
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)
\end{array}
Initial program 99.4%
Final simplification99.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_0 -20.0)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 2e+153)
(* (sqrt (pow x -1.0)) 0.3333333333333333)
(* (* 3.0 y) (sqrt x))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -20.0) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 2e+153) {
tmp = sqrt(pow(x, -1.0)) * 0.3333333333333333;
} else {
tmp = (3.0 * y) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_0 <= (-20.0d0)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 2d+153) then
tmp = sqrt((x ** (-1.0d0))) * 0.3333333333333333d0
else
tmp = (3.0d0 * y) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -20.0) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 2e+153) {
tmp = Math.sqrt(Math.pow(x, -1.0)) * 0.3333333333333333;
} else {
tmp = (3.0 * y) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_0 <= -20.0: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 2e+153: tmp = math.sqrt(math.pow(x, -1.0)) * 0.3333333333333333 else: tmp = (3.0 * y) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_0 <= -20.0) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 2e+153) tmp = Float64(sqrt((x ^ -1.0)) * 0.3333333333333333); else tmp = Float64(Float64(3.0 * y) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_0 <= -20.0) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 2e+153) tmp = sqrt((x ^ -1.0)) * 0.3333333333333333; else tmp = (3.0 * y) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20.0], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+153], N[(N[Sqrt[N[Power[x, -1.0], $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -20:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+153}:\\
\;\;\;\;\sqrt{{x}^{-1}} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -20Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6497.3
Applied rewrites97.3%
if -20 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2e153Initial program 99.3%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6483.1
Applied rewrites83.1%
if 2e153 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
Applied rewrites99.6%
Final simplification91.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_0 -2e+40)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 2e+153)
(* (* (- (/ 0.1111111111111111 x) 1.0) 3.0) (sqrt x))
(* (* 3.0 y) (sqrt x))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -2e+40) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 2e+153) {
tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x);
} else {
tmp = (3.0 * y) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_0 <= (-2d+40)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 2d+153) then
tmp = (((0.1111111111111111d0 / x) - 1.0d0) * 3.0d0) * sqrt(x)
else
tmp = (3.0d0 * y) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -2e+40) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 2e+153) {
tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * Math.sqrt(x);
} else {
tmp = (3.0 * y) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_0 <= -2e+40: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 2e+153: tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * math.sqrt(x) else: tmp = (3.0 * y) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_0 <= -2e+40) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 2e+153) tmp = Float64(Float64(Float64(Float64(0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x)); else tmp = Float64(Float64(3.0 * y) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_0 <= -2e+40) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 2e+153) tmp = (((0.1111111111111111 / x) - 1.0) * 3.0) * sqrt(x); else tmp = (3.0 * y) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+40], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+153], N[(N[(N[(N[(0.1111111111111111 / x), $MachinePrecision] - 1.0), $MachinePrecision] * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+40}:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+153}:\\
\;\;\;\;\left(\left(\frac{0.1111111111111111}{x} - 1\right) \cdot 3\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -2.00000000000000006e40Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.6%
Taylor expanded in x around inf
lower--.f6499.5
Applied rewrites99.5%
if -2.00000000000000006e40 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2e153Initial program 99.3%
Taylor expanded in y around 0
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
lower-sqrt.f6487.7
Applied rewrites87.7%
if 2e153 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
Applied rewrites99.6%
Final simplification93.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* 3.0 (sqrt x)) (- (+ y (pow (* x 9.0) -1.0)) 1.0))))
(if (<= t_0 -20.0)
(* (* (- y 1.0) (sqrt x)) 3.0)
(if (<= t_0 2e+153)
(/ (* 0.3333333333333333 (sqrt x)) x)
(* (* 3.0 y) (sqrt x))))))
double code(double x, double y) {
double t_0 = (3.0 * sqrt(x)) * ((y + pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -20.0) {
tmp = ((y - 1.0) * sqrt(x)) * 3.0;
} else if (t_0 <= 2e+153) {
tmp = (0.3333333333333333 * sqrt(x)) / x;
} else {
tmp = (3.0 * y) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (3.0d0 * sqrt(x)) * ((y + ((x * 9.0d0) ** (-1.0d0))) - 1.0d0)
if (t_0 <= (-20.0d0)) then
tmp = ((y - 1.0d0) * sqrt(x)) * 3.0d0
else if (t_0 <= 2d+153) then
tmp = (0.3333333333333333d0 * sqrt(x)) / x
else
tmp = (3.0d0 * y) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (3.0 * Math.sqrt(x)) * ((y + Math.pow((x * 9.0), -1.0)) - 1.0);
double tmp;
if (t_0 <= -20.0) {
tmp = ((y - 1.0) * Math.sqrt(x)) * 3.0;
} else if (t_0 <= 2e+153) {
tmp = (0.3333333333333333 * Math.sqrt(x)) / x;
} else {
tmp = (3.0 * y) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): t_0 = (3.0 * math.sqrt(x)) * ((y + math.pow((x * 9.0), -1.0)) - 1.0) tmp = 0 if t_0 <= -20.0: tmp = ((y - 1.0) * math.sqrt(x)) * 3.0 elif t_0 <= 2e+153: tmp = (0.3333333333333333 * math.sqrt(x)) / x else: tmp = (3.0 * y) * math.sqrt(x) return tmp
function code(x, y) t_0 = Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + (Float64(x * 9.0) ^ -1.0)) - 1.0)) tmp = 0.0 if (t_0 <= -20.0) tmp = Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0); elseif (t_0 <= 2e+153) tmp = Float64(Float64(0.3333333333333333 * sqrt(x)) / x); else tmp = Float64(Float64(3.0 * y) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) t_0 = (3.0 * sqrt(x)) * ((y + ((x * 9.0) ^ -1.0)) - 1.0); tmp = 0.0; if (t_0 <= -20.0) tmp = ((y - 1.0) * sqrt(x)) * 3.0; elseif (t_0 <= 2e+153) tmp = (0.3333333333333333 * sqrt(x)) / x; else tmp = (3.0 * y) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[Power[N[(x * 9.0), $MachinePrecision], -1.0], $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20.0], N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 2e+153], N[(N[(0.3333333333333333 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + {\left(x \cdot 9\right)}^{-1}\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -20:\\
\;\;\;\;\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+153}:\\
\;\;\;\;\frac{0.3333333333333333 \cdot \sqrt{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -20Initial program 99.5%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.5%
Taylor expanded in x around inf
lower--.f6497.3
Applied rewrites97.3%
if -20 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 2e153Initial program 99.3%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.3
Applied rewrites99.2%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower-sqrt.f64N/A
lower-pow.f64N/A
lower-*.f64N/A
lower-sqrt.f6495.0
Applied rewrites95.0%
Taylor expanded in x around 0
Applied rewrites83.2%
if 2e153 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6499.6
Applied rewrites99.6%
Applied rewrites99.6%
Final simplification91.8%
(FPCore (x y) :precision binary64 (* (- (- y (/ -0.1111111111111111 x)) 1.0) (* (sqrt x) 3.0)))
double code(double x, double y) {
return ((y - (-0.1111111111111111 / x)) - 1.0) * (sqrt(x) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y - ((-0.1111111111111111d0) / x)) - 1.0d0) * (sqrt(x) * 3.0d0)
end function
public static double code(double x, double y) {
return ((y - (-0.1111111111111111 / x)) - 1.0) * (Math.sqrt(x) * 3.0);
}
def code(x, y): return ((y - (-0.1111111111111111 / x)) - 1.0) * (math.sqrt(x) * 3.0)
function code(x, y) return Float64(Float64(Float64(y - Float64(-0.1111111111111111 / x)) - 1.0) * Float64(sqrt(x) * 3.0)) end
function tmp = code(x, y) tmp = ((y - (-0.1111111111111111 / x)) - 1.0) * (sqrt(x) * 3.0); end
code[x_, y_] := N[(N[(N[(y - N[(-0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y - \frac{-0.1111111111111111}{x}\right) - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)
\end{array}
Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y (- (/ 0.3333333333333333 x) 3.0))))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, ((0.3333333333333333 / x) - 3.0));
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, Float64(Float64(0.3333333333333333 / x) - 3.0))) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + N[(N[(0.3333333333333333 / x), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, \frac{0.3333333333333333}{x} - 3\right)
\end{array}
Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
associate-*l*N/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-evalN/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-eval99.1
Applied rewrites99.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-pow.f64N/A
lift-pow.f64N/A
pow-prod-upN/A
metadata-evalN/A
pow1/2N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
distribute-rgt-inN/A
Applied rewrites99.4%
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f6499.4
Applied rewrites99.4%
Taylor expanded in x around inf
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.4
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (if (or (<= y -8.8e-5) (not (<= y 1.0))) (* (* 3.0 y) (sqrt x)) (* -3.0 (sqrt x))))
double code(double x, double y) {
double tmp;
if ((y <= -8.8e-5) || !(y <= 1.0)) {
tmp = (3.0 * y) * sqrt(x);
} else {
tmp = -3.0 * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-8.8d-5)) .or. (.not. (y <= 1.0d0))) then
tmp = (3.0d0 * y) * sqrt(x)
else
tmp = (-3.0d0) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -8.8e-5) || !(y <= 1.0)) {
tmp = (3.0 * y) * Math.sqrt(x);
} else {
tmp = -3.0 * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -8.8e-5) or not (y <= 1.0): tmp = (3.0 * y) * math.sqrt(x) else: tmp = -3.0 * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -8.8e-5) || !(y <= 1.0)) tmp = Float64(Float64(3.0 * y) * sqrt(x)); else tmp = Float64(-3.0 * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -8.8e-5) || ~((y <= 1.0))) tmp = (3.0 * y) * sqrt(x); else tmp = -3.0 * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -8.8e-5], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{-5} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -8.7999999999999998e-5 or 1 < y Initial program 99.4%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6472.2
Applied rewrites72.2%
Applied rewrites72.1%
if -8.7999999999999998e-5 < y < 1Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
associate-*l*N/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-evalN/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-eval99.1
Applied rewrites99.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-pow.f64N/A
lift-pow.f64N/A
pow-prod-upN/A
metadata-evalN/A
pow1/2N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
distribute-rgt-inN/A
Applied rewrites99.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6451.5
Applied rewrites51.5%
Taylor expanded in y around 0
Applied rewrites51.2%
Final simplification62.5%
(FPCore (x y) :precision binary64 (if (<= y -8.8e-5) (* (* (sqrt x) y) 3.0) (if (<= y 1.0) (* -3.0 (sqrt x)) (* (* 3.0 y) (sqrt x)))))
double code(double x, double y) {
double tmp;
if (y <= -8.8e-5) {
tmp = (sqrt(x) * y) * 3.0;
} else if (y <= 1.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (3.0 * y) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-8.8d-5)) then
tmp = (sqrt(x) * y) * 3.0d0
else if (y <= 1.0d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (3.0d0 * y) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -8.8e-5) {
tmp = (Math.sqrt(x) * y) * 3.0;
} else if (y <= 1.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (3.0 * y) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -8.8e-5: tmp = (math.sqrt(x) * y) * 3.0 elif y <= 1.0: tmp = -3.0 * math.sqrt(x) else: tmp = (3.0 * y) * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if (y <= -8.8e-5) tmp = Float64(Float64(sqrt(x) * y) * 3.0); elseif (y <= 1.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(3.0 * y) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -8.8e-5) tmp = (sqrt(x) * y) * 3.0; elseif (y <= 1.0) tmp = -3.0 * sqrt(x); else tmp = (3.0 * y) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -8.8e-5], N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[y, 1.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{-5}:\\
\;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -8.7999999999999998e-5Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6471.1
Applied rewrites71.1%
if -8.7999999999999998e-5 < y < 1Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
associate-*l*N/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-evalN/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-eval99.1
Applied rewrites99.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-pow.f64N/A
lift-pow.f64N/A
pow-prod-upN/A
metadata-evalN/A
pow1/2N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
distribute-rgt-inN/A
Applied rewrites99.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6451.5
Applied rewrites51.5%
Taylor expanded in y around 0
Applied rewrites51.2%
if 1 < y Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6474.0
Applied rewrites74.0%
Applied rewrites74.1%
(FPCore (x y) :precision binary64 (if (<= y -8.8e-5) (* (* 3.0 (sqrt x)) y) (if (<= y 1.0) (* -3.0 (sqrt x)) (* (* 3.0 y) (sqrt x)))))
double code(double x, double y) {
double tmp;
if (y <= -8.8e-5) {
tmp = (3.0 * sqrt(x)) * y;
} else if (y <= 1.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (3.0 * y) * sqrt(x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-8.8d-5)) then
tmp = (3.0d0 * sqrt(x)) * y
else if (y <= 1.0d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (3.0d0 * y) * sqrt(x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -8.8e-5) {
tmp = (3.0 * Math.sqrt(x)) * y;
} else if (y <= 1.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (3.0 * y) * Math.sqrt(x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -8.8e-5: tmp = (3.0 * math.sqrt(x)) * y elif y <= 1.0: tmp = -3.0 * math.sqrt(x) else: tmp = (3.0 * y) * math.sqrt(x) return tmp
function code(x, y) tmp = 0.0 if (y <= -8.8e-5) tmp = Float64(Float64(3.0 * sqrt(x)) * y); elseif (y <= 1.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(3.0 * y) * sqrt(x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -8.8e-5) tmp = (3.0 * sqrt(x)) * y; elseif (y <= 1.0) tmp = -3.0 * sqrt(x); else tmp = (3.0 * y) * sqrt(x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -8.8e-5], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * y), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.8 \cdot 10^{-5}:\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot y\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot y\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if y < -8.7999999999999998e-5Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6471.1
Applied rewrites71.1%
Applied rewrites71.0%
if -8.7999999999999998e-5 < y < 1Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
associate-*l*N/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-evalN/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-eval99.1
Applied rewrites99.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-pow.f64N/A
lift-pow.f64N/A
pow-prod-upN/A
metadata-evalN/A
pow1/2N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
distribute-rgt-inN/A
Applied rewrites99.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6451.5
Applied rewrites51.5%
Taylor expanded in y around 0
Applied rewrites51.2%
if 1 < y Initial program 99.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f6474.0
Applied rewrites74.0%
Applied rewrites74.1%
(FPCore (x y) :precision binary64 (* (* (- y 1.0) (sqrt x)) 3.0))
double code(double x, double y) {
return ((y - 1.0) * sqrt(x)) * 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((y - 1.0d0) * sqrt(x)) * 3.0d0
end function
public static double code(double x, double y) {
return ((y - 1.0) * Math.sqrt(x)) * 3.0;
}
def code(x, y): return ((y - 1.0) * math.sqrt(x)) * 3.0
function code(x, y) return Float64(Float64(Float64(y - 1.0) * sqrt(x)) * 3.0) end
function tmp = code(x, y) tmp = ((y - 1.0) * sqrt(x)) * 3.0; end
code[x_, y_] := N[(N[(N[(y - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(y - 1\right) \cdot \sqrt{x}\right) \cdot 3
\end{array}
Initial program 99.4%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.4%
Taylor expanded in x around inf
lower--.f6463.1
Applied rewrites63.1%
(FPCore (x y) :precision binary64 (* (- y 1.0) (* (sqrt x) 3.0)))
double code(double x, double y) {
return (y - 1.0) * (sqrt(x) * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y - 1.0d0) * (sqrt(x) * 3.0d0)
end function
public static double code(double x, double y) {
return (y - 1.0) * (Math.sqrt(x) * 3.0);
}
def code(x, y): return (y - 1.0) * (math.sqrt(x) * 3.0)
function code(x, y) return Float64(Float64(y - 1.0) * Float64(sqrt(x) * 3.0)) end
function tmp = code(x, y) tmp = (y - 1.0) * (sqrt(x) * 3.0); end
code[x_, y_] := N[(N[(y - 1.0), $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y - 1\right) \cdot \left(\sqrt{x} \cdot 3\right)
\end{array}
Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
Taylor expanded in x around inf
lower--.f6463.0
Applied rewrites63.0%
(FPCore (x y) :precision binary64 (* (sqrt x) (fma 3.0 y -3.0)))
double code(double x, double y) {
return sqrt(x) * fma(3.0, y, -3.0);
}
function code(x, y) return Float64(sqrt(x) * fma(3.0, y, -3.0)) end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * y + -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \mathsf{fma}\left(3, y, -3\right)
\end{array}
Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
associate-*l*N/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-evalN/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-eval99.1
Applied rewrites99.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-pow.f64N/A
lift-pow.f64N/A
pow-prod-upN/A
metadata-evalN/A
pow1/2N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
distribute-rgt-inN/A
Applied rewrites99.4%
lift-fma.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f6499.4
Applied rewrites99.4%
Taylor expanded in x around inf
Applied rewrites63.0%
(FPCore (x y) :precision binary64 (* -3.0 (sqrt x)))
double code(double x, double y) {
return -3.0 * sqrt(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-3.0d0) * sqrt(x)
end function
public static double code(double x, double y) {
return -3.0 * Math.sqrt(x);
}
def code(x, y): return -3.0 * math.sqrt(x)
function code(x, y) return Float64(-3.0 * sqrt(x)) end
function tmp = code(x, y) tmp = -3.0 * sqrt(x); end
code[x_, y_] := N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot \sqrt{x}
\end{array}
Initial program 99.4%
lift-*.f64N/A
*-commutativeN/A
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
associate-*l*N/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-evalN/A
lower-*.f64N/A
lower-pow.f64N/A
metadata-eval99.1
Applied rewrites99.1%
lift-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
lift-pow.f64N/A
lift-pow.f64N/A
pow-prod-upN/A
metadata-evalN/A
pow1/2N/A
lift-sqrt.f64N/A
lift-*.f64N/A
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
distribute-rgt-inN/A
Applied rewrites99.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f64N/A
lower-fma.f6457.1
Applied rewrites57.1%
Taylor expanded in y around 0
Applied rewrites25.1%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024339
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))