
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 2.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate--l+N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
div-addN/A
associate-*r/N/A
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) -4.0))
(t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
(if (<= t_1 -1.0)
t_0
(if (<= t_1 40000000000.0)
2.0
(if (<= t_1 2e+112) (* (/ x y) 4.0) t_0)))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 2e+112) {
tmp = (x / y) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (z / y) * (-4.0d0)
t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
if (t_1 <= (-1.0d0)) then
tmp = t_0
else if (t_1 <= 40000000000.0d0) then
tmp = 2.0d0
else if (t_1 <= 2d+112) then
tmp = (x / y) * 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 2e+112) {
tmp = (x / y) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * -4.0 t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y) tmp = 0 if t_1 <= -1.0: tmp = t_0 elif t_1 <= 40000000000.0: tmp = 2.0 elif t_1 <= 2e+112: tmp = (x / y) * 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) tmp = 0.0 if (t_1 <= -1.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 2e+112) tmp = Float64(Float64(x / y) * 4.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * -4.0; t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); tmp = 0.0; if (t_1 <= -1.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 2e+112) tmp = (x / y) * 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 2e+112], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -1 or 1.9999999999999999e112 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) Initial program 98.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites57.3%
if -1 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4e10Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites90.4%
if 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 1.9999999999999999e112Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6464.2
Applied rewrites64.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ z y) -4.0))
(t_1 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
(if (<= t_1 -1.0)
t_0
(if (<= t_1 40000000000.0)
2.0
(if (<= t_1 2e+112) (* x (/ 4.0 y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 2e+112) {
tmp = x * (4.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (z / y) * (-4.0d0)
t_1 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
if (t_1 <= (-1.0d0)) then
tmp = t_0
else if (t_1 <= 40000000000.0d0) then
tmp = 2.0d0
else if (t_1 <= 2d+112) then
tmp = x * (4.0d0 / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if (t_1 <= -1.0) {
tmp = t_0;
} else if (t_1 <= 40000000000.0) {
tmp = 2.0;
} else if (t_1 <= 2e+112) {
tmp = x * (4.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z / y) * -4.0 t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y) tmp = 0 if t_1 <= -1.0: tmp = t_0 elif t_1 <= 40000000000.0: tmp = 2.0 elif t_1 <= 2e+112: tmp = x * (4.0 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) t_1 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) tmp = 0.0 if (t_1 <= -1.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 2e+112) tmp = Float64(x * Float64(4.0 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z / y) * -4.0; t_1 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); tmp = 0.0; if (t_1 <= -1.0) tmp = t_0; elseif (t_1 <= 40000000000.0) tmp = 2.0; elseif (t_1 <= 2e+112) tmp = x * (4.0 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.0], t$95$0, If[LessEqual[t$95$1, 40000000000.0], 2.0, If[LessEqual[t$95$1, 2e+112], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
t_1 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000000000:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+112}:\\
\;\;\;\;x \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -1 or 1.9999999999999999e112 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) Initial program 98.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
Taylor expanded in x around 0
Applied rewrites57.3%
if -1 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4e10Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites90.4%
if 4e10 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 1.9999999999999999e112Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6464.2
Applied rewrites64.2%
Applied rewrites64.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
(if (or (<= t_0 -20000.0) (not (<= t_0 4.0)))
(* (/ (- x z) y) 4.0)
(fma 4.0 (/ x y) 2.0))))
double code(double x, double y, double z) {
double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if ((t_0 <= -20000.0) || !(t_0 <= 4.0)) {
tmp = ((x - z) / y) * 4.0;
} else {
tmp = fma(4.0, (x / y), 2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) tmp = 0.0 if ((t_0 <= -20000.0) || !(t_0 <= 4.0)) tmp = Float64(Float64(Float64(x - z) / y) * 4.0); else tmp = fma(4.0, Float64(x / y), 2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 4.0]], $MachinePrecision]], N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 4\right):\\
\;\;\;\;\frac{x - z}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\end{array}
\end{array}
if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -2e4 or 4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) Initial program 98.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.5
Applied rewrites98.5%
if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
div-addN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
associate-+l+N/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6497.8
Applied rewrites97.8%
Applied rewrites97.8%
Final simplification98.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y))))
(if (or (<= t_0 -20000.0) (not (<= t_0 4.0)))
(* (- x z) (/ 4.0 y))
(fma 4.0 (/ x y) 2.0))))
double code(double x, double y, double z) {
double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if ((t_0 <= -20000.0) || !(t_0 <= 4.0)) {
tmp = (x - z) * (4.0 / y);
} else {
tmp = fma(4.0, (x / y), 2.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) tmp = 0.0 if ((t_0 <= -20000.0) || !(t_0 <= 4.0)) tmp = Float64(Float64(x - z) * Float64(4.0 / y)); else tmp = fma(4.0, Float64(x / y), 2.0); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -20000.0], N[Not[LessEqual[t$95$0, 4.0]], $MachinePrecision]], N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -20000 \lor \neg \left(t\_0 \leq 4\right):\\
\;\;\;\;\left(x - z\right) \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\end{array}
\end{array}
if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -2e4 or 4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) Initial program 98.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.5
Applied rewrites98.5%
Applied rewrites98.3%
if -2e4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
div-addN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
associate-+l+N/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6497.8
Applied rewrites97.8%
Applied rewrites97.8%
Final simplification98.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))) (if (or (<= t_0 -1.0) (not (<= t_0 4.0))) (* (/ z y) -4.0) 2.0)))
double code(double x, double y, double z) {
double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if ((t_0 <= -1.0) || !(t_0 <= 4.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
if ((t_0 <= (-1.0d0)) .or. (.not. (t_0 <= 4.0d0))) then
tmp = (z / y) * (-4.0d0)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
double tmp;
if ((t_0 <= -1.0) || !(t_0 <= 4.0)) {
tmp = (z / y) * -4.0;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y) tmp = 0 if (t_0 <= -1.0) or not (t_0 <= 4.0): tmp = (z / y) * -4.0 else: tmp = 2.0 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) tmp = 0.0 if ((t_0 <= -1.0) || !(t_0 <= 4.0)) tmp = Float64(Float64(z / y) * -4.0); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); tmp = 0.0; if ((t_0 <= -1.0) || ~((t_0 <= 4.0))) tmp = (z / y) * -4.0; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -1.0], N[Not[LessEqual[t$95$0, 4.0]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], 2.0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\\
\mathbf{if}\;t\_0 \leq -1 \lor \neg \left(t\_0 \leq 4\right):\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < -1 or 4 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) Initial program 98.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.1
Applied rewrites98.1%
Taylor expanded in x around 0
Applied rewrites54.7%
if -1 < (+.f64 #s(literal 1 binary64) (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y)) < 4Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites93.5%
Final simplification65.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.1e-17) (not (<= z 6.5e+67))) (fma (/ z y) -4.0 2.0) (fma 4.0 (/ x y) 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.1e-17) || !(z <= 6.5e+67)) {
tmp = fma((z / y), -4.0, 2.0);
} else {
tmp = fma(4.0, (x / y), 2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -3.1e-17) || !(z <= 6.5e+67)) tmp = fma(Float64(z / y), -4.0, 2.0); else tmp = fma(4.0, Float64(x / y), 2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.1e-17], N[Not[LessEqual[z, 6.5e+67]], $MachinePrecision]], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], N[(4.0 * N[(x / y), $MachinePrecision] + 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{-17} \lor \neg \left(z \leq 6.5 \cdot 10^{+67}\right):\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 2\right)\\
\end{array}
\end{array}
if z < -3.0999999999999998e-17 or 6.4999999999999995e67 < z Initial program 99.1%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate--l+N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
div-addN/A
associate-*r/N/A
Applied rewrites99.9%
Taylor expanded in x around 0
Applied rewrites88.9%
if -3.0999999999999998e-17 < z < 6.4999999999999995e67Initial program 99.3%
Taylor expanded in z around 0
+-commutativeN/A
div-addN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
associate-+l+N/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6488.1
Applied rewrites88.1%
Applied rewrites88.3%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -3e+167) (not (<= x 2.6e+162))) (* (/ x y) 4.0) (fma (/ z y) -4.0 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3e+167) || !(x <= 2.6e+162)) {
tmp = (x / y) * 4.0;
} else {
tmp = fma((z / y), -4.0, 2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -3e+167) || !(x <= 2.6e+162)) tmp = Float64(Float64(x / y) * 4.0); else tmp = fma(Float64(z / y), -4.0, 2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -3e+167], N[Not[LessEqual[x, 2.6e+162]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\end{array}
\end{array}
if x < -3.00000000000000012e167 or 2.6e162 < x Initial program 96.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.9
Applied rewrites78.9%
if -3.00000000000000012e167 < x < 2.6e162Initial program 100.0%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate--l+N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
div-addN/A
associate-*r/N/A
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites78.9%
Final simplification78.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -3e+167) (not (<= x 2.6e+162))) (* (/ x y) 4.0) (fma (/ -4.0 y) z 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3e+167) || !(x <= 2.6e+162)) {
tmp = (x / y) * 4.0;
} else {
tmp = fma((-4.0 / y), z, 2.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((x <= -3e+167) || !(x <= 2.6e+162)) tmp = Float64(Float64(x / y) * 4.0); else tmp = fma(Float64(-4.0 / y), z, 2.0); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[x, -3e+167], N[Not[LessEqual[x, 2.6e+162]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(-4.0 / y), $MachinePrecision] * z + 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3 \cdot 10^{+167} \lor \neg \left(x \leq 2.6 \cdot 10^{+162}\right):\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-4}{y}, z, 2\right)\\
\end{array}
\end{array}
if x < -3.00000000000000012e167 or 2.6e162 < x Initial program 96.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.9
Applied rewrites78.9%
if -3.00000000000000012e167 < x < 2.6e162Initial program 100.0%
Taylor expanded in x around 0
*-inversesN/A
associate-*r/N/A
associate-*r/N/A
div-add-revN/A
distribute-lft-outN/A
associate--l+N/A
+-commutativeN/A
associate--l+N/A
distribute-lft-inN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
div-addN/A
associate-+l+N/A
count-2-revN/A
div-addN/A
associate-*r/N/A
Applied rewrites100.0%
Taylor expanded in x around 0
Applied rewrites78.9%
Taylor expanded in x around 0
Applied rewrites78.8%
Final simplification78.8%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 99.2%
Taylor expanded in y around inf
Applied rewrites28.8%
herbie shell --seed 2024339
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))