
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (exp (* y (log (/ y (+ z y))))) y)))
double code(double x, double y, double z) {
return x + (exp((y * log((y / (z + y))))) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (exp((y * log((y / (z + y))))) / y)
end function
public static double code(double x, double y, double z) {
return x + (Math.exp((y * Math.log((y / (z + y))))) / y);
}
def code(x, y, z): return x + (math.exp((y * math.log((y / (z + y))))) / y)
function code(x, y, z) return Float64(x + Float64(exp(Float64(y * log(Float64(y / Float64(z + y))))) / y)) end
function tmp = code(x, y, z) tmp = x + (exp((y * log((y / (z + y))))) / y); end
code[x_, y_, z_] := N[(x + N[(N[Exp[N[(y * N[Log[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{e^{y \cdot \log \left(\frac{y}{z + y}\right)}}{y}
\end{array}
(FPCore (x y z) :precision binary64 (if (or (<= y -33000000000.0) (not (<= y 2e-13))) (+ x (/ (exp (- z)) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -33000000000.0) || !(y <= 2e-13)) {
tmp = x + (exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-33000000000.0d0)) .or. (.not. (y <= 2d-13))) then
tmp = x + (exp(-z) / y)
else
tmp = x + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -33000000000.0) || !(y <= 2e-13)) {
tmp = x + (Math.exp(-z) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -33000000000.0) or not (y <= 2e-13): tmp = x + (math.exp(-z) / y) else: tmp = x + (1.0 / y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -33000000000.0) || !(y <= 2e-13)) tmp = Float64(x + Float64(exp(Float64(-z)) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -33000000000.0) || ~((y <= 2e-13))) tmp = x + (exp(-z) / y); else tmp = x + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -33000000000.0], N[Not[LessEqual[y, 2e-13]], $MachinePrecision]], N[(x + N[(N[Exp[(-z)], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -33000000000 \lor \neg \left(y \leq 2 \cdot 10^{-13}\right):\\
\;\;\;\;x + \frac{e^{-z}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if y < -3.3e10 or 2.0000000000000001e-13 < y Initial program 85.4%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
if -3.3e10 < y < 2.0000000000000001e-13Initial program 87.6%
Taylor expanded in y around 0
Applied rewrites99.6%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (pow y -1.0))
double code(double x, double y, double z) {
return pow(y, -1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y ** (-1.0d0)
end function
public static double code(double x, double y, double z) {
return Math.pow(y, -1.0);
}
def code(x, y, z): return math.pow(y, -1.0)
function code(x, y, z) return y ^ -1.0 end
function tmp = code(x, y, z) tmp = y ^ -1.0; end
code[x_, y_, z_] := N[Power[y, -1.0], $MachinePrecision]
\begin{array}{l}
\\
{y}^{-1}
\end{array}
Initial program 86.4%
Taylor expanded in y around 0
lower-/.f6439.6
Applied rewrites39.6%
Final simplification39.6%
(FPCore (x y z)
:precision binary64
(if (<= y -33000000000.0)
(+
(/
(fma
(-
(*
(fma
(+ (/ (+ (/ 0.3333333333333333 y) 0.5) y) 0.16666666666666666)
(- z)
(+ (/ 0.5 y) 0.5))
z)
1.0)
z
1.0)
y)
x)
(if (<= y 1.6e+168)
(+ x (/ 1.0 y))
(+ x (/ (/ (fma (fma (- (* 0.5 z) 1.0) z 1.0) y (* (* z z) 0.5)) y) y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -33000000000.0) {
tmp = (fma(((fma(((((0.3333333333333333 / y) + 0.5) / y) + 0.16666666666666666), -z, ((0.5 / y) + 0.5)) * z) - 1.0), z, 1.0) / y) + x;
} else if (y <= 1.6e+168) {
tmp = x + (1.0 / y);
} else {
tmp = x + ((fma(fma(((0.5 * z) - 1.0), z, 1.0), y, ((z * z) * 0.5)) / y) / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -33000000000.0) tmp = Float64(Float64(fma(Float64(Float64(fma(Float64(Float64(Float64(Float64(0.3333333333333333 / y) + 0.5) / y) + 0.16666666666666666), Float64(-z), Float64(Float64(0.5 / y) + 0.5)) * z) - 1.0), z, 1.0) / y) + x); elseif (y <= 1.6e+168) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(Float64(fma(fma(Float64(Float64(0.5 * z) - 1.0), z, 1.0), y, Float64(Float64(z * z) * 0.5)) / y) / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -33000000000.0], N[(N[(N[(N[(N[(N[(N[(N[(N[(N[(0.3333333333333333 / y), $MachinePrecision] + 0.5), $MachinePrecision] / y), $MachinePrecision] + 0.16666666666666666), $MachinePrecision] * (-z) + N[(N[(0.5 / y), $MachinePrecision] + 0.5), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision] - 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[y, 1.6e+168], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[(N[(N[(N[(0.5 * z), $MachinePrecision] - 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] * y + N[(N[(z * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -33000000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(\mathsf{fma}\left(\frac{\frac{0.3333333333333333}{y} + 0.5}{y} + 0.16666666666666666, -z, \frac{0.5}{y} + 0.5\right) \cdot z - 1, z, 1\right)}{y} + x\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+168}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{\frac{\mathsf{fma}\left(\mathsf{fma}\left(0.5 \cdot z - 1, z, 1\right), y, \left(z \cdot z\right) \cdot 0.5\right)}{y}}{y}\\
\end{array}
\end{array}
if y < -3.3e10Initial program 90.8%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6490.8
lift-exp.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-log.f64N/A
pow-to-expN/A
lower-pow.f6490.8
Applied rewrites90.8%
Taylor expanded in y around 0
Applied rewrites65.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites87.6%
if -3.3e10 < y < 1.6000000000000001e168Initial program 89.2%
Taylor expanded in y around 0
Applied rewrites96.5%
if 1.6000000000000001e168 < y Initial program 69.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites61.1%
Taylor expanded in y around -inf
Applied rewrites61.1%
Taylor expanded in y around 0
Applied rewrites86.1%
Final simplification92.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma (- (* 0.5 z) 1.0) z 1.0)))
(if (<= y -33000000000.0)
(+ x (/ t_0 y))
(if (<= y 1.6e+168)
(+ x (/ 1.0 y))
(+ x (/ (/ (fma t_0 y (* (* z z) 0.5)) y) y))))))
double code(double x, double y, double z) {
double t_0 = fma(((0.5 * z) - 1.0), z, 1.0);
double tmp;
if (y <= -33000000000.0) {
tmp = x + (t_0 / y);
} else if (y <= 1.6e+168) {
tmp = x + (1.0 / y);
} else {
tmp = x + ((fma(t_0, y, ((z * z) * 0.5)) / y) / y);
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(Float64(0.5 * z) - 1.0), z, 1.0) tmp = 0.0 if (y <= -33000000000.0) tmp = Float64(x + Float64(t_0 / y)); elseif (y <= 1.6e+168) tmp = Float64(x + Float64(1.0 / y)); else tmp = Float64(x + Float64(Float64(fma(t_0, y, Float64(Float64(z * z) * 0.5)) / y) / y)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(0.5 * z), $MachinePrecision] - 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision]}, If[LessEqual[y, -33000000000.0], N[(x + N[(t$95$0 / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.6e+168], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(N[(t$95$0 * y + N[(N[(z * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(0.5 \cdot z - 1, z, 1\right)\\
\mathbf{if}\;y \leq -33000000000:\\
\;\;\;\;x + \frac{t\_0}{y}\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+168}:\\
\;\;\;\;x + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{\frac{\mathsf{fma}\left(t\_0, y, \left(z \cdot z\right) \cdot 0.5\right)}{y}}{y}\\
\end{array}
\end{array}
if y < -3.3e10Initial program 90.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites80.1%
Taylor expanded in y around inf
Applied rewrites84.6%
if -3.3e10 < y < 1.6000000000000001e168Initial program 89.2%
Taylor expanded in y around 0
Applied rewrites96.5%
if 1.6000000000000001e168 < y Initial program 69.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites61.1%
Taylor expanded in y around -inf
Applied rewrites61.1%
Taylor expanded in y around 0
Applied rewrites86.1%
Final simplification91.9%
(FPCore (x y z) :precision binary64 (if (<= z -2.75e+189) (+ x (/ (fma (- (* 0.5 z) 1.0) z 1.0) y)) (+ x (/ 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.75e+189) {
tmp = x + (fma(((0.5 * z) - 1.0), z, 1.0) / y);
} else {
tmp = x + (1.0 / y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -2.75e+189) tmp = Float64(x + Float64(fma(Float64(Float64(0.5 * z) - 1.0), z, 1.0) / y)); else tmp = Float64(x + Float64(1.0 / y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -2.75e+189], N[(x + N[(N[(N[(N[(0.5 * z), $MachinePrecision] - 1.0), $MachinePrecision] * z + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.75 \cdot 10^{+189}:\\
\;\;\;\;x + \frac{\mathsf{fma}\left(0.5 \cdot z - 1, z, 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{1}{y}\\
\end{array}
\end{array}
if z < -2.75e189Initial program 72.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites58.9%
Taylor expanded in y around inf
Applied rewrites81.8%
if -2.75e189 < z Initial program 87.7%
Taylor expanded in y around 0
Applied rewrites89.9%
Final simplification89.3%
(FPCore (x y z) :precision binary64 (+ x (/ 1.0 y)))
double code(double x, double y, double z) {
return x + (1.0 / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (1.0d0 / y)
end function
public static double code(double x, double y, double z) {
return x + (1.0 / y);
}
def code(x, y, z): return x + (1.0 / y)
function code(x, y, z) return Float64(x + Float64(1.0 / y)) end
function tmp = code(x, y, z) tmp = x + (1.0 / y); end
code[x_, y_, z_] := N[(x + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{1}{y}
\end{array}
Initial program 86.4%
Taylor expanded in y around 0
Applied rewrites84.3%
Final simplification84.3%
(FPCore (x y z) :precision binary64 (/ -1.0 y))
double code(double x, double y, double z) {
return -1.0 / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-1.0d0) / y
end function
public static double code(double x, double y, double z) {
return -1.0 / y;
}
def code(x, y, z): return -1.0 / y
function code(x, y, z) return Float64(-1.0 / y) end
function tmp = code(x, y, z) tmp = -1.0 / y; end
code[x_, y_, z_] := N[(-1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{y}
\end{array}
Initial program 86.4%
Taylor expanded in y around 0
lower-/.f6439.6
Applied rewrites39.6%
Applied rewrites25.0%
Applied rewrites2.0%
(FPCore (x y z) :precision binary64 (if (< (/ y (+ z y)) 7.11541576e-315) (+ x (/ (exp (/ -1.0 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (exp((-1.0 / z)) / y);
} else {
tmp = x + (exp(log(pow((y / (y + z)), y))) / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y / (z + y)) < 7.11541576d-315) then
tmp = x + (exp(((-1.0d0) / z)) / y)
else
tmp = x + (exp(log(((y / (y + z)) ** y))) / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y / (z + y)) < 7.11541576e-315) {
tmp = x + (Math.exp((-1.0 / z)) / y);
} else {
tmp = x + (Math.exp(Math.log(Math.pow((y / (y + z)), y))) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y / (z + y)) < 7.11541576e-315: tmp = x + (math.exp((-1.0 / z)) / y) else: tmp = x + (math.exp(math.log(math.pow((y / (y + z)), y))) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y / Float64(z + y)) < 7.11541576e-315) tmp = Float64(x + Float64(exp(Float64(-1.0 / z)) / y)); else tmp = Float64(x + Float64(exp(log((Float64(y / Float64(y + z)) ^ y))) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y / (z + y)) < 7.11541576e-315) tmp = x + (exp((-1.0 / z)) / y); else tmp = x + (exp(log(((y / (y + z)) ^ y))) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[N[(y / N[(z + y), $MachinePrecision]), $MachinePrecision], 7.11541576e-315], N[(x + N[(N[Exp[N[(-1.0 / z), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Exp[N[Log[N[Power[N[(y / N[(y + z), $MachinePrecision]), $MachinePrecision], y], $MachinePrecision]], $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{z + y} < 7.11541576 \cdot 10^{-315}:\\
\;\;\;\;x + \frac{e^{\frac{-1}{z}}}{y}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{e^{\log \left({\left(\frac{y}{y + z}\right)}^{y}\right)}}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, G"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ y (+ z y)) 17788539399477/2500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (exp (/ -1 z)) y)) (+ x (/ (exp (log (pow (/ y (+ y z)) y))) y))))
(+ x (/ (exp (* y (log (/ y (+ z y))))) y)))