Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C

Percentage Accurate: 99.9% → 100.0%
Time: 8.0s
Alternatives: 10
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right) \end{array} \]
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
	return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z)
	return fma(Float64(Float64(x - z) / y), 4.0, 2.0)
end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Derivation
  1. Initial program 99.2%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in x around 0

    \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
  4. Step-by-step derivation
    1. *-inversesN/A

      \[\leadsto \color{blue}{\frac{y}{y}} + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
    2. associate-*r/N/A

      \[\leadsto \frac{y}{y} + \left(\color{blue}{\frac{4 \cdot x}{y}} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
    3. associate-*r/N/A

      \[\leadsto \frac{y}{y} + \left(\frac{4 \cdot x}{y} + \color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}}\right) \]
    4. div-add-revN/A

      \[\leadsto \frac{y}{y} + \color{blue}{\frac{4 \cdot x + 4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}} \]
    5. distribute-lft-outN/A

      \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(x + \left(\frac{1}{4} \cdot y - z\right)\right)}}{y} \]
    6. associate--l+N/A

      \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\left(x + \frac{1}{4} \cdot y\right) - z\right)}}{y} \]
    7. +-commutativeN/A

      \[\leadsto \frac{y}{y} + \frac{4 \cdot \left(\color{blue}{\left(\frac{1}{4} \cdot y + x\right)} - z\right)}{y} \]
    8. associate--l+N/A

      \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\frac{1}{4} \cdot y + \left(x - z\right)\right)}}{y} \]
    9. distribute-lft-inN/A

      \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(\frac{1}{4} \cdot y\right) + 4 \cdot \left(x - z\right)}}{y} \]
    10. associate-*r*N/A

      \[\leadsto \frac{y}{y} + \frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
    11. metadata-evalN/A

      \[\leadsto \frac{y}{y} + \frac{\color{blue}{1} \cdot y + 4 \cdot \left(x - z\right)}{y} \]
    12. *-lft-identityN/A

      \[\leadsto \frac{y}{y} + \frac{\color{blue}{y} + 4 \cdot \left(x - z\right)}{y} \]
    13. div-addN/A

      \[\leadsto \color{blue}{\frac{y + \left(y + 4 \cdot \left(x - z\right)\right)}{y}} \]
    14. associate-+l+N/A

      \[\leadsto \frac{\color{blue}{\left(y + y\right) + 4 \cdot \left(x - z\right)}}{y} \]
    15. count-2-revN/A

      \[\leadsto \frac{\color{blue}{2 \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
    16. div-addN/A

      \[\leadsto \color{blue}{\frac{2 \cdot y}{y} + \frac{4 \cdot \left(x - z\right)}{y}} \]
    17. associate-*r/N/A

      \[\leadsto \frac{2 \cdot y}{y} + \color{blue}{4 \cdot \frac{x - z}{y}} \]
  5. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
  6. Add Preprocessing

Alternative 2: 67.3% accurate, 0.2× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{z}{y} \cdot -4\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -1:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (/ z y) -4.0))
        (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
   (if (<= t_1 -1.0)
     t_0
     (if (<= t_1 40000000000.0)
       2.0
       (if (<= t_1 2e+112) (* (/ x y) 4.0) t_0)))))
double code(double x, double y, double z) {
	double t_0 = (z / y) * -4.0;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
	double tmp;
	if (t_1 <= -1.0) {
		tmp = t_0;
	} else if (t_1 <= 40000000000.0) {
		tmp = 2.0;
	} else if (t_1 <= 2e+112) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (z / y) * (-4.0d0)
    t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
    if (t_1 <= (-1.0d0)) then
        tmp = t_0
    else if (t_1 <= 40000000000.0d0) then
        tmp = 2.0d0
    else if (t_1 <= 2d+112) then
        tmp = (x / y) * 4.0d0
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (z / y) * -4.0;
	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
	double tmp;
	if (t_1 <= -1.0) {
		tmp = t_0;
	} else if (t_1 <= 40000000000.0) {
		tmp = 2.0;
	} else if (t_1 <= 2e+112) {
		tmp = (x / y) * 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (z / y) * -4.0
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
	tmp = 0
	if t_1 <= -1.0:
		tmp = t_0
	elif t_1 <= 40000000000.0:
		tmp = 2.0
	elif t_1 <= 2e+112:
		tmp = (x / y) * 4.0
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(z / y) * -4.0)
	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
	tmp = 0.0
	if (t_1 <= -1.0)
		tmp = t_0;
	elseif (t_1 <= 40000000000.0)
		tmp = 2.0;
	elseif (t_1 <= 2e+112)
		tmp = Float64(Float64(x / y) * 4.0);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (z / y) * -4.0;
	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
	tmp = 0.0;
	if (t_1 <= -1.0)
		tmp = t_0;
	elseif (t_1 <= 40000000000.0)
		tmp = 2.0;
	elseif (t_1 <= 2e+112)
		tmp = (x / y) * 4.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 2e+112], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -1:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;\frac{x}{y} \cdot 4\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -1 or 1.9999999999999999e112 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

    1. Initial program 98.8%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
      3. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
      4. lower--.f6499.0

        \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
    5. Applied rewrites99.0%

      \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
    6. Taylor expanded in x around 0

      \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites57.3%

        \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

      if -1 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4e10

      1. Initial program 99.9%

        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{2} \]
      4. Step-by-step derivation
        1. Applied rewrites90.4%

          \[\leadsto \color{blue}{2} \]

        if 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 1.9999999999999999e112

        1. Initial program 99.9%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
          3. lower-/.f6464.2

            \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
        5. Applied rewrites64.2%

          \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
      5. Recombined 3 regimes into one program.
      6. Add Preprocessing

      Alternative 3: 67.2% accurate, 0.2× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{z}{y} \cdot -4\\ t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_1 \leq -1:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 40000000000:\\ \;\;\;\;2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\ \;\;\;\;x \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (let* ((t_0 (* (/ z y) -4.0))
              (t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
         (if (<= t_1 -1.0)
           t_0
           (if (<= t_1 40000000000.0)
             2.0
             (if (<= t_1 2e+112) (* x (/ 4.0 y)) t_0)))))
      double code(double x, double y, double z) {
      	double t_0 = (z / y) * -4.0;
      	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
      	double tmp;
      	if (t_1 <= -1.0) {
      		tmp = t_0;
      	} else if (t_1 <= 40000000000.0) {
      		tmp = 2.0;
      	} else if (t_1 <= 2e+112) {
      		tmp = x * (4.0 / y);
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: t_0
          real(8) :: t_1
          real(8) :: tmp
          t_0 = (z / y) * (-4.0d0)
          t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
          if (t_1 <= (-1.0d0)) then
              tmp = t_0
          else if (t_1 <= 40000000000.0d0) then
              tmp = 2.0d0
          else if (t_1 <= 2d+112) then
              tmp = x * (4.0d0 / y)
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double t_0 = (z / y) * -4.0;
      	double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
      	double tmp;
      	if (t_1 <= -1.0) {
      		tmp = t_0;
      	} else if (t_1 <= 40000000000.0) {
      		tmp = 2.0;
      	} else if (t_1 <= 2e+112) {
      		tmp = x * (4.0 / y);
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	t_0 = (z / y) * -4.0
      	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
      	tmp = 0
      	if t_1 <= -1.0:
      		tmp = t_0
      	elif t_1 <= 40000000000.0:
      		tmp = 2.0
      	elif t_1 <= 2e+112:
      		tmp = x * (4.0 / y)
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y, z)
      	t_0 = Float64(Float64(z / y) * -4.0)
      	t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
      	tmp = 0.0
      	if (t_1 <= -1.0)
      		tmp = t_0;
      	elseif (t_1 <= 40000000000.0)
      		tmp = 2.0;
      	elseif (t_1 <= 2e+112)
      		tmp = Float64(x * Float64(4.0 / y));
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	t_0 = (z / y) * -4.0;
      	t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
      	tmp = 0.0;
      	if (t_1 <= -1.0)
      		tmp = t_0;
      	elseif (t_1 <= 40000000000.0)
      		tmp = 2.0;
      	elseif (t_1 <= 2e+112)
      		tmp = x * (4.0 / y);
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 2e+112], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := \frac{z}{y} \cdot -4\\
      t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
      \mathbf{if}\;t\_1 \leq -1:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;t\_1 \leq 40000000000:\\
      \;\;\;\;2\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
      \;\;\;\;x \cdot \frac{4}{y}\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -1 or 1.9999999999999999e112 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

        1. Initial program 98.8%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
          3. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
          4. lower--.f6499.0

            \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
        5. Applied rewrites99.0%

          \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
        6. Taylor expanded in x around 0

          \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
        7. Step-by-step derivation
          1. Applied rewrites57.3%

            \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

          if -1 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4e10

          1. Initial program 99.9%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{2} \]
          4. Step-by-step derivation
            1. Applied rewrites90.4%

              \[\leadsto \color{blue}{2} \]

            if 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 1.9999999999999999e112

            1. Initial program 99.9%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
              3. lower-/.f6464.2

                \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
            5. Applied rewrites64.2%

              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
            6. Step-by-step derivation
              1. Applied rewrites64.2%

                \[\leadsto x \cdot \color{blue}{\frac{4}{y}} \]
            7. Recombined 3 regimes into one program.
            8. Add Preprocessing

            Alternative 4: 98.5% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 4\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
               (if (or (<= t_0 -20000.0) (not (<= t_0 4.0)))
                 (* (/ (- x z) y) 4.0)
                 (fma 4.0 (/ x y) 2.0))))
            double code(double x, double y, double z) {
            	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
            	double tmp;
            	if ((t_0 <= -20000.0) || !(t_0 <= 4.0)) {
            		tmp = ((x - z) / y) * 4.0;
            	} else {
            		tmp = fma(4.0, (x / y), 2.0);
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
            	tmp = 0.0
            	if ((t_0 <= -20000.0) || !(t_0 <= 4.0))
            		tmp = Float64(Float64(Float64(x - z) / y) * 4.0);
            	else
            		tmp = fma(4.0, Float64(x / y), 2.0);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 4.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
            \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 4\right):\\
            \;\;\;\;\frac{x - z}{y} \cdot 4\\
            
            \mathbf{else}:\\
            \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -2e4 or 4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

              1. Initial program 98.9%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                3. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                4. lower--.f6498.5

                  \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
              5. Applied rewrites98.5%

                \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]

              if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4

              1. Initial program 99.9%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{4 \cdot \frac{x + \frac{1}{4} \cdot y}{y} + 1} \]
                2. div-addN/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{1}{4} \cdot y}{y}\right)} + 1 \]
                3. distribute-lft-inN/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y}{y}\right)} + 1 \]
                4. associate-/l*N/A

                  \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \color{blue}{\left(\frac{1}{4} \cdot \frac{y}{y}\right)}\right) + 1 \]
                5. *-inversesN/A

                  \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \left(\frac{1}{4} \cdot \color{blue}{1}\right)\right) + 1 \]
                6. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \color{blue}{\frac{1}{4}}\right) + 1 \]
                7. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{x}{y} + \color{blue}{1}\right) + 1 \]
                8. associate-+l+N/A

                  \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + \left(1 + 1\right)} \]
                9. *-lft-identityN/A

                  \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + \left(1 + 1\right) \]
                10. associate-*l/N/A

                  \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + \left(1 + 1\right) \]
                11. associate-*l*N/A

                  \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + \left(1 + 1\right) \]
                12. metadata-evalN/A

                  \[\leadsto \left(4 \cdot \frac{1}{y}\right) \cdot x + \color{blue}{2} \]
                13. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 2\right)} \]
                14. associate-*r/N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 2\right) \]
                15. metadata-evalN/A

                  \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 2\right) \]
                16. lower-/.f6497.8

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 2\right) \]
              5. Applied rewrites97.8%

                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 2\right)} \]
              6. Step-by-step derivation
                1. Applied rewrites97.8%

                  \[\leadsto \mathsf{fma}\left(4, \color{blue}{\frac{x}{y}}, 2\right) \]
              7. Recombined 2 regimes into one program.
              8. Final simplification98.3%

                \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq -20000 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq 4\right):\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\ \end{array} \]
              9. Add Preprocessing

              Alternative 5: 98.3% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 4\right):\\ \;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\ \end{array} \end{array} \]
              (FPCore (x y z)
               :precision binary64
               (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
                 (if (or (<= t_0 -20000.0) (not (<= t_0 4.0)))
                   (* (- x z) (/ 4.0 y))
                   (fma 4.0 (/ x y) 2.0))))
              double code(double x, double y, double z) {
              	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
              	double tmp;
              	if ((t_0 <= -20000.0) || !(t_0 <= 4.0)) {
              		tmp = (x - z) * (4.0 / y);
              	} else {
              		tmp = fma(4.0, (x / y), 2.0);
              	}
              	return tmp;
              }
              
              function code(x, y, z)
              	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
              	tmp = 0.0
              	if ((t_0 <= -20000.0) || !(t_0 <= 4.0))
              		tmp = Float64(Float64(x - z) * Float64(4.0 / y));
              	else
              		tmp = fma(4.0, Float64(x / y), 2.0);
              	end
              	return tmp
              end
              
              code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 4.0]], $MachinePrecision]], N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
              \mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 4\right):\\
              \;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\
              
              \mathbf{else}:\\
              \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -2e4 or 4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

                1. Initial program 98.9%

                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                  3. lower-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                  4. lower--.f6498.5

                    \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
                5. Applied rewrites98.5%

                  \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                6. Step-by-step derivation
                  1. Applied rewrites98.3%

                    \[\leadsto \left(x - z\right) \cdot \color{blue}{\frac{4}{y}} \]

                  if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4

                  1. Initial program 99.9%

                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around 0

                    \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}} \]
                  4. Step-by-step derivation
                    1. +-commutativeN/A

                      \[\leadsto \color{blue}{4 \cdot \frac{x + \frac{1}{4} \cdot y}{y} + 1} \]
                    2. div-addN/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{1}{4} \cdot y}{y}\right)} + 1 \]
                    3. distribute-lft-inN/A

                      \[\leadsto \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y}{y}\right)} + 1 \]
                    4. associate-/l*N/A

                      \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \color{blue}{\left(\frac{1}{4} \cdot \frac{y}{y}\right)}\right) + 1 \]
                    5. *-inversesN/A

                      \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \left(\frac{1}{4} \cdot \color{blue}{1}\right)\right) + 1 \]
                    6. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \color{blue}{\frac{1}{4}}\right) + 1 \]
                    7. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{x}{y} + \color{blue}{1}\right) + 1 \]
                    8. associate-+l+N/A

                      \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + \left(1 + 1\right)} \]
                    9. *-lft-identityN/A

                      \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + \left(1 + 1\right) \]
                    10. associate-*l/N/A

                      \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + \left(1 + 1\right) \]
                    11. associate-*l*N/A

                      \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + \left(1 + 1\right) \]
                    12. metadata-evalN/A

                      \[\leadsto \left(4 \cdot \frac{1}{y}\right) \cdot x + \color{blue}{2} \]
                    13. lower-fma.f64N/A

                      \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 2\right)} \]
                    14. associate-*r/N/A

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 2\right) \]
                    15. metadata-evalN/A

                      \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 2\right) \]
                    16. lower-/.f6497.8

                      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 2\right) \]
                  5. Applied rewrites97.8%

                    \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 2\right)} \]
                  6. Step-by-step derivation
                    1. Applied rewrites97.8%

                      \[\leadsto \mathsf{fma}\left(4, \color{blue}{\frac{x}{y}}, 2\right) \]
                  7. Recombined 2 regimes into one program.
                  8. Final simplification98.1%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq -20000 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq 4\right):\\ \;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\ \end{array} \]
                  9. Add Preprocessing

                  Alternative 6: 67.3% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\ \mathbf{if}\;t\_0 \leq -1 \lor \neg \left(t\_0 \leq 4\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \end{array} \]
                  (FPCore (x y z)
                   :precision binary64
                   (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
                     (if (or (<= t_0 -1.0) (not (<= t_0 4.0))) (* (/ z y) -4.0) 2.0)))
                  double code(double x, double y, double z) {
                  	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
                  	double tmp;
                  	if ((t_0 <= -1.0) || !(t_0 <= 4.0)) {
                  		tmp = (z / y) * -4.0;
                  	} else {
                  		tmp = 2.0;
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8) :: t_0
                      real(8) :: tmp
                      t_0 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
                      if ((t_0 <= (-1.0d0)) .or. (.not. (t_0 <= 4.0d0))) then
                          tmp = (z / y) * (-4.0d0)
                      else
                          tmp = 2.0d0
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z) {
                  	double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
                  	double tmp;
                  	if ((t_0 <= -1.0) || !(t_0 <= 4.0)) {
                  		tmp = (z / y) * -4.0;
                  	} else {
                  		tmp = 2.0;
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z):
                  	t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
                  	tmp = 0
                  	if (t_0 <= -1.0) or not (t_0 <= 4.0):
                  		tmp = (z / y) * -4.0
                  	else:
                  		tmp = 2.0
                  	return tmp
                  
                  function code(x, y, z)
                  	t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y))
                  	tmp = 0.0
                  	if ((t_0 <= -1.0) || !(t_0 <= 4.0))
                  		tmp = Float64(Float64(z / y) * -4.0);
                  	else
                  		tmp = 2.0;
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z)
                  	t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
                  	tmp = 0.0;
                  	if ((t_0 <= -1.0) || ~((t_0 <= 4.0)))
                  		tmp = (z / y) * -4.0;
                  	else
                  		tmp = 2.0;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1.0], N[Not[LessEqual[t$95$0, 4.0]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], 2.0]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
                  \mathbf{if}\;t\_0 \leq -1 \lor \neg \left(t\_0 \leq 4\right):\\
                  \;\;\;\;\frac{z}{y} \cdot -4\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;2\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -1 or 4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y))

                    1. Initial program 98.9%

                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{4 \cdot \frac{x - z}{y}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                      3. lower-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x - z}{y}} \cdot 4 \]
                      4. lower--.f6498.1

                        \[\leadsto \frac{\color{blue}{x - z}}{y} \cdot 4 \]
                    5. Applied rewrites98.1%

                      \[\leadsto \color{blue}{\frac{x - z}{y} \cdot 4} \]
                    6. Taylor expanded in x around 0

                      \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
                    7. Step-by-step derivation
                      1. Applied rewrites54.7%

                        \[\leadsto \frac{z}{y} \cdot \color{blue}{-4} \]

                      if -1 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4

                      1. Initial program 99.9%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{2} \]
                      4. Step-by-step derivation
                        1. Applied rewrites93.5%

                          \[\leadsto \color{blue}{2} \]
                      5. Recombined 2 regimes into one program.
                      6. Final simplification65.8%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq -1 \lor \neg \left(1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \leq 4\right):\\ \;\;\;\;\frac{z}{y} \cdot -4\\ \mathbf{else}:\\ \;\;\;\;2\\ \end{array} \]
                      7. Add Preprocessing

                      Alternative 7: 86.6% accurate, 1.0× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (if (or (<= z -3.1e-17) (not (<= z 6.5e+67)))
                         (fma (/ z y) -4.0 2.0)
                         (fma 4.0 (/ x y) 2.0)))
                      double code(double x, double y, double z) {
                      	double tmp;
                      	if ((z <= -3.1e-17) || !(z <= 6.5e+67)) {
                      		tmp = fma((z / y), -4.0, 2.0);
                      	} else {
                      		tmp = fma(4.0, (x / y), 2.0);
                      	}
                      	return tmp;
                      }
                      
                      function code(x, y, z)
                      	tmp = 0.0
                      	if ((z <= -3.1e-17) || !(z <= 6.5e+67))
                      		tmp = fma(Float64(z / y), -4.0, 2.0);
                      	else
                      		tmp = fma(4.0, Float64(x / y), 2.0);
                      	end
                      	return tmp
                      end
                      
                      code[x_, y_, z_] := If[Or[LessEqual[z, -3.1e-17], N[Not[LessEqual[z, 6.5e+67]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\
                      \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if z < -3.0999999999999998e-17 or 6.4999999999999995e67 < z

                        1. Initial program 99.1%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                        4. Step-by-step derivation
                          1. *-inversesN/A

                            \[\leadsto \color{blue}{\frac{y}{y}} + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
                          2. associate-*r/N/A

                            \[\leadsto \frac{y}{y} + \left(\color{blue}{\frac{4 \cdot x}{y}} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
                          3. associate-*r/N/A

                            \[\leadsto \frac{y}{y} + \left(\frac{4 \cdot x}{y} + \color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}}\right) \]
                          4. div-add-revN/A

                            \[\leadsto \frac{y}{y} + \color{blue}{\frac{4 \cdot x + 4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}} \]
                          5. distribute-lft-outN/A

                            \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(x + \left(\frac{1}{4} \cdot y - z\right)\right)}}{y} \]
                          6. associate--l+N/A

                            \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\left(x + \frac{1}{4} \cdot y\right) - z\right)}}{y} \]
                          7. +-commutativeN/A

                            \[\leadsto \frac{y}{y} + \frac{4 \cdot \left(\color{blue}{\left(\frac{1}{4} \cdot y + x\right)} - z\right)}{y} \]
                          8. associate--l+N/A

                            \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\frac{1}{4} \cdot y + \left(x - z\right)\right)}}{y} \]
                          9. distribute-lft-inN/A

                            \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(\frac{1}{4} \cdot y\right) + 4 \cdot \left(x - z\right)}}{y} \]
                          10. associate-*r*N/A

                            \[\leadsto \frac{y}{y} + \frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
                          11. metadata-evalN/A

                            \[\leadsto \frac{y}{y} + \frac{\color{blue}{1} \cdot y + 4 \cdot \left(x - z\right)}{y} \]
                          12. *-lft-identityN/A

                            \[\leadsto \frac{y}{y} + \frac{\color{blue}{y} + 4 \cdot \left(x - z\right)}{y} \]
                          13. div-addN/A

                            \[\leadsto \color{blue}{\frac{y + \left(y + 4 \cdot \left(x - z\right)\right)}{y}} \]
                          14. associate-+l+N/A

                            \[\leadsto \frac{\color{blue}{\left(y + y\right) + 4 \cdot \left(x - z\right)}}{y} \]
                          15. count-2-revN/A

                            \[\leadsto \frac{\color{blue}{2 \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
                          16. div-addN/A

                            \[\leadsto \color{blue}{\frac{2 \cdot y}{y} + \frac{4 \cdot \left(x - z\right)}{y}} \]
                          17. associate-*r/N/A

                            \[\leadsto \frac{2 \cdot y}{y} + \color{blue}{4 \cdot \frac{x - z}{y}} \]
                        5. Applied rewrites99.9%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                        6. Taylor expanded in x around 0

                          \[\leadsto 2 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites88.9%

                            \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 2\right) \]

                          if -3.0999999999999998e-17 < z < 6.4999999999999995e67

                          1. Initial program 99.3%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around 0

                            \[\leadsto \color{blue}{1 + 4 \cdot \frac{x + \frac{1}{4} \cdot y}{y}} \]
                          4. Step-by-step derivation
                            1. +-commutativeN/A

                              \[\leadsto \color{blue}{4 \cdot \frac{x + \frac{1}{4} \cdot y}{y} + 1} \]
                            2. div-addN/A

                              \[\leadsto 4 \cdot \color{blue}{\left(\frac{x}{y} + \frac{\frac{1}{4} \cdot y}{y}\right)} + 1 \]
                            3. distribute-lft-inN/A

                              \[\leadsto \color{blue}{\left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y}{y}\right)} + 1 \]
                            4. associate-/l*N/A

                              \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \color{blue}{\left(\frac{1}{4} \cdot \frac{y}{y}\right)}\right) + 1 \]
                            5. *-inversesN/A

                              \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \left(\frac{1}{4} \cdot \color{blue}{1}\right)\right) + 1 \]
                            6. metadata-evalN/A

                              \[\leadsto \left(4 \cdot \frac{x}{y} + 4 \cdot \color{blue}{\frac{1}{4}}\right) + 1 \]
                            7. metadata-evalN/A

                              \[\leadsto \left(4 \cdot \frac{x}{y} + \color{blue}{1}\right) + 1 \]
                            8. associate-+l+N/A

                              \[\leadsto \color{blue}{4 \cdot \frac{x}{y} + \left(1 + 1\right)} \]
                            9. *-lft-identityN/A

                              \[\leadsto 4 \cdot \frac{\color{blue}{1 \cdot x}}{y} + \left(1 + 1\right) \]
                            10. associate-*l/N/A

                              \[\leadsto 4 \cdot \color{blue}{\left(\frac{1}{y} \cdot x\right)} + \left(1 + 1\right) \]
                            11. associate-*l*N/A

                              \[\leadsto \color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot x} + \left(1 + 1\right) \]
                            12. metadata-evalN/A

                              \[\leadsto \left(4 \cdot \frac{1}{y}\right) \cdot x + \color{blue}{2} \]
                            13. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(4 \cdot \frac{1}{y}, x, 2\right)} \]
                            14. associate-*r/N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4 \cdot 1}{y}}, x, 2\right) \]
                            15. metadata-evalN/A

                              \[\leadsto \mathsf{fma}\left(\frac{\color{blue}{4}}{y}, x, 2\right) \]
                            16. lower-/.f6488.1

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{4}{y}}, x, 2\right) \]
                          5. Applied rewrites88.1%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{4}{y}, x, 2\right)} \]
                          6. Step-by-step derivation
                            1. Applied rewrites88.3%

                              \[\leadsto \mathsf{fma}\left(4, \color{blue}{\frac{x}{y}}, 2\right) \]
                          7. Recombined 2 regimes into one program.
                          8. Final simplification88.6%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\ \end{array} \]
                          9. Add Preprocessing

                          Alternative 8: 80.4% accurate, 1.0× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (if (or (<= x -3e+167) (not (<= x 2.6e+162)))
                             (* (/ x y) 4.0)
                             (fma (/ z y) -4.0 2.0)))
                          double code(double x, double y, double z) {
                          	double tmp;
                          	if ((x <= -3e+167) || !(x <= 2.6e+162)) {
                          		tmp = (x / y) * 4.0;
                          	} else {
                          		tmp = fma((z / y), -4.0, 2.0);
                          	}
                          	return tmp;
                          }
                          
                          function code(x, y, z)
                          	tmp = 0.0
                          	if ((x <= -3e+167) || !(x <= 2.6e+162))
                          		tmp = Float64(Float64(x / y) * 4.0);
                          	else
                          		tmp = fma(Float64(z / y), -4.0, 2.0);
                          	end
                          	return tmp
                          end
                          
                          code[x_, y_, z_] := If[Or[LessEqual[x, -3e+167], N[Not[LessEqual[x, 2.6e+162]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\
                          \;\;\;\;\frac{x}{y} \cdot 4\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if x < -3.00000000000000012e167 or 2.6e162 < x

                            1. Initial program 96.7%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                            4. Step-by-step derivation
                              1. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                              3. lower-/.f6478.9

                                \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
                            5. Applied rewrites78.9%

                              \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

                            if -3.00000000000000012e167 < x < 2.6e162

                            1. Initial program 100.0%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                            4. Step-by-step derivation
                              1. *-inversesN/A

                                \[\leadsto \color{blue}{\frac{y}{y}} + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
                              2. associate-*r/N/A

                                \[\leadsto \frac{y}{y} + \left(\color{blue}{\frac{4 \cdot x}{y}} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
                              3. associate-*r/N/A

                                \[\leadsto \frac{y}{y} + \left(\frac{4 \cdot x}{y} + \color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}}\right) \]
                              4. div-add-revN/A

                                \[\leadsto \frac{y}{y} + \color{blue}{\frac{4 \cdot x + 4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}} \]
                              5. distribute-lft-outN/A

                                \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(x + \left(\frac{1}{4} \cdot y - z\right)\right)}}{y} \]
                              6. associate--l+N/A

                                \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\left(x + \frac{1}{4} \cdot y\right) - z\right)}}{y} \]
                              7. +-commutativeN/A

                                \[\leadsto \frac{y}{y} + \frac{4 \cdot \left(\color{blue}{\left(\frac{1}{4} \cdot y + x\right)} - z\right)}{y} \]
                              8. associate--l+N/A

                                \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\frac{1}{4} \cdot y + \left(x - z\right)\right)}}{y} \]
                              9. distribute-lft-inN/A

                                \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(\frac{1}{4} \cdot y\right) + 4 \cdot \left(x - z\right)}}{y} \]
                              10. associate-*r*N/A

                                \[\leadsto \frac{y}{y} + \frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
                              11. metadata-evalN/A

                                \[\leadsto \frac{y}{y} + \frac{\color{blue}{1} \cdot y + 4 \cdot \left(x - z\right)}{y} \]
                              12. *-lft-identityN/A

                                \[\leadsto \frac{y}{y} + \frac{\color{blue}{y} + 4 \cdot \left(x - z\right)}{y} \]
                              13. div-addN/A

                                \[\leadsto \color{blue}{\frac{y + \left(y + 4 \cdot \left(x - z\right)\right)}{y}} \]
                              14. associate-+l+N/A

                                \[\leadsto \frac{\color{blue}{\left(y + y\right) + 4 \cdot \left(x - z\right)}}{y} \]
                              15. count-2-revN/A

                                \[\leadsto \frac{\color{blue}{2 \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
                              16. div-addN/A

                                \[\leadsto \color{blue}{\frac{2 \cdot y}{y} + \frac{4 \cdot \left(x - z\right)}{y}} \]
                              17. associate-*r/N/A

                                \[\leadsto \frac{2 \cdot y}{y} + \color{blue}{4 \cdot \frac{x - z}{y}} \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                            6. Taylor expanded in x around 0

                              \[\leadsto 2 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                            7. Step-by-step derivation
                              1. Applied rewrites78.9%

                                \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 2\right) \]
                            8. Recombined 2 regimes into one program.
                            9. Final simplification78.9%

                              \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\ \end{array} \]
                            10. Add Preprocessing

                            Alternative 9: 80.3% accurate, 1.0× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \end{array} \end{array} \]
                            (FPCore (x y z)
                             :precision binary64
                             (if (or (<= x -3e+167) (not (<= x 2.6e+162)))
                               (* (/ x y) 4.0)
                               (fma (/ -4.0 y) z 2.0)))
                            double code(double x, double y, double z) {
                            	double tmp;
                            	if ((x <= -3e+167) || !(x <= 2.6e+162)) {
                            		tmp = (x / y) * 4.0;
                            	} else {
                            		tmp = fma((-4.0 / y), z, 2.0);
                            	}
                            	return tmp;
                            }
                            
                            function code(x, y, z)
                            	tmp = 0.0
                            	if ((x <= -3e+167) || !(x <= 2.6e+162))
                            		tmp = Float64(Float64(x / y) * 4.0);
                            	else
                            		tmp = fma(Float64(-4.0 / y), z, 2.0);
                            	end
                            	return tmp
                            end
                            
                            code[x_, y_, z_] := If[Or[LessEqual[x, -3e+167], N[Not[LessEqual[x, 2.6e+162]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\
                            \;\;\;\;\frac{x}{y} \cdot 4\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
                            
                            
                            \end{array}
                            \end{array}
                            
                            Derivation
                            1. Split input into 2 regimes
                            2. if x < -3.00000000000000012e167 or 2.6e162 < x

                              1. Initial program 96.7%

                                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around inf

                                \[\leadsto \color{blue}{4 \cdot \frac{x}{y}} \]
                              4. Step-by-step derivation
                                1. *-commutativeN/A

                                  \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                                2. lower-*.f64N/A

                                  \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]
                                3. lower-/.f6478.9

                                  \[\leadsto \color{blue}{\frac{x}{y}} \cdot 4 \]
                              5. Applied rewrites78.9%

                                \[\leadsto \color{blue}{\frac{x}{y} \cdot 4} \]

                              if -3.00000000000000012e167 < x < 2.6e162

                              1. Initial program 100.0%

                                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                              2. Add Preprocessing
                              3. Taylor expanded in x around 0

                                \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right)} \]
                              4. Step-by-step derivation
                                1. *-inversesN/A

                                  \[\leadsto \color{blue}{\frac{y}{y}} + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
                                2. associate-*r/N/A

                                  \[\leadsto \frac{y}{y} + \left(\color{blue}{\frac{4 \cdot x}{y}} + 4 \cdot \frac{\frac{1}{4} \cdot y - z}{y}\right) \]
                                3. associate-*r/N/A

                                  \[\leadsto \frac{y}{y} + \left(\frac{4 \cdot x}{y} + \color{blue}{\frac{4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}}\right) \]
                                4. div-add-revN/A

                                  \[\leadsto \frac{y}{y} + \color{blue}{\frac{4 \cdot x + 4 \cdot \left(\frac{1}{4} \cdot y - z\right)}{y}} \]
                                5. distribute-lft-outN/A

                                  \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(x + \left(\frac{1}{4} \cdot y - z\right)\right)}}{y} \]
                                6. associate--l+N/A

                                  \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\left(x + \frac{1}{4} \cdot y\right) - z\right)}}{y} \]
                                7. +-commutativeN/A

                                  \[\leadsto \frac{y}{y} + \frac{4 \cdot \left(\color{blue}{\left(\frac{1}{4} \cdot y + x\right)} - z\right)}{y} \]
                                8. associate--l+N/A

                                  \[\leadsto \frac{y}{y} + \frac{4 \cdot \color{blue}{\left(\frac{1}{4} \cdot y + \left(x - z\right)\right)}}{y} \]
                                9. distribute-lft-inN/A

                                  \[\leadsto \frac{y}{y} + \frac{\color{blue}{4 \cdot \left(\frac{1}{4} \cdot y\right) + 4 \cdot \left(x - z\right)}}{y} \]
                                10. associate-*r*N/A

                                  \[\leadsto \frac{y}{y} + \frac{\color{blue}{\left(4 \cdot \frac{1}{4}\right) \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
                                11. metadata-evalN/A

                                  \[\leadsto \frac{y}{y} + \frac{\color{blue}{1} \cdot y + 4 \cdot \left(x - z\right)}{y} \]
                                12. *-lft-identityN/A

                                  \[\leadsto \frac{y}{y} + \frac{\color{blue}{y} + 4 \cdot \left(x - z\right)}{y} \]
                                13. div-addN/A

                                  \[\leadsto \color{blue}{\frac{y + \left(y + 4 \cdot \left(x - z\right)\right)}{y}} \]
                                14. associate-+l+N/A

                                  \[\leadsto \frac{\color{blue}{\left(y + y\right) + 4 \cdot \left(x - z\right)}}{y} \]
                                15. count-2-revN/A

                                  \[\leadsto \frac{\color{blue}{2 \cdot y} + 4 \cdot \left(x - z\right)}{y} \]
                                16. div-addN/A

                                  \[\leadsto \color{blue}{\frac{2 \cdot y}{y} + \frac{4 \cdot \left(x - z\right)}{y}} \]
                                17. associate-*r/N/A

                                  \[\leadsto \frac{2 \cdot y}{y} + \color{blue}{4 \cdot \frac{x - z}{y}} \]
                              5. Applied rewrites100.0%

                                \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)} \]
                              6. Taylor expanded in x around 0

                                \[\leadsto 2 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                              7. Step-by-step derivation
                                1. Applied rewrites78.9%

                                  \[\leadsto \mathsf{fma}\left(\frac{z}{y}, \color{blue}{-4}, 2\right) \]
                                2. Taylor expanded in x around 0

                                  \[\leadsto 2 + \color{blue}{-4 \cdot \frac{z}{y}} \]
                                3. Step-by-step derivation
                                  1. Applied rewrites78.8%

                                    \[\leadsto \mathsf{fma}\left(\frac{-4}{y}, \color{blue}{z}, 2\right) \]
                                4. Recombined 2 regimes into one program.
                                5. Final simplification78.8%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\ \end{array} \]
                                6. Add Preprocessing

                                Alternative 10: 34.2% accurate, 31.0× speedup?

                                \[\begin{array}{l} \\ 2 \end{array} \]
                                (FPCore (x y z) :precision binary64 2.0)
                                double code(double x, double y, double z) {
                                	return 2.0;
                                }
                                
                                real(8) function code(x, y, z)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    code = 2.0d0
                                end function
                                
                                public static double code(double x, double y, double z) {
                                	return 2.0;
                                }
                                
                                def code(x, y, z):
                                	return 2.0
                                
                                function code(x, y, z)
                                	return 2.0
                                end
                                
                                function tmp = code(x, y, z)
                                	tmp = 2.0;
                                end
                                
                                code[x_, y_, z_] := 2.0
                                
                                \begin{array}{l}
                                
                                \\
                                2
                                \end{array}
                                
                                Derivation
                                1. Initial program 99.2%

                                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{2} \]
                                4. Step-by-step derivation
                                  1. Applied rewrites28.8%

                                    \[\leadsto \color{blue}{2} \]
                                  2. Add Preprocessing

                                  Reproduce

                                  ?
                                  herbie shell --seed 2024339 
                                  (FPCore (x y z)
                                    :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
                                    :precision binary64
                                    (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))