
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Initial program 99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* x y)))))
(if (or (<= t_0 -2e+209) (not (<= t_0 1e+48)))
(* x (* (- x) y))
(* x 1.0))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -2e+209) || !(t_0 <= 1e+48)) {
tmp = x * (-x * y);
} else {
tmp = x * 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
if ((t_0 <= (-2d+209)) .or. (.not. (t_0 <= 1d+48))) then
tmp = x * (-x * y)
else
tmp = x * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -2e+209) || !(t_0 <= 1e+48)) {
tmp = x * (-x * y);
} else {
tmp = x * 1.0;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) tmp = 0 if (t_0 <= -2e+209) or not (t_0 <= 1e+48): tmp = x * (-x * y) else: tmp = x * 1.0 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) tmp = 0.0 if ((t_0 <= -2e+209) || !(t_0 <= 1e+48)) tmp = Float64(x * Float64(Float64(-x) * y)); else tmp = Float64(x * 1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); tmp = 0.0; if ((t_0 <= -2e+209) || ~((t_0 <= 1e+48))) tmp = x * (-x * y); else tmp = x * 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -2e+209], N[Not[LessEqual[t$95$0, 1e+48]], $MachinePrecision]], N[(x * N[((-x) * y), $MachinePrecision]), $MachinePrecision], N[(x * 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+209} \lor \neg \left(t\_0 \leq 10^{+48}\right):\\
\;\;\;\;x \cdot \left(\left(-x\right) \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2.0000000000000001e209 or 1.00000000000000004e48 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 100.0%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6490.1
Applied rewrites90.1%
if -2.0000000000000001e209 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.00000000000000004e48Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites79.2%
Final simplification83.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* x y)))))
(if (or (<= t_0 -1e+221) (not (<= t_0 1e+48)))
(* (- y) (* x x))
(* x 1.0))))
double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -1e+221) || !(t_0 <= 1e+48)) {
tmp = -y * (x * x);
} else {
tmp = x * 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - (x * y))
if ((t_0 <= (-1d+221)) .or. (.not. (t_0 <= 1d+48))) then
tmp = -y * (x * x)
else
tmp = x * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (x * y));
double tmp;
if ((t_0 <= -1e+221) || !(t_0 <= 1e+48)) {
tmp = -y * (x * x);
} else {
tmp = x * 1.0;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (x * y)) tmp = 0 if (t_0 <= -1e+221) or not (t_0 <= 1e+48): tmp = -y * (x * x) else: tmp = x * 1.0 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(x * y))) tmp = 0.0 if ((t_0 <= -1e+221) || !(t_0 <= 1e+48)) tmp = Float64(Float64(-y) * Float64(x * x)); else tmp = Float64(x * 1.0); end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (x * y)); tmp = 0.0; if ((t_0 <= -1e+221) || ~((t_0 <= 1e+48))) tmp = -y * (x * x); else tmp = x * 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1e+221], N[Not[LessEqual[t$95$0, 1e+48]], $MachinePrecision]], N[((-y) * N[(x * x), $MachinePrecision]), $MachinePrecision], N[(x * 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - x \cdot y\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+221} \lor \neg \left(t\_0 \leq 10^{+48}\right):\\
\;\;\;\;\left(-y\right) \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -1e221 or 1.00000000000000004e48 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
fp-cancel-sub-sign-invN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6489.9
Applied rewrites89.9%
Taylor expanded in x around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
unpow2N/A
lower-*.f6486.4
Applied rewrites86.4%
if -1e221 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.00000000000000004e48Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites78.9%
Final simplification81.5%
(FPCore (x y) :precision binary64 (* x 1.0))
double code(double x, double y) {
return x * 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 1.0d0
end function
public static double code(double x, double y) {
return x * 1.0;
}
def code(x, y): return x * 1.0
function code(x, y) return Float64(x * 1.0) end
function tmp = code(x, y) tmp = x * 1.0; end
code[x_, y_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites55.9%
herbie shell --seed 2024339
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))