Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A

Percentage Accurate: 99.8% → 100.0%
Time: 7.8s
Alternatives: 13
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 4.0))
double code(double x, double y, double z) {
	return fma(((x - z) / y), 4.0, 4.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - z) / y), 4.0, 4.0)
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)
\end{array}
Derivation
  1. Initial program 98.8%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0

    \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
  4. Step-by-step derivation
    1. distribute-lft-outN/A

      \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
    2. associate-/l*N/A

      \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
    3. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
    4. +-commutativeN/A

      \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
    5. div-addN/A

      \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
    6. *-inversesN/A

      \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
    7. distribute-lft1-inN/A

      \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
    8. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
    9. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
    10. lower--.f64100.0

      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
  5. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
  6. Add Preprocessing

Alternative 2: 67.1% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -20000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;4\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* -4.0 z) y))
        (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
   (if (<= t_1 -20000.0)
     t_0
     (if (<= t_1 40000000000.0)
       4.0
       (if (<= t_1 2e+112) (* (/ x y) 4.0) t_0)))))
double code(double x, double y, double z) {
	double t_0 = (-4.0 * z) / y;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
	double tmp;
	if (t_1 <= -20000.0) {
		tmp = t_0;
	} else if (t_1 <= 40000000000.0) {
		tmp = 4.0;
	} else if (t_1 <= 2e+112) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = ((-4.0d0) * z) / y
    t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
    if (t_1 <= (-20000.0d0)) then
        tmp = t_0
    else if (t_1 <= 40000000000.0d0) then
        tmp = 4.0d0
    else if (t_1 <= 2d+112) then
        tmp = (x / y) * 4.0d0
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (-4.0 * z) / y;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
	double tmp;
	if (t_1 <= -20000.0) {
		tmp = t_0;
	} else if (t_1 <= 40000000000.0) {
		tmp = 4.0;
	} else if (t_1 <= 2e+112) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (-4.0 * z) / y
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
	tmp = 0
	if t_1 <= -20000.0:
		tmp = t_0
	elif t_1 <= 40000000000.0:
		tmp = 4.0
	elif t_1 <= 2e+112:
		tmp = (x / y) * 4.0
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(-4.0 * z) / y)
	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
	tmp = 0.0
	if (t_1 <= -20000.0)
		tmp = t_0;
	elseif (t_1 <= 40000000000.0)
		tmp = 4.0;
	elseif (t_1 <= 2e+112)
		tmp = Float64(Float64(x / y) * 4.0);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (-4.0 * z) / y;
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
	tmp = 0.0;
	if (t_1 <= -20000.0)
		tmp = t_0;
	elseif (t_1 <= 40000000000.0)
		tmp = 4.0;
	elseif (t_1 <= 2e+112)
		tmp = (x / y) * 4.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 4.0, If[LessEqual[t$95$1, 2e+112], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;4\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;\frac{x}{y} \cdot 4\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -2e4 or 1.9999999999999999e112 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

    1. Initial program 98.2%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
    4. Step-by-step derivation
      1. *-lft-identityN/A

        \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot z}}{y} \]
      2. associate-*l/N/A

        \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{y} \cdot z\right)} \]
      3. associate-*l*N/A

        \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{y}\right) \cdot z} \]
      4. metadata-evalN/A

        \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{y}\right) \cdot z \]
      5. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(\left(\mathsf{neg}\left(4\right)\right) \cdot \frac{1}{y}\right) \cdot z} \]
      6. metadata-evalN/A

        \[\leadsto \left(\color{blue}{-4} \cdot \frac{1}{y}\right) \cdot z \]
      7. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{-4 \cdot 1}{y}} \cdot z \]
      8. metadata-evalN/A

        \[\leadsto \frac{\color{blue}{-4}}{y} \cdot z \]
      9. lower-/.f6457.1

        \[\leadsto \color{blue}{\frac{-4}{y}} \cdot z \]
    5. Applied rewrites57.1%

      \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]
    6. Step-by-step derivation
      1. Applied rewrites57.3%

        \[\leadsto \frac{-4 \cdot z}{\color{blue}{y}} \]

      if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e10

      1. Initial program 99.8%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{4} \]
      4. Step-by-step derivation
        1. Applied rewrites89.5%

          \[\leadsto \color{blue}{4} \]

        if 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 1.9999999999999999e112

        1. Initial program 99.9%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
          3. lower-/.f6464.1

            \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
        5. Applied rewrites64.1%

          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
      5. Recombined 3 regimes into one program.
      6. Add Preprocessing

      Alternative 3: 67.0% accurate, 0.2× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{y} \cdot z\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -20000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;4\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (* (/ -4.0 y) z))
              (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
         (if (<= t_1 -20000.0)
           t_0
           (if (<= t_1 40000000000.0)
             4.0
             (if (<= t_1 2e+112) (* (/ x y) 4.0) t_0)))))
      double code(double x, double y, double z) {
      	double t_0 = (-4.0 / y) * z;
      	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
      	double tmp;
      	if (t_1 <= -20000.0) {
      		tmp = t_0;
      	} else if (t_1 <= 40000000000.0) {
      		tmp = 4.0;
      	} else if (t_1 <= 2e+112) {
      		tmp = (x / y) * 4.0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = ((-4.0d0) / y) * z
          t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
          if (t_1 <= (-20000.0d0)) then
              tmp = t_0
          else if (t_1 <= 40000000000.0d0) then
              tmp = 4.0d0
          else if (t_1 <= 2d+112) then
              tmp = (x / y) * 4.0d0
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (-4.0 / y) * z;
      	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
      	double tmp;
      	if (t_1 <= -20000.0) {
      		tmp = t_0;
      	} else if (t_1 <= 40000000000.0) {
      		tmp = 4.0;
      	} else if (t_1 <= 2e+112) {
      		tmp = (x / y) * 4.0;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (-4.0 / y) * z
      	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
      	tmp = 0
      	if t_1 <= -20000.0:
      		tmp = t_0
      	elif t_1 <= 40000000000.0:
      		tmp = 4.0
      	elif t_1 <= 2e+112:
      		tmp = (x / y) * 4.0
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(-4.0 / y) * z)
      	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
      	tmp = 0.0
      	if (t_1 <= -20000.0)
      		tmp = t_0;
      	elseif (t_1 <= 40000000000.0)
      		tmp = 4.0;
      	elseif (t_1 <= 2e+112)
      		tmp = Float64(Float64(x / y) * 4.0);
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (-4.0 / y) * z;
      	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
      	tmp = 0.0;
      	if (t_1 <= -20000.0)
      		tmp = t_0;
      	elseif (t_1 <= 40000000000.0)
      		tmp = 4.0;
      	elseif (t_1 <= 2e+112)
      		tmp = (x / y) * 4.0;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 4.0, If[LessEqual[t$95$1, 2e+112], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{-4}{y} \cdot z\\
      t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
      \mathbf{if}\;t\_1 \leq -20000:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 40000000000:\\
      \;\;\;\;4\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
      \;\;\;\;\frac{x}{y} \cdot 4\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -2e4 or 1.9999999999999999e112 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

        1. Initial program 98.2%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
        4. Step-by-step derivation
          1. *-lft-identityN/A

            \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot z}}{y} \]
          2. associate-*l/N/A

            \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{y} \cdot z\right)} \]
          3. associate-*l*N/A

            \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{y}\right) \cdot z} \]
          4. metadata-evalN/A

            \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{y}\right) \cdot z \]
          5. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\left(\mathsf{neg}\left(4\right)\right) \cdot \frac{1}{y}\right) \cdot z} \]
          6. metadata-evalN/A

            \[\leadsto \left(\color{blue}{-4} \cdot \frac{1}{y}\right) \cdot z \]
          7. associate-*r/N/A

            \[\leadsto \color{blue}{\frac{-4 \cdot 1}{y}} \cdot z \]
          8. metadata-evalN/A

            \[\leadsto \frac{\color{blue}{-4}}{y} \cdot z \]
          9. lower-/.f6457.1

            \[\leadsto \color{blue}{\frac{-4}{y}} \cdot z \]
        5. Applied rewrites57.1%

          \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

        if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e10

        1. Initial program 99.8%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{4} \]
        4. Step-by-step derivation
          1. Applied rewrites89.5%

            \[\leadsto \color{blue}{4} \]

          if 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 1.9999999999999999e112

          1. Initial program 99.9%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
            3. lower-/.f6464.1

              \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
          5. Applied rewrites64.1%

            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
        5. Recombined 3 regimes into one program.
        6. Add Preprocessing

        Alternative 4: 67.0% accurate, 0.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{y} \cdot z\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -20000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;4\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\ \;\;\;\;x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (let* ((t_0 (* (/ -4.0 y) z))
                (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
           (if (<= t_1 -20000.0)
             t_0
             (if (<= t_1 40000000000.0)
               4.0
               (if (<= t_1 2e+112) (* x (/ 4.0 y)) t_0)))))
        double code(double x, double y, double z) {
        	double t_0 = (-4.0 / y) * z;
        	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
        	double tmp;
        	if (t_1 <= -20000.0) {
        		tmp = t_0;
        	} else if (t_1 <= 40000000000.0) {
        		tmp = 4.0;
        	} else if (t_1 <= 2e+112) {
        		tmp = x * (4.0 / y);
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8) :: t_0
            real(8) :: t_1
            real(8) :: tmp
            t_0 = ((-4.0d0) / y) * z
            t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
            if (t_1 <= (-20000.0d0)) then
                tmp = t_0
            else if (t_1 <= 40000000000.0d0) then
                tmp = 4.0d0
            else if (t_1 <= 2d+112) then
                tmp = x * (4.0d0 / y)
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z) {
        	double t_0 = (-4.0 / y) * z;
        	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
        	double tmp;
        	if (t_1 <= -20000.0) {
        		tmp = t_0;
        	} else if (t_1 <= 40000000000.0) {
        		tmp = 4.0;
        	} else if (t_1 <= 2e+112) {
        		tmp = x * (4.0 / y);
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(x, y, z):
        	t_0 = (-4.0 / y) * z
        	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
        	tmp = 0
        	if t_1 <= -20000.0:
        		tmp = t_0
        	elif t_1 <= 40000000000.0:
        		tmp = 4.0
        	elif t_1 <= 2e+112:
        		tmp = x * (4.0 / y)
        	else:
        		tmp = t_0
        	return tmp
        
        function code(x, y, z)
        	t_0 = Float64(Float64(-4.0 / y) * z)
        	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
        	tmp = 0.0
        	if (t_1 <= -20000.0)
        		tmp = t_0;
        	elseif (t_1 <= 40000000000.0)
        		tmp = 4.0;
        	elseif (t_1 <= 2e+112)
        		tmp = Float64(x * Float64(4.0 / y));
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z)
        	t_0 = (-4.0 / y) * z;
        	t_1 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
        	tmp = 0.0;
        	if (t_1 <= -20000.0)
        		tmp = t_0;
        	elseif (t_1 <= 40000000000.0)
        		tmp = 4.0;
        	elseif (t_1 <= 2e+112)
        		tmp = x * (4.0 / y);
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 4.0, If[LessEqual[t$95$1, 2e+112], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := \frac{-4}{y} \cdot z\\
        t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
        \mathbf{if}\;t\_1 \leq -20000:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;t\_1 \leq 40000000000:\\
        \;\;\;\;4\\
        
        \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
        \;\;\;\;x \cdot \frac{4}{y}\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 3 regimes
        2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -2e4 or 1.9999999999999999e112 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

          1. Initial program 98.2%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in z around inf

            \[\leadsto \color{blue}{-4 \cdot \frac{z}{y}} \]
          4. Step-by-step derivation
            1. *-lft-identityN/A

              \[\leadsto -4 \cdot \frac{\color{blue}{1 \cdot z}}{y} \]
            2. associate-*l/N/A

              \[\leadsto -4 \cdot \color{blue}{\left(\frac{1}{y} \cdot z\right)} \]
            3. associate-*l*N/A

              \[\leadsto \color{blue}{\left(-4 \cdot \frac{1}{y}\right) \cdot z} \]
            4. metadata-evalN/A

              \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4\right)\right)} \cdot \frac{1}{y}\right) \cdot z \]
            5. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(\left(\mathsf{neg}\left(4\right)\right) \cdot \frac{1}{y}\right) \cdot z} \]
            6. metadata-evalN/A

              \[\leadsto \left(\color{blue}{-4} \cdot \frac{1}{y}\right) \cdot z \]
            7. associate-*r/N/A

              \[\leadsto \color{blue}{\frac{-4 \cdot 1}{y}} \cdot z \]
            8. metadata-evalN/A

              \[\leadsto \frac{\color{blue}{-4}}{y} \cdot z \]
            9. lower-/.f6457.1

              \[\leadsto \color{blue}{\frac{-4}{y}} \cdot z \]
          5. Applied rewrites57.1%

            \[\leadsto \color{blue}{\frac{-4}{y} \cdot z} \]

          if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e10

          1. Initial program 99.8%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{4} \]
          4. Step-by-step derivation
            1. Applied rewrites89.5%

              \[\leadsto \color{blue}{4} \]

            if 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 1.9999999999999999e112

            1. Initial program 99.9%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
              3. lower-/.f6464.1

                \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
            5. Applied rewrites64.1%

              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
            6. Step-by-step derivation
              1. Applied rewrites64.1%

                \[\leadsto x \cdot \color{blue}{\frac{4}{y}} \]
            7. Recombined 3 regimes into one program.
            8. Add Preprocessing

            Alternative 5: 98.4% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 5\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
               (if (or (<= t_0 -20000.0) (not (<= t_0 5.0)))
                 (* (/ (- x z) y) 4.0)
                 (fma (/ x y) 4.0 4.0))))
            double code(double x, double y, double z) {
            	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
            	double tmp;
            	if ((t_0 <= -20000.0) || !(t_0 <= 5.0)) {
            		tmp = ((x - z) / y) * 4.0;
            	} else {
            		tmp = fma((x / y), 4.0, 4.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
            	tmp = 0.0
            	if ((t_0 <= -20000.0) || !(t_0 <= 5.0))
            		tmp = Float64(Float64(Float64(x - z) / y) * 4.0);
            	else
            		tmp = fma(Float64(x / y), 4.0, 4.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 5.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
            \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 5\right):\\
            \;\;\;\;\frac{x - z}{y} \cdot 4\\
            
            \mathbf{else}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -2e4 or 5 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

              1. Initial program 98.4%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                4. lower--.f6498.0

                  \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
              5. Applied rewrites98.0%

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

              if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 5

              1. Initial program 99.8%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
              4. Step-by-step derivation
                1. distribute-lft-outN/A

                  \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                2. associate-/l*N/A

                  \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                3. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                4. +-commutativeN/A

                  \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                5. div-addN/A

                  \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                6. *-inversesN/A

                  \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                7. distribute-lft1-inN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                8. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                9. lower-/.f64N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                10. lower--.f64100.0

                  \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
              5. Applied rewrites100.0%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
              6. Taylor expanded in z around 0

                \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
              7. Step-by-step derivation
                1. div-addN/A

                  \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                2. distribute-lft-inN/A

                  \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                3. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                4. associate-*r/N/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                5. *-inversesN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                6. metadata-evalN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                7. metadata-evalN/A

                  \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                8. +-commutativeN/A

                  \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                9. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                10. metadata-evalN/A

                  \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                11. +-commutativeN/A

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                12. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} + 4 \]
                13. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)} \]
                14. lower-/.f6497.9

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, 4, 4\right) \]
              8. Applied rewrites97.9%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)} \]
            3. Recombined 2 regimes into one program.
            4. Final simplification97.9%

              \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -20000 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 5\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \]
            5. Add Preprocessing

            Alternative 6: 98.2% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 5\right):\\ \;\;\;\;\frac{4}{y} \cdot \left(x - z\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
               (if (or (<= t_0 -20000.0) (not (<= t_0 5.0)))
                 (* (/ 4.0 y) (- x z))
                 (fma (/ x y) 4.0 4.0))))
            double code(double x, double y, double z) {
            	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
            	double tmp;
            	if ((t_0 <= -20000.0) || !(t_0 <= 5.0)) {
            		tmp = (4.0 / y) * (x - z);
            	} else {
            		tmp = fma((x / y), 4.0, 4.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
            	tmp = 0.0
            	if ((t_0 <= -20000.0) || !(t_0 <= 5.0))
            		tmp = Float64(Float64(4.0 / y) * Float64(x - z));
            	else
            		tmp = fma(Float64(x / y), 4.0, 4.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 5.0]], $MachinePrecision]], N[(N[(4.0 / y), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
            \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 5\right):\\
            \;\;\;\;\frac{4}{y} \cdot \left(x - z\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -2e4 or 5 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

              1. Initial program 98.4%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                4. lower--.f6498.0

                  \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
              5. Applied rewrites98.0%

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
              6. Step-by-step derivation
                1. Applied rewrites97.7%

                  \[\leadsto \frac{4}{y} \cdot \color{blue}{\left(x - z\right)} \]

                if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 5

                1. Initial program 99.8%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                4. Step-by-step derivation
                  1. distribute-lft-outN/A

                    \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                  3. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                  4. +-commutativeN/A

                    \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                  5. div-addN/A

                    \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                  6. *-inversesN/A

                    \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                  7. distribute-lft1-inN/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                  8. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                  9. lower-/.f64N/A

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                  10. lower--.f64100.0

                    \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                5. Applied rewrites100.0%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                6. Taylor expanded in z around 0

                  \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
                7. Step-by-step derivation
                  1. div-addN/A

                    \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                  2. distribute-lft-inN/A

                    \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                  3. associate-+r+N/A

                    \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                  4. associate-*r/N/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                  5. *-inversesN/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                  6. metadata-evalN/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                  7. metadata-evalN/A

                    \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                  8. +-commutativeN/A

                    \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                  9. associate-+r+N/A

                    \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                  10. metadata-evalN/A

                    \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                  11. +-commutativeN/A

                    \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                  12. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} + 4 \]
                  13. lower-fma.f64N/A

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)} \]
                  14. lower-/.f6497.9

                    \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, 4, 4\right) \]
                8. Applied rewrites97.9%

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)} \]
              7. Recombined 2 regimes into one program.
              8. Final simplification97.7%

                \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -20000 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 5\right):\\ \;\;\;\;\frac{4}{y} \cdot \left(x - z\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \]
              9. Add Preprocessing

              Alternative 7: 66.3% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 40000000000\right):\\ \;\;\;\;x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))))
                 (if (or (<= t_0 -20000.0) (not (<= t_0 40000000000.0)))
                   (* x (/ 4.0 y))
                   4.0)))
              double code(double x, double y, double z) {
              	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
              	double tmp;
              	if ((t_0 <= -20000.0) || !(t_0 <= 40000000000.0)) {
              		tmp = x * (4.0 / y);
              	} else {
              		tmp = 4.0;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8) :: t_0
                  real(8) :: tmp
                  t_0 = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
                  if ((t_0 <= (-20000.0d0)) .or. (.not. (t_0 <= 40000000000.0d0))) then
                      tmp = x * (4.0d0 / y)
                  else
                      tmp = 4.0d0
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z) {
              	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
              	double tmp;
              	if ((t_0 <= -20000.0) || !(t_0 <= 40000000000.0)) {
              		tmp = x * (4.0 / y);
              	} else {
              		tmp = 4.0;
              	}
              	return tmp;
              }
              
              def code(x, y, z):
              	t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
              	tmp = 0
              	if (t_0 <= -20000.0) or not (t_0 <= 40000000000.0):
              		tmp = x * (4.0 / y)
              	else:
              		tmp = 4.0
              	return tmp
              
              function code(x, y, z)
              	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
              	tmp = 0.0
              	if ((t_0 <= -20000.0) || !(t_0 <= 40000000000.0))
              		tmp = Float64(x * Float64(4.0 / y));
              	else
              		tmp = 4.0;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z)
              	t_0 = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
              	tmp = 0.0;
              	if ((t_0 <= -20000.0) || ~((t_0 <= 40000000000.0)))
              		tmp = x * (4.0 / y);
              	else
              		tmp = 4.0;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 40000000000.0]], $MachinePrecision]], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], 4.0]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
              \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 40000000000\right):\\
              \;\;\;\;x \cdot \frac{4}{y}\\
              
              \mathbf{else}:\\
              \;\;\;\;4\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < -2e4 or 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y))

                1. Initial program 98.4%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                  3. lower-/.f6450.7

                    \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
                5. Applied rewrites50.7%

                  \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                6. Step-by-step derivation
                  1. Applied rewrites50.6%

                    \[\leadsto x \cdot \color{blue}{\frac{4}{y}} \]

                  if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)) < 4e10

                  1. Initial program 99.8%

                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{4} \]
                  4. Step-by-step derivation
                    1. Applied rewrites89.5%

                      \[\leadsto \color{blue}{4} \]
                  5. Recombined 2 regimes into one program.
                  6. Final simplification62.2%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq -20000 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \leq 40000000000\right):\\ \;\;\;\;x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;4\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 8: 86.6% accurate, 1.0× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (if (or (<= z -3.1e-17) (not (<= z 6.5e+67)))
                     (fma (/ z y) -4.0 4.0)
                     (fma (/ x y) 4.0 4.0)))
                  double code(double x, double y, double z) {
                  	double tmp;
                  	if ((z <= -3.1e-17) || !(z <= 6.5e+67)) {
                  		tmp = fma((z / y), -4.0, 4.0);
                  	} else {
                  		tmp = fma((x / y), 4.0, 4.0);
                  	}
                  	return tmp;
                  }
                  
                  function code(x, y, z)
                  	tmp = 0.0
                  	if ((z <= -3.1e-17) || !(z <= 6.5e+67))
                  		tmp = fma(Float64(z / y), -4.0, 4.0);
                  	else
                  		tmp = fma(Float64(x / y), 4.0, 4.0);
                  	end
                  	return tmp
                  end
                  
                  code[x_, y_, z_] := If[Or[LessEqual[z, -3.1e-17], N[Not[LessEqual[z, 6.5e+67]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\
                  \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if z < -3.0999999999999998e-17 or 6.4999999999999995e67 < z

                    1. Initial program 99.1%

                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                    4. Step-by-step derivation
                      1. distribute-lft-outN/A

                        \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                      3. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                      4. +-commutativeN/A

                        \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                      5. div-addN/A

                        \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                      6. *-inversesN/A

                        \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                      7. distribute-lft1-inN/A

                        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                      8. lower-fma.f64N/A

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                      9. lower-/.f64N/A

                        \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                      10. lower--.f6499.9

                        \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                    5. Applied rewrites99.9%

                      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                    6. Taylor expanded in x around 0

                      \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites89.1%

                        \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]

                      if -3.0999999999999998e-17 < z < 6.4999999999999995e67

                      1. Initial program 98.6%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                      4. Step-by-step derivation
                        1. distribute-lft-outN/A

                          \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                        2. associate-/l*N/A

                          \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                        3. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                        4. +-commutativeN/A

                          \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                        5. div-addN/A

                          \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                        6. *-inversesN/A

                          \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                        7. distribute-lft1-inN/A

                          \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                        8. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                        9. lower-/.f64N/A

                          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                        10. lower--.f64100.0

                          \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                      5. Applied rewrites100.0%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                      6. Taylor expanded in z around 0

                        \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
                      7. Step-by-step derivation
                        1. div-addN/A

                          \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                        2. distribute-lft-inN/A

                          \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                        3. associate-+r+N/A

                          \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                        4. associate-*r/N/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                        5. *-inversesN/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                        6. metadata-evalN/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                        7. metadata-evalN/A

                          \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                        8. +-commutativeN/A

                          \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                        9. associate-+r+N/A

                          \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                        10. metadata-evalN/A

                          \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                        11. +-commutativeN/A

                          \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                        12. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} + 4 \]
                        13. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)} \]
                        14. lower-/.f6488.3

                          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x}{y}}, 4, 4\right) \]
                      8. Applied rewrites88.3%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)} \]
                    8. Recombined 2 regimes into one program.
                    9. Final simplification88.7%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \end{array} \]
                    10. Add Preprocessing

                    Alternative 9: 86.5% accurate, 1.0× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \end{array} \]
                    (FPCore (x y z)
                     :precision binary64
                     (if (or (<= z -3.1e-17) (not (<= z 6.5e+67)))
                       (fma (/ z y) -4.0 4.0)
                       (fma (/ 4.0 y) x 4.0)))
                    double code(double x, double y, double z) {
                    	double tmp;
                    	if ((z <= -3.1e-17) || !(z <= 6.5e+67)) {
                    		tmp = fma((z / y), -4.0, 4.0);
                    	} else {
                    		tmp = fma((4.0 / y), x, 4.0);
                    	}
                    	return tmp;
                    }
                    
                    function code(x, y, z)
                    	tmp = 0.0
                    	if ((z <= -3.1e-17) || !(z <= 6.5e+67))
                    		tmp = fma(Float64(z / y), -4.0, 4.0);
                    	else
                    		tmp = fma(Float64(4.0 / y), x, 4.0);
                    	end
                    	return tmp
                    end
                    
                    code[x_, y_, z_] := If[Or[LessEqual[z, -3.1e-17], N[Not[LessEqual[z, 6.5e+67]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\
                    \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if z < -3.0999999999999998e-17 or 6.4999999999999995e67 < z

                      1. Initial program 99.1%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                      4. Step-by-step derivation
                        1. distribute-lft-outN/A

                          \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                        2. associate-/l*N/A

                          \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                        3. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                        4. +-commutativeN/A

                          \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                        5. div-addN/A

                          \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                        6. *-inversesN/A

                          \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                        7. distribute-lft1-inN/A

                          \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                        8. lower-fma.f64N/A

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                        9. lower-/.f64N/A

                          \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                        10. lower--.f6499.9

                          \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                      5. Applied rewrites99.9%

                        \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                      6. Taylor expanded in x around 0

                        \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                      7. Step-by-step derivation
                        1. Applied rewrites89.1%

                          \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]

                        if -3.0999999999999998e-17 < z < 6.4999999999999995e67

                        1. Initial program 98.6%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in z around 0

                          \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{3}{4} \cdot y}{y}} \]
                        4. Step-by-step derivation
                          1. div-addN/A

                            \[\leadsto 1 + 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                          2. distribute-lft-inN/A

                            \[\leadsto 1 + \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}\right)} \]
                          3. associate-+r+N/A

                            \[\leadsto \color{blue}{\left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \frac{\frac{3}{4} \cdot y}{y}} \]
                          4. associate-/l*N/A

                            \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\left(\frac{3}{4} \cdot \frac{y}{y}\right)} \]
                          5. *-inversesN/A

                            \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \left(\frac{3}{4} \cdot \color{blue}{1}\right) \]
                          6. metadata-evalN/A

                            \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + 4 \cdot \color{blue}{\frac{3}{4}} \]
                          7. metadata-evalN/A

                            \[\leadsto \left(1 + 4 \cdot \frac{x}{y}\right) + \color{blue}{3} \]
                          8. +-commutativeN/A

                            \[\leadsto \color{blue}{3 + \left(1 + 4 \cdot \frac{x}{y}\right)} \]
                          9. associate-+r+N/A

                            \[\leadsto \color{blue}{\left(3 + 1\right) + 4 \cdot \frac{x}{y}} \]
                          10. metadata-evalN/A

                            \[\leadsto \color{blue}{4} + 4 \cdot \frac{x}{y} \]
                          11. +-commutativeN/A

                            \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + 4} \]
                          12. *-lft-identityN/A

                            \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + 4 \]
                          13. associate-*l/N/A

                            \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + 4 \]
                          14. associate-*l*N/A

                            \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + 4 \]
                          15. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 4\right)} \]
                          16. associate-*r/N/A

                            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 4\right) \]
                          17. metadata-evalN/A

                            \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 4\right) \]
                          18. lower-/.f6488.1

                            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 4\right) \]
                        5. Applied rewrites88.1%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 4\right)} \]
                      8. Recombined 2 regimes into one program.
                      9. Final simplification88.6%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \end{array} \]
                      10. Add Preprocessing

                      Alternative 10: 80.4% accurate, 1.0× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (if (or (<= x -3e+167) (not (<= x 2.6e+162)))
                         (* (/ x y) 4.0)
                         (fma (/ z y) -4.0 4.0)))
                      double code(double x, double y, double z) {
                      	double tmp;
                      	if ((x <= -3e+167) || !(x <= 2.6e+162)) {
                      		tmp = (x / y) * 4.0;
                      	} else {
                      		tmp = fma((z / y), -4.0, 4.0);
                      	}
                      	return tmp;
                      }
                      
                      function code(x, y, z)
                      	tmp = 0.0
                      	if ((x <= -3e+167) || !(x <= 2.6e+162))
                      		tmp = Float64(Float64(x / y) * 4.0);
                      	else
                      		tmp = fma(Float64(z / y), -4.0, 4.0);
                      	end
                      	return tmp
                      end
                      
                      code[x_, y_, z_] := If[Or[LessEqual[x, -3e+167], N[Not[LessEqual[x, 2.6e+162]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\
                      \;\;\;\;\frac{x}{y} \cdot 4\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if x < -3.00000000000000012e167 or 2.6e162 < x

                        1. Initial program 96.7%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around inf

                          \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                        4. Step-by-step derivation
                          1. *-commutativeN/A

                            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                          3. lower-/.f6478.6

                            \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
                        5. Applied rewrites78.6%

                          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

                        if -3.00000000000000012e167 < x < 2.6e162

                        1. Initial program 99.4%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                        4. Step-by-step derivation
                          1. distribute-lft-outN/A

                            \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                          3. *-commutativeN/A

                            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                          4. +-commutativeN/A

                            \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                          5. div-addN/A

                            \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                          6. *-inversesN/A

                            \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                          7. distribute-lft1-inN/A

                            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                          8. lower-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                          9. lower-/.f64N/A

                            \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                          10. lower--.f64100.0

                            \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                        5. Applied rewrites100.0%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                        6. Taylor expanded in x around 0

                          \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites79.0%

                            \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
                        8. Recombined 2 regimes into one program.
                        9. Final simplification78.9%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\ \end{array} \]
                        10. Add Preprocessing

                        Alternative 11: 80.3% accurate, 1.0× speedup?

                        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 4\right)\\ \end{array} \end{array} \]
                        (FPCore (x y z)
                         :precision binary64
                         (if (or (<= x -3e+167) (not (<= x 2.6e+162)))
                           (* (/ x y) 4.0)
                           (fma (/ -4.0 y) z 4.0)))
                        double code(double x, double y, double z) {
                        	double tmp;
                        	if ((x <= -3e+167) || !(x <= 2.6e+162)) {
                        		tmp = (x / y) * 4.0;
                        	} else {
                        		tmp = fma((-4.0 / y), z, 4.0);
                        	}
                        	return tmp;
                        }
                        
                        function code(x, y, z)
                        	tmp = 0.0
                        	if ((x <= -3e+167) || !(x <= 2.6e+162))
                        		tmp = Float64(Float64(x / y) * 4.0);
                        	else
                        		tmp = fma(Float64(-4.0 / y), z, 4.0);
                        	end
                        	return tmp
                        end
                        
                        code[x_, y_, z_] := If[Or[LessEqual[x, -3e+167], N[Not[LessEqual[x, 2.6e+162]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(-4.0 / y), $MachinePrecision] * z + 4.0), $MachinePrecision]]
                        
                        \begin{array}{l}
                        
                        \\
                        \begin{array}{l}
                        \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\
                        \;\;\;\;\frac{x}{y} \cdot 4\\
                        
                        \mathbf{else}:\\
                        \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 4\right)\\
                        
                        
                        \end{array}
                        \end{array}
                        
                        Derivation
                        1. Split input into 2 regimes
                        2. if x < -3.00000000000000012e167 or 2.6e162 < x

                          1. Initial program 96.7%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                          4. Step-by-step derivation
                            1. *-commutativeN/A

                              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                            2. lower-*.f64N/A

                              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                            3. lower-/.f6478.6

                              \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
                          5. Applied rewrites78.6%

                            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

                          if -3.00000000000000012e167 < x < 2.6e162

                          1. Initial program 99.4%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                          4. Step-by-step derivation
                            1. distribute-lft-outN/A

                              \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                            2. associate-/l*N/A

                              \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                            3. *-commutativeN/A

                              \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                            4. +-commutativeN/A

                              \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                            5. div-addN/A

                              \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                            6. *-inversesN/A

                              \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                            7. distribute-lft1-inN/A

                              \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                            8. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                            9. lower-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                            10. lower--.f64100.0

                              \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                          5. Applied rewrites100.0%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                          6. Taylor expanded in x around 0

                            \[\leadsto 4 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                          7. Step-by-step derivation
                            1. Applied rewrites79.0%

                              \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 4\right) \]
                            2. Step-by-step derivation
                              1. Applied rewrites78.9%

                                \[\leadsto \mathsf{fma}\left(\frac{-4}{y}, z, 4\right) \]
                            3. Recombined 2 regimes into one program.
                            4. Final simplification78.8%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 4\right)\\ \end{array} \]
                            5. Add Preprocessing

                            Alternative 12: 99.8% accurate, 1.5× speedup?

                            \[\begin{array}{l} \\ \mathsf{fma}\left(x - z, \frac{4}{y}, 4\right) \end{array} \]
                            (FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 4.0))
                            double code(double x, double y, double z) {
                            	return fma((x - z), (4.0 / y), 4.0);
                            }
                            
                            function code(x, y, z)
                            	return fma(Float64(x - z), Float64(4.0 / y), 4.0)
                            end
                            
                            code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 4.0), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            \mathsf{fma}\left(x - z, \frac{4}{y}, 4\right)
                            \end{array}
                            
                            Derivation
                            1. Initial program 98.8%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                            4. Step-by-step derivation
                              1. distribute-lft-outN/A

                                \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                              3. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                              4. +-commutativeN/A

                                \[\leadsto \frac{\color{blue}{\left(x - z\right) + y}}{y} \cdot 4 \]
                              5. div-addN/A

                                \[\leadsto \color{blue}{\left(\frac{x - z}{y} + \frac{y}{y}\right)} \cdot 4 \]
                              6. *-inversesN/A

                                \[\leadsto \left(\frac{x - z}{y} + \color{blue}{1}\right) \cdot 4 \]
                              7. distribute-lft1-inN/A

                                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4 + 4} \]
                              8. lower-fma.f64N/A

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                              9. lower-/.f64N/A

                                \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{x - z}{y}}, 4, 4\right) \]
                              10. lower--.f64100.0

                                \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{x - z}}{y}, 4, 4\right) \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 4\right)} \]
                            6. Step-by-step derivation
                              1. Applied rewrites99.8%

                                \[\leadsto \mathsf{fma}\left(x - z, \color{blue}{\frac{4}{y}}, 4\right) \]
                              2. Add Preprocessing

                              Alternative 13: 34.3% accurate, 31.0× speedup?

                              \[\begin{array}{l} \\ 4 \end{array} \]
                              (FPCore (x y z) :precision binary64 4.0)
                              double code(double x, double y, double z) {
                              	return 4.0;
                              }
                              
                              real(8) function code(x, y, z)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  code = 4.0d0
                              end function
                              
                              public static double code(double x, double y, double z) {
                              	return 4.0;
                              }
                              
                              def code(x, y, z):
                              	return 4.0
                              
                              function code(x, y, z)
                              	return 4.0
                              end
                              
                              function tmp = code(x, y, z)
                              	tmp = 4.0;
                              end
                              
                              code[x_, y_, z_] := 4.0
                              
                              \begin{array}{l}
                              
                              \\
                              4
                              \end{array}
                              
                              Derivation
                              1. Initial program 98.8%

                                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                              2. Add Preprocessing
                              3. Taylor expanded in y around inf

                                \[\leadsto \color{blue}{4} \]
                              4. Step-by-step derivation
                                1. Applied rewrites28.9%

                                  \[\leadsto \color{blue}{4} \]
                                2. Add Preprocessing

                                Reproduce

                                ?
                                herbie shell --seed 2024339 
                                (FPCore (x y z)
                                  :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
                                  :precision binary64
                                  (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))