
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (/ (* y y) z)))
double code(double x, double y, double z) {
return x + ((y * y) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * y) / z)
end function
public static double code(double x, double y, double z) {
return x + ((y * y) / z);
}
def code(x, y, z): return x + ((y * y) / z)
function code(x, y, z) return Float64(x + Float64(Float64(y * y) / z)) end
function tmp = code(x, y, z) tmp = x + ((y * y) / z); end
code[x_, y_, z_] := N[(x + N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot y}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ y z) y x))
double code(double x, double y, double z) {
return fma((y / z), y, x);
}
function code(x, y, z) return fma(Float64(y / z), y, x) end
code[x_, y_, z_] := N[(N[(y / z), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z}, y, x\right)
\end{array}
Initial program 94.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* y y) z)))
(if (or (<= t_0 -4e+154) (not (<= t_0 2e-29)))
(* (/ y z) y)
(* (- x) -1.0))))
double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double tmp;
if ((t_0 <= -4e+154) || !(t_0 <= 2e-29)) {
tmp = (y / z) * y;
} else {
tmp = -x * -1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * y) / z
if ((t_0 <= (-4d+154)) .or. (.not. (t_0 <= 2d-29))) then
tmp = (y / z) * y
else
tmp = -x * (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * y) / z;
double tmp;
if ((t_0 <= -4e+154) || !(t_0 <= 2e-29)) {
tmp = (y / z) * y;
} else {
tmp = -x * -1.0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * y) / z tmp = 0 if (t_0 <= -4e+154) or not (t_0 <= 2e-29): tmp = (y / z) * y else: tmp = -x * -1.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * y) / z) tmp = 0.0 if ((t_0 <= -4e+154) || !(t_0 <= 2e-29)) tmp = Float64(Float64(y / z) * y); else tmp = Float64(Float64(-x) * -1.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * y) / z; tmp = 0.0; if ((t_0 <= -4e+154) || ~((t_0 <= 2e-29))) tmp = (y / z) * y; else tmp = -x * -1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e+154], N[Not[LessEqual[t$95$0, 2e-29]], $MachinePrecision]], N[(N[(y / z), $MachinePrecision] * y), $MachinePrecision], N[((-x) * -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot y}{z}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+154} \lor \neg \left(t\_0 \leq 2 \cdot 10^{-29}\right):\\
\;\;\;\;\frac{y}{z} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot -1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y y) z) < -4.00000000000000015e154 or 1.99999999999999989e-29 < (/.f64 (*.f64 y y) z) Initial program 90.5%
Taylor expanded in x around 0
lower-/.f64N/A
unpow2N/A
lower-*.f6485.3
Applied rewrites85.3%
Applied rewrites94.6%
if -4.00000000000000015e154 < (/.f64 (*.f64 y y) z) < 1.99999999999999989e-29Initial program 97.7%
Taylor expanded in x around 0
lower-/.f64N/A
unpow2N/A
lower-*.f6414.4
Applied rewrites14.4%
Applied rewrites16.7%
Taylor expanded in x around -inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower--.f64N/A
mul-1-negN/A
unpow2N/A
associate-*l/N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-/r*N/A
distribute-neg-fracN/A
lower-/.f64N/A
distribute-frac-negN/A
lower-/.f64N/A
lower-neg.f6497.6
Applied rewrites97.6%
Taylor expanded in x around inf
Applied rewrites86.3%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (* (- x) -1.0))
double code(double x, double y, double z) {
return -x * -1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -x * (-1.0d0)
end function
public static double code(double x, double y, double z) {
return -x * -1.0;
}
def code(x, y, z): return -x * -1.0
function code(x, y, z) return Float64(Float64(-x) * -1.0) end
function tmp = code(x, y, z) tmp = -x * -1.0; end
code[x_, y_, z_] := N[((-x) * -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(-x\right) \cdot -1
\end{array}
Initial program 94.1%
Taylor expanded in x around 0
lower-/.f64N/A
unpow2N/A
lower-*.f6450.1
Applied rewrites50.1%
Applied rewrites55.9%
Taylor expanded in x around -inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower--.f64N/A
mul-1-negN/A
unpow2N/A
associate-*l/N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-/r*N/A
distribute-neg-fracN/A
lower-/.f64N/A
distribute-frac-negN/A
lower-/.f64N/A
lower-neg.f6491.8
Applied rewrites91.8%
Taylor expanded in x around inf
Applied rewrites46.2%
(FPCore (x y z) :precision binary64 (+ x (* y (/ y z))))
double code(double x, double y, double z) {
return x + (y * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (y * (y / z));
}
def code(x, y, z): return x + (y * (y / z))
function code(x, y, z) return Float64(x + Float64(y * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (y * (y / z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{y}{z}
\end{array}
herbie shell --seed 2024339
(FPCore (x y z)
:name "Crypto.Random.Test:calculate from crypto-random-0.0.9"
:precision binary64
:alt
(! :herbie-platform default (+ x (* y (/ y z))))
(+ x (/ (* y y) z)))