) / y)
        else
            tmp = t_2
        end if
        code = t_s * tmp
    end function
    
    t\_m = Math.abs(t);
    t\_s = Math.copySign(1.0, t);
    public static double code(double t_s, double x, double y, double z, double t_m) {
    	double t_2 = (t_m * x) / (z - y);
    	double t_3 = (x - y) / (z - y);
    	double tmp;
    	if (t_3 <= -20.0) {
    		tmp = t_2;
    	} else if (t_3 <= 0.0005) {
    		tmp = ((x - y) / z) * t_m;
    	} else if (t_3 <= 2e+15) {
    		tmp = -t_m * ((x - y) / y);
    	} else {
    		tmp = t_2;
    	}
    	return t_s * tmp;
    }
    
    t\_m = math.fabs(t)
    t\_s = math.copysign(1.0, t)
    def code(t_s, x, y, z, t_m):
    	t_2 = (t_m * x) / (z - y)
    	t_3 = (x - y) / (z - y)
    	tmp = 0
    	if t_3 <= -20.0:
    		tmp = t_2
    	elif t_3 <= 0.0005:
    		tmp = ((x - y) / z) * t_m
    	elif t_3 <= 2e+15:
    		tmp = -t_m * ((x - y) / y)
    	else:
    		tmp = t_2
    	return t_s * tmp
    
    t\_m = abs(t)
    t\_s = copysign(1.0, t)
    function code(t_s, x, y, z, t_m)
    	t_2 = Float64(Float64(t_m * x) / Float64(z - y))
    	t_3 = Float64(Float64(x - y) / Float64(z - y))
    	tmp = 0.0
    	if (t_3 <= -20.0)
    		tmp = t_2;
    	elseif (t_3 <= 0.0005)
    		tmp = Float64(Float64(Float64(x - y) / z) * t_m);
    	elseif (t_3 <= 2e+15)
    		tmp = Float64(Float64(-t_m) * Float64(Float64(x - y) / y));
    	else
    		tmp = t_2;
    	end
    	return Float64(t_s * tmp)
    end
    
    t\_m = abs(t);
    t\_s = sign(t) * abs(1.0);
    function tmp_2 = code(t_s, x, y, z, t_m)
    	t_2 = (t_m * x) / (z - y);
    	t_3 = (x - y) / (z - y);
    	tmp = 0.0;
    	if (t_3 <= -20.0)
    		tmp = t_2;
    	elseif (t_3 <= 0.0005)
    		tmp = ((x - y) / z) * t_m;
    	elseif (t_3 <= 2e+15)
    		tmp = -t_m * ((x - y) / y);
    	else
    		tmp = t_2;
    	end
    	tmp_2 = t_s * tmp;
    end
    
    t\_m = N[Abs[t], $MachinePrecision]
    t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -20.0], t$95$2, If[LessEqual[t$95$3, 0.0005], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t$95$m), $MachinePrecision], If[LessEqual[t$95$3, 2e+15], N[((-t$95$m) * N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
    
    \begin{array}{l}
    t\_m = \left|t\right|
    \\
    t\_s = \mathsf{copysign}\left(1, t\right)
    
    \\
    \begin{array}{l}
    t_2 := \frac{t\_m \cdot x}{z - y}\\
    t_3 := \frac{x - y}{z - y}\\
    t\_s \cdot \begin{array}{l}
    \mathbf{if}\;t\_3 \leq -20:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_3 \leq 0.0005:\\
    \;\;\;\;\frac{x - y}{z} \cdot t\_m\\
    
    \mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+15}:\\
    \;\;\;\;\left(-t\_m\right) \cdot \frac{x - y}{y}\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -20 or 2e15 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 88.5%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
      4. Step-by-step derivation
        1. associate-*l/N/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
        3. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
        4. lower--.f6489.8

          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
      5. Applied rewrites89.8%

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
      6. Step-by-step derivation
        1. Applied rewrites95.6%

          \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]

        if -20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

        1. Initial program 96.8%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
        4. Step-by-step derivation
          1. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
          2. lower--.f6493.7

            \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
        5. Applied rewrites93.7%

          \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

        if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e15

        1. Initial program 99.9%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot \left(x - y\right)}{y}} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{t \cdot \left(x - y\right)}{y}\right)} \]
          2. associate-/l*N/A

            \[\leadsto \mathsf{neg}\left(\color{blue}{t \cdot \frac{x - y}{y}}\right) \]
          3. distribute-lft-neg-inN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(t\right)\right) \cdot \frac{x - y}{y}} \]
          4. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(t\right)\right) \cdot \frac{x - y}{y}} \]
          5. lower-neg.f64N/A

            \[\leadsto \color{blue}{\left(-t\right)} \cdot \frac{x - y}{y} \]
          6. lower-/.f64N/A

            \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x - y}{y}} \]
          7. lower--.f6498.0

            \[\leadsto \left(-t\right) \cdot \frac{\color{blue}{x - y}}{y} \]
        5. Applied rewrites98.0%

          \[\leadsto \color{blue}{\left(-t\right) \cdot \frac{x - y}{y}} \]
      7. Recombined 3 regimes into one program.
      8. Add Preprocessing

      Alternative 4: 93.1% accurate, 0.3× speedup?

      \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{t\_m \cdot x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -20:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.0005:\\ \;\;\;\;\frac{x - y}{z} \cdot t\_m\\ \mathbf{elif}\;t\_3 \leq 50:\\ \;\;\;\;1 \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
      t\_m = (fabs.f64 t)
      t\_s = (copysign.f64 #s(literal 1 binary64) t)
      (FPCore (t_s x y z t_m)
       :precision binary64
       (let* ((t_2 (/ (* t_m x) (- z y))) (t_3 (/ (- x y) (- z y))))
         (*
          t_s
          (if (<= t_3 -20.0)
            t_2
            (if (<= t_3 0.0005)
              (* (/ (- x y) z) t_m)
              (if (<= t_3 50.0) (* 1.0 t_m) t_2))))))
      t\_m = fabs(t);
      t\_s = copysign(1.0, t);
      double code(double t_s, double x, double y, double z, double t_m) {
      	double t_2 = (t_m * x) / (z - y);
      	double t_3 = (x - y) / (z - y);
      	double tmp;
      	if (t_3 <= -20.0) {
      		tmp = t_2;
      	} else if (t_3 <= 0.0005) {
      		tmp = ((x - y) / z) * t_m;
      	} else if (t_3 <= 50.0) {
      		tmp = 1.0 * t_m;
      	} else {
      		tmp = t_2;
      	}
      	return t_s * tmp;
      }
      
      t\_m = abs(t)
      t\_s = copysign(1.0d0, t)
      real(8) function code(t_s, x, y, z, t_m)
          real(8), intent (in) :: t_s
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t_m
          real(8) :: t_2
          real(8) :: t_3
          real(8) :: tmp
          t_2 = (t_m * x) / (z - y)
          t_3 = (x - y) / (z - y)
          if (t_3 <= (-20.0d0)) then
              tmp = t_2
          else if (t_3 <= 0.0005d0) then
              tmp = ((x - y) / z) * t_m
          else if (t_3 <= 50.0d0) then
              tmp = 1.0d0 * t_m
          else
              tmp = t_2
          end if
          code = t_s * tmp
      end function
      
      t\_m = Math.abs(t);
      t\_s = Math.copySign(1.0, t);
      public static double code(double t_s, double x, double y, double z, double t_m) {
      	double t_2 = (t_m * x) / (z - y);
      	double t_3 = (x - y) / (z - y);
      	double tmp;
      	if (t_3 <= -20.0) {
      		tmp = t_2;
      	} else if (t_3 <= 0.0005) {
      		tmp = ((x - y) / z) * t_m;
      	} else if (t_3 <= 50.0) {
      		tmp = 1.0 * t_m;
      	} else {
      		tmp = t_2;
      	}
      	return t_s * tmp;
      }
      
      t\_m = math.fabs(t)
      t\_s = math.copysign(1.0, t)
      def code(t_s, x, y, z, t_m):
      	t_2 = (t_m * x) / (z - y)
      	t_3 = (x - y) / (z - y)
      	tmp = 0
      	if t_3 <= -20.0:
      		tmp = t_2
      	elif t_3 <= 0.0005:
      		tmp = ((x - y) / z) * t_m
      	elif t_3 <= 50.0:
      		tmp = 1.0 * t_m
      	else:
      		tmp = t_2
      	return t_s * tmp
      
      t\_m = abs(t)
      t\_s = copysign(1.0, t)
      function code(t_s, x, y, z, t_m)
      	t_2 = Float64(Float64(t_m * x) / Float64(z - y))
      	t_3 = Float64(Float64(x - y) / Float64(z - y))
      	tmp = 0.0
      	if (t_3 <= -20.0)
      		tmp = t_2;
      	elseif (t_3 <= 0.0005)
      		tmp = Float64(Float64(Float64(x - y) / z) * t_m);
      	elseif (t_3 <= 50.0)
      		tmp = Float64(1.0 * t_m);
      	else
      		tmp = t_2;
      	end
      	return Float64(t_s * tmp)
      end
      
      t\_m = abs(t);
      t\_s = sign(t) * abs(1.0);
      function tmp_2 = code(t_s, x, y, z, t_m)
      	t_2 = (t_m * x) / (z - y);
      	t_3 = (x - y) / (z - y);
      	tmp = 0.0;
      	if (t_3 <= -20.0)
      		tmp = t_2;
      	elseif (t_3 <= 0.0005)
      		tmp = ((x - y) / z) * t_m;
      	elseif (t_3 <= 50.0)
      		tmp = 1.0 * t_m;
      	else
      		tmp = t_2;
      	end
      	tmp_2 = t_s * tmp;
      end
      
      t\_m = N[Abs[t], $MachinePrecision]
      t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -20.0], t$95$2, If[LessEqual[t$95$3, 0.0005], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t$95$m), $MachinePrecision], If[LessEqual[t$95$3, 50.0], N[(1.0 * t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
      
      \begin{array}{l}
      t\_m = \left|t\right|
      \\
      t\_s = \mathsf{copysign}\left(1, t\right)
      
      \\
      \begin{array}{l}
      t_2 := \frac{t\_m \cdot x}{z - y}\\
      t_3 := \frac{x - y}{z - y}\\
      t\_s \cdot \begin{array}{l}
      \mathbf{if}\;t\_3 \leq -20:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_3 \leq 0.0005:\\
      \;\;\;\;\frac{x - y}{z} \cdot t\_m\\
      
      \mathbf{elif}\;t\_3 \leq 50:\\
      \;\;\;\;1 \cdot t\_m\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -20 or 50 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 88.7%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
        4. Step-by-step derivation
          1. associate-*l/N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
          4. lower--.f6489.9

            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
        5. Applied rewrites89.9%

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
        6. Step-by-step derivation
          1. Applied rewrites95.6%

            \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]

          if -20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

          1. Initial program 96.8%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
          4. Step-by-step derivation
            1. lower-/.f64N/A

              \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
            2. lower--.f6493.7

              \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
          5. Applied rewrites93.7%

            \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

          if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 50

          1. Initial program 99.9%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{1} \cdot t \]
          4. Step-by-step derivation
            1. Applied rewrites95.4%

              \[\leadsto \color{blue}{1} \cdot t \]
          5. Recombined 3 regimes into one program.
          6. Add Preprocessing

          Alternative 5: 91.2% accurate, 0.3× speedup?

          \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{t\_m \cdot x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -20:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.0005:\\ \;\;\;\;\frac{t\_m}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_3 \leq 50:\\ \;\;\;\;1 \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
          t\_m = (fabs.f64 t)
          t\_s = (copysign.f64 #s(literal 1 binary64) t)
          (FPCore (t_s x y z t_m)
           :precision binary64
           (let* ((t_2 (/ (* t_m x) (- z y))) (t_3 (/ (- x y) (- z y))))
             (*
              t_s
              (if (<= t_3 -20.0)
                t_2
                (if (<= t_3 0.0005)
                  (* (/ t_m z) (- x y))
                  (if (<= t_3 50.0) (* 1.0 t_m) t_2))))))
          t\_m = fabs(t);
          t\_s = copysign(1.0, t);
          double code(double t_s, double x, double y, double z, double t_m) {
          	double t_2 = (t_m * x) / (z - y);
          	double t_3 = (x - y) / (z - y);
          	double tmp;
          	if (t_3 <= -20.0) {
          		tmp = t_2;
          	} else if (t_3 <= 0.0005) {
          		tmp = (t_m / z) * (x - y);
          	} else if (t_3 <= 50.0) {
          		tmp = 1.0 * t_m;
          	} else {
          		tmp = t_2;
          	}
          	return t_s * tmp;
          }
          
          t\_m = abs(t)
          t\_s = copysign(1.0d0, t)
          real(8) function code(t_s, x, y, z, t_m)
              real(8), intent (in) :: t_s
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t_m
              real(8) :: t_2
              real(8) :: t_3
              real(8) :: tmp
              t_2 = (t_m * x) / (z - y)
              t_3 = (x - y) / (z - y)
              if (t_3 <= (-20.0d0)) then
                  tmp = t_2
              else if (t_3 <= 0.0005d0) then
                  tmp = (t_m / z) * (x - y)
              else if (t_3 <= 50.0d0) then
                  tmp = 1.0d0 * t_m
              else
                  tmp = t_2
              end if
              code = t_s * tmp
          end function
          
          t\_m = Math.abs(t);
          t\_s = Math.copySign(1.0, t);
          public static double code(double t_s, double x, double y, double z, double t_m) {
          	double t_2 = (t_m * x) / (z - y);
          	double t_3 = (x - y) / (z - y);
          	double tmp;
          	if (t_3 <= -20.0) {
          		tmp = t_2;
          	} else if (t_3 <= 0.0005) {
          		tmp = (t_m / z) * (x - y);
          	} else if (t_3 <= 50.0) {
          		tmp = 1.0 * t_m;
          	} else {
          		tmp = t_2;
          	}
          	return t_s * tmp;
          }
          
          t\_m = math.fabs(t)
          t\_s = math.copysign(1.0, t)
          def code(t_s, x, y, z, t_m):
          	t_2 = (t_m * x) / (z - y)
          	t_3 = (x - y) / (z - y)
          	tmp = 0
          	if t_3 <= -20.0:
          		tmp = t_2
          	elif t_3 <= 0.0005:
          		tmp = (t_m / z) * (x - y)
          	elif t_3 <= 50.0:
          		tmp = 1.0 * t_m
          	else:
          		tmp = t_2
          	return t_s * tmp
          
          t\_m = abs(t)
          t\_s = copysign(1.0, t)
          function code(t_s, x, y, z, t_m)
          	t_2 = Float64(Float64(t_m * x) / Float64(z - y))
          	t_3 = Float64(Float64(x - y) / Float64(z - y))
          	tmp = 0.0
          	if (t_3 <= -20.0)
          		tmp = t_2;
          	elseif (t_3 <= 0.0005)
          		tmp = Float64(Float64(t_m / z) * Float64(x - y));
          	elseif (t_3 <= 50.0)
          		tmp = Float64(1.0 * t_m);
          	else
          		tmp = t_2;
          	end
          	return Float64(t_s * tmp)
          end
          
          t\_m = abs(t);
          t\_s = sign(t) * abs(1.0);
          function tmp_2 = code(t_s, x, y, z, t_m)
          	t_2 = (t_m * x) / (z - y);
          	t_3 = (x - y) / (z - y);
          	tmp = 0.0;
          	if (t_3 <= -20.0)
          		tmp = t_2;
          	elseif (t_3 <= 0.0005)
          		tmp = (t_m / z) * (x - y);
          	elseif (t_3 <= 50.0)
          		tmp = 1.0 * t_m;
          	else
          		tmp = t_2;
          	end
          	tmp_2 = t_s * tmp;
          end
          
          t\_m = N[Abs[t], $MachinePrecision]
          t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
          code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m * x), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -20.0], t$95$2, If[LessEqual[t$95$3, 0.0005], N[(N[(t$95$m / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 50.0], N[(1.0 * t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
          
          \begin{array}{l}
          t\_m = \left|t\right|
          \\
          t\_s = \mathsf{copysign}\left(1, t\right)
          
          \\
          \begin{array}{l}
          t_2 := \frac{t\_m \cdot x}{z - y}\\
          t_3 := \frac{x - y}{z - y}\\
          t\_s \cdot \begin{array}{l}
          \mathbf{if}\;t\_3 \leq -20:\\
          \;\;\;\;t\_2\\
          
          \mathbf{elif}\;t\_3 \leq 0.0005:\\
          \;\;\;\;\frac{t\_m}{z} \cdot \left(x - y\right)\\
          
          \mathbf{elif}\;t\_3 \leq 50:\\
          \;\;\;\;1 \cdot t\_m\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_2\\
          
          
          \end{array}
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 3 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -20 or 50 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 88.7%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
            4. Step-by-step derivation
              1. associate-*l/N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
              3. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
              4. lower--.f6489.9

                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
            5. Applied rewrites89.9%

              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
            6. Step-by-step derivation
              1. Applied rewrites95.6%

                \[\leadsto \frac{t \cdot x}{\color{blue}{z - y}} \]

              if -20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

              1. Initial program 96.8%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in z around inf

                \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
              4. Step-by-step derivation
                1. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                2. *-commutativeN/A

                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                3. lower-*.f64N/A

                  \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                4. lower--.f6485.5

                  \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
              5. Applied rewrites85.5%

                \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
              6. Step-by-step derivation
                1. Applied rewrites88.6%

                  \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]

                if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 50

                1. Initial program 99.9%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1} \cdot t \]
                4. Step-by-step derivation
                  1. Applied rewrites95.4%

                    \[\leadsto \color{blue}{1} \cdot t \]
                5. Recombined 3 regimes into one program.
                6. Add Preprocessing

                Alternative 6: 91.3% accurate, 0.3× speedup?

                \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{t\_m}{z - y} \cdot x\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -20:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.0005:\\ \;\;\;\;\frac{t\_m}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;1 \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
                t\_m = (fabs.f64 t)
                t\_s = (copysign.f64 #s(literal 1 binary64) t)
                (FPCore (t_s x y z t_m)
                 :precision binary64
                 (let* ((t_2 (* (/ t_m (- z y)) x)) (t_3 (/ (- x y) (- z y))))
                   (*
                    t_s
                    (if (<= t_3 -20.0)
                      t_2
                      (if (<= t_3 0.0005)
                        (* (/ t_m z) (- x y))
                        (if (<= t_3 2.0) (* 1.0 t_m) t_2))))))
                t\_m = fabs(t);
                t\_s = copysign(1.0, t);
                double code(double t_s, double x, double y, double z, double t_m) {
                	double t_2 = (t_m / (z - y)) * x;
                	double t_3 = (x - y) / (z - y);
                	double tmp;
                	if (t_3 <= -20.0) {
                		tmp = t_2;
                	} else if (t_3 <= 0.0005) {
                		tmp = (t_m / z) * (x - y);
                	} else if (t_3 <= 2.0) {
                		tmp = 1.0 * t_m;
                	} else {
                		tmp = t_2;
                	}
                	return t_s * tmp;
                }
                
                t\_m = abs(t)
                t\_s = copysign(1.0d0, t)
                real(8) function code(t_s, x, y, z, t_m)
                    real(8), intent (in) :: t_s
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t_m
                    real(8) :: t_2
                    real(8) :: t_3
                    real(8) :: tmp
                    t_2 = (t_m / (z - y)) * x
                    t_3 = (x - y) / (z - y)
                    if (t_3 <= (-20.0d0)) then
                        tmp = t_2
                    else if (t_3 <= 0.0005d0) then
                        tmp = (t_m / z) * (x - y)
                    else if (t_3 <= 2.0d0) then
                        tmp = 1.0d0 * t_m
                    else
                        tmp = t_2
                    end if
                    code = t_s * tmp
                end function
                
                t\_m = Math.abs(t);
                t\_s = Math.copySign(1.0, t);
                public static double code(double t_s, double x, double y, double z, double t_m) {
                	double t_2 = (t_m / (z - y)) * x;
                	double t_3 = (x - y) / (z - y);
                	double tmp;
                	if (t_3 <= -20.0) {
                		tmp = t_2;
                	} else if (t_3 <= 0.0005) {
                		tmp = (t_m / z) * (x - y);
                	} else if (t_3 <= 2.0) {
                		tmp = 1.0 * t_m;
                	} else {
                		tmp = t_2;
                	}
                	return t_s * tmp;
                }
                
                t\_m = math.fabs(t)
                t\_s = math.copysign(1.0, t)
                def code(t_s, x, y, z, t_m):
                	t_2 = (t_m / (z - y)) * x
                	t_3 = (x - y) / (z - y)
                	tmp = 0
                	if t_3 <= -20.0:
                		tmp = t_2
                	elif t_3 <= 0.0005:
                		tmp = (t_m / z) * (x - y)
                	elif t_3 <= 2.0:
                		tmp = 1.0 * t_m
                	else:
                		tmp = t_2
                	return t_s * tmp
                
                t\_m = abs(t)
                t\_s = copysign(1.0, t)
                function code(t_s, x, y, z, t_m)
                	t_2 = Float64(Float64(t_m / Float64(z - y)) * x)
                	t_3 = Float64(Float64(x - y) / Float64(z - y))
                	tmp = 0.0
                	if (t_3 <= -20.0)
                		tmp = t_2;
                	elseif (t_3 <= 0.0005)
                		tmp = Float64(Float64(t_m / z) * Float64(x - y));
                	elseif (t_3 <= 2.0)
                		tmp = Float64(1.0 * t_m);
                	else
                		tmp = t_2;
                	end
                	return Float64(t_s * tmp)
                end
                
                t\_m = abs(t);
                t\_s = sign(t) * abs(1.0);
                function tmp_2 = code(t_s, x, y, z, t_m)
                	t_2 = (t_m / (z - y)) * x;
                	t_3 = (x - y) / (z - y);
                	tmp = 0.0;
                	if (t_3 <= -20.0)
                		tmp = t_2;
                	elseif (t_3 <= 0.0005)
                		tmp = (t_m / z) * (x - y);
                	elseif (t_3 <= 2.0)
                		tmp = 1.0 * t_m;
                	else
                		tmp = t_2;
                	end
                	tmp_2 = t_s * tmp;
                end
                
                t\_m = N[Abs[t], $MachinePrecision]
                t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -20.0], t$95$2, If[LessEqual[t$95$3, 0.0005], N[(N[(t$95$m / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(1.0 * t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
                
                \begin{array}{l}
                t\_m = \left|t\right|
                \\
                t\_s = \mathsf{copysign}\left(1, t\right)
                
                \\
                \begin{array}{l}
                t_2 := \frac{t\_m}{z - y} \cdot x\\
                t_3 := \frac{x - y}{z - y}\\
                t\_s \cdot \begin{array}{l}
                \mathbf{if}\;t\_3 \leq -20:\\
                \;\;\;\;t\_2\\
                
                \mathbf{elif}\;t\_3 \leq 0.0005:\\
                \;\;\;\;\frac{t\_m}{z} \cdot \left(x - y\right)\\
                
                \mathbf{elif}\;t\_3 \leq 2:\\
                \;\;\;\;1 \cdot t\_m\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_2\\
                
                
                \end{array}
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -20 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                  1. Initial program 88.9%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                  4. Step-by-step derivation
                    1. associate-*l/N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                    3. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                    4. lower--.f6488.4

                      \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                  5. Applied rewrites88.4%

                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

                  if -20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

                  1. Initial program 96.8%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  4. Step-by-step derivation
                    1. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    3. lower-*.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    4. lower--.f6485.5

                      \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                  5. Applied rewrites85.5%

                    \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                  6. Step-by-step derivation
                    1. Applied rewrites88.6%

                      \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]

                    if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                    1. Initial program 99.9%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1} \cdot t \]
                    4. Step-by-step derivation
                      1. Applied rewrites97.2%

                        \[\leadsto \color{blue}{1} \cdot t \]
                    5. Recombined 3 regimes into one program.
                    6. Add Preprocessing

                    Alternative 7: 78.8% accurate, 0.3× speedup?

                    \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+18}:\\ \;\;\;\;\left(-t\_m\right) \cdot \frac{x}{y}\\ \mathbf{elif}\;t\_2 \leq 0.0005:\\ \;\;\;\;\frac{t\_m}{z} \cdot \left(x - y\right)\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\ \;\;\;\;1 \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_m}{z} \cdot x\\ \end{array} \end{array} \end{array} \]
                    t\_m = (fabs.f64 t)
                    t\_s = (copysign.f64 #s(literal 1 binary64) t)
                    (FPCore (t_s x y z t_m)
                     :precision binary64
                     (let* ((t_2 (/ (- x y) (- z y))))
                       (*
                        t_s
                        (if (<= t_2 -1e+18)
                          (* (- t_m) (/ x y))
                          (if (<= t_2 0.0005)
                            (* (/ t_m z) (- x y))
                            (if (<= t_2 2e+15) (* 1.0 t_m) (* (/ t_m z) x)))))))
                    t\_m = fabs(t);
                    t\_s = copysign(1.0, t);
                    double code(double t_s, double x, double y, double z, double t_m) {
                    	double t_2 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_2 <= -1e+18) {
                    		tmp = -t_m * (x / y);
                    	} else if (t_2 <= 0.0005) {
                    		tmp = (t_m / z) * (x - y);
                    	} else if (t_2 <= 2e+15) {
                    		tmp = 1.0 * t_m;
                    	} else {
                    		tmp = (t_m / z) * x;
                    	}
                    	return t_s * tmp;
                    }
                    
                    t\_m = abs(t)
                    t\_s = copysign(1.0d0, t)
                    real(8) function code(t_s, x, y, z, t_m)
                        real(8), intent (in) :: t_s
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t_m
                        real(8) :: t_2
                        real(8) :: tmp
                        t_2 = (x - y) / (z - y)
                        if (t_2 <= (-1d+18)) then
                            tmp = -t_m * (x / y)
                        else if (t_2 <= 0.0005d0) then
                            tmp = (t_m / z) * (x - y)
                        else if (t_2 <= 2d+15) then
                            tmp = 1.0d0 * t_m
                        else
                            tmp = (t_m / z) * x
                        end if
                        code = t_s * tmp
                    end function
                    
                    t\_m = Math.abs(t);
                    t\_s = Math.copySign(1.0, t);
                    public static double code(double t_s, double x, double y, double z, double t_m) {
                    	double t_2 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_2 <= -1e+18) {
                    		tmp = -t_m * (x / y);
                    	} else if (t_2 <= 0.0005) {
                    		tmp = (t_m / z) * (x - y);
                    	} else if (t_2 <= 2e+15) {
                    		tmp = 1.0 * t_m;
                    	} else {
                    		tmp = (t_m / z) * x;
                    	}
                    	return t_s * tmp;
                    }
                    
                    t\_m = math.fabs(t)
                    t\_s = math.copysign(1.0, t)
                    def code(t_s, x, y, z, t_m):
                    	t_2 = (x - y) / (z - y)
                    	tmp = 0
                    	if t_2 <= -1e+18:
                    		tmp = -t_m * (x / y)
                    	elif t_2 <= 0.0005:
                    		tmp = (t_m / z) * (x - y)
                    	elif t_2 <= 2e+15:
                    		tmp = 1.0 * t_m
                    	else:
                    		tmp = (t_m / z) * x
                    	return t_s * tmp
                    
                    t\_m = abs(t)
                    t\_s = copysign(1.0, t)
                    function code(t_s, x, y, z, t_m)
                    	t_2 = Float64(Float64(x - y) / Float64(z - y))
                    	tmp = 0.0
                    	if (t_2 <= -1e+18)
                    		tmp = Float64(Float64(-t_m) * Float64(x / y));
                    	elseif (t_2 <= 0.0005)
                    		tmp = Float64(Float64(t_m / z) * Float64(x - y));
                    	elseif (t_2 <= 2e+15)
                    		tmp = Float64(1.0 * t_m);
                    	else
                    		tmp = Float64(Float64(t_m / z) * x);
                    	end
                    	return Float64(t_s * tmp)
                    end
                    
                    t\_m = abs(t);
                    t\_s = sign(t) * abs(1.0);
                    function tmp_2 = code(t_s, x, y, z, t_m)
                    	t_2 = (x - y) / (z - y);
                    	tmp = 0.0;
                    	if (t_2 <= -1e+18)
                    		tmp = -t_m * (x / y);
                    	elseif (t_2 <= 0.0005)
                    		tmp = (t_m / z) * (x - y);
                    	elseif (t_2 <= 2e+15)
                    		tmp = 1.0 * t_m;
                    	else
                    		tmp = (t_m / z) * x;
                    	end
                    	tmp_2 = t_s * tmp;
                    end
                    
                    t\_m = N[Abs[t], $MachinePrecision]
                    t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                    code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -1e+18], N[((-t$95$m) * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0005], N[(N[(t$95$m / z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+15], N[(1.0 * t$95$m), $MachinePrecision], N[(N[(t$95$m / z), $MachinePrecision] * x), $MachinePrecision]]]]), $MachinePrecision]]
                    
                    \begin{array}{l}
                    t\_m = \left|t\right|
                    \\
                    t\_s = \mathsf{copysign}\left(1, t\right)
                    
                    \\
                    \begin{array}{l}
                    t_2 := \frac{x - y}{z - y}\\
                    t\_s \cdot \begin{array}{l}
                    \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+18}:\\
                    \;\;\;\;\left(-t\_m\right) \cdot \frac{x}{y}\\
                    
                    \mathbf{elif}\;t\_2 \leq 0.0005:\\
                    \;\;\;\;\frac{t\_m}{z} \cdot \left(x - y\right)\\
                    
                    \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\
                    \;\;\;\;1 \cdot t\_m\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{t\_m}{z} \cdot x\\
                    
                    
                    \end{array}
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 4 regimes
                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e18

                      1. Initial program 90.9%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                      4. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                        3. lower-/.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                        4. lower--.f6493.1

                          \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                      5. Applied rewrites93.1%

                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                      6. Taylor expanded in y around inf

                        \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
                      7. Step-by-step derivation
                        1. Applied rewrites66.3%

                          \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]

                        if -1e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

                        1. Initial program 96.9%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around inf

                          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                        4. Step-by-step derivation
                          1. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                          2. *-commutativeN/A

                            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                          3. lower-*.f64N/A

                            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                          4. lower--.f6484.9

                            \[\leadsto \frac{\color{blue}{\left(x - y\right)} \cdot t}{z} \]
                        5. Applied rewrites84.9%

                          \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z}} \]
                        6. Step-by-step derivation
                          1. Applied rewrites86.8%

                            \[\leadsto \frac{t}{z} \cdot \color{blue}{\left(x - y\right)} \]

                          if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e15

                          1. Initial program 99.9%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{1} \cdot t \]
                          4. Step-by-step derivation
                            1. Applied rewrites94.4%

                              \[\leadsto \color{blue}{1} \cdot t \]

                            if 2e15 < (/.f64 (-.f64 x y) (-.f64 z y))

                            1. Initial program 84.9%

                              \[\frac{x - y}{z - y} \cdot t \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                            4. Step-by-step derivation
                              1. associate-*l/N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                              3. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                              4. lower--.f6489.8

                                \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                            5. Applied rewrites89.8%

                              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                            6. Taylor expanded in y around 0

                              \[\leadsto \frac{t}{z} \cdot x \]
                            7. Step-by-step derivation
                              1. Applied rewrites66.7%

                                \[\leadsto \frac{t}{z} \cdot x \]
                            8. Recombined 4 regimes into one program.
                            9. Add Preprocessing

                            Alternative 8: 70.0% accurate, 0.3× speedup?

                            \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+18}:\\ \;\;\;\;\left(-t\_m\right) \cdot \frac{x}{y}\\ \mathbf{elif}\;t\_2 \leq 0.0005:\\ \;\;\;\;\frac{x}{z} \cdot t\_m\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\ \;\;\;\;1 \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_m}{z} \cdot x\\ \end{array} \end{array} \end{array} \]
                            t\_m = (fabs.f64 t)
                            t\_s = (copysign.f64 #s(literal 1 binary64) t)
                            (FPCore (t_s x y z t_m)
                             :precision binary64
                             (let* ((t_2 (/ (- x y) (- z y))))
                               (*
                                t_s
                                (if (<= t_2 -1e+18)
                                  (* (- t_m) (/ x y))
                                  (if (<= t_2 0.0005)
                                    (* (/ x z) t_m)
                                    (if (<= t_2 2e+15) (* 1.0 t_m) (* (/ t_m z) x)))))))
                            t\_m = fabs(t);
                            t\_s = copysign(1.0, t);
                            double code(double t_s, double x, double y, double z, double t_m) {
                            	double t_2 = (x - y) / (z - y);
                            	double tmp;
                            	if (t_2 <= -1e+18) {
                            		tmp = -t_m * (x / y);
                            	} else if (t_2 <= 0.0005) {
                            		tmp = (x / z) * t_m;
                            	} else if (t_2 <= 2e+15) {
                            		tmp = 1.0 * t_m;
                            	} else {
                            		tmp = (t_m / z) * x;
                            	}
                            	return t_s * tmp;
                            }
                            
                            t\_m = abs(t)
                            t\_s = copysign(1.0d0, t)
                            real(8) function code(t_s, x, y, z, t_m)
                                real(8), intent (in) :: t_s
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t_m
                                real(8) :: t_2
                                real(8) :: tmp
                                t_2 = (x - y) / (z - y)
                                if (t_2 <= (-1d+18)) then
                                    tmp = -t_m * (x / y)
                                else if (t_2 <= 0.0005d0) then
                                    tmp = (x / z) * t_m
                                else if (t_2 <= 2d+15) then
                                    tmp = 1.0d0 * t_m
                                else
                                    tmp = (t_m / z) * x
                                end if
                                code = t_s * tmp
                            end function
                            
                            t\_m = Math.abs(t);
                            t\_s = Math.copySign(1.0, t);
                            public static double code(double t_s, double x, double y, double z, double t_m) {
                            	double t_2 = (x - y) / (z - y);
                            	double tmp;
                            	if (t_2 <= -1e+18) {
                            		tmp = -t_m * (x / y);
                            	} else if (t_2 <= 0.0005) {
                            		tmp = (x / z) * t_m;
                            	} else if (t_2 <= 2e+15) {
                            		tmp = 1.0 * t_m;
                            	} else {
                            		tmp = (t_m / z) * x;
                            	}
                            	return t_s * tmp;
                            }
                            
                            t\_m = math.fabs(t)
                            t\_s = math.copysign(1.0, t)
                            def code(t_s, x, y, z, t_m):
                            	t_2 = (x - y) / (z - y)
                            	tmp = 0
                            	if t_2 <= -1e+18:
                            		tmp = -t_m * (x / y)
                            	elif t_2 <= 0.0005:
                            		tmp = (x / z) * t_m
                            	elif t_2 <= 2e+15:
                            		tmp = 1.0 * t_m
                            	else:
                            		tmp = (t_m / z) * x
                            	return t_s * tmp
                            
                            t\_m = abs(t)
                            t\_s = copysign(1.0, t)
                            function code(t_s, x, y, z, t_m)
                            	t_2 = Float64(Float64(x - y) / Float64(z - y))
                            	tmp = 0.0
                            	if (t_2 <= -1e+18)
                            		tmp = Float64(Float64(-t_m) * Float64(x / y));
                            	elseif (t_2 <= 0.0005)
                            		tmp = Float64(Float64(x / z) * t_m);
                            	elseif (t_2 <= 2e+15)
                            		tmp = Float64(1.0 * t_m);
                            	else
                            		tmp = Float64(Float64(t_m / z) * x);
                            	end
                            	return Float64(t_s * tmp)
                            end
                            
                            t\_m = abs(t);
                            t\_s = sign(t) * abs(1.0);
                            function tmp_2 = code(t_s, x, y, z, t_m)
                            	t_2 = (x - y) / (z - y);
                            	tmp = 0.0;
                            	if (t_2 <= -1e+18)
                            		tmp = -t_m * (x / y);
                            	elseif (t_2 <= 0.0005)
                            		tmp = (x / z) * t_m;
                            	elseif (t_2 <= 2e+15)
                            		tmp = 1.0 * t_m;
                            	else
                            		tmp = (t_m / z) * x;
                            	end
                            	tmp_2 = t_s * tmp;
                            end
                            
                            t\_m = N[Abs[t], $MachinePrecision]
                            t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                            code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -1e+18], N[((-t$95$m) * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0005], N[(N[(x / z), $MachinePrecision] * t$95$m), $MachinePrecision], If[LessEqual[t$95$2, 2e+15], N[(1.0 * t$95$m), $MachinePrecision], N[(N[(t$95$m / z), $MachinePrecision] * x), $MachinePrecision]]]]), $MachinePrecision]]
                            
                            \begin{array}{l}
                            t\_m = \left|t\right|
                            \\
                            t\_s = \mathsf{copysign}\left(1, t\right)
                            
                            \\
                            \begin{array}{l}
                            t_2 := \frac{x - y}{z - y}\\
                            t\_s \cdot \begin{array}{l}
                            \mathbf{if}\;t\_2 \leq -1 \cdot 10^{+18}:\\
                            \;\;\;\;\left(-t\_m\right) \cdot \frac{x}{y}\\
                            
                            \mathbf{elif}\;t\_2 \leq 0.0005:\\
                            \;\;\;\;\frac{x}{z} \cdot t\_m\\
                            
                            \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\
                            \;\;\;\;1 \cdot t\_m\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\frac{t\_m}{z} \cdot x\\
                            
                            
                            \end{array}
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 4 regimes
                            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e18

                              1. Initial program 90.9%

                                \[\frac{x - y}{z - y} \cdot t \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                              4. Step-by-step derivation
                                1. associate-*l/N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                3. lower-/.f64N/A

                                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                4. lower--.f6493.1

                                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                              5. Applied rewrites93.1%

                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                              6. Taylor expanded in y around inf

                                \[\leadsto -1 \cdot \color{blue}{\frac{t \cdot x}{y}} \]
                              7. Step-by-step derivation
                                1. Applied rewrites66.3%

                                  \[\leadsto \left(-t\right) \cdot \color{blue}{\frac{x}{y}} \]

                                if -1e18 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

                                1. Initial program 96.9%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around 0

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                4. Step-by-step derivation
                                  1. lower-/.f6466.2

                                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                5. Applied rewrites66.2%

                                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e15

                                1. Initial program 99.9%

                                  \[\frac{x - y}{z - y} \cdot t \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{1} \cdot t \]
                                4. Step-by-step derivation
                                  1. Applied rewrites94.4%

                                    \[\leadsto \color{blue}{1} \cdot t \]

                                  if 2e15 < (/.f64 (-.f64 x y) (-.f64 z y))

                                  1. Initial program 84.9%

                                    \[\frac{x - y}{z - y} \cdot t \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in x around inf

                                    \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                  4. Step-by-step derivation
                                    1. associate-*l/N/A

                                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                    2. lower-*.f64N/A

                                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                    3. lower-/.f64N/A

                                      \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                    4. lower--.f6489.8

                                      \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                  5. Applied rewrites89.8%

                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                  6. Taylor expanded in y around 0

                                    \[\leadsto \frac{t}{z} \cdot x \]
                                  7. Step-by-step derivation
                                    1. Applied rewrites66.7%

                                      \[\leadsto \frac{t}{z} \cdot x \]
                                  8. Recombined 4 regimes into one program.
                                  9. Add Preprocessing

                                  Alternative 9: 68.5% accurate, 0.4× speedup?

                                  \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq 0.0005 \lor \neg \left(t\_2 \leq 2 \cdot 10^{+15}\right):\\ \;\;\;\;\frac{t\_m}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\_m\\ \end{array} \end{array} \end{array} \]
                                  t\_m = (fabs.f64 t)
                                  t\_s = (copysign.f64 #s(literal 1 binary64) t)
                                  (FPCore (t_s x y z t_m)
                                   :precision binary64
                                   (let* ((t_2 (/ (- x y) (- z y))))
                                     (*
                                      t_s
                                      (if (or (<= t_2 0.0005) (not (<= t_2 2e+15)))
                                        (* (/ t_m z) x)
                                        (* 1.0 t_m)))))
                                  t\_m = fabs(t);
                                  t\_s = copysign(1.0, t);
                                  double code(double t_s, double x, double y, double z, double t_m) {
                                  	double t_2 = (x - y) / (z - y);
                                  	double tmp;
                                  	if ((t_2 <= 0.0005) || !(t_2 <= 2e+15)) {
                                  		tmp = (t_m / z) * x;
                                  	} else {
                                  		tmp = 1.0 * t_m;
                                  	}
                                  	return t_s * tmp;
                                  }
                                  
                                  t\_m = abs(t)
                                  t\_s = copysign(1.0d0, t)
                                  real(8) function code(t_s, x, y, z, t_m)
                                      real(8), intent (in) :: t_s
                                      real(8), intent (in) :: x
                                      real(8), intent (in) :: y
                                      real(8), intent (in) :: z
                                      real(8), intent (in) :: t_m
                                      real(8) :: t_2
                                      real(8) :: tmp
                                      t_2 = (x - y) / (z - y)
                                      if ((t_2 <= 0.0005d0) .or. (.not. (t_2 <= 2d+15))) then
                                          tmp = (t_m / z) * x
                                      else
                                          tmp = 1.0d0 * t_m
                                      end if
                                      code = t_s * tmp
                                  end function
                                  
                                  t\_m = Math.abs(t);
                                  t\_s = Math.copySign(1.0, t);
                                  public static double code(double t_s, double x, double y, double z, double t_m) {
                                  	double t_2 = (x - y) / (z - y);
                                  	double tmp;
                                  	if ((t_2 <= 0.0005) || !(t_2 <= 2e+15)) {
                                  		tmp = (t_m / z) * x;
                                  	} else {
                                  		tmp = 1.0 * t_m;
                                  	}
                                  	return t_s * tmp;
                                  }
                                  
                                  t\_m = math.fabs(t)
                                  t\_s = math.copysign(1.0, t)
                                  def code(t_s, x, y, z, t_m):
                                  	t_2 = (x - y) / (z - y)
                                  	tmp = 0
                                  	if (t_2 <= 0.0005) or not (t_2 <= 2e+15):
                                  		tmp = (t_m / z) * x
                                  	else:
                                  		tmp = 1.0 * t_m
                                  	return t_s * tmp
                                  
                                  t\_m = abs(t)
                                  t\_s = copysign(1.0, t)
                                  function code(t_s, x, y, z, t_m)
                                  	t_2 = Float64(Float64(x - y) / Float64(z - y))
                                  	tmp = 0.0
                                  	if ((t_2 <= 0.0005) || !(t_2 <= 2e+15))
                                  		tmp = Float64(Float64(t_m / z) * x);
                                  	else
                                  		tmp = Float64(1.0 * t_m);
                                  	end
                                  	return Float64(t_s * tmp)
                                  end
                                  
                                  t\_m = abs(t);
                                  t\_s = sign(t) * abs(1.0);
                                  function tmp_2 = code(t_s, x, y, z, t_m)
                                  	t_2 = (x - y) / (z - y);
                                  	tmp = 0.0;
                                  	if ((t_2 <= 0.0005) || ~((t_2 <= 2e+15)))
                                  		tmp = (t_m / z) * x;
                                  	else
                                  		tmp = 1.0 * t_m;
                                  	end
                                  	tmp_2 = t_s * tmp;
                                  end
                                  
                                  t\_m = N[Abs[t], $MachinePrecision]
                                  t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                  code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[Or[LessEqual[t$95$2, 0.0005], N[Not[LessEqual[t$95$2, 2e+15]], $MachinePrecision]], N[(N[(t$95$m / z), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * t$95$m), $MachinePrecision]]), $MachinePrecision]]
                                  
                                  \begin{array}{l}
                                  t\_m = \left|t\right|
                                  \\
                                  t\_s = \mathsf{copysign}\left(1, t\right)
                                  
                                  \\
                                  \begin{array}{l}
                                  t_2 := \frac{x - y}{z - y}\\
                                  t\_s \cdot \begin{array}{l}
                                  \mathbf{if}\;t\_2 \leq 0.0005 \lor \neg \left(t\_2 \leq 2 \cdot 10^{+15}\right):\\
                                  \;\;\;\;\frac{t\_m}{z} \cdot x\\
                                  
                                  \mathbf{else}:\\
                                  \;\;\;\;1 \cdot t\_m\\
                                  
                                  
                                  \end{array}
                                  \end{array}
                                  \end{array}
                                  
                                  Derivation
                                  1. Split input into 2 regimes
                                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4 or 2e15 < (/.f64 (-.f64 x y) (-.f64 z y))

                                    1. Initial program 92.7%

                                      \[\frac{x - y}{z - y} \cdot t \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in x around inf

                                      \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                    4. Step-by-step derivation
                                      1. associate-*l/N/A

                                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                      2. lower-*.f64N/A

                                        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                      3. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                      4. lower--.f6476.8

                                        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                    5. Applied rewrites76.8%

                                      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                    6. Taylor expanded in y around 0

                                      \[\leadsto \frac{t}{z} \cdot x \]
                                    7. Step-by-step derivation
                                      1. Applied rewrites61.5%

                                        \[\leadsto \frac{t}{z} \cdot x \]

                                      if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e15

                                      1. Initial program 99.9%

                                        \[\frac{x - y}{z - y} \cdot t \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in y around inf

                                        \[\leadsto \color{blue}{1} \cdot t \]
                                      4. Step-by-step derivation
                                        1. Applied rewrites94.4%

                                          \[\leadsto \color{blue}{1} \cdot t \]
                                      5. Recombined 2 regimes into one program.
                                      6. Final simplification72.9%

                                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.0005 \lor \neg \left(\frac{x - y}{z - y} \leq 2 \cdot 10^{+15}\right):\\ \;\;\;\;\frac{t}{z} \cdot x\\ \mathbf{else}:\\ \;\;\;\;1 \cdot t\\ \end{array} \]
                                      7. Add Preprocessing

                                      Alternative 10: 69.8% accurate, 0.4× speedup?

                                      \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq 0.0005:\\ \;\;\;\;\frac{x}{z} \cdot t\_m\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\ \;\;\;\;1 \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_m}{z} \cdot x\\ \end{array} \end{array} \end{array} \]
                                      t\_m = (fabs.f64 t)
                                      t\_s = (copysign.f64 #s(literal 1 binary64) t)
                                      (FPCore (t_s x y z t_m)
                                       :precision binary64
                                       (let* ((t_2 (/ (- x y) (- z y))))
                                         (*
                                          t_s
                                          (if (<= t_2 0.0005)
                                            (* (/ x z) t_m)
                                            (if (<= t_2 2e+15) (* 1.0 t_m) (* (/ t_m z) x))))))
                                      t\_m = fabs(t);
                                      t\_s = copysign(1.0, t);
                                      double code(double t_s, double x, double y, double z, double t_m) {
                                      	double t_2 = (x - y) / (z - y);
                                      	double tmp;
                                      	if (t_2 <= 0.0005) {
                                      		tmp = (x / z) * t_m;
                                      	} else if (t_2 <= 2e+15) {
                                      		tmp = 1.0 * t_m;
                                      	} else {
                                      		tmp = (t_m / z) * x;
                                      	}
                                      	return t_s * tmp;
                                      }
                                      
                                      t\_m = abs(t)
                                      t\_s = copysign(1.0d0, t)
                                      real(8) function code(t_s, x, y, z, t_m)
                                          real(8), intent (in) :: t_s
                                          real(8), intent (in) :: x
                                          real(8), intent (in) :: y
                                          real(8), intent (in) :: z
                                          real(8), intent (in) :: t_m
                                          real(8) :: t_2
                                          real(8) :: tmp
                                          t_2 = (x - y) / (z - y)
                                          if (t_2 <= 0.0005d0) then
                                              tmp = (x / z) * t_m
                                          else if (t_2 <= 2d+15) then
                                              tmp = 1.0d0 * t_m
                                          else
                                              tmp = (t_m / z) * x
                                          end if
                                          code = t_s * tmp
                                      end function
                                      
                                      t\_m = Math.abs(t);
                                      t\_s = Math.copySign(1.0, t);
                                      public static double code(double t_s, double x, double y, double z, double t_m) {
                                      	double t_2 = (x - y) / (z - y);
                                      	double tmp;
                                      	if (t_2 <= 0.0005) {
                                      		tmp = (x / z) * t_m;
                                      	} else if (t_2 <= 2e+15) {
                                      		tmp = 1.0 * t_m;
                                      	} else {
                                      		tmp = (t_m / z) * x;
                                      	}
                                      	return t_s * tmp;
                                      }
                                      
                                      t\_m = math.fabs(t)
                                      t\_s = math.copysign(1.0, t)
                                      def code(t_s, x, y, z, t_m):
                                      	t_2 = (x - y) / (z - y)
                                      	tmp = 0
                                      	if t_2 <= 0.0005:
                                      		tmp = (x / z) * t_m
                                      	elif t_2 <= 2e+15:
                                      		tmp = 1.0 * t_m
                                      	else:
                                      		tmp = (t_m / z) * x
                                      	return t_s * tmp
                                      
                                      t\_m = abs(t)
                                      t\_s = copysign(1.0, t)
                                      function code(t_s, x, y, z, t_m)
                                      	t_2 = Float64(Float64(x - y) / Float64(z - y))
                                      	tmp = 0.0
                                      	if (t_2 <= 0.0005)
                                      		tmp = Float64(Float64(x / z) * t_m);
                                      	elseif (t_2 <= 2e+15)
                                      		tmp = Float64(1.0 * t_m);
                                      	else
                                      		tmp = Float64(Float64(t_m / z) * x);
                                      	end
                                      	return Float64(t_s * tmp)
                                      end
                                      
                                      t\_m = abs(t);
                                      t\_s = sign(t) * abs(1.0);
                                      function tmp_2 = code(t_s, x, y, z, t_m)
                                      	t_2 = (x - y) / (z - y);
                                      	tmp = 0.0;
                                      	if (t_2 <= 0.0005)
                                      		tmp = (x / z) * t_m;
                                      	elseif (t_2 <= 2e+15)
                                      		tmp = 1.0 * t_m;
                                      	else
                                      		tmp = (t_m / z) * x;
                                      	end
                                      	tmp_2 = t_s * tmp;
                                      end
                                      
                                      t\_m = N[Abs[t], $MachinePrecision]
                                      t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                      code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.0005], N[(N[(x / z), $MachinePrecision] * t$95$m), $MachinePrecision], If[LessEqual[t$95$2, 2e+15], N[(1.0 * t$95$m), $MachinePrecision], N[(N[(t$95$m / z), $MachinePrecision] * x), $MachinePrecision]]]), $MachinePrecision]]
                                      
                                      \begin{array}{l}
                                      t\_m = \left|t\right|
                                      \\
                                      t\_s = \mathsf{copysign}\left(1, t\right)
                                      
                                      \\
                                      \begin{array}{l}
                                      t_2 := \frac{x - y}{z - y}\\
                                      t\_s \cdot \begin{array}{l}
                                      \mathbf{if}\;t\_2 \leq 0.0005:\\
                                      \;\;\;\;\frac{x}{z} \cdot t\_m\\
                                      
                                      \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\
                                      \;\;\;\;1 \cdot t\_m\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;\frac{t\_m}{z} \cdot x\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 3 regimes
                                      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

                                        1. Initial program 94.9%

                                          \[\frac{x - y}{z - y} \cdot t \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in y around 0

                                          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                        4. Step-by-step derivation
                                          1. lower-/.f6461.7

                                            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                                        5. Applied rewrites61.7%

                                          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                                        if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e15

                                        1. Initial program 99.9%

                                          \[\frac{x - y}{z - y} \cdot t \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in y around inf

                                          \[\leadsto \color{blue}{1} \cdot t \]
                                        4. Step-by-step derivation
                                          1. Applied rewrites94.4%

                                            \[\leadsto \color{blue}{1} \cdot t \]

                                          if 2e15 < (/.f64 (-.f64 x y) (-.f64 z y))

                                          1. Initial program 84.9%

                                            \[\frac{x - y}{z - y} \cdot t \]
                                          2. Add Preprocessing
                                          3. Taylor expanded in x around inf

                                            \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                          4. Step-by-step derivation
                                            1. associate-*l/N/A

                                              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                            2. lower-*.f64N/A

                                              \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                            3. lower-/.f64N/A

                                              \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                            4. lower--.f6489.8

                                              \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                          5. Applied rewrites89.8%

                                            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                          6. Taylor expanded in y around 0

                                            \[\leadsto \frac{t}{z} \cdot x \]
                                          7. Step-by-step derivation
                                            1. Applied rewrites66.7%

                                              \[\leadsto \frac{t}{z} \cdot x \]
                                          8. Recombined 3 regimes into one program.
                                          9. Add Preprocessing

                                          Alternative 11: 68.5% accurate, 0.4× speedup?

                                          \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq 0.0005:\\ \;\;\;\;\frac{t\_m \cdot x}{z}\\ \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\ \;\;\;\;1 \cdot t\_m\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_m}{z} \cdot x\\ \end{array} \end{array} \end{array} \]
                                          t\_m = (fabs.f64 t)
                                          t\_s = (copysign.f64 #s(literal 1 binary64) t)
                                          (FPCore (t_s x y z t_m)
                                           :precision binary64
                                           (let* ((t_2 (/ (- x y) (- z y))))
                                             (*
                                              t_s
                                              (if (<= t_2 0.0005)
                                                (/ (* t_m x) z)
                                                (if (<= t_2 2e+15) (* 1.0 t_m) (* (/ t_m z) x))))))
                                          t\_m = fabs(t);
                                          t\_s = copysign(1.0, t);
                                          double code(double t_s, double x, double y, double z, double t_m) {
                                          	double t_2 = (x - y) / (z - y);
                                          	double tmp;
                                          	if (t_2 <= 0.0005) {
                                          		tmp = (t_m * x) / z;
                                          	} else if (t_2 <= 2e+15) {
                                          		tmp = 1.0 * t_m;
                                          	} else {
                                          		tmp = (t_m / z) * x;
                                          	}
                                          	return t_s * tmp;
                                          }
                                          
                                          t\_m = abs(t)
                                          t\_s = copysign(1.0d0, t)
                                          real(8) function code(t_s, x, y, z, t_m)
                                              real(8), intent (in) :: t_s
                                              real(8), intent (in) :: x
                                              real(8), intent (in) :: y
                                              real(8), intent (in) :: z
                                              real(8), intent (in) :: t_m
                                              real(8) :: t_2
                                              real(8) :: tmp
                                              t_2 = (x - y) / (z - y)
                                              if (t_2 <= 0.0005d0) then
                                                  tmp = (t_m * x) / z
                                              else if (t_2 <= 2d+15) then
                                                  tmp = 1.0d0 * t_m
                                              else
                                                  tmp = (t_m / z) * x
                                              end if
                                              code = t_s * tmp
                                          end function
                                          
                                          t\_m = Math.abs(t);
                                          t\_s = Math.copySign(1.0, t);
                                          public static double code(double t_s, double x, double y, double z, double t_m) {
                                          	double t_2 = (x - y) / (z - y);
                                          	double tmp;
                                          	if (t_2 <= 0.0005) {
                                          		tmp = (t_m * x) / z;
                                          	} else if (t_2 <= 2e+15) {
                                          		tmp = 1.0 * t_m;
                                          	} else {
                                          		tmp = (t_m / z) * x;
                                          	}
                                          	return t_s * tmp;
                                          }
                                          
                                          t\_m = math.fabs(t)
                                          t\_s = math.copysign(1.0, t)
                                          def code(t_s, x, y, z, t_m):
                                          	t_2 = (x - y) / (z - y)
                                          	tmp = 0
                                          	if t_2 <= 0.0005:
                                          		tmp = (t_m * x) / z
                                          	elif t_2 <= 2e+15:
                                          		tmp = 1.0 * t_m
                                          	else:
                                          		tmp = (t_m / z) * x
                                          	return t_s * tmp
                                          
                                          t\_m = abs(t)
                                          t\_s = copysign(1.0, t)
                                          function code(t_s, x, y, z, t_m)
                                          	t_2 = Float64(Float64(x - y) / Float64(z - y))
                                          	tmp = 0.0
                                          	if (t_2 <= 0.0005)
                                          		tmp = Float64(Float64(t_m * x) / z);
                                          	elseif (t_2 <= 2e+15)
                                          		tmp = Float64(1.0 * t_m);
                                          	else
                                          		tmp = Float64(Float64(t_m / z) * x);
                                          	end
                                          	return Float64(t_s * tmp)
                                          end
                                          
                                          t\_m = abs(t);
                                          t\_s = sign(t) * abs(1.0);
                                          function tmp_2 = code(t_s, x, y, z, t_m)
                                          	t_2 = (x - y) / (z - y);
                                          	tmp = 0.0;
                                          	if (t_2 <= 0.0005)
                                          		tmp = (t_m * x) / z;
                                          	elseif (t_2 <= 2e+15)
                                          		tmp = 1.0 * t_m;
                                          	else
                                          		tmp = (t_m / z) * x;
                                          	end
                                          	tmp_2 = t_s * tmp;
                                          end
                                          
                                          t\_m = N[Abs[t], $MachinePrecision]
                                          t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                          code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 0.0005], N[(N[(t$95$m * x), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$2, 2e+15], N[(1.0 * t$95$m), $MachinePrecision], N[(N[(t$95$m / z), $MachinePrecision] * x), $MachinePrecision]]]), $MachinePrecision]]
                                          
                                          \begin{array}{l}
                                          t\_m = \left|t\right|
                                          \\
                                          t\_s = \mathsf{copysign}\left(1, t\right)
                                          
                                          \\
                                          \begin{array}{l}
                                          t_2 := \frac{x - y}{z - y}\\
                                          t\_s \cdot \begin{array}{l}
                                          \mathbf{if}\;t\_2 \leq 0.0005:\\
                                          \;\;\;\;\frac{t\_m \cdot x}{z}\\
                                          
                                          \mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+15}:\\
                                          \;\;\;\;1 \cdot t\_m\\
                                          
                                          \mathbf{else}:\\
                                          \;\;\;\;\frac{t\_m}{z} \cdot x\\
                                          
                                          
                                          \end{array}
                                          \end{array}
                                          \end{array}
                                          
                                          Derivation
                                          1. Split input into 3 regimes
                                          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 5.0000000000000001e-4

                                            1. Initial program 94.9%

                                              \[\frac{x - y}{z - y} \cdot t \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around 0

                                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                            4. Step-by-step derivation
                                              1. lower-/.f64N/A

                                                \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]
                                              2. lower-*.f6460.1

                                                \[\leadsto \frac{\color{blue}{t \cdot x}}{z} \]
                                            5. Applied rewrites60.1%

                                              \[\leadsto \color{blue}{\frac{t \cdot x}{z}} \]

                                            if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e15

                                            1. Initial program 99.9%

                                              \[\frac{x - y}{z - y} \cdot t \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around inf

                                              \[\leadsto \color{blue}{1} \cdot t \]
                                            4. Step-by-step derivation
                                              1. Applied rewrites94.4%

                                                \[\leadsto \color{blue}{1} \cdot t \]

                                              if 2e15 < (/.f64 (-.f64 x y) (-.f64 z y))

                                              1. Initial program 84.9%

                                                \[\frac{x - y}{z - y} \cdot t \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in x around inf

                                                \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                              4. Step-by-step derivation
                                                1. associate-*l/N/A

                                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                2. lower-*.f64N/A

                                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                3. lower-/.f64N/A

                                                  \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                                4. lower--.f6489.8

                                                  \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                              5. Applied rewrites89.8%

                                                \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                              6. Taylor expanded in y around 0

                                                \[\leadsto \frac{t}{z} \cdot x \]
                                              7. Step-by-step derivation
                                                1. Applied rewrites66.7%

                                                  \[\leadsto \frac{t}{z} \cdot x \]
                                              8. Recombined 3 regimes into one program.
                                              9. Add Preprocessing

                                              Alternative 12: 97.5% accurate, 0.5× speedup?

                                              \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y} \cdot t\_m\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq 2 \cdot 10^{+303}:\\ \;\;\;\;t\_2\\ \mathbf{else}:\\ \;\;\;\;\frac{t\_m}{z - y} \cdot x\\ \end{array} \end{array} \end{array} \]
                                              t\_m = (fabs.f64 t)
                                              t\_s = (copysign.f64 #s(literal 1 binary64) t)
                                              (FPCore (t_s x y z t_m)
                                               :precision binary64
                                               (let* ((t_2 (* (/ (- x y) (- z y)) t_m)))
                                                 (* t_s (if (<= t_2 2e+303) t_2 (* (/ t_m (- z y)) x)))))
                                              t\_m = fabs(t);
                                              t\_s = copysign(1.0, t);
                                              double code(double t_s, double x, double y, double z, double t_m) {
                                              	double t_2 = ((x - y) / (z - y)) * t_m;
                                              	double tmp;
                                              	if (t_2 <= 2e+303) {
                                              		tmp = t_2;
                                              	} else {
                                              		tmp = (t_m / (z - y)) * x;
                                              	}
                                              	return t_s * tmp;
                                              }
                                              
                                              t\_m = abs(t)
                                              t\_s = copysign(1.0d0, t)
                                              real(8) function code(t_s, x, y, z, t_m)
                                                  real(8), intent (in) :: t_s
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t_m
                                                  real(8) :: t_2
                                                  real(8) :: tmp
                                                  t_2 = ((x - y) / (z - y)) * t_m
                                                  if (t_2 <= 2d+303) then
                                                      tmp = t_2
                                                  else
                                                      tmp = (t_m / (z - y)) * x
                                                  end if
                                                  code = t_s * tmp
                                              end function
                                              
                                              t\_m = Math.abs(t);
                                              t\_s = Math.copySign(1.0, t);
                                              public static double code(double t_s, double x, double y, double z, double t_m) {
                                              	double t_2 = ((x - y) / (z - y)) * t_m;
                                              	double tmp;
                                              	if (t_2 <= 2e+303) {
                                              		tmp = t_2;
                                              	} else {
                                              		tmp = (t_m / (z - y)) * x;
                                              	}
                                              	return t_s * tmp;
                                              }
                                              
                                              t\_m = math.fabs(t)
                                              t\_s = math.copysign(1.0, t)
                                              def code(t_s, x, y, z, t_m):
                                              	t_2 = ((x - y) / (z - y)) * t_m
                                              	tmp = 0
                                              	if t_2 <= 2e+303:
                                              		tmp = t_2
                                              	else:
                                              		tmp = (t_m / (z - y)) * x
                                              	return t_s * tmp
                                              
                                              t\_m = abs(t)
                                              t\_s = copysign(1.0, t)
                                              function code(t_s, x, y, z, t_m)
                                              	t_2 = Float64(Float64(Float64(x - y) / Float64(z - y)) * t_m)
                                              	tmp = 0.0
                                              	if (t_2 <= 2e+303)
                                              		tmp = t_2;
                                              	else
                                              		tmp = Float64(Float64(t_m / Float64(z - y)) * x);
                                              	end
                                              	return Float64(t_s * tmp)
                                              end
                                              
                                              t\_m = abs(t);
                                              t\_s = sign(t) * abs(1.0);
                                              function tmp_2 = code(t_s, x, y, z, t_m)
                                              	t_2 = ((x - y) / (z - y)) * t_m;
                                              	tmp = 0.0;
                                              	if (t_2 <= 2e+303)
                                              		tmp = t_2;
                                              	else
                                              		tmp = (t_m / (z - y)) * x;
                                              	end
                                              	tmp_2 = t_s * tmp;
                                              end
                                              
                                              t\_m = N[Abs[t], $MachinePrecision]
                                              t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                              code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t$95$m), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 2e+303], t$95$2, N[(N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]]), $MachinePrecision]]
                                              
                                              \begin{array}{l}
                                              t\_m = \left|t\right|
                                              \\
                                              t\_s = \mathsf{copysign}\left(1, t\right)
                                              
                                              \\
                                              \begin{array}{l}
                                              t_2 := \frac{x - y}{z - y} \cdot t\_m\\
                                              t\_s \cdot \begin{array}{l}
                                              \mathbf{if}\;t\_2 \leq 2 \cdot 10^{+303}:\\
                                              \;\;\;\;t\_2\\
                                              
                                              \mathbf{else}:\\
                                              \;\;\;\;\frac{t\_m}{z - y} \cdot x\\
                                              
                                              
                                              \end{array}
                                              \end{array}
                                              \end{array}
                                              
                                              Derivation
                                              1. Split input into 2 regimes
                                              2. if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 2e303

                                                1. Initial program 96.7%

                                                  \[\frac{x - y}{z - y} \cdot t \]
                                                2. Add Preprocessing

                                                if 2e303 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t)

                                                1. Initial program 78.7%

                                                  \[\frac{x - y}{z - y} \cdot t \]
                                                2. Add Preprocessing
                                                3. Taylor expanded in x around inf

                                                  \[\leadsto \color{blue}{\frac{t \cdot x}{z - y}} \]
                                                4. Step-by-step derivation
                                                  1. associate-*l/N/A

                                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                  2. lower-*.f64N/A

                                                    \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                                  3. lower-/.f64N/A

                                                    \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
                                                  4. lower--.f6499.9

                                                    \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
                                                5. Applied rewrites99.9%

                                                  \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
                                              3. Recombined 2 regimes into one program.
                                              4. Add Preprocessing

                                              Alternative 13: 35.5% accurate, 3.8× speedup?

                                              \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ t\_s \cdot \left(1 \cdot t\_m\right) \end{array} \]
                                              t\_m = (fabs.f64 t)
                                              t\_s = (copysign.f64 #s(literal 1 binary64) t)
                                              (FPCore (t_s x y z t_m) :precision binary64 (* t_s (* 1.0 t_m)))
                                              t\_m = fabs(t);
                                              t\_s = copysign(1.0, t);
                                              double code(double t_s, double x, double y, double z, double t_m) {
                                              	return t_s * (1.0 * t_m);
                                              }
                                              
                                              t\_m = abs(t)
                                              t\_s = copysign(1.0d0, t)
                                              real(8) function code(t_s, x, y, z, t_m)
                                                  real(8), intent (in) :: t_s
                                                  real(8), intent (in) :: x
                                                  real(8), intent (in) :: y
                                                  real(8), intent (in) :: z
                                                  real(8), intent (in) :: t_m
                                                  code = t_s * (1.0d0 * t_m)
                                              end function
                                              
                                              t\_m = Math.abs(t);
                                              t\_s = Math.copySign(1.0, t);
                                              public static double code(double t_s, double x, double y, double z, double t_m) {
                                              	return t_s * (1.0 * t_m);
                                              }
                                              
                                              t\_m = math.fabs(t)
                                              t\_s = math.copysign(1.0, t)
                                              def code(t_s, x, y, z, t_m):
                                              	return t_s * (1.0 * t_m)
                                              
                                              t\_m = abs(t)
                                              t\_s = copysign(1.0, t)
                                              function code(t_s, x, y, z, t_m)
                                              	return Float64(t_s * Float64(1.0 * t_m))
                                              end
                                              
                                              t\_m = abs(t);
                                              t\_s = sign(t) * abs(1.0);
                                              function tmp = code(t_s, x, y, z, t_m)
                                              	tmp = t_s * (1.0 * t_m);
                                              end
                                              
                                              t\_m = N[Abs[t], $MachinePrecision]
                                              t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                                              code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * N[(1.0 * t$95$m), $MachinePrecision]), $MachinePrecision]
                                              
                                              \begin{array}{l}
                                              t\_m = \left|t\right|
                                              \\
                                              t\_s = \mathsf{copysign}\left(1, t\right)
                                              
                                              \\
                                              t\_s \cdot \left(1 \cdot t\_m\right)
                                              \end{array}
                                              
                                              Derivation
                                              1. Initial program 95.2%

                                                \[\frac{x - y}{z - y} \cdot t \]
                                              2. Add Preprocessing
                                              3. Taylor expanded in y around inf

                                                \[\leadsto \color{blue}{1} \cdot t \]
                                              4. Step-by-step derivation
                                                1. Applied rewrites35.5%

                                                  \[\leadsto \color{blue}{1} \cdot t \]
                                                2. Add Preprocessing

                                                Developer Target 1: 97.0% accurate, 0.8× speedup?

                                                \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                                                (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                                                double code(double x, double y, double z, double t) {
                                                	return t / ((z - y) / (x - y));
                                                }
                                                
                                                real(8) function code(x, y, z, t)
                                                    real(8), intent (in) :: x
                                                    real(8), intent (in) :: y
                                                    real(8), intent (in) :: z
                                                    real(8), intent (in) :: t
                                                    code = t / ((z - y) / (x - y))
                                                end function
                                                
                                                public static double code(double x, double y, double z, double t) {
                                                	return t / ((z - y) / (x - y));
                                                }
                                                
                                                def code(x, y, z, t):
                                                	return t / ((z - y) / (x - y))
                                                
                                                function code(x, y, z, t)
                                                	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                                                end
                                                
                                                function tmp = code(x, y, z, t)
                                                	tmp = t / ((z - y) / (x - y));
                                                end
                                                
                                                code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                                                
                                                \begin{array}{l}
                                                
                                                \\
                                                \frac{t}{\frac{z - y}{x - y}}
                                                \end{array}
                                                

                                                Reproduce

                                                ?
                                                herbie shell --seed 2024339 
                                                (FPCore (x y z t)
                                                  :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                                                  :precision binary64
                                                
                                                  :alt
                                                  (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                                                
                                                  (* (/ (- x y) (- z y)) t))