
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* (/ (- x 1.0) (fma (sqrt x) 4.0 (+ 1.0 x))) 6.0))
double code(double x) {
return ((x - 1.0) / fma(sqrt(x), 4.0, (1.0 + x))) * 6.0;
}
function code(x) return Float64(Float64(Float64(x - 1.0) / fma(sqrt(x), 4.0, Float64(1.0 + x))) * 6.0) end
code[x_] := N[(N[(N[(x - 1.0), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 6.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - 1}{\mathsf{fma}\left(\sqrt{x}, 4, 1 + x\right)} \cdot 6
\end{array}
Initial program 99.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64100.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -5.0) (/ -6.0 (fma (sqrt x) 4.0 (+ 1.0 x))) (* (- x 1.0) (/ 6.0 (* (sqrt x) 4.0)))))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -5.0) {
tmp = -6.0 / fma(sqrt(x), 4.0, (1.0 + x));
} else {
tmp = (x - 1.0) * (6.0 / (sqrt(x) * 4.0));
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -5.0) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, Float64(1.0 + x))); else tmp = Float64(Float64(x - 1.0) * Float64(6.0 / Float64(sqrt(x) * 4.0))); end return tmp end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -5.0], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - 1.0), $MachinePrecision] * N[(6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -5:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1 + x\right)}\\
\mathbf{else}:\\
\;\;\;\;\left(x - 1\right) \cdot \frac{6}{\sqrt{x} \cdot 4}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -5Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites98.8%
if -5 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.1%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f647.2
Applied rewrites7.2%
Taylor expanded in x around inf
Applied rewrites7.1%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f647.2
Applied rewrites7.2%
Final simplification50.8%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.4) (/ -6.0 (fma (sqrt x) 4.0 (+ 1.0 x))) (/ (fma 1.5 (sqrt x) 0.375) x)))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.4) {
tmp = -6.0 / fma(sqrt(x), 4.0, (1.0 + x));
} else {
tmp = fma(1.5, sqrt(x), 0.375) / x;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.4) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, Float64(1.0 + x))); else tmp = Float64(fma(1.5, sqrt(x), 0.375) / x); end return tmp end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.4], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.5 * N[Sqrt[x], $MachinePrecision] + 0.375), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.4:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1 + x\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(1.5, \sqrt{x}, 0.375\right)}{x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.40000000000000002Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
if -0.40000000000000002 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around inf
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.0%
Final simplification50.8%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.4) (/ -6.0 (fma (sqrt x) 4.0 1.0)) (/ (fma 1.5 (sqrt x) 0.375) x)))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.4) {
tmp = -6.0 / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = fma(1.5, sqrt(x), 0.375) / x;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.4) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(fma(1.5, sqrt(x), 0.375) / x); end return tmp end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.4], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(1.5 * N[Sqrt[x], $MachinePrecision] + 0.375), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.4:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(1.5, \sqrt{x}, 0.375\right)}{x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.40000000000000002Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.1
Applied rewrites98.1%
if -0.40000000000000002 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around inf
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.0%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.4) (/ -1.5 (sqrt x)) (/ (fma 1.5 (sqrt x) 0.375) x)))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.4) {
tmp = -1.5 / sqrt(x);
} else {
tmp = fma(1.5, sqrt(x), 0.375) / x;
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.4) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(fma(1.5, sqrt(x), 0.375) / x); end return tmp end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.4], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(1.5 * N[Sqrt[x], $MachinePrecision] + 0.375), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.4:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(1.5, \sqrt{x}, 0.375\right)}{x}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.40000000000000002Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.1
Applied rewrites98.1%
Taylor expanded in x around inf
Applied rewrites6.8%
Applied rewrites6.8%
if -0.40000000000000002 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around inf
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.0%
(FPCore (x) :precision binary64 (if (<= (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))) -0.4) (/ -1.5 (sqrt x)) (/ 1.5 (sqrt x))))
double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.4) {
tmp = -1.5 / sqrt(x);
} else {
tmp = 1.5 / sqrt(x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))) <= (-0.4d0)) then
tmp = (-1.5d0) / sqrt(x)
else
tmp = 1.5d0 / sqrt(x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)))) <= -0.4) {
tmp = -1.5 / Math.sqrt(x);
} else {
tmp = 1.5 / Math.sqrt(x);
}
return tmp;
}
def code(x): tmp = 0 if ((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))) <= -0.4: tmp = -1.5 / math.sqrt(x) else: tmp = 1.5 / math.sqrt(x) return tmp
function code(x) tmp = 0.0 if (Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) <= -0.4) tmp = Float64(-1.5 / sqrt(x)); else tmp = Float64(1.5 / sqrt(x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)))) <= -0.4) tmp = -1.5 / sqrt(x); else tmp = 1.5 / sqrt(x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.4], N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}} \leq -0.4:\\
\;\;\;\;\frac{-1.5}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1.5}{\sqrt{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) < -0.40000000000000002Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.1
Applied rewrites98.1%
Taylor expanded in x around inf
Applied rewrites6.8%
Applied rewrites6.8%
if -0.40000000000000002 < (/.f64 (*.f64 #s(literal 6 binary64) (-.f64 x #s(literal 1 binary64))) (+.f64 (+.f64 x #s(literal 1 binary64)) (*.f64 #s(literal 4 binary64) (sqrt.f64 x)))) Initial program 99.0%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f641.9
Applied rewrites1.9%
Taylor expanded in x around -inf
Applied rewrites7.0%
Applied rewrites7.0%
(FPCore (x) :precision binary64 (if (<= x 3.45) (/ (* 6.0 (- x 1.0)) (fma (sqrt x) 4.0 1.0)) (/ (* 6.0 x) (+ (+ x 1.0) (* 4.0 (sqrt x))))))
double code(double x) {
double tmp;
if (x <= 3.45) {
tmp = (6.0 * (x - 1.0)) / fma(sqrt(x), 4.0, 1.0);
} else {
tmp = (6.0 * x) / ((x + 1.0) + (4.0 * sqrt(x)));
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 3.45) tmp = Float64(Float64(6.0 * Float64(x - 1.0)) / fma(sqrt(x), 4.0, 1.0)); else tmp = Float64(Float64(6.0 * x) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))); end return tmp end
code[x_] := If[LessEqual[x, 3.45], N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.45:\\
\;\;\;\;\frac{6 \cdot \left(x - 1\right)}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\left(x + 1\right) + 4 \cdot \sqrt{x}}\\
\end{array}
\end{array}
if x < 3.4500000000000002Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6498.2
Applied rewrites98.2%
if 3.4500000000000002 < x Initial program 99.0%
Taylor expanded in x around inf
lower-*.f6496.8
Applied rewrites96.8%
Final simplification97.5%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ -6.0 (fma (sqrt x) 4.0 (+ 1.0 x))) (/ (* 6.0 x) (fma (sqrt x) 4.0 1.0))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = -6.0 / fma(sqrt(x), 4.0, (1.0 + x));
} else {
tmp = (6.0 * x) / fma(sqrt(x), 4.0, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(-6.0 / fma(sqrt(x), 4.0, Float64(1.0 + x))); else tmp = Float64(Float64(6.0 * x) / fma(sqrt(x), 4.0, 1.0)); end return tmp end
code[x_] := If[LessEqual[x, 1.0], N[(-6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(6.0 * x), $MachinePrecision] / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{-6}{\mathsf{fma}\left(\sqrt{x}, 4, 1 + x\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{6 \cdot x}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites98.2%
if 1 < x Initial program 99.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f647.1
Applied rewrites7.1%
Taylor expanded in x around inf
lower-*.f647.1
Applied rewrites7.1%
Final simplification50.8%
(FPCore (x) :precision binary64 (* (/ 6.0 (fma (sqrt x) 4.0 (+ 1.0 x))) (- x 1.0)))
double code(double x) {
return (6.0 / fma(sqrt(x), 4.0, (1.0 + x))) * (x - 1.0);
}
function code(x) return Float64(Float64(6.0 / fma(sqrt(x), 4.0, Float64(1.0 + x))) * Float64(x - 1.0)) end
code[x_] := N[(N[(6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\mathsf{fma}\left(\sqrt{x}, 4, 1 + x\right)} \cdot \left(x - 1\right)
\end{array}
Initial program 99.5%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
(FPCore (x) :precision binary64 (* (/ 6.0 (fma (sqrt x) 4.0 1.0)) (- x 1.0)))
double code(double x) {
return (6.0 / fma(sqrt(x), 4.0, 1.0)) * (x - 1.0);
}
function code(x) return Float64(Float64(6.0 / fma(sqrt(x), 4.0, 1.0)) * Float64(x - 1.0)) end
code[x_] := N[(N[(6.0 / N[(N[Sqrt[x], $MachinePrecision] * 4.0 + 1.0), $MachinePrecision]), $MachinePrecision] * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\mathsf{fma}\left(\sqrt{x}, 4, 1\right)} \cdot \left(x - 1\right)
\end{array}
Initial program 99.5%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
Applied rewrites50.9%
(FPCore (x) :precision binary64 (/ -1.5 (sqrt x)))
double code(double x) {
return -1.5 / sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.5d0) / sqrt(x)
end function
public static double code(double x) {
return -1.5 / Math.sqrt(x);
}
def code(x): return -1.5 / math.sqrt(x)
function code(x) return Float64(-1.5 / sqrt(x)) end
function tmp = code(x) tmp = -1.5 / sqrt(x); end
code[x_] := N[(-1.5 / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1.5}{\sqrt{x}}
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f6448.1
Applied rewrites48.1%
Taylor expanded in x around inf
Applied rewrites4.2%
Applied rewrites4.2%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024339
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:alt
(! :herbie-platform default (/ 6 (/ (+ (+ x 1) (* 4 (sqrt x))) (- x 1))))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))